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tooaverageofagamer · 5 months
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I've been on and off continuing to play RDR2 and I'm not a big child person, but if anything happens to this child, I will riot. Here is us fishin'!
I'm off work for 3 days now so I'm going to try to blast through a load of the story quests now.
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tooaverageofagamer · 5 months
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I've been on and off continuing to play RDR2 and I'm not a big child person, but if anything happens to this child, I will riot. Here is us fishin'!
I'm off work for 3 days now so I'm going to try to blast through a load of the story quests now.
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tooaverageofagamer · 5 months
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I've been on and off continuing to play RDR2 and I'm not a big child person, but if anything happens to this child, I will riot. Here is us fishin'!
I'm off work for 3 days now so I'm going to try to blast through a load of the story quests now.
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tooaverageofagamer · 5 months
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Playing RDR2 and I'm pretty much enjoying it even if its not my usually genre of game.
But why did I have to experience a rat nipping at my toes during a camp raid and causing me to die because it kept coming back for my toes.
Wild West is wild I guess
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tooaverageofagamer · 5 months
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tooaverageofagamer · 5 months
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tooaverageofagamer · 5 months
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REVIEW: Little Nightmares - Tarsier Studios
Release Date: April 28 2017 Available: PC, PS4, XBOX One, Nintendo Switch, ISO, Android. Genre: Horror, Creepy, Puzzle, Platformer, Adventure, Survival Review Length: Long (~2.8K words) Review Spoilers: Major, but not detailed --------------------------------------
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Story:
Little Nightmares is the first instalment of the Little Nightmares series.
Little Nightmares is set on what seems to be a large boat or underwater barge known as 'The Maw', which your little, yellow-coated, lighter-wielding protagonist, 'Six', weaves and scurries her way through to find a way out after having a nightmare about a beautiful woman in a kimono who is wearing a mask.
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'The Maw' consists of different areas that Six has to find her way through by solving puzzles and avoiding warped creatures. The Prison, The Lair, The Kitchen, The Guests Area and The Ladies' Quarters are the areas where the different chapters take place, each coming with their own bosses to sneak by and overcome.
Gameplay:
To note, I played through the whole of Little Nightmares with a keyboard and mouse. I'm unsure if it was the keyboard controls, my bad average gaming skills or the game, but I found the controls terribly janky to work with and I found myself dying very stupidly often. Which led to some funny moments, but it did become frustrating at some points. So that's a short note before I get into things so you can see from my POV why I might sound off-putting towards the game. Another thing I might complain about is the camera angles in some areas were a little odd, especially when you crawl from one room to another. But once I got used to it, I like to think I overcame it.
Anyways, the game begins in The Prison, where it seems that other small children are kept in cages, where it is shadowed by a long-armed figure, who is hinted at throughout this chapter.
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The first few puzzles in this chapter I found to be confusing, then again I am not the best at puzzles so I did struggle with solutions all throughout this playthrough. A lot of the puzzles didn't have obvious solutions, especially in the darker areas where things might not be as highlighted or as out of place with the environment. There are climbing hints throughout some of the chapters shown by little black handprints and smears, but they seem to be inconsistent.
The first bigger puzzle which I was really feeling dumb after was the electrified gates. I got through the first gate after shutting the power off and was trying to figure out how to get past the second one in the toy room by finding a switch or something. Pretty sure I was stuck for about 10 minutes before figuring out you can go back to the first toilet room and then you just have to keep running after switching off the switch as it turns off both gates, not just the first one - whoops. I also think I did encounter a glitch here where I did switch off the gates, but the first one was still electrified and I died touching it - whoops x2.
During this chapter, there is a side room that shows a camera that hints at a later chapter, which I think is a nice touch but also shows a darker side that someone will always be watching wherever little Six is going.
There are two puzzles that involve a lit-up eye security light that causes our protagonist (and previous escapees) to turn into statues. I enjoyed this concept. I liked how in the second puzzle involving this there is a wheelie bin that moves with the swaying of the barge, to remind you that you are on one still as you might have gotten used to the constantly swaying camera at this point.
When walking into the room with the sleeping children, I did encounter a weird glitch when the door slammed me back out of the room, but then respawned me back into the room before the long-armed man arrived. Not a big deal, just thought it was funny.
Once you escape The Prison, The Lair is the next chapter where you soon find yourself captured by The Janitor (who I didn't know was a janitor until I looked it up and I thought he was some sort of deli man or butcher because what sort of janitor just chops meat?) after a few short puzzles and you must escape the cage he has trapped you in to continue your adventure.
Since The Janitor is blind, any running or creaking floorboards will alert him. I've always enjoyed the idea of blinded characters who can only hear you to find you (such as the Moth Priests from Oblivion) so I did enjoy The Janitor sections a lot. It did take me a few times to figure out that the creaking floorboards did actually trigger him as I thought it was just ambience, but besides that, I enjoyed the first encounter with this character.
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After escaping The Janitor in the first section you're dropped into a room full of shoes, and as you shuffle your way from one suitcase platform to another, what has been dubbed the 'Shoe Monster' tries to catch you. Once you pass this area it is never seen again, so just a random encounter, which some might say adds to the creepy. This is another area though where I found the climbing to be odd as trying to get onto the platforms was a struggle and I kept getting caught a few times.
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A little bit after the shoe room, you'll spot the room you were originally captured in which I thought was a nice detail that Six is circling around the area and then ends up in an elevator after a short chase with The Janitor. Once out of the elevators, you end up in what seems to be a room with nothing but a box of toys. I was stuck here for a little bit trying to find a way out until I pushed the box around a bit and just fell through the floorboard. I felt like there was zero hinting that that was the solution, but again, I am bad at puzzles.
After another few run-ins with the janitor, trying to create distractions to get by him and continue. You have one last fight with him as you try to escape The Lair through an elevator. A cage stops the elevator doors from fully shutting and as you try to avoid his arms that stick through the gap to capture you, you must yank at the cage bars to finally shut the door and chop off the janitor's arms.
Had another dumb moment during this fight and I thought I was just an 'avoid for a certain amount of time' thing. I was waiting for the cage to collapse and got caught about 3 times before I tried to actually interact with the cage and saw that the bars could be pulled out. Again, zero indication this needed to happen, but I didn't dwell on it too much.
Then began the start of The Kitchen chapter where you encounter a chef character, chopping away at meat in a kitchen. You might have already seen this character already if you looked at the cameras back in The Lair. You make your way to the end of the kitchen to discover a locked door. You then make your way up a shelf and into the kitchen rafters where you end up in a sort of living quarters and discover that there is a second chef asleep in a shared room where you also find a key for the locked door. The Twin Chefs are the bosses you must avoid in this chapter now.
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At this point, you may take notice that the people you're up against are actually wearing some sort of skin mask or suits as you can catch glimpses of The Twin Chefs lifting their masks to itch their real faces underneath. This might get you thinking about the lore of the world a bit more and its darker appearances.
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Avoiding The Twin Chefs throughout this chapter is easy enough honestly. You might get caught a few times trying to set up the distractions or if they start looking under the tables you're hiding under, but you'd always know when they've discovered you by their monkey-like screeches before chasing you down. In the pot-washing area of The Kitchen, you must switch a lever to change the direction of the meat hooks flow, you then climb the top of the central stack of plates and grab on. Once you've been shaken off the hook the first time, a short chase ensues. I struggled at this chase a few times, as the twin that smashes through the door, knocks over items which were thrown about randomly each time it happens and sometimes hit me which in turn stopped or slowed my running. Then my timing for the final hook catch was off a few times, which caused me to fall to my death - whoops x3
After being shaken off your final hook grab, you then begin Chapter 4 with a glimpse of giant cogs churning and hearing seagulls calling. You gain your first glimpse of the outside of the barge, with its guests piling onto the barge and into The Guest Area.
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You then reenter the ship, catching closer-up views of The Guests and the mysterious woman you dreamed about at the beginning of the game. You then find yourself in what seems to be Japanese-styled restaurants or eating areas. With the guests stuffing their faces with mostly raw meats (we love salmonella). You are seen by one of the guests as you go through the rooms, and a small chase begins. The first time I encountered this guest, I was under his table. He threw the table and then proceeded to body slam me, which I then laughed about for 5 minutes before I could proceed to play the game - whoops x4.
Anyways, you then get away and then have to make your way through the top of a table full of The Guests, avoiding their grubby hands. More mini-chases occur with The Guests before you find yourself in living quarters, confronted again by one of The Chef Twins. Smashing the mirror allows you access to the rafters to make your way to the elevator. There are not many puzzles in this chapter, more of avoiding, running and hiding.
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Once up the elevator and make your way into the next room, sliding paper screen doors begin to open and what I think is the most terrifying thing I have ever encountered, a mob of The Guests begin to chase you in one big scrambling pile. You get away nearly by swinging over a gap.
You encounter the mysterious lady again getting into an elevator, and once she has left, you enter the same elevator up to the final chapter.
The Lady's Quarters is the final area in the game. I find it one of the most unsettling areas, the ticking clocks, the mysterious singing and just the overall eerie quietness. You follow the sound of the singing upstairs and make your way into a room where The Lady is seen singing in front of a smashed mirror. You sneak your way past her and into a bedroom, where a white vase you can smash is on a bedside table. As soon as you smash this vase to get the key inside, the singing stops. The strong silence really begins to set in.
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You head downstairs again to unlock the door, and upon entering, the door slams behind you and a chase with The Lady begins. Once escaped, you find yourself in a room full of the mannequins you have been seeing throughout the area, throwing you off and making you anxious if one of them is her. You run across this room and into a side room with the only unbroken mirror you have seen in the area so far on top of a drawer. Grabbing this mirror and going back into the last room, you glimpse The Lady in the centre of the room and as you approach, she disappears and the final boss begins.
The Lady is easy to defeat, running towards the lights and pointing the mirror in her direction. What really gets you during this fight is your nerves. Trying to figure out where she is coming from next, scrambling to pick up the mirror after dropping it. It was intense. Hands were very sweaty afterwards. The Lady's ghostly face that appears during this battle is really both beautiful and terrifying.
Once defeated, Six makes her way out of the barge.
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Throughout the story, you are subjected to your own questioning about Six's true powers. As her hunger pangs lead her to kill a rat, gnome and The Lady then proceeds to absorb some sort of life force from The Guests as she walks out of the barge. This is never really answered in the game as the story concludes with Six shown sitting outside of the barge entrance.
Throughout all the chapters, there are lamps and candles you light, which I thought were being used as checkpoints since a save symbol popped up once you lit them, but apparently, they're just collectables, so I was very confused when I died and ended up nowhere near a lamp, especially if I closed the game and came back later to a point further back than I was.
Art Style/Music:
Little Nightmares is a real mixed bag when it comes to the art directive. I've seen inspiration or comparisons to LIMBO, INSIDE, Coraline and Spirited Away. I personally feel some Alice in Wonder Land and Roald Dahl vibes in some areas, especially with the character designs. I loved the insight through the concept art you can unlock as you go through the game.
The environments really make you feel like a small trapped child just trying to escape. The pan-outs to show off the surroundings really let you take in the vast expansion of The Maw and what else it could have had to offer if our protagonist went a different route.
The soundtrack is similar throughout most of the game, but all the ambient noises and the sounds from characters really make the game unsettling, it doesn't have to rely on the soundtrack too much. The sound design is honestly the real gold in this game. The rumbling and creaking you hear can be felt all throughout the barge. Even the little things such as The Janitor's teeth grinding or Six's coat getting water dripped on it. The developers really went all out with the game's ambience and small sound details.
The Little Nightmares soundtrack can be found on Spotify.
Final Comments:
To start, apologies for all the complaining and WAY too long yappin' review.
Anyways, compared to other games that came out in 2017, Little Nightmares felt a little unpolished. I’ll possibly replay the game again with a controller and see if I go a bit better with that, but I feel like a game should be accessible to many forms of play and I just felt DUMB playing the game with these controls at some points, then again, could be more me being actually bad at games than the game. I did watch a couple of different playthroughs on YouTube to see if I was the only one or not. I did see a couple of people struggling in the same areas and having the same thought processes as me, which made me feel a bit better about things, but no one really commented on the controls themselves.
I’ve also seen a few people have conversations online if Little Nightmares is considered an Indie game or not. I personally, very lightly, wouldn’t. I would consider an indie game to be developed by less than 10 people, maybe 15 people max. But Tarsier Studios had about 20+ working on the game at the time, so I would personally hold them to a higher standard, but I also kinda don’t so much since this would be considered their first (I think) fully developed game. And now with about 77 employed (and hiring currently according to their website – so check that out if you’re into it!) I wouldn’t consider them Indie now and wouldn’t consider Little Nightmares II (review soonish?) to be an Indie game either.
Continuing on, the pop-up prompts like to sprint or that you can swing on objects didn't pop up for me the first times they were available [which I saw a few other YouTube play-throughs experience and comment on] only after I failed a few times, which I thought was odd. The game was trying not the be hand-holdy I guess, but I feel like it hindered my experience when first playing the game.
Besides the jank controls, I enjoyed the art directive. I enjoy the disturbing-looking characters and the damp eeriness of the whole environment, even places that are meant to be homely. Knowing you’re on a boat throughout the whole game before you even see the outside of it really hits the helplessness vibes. The art style really makes this game more than anything.
Stroy-wise, you are left clueless throughout the whole thing besides just playing it. You know your goal is to escape, but how did you end up there in the first place? Why do people look the way they do? How do lighters that small exist? I'm going to say that its just all part of 'the vibes'. Being clueless and wandering around in a warped world.
Anyway, I would recommend this game if you enjoy creepy or unsettling directives with little story or if you enjoy puzzle and platformer games. I might not recommend it to people who aren't too familiar with the game and it might not be the best game for a first-time experience, but give it a go if you wish!
I haven't gotten around to playing the 'Secrets of the Maw' DLC yet, but I will soon and might update this to include that review also, or just make a separate post and link to the DLC review here.
Cheers,
The Average Gamer
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If you want to chat or discuss more about games, feel free to PM or Ask me!
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tooaverageofagamer · 5 months
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I know this phrasing is done to death, but how much do I have to pay someone to crack my head with a metal bat so I can forget Elder Scrolls Skyrim and Oblivion and get to replay them like a freshborn baby?
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tooaverageofagamer · 5 months
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🌟Steam Games Wish List🌟
-------------------------------- bought 💸 haven't bought ❌ --------------------------------
-A Plague Tale: Innocence (39.99€ 7.99€) -A Way Out -APICO -Bramble: The Mountain King (29.99€ 14.99€) -Cuphead -FAITH: The Unholy Trinity (12.49€ 9.36€) -Hades -Jump Knight -Little Nightmares II -Lone Fungus -Mafia: Definitive Edition (39.99€ 9.99€) -Mail Time -Night in the Woods -Ori and the Blind Forest -Ori and the Will of the Wisps -Project Zomboid (19.50€ 13.06€) -Slime Rancher 2 -Spirit of the North (16.79€ 3.35€) -Spyro Reignited Trilogy -Starfield -Subnautica -The Elder Scrolls III: Morrowind -The Witcher 3: Wild Hunt ----------------------------------------------------
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tooaverageofagamer · 5 months
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REVIEW: Cult of the Lamb - Massive Monster
Release Date: 11 August 2022 Available: PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Genre: Indie, 2D, rogue-like, dungeon crawler, management simulator. Review Length: Medium (~1.4K words) Review Spoilers: Mild
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Story
You begin your story in Cult of the Lamb as a little lamb (informally named 'Lambert' by the community), the last of their kind, by being executed by The Bishops of the 'old faith'. You avoid the end of your life because of an imprisoned, banished deity known as 'The One Who Waits' who promises to resurrect you if you make a deal, where it’s now your goal to free him from his imprisonment chains by The Bishops. 'The One Who Waits' gifts you a demonic crown to hold and bring forth your powers.
You partake in rouge crusades through different 'Lands of False Prophets', to defeat the four Bishops to free the disgraced to whom you owe your life.
In the name of 'The One Who Waits', you form a cult, gathering followers and proving that you can manage this cult by providing for your follower's needs. Practising rituals to favour your followers and your own gameplay technique, to further gain the power to roll and cut through The Bishops' lands with a steel woollen fist (hoof?).
While the game is mainly focused on its gameplay rather than its story, the plot is still enjoyable. It is a simple and straightforward story that still adds to the overall experience. As you fight deeper into the dungeon floors, you meet various unique characters. Interacting with them is always interesting, even though you might feel some are a bit similar to each other personality-wise.
Gameplay
Cult of the Lamb is a cutesy-looking, rogue-like indie game about forming and managing your own cult to gain 'devotion' from your followers to become more powerful to master your way through the main four levels available to you.
There are difficulty settings in this game, so I’ll be speaking for an “average” difficulty play-through; no zero-hit speed run attempts here!
Even with a recommendation from the game itself to play with a controller, I played with a keyboard and mouse so I’ll be speaking from that POV also.
To start off, I usually find dungeon crawler rogue likes difficult to manoeuvre, but I found Cult of the Lamb very accessible to an average gamer and even when I was frustrated at certain points, I always found myself inspired to continue on with the fight.
Weapons are provided to you in 6 main classes, Swords, Axes, Daggers, Gauntlets, and Hammers. It is total luck of the draw which weapon you are provided with at the start of a run, which some may find annoying if they believe they are more proficient in one weapon over the other, but I like to think that this way allows a player to get a feel for every class of weapon that could be thrown their way, not allowing them to feel stuck. Weapons can be swapped out during a run, depending on the randomly generated rooms and floors that the game hands you.
Curses are also provided to you at the beginning of the run and can be interchanged as the run goes on through shops and loot drops. Curses are spells that are used to cause extra damage to your enemies, poisons, pushbacks, projectiles, and more are available to unlock. There are a total of 25 curses that can be unlocked as you play.
Tarot cards are a game mechanic that makes you feel every run is different and makes you develop a strategy for every card you're dealt with. Tarot cards could provide you with extra health, damaging rolls, better loot, and much more. There are 43 tarot cards to unlock and become available as you continue your runs. You collect Tarot cards as you continue your run, from chests and from shops that are randomly generated on each floor.
Relics are introduced a little later in the game, they can be discovered in a shop or randomly from a loot chest. Relics can be recharged after use, but some relics are classed as 'fragile', indicating it's a single use.
Once you've completed a dungeon by defeating its boss, you can replace them as many times as you want, for as long as you want, as the dungeon then becomes infinite with many floors and many chances to gather valuable resources for your followers back at camp.
You have 3 save files available to you, allowing you to play many saves in different ways.
I personally found the controls a little hard to manage at the start, but thankfully at a certain point, you feel like you suddenly develop an almost muscle memory of your movements and tactics (and slightly sore fingers from long play sessions - I am weak, yes) as you flail through the dungeons. You feel like you developed multiple play styles in such a short time, that you feel like an almost above-average gamer!
If you feel overwhelmed by the mechanics I just listed, that you might feel like it would be too confusing for you to understand, do not worry - I felt the same for a little while! Once you've gotten through about 2-3 hours of gameplay, you start to feel more comfortable. Even if you don't in that rough timeframe, the game has no time limit. Take your time, and have downtime chilling with your followers!
In this downtime from your average dungeon crawling, manage your cult's stomping ground and meet interesting characters. Characters who provide you with quests to help you gain more stylish (100% polyester sadly /j) cloaks to advance your playstyle and let you sinfully gamble for a bit of extra gold. Build your campgrounds up in decorations, resource mines, burial grounds, and more with the devotion you gain from your follower's worship.
Talking about your followers, give them tasks to bear, sacrifice them, get them high, and maybe even marry your favourite! maybe marry your other 5 favourites too! Depending on the route you go with unlocking the rituals you can conduct, give your cult following the life they probably didn't want! Don't worry if they say they want to leave, just reteach them your ways in jail gentle reformation lessons!
For Twitch Streamer, Cult of the Lamb might be a good game to have your viewers feel a little bit involved in your content! Integrate your game with your Twitch account to allow you a few engaging features!
Here is a few highlights of this feature:
Viewers can use Channel Points to fill up your Twitch Totem Bar. When full you will receive a reward!
Viewers can vote to Help or Hinder events will happen automatically.
Allow viewers to enter a raffle to create your next follower. The winner can design the follower and it will display their Twitch name above the follower always.
3-Twitch exclusive follower forms become available!
Art Style/Music
The cute, cartoonish style of Cult of the Lamb is a joy to look at and experience, even with the game's slightly dark undertones, it never ruins the mood, I say it only enhances it. You might draw a few similarities with the style of Don't Starve Together by Klei Entertainment. In fact, the two developers have done crossovers in their respective games!
The coloured lighting and dark shadows shown in the game largely enhance the unknown or middle-of-nowhere feeling of your camp and the dungeons you traverse. The strong outlines of the artwork, from the bushes, the rocks, the poop, it doesn't cause any eye strain to the player.
The music in Cult of the Lamb is mystical sounding, which enhances the daunting moments, and the moments of stressful movements you have to perform. Some of the more psychedelic-sounding music might be a bit off-putting or unsettling to some players when you first hear it, but once you settle into the gameplay, the music almost drowns out over your constant internal attack planning.
My top songs from the Cult of the Lamb OST would be:
Start a Cult
Knucklebones
Silk Cradle
The Cult of the Lamb OST can be found on Spotify.
Final Comments
Cult of the Lamb can be both chill and stressful. Once you get comfortable with your multiple available playstyles, the stress almost melts off and becomes a type of determination to finish your story. I did feel the story was just over and done with suddenly once the final boss was defeated, but I wouldn't use that to discredit the other 99% of the game.
The replayability is fresh and each play-through feels new. It's a suitable game to start off with if you're not familiar with rogue-likes and want a bit of story attached to it.
Cheers,
The Average Gamer
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If you want to chat or get Spoiler-esque game insights, feel free to PM me!
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tooaverageofagamer · 5 months
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Games I Want to Review
(in no particular order)
- The Elder Scrolls V: Skyrim - The Elder Scrolls IV: Oblivion - The Elder Scrolls III: Morrowind - Inscryption - Red Dead Redemption 2 (Story & Online) - Cult of the Lamb - Slay the Spire - Hades - Slime Rancher 1 - Portal Series - BugSnax - South Park: The Stick of Truth - South Park: Fractured But Whole - Stray - Placid Plastic Duck Sim - Night in the Woods - FAITH: The Unholy Trinity - Little Nightmares Series
....more to add soon
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tooaverageofagamer · 5 months
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REVIEW: Inscryption – Daniel Mullins Games
Release Date: 19th October 2021 Available On: PC, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X/S Genre: Indie Game, Card Battler, Rogue-Like, Card Game, Story Rich, Puzzle, Horror
Review Length: Short (~600 words)
Review Spoilers: Minor
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Gameplay
Inscryption is an Indie horror, rouge-like, card-battling game. If you want to draw similarities with card-battle games, think of Yu-Gi-Oh or Pokémon cards, but a more simplified version that still requires some strategies. But with all the ways you could possibly play, you’d be sure to find your own cheesed style. Personally, I am not the best at strategy-based games or card games, the hardest card-battle game I’ve played was Club Penguins Card-Jitsu back in the day, but I found Inscrytion to be fun and immersive, even if a little frustrating at the start.
The game is played in ‘Acts’. Act One would possibly bring the most frustration to an average gamer or someone who just isn’t familiar with strategy card games, and as I am both; I was frustrated at the beginning. But, once you’ve ‘failed’ a few times in the first Act and find yourself falling into the game challenge more and more, it can become fun, and you can start to pay attention to the details that the game you and the game will slowly become easier as you gain insight into the fights and bosses presented to you.
The game is filled with puzzles, most are not necessary to the game, but it may help you have better cards to play with or unlock more of the lore of the game.
Once you’ve completed the game for the first time, you unlock challenges that can make gameplay more difficult, if that’s your masochistic jazz.
Story
As to not give away too many details as this is a story-dependent game that should be unspoiled for the average gamer.
At the start, you’re unsure of who you are and just assume you’re playing a blank-slated husk character that represents yourself, which is later proven different. You’re placed in a darkness-encased environment with a strange character that introduces you to their card game in an almost Dungeons & Dragons Games Master manner. The attitude this darkness-encased character has is kept throughout this Act. Once you’re allowed to explore your environment a little, you’re allowed to really intake your enclosure and partake in the puzzles it presents you.
The story is well put together, enraptures, and lets the player piece the story themselves without it being spoon-fed to them. As the game continues into its further Acts, you feel an “Oh woah what” sensation as you start to piece the story together with the snippets you gain access to.
You can unlock more background lore details to the story of the game in the later Acts, but it isn’t necessary to fulfill your average gameplay experience but might be fun to unlock in further playthroughs or if you want to have in-game downtime to explore.
I love both major and minor characters that are introduced to you as you play. They all keep the story heavy-duty glued together nicely. The characters all mesh and conflict with each other well. It’s a joy to watch their interactions with each other and the player, especially once the twists and turns start.
Art Style/Music
Inscryption is beautifully put together. The art style throughout the game changes dramatically, but it does not cause any conflicts to the player's gameplay experience as the Acts progress. I personally LOVE most of the art styles that present themselves in this game.
The music in Inscryption is beautiful to listen to and even have their own little easter eggs if you listen to them closely enough. Act 1, I believe, has the best themes for it environment and bosses, but Act 2 also have great themes also. Some of the tunes might be a bit jarring to listen to at the beginning with their sharp tones and rumbling bases. But once you really get into the vibes and understanding of characters in the game, they’re amazing to engross yourself into the world of inscryption and uncover its story.
[minor spoilers from tune theme names below]
My top songs from the Inscryption OST would be:
1. The Trapper
2. The Scrybe of Magicks
3. The Four Scrybes
4. Deathcard Cabin
The whole of the Inscryption OST is available on Spotify.
Final Comments
I honestly enjoyed Inscryption, especially once I really started to understand and get into the gameplay and story. The story and art styles are the real cream of this crop and really bring the story together.
I highly recommend this game to an average gamer or if you want to try out a card-battling/rogue-like game for the first time.
Cheers,
The Average Gamer ---------------------------------
If you want to chat or get Spoiler-esque game insights, feel free to PM me!
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tooaverageofagamer · 5 months
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Introductions
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Hiya, I’m The Average Gamer and I’ve been playing games at the utmost average level since I was too young to have access to the internet. The main platform I play on is PC, even though I started really getting into playing games on console (Xbox360/Nintendo Wii) eons ago. The main gist of this blog is more of a personal one. I am using this place to express topics I am interested in, mostly to do with the games I am playing or have played. But the way I want to review the far and few between games I play and/or enjoy (or don’t enjoy) is not in an in-depth, formally written, journalistic way. But in a way that people who are also average and not too serious about games can enjoy. It’s for people who just want to be told if the game is accessible to people who aren’t ‘Pro-Gamers’ and just want to enjoy the game atmosphere, experience, and gameplay. This is also a place where the average gamer/gaming conversation could begin. Not to be embarrassed if you genuinely have no clue how to play a certain game, or certain genre (FPS's are my kryptonite!), or if you’re not too into games to begin with and just curious about a certain game. A few small things about myself to get the ball rolling:
- I am from Europe and 20+ years old. - I am not too fussed about pronouns so She/Her, He/Him, or They/Them I'm all okay with. - Most of my games I play from Steam. - I have a Nintendo Switch also (it is DUSTY tho). - The main gaming franchises I enjoy would be Pokémon and The Elder Scrolls. - I am not too deep into any fandoms anymore, but I'd chat about almost anything. - I am currently an apprentice student, so finding time to play games at a consistent level is difficult. I hope to bring the most capital-average content to you! Cheers, The Average Gamer
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│ Reviewed Games │  Steam Wish List │ 
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