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jessequinones · 1 day
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The ability of former farm/bush kids to sniff out other people from the bush will never not be funny to me. It doesn't matter where I go, where I live or for how long I've lived in more densely populated areas, every person I seem to meet and actually get on with turns out to be from a farm or small town 6 hours from any population centre with more than 50 people lol.
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jessequinones · 3 days
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Author Spotlight: Eliza Hull
A short look into the life and work of the award-winning musician, author and disability advocate, Eliza Hull.
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jessequinones · 3 days
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Dealing with Healing and Disability in fantasy: Writing Disability
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[ID: An image of the main character from Eragon, a white teenage boy with blond hair in silver armour as he sits, with his hand outstretched. On his hand is a glowing blue mark. He is visibly straining as he attempts to heal a large creature in front of him. /End ID]
I'm a massive fan of the fantasy genre, which is why it's so incredibly frustrating when I see so much resistance to adding disability representation to fantasy works. People's go-to reason for leaving us out is usually something to the effect of "But my setting has magic so disability wouldn't exist, it can just be healed!" so let's talk about magic, specifically healing magic, in these settings, and how you can use it without erasing disability from your story.
Ok, let's start with why you would even want to avoid erasing disability from a setting in the first place. I talked about this in a lot more detail in my post on The Miracle Cure. this line of thinking is another version of this trope, but applied to a whole setting (or at least, to the majority of people in the setting) instead of an individual, so it's going to run into the same issues I discussed there. To summarise the points that are relevant to this particular version of the trope though:
Not every disabled person wants or needs a cure - many of us see our disability as a part of our identity. Do difficulties come with being disabled? absolutely! It's literally part of the definition, but for some people in the disabled community, if you took our disabilities away, we would be entirely different people. While it is far from universal, there is a significant number of us who, if given a magical cure with no strings attached, would not take it. Saying no one in your setting would be disabled because these healing spells exists ignores this part of the community.
It messes with the stakes of your story - Just like how resurrecting characters or showing that this is something that is indeed possible in the setting can leave your audience feeling cheated or like they don't have to worry about a character *actually* ever dying. healing a character's disability, or establishing that disability doesn't exist in your setting because "magic" runs into the same problem. It will leave your readers or viewers feeling like they don't have to worry about your characters getting seriously hurt because it will only be temporary, which means your hero's actions carry significantly less risk, which in turn, lowers the stakes and tension if not handled very, very carefully.
It's an over-used trope - quite plainly and simply, this trope shows up a lot in the fantasy genre, to the point where I'd say it's just overused and kind of boring.
So with the "why should you avoid it" covered, let's look at how you can actually handle the topic.
Limited Access and Expensive Costs
One of the most common ways to deal with healing and disability in a fantasy setting, is to make the healing magic available, but inaccessible to most of the population. The most popular way to do that is by making the services of a magical healer capable of curing a disability really expensive to the point that most people just can't afford it. If this is the approach you're going to use, you also typically have to make that type of magic quite rare. To use D&D terms, if every first level sorcerer, bard, cleric and druid can heal a spinal injury, it's going to result in a lot of people who are able to undercut those massive prices and the expense will drop as demand goes down. If that last sentence didn't give you a hint, this is really popular method in stories that are critiquing capitalistic mindsets and ideologies, and is most commonly used by authors from the USA and other countries with a similar medical system, since it mirrors a lot of the difficulties faced by disabled Americans. If done right, this approach can be very effective, but it does need to be thought through more carefully than I think people tend to do. Mainly because a lot of fantasy stories end with the main character becoming rich and/or powerful, and so these prohibitively expensive cure become attainable by the story's end, which a lot of authors and writer's just never address. Of course, another approach is to make the availability of the magic itself the barrier. Maybe there just aren't that many people around who know the magic required for that kind of healing, so even without a prohibitive price tag, it's just not something that's an option for most people. If we're looking at a D&D-type setting, maybe you need to be an exceptionally high level to cast the more powerful healing spell, or maybe the spell requires some rare or lost material component. I'd personally advise people to be careful using this approach, since it often leads to stories centred around finding a miracle cure, which then just falls back into that trope more often than not.
Just outright state that some characters don't want/need it
Another, admittedly more direct approach, is to make it that these "cures" exist and are easily attainable, but to just make it that your character or others they encounter don't want or need it. This approach works best for characters who are born with their disabilities or who already had them for a long time before a cure was made available to them. Even within those groups though, this method works better with some types of characters than others depending on many other traits (personality, cultural beliefs, etc), and isn't really a one-size-fits-all solution, but to be fair, that's kind of the point. Some people will want a cure for their disabilities, others are content with their body's the way they are. There's a few caveats I have with this kind of approach though:
you want to make sure you, as the author, understand why some people in real life don't want a cure, and not just in a "yeah I know these people exist but I don't really get it" kind of way. I'm not saying you have to have a deep, personal understanding or anything, but some degree of understanding is required unless you want to sound like one of those "inspirational" body positivity posts that used to show up on Instagram back in the day.
Be wary when using cultural beliefs as a reasoning. It can work, but when media uses cultural beliefs as a reason for turning down some kind of cure, it's often intending to critique extreme beliefs about medicine, such as the ones seen in some New Age Spirituality groups and particularly intense Christian churches. As a general rule of thumb, it's probably not a good idea to connect these kinds of beliefs to disabled people just being happy in their bodies. Alternatively, you also need to be mindful of the "stuck in time" trope - a trope about indigenous people who are depicted as primitive or, as the name suggests, stuck in an earlier time, for "spurning the ways of the white man" which usually includes medicine or the setting's equivalent magic. I'm not the best person to advise you on how to avoid this specific trope, but my partner (who's Taino) has informed me of how often it shows up in fantasy specifically and we both thought it was worth including a warning at least so creators who are interested in this method know to do some further research.
Give the "cures" long-lasting side effects
Often in the real world, when a "cure" for a disability does exist, it's not a perfect solution and comes with a lot of side effects. For example, if you loose part of your arm in an accident, but you're able to get to a hospital quickly with said severed arm, it can sometimes be reattached, but doing so comes at a cost. Most people I know who had this done had a lot of issues with nerve damage, reduced strength, reduced fine-motor control and often a great deal of pain with no clear source. Two of the people I know who's limbs were saved ended up having them optionally re-amputated only a few years later. Likewise, I know many people who are paraplegics and quadriplegics via spinal injuries, who were able to regain the use of their arms and/or legs. However, the process was not an easy one, and involved years of intense physiotherapy and strength training. For some of them, they need to continue to do this work permanently just to maintain use of the effected limbs, so much so that it impacts their ability to do things like work a full-time job and engage in their hobbies regularly, and even then, none of them will be able bodied again. Even with all that work, they all still experience reduced strength and reduced control of the limbs. depending on the type, place and severity of the injury, some people are able to get back to "almost able bodied" again - such was the case for my childhood best friend's dad, but they often still have to deal with chronic pain from the injury or chronic fatigue.
Even though we are talking about magic in a fantasy setting, we can still look to real-life examples of "cures" to get ideas. Perhaps the magic used has a similar side effect. Yes, your paraplegic character can be "cured" enough to walk again, but the magic maintaining the spell needs a power source to keep it going, so it draws on the person's innate energy within their body, using the very energy the body needs to function and do things like move their limbs. They are cured, but constantly exhausted unless they're very careful, and if the spell is especially strong, the body might struggle to move at all, resulting in something that looks and functions similar to the nerve damage folks with spinal injuries sometimes deal with that causes that muscle weakness and motor control issues. Your amputee might be able to have their leg regrown, but it will always be slightly off. The regrown leg is weaker and causes them to walk with a limp, maybe even requiring them to use a cane or other mobility aid.
Some characters might decide these trade-offs are worth it, and while this cures their initial disability, it leaves them with another. Others might simply decide the initial disability is less trouble than these side effects, and choose to stay as they are.
Consider if these are actually cures
Speaking of looking to the real world for ideas, you might also want to consider whether these cures are doing what the people peddling them are claiming they do. Let's look at the so-called autism cures that spring up every couple of months as an example.
Without getting into the… hotly debated specifics, there are many therapies that are often labelled as "cures" for autism, but in reality, all they are doing is teaching autistic people how to make their autistic traits less noticeable to others. This is called masking, and it's a skill that often comes at great cost to an autistic person's mental health, especially when it's a behaviour that is forced on them. Many of these therapies give the appearance of being a cure, but the disability is still there, as are the needs and difficulties that come with it, they're just hidden away. From an outside perspective though, it often does look like a success, at least in the short-term. Then there are the entirely fake cures with no basis in reality, the things you'll find from your classic snake-oil salesmen. Even in a fantasy setting where real magic exists, these kinds of scams and misleading treatments can still exist. In fact, I think it would make them even more common than they are in the real world, since there's less suspension of disbelief required for people to fall for them. "What do you mean this miracle tonic is a scam? Phil next door can conjure flames in his hand and make the plants grow with a snap of his fingers, why is it so hard to believe this tonic could regrow my missing limb?"
I think the only example of this approach I've seen, at least recently, is from The Owl House. The magic in this world can do incredible things, but it works in very specific and defined ways. Eda's curse (which can be viewed as an allegory for many disabilities and chronic illnesses) is seemingly an exception to this, and as such, nothing is able to cure it. Treat it, yes, but not cure it. Eda's mother doesn't accept this though, and seeks out a cure anyway and ends up falling for a scam who's "treatments" just make things worse.
In your own stories, you can either have these scams just not work, or kind of work, but in ways that are harmful and just not worth it, like worse versions of the examples in the previous point. Alternatively, like Eda, it's entirely reasonable that a character who's been the target of these scams before might just not want to bother anymore. Eda is a really good example of this approach handled in a way that doesn't make her sad and depressed about it either. She's tried her mum's methods, they didn't work, and now she's found her own way of dealing with it that she's happy with. She only gets upset when her boundaries are ignored by Luz and her mother.
Think about how the healing magic is actually working
If you have a magic system that leans more on the "hard magic" side of things, a great way to get around the issue of healing magic erasing disability is to stop and think about how your healing magic actually works.
My favourite way of doing this is to make healing magic work by accelerating the natural processes of your body. Your body will, given enough time (assuming it remains infection-free) close a slash from a sword and mend a broken bone, but it will never regrow it's own limbs. It will never heal damage to it's own spinal cord. It will never undo whatever causes autism or fix it's own irregularities. Not without help. Likewise, healing magic alone won't do any of these things either, it's just accelerating the existing process and usually, by extension making it safer, since a wound staying open for an hour before you get to a healer is much less likely to get infected than one that slowly and naturally heals over a few weeks. In one of my own works, I take this even further by making it that the healing magic is only accelerating cell growth and repair, but the healer has to direct it. In order to actually heal, the healer needs to know the anatomy of what they're fixing to the finest detail. A spell can reconnect a torn muscle to a bone, but if you don't understand the structures that allow that to happen in the first place, you're likely going to make things worse. For this reason, you won't really see people using this kind of magic to, say, regrow limbs, even though it technically is possible. A limb is a complicated thing. The healer needs to be able to perfectly envision all the bones, the cartilage, the tendons and ligaments, the muscles (including the little ones, like those found in your skin that make your hair stand on end and give you goose bumps), the fat and skin tissues, all the nerves, all the blood vessels, all the structures within the bone that create your blood. Everything, and they need to know how it all connects, how it is supposed to move and be able to keep that clearly in their mind simultaneously while casting. Their mental image also has to match with the patient's internal "map" of the body and the lost limb, or they'll continue to experience phantom limb sensation even if the healing is successful. It's technically possible, but the chances they'll mess something up is too high, and so it's just not worth the risk to most people, including my main character.
Put Restrictions on the magic
This is mostly just the same advice as above, but for softer magic systems. put limits and restrictions on your healing magic. These can be innate (so things the magic itself is just incapable of doing) or external (things like laws that put limitations on certain types of magic and spells).
An example of internal restriction can be seen in how some people interpret D&D's higher level healing spells like regenerate (a 7th level spell-something most characters won't have access to for quite some time). The rules as written specify that disabilities like lost limbs can be healed using this spell, but some players take this to mean that if a character was born with the disability in question, say, born without a limb, regenerate would only heal them back to their body's natural state, which for them, is still disabled.
An external restriction would be that your setting has outlawed healing magic, perhaps because healing magic carries a lot of risks for some reason, eithe to the caster or the person being healed, or maybe because the healing magic here works by selectively reviving and altering the function of cells, which makes it a form of necromancy, just on a smaller scale. Of course, you can also use the tried and true, "all magic is outlawed" approach too. In either case, it's something that will prevent some people from being able to access it, despite it being technically possible. Other external restrictions could look like not being illegal, per say, but culturally frowned upon or taboo where your character is from.
But what if I don't want to do any of this?
Well you don't have to. These are just suggestions to get you thinking about how to make a world where healing magic and disability exist, but they aren't the only ways. Just the ones I thought of.
Of course, if you'd still rather make a setting where all disability is cured because magic and you just don't want to think about it any deeper, I can't stop you. I do however, want to ask you to at least consider where you are going to draw the line. Disability, in essence, is what happens when the body stops (or never started) functioning "normally". Sometimes that happens because of an injury, sometimes it's just bad luck, but the boundary between disabled and not disabled is not as solid as I think a lot of people expect it to be, and we as a society have a lot of weird ideas about what is and isn't a disability that just, quite plainly and simply, aren't consistent. You have to remember, a magic system won't pick and choose the way we humans do, it will apply universally, regardless of our societal hang-ups about disability.
What do I mean about this?
Well, consider for a moment, what causes aging? it's the result of our body not being able to repair itself as effectively as it used to. It's the body not being able to perform that function "normally". So in a setting where all disability is cured, there would be no aging. No elderly people. No death from old age. If you erase disability, you also erase natural processes like aging. magic won't pick and choose like that, not if you want it to be consistent.
Ok, ok, maybe that's too much of a stretch, so instead, let's look at our stereotypical buff hero covered in scars because he's a badass warrior. but in a world where you can heal anything, why would anything scar? Even if it did, could another healing spell not correct that too? Scars are part of the body's natural healing process, but if no natural healing occurred, why would a scar form? Scars are also considered disabling in and of themselves too, especially large ones, since they aren't as flexible or durable as normal skin and can even restrict growth and movement.
Even common things like needing glasses are, using this definition of disability at least, a disability. glasses are a socially accepted disability aid used to correct your eyes when they do not function "normally".
Now to be fair, in reality, there are several definitions of disability, most of which include something about the impact of society. For example, in Australia (according to the Disability Royal Commission), we define disability as "An evolving concept that results from the interaction between a person with impairment(s) and attitudinal and environmental barriers that hinder their full and effective participation in society on an equal basis with others." - or in laymen's terms, the interaction between a person's impairment and societal barriers like people not making things accessible or holding misinformed beliefs about your impairment (e.g. people in wheelchairs are weaker than people who walk). Under a definition like this, things like scars and needing glasses aren't necessarily disabilities (most of the time) but that's because of how our modern society sees them. The problem with using a definition like this though to guide what your magic system will get rid of, is that something like a magic system won't differentiate between an "impairment" that has social impacts that and one that doesn't. It will still probably get rid of anything that is technically an example of your body functioning imperfectly, which all three of these things are. The society in your setting might apply these criteria indirectly, but really, why would they? Very few people like the side effects of aging on the body (and most people typically don't want to die), the issues that come with scars or glasses are annoying (speaking as someone with both) and I can see a lot of people getting rid of them when possible too. If they don't then it's just using the "not everyone wants it approach" I mentioned earlier. If there's some law or some kind of external pressure to push people away from fixing these more normalised issues, then it's using the "restrictions" method I mentioned earlier too.
Once again, you can do whatever you like with your fantasy setting, but it's something I think that would be worth thinking about at least.
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jessequinones · 5 days
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This is Pedri, one of the side characters from my comic Voidstar. He's a long-time friend of Wev's, an expert spaceship mechanic and pilot. Originally, he showed up late in the first arc of the story, but in the last batch of rewrites his introduction got pushed back to late in the second arc. Despite taking a bit longer to appear, I am planning for him to play a major roll in the story!
I actually drew him on my first art stream on twitch today! It was pretty fun and I think I am going to keep doing regular streams!
[ID: An illustration of a bipedal, 4 armed, blue alien with a long snout, 4 eyes and 6 rabbit-like ears. There is webbing between the aliens' arms and torso, creating a pair of wing-like appendages. He is wearing loose clothing with an opening over his stomach, showing a pouch on his stomach with a mask hanging around his neck, holding a spanner. /End ID]
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jessequinones · 6 days
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I've been wanting to give streaming another go lately, and spent today and yesterday making a PNG-tuber and some new overlays. I'm really happy with how they look!
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With everything up and working now, I'm planning to do my first stream tomorrow at 4:30 Australian Eastern Standard Time for a few hours on Twitch. I'm going to be working on some concept art for my comic, so come by and chat or just hang out if you'd like! If all goes well, I'd like to stream weekly, but we'll see how the first one goes.
[ID 1: An image of Nix, a purple anthropomorphic dragon wearing a blue shirt, sitting slouched on a brown couch in front of a backdrop of a purple-tinted starry sky. They are holding an Ipad in one hand, drawing with the other, and their mouth is open as though they are talking. /End ID 1]
[ID 2: A screenshot of a purple and yellow space-themed stream overlay. The background is a purple gradient sky with tiny yellow stars. In the foreground is a number of boxes, all with borders that are dark purple at the top, and an orange-gold at the bottom. In the top left are boxes that show the current viewer count and what song is playing. Under that is a large box with the "Cy Cyborg, Pronouns Xe/They" written at the bottom, where the main screen of the stream will go. Beside that is a box with the same image as above, but Nix's mouth is closed. Under that is another box that is darker inside the frame for the chat. /End ID 2]
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jessequinones · 7 days
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I love being a digital artist but sometimes I hate it. I thought that I might try giving art streaming a go, sounds like it could be fun! Im on an ipad which makes things a bit harder but surely not by much. My partner has streamed games before so we had things like a capture card that wasn't being used so why not?
A week later I'm sitting here pulling my hair out, my ipad video is all green for some reason and I'm trying to figure out what the fuck a LUT is (I went to film school, surely I should know this?) and why that will apparently fix the issue according to Reddit. Do you know what actually fixed it? My cat pulled one of the cords loose but not entirely out, so I just wiggled it and it was fine. 😭
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jessequinones · 9 days
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When you reorganise your living room but you have a cat
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[ID 1: a photo of a tall snake enclosure next to a TV cabinet with a piece of cardboard taped to the top of the enclosure to act as a divider. There is also a squishmellow wedged between the TV and cabinet. /end ID 1]
[ID 2: a more zoomed out image showing a calico cat investigating the cardboard boundary and looking down at the TV from the top of the cabinet. /end ID 2]
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jessequinones · 10 days
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panel redraw ive been meaning to do for months
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jessequinones · 11 days
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The Untrustworthy Fake: Disability Tropes
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[ID: A screenshot of Willy Wonka from Charlie and the Chocolate Factory as he limps towards a crowd using a cane. In the picture, he has a brown top hat in his hand, and he's wearing a suit with a purple jacket, multicoloured bow tie and cream coloured pants. Beside him is text that reads: "Disability Tropes, The untrustworthy Fake" /End ID]
Tell me if this sounds familiar: A new character is introduced into a story with some kind of disability - usually visible but not always. Maybe they're a seemingly harmless person in a wheelchair, maybe they're a one-legged beggar on the street, or maybe they're an elderly person with a cane and a slow, heavy limp. But at some point, it's revealed it's all a ruse! The old man with a cane "falls" forward and does a flawless summersault before energetically springing back up to his feet, the wheelchair user gets to their feet as soon as they think the other character's backs are turned, the one legged beggar's crutch is knocked out of his hand, only to have his other leg pop out of his loose-fitting tunic to catch him.
All of these are real examples. Maya and The Three introduces one of it's main protagonists, Ricco, by having him pretend to be missing a leg in order to con people (something that works on the protagonist, at least at first), Buffy The Vampire Slayer had the character Spike, pretend to be in a wheelchair, until the other characters leave and he gets up, revealing it's all a ruse and Charlie and the Chocolate Factory introduces Wonka by having him slowly limp out into the courtyard of the factory, only for his cane to get stuck, causing him to "fall" and jump back up, revealing that he's actually perfectly fine. Virtually every single major crime show in the past few decades has used this trope too, from CSI to The Mentalist, Castle, Law and Order and Monk all having at least one episode featuring it in some way. Even the kids media I grew up with isn't free from it; The Suite Life of Zack & Cody sees Zach faking being dyslexic after meeting someone who actually has the condition in the episode Smarter and Smarter and the SpongeBob SquarePants episode Krabs vs Plankton has Plankton fake needing a wheelchair (among other injuries) after falling in the Krusty Krab as a ploy to sue Mr Krabs and trick the court into giving him the Kraby Patty Formula.
No matter the genre or target audience though, one thing is consistent: this trope is used as a way to show someone is dishonest and not to be trusted. When the trope is used later in the story, it's often meant to be a big reveal, to shock the audience and make them mad that they've been duped, to show the characters and us what this person (usually a villain) is willing to stoop to. Revealing the ruse early on though is very often used to establish how sleazy or even how dangerous a character is and to tell the audience that they shouldn't trust them from the get go. Gene Wilde (The actor who first played Willy Wonka) even said in several interviews that this was his intent for Wonka's character. He even went so far as to tell the director of Charlie and the Chocolate Factory that he wouldn't do the film without that scene because of how strongly he felt this trope was needed to lay the foundations for Wonka's questionable intentions and motivations. His exact words are: "...but I wouldn't have done the film if they didn't let me come out walking as a cripple and then getting my cane stuck into a cobble stone, doing a forward somersault and then bouncing up... the director said, well what do you want to do that for? and I said because from that point on, no one will know whether I'm telling the truth or lying."
There's... a lot of problems with this trope, but that quote encapsulates one of the biggest ones. whether intentionally or not, this trope ends up framing a lot of actual disabled people as deceitful, dishonest liars. Now I can already hear you all typing, What?! Cy that's ridiculous! No one is saying real disabled people are untrustworthy or lying about their disabilities, just people who are faking!
but the thing is, the things often used in this trope as "evidence" of someone faking a disability are things real disabled people do. A person standing up from their wheelchair or having scuff-marks on their shoes, like in the episode Miss Red  from The Mentalist isn't a sign they're faking, a lot of wheelchair users can stand and even walk! They're called ambulatory wheelchair users, and they might use a wheelchair because they can't walk far, they might not feel safe walking on all terrains, they might have unstable joints that makes standing for too long risky, they might have a heart condition like POTS that has a bigger impact when they stand up or any number of other reasons. Also even non-ambulatory wheelchair users will still have scuff marks from things like transferring and bumping into things (rather hilariously, even TV Tropes calls this episode out as being "BS" in it's listing for this trope, which it refers to as Obfuscating Disability). A blind beggar flinching or getting scared when you pull a gun on them isn't a sign they're faking their blindness like it is in Red Dead Redemption 2. Plenty of blind people can still see a little bit, it might only be a general sense of light and darkness, it might be exceptionally blurry or just the fuzzy outlines of shapes, or they might only be able to see something directly in front of them, all of which might still be enough to cue the person into what's happening in a situation like that. Even if it's not, the sound of you pulling your gun out or other people nearby freaking out and making noise probably would tip them off. A person needing a cane or similar mobility aid sometimes, but being able to go without briefly or do even "big movements" like Wonka's rolling somersault, doesn't mean they don't need it at all. Just like with wheelchairs, there's a lot of disabilities that require canes and similar aids some days, and not others. Some disabilities even allow people those big, often straining movements on occasion, or allow them to move without the aid for short periods of time, but not for long. Some people's disability's might even require a mobility aid like a cane as a backup, just in case something goes wrong, but that still means you need to carry it around with you, and unless it can fold down, it's easier to just use it.
Disability is a spectrum, and a lot of disabilities vary in severity and what is required of the people who have them day to day. This trope, however, helps to perpetuate the idea that someone who does any of these things (and many others) is faking, which can actively make the lives of disabled people harder and can even put them in very real danger, physically, mentally and even financially.
Just ask any ambulatory wheelchair user about how many times they've been yelled at for using accommodations they need, like disabled toilets or parking spaces. How many times they've been accused of faking and even filmed without their consent because they stood up in public, even if it was to do something like get their wheelchair unstuck or as simple as them standing to briefly reach something on a high shelf. I've caught multiple people filming me before, so have my friends and family, and it's honestly scary not knowing where those images have ended up. This doesn't just impact the person either, a friend of mine was filmed while standing up to get his daughter (who was about 4 at the time) out of the car. He was lucky to have stumbled across the video a few days later on facebook and contacted the group admins where it was posted to get it taken down, but had he not stumbled across it by chance, pictures with his home address and his car's number plate, his child's face and his face all visible would have just been floating around, all because a woman saw him stand briefly to pick up his daughter.
Many people don't stop at just saying a nasty comment or taking a photo though, a lot of people, when they suspect people are faking, will get violent. I have many friends who have been pushed, slapped in the face, spat on or had their mobility devices kicked out from under them. I've even been in a few situations myself where, had I not had people with me, I think the situation would have turned violent.
There's even been cases where those photos and videos I've mentioned before have been used against real disabled people and they've been reported to their country's welfare system as committing disability fraud. While cases like this are usually resolved *relatively* quickly, in many parts of the world, their payment will be halted while the investigation is in process, meaning they may be without any income at all because of someone else's ignorance. If you're already struggling to make ends meet (which, if you're only living off one of those payments, you probably will be), a few weeks without pay can mean the difference between having a home and being on the streets.
Not to mention that when there's so many stories about people faking a disability in the media, especially when the character is doing it to get some kind of "advantage", such as getting accommodations or some kind of disability benefit, it perpetuates the idea that people are rorting the systems put in place to help disabled people. If this idea becomes prevalent enough, the people in charge start making it harder for the people who need them to access those systems, which more often than not results in disabled people not even being able to access the very systems that are supposed to be helping them. A very, very common example of this is in education where accommodations for things like learning disabilities require you to jump through a ridiculous number of hoops, especially at higher levels, only to have some teachers and professors refuse to adhere to the adaptations anyway because they're convinced the student (and usually disabled students as a whole) is faking.
Yes, the "untrustworthy faker" is a fictional trope, and yes, it does occasionally happen in real life, but not as often as media (including things like news outlets) would have you believe. However, when the media we consume is priming people to look for signs that a disabled person is faking, it has a real impact on real disabled people's lives. "Fake-claiming" is a massive problem for people in pretty much all parts of the disabled community, and it ranges from being just annoying (e.g. such as people spamming and fake-claiming blind people online with "if you were really blind, how do you see the screen" comments) to the more serious cases I mentioned above. It's for this reason a lot of folks in the disabled community ask that people leave this trope out of their works.
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jessequinones · 13 days
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Writers Help
Hey writers, I got a question for you. Can anyone tell me about Q and A dialogue? I received feedback from one of my beta readers who says I do this a lot (and for anyone who's unsure of what I'm talking about, I'll give you an example.)
Character A: "Who are you?" Question
Character B: "No one important." Answer
I was told it was best to avoid this kind of writing for dialogue and I was curious if anyone can explain this a bit more and what can I do to improve, or get rid of it?
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jessequinones · 14 days
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using a wheelchair is a tragedy but not for the reason u think. it's tragic because no one gets to see how banging my ass is cuz im always sitting down
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jessequinones · 15 days
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Where to Start Your Research When Writing a Disabled Character
[large text: Where to Start Your Research When Writing a Disabled Character]
So you have decided that you want to make a disabled character! Awesome. But what's next? What information should you decide on at the early phrase of making the character?
This post will only talk about the disability part of the character creation process. Obviously, a disabled character needs a personality, interests, and backstory as every other one. But by including their disability early in the process, you can actually get it to have a deeper effect on the character - disability shouldn't be their whole life, but it should impact it. That's what disabilities do.
If you don't know what disability you would want to give them in the first place;
[large text: If you don't know what disability you would want to give them in the first place;]
Start broad. Is it sensory, mobility related, cognitive, developmental, autoimmune, neurodegenerative; maybe multiple of these, or maybe something else completely? Pick one and see what disabilities it encompasses; see if anything works for your character. Or...
If you have a specific symptom or aid in mind, see what could cause them. Don't assume or guess; not every wheelchair user is vaguely paralyzed below the waist with no other symptoms, not everyone with extensive scarring got it via physical trauma. Or...
Consider which disabilities are common in real life. Cerebral palsy, muscular dystrophy, stroke, cataracts, diabetes, intellectual disability, neuropathy, multiple sclerosis, epilepsy, thyroid disorders, autism, dwarfism, arthritis, cancers, brain damage, just to name a few.
Decide what specific type of condition they will have. If you're thinking about them having albinism, will it be ocular, oculocutaneous, or one of the rare syndrome-types? If you want to give them spinal muscular atrophy, which of the many possible onsets will they have? If they have Ehlers-Danlos Syndrome, which one out of the 13 different types do they have? Is their amputation below, or above the knee (it's a major difference)? Not all conditions will have subtypes, but it's worth looking into to not be surprised later. This will help you with further research.
If you're really struggling with figuring out what exact disability would make sense for your character, you can send an ask. Just make sure that you have tried the above and put actual specifics in your ask to give us something to work with. You can also check out our "disabled character ideas" tag.
Here are some ideas for a character using crutches.
Here are some ideas for a character with a facial difference (obligatory link: what is a facial difference?).
If you already know what disability your character is going to have;
[large text: If you already know what disability your character is going to have;]
Start by reading about the onset and cause of the condition. It could be acquired, congenital, progressive, potentially multiple of these. They could be caused by an illness, trauma, or something else entirely. Is your character a congenital amputee, or is it acquired? If acquired - how recently? Has it been a week, or 10 years? What caused them to become disabled - did they have meningitis, or was it an accident? Again, check what your options are - there are going to be more diverse than you expect.
Read about the symptoms. Do not assume or guess what they are. You will almost definitely discover something new. Example: a lot of people making a character with albinism don't realize that it has other symptoms than just lack of melanin, like nystagmus, visual impairment, and photophobia. Decide what your character experiences, to what degree, how frequently, and what do they do (or don't do) to deal with it.
Don't give your character only the most "acceptable" symptoms of their disability and ignore everything else. Example: many writers will omit the topic of incontinence in their para- and tetraplegic characters, even though it's extremely common. Don't shy away from aspects of disability that aren't romanticized.
Don't just... make them abled "because magic". If they're Deaf, don't give them some ability that will make them into an essentially hearing person. Don't give your blind character some "cheat" so that they can see, give them a cane. Don't give an amputee prosthetics that work better than meat limbs. To have a disabled character you need to have a character that's actually disabled. There's no way around it.
Think about complications your character could experience within the story. If your character wears their prosthetic a lot, they might start to experience skin breakdown or pain. Someone who uses a wheelchair a lot has a risk of pressure sores. Glowing and Flickering Fantasy Item might cause problems for someone photophobic or photosensitive. What do they do when that happens, or how do they prevent that from happening?
Look out for comorbidities. It's rare for disabled people to only have one medical condition and nothing else. Disabilities like to show up in pairs. Or dozens.
If relevant, consider mobility aids, assistive devices, and disability aids. Wheelchairs, canes, rollators, braces, AAC, walkers, nasal cannulas, crutches, white canes, feeding tubes, braillers, ostomy bags, insulin pumps, service dogs, trach tubes, hearing aids, orthoses, splints... the list is basically endless, and there's a lot of everyday things that might count as a disability aid as well - even just a hat could be one for someone whose disability requires them to stay out of the sun. Make sure that it's actually based on symptoms, not just your assumptions - most blind people don't wear sunglasses, not all people with SCI use a wheelchair, upper limb prosthetics aren't nearly as useful as you think. Decide which ones your character could have, how often they would use them, and if they switch between different aids.
Basically all of the above aids will have subtypes or variants. There is a lot of options. Does your character use an active manual wheelchair, a powerchair, or a generic hospital wheelchair? Are they using high-, or low-tech AAC? What would be available to them? Does it change over the course of their story, or their life in general?
If relevant, think about what treatment your character might receive. Do they need medication? Physical therapy? Occupational therapy? Orientation and mobility training? Speech therapy? Do they have access to it, and why or why not?
What is your character's support system? Do they have a carer; if yes, then what do they help your character with and what kind of relationship do they have? Is your character happy about it or not at all?
How did their life change after becoming disabled? If your character goes from being an extreme athlete to suddenly being a full-time wheelchair user, it will have an effect - are they going to stop doing sports at all, are they going to just do extreme wheelchair sports now, or are they going to try out wheelchair table tennis instead? Do they know and respect their new limitations? Did they have to get a different job or had to make their house accessible? Do they have support in this transition, or are they on their own - do they wish they had that support?
What about *other* characters? Your character isn't going to be the only disabled person in existence. Do they know other disabled people? Do they have a community? If your character manages their disability with something that's only available to them, what about all the other people with the same disability?
What is the society that your character lives in like? Is the architecture accessible? How do they treat disabled people? Are abled characters knowledgeable about disabilities? How many people speak the local sign language(s)? Are accessible bathrooms common, or does your character have to go home every few hours? Is there access to prosthetists and ocularists, or what do they do when their prosthetic leg or eye requires the routine check-up?
Know the tropes. If a burn survivor character is an evil mask-wearer, if a powerchair user is a constantly rude and ungrateful to everyone villain, if an amputee is a genius mechanic who fixes their own prosthetics, you have A Trope. Not all tropes are made equal; some are actively harmful to real people, while others are just annoying or boring by the nature of having been done to death. During the character creation process, research what tropes might apply and just try to trace your logic. Does your blind character see the future because it's a common superpower in their world, or are you doing the ancient "Blind Seer" trope?
Remember, that not all of the above questions will come up in your writing, but to know which ones won't you need to know the answers to them first. Even if you don't decide to explicitly name your character's condition, you will be aware of what they might function like. You will be able to add more depth to your character if you decide that they have T6 spina bifida, rather than if you made them into an ambiguous wheelchair user with ambiguous symptoms and ambiguous needs. Embrace research as part of your process and your characters will be better representation, sure, but they will also make more sense and seem more like actual people; same with the world that they are a part of.
This post exists to help you establish the basics of your character's disability so that you can do research on your own and answer some of the most common ("what are symptoms of x?") questions by yourself. If you have these things already established, it will also be easier for us to answer any possible questions you might have - e.g. "what would a character with complete high-level paraplegia do in a world where the modern kind of wheelchair has not been invented yet?" is much more concise than just "how do I write a character with paralysis?" - I think it's more helpful for askers as well; a vague answer won't be much help, I think.
I hope that this post is helpful!
Mod Sasza
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jessequinones · 16 days
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A few days ago I started feeling really dysphoric for the first time in a while, because I'd been talking to people form the NDIS who I'd told that I was trans, told my pronouns, told my new name etc and they had deadnamed and misgendered me in every phone call since.
But yesterday i got a phone call from my prosthetist. I told them once, I think 6 months ago, maybe more, that I was trans and going by Cy now and using they/them pronouns (I don't typically bother with the neopronouns irl). I haven't seen or spoken to them since, but not only have they remembered, but my prosthetist has informed the rest of the staff (which i gave him permission to do), so when the receptionist called me, she used my new name and pronouns too. I wasnt sure if i could change my name on my paperwork when i came out to him because of the NDIS and my name change not being legally recognised, so it's not even in their system, they just remembered!
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jessequinones · 17 days
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How your disabled character's allies react to their disability can make or break the representation in your story: Writing Disability Quick Tips
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[ID: An image with “Writing Disability quick tips: How your character's allies react to their disability matters” written in chalk the colour of the disability pride flag, from left to right, red, yellow, white, blue and green. Beside the text are 2 poorly drawn people icons in green, one is standing with their hand up to the face of the other, who is in a wheelchair. /End ID]
Something I brought up in my big post about Toph Beifong was how the other characters reacted to Toph pointing out that things were not accessible to her and setting boundaries regarding her disability, which were ignored. I had more to say about it than I thought I did, as it turns out (when isn't that the case lol) but I feel like this is an important aspect of disability representation that is all too often over looked.
You can write the best, most accurate portrayal of a specific disability ever put to screen or page, but it won't mean much if all the other characters, specifically those we're supposed to like and empathise with, treat your character terribly for being disabled and having needs relating to said disability, especially if the story justifies their behaviour.
You see this most often with autistic characters and especially autistic-coded characters. The character in question will be given a bunch of autistic traits, most often traits relating to not understanding certain social dynamics or sarcasm, and when they get it wrong, the other characters we are supposed to like jump down their throat, tease them or outright abandon them. Autism isn't the only disability that gets treated this way, but it is one of the more common ones that get this treatment. It doesn't matter if you do everything else right when creating an autistic character if the other "good guys" constantly call them annoying, get angry at them or laugh at them for the very traits that make them autistic, or for advocating for their needs.
Likewise, if you have a leg amputee character who is otherwise done well, but is constantly being criticised by their allies for needing to rest their legs or taking too long to get their prosthetics on, it undermines a lot of the other work you've done. Same goes for having a wheelchair user who is accused of being a bore or a stick in the mud because they point out the places their friends want to go to on a group holiday have no wheelchair access, or a deaf character who is accused of being entitled for wanting their family to learn to sign, or anything else.
This isn't to say you can never have moments like these in your stories, but its important to remember that a) people with the same disability as your character will be in your audience. If you spend a whole season of your TV show shaming your autistic character for real traits that real autistic people have, they're not exactly going to feel welcome and may not want to hang around. b) it's going to very, very heavily impact people's perceptions of your "heros" who do this, especially in they eyes of your audience members who share the character's disability or who have had similar experiences. This isn't like calling someone a mean name or being a bit of a dick when you're sleepy, it's going to take a lot to regain audience appeal for the offending character, and depending on exactly what they do and how frequently they do it, they may not even be able to come back from it at all. And finally, c) there should be a point to it outside of just shaming this character and saying the other guy is an asshole. Like I said before, you're character is criticising real people's real disabilities and the traits or problems that come with them, things that they often have no control over, it shouldn't be used as a cheap, quick way to establish a quirky enemies to lovers dynamic or show that one guy is kind of an ass before his redemption arc. If you really must have your characters do this, be mindful of when and how you use it.
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jessequinones · 18 days
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Does anyone know a taco seasoning recipe without onion/onion powder? I developed an allergy to onion later in life and I've been trying to make my own seasoning for months to replace the store-bought ones I used to get, but just don't seem to have any luck. It seems that the onion powder is doing a lot of the heavy lifting flavour-wise, so when you take it out, everything tastes a lot sweeter than what I'd like.
My current recipe base is:
oregano
Pepper
Ground Paprika
Tomato paste
Garlic powder
Other things I've experimented with adding in:
Siracha sauce (surprisingly that worked fairly ok, but just wasnt the flavour I was after)
Chili flakes/ground chilli
Coriander (cilantro)
The only other thing I've found is people suggesting to add caujun seasoning, but that has onion powder in it too so it's off the table.
Tacos used to be a comfort food for me and my partner, so I'd really like to find a way to recreate it that doesn't make me really sick/make my throat swell up lol, if anyone has any suggestions I'm open to hearing them.
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jessequinones · 19 days
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Master doc that contains different resources and support for many countries including Palestine, Congo, Haiti, Hawai’i, etc ((op is underneath the link))
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jessequinones · 20 days
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Please stop using disabilities you don't have as comparisons.
I saw a video trying to explain that autistic people don't make eye contact because it can be painful for them (good, this is true) and telling them to "just do it anyway" is ridiculous, saying "you wouldn't tell a wheelchair user to "just walk, its better for you" so don't tell autistic people to just make eye contact".
But people do. They do all the time. It's well documented that doctors will withhold their ok for patients to get a wheelchair (which is needed unless you're paying out of pocket, because insurance and most public disability services like the NDIS need proof from a doctor). I've known people who can hardly walk and are having to fight because the doctor still insists it better for them to walk, even if it's painful and sevearly limiting their quality of life.
Then in the comments, someone pointed out that people do say that to wheelchair users (good, this is true) but then continued on by saying "unless you just don't have legs" which is just as bad as the origonal.
I had to fight to get my first wheelchair as a double leg amputee, and every wheelchair since then I've had to justify not wanting the "better option" (prosthetics) to the government so they'll approve me for the funding. Doctors and even strangers too, all want to know why I'm not walking, why I'm not using prosthetics all the time. When I go on trips with my family I'm told to "just walk" so they don't have to pack my wheelchair. at my own graduation from university I was chastised by the organisers for not bringing my prosthetics (because wearing them was exceptionally painful back then and i hadnt worn them in nearly 3 months. I had asked before if this would be ok. they knew) because the venue was accessible but not the part of the venue the graduates were in. On the topic of university they also put my class in the only non-wheelchair accessible room and held meetings i was expected to take part in, in the non-accessible lunch room. When I complained, I was told to just use my legs for a few minutes so I could get into my classes. Being an amputee with no legs didn't shield me from these experiences either, it often made it worse.
I have all 3 of the disabilities mentioned (autistic, wheelchair user, amputee). If you don't have the disability you're using for a comparison, don't use it. Please
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