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#yeah he does have kind of regen as well. not As Fast or good as Sherry's but it's defo noticeable that he has regen.
hyper-cryptic · 7 months
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(I DIDN'T FORGET A CAPTION... YOU DID!)
He pop'd in my brain and some demon took over my body to draw him n' other sillies from this au. :3
#one day i will design jill as well because she is actually. very important to the lore of this au LMFAOO#i just don't have any designer juice left in my body#resident evil#las plagas au#he is NOT controlled by las plagas it just had a very bad side effect on him because he couldn't remove it as fast as Ashley.#their plaga had a variation of the g-virus in it on the go basically. so it started to affect his wolf n human form#reminder that zombies in this AU are actually Just vampires!#Ashley also has permanent chompers n pointy ears but she doesn't look dead like Vex does#he looks dead because he was put through 2-3 years of testing and experimenting instead of trying to actually...help his side effects#they thought he was a lost cause since he had became so aggressive in his wolf form and had said he could not remember very well what he#was doing while in his wolf form. he also. mauled someone but yknow. normal ppl things#turns out one of the side effects was and IS just extreme hunger aka his metabolism go faaaaasstt and he needs to eat every like 5 mins#yeah he does have kind of regen as well. not As Fast or good as Sherry's but it's defo noticeable that he has regen.#it also leaves a lot of scars#aka its a vampire thing. in mine it's not really blood they're after but it does make them stronger. they're just eternally hungry#anyways Vex has huge beef with Simmons because under his call for him to get experimented on but they don't know until re5 times?#everyone in this au is out for Simmons LMFAOOOA#uh ... um#haheheooo rambled a bit here :3#leon s kennedy#claire redfield#chris redfield#sherry birkin#and a secret fifth person lets see if yall know who that is#my art
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formulatrash · 1 year
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Hey Hazel,is there any driver you'd really like to see in FE?
[dropping to my knees, howling at the sky] Alex Lynnnnnn
no, he's in a better place now. but never forgotten. uhm; I guess right now I can't really say I think FE is a good place for a driver but if we slightly shift reality to a better version of Gen3 and a championship in a more stable place, then there's a bunch of people it'd be cool to see.
FE has a very odd driving style, if you ask drivers about - actually you know what, I have asked drivers about it one moment let me get a quote Stoffel gave me.
"It's probably actually one of the the biggest changes, career wise almost, jumping from F1 to Formula E, just because of the way you have to drive the car.
I would say in Formula 1 and all the junior series leading up to Formula 1, everything kind of makes sense. Every car has a little bit more grip, a bit more downforce, a bit more power, it's a bigger car and every step you do is kind of logical.
While suddenly jumping from a Formula 1 car to Formula E, it's like: the whole technology, the way the car behaves is... well, there's only Formula E, there's no other car that behaves that way.
So in terms of driving style, you really have to get used to certain things, especially the braking where you have the regen on the rear axle, the feeling of the brake pedal is quite different.
And then we have a lot of software tools and programmes that help us out, or you can influence as a driver as well, so it's quite technical. And yeah, it's not a straightforward one to jump into."
which is why sometimes it doesn't work out for drivers who've done well in other categories. and there's not particularly a recipe for what makes a good Formula E driver, except that they need to be someone who can handle a strange car. and they really need to be able to memorise massive amounts of information to handle the energy management in the race. drivers that don't get much out of sim work are probably going to struggle.
given that, someone like Lando would be interesting. I think he'd find the car frustrating but fun. it'd actually suit Sainz's driving style (he has some interesting interpretations of kerbs)
(Lewis would either find it the most fun ever and kind of a novelty or be immediately incredibly annoyed with the whole thing, I don't think Seb would like it at all)
I'd love to see Alice Powell get a race seat (she's the test and development driver for Envision) and Tatiana Calderon was blisteringly fast when she did a rookie test, I think she'd be really great in a full-time seat.
I sort of hoped Max Fewtrell might get rescued into a seat or at least a test/sim role a few years back, since he was talking about wanting to be in FE. I'm pretty sure any talented junior series driver would, if they put their mind to it, be able to make the transition to FE and do well.
Marcus Armstrong's description of himself as liking braking earlier (in The Side Pod yesterday) makes me think he'd probably be weirdly naturally adapted to FE. but if he likes hitting the apex of corners he might struggle with the absence of downforce or grip. he does have experience with having relentlessly, sinfully appalling luck though and doesn't seem to have completely given up so he might have what it takes.
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genevalentino · 6 months
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yakuzadumpingground · 3 years
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Well since I'm feeling contrarian I'm gonna rank all of the yakuza games I've played (which is everything except the original 1 and 2, Dead Souls, and the Japan only games) which is guaranteed to piss someone off. Starting with the best-
1. Yakuza 0
Ok, not a controversial choice. I'm sorry. But the general consensus is correct. On top of having one of the best stories in the series, a really fun combat system (albeit not very challenging, but it's not like i play yakuza for challenge), and some of the most memorable sidestories, the setting really gives this game a certain style that nothing else in the series has. Also, one of the few yakuza games that's decently paced. Honestly, most of my complaints about this game are nitpicks (such as how grindy maxing out your character is) it's just a kind of boringly perfect game, really.
2. Yakuza: Like a Dragon
"BuT iT's TuRn-BaSeD" ok cool guess you're just gonna miss out on a fantastic fucking game. I gotta say, it was a real hard choice between "I wanna see the side stories" and "I GOTTA know what happens next in the story" sometimes. I don't know else I can say about this game: great story, great characters, just a great time. Admittedly, as an RPG it.... needs work. The encounter rate is WAAAY too high and the job class system is pretty busted. Even still, the genre change is a breath of fresh air and honestly pretty charming at times. Play this, goddamn
3. Yakuza Kiwami 2
It was a real toss up between Kiwami 2 and the game in the 4th slot, but in the end, Kiwami 2 wins by being more consistently enjoyable. Unlike the first two games on this list I can't say Kiwami 2 had a good story exactly, but I can say it's an entertaining one. I was rarely bored playing this, and in terms of sheer fun, Kiwami 2 wins that crown. I was *howling* at the ending, my God.
4. Yakuza 5
I'm of two minds when it comes to this game. On the one hand, some of my favorite stuff is in this game. The intro is very unusual but hit me in a weird way that really stuck with me. It finally made Saejima likable. Playable Haruka. Shinada, my beloved. On the other hand, while Yakuza games having pacing problems is pretty much the norm, whoo boy does yakuza 5 test your patience. Sloths move at the speed of fleas on meth compared to this game. Also, the actual overarching story is pretty weak and uninteresting. It's really best viewed as a collection of loosely connected stories. This game definitely has it's flaws, but the high points more than make up for them
5. Yakuza 6
Someone's gonna get mad that this game isn't lower, I'm sure. Yeah, it's flawed. It's not best send off for Kiryu. It's lacking in content. The ending is fucking terrible. But there's still plenty here to love. I love Onomichi, it's honestly one of my favorite locations in this series, even if there's nothing to do in it. It's just wonderful to look at and walk around in. I like the Onomichi cast. Beat Takeshi is there. Having Kiryu's saga cap off with a game about family is a great idea, and until this game's awful fucking ending it's a touching exploration of that theme. But fuck this game's ending. Seriously.
6. Yakuza 3
This is... a weird one. I can both see why the fanbase rejected it at the time and why fan appraisal has gotten so much kinder to this game. Like y6 (honestly y6 is really an unofficial remake of this game) it's a game about family. That being said, I rank it lower than 6 because of the relatively lower stakes and weak plot. It takes a long time for the main plot to actually start, and honestly it can take it's dear sweet time. Whenever I was going main story quests all I can think was about how much I'd rather be dinking around doing mundane shit for the kids. But I can't say this game isn't charming as hell. It's really one of the few times you really see Kiryu as just a... guy. Raising his kids, just living his life. For a series all about high octane melodrama, slice of life is a welcome change of pace
7. Judgment
Ooh, HERE'S the controversial take! Yeah, I didn't really care for Judgment. Judgment is the opposite of y3, where instead the main plot is actually very interesting but we spend. So. Much. Time. On. Bullshit. It's not a short game either. I spent so much of this game wondering when we're getting to the goddamn fireworks factory. Putting the pacing problems aside, the characters are fun but apart from Yagami and arguably Sugiura they don't get much in the way of meaningful development (it feels like Higashi's character arc is almost entirely off screen). The "detective" gameplay is meaningless fluff and adds nothing (note to game developers: tailing missions always suck. They sucked in Assassin's Creed and they suck here) and the attempt to bring back style changing is half-baked. I didn't hate my time with this game, but it left me underwhelmed
8. Yakuza Kiwami
This was actually my first yakuza game. And thank goodness Kiryu is hot because this game is... rough. First off, the story is just not very good. It spends a lot of time with tedious red herrings and extraneous shit with characters we don't care about. I honest to God had a hard time following the plot on my first playthrough because the cast is like 90% unmemorable middle aged Japanese men that show up like once in the first hour and then once in the last (but you're expected to remember them). It doesn't fare any better gameplay wise. It does make one good decision, bringing back style changing, but then for some reason they decided to make every boss fight an awful chore by having them regenerate their hp several times a fight (unless you happen to have the heat to do a heat action, and even then they regen hp so fast it may not help that much). What. The fuck. This snowballs into the Majima Everywhere which... look. I know. Goromi. But this system is still one where you have to fight a boss over and over and over again (in a game where fighting bosses is a chore). I've seen people slide off the series after going from 0 to kiwami, and that sucks. Maybe it was best i started here; if I liked this game, I'll probably like the rest
But there's one game I'd say that'd worse
9. Yakuza 4
When I played Yakuza 4 the first time, it was the ps3 version and I hadn't played 3 yet (it was more expensive.) So when I replayed 4 it was after playing 3, and honestly I was appreciating the game a lot more. After the slog of 3 it was nice to have a game with a snappier pace. And Akiyama was a fun change of pace. Him and Hana have a fun dynamic. I remembered not liking this game; was I too harsh? Could I have appreciated 4 more if I could see the improvements from 3? Then I got to Saejima's section then I remembered why I don't like this game. Honestly, I could go ON about how much Saejima's part sucks, it is easily the worst time I've had playing a yakuza game. I'll spare you that novel for now tho. And from here, the game never really recovers. We move on to Tanimura, the worst yakuza protagonist by the sheer virtue of how boring he is. By the time Kiryu shows up again I was so damned thrilled to see him. But he doesn't really save this game. Yakuza plots are usually convoluted and sometimes hard to follow, but 4's just gets exhausting to keep up with. By the time you get to your 28th betrayal you just can't care anymore. And it all caps off with a lazy fucking ending and the absolute worst final boss fight in the series. Oh Curryman. You deserve a better game.
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nikibogwater · 3 years
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The Norse Chaos Chronicles: Chapter Four--In which by some Easter miracle, the Incompetent Vikings defeat the Elder
Been a few days since my last update in regards to Team Bogwater’s exploits in the world of Valheim. This is mostly because we actually had a couple of play sessions that were relatively calm.
We actually did manage to expand to the Black Forest across the sea and set up a functioning base there, where we lived in somewhat cramped quarters for a while until we had gathered enough minerals to enter the Bronze Age (and by cramped, I mean all three of us were crammed into what was basically a single king-sized bed because we failed to make the house big enough to accommodate a reasonable amount of space between each of our beds--clearly some home renovations are in order).
I, being a very kind and responsible sister, spent some time on the server by myself making our base more secure with Stake Walls, setting up a sufficient space for storage, and gathering food, all tasks that the others didn’t seem too excited to take care of. I was expecting the boys to notice and at least tell me that my additions were helpful.
I know for a fact that they at least noticed, because when I joined them for this most recent play session, Gustav had decided that what our base needed now was a spike pit around the front gate, which I know wouldn’t have occurred to him if I hadn’t put up the spiky walls. I was never told that my additions were helpful or appreciated, but considering that there were far fewer deaths happening close to our base, I suspect they were nonetheless. 
Niki: ...Is....Do we really need the spike trap? Like, is it necessary? Gustav: How could you even ask something like that?! I have never been more upset in my life.  Niki: It’s just...like, there’s a bridge that goes right over it. Gustav: Yeah. So we can get across it. Niki: Right but so could the Greydwarves. Gustav: Greydwarves aren’t that smart. (20 minutes later) Gustav, trying and failing to shove a Greydwarf into the pit: You guys, I may have overestimated how unintelligent Greydwarves are.
Gustav got exactly one (1) Greydwarf to fall into the pit and die. The only other thing he caught was Tripe. 
Okay, well, he did manage to get a Troll to walk into the spikes, but then it just smashed them all to pieces. It was at this point that Gustav finally accepted the reality of the fact that a spike pit was completely useless to us in this particular area.
Gustav, filling in the pit with rocks: Man, why didn’t one of you guys warn me that the spike trap was a dumb idea? Niki and Tripe: Yeah, that was our bad. 🙄 (10 minutes later) Niki, just peacefully mining copper in the forest: Wait, so where did the Troll go- *gets slammed by the Troll before I can even finish voicing the question* GUSTAV, WHY DIDN’T YOU KILL IT?!
Tripe and Gustav upgraded to Bronze Gear and Troll Hide (I brought mine over from my single player world to save time and resources). I was still trying to gather up enough Bronze to make a Cultivator so we could eat something other than Cooked Meat and Queen’s Jam, when suddenly I was informed that we were getting into a boat (we upgraded from the raft, finally) and going to kill the Elder.
Tripe: Get in losers, we’re going to kill the next boss. Gustav: *jumps in without any hesitation* Niki: Wait what?! That’s a terrible idea! (5 minutes later) Niki, sulking in the front of the boat: Did I mention this is a really bad idea? Gustav and Tripe: It’s fine. How bad can it possibly be?
Horrible. Absolutely horrible. That’s how bad it was. 
We had rather unlucky RNG with our world generation, and the Elder’s altar was a good 1,000 miles away from us. Which meant a significant portion of this play session was actually just sitting in the boat and watching the scenery pass. 
It sounds like a pleasant time, but I was absolutely terrified the whole way there. 
Gustav: ...Oh hey, we discovered the ocean. Niki, who has seen videos of Sea Serpents absolutely wrecking well-equipped players: BACK TO THE SHORE. GO BACK. DO NOT MOVE INTO OPEN WATERS. GUSTAV, FOR THE LOVE, GO BACK TO THE SHORELINE! (Passing a Plains biome) Niki: ...Did you guys know there are one-hit death bugs in the Plains Gustav and Tripe: Will you please calm down
We happened to run across Haldur the merchant shortly before reaching our destination. Since Valheim doesn’t tie your inventory to individual worlds, I went ahead and bought a few things to bring back to my single-player world (namely the fishing gear). I hopped off the server for a minute to transfer the items, and while I was in my world, I grabbed some extra food (the boys are terrible about keeping food in their inventories) and, since I figured we’d need all the help we could get, grabbed a few jugs of mead without really paying attention to what effects they gave.
When I came back into the server, Tripe and Gustav were setting up our temporary base so we could reset our spawn points. Right. Smack. Dab. Next to the altar. As in, when the Elder spawned, he was going to basically be standing directly on top of it. 
Niki: ...You guys that seems like a poorly-conceived plan. Gustav and Tripe: No, it’s fine. Stop worrying. 
At this point, I was pretty resigned to the disaster that was inevitably going to unfold, so I just grabbed some wood and set up my own shack a decent ways away without making any further attempts to convince the other two. 
Gustav: Niki, where are you? We’re all ready. Niki: I just...I’ll be there in a minute, hold on. Tripe: What are you doing? Niki: ...I’m building a house. Gustav: YOU ARE BUILDING YOUR OWN HOUSE WHEN WE HAVE A PERFECTLY GOOD ONE RIGHT HERE?! RUDE! Niki: I DON’T WANNA RESPAWN AND THEN JUST IMMEDIATELY BE SQUISHED AGAIN, ALRIGHT?!
Houses built and weapons readied, we all gathered at the altar. I chucked the Ancient Seeds into the flame and immediately booked it out of the vicinity as fast as my meaty Vikings legs could carry me, frantically downing a jug of mead as I went. The Elder spawned in and within seconds, absolute carnage reigned supreme.
Gustav died within the first two minutes and spent the next ten trying to make it back to his grave. Which he couldn’t really do because his respawn point was right next to the Elder, and emerging from the house naked of all armor and gear was basically an instant death sentence.
Gustav: I’ve died six times trying to get my gear back. We really shouldn’t have built the house this close to the altar. Niki, why didn’t you warn us? Niki, fleeing from the massive thorny vines that the Elder is trying to impale her on: I hate you guys so much right now.
I was hanging back as much as I could, dealing damage with my Finewood Bow, but the Elder has a huge range of attack, and it had me down to single digits in health within less than a minute. And it was at this point that I realized I had majorly screwed up.
The mead that I had been frantically chugging in hopes of gaining better health regen? It was actually slowing my health regen and only increasing my stamina.
Niki: YOU GUYS THE MEAD WAS A MISTAKE. OH MY GOSH, IT’S MINUS FIFTY HEALTH REGEN, NOT PLUS! OH CRAP CRAP CRAP--I’M LITERALLY SLOSHED OVER HERE! Gustav: WAIT, NIKI CAME INTO THIS FIGHT DRUNK?! Niki: I DIDN’T NOTICE THE MINUS SIGN!!!! *yeets the rest of the mead into the ocean before meeting my first demise at the hands of the Elder*
Miraculously, I only died twice during the fight (again, mostly because my respawn point was away from the altar, meaning I had a clearer path back to my graves when I respawned). I have no idea how many times the other two died. Towards the end we were also being bombarded by hoards of Greydwarves, which only made things ten times worse.
Gustav: Have either of you seen my corpse? I mean, I have several lying around here at this point. 
I don’t even know how we managed it, but we did finally take out the Elder and received our Swamp Keys. We all stood around the scene of destruction for a minute, just kind of collecting ourselves. 
Tripe: ...I feel like that could’ve gone better. Gustav: Yeah.  It’s just, Niki goes and does all this research and watches videos and then she doesn’t bother to tell us not to put our house so close to the- Niki: *punches him*
The trip home was blessedly uneventful. Tripe did decide to cut across the ocean instead of following the shoreline in order to save time. I was 90% certain we were all going to be eaten by a Serpent, but we were fine. 
We made it back to our camp only to find a Greydwarf Shaman mucking around in our front yard.
Gustav: What is he--is he barfing on our house...? NO, HE’S SMASHING THE CART! OH YOU SON OF A-- *takes a flying leap out of the boat and tears through the shallows, furiously waving his spear*
The Shaman poisoned Tripe, who had a mild panic attack because his respawn point was still back at the Elder’s Altar, and if he died now he would have to walk all the way back here. 
Tripe, with 1 HP left: NO I’M NOT DYING LIKE THIS! *dives headfirst into the nearest bed*
So yes. That is what I was doing this weekend, in case any of you were wondering where I disappeared to. I am hoping to spend some time working on ToA stuff today, but I again, I think it is important to record these events for posterity...and perhaps as a cautionary tale for others.
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yourultraarchive · 3 years
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Oh, no no it's not an issue at all! I don't mind it's alright! Focus and take care of yourself first and foremost! :>
And yes! I'll be doing her template once I actually find the time to draw her in her outfit and also for the mini scenes! Also I've actually ended up changing her name to Yaren instead since I was told by some people that Yuren sounded like another english word for something else (unfortunate :'D), I don't think that should change the kanji all that much but ahh I'm unsure.
Anyway sorry for the very long blabber, I did want to say what Yaren's quirk is! Her hero name is a WIP between Waterdog, Waterpuppy, Lottie or something else entirely.
Her quirk is called Axolotl, which gives her the humanoid appearance of an axolotl and is able to do anything an axolotl can do. Having gills to breathe underwater, but also lungs to live on land, a tail to swim really fast and also incredibly fast regeneration! She's usually better suited to fight underwater. She can heal almost any part of her body, minor cuts, severed limbs and even internal organs and brain! The latter however take days to weeks to heal, everything else can take seconds or minutes depending how much blood she's willing to lose to heal quicker.
Drawbacks however include her skin being irritable and sore if she's not in water long enough so she carries a water spray to help deal with it if it starts getting sore, she's very sensitive to toxins and pollution and if she overdoes her regeneration she'll get permanent scars on those areas and will be harder to heal properly next time. Plus if she overdoes it in any part of her body, she can lose too much blood and become paralyzed or pass out from blood loss.
Extra tid bits include how her skin is naturally a light pink but if she's in water long enough it turns darker and black like a wild axolotl which helps with camouflage and much much later probably in second year or third, she finds out her saliva or blood has regenerative abilities on others if they consume it or if it's placed on a wound!
I am so so sorry that was incredibly long, her quirk is pretty detailed as I've thought and researched about it a lot! I do have issue with trying to find a way to make her able to battle, and the only idea I got is that when she gets injured she can force her body to react to it to have an adrenaline rush which makes her strong enough for a while. That and also in water, due to her high speed and better suited environment she's able to sneakily attack enemies with quick powerful punches or kicks added to her quick swim speed! Thank you for reading and I am so sorry it's so long, please please don't rush yourself replying to this! As I said take care of yourself and thank you for your help! :D
Hi!
Sorry for the late reply again! (Life is busy.)
Yeah I didn't realize the english word thing either. But like I said in my original post, there are other readings to use, or the option of rearranging the name. ("ya", like has been mentioned before, is not a reading for that kanji, so it'd be a kirakira reading if anything. Unlike in English, changing one letter of a name to make it more unique doesn't work the same way in Japanese since it changes the meaning entirely in normal cases.) One of my previous suggestions in the first post were "Yujin/Yuzin" because the kanji for "ren" could be read that way in Japanese (as previously mentioned, "ren" is not a Japanese reading, but a Chinese one), but if you're set on using "ren" you could always rearrange it to "Renyu", or use the other readings for the "yu" kanji and make "Renie" or "Reniya" or something. Or you could still change "ren" and get "Jinie" or "Jiniya" or "Jinyu", among other things.
As for the quirk, it's already really well-thought-out and thorough! I don't know if you actually need to expand on it because that's already a lot of skills (I like the bit about the camouflage, and the later-in-school-years leaning how to heal others). I think it's a careful balance between being realistic and being overpowered (which can lead to potential mary-sue moments if you're being wary about that, but it's your character and if you have fun with it you can do whatever you want--besides, in canon Izuku's got that going on himself lol). You don't really need the bit about "when she's injured she can force her blood to give her an adrenaline rush and make her super strong", that feels like too much tbh.
I think the thing about trying to give her quirk so many applications is that you're trying to wield her powers over too many fields. You want her to be a battler but also good at sneaking/surprise attack tactics but also good at rescue (which is what I thought her powers would fit! Being good at being underwater and also healing? Rescuing people seems perfect for her!) but there IS such as thing as being spread too thin. Even in-universe or in-story or wherever you're planning to use her, if you have her try to do EVERYTHING, realistically she's going to burn out. It's good to have ambition, but even most characters in MHA don't have that many focuses.
I forget which characters canonically have certain career goals, but I know for certain there are several characters whose quirks and personalities are geared more toward being disaster/rescue heroes (like the Wild Wild Pussycats) or support heroes (like Nighteye) than toward reaction/responsive heroes (like All Might) or stealth heroes (like Eraserhead, but I think his type of hero work is also arguable and fits under multiple umbrellas). It's like in the very first arc where there's a bunch of heroes standing around not helping Bakugou when he was caught in that slimy villain because they knew their quirks weren't suited to that situation--it's not cowardly, but it's realistic, when they know their quirks can do more harm than good in certain situations, even if they wanted to help.
I think that's what applies here, with your character. Yes, I understand wanting her to be able to adapt to any situation, but I think there's a point where you have to give her a goal and set her toward it. Does she want to be on the frontline reacting to villain attacks as they come and going out to apprehend them first-hand, or does she want to pre-emptively stop villains before they can rise by doing investigation and stealth work, or does she want to use her incredibly fit biology to help others when disaster strikes and there's no villain involved at all? Sure she can have ambition like Bakugou or Izuku who want to be the best #1 hero, but even they have their focuses (both are reactive striker types!) and while Izuku is adaptive (ie. he's strategic and well-prepared for a raid strike to surprise attack the base Nighteye found, or he rescued people stuck under buildings and whatnot during that exam and had good "bedside manner" for lack of a better term when dealing with rescuees) most of his actual quirk training has gone toward being brute force and quick response toward emergencies and villainous plots.
You can have her be strong but also give her vulnerabilities and that's okay. Like giving her the regeneration powers but also making them necessary because her skin or bone structure is weak like a real axolotl's, which would make her not very suited to brute force situations but that's fine because if she were perfect for speed and stealth and also brute force then it wouldn't give room for conflict or growth in your story. Forcing her to work around her weaknesses is one of those things that could make her stronger--make her more aware of herself or her surroundings or her limits or what she's willing to sacrifice (like Izuku in the entrance exam--can she afford to break her bones if it meant saving someone?) but it doesn't make the weaknesses go away, and working past those weaknesses isn't going to invalidate that they exist. She's not going to win every time--that would be boring wouldn't it?--and you need to give her ways to lose as well as ways she can triumph.
(A good example of this, and this is the first thing that popped into my mind even though it's not MHA, is Edward Elric from FMA. He's the main character so of course he wins a lot and he's tough and cool and seems like he's so strong. But the most prominent moments in the story are when his prosthetic arm/leg don't work, or he loses them, and he still fights but he's disabled but he's fully aware of this, and having abilities to work through the fights when he's missing an arm doesn't mean he's forgotten that he's missing an arm or that he never needed it to win. It means he found a way to work around those weaknesses and still achieve his goal.)
I kinda lost track of the original question/thought here, but to round back to it--when your character is injured, the adrenaline rush to fight longer or get to safety? That should be all her, that's character traits and determination and strength of will, not part of her quirk. She doesn't need some superpowered adrenaline rush to be part of her quirk, and you don't need to make her "able to battle" if she's not suited for it, unless that's one of her goals (while foregoing the other potentials her powers have--if she's aiming to fight villains face to face, then she's probably not focused on rescuing people or rounding around for a sneak attack, and in that kind of situation she should leave that up to real rescue/response heroes while she's playing distraction and keeping the villains' focus on her!) and if being able to battle ISN'T her main focus, then in a situation where she HAS to, you can make her struggle and that just makes her all the more real and interesting. You can make her get help from her classmates, or you can make her fight and lose and realize she's not suited for battle and switch focus (if it was her original focus) or realize she needs a plan to deal with that in the future while still staying true to her actual goal (if she wanted to focus on rescue for example, and she had to fight a front-line battle and she realizes she's not great at it, then maybe her strategy can just be to run and get a strike in here or there but the ultimate goal is to wait for help and backup to arrive in that case).
That was a lot so I hope it was useful and not too rambly but remember that these are just suggestions! I was just talking ^_^;;
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ghostphoenix-kry · 4 years
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i saw vampire and got tunnel vision, give me the mf BITS bro
Fuck yeah my dude I can do that, I've got quite a few bits to give
I personally thought it would be real neat to use the whole different vampiric bloodlines = different strengths in abilities and whatnot, so that said, I said fuck yeah I'm going to say that's a thing.
Short background bit out of the way, Lilith Streith has not been a vamp for very long. And it was definitely not a consented or intentional transformation on her end. She had been doing as she usually does in seducing a man to rob, having performed at a show and found a well dressed man with a good amount of coin in his wallet.
She led him to a private room, playing her part as an awestruck and desperate woman, and the two soon ended up in the bedroom. Unfortunately, she was not the only one here to hunt. The two hadn't gotten far at all in the suggested activities before the man soon enough decided he played his game long enough.
He tried to start feeding but Lilith was having none of that and quickly turned a knife on him, he managed to catch her in an arm lock before she made a last ditch effort and dug her teeth into his arm, drawing blood and effectively startling him, while also accidentally ingesting some of high vampiric blood in the process. She had just enough time to slip lose and reach for a silver candelabra to whip around and slam into his head, effectively managing to stagger him before moving in to finish the job.
Through rather unconventional means, she manages to kill off (really just beat the shit out of) the man and take his money, quickly leaving the establishment with her prize and some kind of feeling in her that is not ideal.
She heads off to her camp and ends up feeling incredibly sick. The sickness lasts for a few days, growing worse as Lilith grows weaker, not knowing what happened. She slowly withers away without knowing the cause of her upcoming death. And after about 5 days, the life leaves her. Hours after her death, she finds herself opening her eyes again, brought back in waves of terrible pain and discomfort. For hours that night she lays in her cot, shaking and biting her tongue against the incredible pain.
By the time her transformation is complete, she is left alone and confused as hell as to what is going on. Not to mention, insanely hungry. Through time and suffering, she has to learn how the fuck to be a vampire and ise the advantages of being a vampiric being.
She discovers that unlike some of the other vampires she ends up coming across, she lacks the same enhanced strength or regenerative abilities they have. She is fast, but not strong. And eventually manages to find out that to make up for that, she is able to shift forms, changing into animals to better hide.
Though she only accurately can shift into two different forms, one of which being a long-haired sleek black cat, and the other being a pretty damn venomous black viper. One providing mobility while the other provides a kind of defense. A good majority of vampires have more pronounced canines, but her own transformation and 'bloodline' has given her a double set of upper canines along with the lower set, for twice the bite.
(Turns out that vampiric bloodline has adapted to eat other Vamps, providing a couple of changes that make it easier for them to kill others of their kind. More teefs, more speed, more hiding capability, and a bit more of a charming ability. They are stealthy mother fuckers)
As a vampire lady, Lilith is more nomadic in nature, but will throw hands with any others that come within a certain range of her. She is very defensive, though she will prefer to hide if at all possible instead of fight. She keeps herself well fed on normal folks, and doesn't quite get a strong enough urge to go hunting other vampires to feed, so she manages to keep her head on her shoulders throughout her travels and hunts. So she survives well on her own.
She is not as well thought out as many of the other AUs, but I cant deny it, I like vampires...
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chaniters · 5 years
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A giant monster attacks!
Super Sentai Rangers AU. 
I must say I didn’t expect writing a Sentai AU would be so hard. These stories have LOTS of different elements to juggle, and I wanted to keep most of what I could from the original setting. Took much longer than I thought. This is the second part, and it pretty much finishes setting the stage for the series. 
I’ve got a newfound respect for these kinds of series! 
Hope you enjoy this…!
It doesn’t take long to realize Mia Ochoa had not managed to get a good view of just how bad the situation was.
For starters, the giant floating disc actually looks larger than it looked on TV. And the blue beam is still in use, teleporting squads of soldiers to the ground, all wearing the strange silver armor. There are corpses everywhere, it seems they went guns blazing when they initially took the park. Several overturned police cars remain as a burning testament of the futility of the city’s security force.
The soldiers seem to be amassing in battallions through all of Memorial Park, probably ready to rampage across the city.  
As to whether they’re actually aliens… that remains to be determined. You can sense their minds in the distance, but the park is open ground. It’d be hard to get close enough to get a good read without getting noticed.
You can only wonder why isn’t the army here already, but that’s a mystery for another time. Right now, you need to figure out how to put an end to this.
You hear footprints behind you. You get into a fighting stance and…
“You’re fast!” It’s actually pleasing to hear the familiar voice this time.
“Charge. I thought you got lost in traffic… Welcome to this mess” you say inviting him to share your vantage point.
You can’t help feel weird as he joins you… You’re back on the same team, but you’re wearing your villain outfit and he doesn’t know it’s you. It was confusing enough when you were beating each other up.
“So do you guys have a plan?” you ask.
“A plan against an army of  space invaders with a flying saucer?” He says in a sarcastic tone.
“Yeah… nevermind that… Aren’t the rest of your cavalry going to arrive soon?”
“Alas my dear villain, the cavalry is us. There are similar attacks going on in other cities. Also, Steel, Herald, and Argent are delayed helping the LDPD mount a barricade. So until they can join us it’s just us”
Deja vu can be hurtful. You go silent for a moment. Does he feel it too?
“Why didn’t you go with them instead?” you ask
“We need someone to see the action up close while keeping the civilians safe… and let’s be honest, no way we were going to send the new blood to work along with you so it was Steel or me, and he’s the Marshall. Plus, we don’t know when are you going to backstab us. Also, please don’t backstab me?” he asks with a nervous smile.
“I’ll take your request into consideration” You let out.
“Ha! You can make jokes. Wait It was a joke right?”
You ignore him while enhancing the zoom in your mask’s visor to get a better look. Something’s not right with their weapons
“What is it?” he asks, focusing on them as well.
“Take a good look at their weapons,” you say pointing at them.
Charge’s helm flickers as he zooms in too. He gasps after a few seconds.
“They’re military energy guns!”
“Exactly. Which means they’re not aliens if they’re using USA military supplies…”
“But why would the army attack their own city?”
“You’re the government goon not me, remember? , you figure that out. Still we should at least find what they’re planning so we can figure a way to stop them.”
“And how do you propose we do that?”
“We take one of those soldiers prisoner”
“And then he’ll gladly tell us his whole plans?”
You tap your helmet. “I’m a half-decent telepath in case you didn’t notice”
“You can do that?”
“I’ve mind-controlled swarms of people… you guys saw me do it… why wouldn’t I be able to get some information?”
He ponders for a few seconds before answering. “I guess I’m not used to telepaths being so powerful. I only knew one well… he…”.
No. No no no. you’re not doing this. Not like this. He’s not going to talk to you about yourself.
“Save it. Let’s set up an ambush over there” you point at a distant part of the park. A few soldiers are patrolling the area far apart. “We should be able to snatch one of them easily near those trees,” you add, and simply start running, forcing him to follow. Hopefully, he won’t bring Sidestep up again.
………………………………………………….
“NOW!” Ortega cries out, charging onto them. Really? Did he have to announce it?
With a groan, you charge behind him. The soldiers turn immediately but you still manage a pair of solid hits. The two put up quite more of a fight than you had anticipated, but end up going down at about the same time.
“They’re though” Charge complains rubbing his fist.
“I’m more concerned about their numbers… and their minds are just… odd” you mutter as you take one of the unconscious soldier’s arms while Charge gets hold of his legs and helps you take him behind a large oak tree.
“Time to do your mind-trick”
“It’s not a trick” you complain. Fuck. This is too familiar. “Just watch for them,” you tell him before focusing on his mind.
It’s strange. Odd, yet familiar. And there are many safeguards… hidden paths and you can’t help feeling you’ve seen something like this before. It takes a moment before you manage to infiltrate into his inner thoughts.. protected as if someone else had installed a lock… and when you open the door…
“FUCK!” you almost scream opening your eyes and letting go.
“SHHH! You’re going to get us caught!”
“This is bad… bad bad bad…” you can’t help repeating.
“What is?”
“They are… they… they’re not humans”
“So they ARE aliens after all?!” he asks in confusion.
“No.. no they are… ” You sigh “Let me show you…”
You hold your hand to the soldier, the nanites disintegrating his armor. Revealing the blue skin. The orange tattoos.
“A re-gene?”
You nod slowly. Whatever could you say to him right now?
“Crap… Always thought those things were going to turn against us one day”
It’s like a gut-punch to hear those words. You take a few steps back in shock. He doesn’t really notice and gets on his wrist-com.
“Steel? Our good frenemy Retribution just figured out the big mystery. They are rebel re-genes!”
“What? What’s the Special Directive up to?” You hear his garbled voice from the intercom.
“I’m not sure, but come over soon, we’re going to need all of us to figure out a plan to…”
Your gaze goes blurry, watching the scene at the park. Regenes attacking humans. A revolution against your masters… Maybe you’re on the wrong side of this? You thought it was aliens, and the Governor offered you a deal, but once again, all your plans go up in smoke. They aren’t aliens. They’re your people. Shouldn’t you be helping them? Ortega’s distracted right now… You could knock him down and join them… This is what you…
No. No this isn’t it.  You can smell the burning cars. You can see the blood and the corpses. This isn’t the revolution you had hoped for. This is just a senseless massacre.
It’s just a…
“What the hell… are you seeing that Charge?” Steel asks
“What do you mean?” he says lifting his gaze from his intercom. You turn as well.
The disc is turning… and a large pod the size of medium-sized truck detaches from it. and lands in the middle of the park, generating a large cloud of dust.
As it clears you can see the pod right there… cracked.
The soldiers surround it and start tearing it open. There is a greenish liquid coming from inside as it breaks down.
“It’s almost like… an egg?” you say out loud.
“What you mean there’s something alive inside?” Charge asks in shock.
“Give me a clear image you two!” Steel demands from the intercom. Charge complies, pointing the thing at the pod.
Soon enough what appears to be a claw emerges from inside, and the soldiers jump back. The creature inside breaks what remains of the pod and stands.
Tall… numerous legs, and a long red tail ending on a stinger. THe face looks human.. but with fangs and blood red eyes..
A dark figure approaches, the soldiers making way. It’s wearing a strange black suit with a helmet. You try to zoom in more. The new individual seems to be giving orders, and soon enough, the soldiers clear a large area around the emerging creature.
“EMERGE SCORPIUS!” He orders.
Charge taps you in the shoulder
“I think that’s about enough for recon… let’s get out of here before…”
“ATTENTION, CITIZENS OF LOS DIABLOS!!!” The booming voice catches both of you by surprise.
The disk starts emitting a large hologram over the sky for everyone to see. So that’s why they took the park first… You focus on the image as it gains focus… a woman…
It’s her. You had hoped not to see her ever again… She’s wearing a whole new costume and some sort of eye-implant, but it’s definitely her. You stumble backward into Charge, who holds you.
“Hey hey watch it!”
“It’s Regina!!” you gasp in terror.
“Wait you mean you know her?”
“HEAR MY WORDS! I AM REGIS, GRAND DIRECTOR OF THE APOCALYPSE FORCE AND THE GREATEST TECHNOLOGICAL GENIUS OF THIS PLANET! YOUR PUNY POLICE IS NO MATCH FOR MY FORCES, AND YOUR ARMIES ARE TASTING DEFEAT AS WE SPEAK! THERE ARE NONE WHO COULD OPPOSE THE APOCALYPSE FORCE IN THE ENTIRE WEST COAST! FROM THIS POINT ON, I CLAIM THIS CITY BELONGS TO ME! ALL WHO WISH TO SERVE UNDER MY RULE MIGHT STAY. EVERYONE ELSE IS COMMANDED TO EVACUATE. YOU HAVE 24 HOURS TO COMPLY! NOW LET ME GIVE YOU A SIMPLE DEMONSTRATION OF MY SUPREME POWER!” The hologram banishes, and the disc starts spinning rapidly emitting a red beam onto the Scorpion creature.
“What… the … fuck…?” he asks in disbelief. Charge shakes your shoulders “Who is she?”
You point forward, leading his gaze back onto the creature… which is dramatically increasing in size.
“Wow. That’s… big…”
It’s getting big fast. Too fast. The beam stops as the thing stands as tall as a building.
The dark Figure activates some sort of jetpack and flies up to the creature’s shoulder. “Start tearing out the nearby area, Great mutant Scorpius!”
The monster’s roar is deafening. It’s not just it’s the size that increased. And then it notices you two, staring back at it, making you feel helpless prey.
Its eyes go red, as it emits a blast your way.
“MOVE” you scream, shoving Ortega out of the way. Unfortunately, you have no time to get out of the way yourself…
The explosion projects you backward, your armor cracking and sending red alerts all over. Did you just take the hit for Ortega? You bounce several times before falling next to a small tree.
Everything hurts so much… But you’re still alive. Mortum’s design is truly amazing.
“Stand up!" 
Charge’s hands pull you up putting your arm around his shoulder and help you run through the park’s pathway. You can barely see where you’re going with all the alarms going on in your HUD display. You wonder if you’ve broken something too…
"They’re closing in,” you tell him, as you get to a crossroads. Why is this fucking park so large?
“Which way?” he asks. You quickly scan the area before answering…
“Left,” you say coughing and sensing the taste of blood in your mouth. Shit, maybe you did break something. He starts another sprint with you. It’s hard to know how long will you be able to keep up the pace…
“Leave me. We’re going to get surrounded” you mutter “I’m not going to do that” he grunts walking forward… “Why did you save me?!”
“Because you’re too slow and stupid to get out of the way on your own! I told you to leave me! No way you can get out carrying me around!”
“SHUT UP!” he actually holds you tighter as you keep going forward…until the blue light from the disc fires up in front of you.
Of course. The can teleport their forces and their giant monster can obviously see you. You were never going to escape…
“Hello, Rangers” The dark figure you saw earlier advances towards you. He’s wearing a black outfit with some yellow outlines. Red goggles and hidden face.“I’m Doctor Blitz! One of the three leading scientists of the Apocalypse Force serving Grand Director Regis! I’ve been waiting for a chance to test my weapons against you!” he boasts
“Actually, I’m the only Ranger here. He’s just…” Ortega starts.
But the self-proclaimed doctor isn’t interested and just motions for his soldiers to charge. You try to strike a shaky fighting stance, while the Rat King urges you to run away.  
They are about to clash, when a series of explosions go off, blasting the enemy. You turn to the side and see Steel with a smoking gun. Argent and Herald come close behind, and the three of them quickly put themselves between you and the enemy.  
“More rangers!! You’ve saved me the trouble of looking for you!”
“Well, you’ve found us!” Steel says charging onto the enemy.
A melee strikes out, with more and more soldiers joining in.
Soon enough you’re struggling to fend them off taking hits all over your damaged armor. THe rangers aren’t doing much better.
Their battlesuits are military-grade and definitely more advanced than yours.
“Hahahaha! The great rangers always get their man. Don’t make me laugh!” Doctor Blitz boasts. “Feel a taste of my power!” he lets on, activating some kind of energy wave device with his palms. “TELEKINETIC DARK FORCE!” he utters.
“Wait, what?” Argent asks before she, and the rest of you are shoved away by the energy wave he emits.
You slowly attempt to get back on your feet, the rangers emitting similar pained groans around you.
They have you completely surrounded and hopelessly outnumbered.
“PAthetic! I guess I’ll let Scorpius deal with you, rangers! SCORPIUS! Vaporize them! For the Regis!” He yells raising his fist, as his soldiers do the same.
You notice the giant monster is preparing to fire it’s beam attack again…
“TAKE COVER!” Steel cries… but it’s too late…
You hide your masked face in your hands and the rat king shrieks in terror.
You’re engulfed in white light. ……………………………………………..
Familiar white light.
“Where are we?” It’s Herald’s voice.
You stumble trying to stand, but fail. The Hud Finally goes dark. You’re blind.
“Some kind of Laboratory” Mortum.
Hands… turning you over… removing your mask.
“N… no! Get off!” you mutter… but it’s too late.
Ortega takes your helm off… You can hear Mortum’s voice in the background as he runs down the stairs of his lab. “Are you alright?” he goes.
“Cyrus?!?!” Ortega asks surprised as Retribution’s mask falls to the side. They all turn onto you.
What an epic clusterfuck.
That’s your last thought before you pass out from the pain.  
____________________________
My fanfics: https://chaniters.tumblr.com/post/181692759294/my-fanfiction-for-fallen-hero
DISCLAIMER: This is a work of fan fiction using characters and the setting of the Fallen Hero: Rebirth and upcoming Fallen Hero: Retribution games written by Malin Riden. I do not claim ownership of any characters from the Fallen Hero wold. These stories are a work of my imagination, and I do not ascribe them to the official story canon. These works are intended for entertainment outside the official storyline owned by the author. I am not profiting financially from the creation of these stories, and thank the author for her wonderful game/s, without which these works would not exist.
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Sexiled (Part 7/23) ~ Steve Rogers x Reader College!AU
A/N: Hi lovelies!  More Sexiled! :) Hope everyone has a great week. 
Summary: Getting to know the important people in Steve’s life. Aka parent’s weekend with your not boyfriend 
Rating: T
Warnings: Nothing really, probably language 
Word count: 1798 
Series Masterlist | Main Masterlist
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“Looks like traffic from Brooklyn to Boston on a Friday afternoon was worse than they thought. They’re still in Connecticut,” Bucky reported at 5:30. “Becca says it’ll probably be two more hours.”
Steve frowned but nodded.
“I’ll call and see if we can move our reservation.”
“Good plan, but I’m starving. I’m going to go to the dining hall. You two coming?”
“I ate after lab. Sweetness?”
“Not that hungry,” you yawned.
“Are you sure?”
“Yeah, I ate a ton after the exam.”
“Alright. Well I’m going to head down there then.”
Steve was already dialing the restaurants number so Bucky waved and left. You hopped down from the bed and he looked at you questioningly. You mouthed “bathroom” at him and slipped out of the room as the host answered the phone.
When you returned Steve was sprawled out on the bean bag chair flipping through his phone.
“Did they move the reservation?” you asked as you kicked your boots off and shrugged out of your sweater.
“Yup. We will now be seated at 8:30.”
“Perfect.”
You settled yourself between his legs, leaning back on his right thigh so you could look at him. He smiled softly as he scrubbed a hand over his face.  
“You look tired, love.”
“I am. The labs were killer today.”
“Yeah, this week was bad,” you agreed.
“Do you want to watch some more supernatural?”
You weighed the options, grimacing slightly.
“I’m taking that as a no,” he chuckled as he rubbed circles into your lower back.
“I’m just not really awake for it. Something less mentally taxing?”
“Scooby Doo?”
“Perfect.”
“Witch’s Ghost?”
You nodded excitedly and shifted on the bean bag so you were leaning fully against him. He reached for the remote and turned on the movie before settling his arms around your waist.
Neither of you had realized how much the three almost all-nighters had gotten to you, and soon you were fast asleep.
You woke to a bright flash.
“Becca,” someone hissed as you rubbed your eyes trying to get your bearings.
“The flash wasn’t supposed to be on,” someone whispered back.
As you blinked away the blurriness your eyes widened and your stomach dropped. You scrambled to your feet waking Steve in the process. Bucky seemed to be unsure whether he was amused or apologetic. You fiddled with your dress and tried to discreetly smooth your hair down.
“Oh hey everybody.” He grinned, unfazed as he hopped to his feet and hugged his mom. “I’m so glad you could come, ma.”
“Me too, sweetheart.”
When he let go of her, he reached out and slipped his hand in yours tugging you closer.
“Everyone, this is y/n. She’s my best girl.” You hadn’t been sure how he was going to introduce you, but the term had a warm feeling settle in your stomach. “Y/n, this is my mom.”
“It’s lovely to meet you, Mrs. Rogers.”
“Sarah,” she corrected. “Please. And I’m so glad I finally get to meet you. You’re even prettier than your picture.”
You bit your lip as you glanced up at Steve. His cheeks were pink and he nudged you towards Mr. Barnes.
“And this is Bucky’s dad.”
“George,” the older gentleman supplied with a kind smile. You could see where Bucky got his looks from.
“You can call me, Winnie, dear,” Bucky’s mother offered as she took your hand and squeezed it in both of hers.
“And I’m Becca. We’ve heard so much about you,” Bucky’s little sister gushed surging forward to hug you, making you drop Steve’s hand to embrace her.  
“Bex, chill,” Bucky laughed.
She pulled back, cheeks flushed in embarrassment.
“Sorry.”
“Oh be quiet, Bucky. I’m really excited to meet you too,” you told her with a genuine smile.
 Your nerves settled fairly quickly once you got to dinner. Sarah and Bucky’s family were so kind – hardly a surprise knowing their sons, but it still put you at ease.
“So you’re studying biology as well?”
“Yes, I am.”
“And are you premed too?” George asked.
“No, I ruled that path out a while ago. I do want to be in the medical field just on the other side of it.”
“Injuring people?” Bucky teased and you rolled your eyes, but smiled good-naturedly.
“Research,” you explained. “Regenerative medicine, to be exact. But even that is still broad so I’m still trying to figure out my future.”
“That’s very impressive, Y/n. Now what exactly is regenerative medicine?”
“The area I’m interested in basically strips something like a skin cell back to its most basic state where it can become any cell type. It hasn’t made what are called cell fate decisions.”
“And how does that help?”
“Well, by itself it doesn’t really. But the goal is to discover what specific factors cause these cell fate decisions and induce them in the pluripotent cells to create whatever type we want. The end goal being to recreate tissue and even organs that won’t be rejected by patients because it’s their own DNA. But that’s a long way down the road.”
They asked a fair amount of questions and you ended up spending the next twenty minutes explaining the research you someday dreamed of doing. You were so engrossed in what you were talking about that you didn’t notice the slightly awed look Steve was giving you. Bucky didn’t take much notice, that was how Steve always looked at you when you weren’t paying attention, but the rest of the family certainly did.
“How do you choose something like this? I’ve never even heard of it,” Sarah wondered.
“I sort of fell into it. I was reading for bio class junior year about cell fate decisions, and I had this thought – what if we could decide which cell type something would become? We could do so much. I thought I was so original, and then I found out there was a whole field dedicated to doing just that.”
“That’s amazing.”
“It was a welcome discovery if I’m honest. I thought I would end up in medicine, but the prospect of working directly with patients was a bit daunting. This way I’ll get to stay in the field and focus on the science. Assuming everything goes to plan."
“So you want to save the world?” Winnie deduced.
“As much of it as I can,” you announced proudly.
“You two really are well matched,” George chuckled as he looked between you and Steve.
“There’s a reason she’s my best girl.”
 “Thanks again for letting me stay with you tonight, y/n.”
“Of course. I’m glad we get to hang out for a bit.”
“Sorry if I was kind of overzealous earlier. It’s just the way Bucky and Steve talk about you, I knew you’d be really cool,” she mumbled as she played with the end of her braid.
“You weren’t at all. I promise. It was actually a relief. I was super nervous about meeting you guys.”
She cocked her head in confusion. “Why were you nervous?”
“I wanted to make a good impression. Though I probably didn’t do a great job of that.”
“Because you two were asleep when we came in?”
You bit your lip and nodded.
“It was honestly really cute. And from what we could tell, totally innocent.”
“Of course,” you rushed to confirm.
“You have nothing to worry about. You completely live up to the hype.”
“So do you.”
“So, since I’m not sure we’ll get any other time alone together, is there anything you want to know about the guys?” Becca offered with a mischievous grin.
“Is there anything juicy I should know?”
“Well…”
The two of you spent a couple of hours gossiping and getting to know each other. Becca was so endearing, you two were fast friends.
 That was how the whole weekend felt. You managed one on one time with all of them, and you grew very close to Sarah. She shared your love of music and the ballet and you fell into easy conversation. On Sunday, after brunch, the seven of you were walking through the park when you noticed one of the public pianos was open.
“Would you like to play a little?” Sarah asked when she noticed your preoccupation.
“I wish I knew how. I can pluck out Mary Had a Little Lamb and that’s about it. Do you play?”
“I used to. I can show you a little if you like?”
“Please.”
The two of you sat on the cold wooden bench and she ran her fingers up and down the scale.
“Surprisingly well tuned for an outdoor piano. So place your hands like this,” she demonstrated and then fixed your hands as you attempted to mimic her. “Good.
You fiddled around playing a few little snatches of things.
“Maybe I’ll stick to singing.”
“That is always an option,” she laughed as she absent-mindedly played a soothing tune. “Y/n, darling. I am so glad that Steve has found you.”
Her words twisted in your gut and you felt like you had been deceiving her.
“Sarah, I have to be completely honest with you.”
“About what?”
“Steve and I aren’t dating.”
The crinkle of worry that had creased her forehead disappeared as she laughed.
“I know that, sweetheart.”
“You do?”
“I do.”
“Then why…”
She continued playing but looked over at you.
“Steve has had Bucky his entire life. Even when he had no one else. When he finally got healthy and grew into his handsome self,” you glanced over at Steve, smiling at how he held himself as he spoke to George and Winnie. “People finally noticed him, but they didn’t care about him. It’s obvious that you do.”
“I really do.”
“Do you feel better now?” She asked, blue eyes twinkling just like Steve’s.
“Much.” You finally recognized the song she was playing and began to hum the opening chords. “I love this song.”
“It was always one of Steve’s favorites when he was little. His father and I would put the record on and dance to it, and he always loved it.”
Your eyes drifted shut, imagining dancing with Steve as you began to sing along.
Stars shining bright above you
Night breezes seem to whisper I love you
Birds singing in the sycamore trees
Dream a little dream of me
You sang quietly, not wanting to draw to much attention to yourself. But it felt good to stretch your vocal chords.  
“Wow.”
Your eyes snapped open at Steve’s hushed exclamation, and you twisted around to look at him.
“I could listen to you sing forever.”
You felt like a deer in headlights, caught by his intense gaze.
“Well, that’s very hard on the vocal chords, so you’ll have to settle for special occasions,” Sarah teased, breaking the moment, allowing you to breathe.
A/N: I hope you enjoyed! I’m sorry the A/n are like barely there on this one. I’m half asleep. 
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azure7539arts · 6 years
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Headcanon #2
Pairing: 00Q (James Bond/Q)
Rating: Mature
Additional notes: Unbeta-ed.  Technically an anonymous prompt fill, but in the form of a headcanon post.
Warning: Lots of profanity ahead... You’ll see why.
► Premise: Bond and Q are sent on a mission together, as they do, and accidentally meet Deadpool. Bond and Q need to retrieve some vital information from a power-crazed, too tanned tycoon, and Deadpool has been paid to kill said power-crazed, too tanned tycoon (which, of course, he happily does because nothing gets him off better than a good challenge and ending some crooked white old man hiding behind all sorts of protective walls—actual walls, money walls, dick walls, whatever.) You get the picture.
• Deadpool spies Bond lunging from a bridge onto a moving train and squeals because “Man! He doesn’t have regenerative power! But he’s still doing it!” (“Also because it’s almost Skyfall all over again, but shhhhh, no need to remind a man of that kind of trauma.”)
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• Deadpool runs after Bond, kills a lot of dudes, gets maimed and ‘killed’ a lot of times, but he doesn’t care because Bond is rugged in a nicely tailored suit and he’s winging it like the suit doesn’t restrict his movements at all, and man, this is why all this hero business with a mask and ending up being called a red condom is really starting to become a little unfair compared to that gorgeous piece of ass! Whoot!
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• Bond shoots Deadpool, thinking he’s an enemy, and Deadpool doesn’t even move and just takes the bullet because wow, Bond looks so fucking intense when he stares down the barrel of that gun with those glacier blue eyes, and shit, it’s glorious. “But hey, hey! You’re gorgeous and all, but I’m not willing to eat more than one copper candy from you, okay?!... Or two. Or maybe three… Whatever, just cut it OUT!”
• It takes a while, and a fair bit of shock when Bond realizes that this little bugger in red and black spandex doesn’t seem to be dying at all no matter what Bond (has on hand at the moment) throws at him. And it takes Q telling him that it’s “Deadpool a.k.a Wade Wilson, which means that he heals too fast to die, so stop wasting your energy” for Bond to gradually stand down. Turns out, they’re on the same side after all.
• “Uhhh, I would also like to remind you that you should add ‘for now’ to the end of that sentence? That one up there at the last bullet point? Yeah. ‘Cause, you know, mercenary and all. There’s never any real guarantee. My moral compass is messed up, man. And stop making typos, oh my god, either you go to sleep now and wake up fresh, or you focus, okay?!”
• So, they turn out to be on the same side after all, for now, and thanks to that, and Q’s sensibility, and Deadpool’s fanboying insistence, they decide to work with one another.
• Deadpool totally forgets about Bond and skips right over to Q the second he lays eyes on him, though. Because, like, there’s no real reason why he shouldn’t be interested? Intelligent, pretty, cherry red lips, and nice, pert ass? “Tsk tsk, you’ve been missing out, Bond… Or have you? Oooohh!!! OHHHHH. This is just too good!”
• “Also, I just want to say that there’s no reason why I shouldn’t have liked Q. You know, like how I’m fond of Spidey Boo? Yeah. Pretty boy Q got the snark, too, superpower or no, and the fact that he can topple governments with just a few keystrokes alone get my blood going so bloody fucking ha— HEY! Don’t cut me off!”
• And so they work together on this mission to finish off this rich, overly tanned, crooked tycoon. Well, more of Deadpool doing so, and not so much Bond and Q because Bond and Q are just here to get into the database and retrieve all those sensitive information okay, and “Get out of there, Bond. It’s a bloodbath, and considering that he’s a mercenary… Better be safe than sorry.”
• “He’s right, you know. Just saying. I got no reason to want to do anything to them other than maybe some third base action, for now, but, like, I told you. If there’s a good reason for it, if they go rogue and start embarking on a, I don’t know, killing spree, then I’ll be there. Yeah… Maybe I should still bang them first though… Ugh, decisions, decisions, deci—”
• “Are you sure Bond and Q don’t have superpowers of their own? Like, Spidey got his powers from a spider bite, okay? So, maybe a tick bite for them? You never know what goes on in those forests and faraway lands Bond sometimes finds himself in. I mean, Wakanda just emerges out of nowhere, man, and it’s fucking beautiful. I wanna go there… soon-ish. As soon as Fox and Disney work out some sort of temporary deal or whatever ‘cause I don’t want to be censored, you know. I wasn’t born to be censored. We were brought into this world nude, and we’re gonna go out— Wait. Wait wait. That was going somewhere. Hold on…”
– THE END –
“Damn it! You cut me off again! And look at what you’ve done! My train of thought is probably gone for good, and you’ve put me in italics. Great. Just great. You know what? Fuck you, author.”
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gamearamamegathons · 6 years
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Trauma Center: Second Opinion: Surgery-Induced Rage
[Content warning for surgery stuff, and also bugs/spiders]
Circe here! I've covered two chapters this time, so there's a lot to get into. Let's get right to it. The first part of chapter 5 is just about treating a huge outbreak of GUILT. This gives the game an excuse to re-use a lot of its previous surgeries, just more difficult. First off, we have to handle five Kyriaki cases in ten minutes. This is actually pretty tense, but I'm glad I didn't lose. There's only so much fun you can squeeze out of doing the same surgery five times in a row. After this, they make a big deal out of there being a new airborne strain of GUILT, but it's actually just triangles again. This time, if you let the mist leave the surgery area, the infection spreads and you lose. But there's no reason for there to ever be a risk of that happening, so that plays out exactly the same. This game actually seems to pull that trick a lot, making a big deal about mutations that change the gameplay in barely-noticeable ways. Case in point, we now have a Tetarti case that they say is stronger, but I actually didn't notice a difference. There's some plot stuff about politicians obstructing the distribution of our GUILT treatment drugs, but that gets handled so it's not really worth making much of a fuss over.
Things get a bit more interesting afterward, when Delphi operatives break into Caduceus. The doctors make the logical step and decide that they should catch the intruders. This is a big government operation, are there no guards or anything...? Well, Dr. Meyers confronts one of the infiltrators and gets a picture of him, but she's infected with a new GUILT in the process. Introducing Paraskevi, which is a bit of an interesting one, and kinda fun to deal with. It's a sort of segmented worm thing, and we have to stun it with the laser, and cut it in half with the scalpel. We have to keep doing this until it's small enough to remove, creating new pieces moving around in the process. It's also burrowing through her organs, and if it reaches her heart, it's instant game over. So we just gotta get them all before that. They say you should stop the Paraskevi before it burrows, but it doesn't seem to telegraph that before it does. I eventually figure this out later, but we'll get to that.
We find out that the infiltrator was actually Dr. Blackwell, who is Angie's father who left his family behind 13 years ago. It looks like it's time to go raid Dr. Blackwell's lab, so naturally Derek and Angie are going with. There's a huge exchange about whether Angie's emotions will get in the way, but Angie insists she wants to go. I could complain about this scene, but it's not worth the effort, so let's move on. When we reach the Delphi lab, it looks like Delphi's higher ups have evacuated and left their researchers to die. Which seems like a bad move, these aren't just generic replaceable flunkies, but whatever. Naturally, we won't allow even the bad guys to die of GUILT, so we start treating one of them. Inside his organs, we find...well, basically little bugs crawling out of him. Gross. This surgery isn't very complicated, you just laser them as they come. When a lot of them clump together, they can form a larger blue bug that does a lot of damage to the patient, but if you keep at it, you'll clear them out without too much trouble.
The big one is the next surgery. We find Dr. Blackwell himself, infected with his greatest creation, Savato. This is the strain we just dealt with, but this time there's a whole boss monster here. It's basically a spider creature that makes a web around the victim's heart to drain their energy and make it stop. We have to cut away the webbing, but it *melts scalpels* so we gotta just keep getting replacement scalpels every time we cut a strand of web. Naturally, it can create more of the little guys, but they're not too hard to clean up as you go. After this part, you have to laser off a protective layer on the Savato's body. Once this is burned off, you can cut it with the scalpel. We have to repeat this a few times, and then we get a serum which can kill it. Injecting the serum causes it to flip out and start making lacerations everywhere, so Derek automatically uses his dark magic. Even then, though, it's too fast to kill, so you have to figure out that you need *double* dark magic to stop time completely and kill Savato once and for all. Uh, hope you didn't use up your healing touch already, that would suck. To be honest, Savato isn't that hard and even a little bit boring, since you have to laser it a lot and there's not a lot of visual indication of how long you have to laser it to get rid of its protection completely. But I guess it's not a big deal.
After this, we get Dr. Weaver's final episode. We see her at the Delphi lab pre-raid, where she's treating a researcher infected with Kyriaki. While she's doing this, we also see the medium-sized blue Savato again. But she's told to keep them alive while she treats the Kyriaki, because they need to be extracted to use as samples. This is a bit annoying, but not too bad as long as you keep the patient's vitals up. After the Kyriaki are gone, you get a serum to stun the Savato and extract them. After this, Dr. Weaver is told to evacuate, and they let her go since Delphi doesn't need her anymore. However, she kept the Savato samples, rather than handing them over. Seems like kind of a massive oversight that they just forgot to ask for the samples, but oh well, I guess.
The next section is mainly text, which is weird. I think this may be the bridge between the original content and a new remake-exclusive chapter, which would explain it, I guess. It's pretty sloppy, though. Basically it says that Delphi were exposed, and Dr. Blackwell cooperated with the investigation, so Delphi were effectively wiped out. Their home base was a fortified ship, which housed their leader Adam, who's essentially just an emaciated GUILT host at this point, I guess. It's weird. After this, we flash forward a few months, after Caduceus has largely been successful in eliminating GUILT.
Derek and Angie travel to Caduceus's European branch to see some new research they're working on. It looks like they've created a treatment for regenerating cells, which sounds pretty neat. We also meet Dr. Weaver again, going by her real name, Dr. Kimishima. The characters explain that there are still cases of GUILT cropping up, and they suspect that Delphi splinter groups are to blame. We treat a Tetarti strain that actually *is* harder, because rather than seeing their colors, we have to go by the toxic mist they emit, which is correctly color-coded. It's a neat idea, and not too tough to handle. Tetarti treatments are pretty chill, no matter what gimmicks they add on. Unfortunately, Derek collapses after the surgery. It looks like he, too, has been infected, and Dr. Kimishima will have to treat him.
This surgery is kinda tough, because we have to deal with Kyriaki and Paraskevi at the same time. This is right near his heart, so we have to deal carefully with the Paraskevi. Luckily, they're smaller this time, but it's a bit hectic between the Paraskevi and a much more aggressive Kyriaki. Oh yeah, I almost forgot. Dr. Kimishima also confesses her involvement with Delphi, and explains that she traded her services and the Savato samples to Caduceus Europe in exchange for immunity...so that's why she's here now. Good to know.
After this, we learn that the regenerative treatments are actually created from Adam's GUILT-infected cells. I don't see anything inherently bad about repurposing a disease for healing purposes -- that's the entire basis of vaccines, after all. But the other characters seem very unhappy about this development. After this is revealed, we move on to a conference where Caduceus Europe goes into greater detail on their research. There's a very strange exchange where they explain that the government wanted this research to heal soldiers, and Hoffman claims disapprovingly that this would 'remove the risk of sending men to war'. He seems to think this is bad, even though the soldiers wouldn't even be fit to fight after this treatment, they just...wouldn't...die. I don't know, I guess it's an anti-war message, after a fashion, but I can't really get behind the sentiment that soldiers should suffer more. It's not like governments care about what happens to them after they're no longer useful, so this whole angle seems...confused, and it's never brought up again.
Whatever, let's cut to the money shot everyone's waiting for. They bring out a patient who was treated with this stuff, but then something goes wrong and his...blood...explodes...it's not really clear. Point is, GUILT-infected blood just got over a room full of the best doctors in the world and that *seems bad*. Derek is immune because he was infected once before I guess, so he's gotta get to work. The first GUILT we gotta treat is Pempti, and again, they claim it's different somehow, but this one seems to play out...basically the same as before. Maybe it takes more hits? If you keep it under control, that really doesn't make much difference...so...eh.
It's the next surgery where things really get fun, and by 'fun' I mean welcome to hell. In this episode, we have to do four surgeries in a row, in ten minutes. But unlike the last one of these, they're all different, and they're mostly very difficult rather than pedestrian Kyriaki treatments. First up is triangles, and you might think this would be the worst one, but with some practice, I actually managed to do it without a lot of difficulty. After that is Kyriaki, and there's nothing to make it any more difficult than before, so this is the one easy one. Next up, though...the third one is Deftera. You might remember that Deftera is the one where you have red and blue moving tumors, and we want them to collide so we can suck their fluids out. This surgery has some issues. First, the patient is bleeding everywhere, so there's blood pools obscuring the area that we have to suck out to do anything with the stuff underneath. All the while, there's four Deftera are spreading tumors everywhere, and it basically comes down to sheer luck if they collide in a timely manner, and if the same-colored ones collide, it makes everything worse. And it's just straight up random. Worse yet, when I try to suck out the Deftera's fluids, sometimes I just get interrupted for no apparent reason. And don't forget, once you've weakened the Deftera enough that they can be cut out, they start wreaking havoc and doing major damage. If the patient is below 30 vitals or so when that happens, they basically just die. And because so much is happening, if you ever have to stop to recover vitals, you're going to fall behind and never catch up. I tried to reduce the load by using the healing touch, but somehow I was having a hell of a time inputting it correctly, so I was just wasting time while the patient bled out.
Readers, I am not an angry person by nature. But this really, really...really...pissed me off. The combination of the unfairness of the surgery combined with the fact that I have to repeat two unrelated surgeries every time I failed was really pushing me to my limits for the first time in this entire game. For my mental well-being, I eventually caved and switched the difficulty to easy. It's good that I did, too, because the fourth surgery requires you to deal with another Paraskevi, except this one is right next to the heart and full-sized. This is where I figured out what should've been perhaps easy to understand in hindsight: a Paraskevi piece will only burrow if it's left un-stunned for too long. So as long as you take caution and regularly re-stun all pieces present, you'll be fine. On easy mode, anyway. Still, just to tie off this hideous episode with a bow, I did lose at this surgery once more before finishing off the whole affair.
After that, the 'final boss' is a bit anticlimactic. We find that Hoffman was infected with Savato, so we have to fight it. This strain has a gimmick where the web can hurt the patient more if it goes for too long without being cut, but that barely made an impact, and it played out pretty much the same as the last Savato. Long, but not all that hard, in the grand scheme of things. After that, we get the epilogue, and there's not really much to say. It's the happy ending you'd expect, more or less. Caduceus Europe is very sorry that they tried to create a new life-saving treatment, and promise to never do it again. Derek and Angie go home. Beyond that, I'm not invested in these characters to be that concerned where their lives end up after this, but it seems like they're doing fine, so, you know. That's good.
Beating the game unlocks a new set of extra-difficult postgame surgeries. I...may just skip these. We'll see. But either way, we're not quite done with Trauma Center: Second Opinion yet. Join me next time, when I pull together the threads of the game's narrative to form a coherent whole that I have only hinted at until now.
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violetosprey · 6 years
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BTD: Rire/Cain Compare and Contrast
One thing I like about the BTD and TDDUP games is that pretty much every single character in the series is unique.  Hardly any of them line up in the same format as any other the others (due to occupation, objectives, level of sadism, personality, etc.).  Actually out of the entire series, there’s only really two characters that come close to being “carbon copies” : Cain and Rire.
This used to bother me a bit, but it doesn’t anymore because when you put a little more thought into it, the two couldn’t be anymore different.  It’s about time I put my thoughts onto paper though so I stop trying to lump these two together all the time :P
Game spoilers below.
First off, laying out the most important fact here:  It doesn’t matter how “similar” these characters are in the context of the games because they are created/owned by two different people.
Rire is owned by Darqx.  Cain is owned by ElectricPuke.  
Sooo I could technically end this post right here just for that sake.  These were two friends with two separate characters for their own universes.  They have full knowledge of the other’s character.  I don’t know who had their character first, but really this isn’t the case of either of them copying the other.  It’d be worse in my opinion if a creator kept dishing out the same exact type of character each and every game with just a different coat of paint on them so to speak.  Both creators are pretty good though with their character diversity :)
1) Why Rire and Cain feel like the same “model”
Well they both happen to be supernatural beings of the “dark” variety (one’s a demon, and one’s a fallen angel) who are very charming when you first meet them, but reveal themselves to be complete sadists later on.  They’re pretty overpowered, so you’re completely at their mercy.  They both do physical torture, as well as mess with your mind.  They are torturing the MC simply because they’re bored and they found the MC “interesting.”  It is highly likely you will end up dying when you meet them (though same with most any of the other BTD boys).  And they’re also incredibly difficult to please.  They want a victim who will fight back a bit, but they also don’t like a victim who is totally “uncooperative.”  Sometimes they don’t even mind a little submission from their victim or the victim even showing willingness to engage in certain activities.  Really, they just want someone to “play” with who keeps them on their toes.  Also, I’d have to double-check, but I think they’re even the same height XD
So yeah...pretty similar on the surface.  I have to admit though that these two are my 2nd and 3rd favorites out of all the BTD characters, so clearly I didn’t really mind how the setup went :P  
2) Why the two characters function completely differently underneath the hood
First off, appearances.  While snappy dressers I have to say, they’re EXTREMELY different in the looks department.  Rire’s got this luscious hair in a short ponytail while we have Cain sporting this more, almost delinquent look, with his hair dyed red in the middle (it looks fantastic slicked back though!).  Rire’s also got a little more chest hair and same facial hair, and Cain seems slightly...leaner I guess?  Overall, I find Rire’s appearance to look a bit older to me.  Certainly more of a mature gentleman.  Cain doesn’t look so young that he’d pass for a teenager, but he’s definitely got a “younger adult” look in comparison to Rire.  Which is hilarious considering that Rire is actually at least a couple thousand years younger than Cain I believe :P  
Second, the setup/predicament that MC walks into.  Both you meet in a nicer establishment.  With Rire, it ends up becoming a one-night stand the MC gets into that goes horribly wrong, resulting in them becoming a prisoner in their own house at Rire’s mercy.  Cain you meet by chance, have a nice little chat with, then you actually leave but he kidnaps you shortly afterward.  Instead of your home, MC is actually taken to where Cain stays.  So with one, your natural safe zone has now become a prison, while with the other you get taken far away to a place that’s unfamiliar to you that you have no power to leave yourself.  They’re both scary in different ways.  This kind of leads into the next bit.
Third, their restrictions.  Fun fact, Cain is likely the more powerful of the two.  But the funny thing is Cain doesn’t have as much freedom to move about as Rire does.  Rire is a demon royal and the king of his demon sector where he’s from.  Every now and then when he gets bored, he’ll pop into the earth realm to mess with some poor unfortunate soul.  It’s implied he’s done this on more than one occasion.  The only reason he doesn’t linger too long there is because a) he’s probably satisfied once he’s had his fill and b) if he’s the king, he’s probably got to make sure he’s not absent for TOO long from his sector, least some up and coming demon get the idea to usurp him.  Gotta let your people know you’re still the boss :P  Otherwise, no one’s probably looking for Rire to come back (he’s supposedly a bit of a tyrant).  
Cain on the other hang has actually broken out of prison recently (how recently is up for debate).  There are indeed other angels stronger than him looking to get him back in his cage, and of course he doesn’t want to go.  So he’s smart enough to keep out of sight long enough when he’s on earth.  When he goes to find a new toy though, he wants to savor the “playtime” more;  So he kidnaps them and brings them to his hiding place.  I guess you could say Rire has more freedom but less time when he’s enjoying himself, while Cain has more time to enjoy himself but less freedom to move about.
Fourth, powers.  Rire’s a little more physical, using mostly his tentacles (ichor) to torture someone.  Seeing as he can sprout as many as he’d like, keep people at a safe distance, and they can become both liquid or solid, he can get pretty creative.  He seems to have SOME control over a person’s psyche, but I think Darqx confirmed isn’t not really full on mind control.  He’s got more control of demons underneath him.  And it depends on how strong the person’s mind is (that’s why you can break free from it).  He’s likely got highly regenerative abilities.  He...MIGHT have teleportation, I can’t remember either in the game or Darqx’s notes (he might just be super good at sneaking up on you honestly).  And of course, he can take your soul if it’s part of a “deal.”
Cain’s got a larger repertoire of abilities.  He’s got a bit more mind control capability it would appear (according to Puke’s notes, more like getting people to admit truths and a minor telepathy bond).  So Cain’s a bit more capable of messing with your mind than Rire is.  Cain can disguise his physical form, as well as physically transform others into fallen angels or demons.  In one ending, it is implied he can either take control of someone’s soul...that or it’s more like “your soul belongs to me now” while you physically keep it.  Not sure.  He can heat things up (like boiling the bath) and manifests objects like roses and chains.  He seemed to be able to use “invisible forces” such as barriers and a weight on the MC as well.  He’s got quick regeneration, and he DEFINITELY can teleport.  So Cain’s more of a wild card than Rire because with the array of abilities he has, you won’t necessarily know where the danger is coming from before it’s too late.
Fifth, end game play.  Rire’s looking for a “quickie” in more ways than one.  The more entertaining the person, the longer he lets them live.  Ultimately though, you’re going to meet your doom at the end.  If he doesn’t like you enough, he’ll just kill you.  On the slim chance that he does end up liking the MC...then he gives them the choice of whether or not to live.  If they say they choose death, he gives it to them.  If they say otherwise...then he actually takes the victim’s soul for his collection.  I am aware now from reading Darqx’s blog that Rire can do a “mark” thing on someone he likes as a way of ownership...but a) that is probably INCREDIBLY rare for him to do, and b) I have no idea what happens after that (if he either takes his victim back home with him, or if he just lets them “free roam” and he comes back to “play” with them whenever he likes until he gets bored...and probably kills them).  My guess is he doesn’t really ever take any of his victims home.  If he ever feels “affection” for anyone...I have a funny feeling it wouldn’t be a good thing either.  He just plays with his victims wherever they’re at, kills them or takes their soul, and goes on his way.
Cain’s actually hoping for something a little more long-term.  He’s gone through the trouble of wandering around incognito when he’s a wanted criminal, so hopefully when he spots someone he fancies he doesn’t have to go replacing them too fast.  Like Rire though, he’s initially thinking of torturing and inevitably killing his victim.  UNLIKE Rire though, you do have a very slim chance of getting on Cain’s better side for a better ending than being trapped in a bottle for all eternity.  If you prove to remain entertaining to Cain, but he still will see you as a toy that’s beneath him, he’ll turn you into his demon minion.  If Cain feels more affection with you, he may start to view you as an equal.  Then you gives you the choice of either leaving of your own free will (sadly you can’t return to Earth though- gee thanks Cain :P), or staying with him and becoming a fallen angel.  Puke’s implied the MC has become more of Cain’s equal if he does this.  While again, still very difficult to gain Cain’s favor, my guess is the reason you’re more likely to meet a better end with Cain than you are Rire is because Cain was once a human.  Cain’s lived a long time, and while he is no where near good, he’d be more capable at sympathizing with others.  He also seems to have “quiet and thoughtful moments.”  Rire’s pretty much the very text book definition of a “demon.”  Cain’s a tad more complicated (but still very sadistic).
Yeah I just had to do this so I would stop lumping these guys together.  I love them both a whole lot and appreciate even the more minor differences between them.
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builtinadaygames · 7 years
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Scratch the itch: what I played last month #2
Hi, I'm Kevin Beissel and I make games under the name Built In A Day. I also lurk on Twitter @builtinadayKB and have a space shooter on itch.  This is the second itch game post I've done, you can read the first here.  I'm including this preamble from the first post since it lays out the ground rules:
The purpose of this post is to cover some of the free games on itch.io, from a developer and fan perspective.  I'd like to make it a recurring series, maybe a monthly breakdown but who knows.  Like Douglas Adams said, the best part of deadlines is the great WHOOSHING sound they make while flying by.
Before we get to the games, I just want to clarify why I'm doing this and what I hope it accomplishes.  So here's the what, why and how:
The WHAT
Discuss free games available on itch.io
I've got a list of profiles to check out, but please send along any recommendations.
There are no restrictions on genres.  The whole point of this is to be curious and ask questions.  So no dumb rules like "No walking sims" or "No puzzle platformers", which would prolly eliminate half of the available games anyways.
The WHY
I want to become a better developer and playing experimental/small/art/trash games could help.
Getting an audience is hard and getting constructive feedback is even harder.  I can't help the devs covered in these posts with the former but maybe I can with the latter.
The HOW
There is no rating system.
There is no alter ego here, these are not 'angry' reviews.
These aren't even really reviews.
The goal is to focus on the design choices that were made and discuss the reasoning behind them.
I don't really care about being right, I don't really care about sounding smart ("Yeah, no shit" the reader grumbles), I don't really care about agreeing with you.  I'm more interested in looking at the hierarchy of ideas (to borrow a phrase) that form game design.  By working at the ends and working in the middle we can find out more about it, right?
Enough with the formalities, let's get started.
Profile: Bedstuck (@bedstuck)
Game: White
Genre/Style: action, wave-based brawler, melee combat
I've been seeking out lots of action games lately and 'White' has a lot of the things I'm looking for in this genre.  You play through waves of enemies, with a black-and-white art style and fast-paced melee combat.
The visuals are immediately appealing, with great character design choices and fluid animations.  The art style manages to be simple but expressive (it was made for a jam in less than 17 hrs).  Looks like a cool ink based style, like a comic book.  One of my all time favorite movie fight scenes is from 'Book of Eli'.  The opening fight scene is under a bridge and shown only in silhouette, much like the style here.
Spoilers for 'Book of Eli' real quick, so skip to the next paragraph if you haven't seen it:  I saw that movie opening night and took a lady friend to it.  It was our first date together (sadly it was also the last) and she had wanted to see 'the Lovely Bones', that godawful looking Peter Jackson snoozefest, but I'm occasionally charming and persuasive so we saw 'Book of Eli' instead.  After the movie we're walking out to the car and I ask her: "Pretty crazy how his character was blind for the whole movie, huh?" and she goes "What do you mean?"  In her defense, she thought it was weird and boring, but it's still made explicitly clear at the end that the main character is blind, yet she somehow missed that.  None of this pertains to the game 'White', but that's what happens, man.
The combat is intuitive but challenging.  It is melee-based, so you have to get good at timing your jumps and slashing in the correct direction to get the airborne enemies.  There's a dash ability that is crucial for getting to wave spawners and taking them out quickly.  Using the jump and dash abilities in concert has so much potential, both offensively and defensively.
The enemy behavior is nicely varied between melee and ranged types.  There's some square enemies that shoot smaller squares.  At first I thought they might be targeting the player, but after watching them for awhile my guess is that they are based on some randomized pattern.  If they all targeted the player with each shot then even a small amount on screen would be deadly.  Not sure I'm right about this, but my first instinct would have been to target the player; based on what I'm seeing here, the random pattern is a better choice.
I was able to beat the easiest difficulty setting (health regens), but only got to wave five on normal (no health regen) and wave four on original (one hit kills you).  Of course balancing difficulty is a notoriously hard task and, while I hate a challenge in real life, a challenge in a video game is actually appealing.  The tiers of difficulty make sense here and ramp up nicely.  But don't get me started on the "tears" of difficulty, we've all been there.
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Profile: Hempuli (@ESAdevlog, hempuli.com)
Game: Baba Is You
Genre/Style: Puzzle
If you grew up reading Roger Ebert movie reviews (you know, the ones that were scrawled across the cave walls), you're prolly familiar with the kind of review where he refused to talk about any plot points after the first act, so as not to spoil the joy of seeing it unfold for yourself.  He would go on about the atmosphere, the performances, latent/manifest content and other such things, but would not spoil the mechanics of it.  I'll have to use that format for 'Baba Is You', because you're better off finding out for yourself.
Each level has a set of obstacles and hazards that block the goal.  There are three-word phrases placed in the level as well, and the phrases can be rearranged to create new types of interaction.  For example, "wall is stop" could be changed to several things.  That's all I'll say, because the solutions and the mechanics of it all are so much fun that any more would spoil it.
If you enjoyed something like 'Stephen's Sausage Roll' or if you're a fan of NES/pre-NES visual styles then you should find something to like here.  Just a great concept, superb puzzle design, fun aesthetics, wonderful "eureka!" moments, a must play for puzzle fans.  Hmmm, can I do some more 'pull quotes' or is that enough?  It's a white-knuckle thriller, like nothing you've ever seen, if you play one puzzle game this year make it this one, a non-stop thrill ride, edge of your seat entertainment, breathtaking, gripping, an ending you won't see coming, Harrison Ford has never been better.
I guess you could describe this writing style as "talking to yourself", since this is clearly not written for an actual audience.  But it's important to differentiate between "talking WITH yourself" and "talking TO yourself".  There's a pretty big difference.  Who else am I supposed to talk to?  I'm the only one here, right?  Maybe this writing style is better known as "non-sequitur internet bullshit".  Hey, if Mark Prindle is retired, who else will keep the spirit alive other than yours truly?  Who else?  Maybe this giant peach over here, this giant peach that is wearing a top hat and a monocle, perhaps he can.
But yeah, please do check out 'Baba Is You'.  It communicates its ideas clearly, introduces new elements in a fair manner and controls easily (thank you for the 'undo' button).  I'm usually pretty harsh on puzzle games, put this is great work.
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Profile: Managore (@Managore, daniellinssen.net)
Game: Walkie Talkie
Genre/Style: side-scroller, level-builder, chat room
Every once and awhile you find something that really comes "off the top rope", so to speak, and conceptually 'Walkie Talkie' does just that.  It is side-scrolling level-building platformer presented as a chat room.  The levels are messages that users type in and most keyboard characters have preset behaviors.
So using the right set of symbols a user can create a solid platformer level, with ramps, moving platforms, turrets, bouncing boulders, disappearing platforms and other hazards.
The game's creator has gone through and marked some levels with a heart, and those are worth checking out for sure. But it's also fun to scroll through and look for random goodness, and some users are good at pointing out fun levels.
I'd recommended plugging in your X360 controller, since keyboard input was a bit tricky.  Even with a controller the movement gets a bit wonky, but two things: this was made for a jam and I'm unbelievably picky about platformer controls, so perhaps I'm overstating this.  And even if I'm not, this game is still worth playing for its conceptually audacity alone.
I was a day one fan of 'Mario Maker' and still enjoy it to this day.  But some of those levels are prone to cutesy bullshit, especially levels using names that scream "Hey, play this because its Pokemon themed!" and pointless levels based on Rube Goldberg-meets-auto-runner non-gameplay.  While 'Walkie Talkie' has plenty of useless entries, that's the result of having user generated content and not the result of authorial missteps.
And like David Mamet once said: "Everyone makes their own fun.  If you don't make it yourself, it isn't fun.  It's entertainment."  Of course, David Mamet has said a lot of things, many of which suck.  'Walkie Talkie' doesn't suck tho, far from it.  Unless you mean it sucks in all the praise, which is true, just really poorly worded.  
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Dust An Elysian Tail Challenge
(Slight Spoilers about the game)
Final Update:
Well, its been an interesting couple of days... While I did skip a lot of dialogue during the adventure, I couldn’t bring myself to skip the stuff near the end.
I started from the beginning of the final area and made the climb once more, having to heal only a few times. I decided to go with the offensive build because it just made fights faster and I could survive the weaker enemies attacks even with the lower defense. I surprisingly didn’t die once on the climb back up.
Finally, I made it to the final boss... I walked in with 10 revival stones. By the end I didn’t use one! My passive regeneration was about 50 so I didn’t even use a single healing item!
Phase one was a flawless fight with a single close call. I managed an aerial parry and that basically finished up that phase.
Phase two was... not so easy. I took a lot of hits but I noticed I survived one hit and that my regeneration was healing for 50 as mentioned before so I decided healing wasn’t worth it. Our swords clashed, magic crackled to life and spread over the battlefield as we dueled to the death.
Phase 3 was rather similar but I had an interesting moment where I got trapped in a corner and my attack got blocked. So I got shoved away... and fell down to the next floor? Which then loaded in phase 3 again but the boss still had the same amount of damage dealt to him so whatever.
Final phase was kind of annoying as he kept jumping everywhere. With him spewing out magic and having to get in close range (my form of magic attack dealt like 1 damage so...) to attack him, I got hit a fair amount. Thank goodness for regen. I kept falling in the lava as well but the burn damage was only 1 hp per second.
The best part was the last two blows. When his health was really low, I went and did the slide attack and finished him off (there is an achievement for beating an enemy like this) which sent him to the center where I had to hit him again to finish the fight... SLIDE ATTACK AGAIN! XD
And then the ending... AUGHHHH I LOVE AND HATE THE ENDING! Not only is the ending sad, you are shown a side of the villain that made me at least unable to view him as truly evil. He technically isn’t evil so much as he truly believes he is doing the right thing (granted its not but he doesn’t do what he does just because he wants to. He does it because he believes its what he has to do). I won’t spoil anything about what it is for anyone who doesn’t know but yeah.
I’ll admit, I CRIED at the ending cut-scene and credits (which has a little aftermath slideshow which made me cry more). This game has so many wonderful things in it, from its amazing design, to its beautiful soundtrack, to the life lessons it teaches us. 
Would I rate this 10/10? No. I feel that somethings could be better. From a fan point of view, the ending could have been different (more of a happy ending) but that doesn’t count. 
As an actual review, the game could have scaled a bit better in things like difficulty. Doing this run made me realize that the bosses aren’t all that hard if you get used to the combat. I mean the only reason I ever died to the earlier bosses was my impatience. I beat the final boss with no skill gems spent without dying or using healing. Yes it was on normal difficulty and I had the best gear, but even then, the gear I had can’t be at fault. You almost need this gear to survive the area. Not only that, but the main part of the difficulty in the final area comes from the enemies being able to block your attacks. Throughout the rest of the game, very few things could do this (I can only think of the trolks at the moment), and now suddenly the majority of the enemies you fight can do it. It seems a little... cheap? Maybe I’m wrong but I would have either not had it or made weaker versions of these enemies that show up earlier in the game so you get used to fighting them. In one-on-one combat these enemies are easy to beat with a well timed parry, but when you are fighting 4 of them at once and your allies are covering the screen as well, you don’t really have the time to pay attention to each one and react properly.
Another thing is that one of the earliest abilities you get, Aerial Dust Storm, is rather... well broken. It is the main tool in sequence breaking in two forms. The first wall climbing, you use it to travel into a wall which cancels it, give a small height boost, and allows you to turn around, do two normal attacks to gain some more height, and then turn around and use Aerial Dust Storm again to get more height. Repeat this and if done right you will climb up the wall. This has to be done fast though or you lose height. The second is abusing the lock on in the game. When you are airborne, any attack will make you rush towards a nearby enemy within a certain range. This works even if you are falling down while using the Aerial Dust Storm. The speed you gain quickly builds and if done right, you can launch yourself to incredible heights. Although this is intentionally used to reach a certain secret, I found a lot of places this can be used to get things otherwise inaccessible at the time. Not only that, it is great at rapidly hitting and stunning enemies, speeding through areas, and also being used to float over areas. The only negative for Dust Storm is that using it to much will make you ‘hurt’ yourself (I did it and didn’t seem to take damage) which will break your combo and stun you for a second as you recover from being hit.
As this post is getting rather long, I’ll wrap this up. I’d give the game... 92/100.
Bosses could have been a bit better and Aerial Dust Storm is a bit broken. Those are the only two real issues.
I had a ton of fun playing this again, I’d definitely recommend this game (i consider it an adventure action game with some platforming), and I look forward to the sequel!
Ashes to Ashes
Dust to Dust
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ironemblem · 7 years
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GURPS Encounters: Fort Faithful
Finally got this done, after a much too long delay! Sorry for all the waiting! This post is based around the awesome idea of Cowboys v Xenomorphs, so I kind of built a mini campaign world around that, stretching the meaning a little honestly, but I think it fits the spirit. This is more of a loose hook than adventure, just to clarify, I might work some more stuff out for it in the future though! Take a trip to Mars adjacent, the exotic....
Fort Faithful
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“Fort Faithful, as the name suggests it is a reliable and trusted outpost. Situated on the remote moon Deimos, in the Swift crater, from which the bounties of Mars flows through! Oh yeah did I mention this is set in an alternative universe where the 1860’s United States Government discovered space travel? Cause it is.”
Key Features: As mentioned Fort Faithful acts as a sort of in between, where the miners come and go, and then the hard earned minerals are sent on their way to the United States. The cause of this technological miracle? A strange series of artifacts discovered by covert activities into the heart of South America by a crew of military operatives back in 1841.
These artifacts seemed to be the remains of some past advanced culture, after many military skirmishes kept on the down low, spaceships, suits, even atmosphere controlling technology were plundered! So far in the current year of 1863 the general populace of Earth are unaware of this, as well as the massive amounts of precious minerals and further items being dug up on Mars to be shipped back to the U.S of A!
         (TL 5 + a few higher TL artifacts recovered, listed below)
Population of Fort Faithful
         Fort Faithful is crewed by a small group of thirty individuals, disgraced ex-soldiers and former ‘cowboys’ given a second chance and a heck of an adventure.
This rowdy bunch is ran by one General Matthew Faithful, a forty year old man, technically kicked out of the military, and also might be considered dead, by order of firing squad. His crime? Murder. Even with this most heinous of crimes he was chosen to lead. Matthew was the first to land off planet, and has been with the mining operation (titled Red Expedition) since its inception, even being granted the naming rights to fort! For cryptic reasons he insists that no base be constructed by the mines themselves, rather just temporary incursions. Perhaps from a deep paranoia regarding rumors about the Spanish securing spacecraft.
Fort Faithful’s Design
Atmosphere? Fort Faithful is kept in a breathable atmosphere by the grace of a strange energy shield. It somehow scrubs, extracts and maintains an earthlike atmosphere nearly anywhere! When in the void between planets it even generates a gravity field, allowing comfortable travel within the spaceships! When outside of the atmosphere the ‘crew’ use reverse engineered spacesuits (Vacc Suit, the only “extra feature” it however does have the Protected Hearing. Protected Vision and important breathing tech, the radios and such have not yet been figured out).
And Speaking of Space Ships! A handful of spaceworthy vessels were quickly recovered, as of yet no reverse engineering on these have succeeded but the scientists were able to figure out how to work them! The batch specifically recovered carefully, slowly, and stealthily were three Star Freighters (pg 465 GURPS Campaigns), some rumors abound that the Spanish have found even more and are currently learning how to use them! As for their fuel, no scientist has been able to comprehend the engines, it seems like some kind of perpetual motion device, a few even theorize it manipulates a variety of energy undetectable by modern tech.
Guns, Guns, Guns! A rare few extraordinary items have been uncovered on Mars. Most are sent back to Earth, but the truly practical examples are under lock and key in the Armory (and one is at the General’s side). These discovered weapons are: 1 Electrolaser Pistol with 179 shots (pg 280 Characters), 2 Laser Rifles with 30 shots each (pg 280 Characters), and 1 Gyroc Pistol with 6 shots (pg 278 Characters) discovered so far and more being reverse engineered. The Electrolaser Pistol is currently under the General’s control, he hasn’t yet used it beyond the test shot, but is looking forward to it!
         For conventional weaponry they have quite a stock pile, consisting of thirty Cartridge Rifles (.45) and around two thousand shots. Plenty of axes, knives, etc. to be found here as well.
Fort Section One (Courtyard): An ‘open air’ section, really just a walled in landing pad. One of those energy shields keep the air in, the ships and people are somehow able to easily pass through without disrupting the strange tech. So this is where all the business comes and goes for Fort Faithful, miner crews leave and return every nine earth hours, while cargo is comes by every thirty earth hours (dropping off food and picking up minerals).
Fort Section Two (The Church): Set off to the side of the courtyard this area is more of an afterthought really, just a small church. There is no priest on Fort Faithful yet, but rumors are spreading that the General is reaching out for one, maybe to scare some of the rougher workers. It also acts as a medical area, for accidents and the like.
Fort Section Three (Interior Storage): A maze of barrels, crates and sacks, the interior storage is only accessible through the bunkhouse. This is where all the rations, water and just general goods for the Fort are kept. Though it is odd, no artifacts are kept here, rather they are stored in the Armory, since most act as advanced weaponry.
Fort Section Four (Bunkhouse):  Composed of a few separate rooms, giving a small amount of privacy. The General is particular has his own private quarters.
Fort Section Five (Armory): The heart of the Fort, here are the plethora of weapons gathered up for the Fort’s defense. General Faithful has constant armed presence and is quickly figuring out the uncovered alien artifacts for the purposes of fighting off a possible Spanish invasion. Tons of blackpowder and conventional firearms are stacked up as well, how useful they are in space battles is yet to be known.
Important Quick Stats
General Matthew Faithful
         From a decent family, Matthew Faithful worked his way up the ranks of government so many years ago. Not through any decisive battle, but through thoughtful consistency and following the rules. Which is why it was so surprising when he went off and slaughtered a rival in full view of four dozen men. It was not a pretty death either, supposedly the low ranking grunt made a crude comment about Matthew’s long deceased daughter. It seems his overall loyalty to the U.S Government was rewarded, with him avoiding firing squad and embarking on a journey to the stars!
ST 10; DX 12; IQ 12; HT 10
Will 14; Per 12; Speed 5.50; Dodge 8
         Move 5
Traits: Bad Temper (9), Code of Honor (Gentleman’s), Combat Reflexes, Flashbacks (Severe), Honesty, Obsession (”Fend off Spanish”), Sense of Duty (Fort Faithful), Social Regard (Feared) 3
Skills: Boxing-12, Guns (Rifles)-14, Beam Weapons (Pistols)-14, Leadership-16
Equipment: Cartridge Rifle (.45) + 30 Shots, Electrolaser Pistol + 179 shots
Fort Worker
         The crew of Fort Faithful is made up entirely of those with troubled pasts, bandits, insubordinate grunts, some ‘lucky’ card cheats, etc. While one would think this would make the Fort run as smooth as sandpaper, General Matthew is able to force these lowlifes into a half way manageable force. They seem to be under the impression that the good General would boot them into the void of space if they acted up…
ST 11; DX 11; IQ 10; HT 10
Will 11; Per 11; Speed 5.25; Dodge 8
         Move 5
Traits: Duty (“Fort Faithful”: All the Time)
Skills: Guns (Rifle)-10; Prospecting-10  
Equipment: Cartridge Rifle (.45) + 20 Shots
The Swarm
         The dark force of the solar system, perhaps even the universe. They are as locusts to space faring people, living on meteors, lonely moons, and lifeless worlds, when they detect the roar of engines, the flash of heat, they awake, starting a swarm of gluttonous rage. Eventually they do return to slumber, but only after they sate their hunger. Due to the travels of some mysterious past people the solar system was cleansed. Eventually the Swarm died out on Earth, some strange plague as a karmic vengeance swept through those Swarm still feeding on humanity’s future crib. Those on the other planets didn’t die though, still lurking, to feed!  
         Physically they are quite terrifying, pale, gray flesh, harder than many metals. Eyeless oblong heads, which open to startling widths, filled to the brim with short, sharp teeth. A gangly, chimp like form, arms twice the creature’s height, of which is about six foot. Its hands are equipped with three long fingers, tipped in black talons. Members of the Swarm possess on top of all this physically prowess an unnatural regenerative ability, if one doesn’t kill them quick they won’t do so at all. They are killable though! The worst part about the beasts are their reproductive systems, laying eggs within the dead or dying. A single Swarm dweller can lay up to ten eggs a day. These eggs hatch within a week and become full-fledged adults after a month!
ST 16; DX 12; IQ 6; HT 14
Will 14; Per 8; Speed 6.50; Dodge 9
         Move 6 (Ground)
Traits: DR 10, Doesn’t Breathe, Extra Long Arms (SM+1), Infravision (Only), Injury Tolerance (No Eyes), Metabolism Control 400 (Hibernation “Trigger Hunger”), Pressure Support 3, Regeneration (Fast/1 HP a Second), Sharp Teeth, Semi-Upright, Talons, Vacuum Support
Skills: Brawling-14
Story Hook: The Swarm
         Attracted to the Fort’s lifeforms the inhuman monstrosities that prowl our solar system are ready to feed! Perhaps the pcs are soldiers posted at the Fort, fleeing some dark past or thirsty for adventure. Maybe they’re some of the brightest minds of the U.S Government, eager to figure out the eerily advanced tech of Mars. Any method will do, what really matters is the events that occur!
         It starts with an odd disappearance, a few Fort members go out to explore Deimos a bit. After three days General Faithful decides it isn’t just lollygagging! Turns out the Swarm is finally waking from the construction activities on Deimos, and Mars! Within the next few hours the Swarm attacks, having finally found their way to the Fort. Crawling in through the shields and basically tearing up anything and one they come across. Four of the Swarm are active on Deimos, sixteen more arrive over the course of a week if the Fort still stands. Mars is hit even worse, as the mining crew (four this batch) unearth an entire horde of the things! Hundreds of the Swarm!
         Stay flexible, no real set in stone plan, the creatures chase the pcs and other crew through the Fort, but aren’t very bright. Sneaking past is most definitely an option for the clever. The creatures will not rest until every living being on the Fort is devoured, with their massive damage resistance, regeneration and strength that is a definite possibility.
The Orders
         General Faithful will attempt to make a final stand, the starting number of active healthy crew numbers perhaps 16 (not counting pcs). So he decides to systematically sweep the Fort and annihilate the creatures. After half the crew is dead, and/or the General someone will bring up simply escaping with the spaceship and leaving the Fort to the creatures! Of course one of the Swarm may tag along… and they require no mate to reproduce.
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