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#zelda/link's va
anewcalamity · 3 months
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A New Calamity: Page 471
2.9.2024
STATUS UPDATE: As many of you may already know, I had a major seizure over New Year's, and after scans it's been made clear that my cancer is back for the 4th time, and it's living rent-free in my brain. I'm on a new chemo and a new anti-seizure medicine. Getting used to everything has been... a challenge.
I'm turning 33 on Valentine's Day. I'm honestly surprised I made it this far. I plan on living for as long as is scientifically possible for someone in my situation. Some happy birthdays would be nice. :3
I'm still about $30/m bucks short of being able to afford nice things like groceries and healthy food. I'm still drawing, which makes me feel satisfied with my life. If you can-- if you can afford to-- if you love this comic-- consider sending me a dollar or two. Just a little goes a long way. And my needs are few. Good food, drawing this comic on my janky old computer. Family. Friends. My cats.
I don't see why I should die just because a few of my cells went nutso.
Love,
-Faith April (Maldrea)
Donations are appreciated: Patreon / Ko-fi / Paypal
ANC Ghirahim @stylincheetah
Leonus @sparksplitter
Va Eheníhv language @gerudoshikyapril  
Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7 • Chapter 8 • Chapter 9 • Chapter 10 • Chapter 11 • Chapter 12 • Chapter 13 • Chapter 14 • Chapter 15 • Chapter 16
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My husband referred to one of Yuga's sounds as a "honk" and I LOVED it so I HAD to do a quick thing
All sounds used are his sounds from Hyrule Warriors!
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aeroplaneblues · 1 year
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HOLY SHIT THAT TOTK TRAILER??????????????????????? IM SO!!!!!!!!!! damn i want this game now fdajfldjkk zelda's short short hair ahhh i need to rewatch it 8943398 times
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cwazytvthings · 11 months
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Just some more Totk thoughts:
I love the game and I love exploring but I'm finding it hard to complete. Not because it's difficult or anything, the gameplay is fantastic. The reason why It feels hard to complete is because I'm not vibin with the story. It's been out for what two months now? And I'm just playing at a snail's pace because I can't get into what we were given.
I really wished they delved more into the sheikah tech instead of leaving basically none of it behind. Including the sheikah monks, divine beasts, ancient flames... they're just all gone. They had so much left untold, like if we don't get a dlc I'm going to be really disappointed. I also can't stand the heavy focus on Link and Zelda because it always leads to a ship war. Like, link is supposed to mirror the player yet I feel so disconnected from him. I also dislike how the cliche, "Zelda is strong because she needs to love someone." Like why couldn't we just get a strong female character who attained her power from realizing she is more capable than what her father thought?
Also don't get me wrong, Zelink is cute but It takes away from the story when everybody is basically shipping "you" and Zelda lmao. In my opinion, Link is the player, and it just throws a lot of stuff off when people are telling you to go save your girl. Botw and Totk did this and that's where I feel like I'm old school and just kinda want Link's "love interests" to be anonymous. (I.e. ocarina of time, twilight princess.) I'm a major story person so yeah, this game's plot bothered me a lot. Might honestly just go back and replay wind waker or oot, hell might even replay Botw. I genuinely miss the ancient sheikah stuff. And as I've said before, Totk feels like a disconnected story atm.
Like it feels as though it takes place in an alternate timeline because yeah, time passed but damn, no way y'all moved a whole Sheikah tower for the heck of it; Sheikah technology should have at least been preserved in a museum somewhere no matter how dangerous one might have previously thought it was. Also don't get me started on Ganondorf. I've also said this before; his story is lackluster. Boss fight is cool af but story... it's so empty.
Sorry ik this is an incoherent ramble and mostly just personal biases but yeah, just wish the story was a little stronger. Everything feels absolutely thrown off.
I seriously enjoy every other side plot over the main one 💀
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goblingrowlart · 1 year
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an unstoppable force (my urge to draw hot characters @ higher scales) vs an immovable object (my breaking mouse/missing drawing tablet gear) anyways shamelessly reposting this to remind myself i actually can draw kinda when i get new equipment .-.
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re-crix · 1 year
Link
Be sure to not get sent to the dark world on your way here because... 
it's time for The Legend of Zelda: A Link to the Past Randomizer with BadSpaceKing!!
http://twitch.tv/re_crix
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currantlee · 11 months
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Something I love about the memory of Zelda and Sonia in the German dub of TotK...
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(Translation: And your Link, too, is surely awaiting your return.)
Sonia uses the phrase "dein Link" ("your Link") here, which in German is a common phrase to indicate the belief that someone might have romantic feelings for another person. And the way Pauliner Weiner (Sonia's German VA) delivers this line very much indicates that she is indeed teasing Zelda a little here! Sonia ships Zelink confirmed!!
But wait. There's more!
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(Translation: May one ask who this Link is?)
Rauru definitely notices this too! His tone, as well as the use of the very specific article "dieser" ("this") indicate as much. If he was simply curious about who Link is in order to follow the conversation, he would more likely use the phrase "Darf ich fragen, wer Link ist?" ("May I ask who Link is?"). He is also teasing Zelda a little here.
Zelda's reply is also very sweet! While her first two lines are nothing special (she is essentially just recapping the events Breath of the Wild, as well as what led up to it), it gets interesting once Rauru reacts to her description, once again in a somewhat teasing manner (indicated by both the delivery and the language of the line):
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(Translation: Oh, a hero you say.)
To which Zelda replies with:
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(Translation: Link is the most steadfast and fearless knight who ever existed.)
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(Translation: Yes...)
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(Translation: He is so strong...)
That last line is pretty much the same in English, but Julia Casper (Zelda's German VA) does an amazing job making it sound like Zelda is not only admiring Link throughout this entire short monologue she is having, but like she is talking more to herself than to Rauru and Sonia, almost like she forgets they're there for a moment because she is thinking about Link. I really loved this little touch!
Also note that Zelda is not explicitly talking about physical strength in the last line (although she might be. It isn't clarified, leaving the interpretation of what kind of strength she is talking about up to the player).
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(Translation: ... and on top of it all, he has a good heart!)
This last part seems to be directed at Rauru and Sonia again. But we're still not done!
After Rauru remarks that Zelda seems to think highly of Link and that the way she's talking about her knight makes him want to meet him, Sonia agrees and delivers a final line that, once again, makes it very clear that the two of them are engaging in a little bit of good-mannered teasing in this scene (both from what's actually said here and how Paulina Weiner delivers the line):
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(Translation: Chivalrous, and full of gallantry...)
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(Translation: Don't make us so curious, Zelda!)
And then they all break out in light-hearted laughter.
All in all, I really love this scene! Huge respect to the German VAs, who did an absolutely stellar job (not just in this scene, but for the game in general - especially Julia Casper!).
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caylinmiraki · 3 months
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My relationship with The Legend of Zelda: Tears of the Kingdom
I love TotK, I really do. It's fun to play and to explore for a while. But that's it. I kinda have a toxic relationship with this game. It gives me the highest heights just to shove some pretty unnecessary hindrance in my face.
tl;dr: Erasing BotW from TotK was the worst thing they could've done to this game. It's hard to believe that this game's got 5 years of development under its belt. It truly is a disappointing Masterpiece.
I’m just going to head right in.
I absolutely adore a well-written story and exploring new Lands to see what kind of secrets it holds. and am someone who really can't deal with spoilers of any kind, so color me surprised when the second memory I encountered was the one near Lurelin Village where it's exposed that we got a fake Zelda. It felt great to have my theory proven right because I’ve cleared a few Stable Quests before looking for the Tears and figured it out (isn’t very difficult I know). But when I realized that I’d skipped a massive part of this story I was disappointed because I expected a story progression like Botw but ended up spoiling myself with one of the most impactful memories. At the same time, it was so frustrating to see everyone dance on the palm of this impostor's hand while the player knows exactly what's going on and you/Link couldn't do anything about it.
The fact that almost no one recognized Link or even knew of him was also so frustrating; infuriating even. This legendary Hero saved Hyrule along with Princess Zelda in a 100-year-long battle, only to be forgotten? While everyone knows of Zelda? Like, you wanna tell me that the whole time Zelda traveled the lands of Hyrule to learn about the people and forge connections, Link wasn't with her? Her appointed knight that never leaves her side?
I know they chose to basically erase him to make the story less complicated for people who didn't play BotW, but let's be honest the amount of players that fit this criteria can't be more than 5%, and that's thinking generously, so why ruin the experience for the other 95%? Besides a small part of the Zora, the Stableowners, the people at Lookoutlanding, some Shieka, and the Yiga-Clan no one knows about him. In addition to that we also only get two mentions of the champions from botw. Mipha is referenced and I think Daruk gets a mention as well. When I entered Zoras Domain in TotK and saw that they had replaced Miphas Statue with a statue of Link and Sidon (which I find hideous tbh) I was so fucking furious. I adore her and they just pushed her onto some faraway cliff to collect dust. I think Daruk gets referenced in a dialog with Yunobo but that’s it, besides his statue in Goron City. Urbosa and RevalI have been completely forgotten it appears. They could have at least referenced those two regarding their successors having similar powers.
However, I have to say that Gerudo Desert was one of the best areas in TotK with a nice twist to the Questline leading up to the Dungeon. The Desert is being plagued by weird undead monsters and shrouded in a never-ending sandstorm. Gerudo Town is desolated and abandoned and you worry for its citizens. I loved this dreadful approach on the Demon Kings homeland. There are just two things I can't agree with in this new Gerudo Desert.
First, they don't kick Link out of Gerudo Town after the situation is resolved. This clan of proud warriors that cling deeply to their roots and traditions, just let Link walk in and out of Gerudo Town as he likes. It apparently isn't that much of a deal anymore if young VaI were to see a Voi, and saving their Town for the second time after defeating Va Naboris, returning peace to Gerudo Desert, and retrieving their heirloom was now enough to allow him to enter without a disguise? Oh yes, I forgot BotW didn't happen apparently. Secondly, I want female Gerudo clothes for Link. Why would you rob us of this experience? I also strongly feel like they designed the areas in this order Rito>Gerudo>Gorons>Zora it just gets less and less refined throughout the game. I first encountered the Wind Temple and then went to the Water Temple afterward. I felt like I've skydived full speed from the sky islands straight into the depths without a paraglider. Moktoroc was a Boss I'd expect in a meme fight or mod or something, but a fully-fledged dungeon boss..?
Talking about bosses, something I really enjoyed in TotK were the encounters with Master Khoga. He is such a delight to encounter in this game; truly the most polished and lovable character in all of TotK (and BotW in my opinion). He has his purpose, he is silly, sometimes overly so, but all in all, is he a real threat to the inhabitants of Hyrule and Link. For real, Master Khoga and his Clan always recognize Link and engage with him BECAUSE he is Link and not because he just happened to be there. When I encountered Master Khoga for the first time in the depths I was so excited because I remembered that he fell down this chasm in BotW and that the most iconic and best villain in BotW is still alive. I really was just so delighted I think I almost cried (I'm a huge fangirl, leave me alone). He and the Yiga Clan made the Depths their own in the time that passed between those two games. The only thing I would have wished for was that Master Khogas questline could have been a bit longer and that he shouldn't have ended up like in BotW. And what I would have liked was to have one huge Yiga-Clan structure that served as their home base in the depths, like the Yiga Hideout on the surface.
There are just three more things I want to mention that don't sit well with me in this game.
First: the Depths are empty. I want to make each Zelda game my own and play it at least once to 100% in any regard. All Locations, all Shrines, all Lightroots, all chests, all quests, all Koroks (urgh), and so on. I want to harvest everything this game has to offer. But when I was "exploring" the depths in my progressed savestate I just found myself comparing the overworld to the depths to find shrines or lightroots. I traveled from one destination to another just to complete my task and gaining every shrine in the process was a nice addition. Tbh, I don't even know what the reward was for clearing all Shrines. I remember you got some kind of seed or flower from the lightroots tho.
The depths are incredibly dull. What happens in the depths?
1. You get the Autobuild ability
2. Fire Temple (Great design choice btw, very esthetic tho not challenging)
3. Minerus questline
4. Master Khoga and the Yiga-Clan
5. Weird Poe trading Statues (idk if this should count tbh)
6. Lost Woods access
7. Demon King Ganondorf (Daddy)
So we've got 6-7 major events in the depths. An area as big as Hyrule itself filled with almost nothing. You encounter abandoned Mines that always work the same. Search for the chest, pick up some Zonaite, and off you go. Yiga-Clan outposts; kill the Yiga, read the journal, loot the chests, and next. And don't get me started on the recycled dungeon bosses you can now just kill for fun down there. WHY?? I hate when bosses, incredibly strong monsters that are tied to a location as its last obstacle, as its guardian to prevent the Hero from accomplishing his goal, just get reused as an overworld boss. Tho they're so easy to kill a Gleeok is more dangerous. Now that I think about it King Gleeok might just be the most challenging Boss in TotK.
The second thing I would have wished for, but knew it would not happen was for Link to permanently lose his arm and for Zelda to remain a Dragon. I knew it wouldn't happen because Zelda always has a happy ending but it would have solidified TotK as another huge break in the tloz formula. Link losing his arm would have shown just how incredibly dangerous this whole situation really was, even to the Hero of the Wild. A crippled Hero with lost limbs and remains scarred for life (like the theories for the Heros Shade from Twilight Princess) is something Zelda lacks and just solidifies that Link is fucking overpowered and nothing can stop him. Don't get me wrong, I know it's kinda his thing to just be like this and to make the player feel accomplished in saving the land of Hyrule and its Princess, but we’re in the 2020s, and people want some kind of realism, drama, and especially in this case, involvement in the story. The way things are, it just feels like a fever dream sometimes. Might be an unpopular opinion but I'd like to see Link struggle for once in a while. (I know, botw’s basically a summary of Zelda and Links’ struggle to save Hyrule, but that’s not my point here and you know it.)
I know the chances of Zelda remaining a Dragon forever were close to nonexistent, and I think I wouldn't have a problem with this, if the developer had just given us a real explanation as to why, and how this is even possible. Mineru emphasized multiple times, that this forbidden ritual is irreversible and that she would erase herself if she were to proceed. Her decision has such a massive impact on the Story. Zelda went to such lengths to protect her Kingdom and support Link, she gave up everything and she was so terrified but her trust in Link is just so great that she believes that he will at least save Hyrule; her kingdom when she can only provide him with the tool to do so. Only to be reversed because two ghosts appeared. The theory that Sonia and Rauru channeled their energy through Link to reverse Zeldas form like Mineru said is just that, a theory. But aside from Raurus power and spirit residing with Link in his arm, where did Sonia come from? When the imprisoning war happened Sonia was long gone and there were no hints of her spirit being connected to Link or Zelda. It just feels unpolished and the explanation of "magic" isn't satisfying at all.
Lastly, something that bothers me in particular, I don't think many miss this feature. I am a huge fan of the Dark Souls series and challenging games in general. So my disappointment, when I learned that there wasn't a Master Mode for TotK, and there are no plans to implement one in the future, was immense. I would have loved to play through this game with a more challenging note and 100% it that way. I’m really sad about this, would have loved to see improved golden monsters that would have destroyed me and tested my skill.
To end this rant on a positive note, TotK is still one of the best games I've played. Its mechanics and freedom of action are one in a kind and I could spend hours just playing around with ZonaI devices and build the most ridiculous builds. It has really well-thought-out Quests and fun characters to interact with. Link and Zeldas relationship (as an aromantic myself) just feels so fulfilling. I know many people see their relationship and their dependency on each other as signs of a canon love story between these two, and by all means, go for it (that Zelda lives in Links house now is evidence enough. And I ship them occasionally myself)! But for me, the fact that it isn't explicitly said leaves room for interpretation, and, they are just two people who can 100% trust each other and whose lives are so incredibly intertwined that they are just codependent at this point. I love how they've written Zelda and Links relationship.
And my highlight, of course, is Ganondorf and the final boss fight. I adore Ganondorf his design is so incredibly well done, you feel his ambitions and dominance throughout every "encounter" we witness. Though we don't know those ambitions and anything about him besides that he wants to restore the rule of "the survival of the fittest", to be honest. He is pure fanservice I tell you. And I live for this.
The final fight is a (almost) one one-on-one with the Demon King(Just like Twilight Princess, one of the most epic showdowns of all time). An excellent magician who mastered all forms of weaponry just like Link and is even capable of flurry rushing (an ability that many/I thought was Links champion ability in BotW). It's epic, it's cinematic, and filled with surprises. When I fought Ganondorf in the first half, I just assumed we got two phases, and that's it, like in Botw. But holy shit. The second phase started and his health bar just kept going and he looks like THAT with his cocky attitude; brother. The moment you defeat him, and think it's over, you realize what he's about to do but before you can act he just grabs Link, and smashes him through tons of stone, and debris (however he came out of this unscathed; would have loved if he got at least a little injured and then healed by the light dragon or something.) and suddenly you are in the skies facing off against this massive titan of a Dragon. This fight is as challenging as the Dark Beast Ganon fight in BotW but its buildup and the resulting fight high above the surface with the help of Zelda who subconsciously knows it's her destiny to support Link in this fight makes it way better than just a cinematic final showdown. Link manages to defeat the Demon Dragon and after he blows up like a nuke (wtf was that anyway, so awesome!) and Zelda is transformed back to her human form. Link is skydiving to catch Zelda as they plummet from the sky and the moment, he finally reaches her hand and catches her will be forever one of the most emotional and impactful scenes in any Zelda game. Despite its flaws, TotK offers an undeniably captivating experience. With its innovative mechanics, memorable moments, and interesting characters, it carved its own niche within the Zelda universe. While it does leave me a bit disappointed that it ended up like it did, expectations for Zelda Games are always skyrocketing but I still don’t think that we expected too much. I rate this a solid 8.5/10 while every other Zelda entrance is a 10/10.
I love TotK but like I said. It's a toxic relationship and whenever I find myself wanting to revisit this Hyrule I rather play BotW than TotK. Sorry for my rant.
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legendofmarshie · 1 month
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astor fans we have a fucking problem
so astor right, rat bastard, we love him and hate him and hate to love him and love to hate him
his zelda wiki page doesn't list his japanese VA
so I go to look it up and add it and be helpful
I CAN’T FIND IT ANYWHERE
all the japanese VA lists are like link, impa, zelda, champions, kohga, purah, robbie, hestu, all of them BUT ASTOR (and sooga)
the game credits don’t say names, he’s not listed on any other wikis, on any japanese voice acting sites, WHO THE HELL VOICED HIM PLEASE I HAVE TO KNOW THIS IS IMPORTANT
@ nintendo HOW DO YOU NOT RELEASE THIS INFORMATION
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errorwarblesrr · 10 months
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Okay I gotta rant, I'm going to state rn this post is neither pro or anti Zelink.
I wish people could stop arguing over the canonicity of BOTW/TOTK Zelink. Idk I've seen a lot of arguments on it, like both sides are trying to checkmate each other. It's annoying.
I remember back when articles twisted the words of Zelda's VA, and a bunch of people were rude about it. Both sides. Then, when she clarified what she actually meant, there was a whole fit about it.
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These games are about player freedom. Nintendo also wants Link, this one especially, to reflect the player. They want to keep it ambiguous and up to interpretation, yes we know Zelda loves Link but we in fact still don't know how Link feels about her.
Even stuff that can be used as evidence still have some ambiguity to it, for example Link's old house. It can be used as evidence for both sides and be up to interpretation for whether they are or aren't living together. On one hand this was Link's old house and Zelda lives there now, Zelda has his hairband, she says he always remains by his side, he can sleep on her bed, the table is set for two, and she has to hide the new tunic. On the other hand no one recognizes the house as Link's anymore it's only referred to as Zelda's house and his belongings are gone outside of the champions picture, there is one twin sized bed with one pillow and it's also important to note couples in this game sleep in seperate beds, Link can get a house in Terry Town, people talk to him as if he also doesn't normally go there, and there's an npc that Zelda isn't one to turn people away from her house so Link has permission to visit. There is room for interpretation and to come up with different reasonings for both sides.
This isn't me confirming or denying this Zelink but to show there is strong evidence for BOTH sides because it is meant to be ambiguous and up to interpretation.
There's also Link just not emoting for any cutscene he is in with her. I believe this is so you can interpret him feeling whatever you want him to feel (though personally I would rather him emote). He doesn't show any emotion when he learns the truth about her, when they reunite, or when the sages pledge to serve her. This is a stark contrast to the Zelinks that are pretty much canon like in Skyward Sword and Spirit Tracks. In both of these games there are very clear feelings for one another with Skyward Sword even having a romance theme for them. These Link's will emote and show how they feel in the moment with Zelda.
The point is it's tiring to see arguments on it. Civil discussions are fine, but heated debates are pointless. Aonuma says he wants people to see themselves in Link, and Aonuma also wants things to be open-ended and up for interpretation (like botws placement in the title). I haven't even touched on people hating on other ships (like miphlink and what not). I just think we should all be mindful, you know? You ship this Zelink? Great! You don't? Also, great! Both can coexist because, at the end of the day, neither is canon.
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jullbnt · 3 months
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Bonjour bonjour ! Comment vas-tu ?
I would like to know how the idea of ballet zelda come ! I mean this is pretty awesome 😍 but also very original !
(Broken English ? Ik sorry)
Oh bonjour (et merci) ! Je vais très bien et toi ? :D
J’ai envie de faire une réponse bilingue pour une fois ! Il y a aussi une petite explication dans ce post (je suis assez fière du dernier dessin haha).
Dessiner des danseurs classiques est un exercice que j’adore et que je fais régulièrement, ça m’a beaucoup aidée pour m’améliorer en anatomie. Ce type de pose permet à la fois de travailler la musculature et le mouvement, mon but étant d’obtenir un tracé fluide et gracieux/énergique sans trop sacrifier l’exactitude anatomique.
En général quand je fais ça je m’amuse à remplacer les visages des danseurs que j’utilise comme références par ceux de personnages qui me tiennent à cœur. Je l’ai fait avec des OCs mais OoT Link et Zelda y ont eu droit également, et c’est comme ça que l’idée du ballet m’est venue :)
J’ai trouvé que l’univers de Zelda se mariait tellement bien à celui de la danse que j’ai décidé d’en faire une série complète ! Et j’ai encore pas mal d’autres dessins à venir sur le même sujet ;)
Et voilà ! Merci pour la question, ça m'a vraiment fait plaisir !
_______
I felt like answering in French for once, but here's my reply in English! I also gave a little explanation about the origins of my ballet series here (I'm so proud of the last drawing).
Drawing ballet dancers is one of my favorite exercices and helped me get a better grasp of anatomy, I've been doing it for some time. These poses are a great way to practice both drawing beautiful muscles and fluidity (which is perfect for me cause I want flowing movement in my drawings without sacrificing anatomical exactitude).
When I practice like that I like to replace the faces of the dancers I'm drawing with those of characters I love, it makes the whole thing even more enjoyable. I did this with OCs and recently tried it with OoT Link and Zelda in the post I linked above, and that's how the idea of a LoZ ballet series came to me. I thought these two made beautiful dancers and was immediately convinced LoZ and ballet would mix perfectly ;)
There are still a few things I want to do, I'm not done with this ballet thing yet! And I'm so happy people are interested in this idea ^^
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[Image Description: A Minish Cap statues screen with the selection area reading "Link Smith" with the Four Sword by his name, and the Four Colors's names with their corresponding Minish Cap Element symbol: "Clover - Green - Wind", "Indigo - Blue - Water", "Berry - Red - Fire", "Viola, Violet, Earth". Smith stands in the center of the Colors. Next to him, Berry smiles, holding a red kinstone. Indigo snarls slightly, holding up a sword. Clover looks worried, holding a shield. Viola stands straight, looking down at a book. The details box reads:
"A strange lad who forged the Four Sword and fought the Wind Mage Vaati 3 times. Although sometimes, va has a hard time remembering it all. When using the Four Sword, he split into 4 identical individuals known as Clover, Indigo, Berry, and Viola. The Four consider themselves siblings and had learned how to work together very well, even with some bumps in the road with the involvement of one known as Shadow. Smith is Princess Zelda's childhood best friend and Grandchild of the best blacksmith in Hyrule, whom they are an apprentice under. Smith's mood changes as much as the weather, from anxious or angry to eccentric or analytical. But most of the time, they're a gentle and curious individual, who cares deeply for Zelda and her safety." End ID]
Linked Spirit Backstory/Character References- Smith
Hero - Sky - Hope - Ordon - Wild - Forest -Bean - Wind - Engineer - Rinku - Mouse
And they're all done!
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kaite--s · 4 months
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@not-freyja @layraket aquí el avance para vivir un día más!
No he escrito nada antes fuera de algunas divagaciones de mis ideas, así que tal vez encuentren cosas mal explicadas en mi fic jsdkgng
—Ehem!— Hilda tose, tratando de llamar la atención de su acompañante, quien da un brinco al ser sacado de sus pensamientos—¿Qué opina, Consejero Real? Esto me parece una buena opción para fortalecer los lazos entre Hyrule y Lorule, además de callar a cualquier persona que intente descalificarnos de mal agradecidos, pero la decisión final será tuya.
—¿Eh? Yo… creo que necesitamos la opinión de Mr Hero, quiero decir, Link, para tomar una decisión. Esto… esto no es algo que pueda aceptar si Link no está de acuerdo.
—Esperaba que dijeras eso— Zelda voltea a ver a un guardia y le hace señas con las manos— Llamé a mi hermano con antelación, en unos momentos entrará al salón.
—Oh… está bien.—Nervioso, el espejo del héroe se lame los labios y encuentra repentinamente muy interesante el piso.
Con una risita, Hilda tranquiliza a Ravio—Respira, no te va a comer.— No a menos que quieras, terminó en su mente.
—Pero…
—¿…Estás segura de esto? No me gustaría forzar a mi Héroe a algo que no quiere.
—¿Los has visto interactuar? Están enamorados. Sin embargo, mi hermano no hará nada por su cuenta, y creo que Ravio es la persona perfecta para cerrar las cicatrices que siguen abiertas.
—Bien. Pero no dudaré en cancelar la propuesta si resulta contraproducente.
—No podría esperar menos.
Todo está sujeto a cambios.
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wanderlustmagician · 5 months
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cast a legend of zelda live action movie
I saw this as I sat down at my desk at work and out loud said “oh noooooooooo”. It was a giddy oh no though.
So I was thinking of like who to cast for who by like age cause well, wanna stay true but shit if there wasn’t anyone with right look… so I said fuck it. No pics because I can’t get anything to load on my phone. I work in a blackhole for cell service send help
So for Link, maybe Shayne Topp. He has the right body type and look (twink, non derogatory). He’s a shorty like Link, overall decent fit.
For Zelda, maybe Sabrina Carpenter. I think she also fits the look but definitely more BOTW Zelda vibes. Or Dove Cameron.
For Ganondorf, personally I’d say CGI that man 100% and throw Matt Mercer at his voice again LOL If I had to choose a person though… Dwayne Johnson or Dave Bautista. Both have the ability to pull the right aura and while both have good comedy chops, I bet they’d pull off the haughty, king of the desert vibe really well. I threw Bautista in as well because he showed a lot depth with Drax (even if Drax was mostly goofy).
Now for Ganon, the pig/Calamity/Etc, absolutely CGI that into the coolest shit and get Matt Mercer for the voice. Done. DONE.
For Impa, it depends on which version of Zelda they’re doing. If it’s anything other than BOTW/TOTK, then someone who can pull both intimidating and soft would be a good fit. Zoe Saldana would be a good fit. Right look and capable of switching between the differing sides. I’m not casting someone as BOTW Impa. Nope. You can’t make me lol
Should there be a Malon in this, then Elizabeth Olsen. I think she could pull her off pretty well.
Tingle AND HIS BROTHERS should be cast as Brennan Lee Mulligan. I don’t care if he’s not really an actor. I’m convinced he could do it and do it well. The man has breadth, he has depth, he could do different voices for each with no issue. Plus. I LOVE him, your honor. Tbh this came to mind immediately but I was like wait, let it cook do some of the others first.
Who am I missing? Uhh…
If there’s a Hero’s shade character, Damian Haas for the voice. He’s done a lot of hero characters as a VA and I think letting him loose on a character like the Hero’s Shade would be really cool.
Not gonna lie, I’m forgetting every other character that exists in Zelda rn. My boss let me soapbox about how stupid people fucked up my shit by not doing what we told them to and now I’m all heated about that.
Give me some of your thoughts too tho, Somer!! (Or Ryan?? Which do you prefer??)
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aikoiya · 11 months
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LoZ: TotK - Discussing Zelda Hate
I'mma level with ya'll. I've seen some really dumb takes regarding Zelda hate.
People be complaining & getting so vitriolic about how the house that Link bought last game is now being called "Zelda's house" by the Hateno residents in TotK & dude...
First off, Zelda herself never says that it's "her house," that's all the Hateno residents except in a journal in the English version. And even then, in the original Japanese, she says "the house." (And I'm convinced that the English writers only did that to prevent shipping.) So, why aim all that hate at Zelda? Besides, where do these jerks expect her to live with the castle in such a state of disrepair?
Second of all, Link & Zelda are living together. At least, that's what's implied.
For one, the fact that Zelda needed a secret room means that someone else was living in the house with her or, at the very least, was there frequently enough that she felt she needed her own space. Even in the English version, she comments that Link is "always at her side..." There's also the fact that when Symin sees Link again, his reaction is "you're back." As though Link lived there & had returned home. This plus the fact that Link seemingly gets to vote in Hateno's mayoral election implies that he's a resident of the town.
I also read somewhere that Nintendo was going to put a double bed in the Hateno House, but changed it when parents got all up in arms over it. (Though, this one is just a rumor.)
Even Zelda's va says they're in a relationship. Which, I know, that's just 1 va & thus doesn't confirm anything. But it does lend credence to the idea.
I get it, this is all just implications. But the thing is, Nintendo can really only imply relationships with the main character to begin with.
It's why Mareach still isn't a thing, but Ludaisy is somewhat canon, at least in the Mario Party games based off their team-up names. Because Luigi & Daisy aren't the focus characters & thus have more freedom.
The same can be said for Zelink.
What I don't understand is why people are so against the idea of Zelink being possibly canon. Like, Zelink being canon wouldn't stop you from being able to headcanon & ship something else!
And I can't help but think that Link has to stay single in the games so that manic shippers don't get butthurt. Which sucks!
And, honestly, even if they weren't together, you really think that Zelda would be the sort of person to just move into the man's house, take it over, & kick him out?? She's likely been raised on etiquette & manners & taking a man's house is very much not princess behavior. And, no, you shouldn't just hate her completely based on how she acted towards Link at the beginning of BotW's flashbacks. Things change. Very specifically, her views on Link changed. She's not a bitch to him anymore, so please, stop pretending that she's the same as she was then.
It's more likely that Link gave the house to her. Which, I still don't believe, but it's the more likely option when compared to Zelda just outright being a house theif.
Edit: I was recently told that Zelda refers to the house in Hateno as "her house," but then learned that this was only in the English version. In Japanese, she calls it "the house" & not "my house." And her very last line at the end of the game in both versions are along the lines of "Link, I'm home."
So, while not a confirmation, it certainly doesn't debunk it.
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The big thing is, if they didn't want there to be any shippy implications then it would've been pathetically easy to just give her a different house & be done with it.
Instead, they chose to very specifically make it known that Zelda specifically lives in the exact same house that Link canonically buys in the last game & helps build up with his own rupees & resources.
Then, they specifically, make it canon that Link got Hudson & Rhondson together & helped build Terry Town, which is specifically something you cannot do unless you purchase the Hateno House!
They also specify that Link is "always by Zelda's side." That the house has 2 place settings but only 1 bed.
Then, at Terry Town, Link is able to purchase a Dreamhouse, which is specifically advertised to be for families. And the dining table specifically has 4 place settings. Which suggests some things.
And whenever someone asks if Link has someone he loves, his reaction is one of bashfulness! Or to confirm!
They knew what they were doing. They chose to make it look this way. It was intentional.
Let's face it, they're common law married, ya'll.
Link's lowkey King of Hyrule & nobody knows it, which is hilarious!
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currantlee · 11 months
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Ganondorf in German Tilo Schmitz Appreciation Post
The first cutscene of TotK is defining for Ganondorf as a character. I played the German version of the game, and the dub does a stellar job with this scene! It is very memorable IMO, and it instantly sets Ganondorf up as a somewhat stereotypical antagonist, but a serious threat nonetheless. It's one of my favorite scenes in the game, and that is also because Ganondorf's German VA, Tilo Schmitz, does an absolutely stellar job! It's great that he's getting the recognition he deserves for this performance!
Each line of Ganondorf's monologue in this scene is packed with (character) exposition, both textwise and deliverywise, but you don't even notice because you're in too much awe - at least that's my experience with the scene (in German).
Sooo... I wanted to take a closer look at how exactly both the scene and the voiceacting accomplish this.
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Translation: That is supposed to be the sacred banishing sword? And my miasma shatters it just like that... A useless blade. English Localization: Was that the sword that seals the darkness? A blade that shatters so easily against my power cannot save you from me.
A few things about this line (and the rest of the scene) under the cut, because I'm gushing. A LOT.
The Master Sword is rarely called Masterschwert (its name in German) in spoken dialogue. I think over the course of the entire game, the Great Deku Tree is the only character to do so, and in Breath of the Wild, only Zelda calls it Masterschwert once. It is, however, called Masterschwert in the inventory, as well as several text-only dialogues. My hypothesis as to why they did that is that Masterschwert, when spoken out loud, sounds involuntarily comical in German since it comes off as way over-the-top, and can thus destroy an entire, serious scene. Personally, I think heiliges Bannschwert (which I would personally translate as Sacred Blade which Banishes Evil if I were to do a less literal translation, like I did above, into English) is a very fitting title, even though it doesn't sound quite as awe-inspiring if translated into English literally.
Secondly, the gloom is called Miasma in German, which is a historic name for mysterious sicknesses. While not common in contemporary German anymore, you can actually find it in the fantasy genre here and there, including in videogames. German localizers REALLY love to use this term. In comtemporary German, it would be übler Dunst (bad / ill haze), Verunreinigung (pollution / contamination), Befleckung (impurity) or Ansteckung (infection), all of which combined I find to be a really great description of what the gloom is and what it does! Especially considering that the entire reason Link and Zelda decided to investigate it in the first place was because the gloom was making the people of Hyrule sick.
I personally like this line much more than the English one, simply because to me, the English line screams "exposition!!". The German line is also exposition of course, but it does it in a much less subtle way.
Last but not least - let's appreciate Tilo Schmitz, Ganondorf's German VA. The way he delivers this line is spectacular! He makes it sound like Ganondorf is almost a little upset that the Master Sword shattered so easily, while sounding both dark and ancient at the same time. Honestly, I could not imagine a better delivery!
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Translation: Zelda... And you, wielder of the banishing sword... Link. English Localization: Zelda... You who carries the fragile sword... Are Link.
Ganondorf explicitly draws a connection between Zelda and Link in German (not in the romantical sense), which feels much more natural than this kind of jump he does in English.
On a somewhat unrelated sidenote, I like that the camera shows both Zelda's and Link's reactions to Ganondorf knowing their names (unfortunately, I couldn't capture Link's because the subtitle vanishes just before he reacts, and I don't want to overload this post with pics, so... Go watch the scene again 😆). Love that Link has a very obvious reaction too, I feel like he is generally pretty expressive in TotK, which I very much enjoyed!
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Translation: Rauru's grand prophecy... English Localization: Rauru placed his faith in you...
This is an interesting difference to me, because while both lines pretty much mean the same, the connotation (implied meaning) and tone are completely different.
In English, Ganondorf sounds like he is almost blaming Link and Zelda for not fulfilling Rauru's expectations, especially when combined with the next line.
In German meanwhile, this is more of a sarcastic comment, that expresses Ganondorf's disdain of Rauru more than anything else. Tilo Schmitz delivers this line with a very sarcastic undertone as well, making it clear that Ganondorf is, much like in the previous lines, mocking both Link and Zelda, as well as Rauru.
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Translation: Two pathetic worms. English Localization: And that was all that you could do?
Now, there is a big difference! Whereas Ganondorf's line sounds almost like a challenge in English, in German, he is ourtight insulting Link and Zelda.
Also, Tilo Schmitz is amazing as Ganondorf in general, but this is probably my favorite line in the entire game from him. It sounds impactful, it sounds arrogant and despising, it has everything this line should have and more. Most of all, it sounds like he actually means this, and he means it as the character Ganondorf, not just as someone playing Ganondorf (from a meta perspective) or just anyone who can't stand Link and Zelda. It is a perfect line in my opinion, both scriptwise and delivery-wise.
Aaaaand that's pretty much it for this scene! Like in the English localisation, Zelda asks how Ganondorf knows their names (and Julia Casper makes her sound more timid than confused, which I also like very much!).
Anyway, thank you so much for reading 😊 Honestly, I was pretty overwhelmed by the response to my first posting about the German localization of TotK, so I wanted to wait a bit for things to calm down a bit 😅 In the 10+ years I've been on the internet, nothing I've made before has gotten this level of attention. It makes me very happy you guys seemed to enjoy it so much though, and I hope you enjoyed this one as well.
Have a great day, night, whatever time it is when you're reading this, and enjoy the game!
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