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tungzen · 7 years
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tungzen · 9 years
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tungzen · 9 years
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"Blaze Runner"
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tungzen · 9 years
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Quantum Human
In-development app by ManyMany Creations can convert a static 3D scan of a human body into an articulate model - video embedded below:
vimeo
Til now, studios and artists could spend large portion of project timeframe to setup sophisticated characters, before shot production actually commences. Quantum Human can speed up this process by literally hundreds of times, if not completely eliminate that process. Since Quantum Human operates natively in Maya while having batch command-line mode, it’s highly customizable to existing production pipelines, or build custom interactive applications. Users can choose which modules to use, instead of entering a whole new application that is often a black box.
This has got me thinking about potential future uses and the ‘avatarization’ of online identities. As this tool can speed up the process from real capture to online representation, I can imagine a future service that can put ourselves into video games: as many game stores are struggling against online demand, setting up capture systems could be placed there, and developers could implement a standardized system into their games. Also, would a future digital passport require a new digitized representation for identification? Just thinking out loud here …
You can find out more here Quantum Human here
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tungzen · 9 years
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tungzen · 9 years
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ab•rupt (ə-brŭptˈ)
adj.Unexpectedly sudden: an abrupt change in the weather. adj.Surprisingly curt; brusque: an abrupt answer made in anger. adj.Touching on one subject after another with sudden transitions: abrupt prose.
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tungzen · 9 years
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tungzen · 9 years
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The caterpillar and Alice looked at each other.
Peter Newell, from Alice’s adventures in Wonderland, by Lewis Carroll, New York, London, 1901.
(Source: archive.org)
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tungzen · 9 years
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Jack Kirby’s photo-collage in “Fantastic Four” #51.
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tungzen · 9 years
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tungzen · 10 years
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Andrei Tarkovsky while filming Solaris (1972)
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tungzen · 10 years
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why wake, when every day is the same?
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tungzen · 10 years
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Henry Peacham, Minerva Brittanica (A Garden of Heroical Deuises), 1612.
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tungzen · 10 years
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Cops and Robbers (and Zombies and Humans)
Cops and Robbers is a mathematical game in which pursuers (cops) attempt to capture evaders (robbers). The game is one of many pursuit-evasion games, each of which is governed by a different set of rules. The general goal of these problems is to determine the number of pursuers required to capture a given number of evaders.
The GIFs above show two versions of the game. The first is similar to the standard Cops and Robbers rendition, and the second is best described as “Zombies and Humans”.
In both versions, an evader moves in the direction that gets it furthest away from the pursuers (focusing more on the closer pursuers), and a pursuer moves in the direction that gets it closest to the evaders (focusing more on the closer evaders).
In the first simulation, members of both groups have a constant speed. In the second simulation, members of a group move more quickly the closer they are to members of the opposite group, and slower when further away.
Mathematica code posted here.
Additional sources not linked above: [1] [2]
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tungzen · 10 years
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tungzen · 10 years
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tungzen · 10 years
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http://ubu.com/sound/ashley.html
UbuWeb mourns the passing of the great American composer Robert Ashley. You can listen to his music and invterviews here, watch his films here, read about him here. If you're unfamiliar with his work, the best place to start is Peter Greenaway's documentary Four American Composers: Robert Ashley (1983). His most well-known video work is Perfect Lives (1978-83), a television opera in seven parts. He interviewed composers such as Terry Riley, Philip Glass, Alvin Lucier, Pauline Oliveros, David Behrman, and Gordon Mumma in his epic video series, Music With Roots in the Aether, where interviews are followed by performances. He will be missed. 
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