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#world of queues (queue tag)
static-scribblez · 22 days
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Can you believe it guys! The Apocalypse! Just a week away! The Apocalypse is in a week! Woohoo! I am so happy about this information :) The Apocalypse, just a week away! Oh wow! Can you believe it? The Apocalypse! Just in a week! It got here so fast! The Apocalypse! Just a
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kurakuradon · 7 months
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simon petrikov 🧊👓
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zackmartin · 5 months
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color palette meme → riley matthews + lavender love
happy birthday @partiallypearl 🎁
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niftukkun · 3 months
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gourmet
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breezypunk · 8 months
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vaughn: makes sure he gives his pets plenty of attention. also vaughn: makes sure he gets plenty of attention.
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going to be so totally honest, im willing to sit through ANY amount of spock straightness love triangle subplots as long as SNW keeps up the 'giving compelling characterization to female characters' energy because holy shit how incredible has this season been so far? uhura, la'an, number one, chapel, and ortegas have all had iconic spotlight arcs where they just Do Shit, who even cares about spock at this point (and im saying this as someone who chronically and autistically Cares About Spock)
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raintailed · 5 months
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hehoo smoke creatures :]]] versions on the right include the funny smoke and optional pupils
in order:
(first row) Artemis redesign!! She looks kinda like a really old apple now. Also her scars are wounds that didnt heal properly
Nebel, aka the Martyr! don't worry, absolutely nothing bad will happen to him :)
Aaand Lichen (they/them, it/its), a creature who was both smokied/flowered by Vex. and then adopted by Vex. I'm proud of how Lichen looks like a rock with patches of lichen on it
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dailywillwood · 8 months
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wonder-worker · 13 days
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"In the medieval imagination there was a constant tension between the idea of women’s changeable, corrupting, Eve-like influence in the world; the sense of their childlike inability to govern themselves or to be responsible for their behaviour; and the ideal of the vulnerable lady and mother who might intercede, Madonna-like, to create peace."
-J.L. Laynesmith, "Cecily Duchess of York"
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citizenoftmrrwlnd · 3 months
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stimboard for : a main street citizen (disney parks) with christmas themes including lights, activities, and holiday foods requested by 🏰anon
x | x | x x | x | x x | x | x
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terrified-spider · 2 months
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D&D Vampirism & the Results of Regenerative Abilities
A small note:
I’ve posted about both Elder Scrolls and D&D on this blog, and I’m pretty sure I’ve already written some headcanons about TES’s portrayal of vampirism. What’s described here is only for my D&D world building, Barovia/General Ravenloft in particular, where the condition is generally treated much more like a curse than in the Elder Scrolls franchise, where it’s a contracted illness. I won’t promise that I will or won’t write about TES vampirism, as i think it’s fun, it’s not something I find fitting for the Domains of Dread.
This post contains spoilers for the heavily modified version of Curse of Strahd I will be eventually running, and spoilers for the novel I, Strahd. Changes from the RAW 5e module include:
Alek is back! He’s not having a good time. 
Escher is Van Richten’s lost son. It’s not that important to this essay, but I do mention their shared eyesight problems in passing.
Shout out to @mx-lamour and their fanfic "What have I done?", for being the reason I finally sat down and wrote this all out. 
An Introduction to Vampirism & Wound Recovery in Undeath:
Whether described as a curse or blessing, Vampirism is a magical condition, one that has a number of effects on the patient’s natural recovery/healing process, and by extension, the development of scars throughout one’s unlife. While none of the information here is intended to impact gameplay and balance, it can have an influence over roleplay and certainly does in character design. Flavor is free, and I want it all.
Becoming a vampire is akin to pressing pause on one’s life and body, stopping the aging process, but not reversing it. For example, no more of Strahd’s hair will turn gray, but the streaks that are there will never change back to black. Escher’s eyesight and the myopia inherited from his father are impacted by age, getting worse over time. While being turned provided him with some new dark vision, he will remain nearsighted to the same extent he was upon death. The march of time has stopped, but that doesn’t mean it can be reversed. 
Scar tissue is subject to the same forces, and old scars obtained during life will stop fading, remaining just as visible or unapparent as they did upon the body’s death. Unhealed wounds will repair themselves only once regeneration begins, but are subject to the same factors as other wounds obtained post mortem.
General Post Mortem Wounds and Scaring Trends:
While there is some variation in these trends, there are three main degrees to which wounds will leave a lasting impact.
Minor wounds don’t last. These are the results of unsilvered weaponry, mild damage from running water, and necrotic magic. Very little is in the way of the regeneration and healing process, so there are less chances for something to go wrong, such as debris entering the wound, or the injury to scab over, and increase the chances of a scar forming. On the off chance one does form, it usually vanishes within an hour at the latest.
Most magical damage provides the same level of regenerative difficulty as that of sivered weapons and most instances of water damage. Silver and water, both considerable weaknesses of vampires, react poorly with the dark magic of a vampire’s curse, and interfere with it’s influences over the body. Similarly to those described prior, these scars will fade with time, simply taking longer, usually over the course of a couple days, or several weeks at most. 
Sunlight will cause the most dramatic injuries, leaving burns over the exposed skin, and healing to form scars that never fade.
Turning Wounds:
Turning wounds are usually bites, the injuries that kill someone as they become undead, and the place of the curse’s transference. Given the nature of the wound, magic doesn’t make the wounds particularly easy to heal, even with the assistance of vampiric regeneration, which is usually what heals them.
Unlike other wounds that result in varying scar types and will reflect the type of damage when applicable, turning wounds usually lave behind contracture scars, where the skin has tightened over the wound in the healing process, giving the impression of skin stretched over the injury. It results in much more obvious scar tissue that can sometimes cause the individual pain, both due to the nature of the scar type, and the magical influences.
While most turning wounds are bite marks, such as those on the necks of Alek and Escher, they can take the form of other injuries, such as the numerous arrow marks across Strahd’s torso and chest.
Different Types of Vampires & Exceptions to the Trends:
The patterns here assume that the subject described is a vampire spawn, a common type of vampire within Ravenloft and Barovia in particular. Consumption of blood will have an impact on healing speed, where greater access to blood will speed up the process, and under feeding can drag out the process for months or longer. However, differences in the nature of one’s curse can manifest as much more dramatic differences in healing ability.
Failed Spawn - Alek Gwilym:
For some reason, the curse didn’t transfer right. In the case of Alek, his blood was already used to reanimate someone, and the Dark Powers forbid Strahd from ever having a good time. Alek just got caught in the crossfire.
Technically they use the Nosferatu stat block but that’s behind the DM screen, not in game.
Turning wounds on failed spawn don’t heal properly, leaving open wounds that won’t bleed, but can be opened up further, and can cause significant pain if not kept clean or become irritated.
The Dark Powers hate you in particular - Strahd von Zarovich:
Aside from turning wounds, any scar will fade with time, including severe sunburns.
Injuries resulting from critical hits will have lasting impacts, such as vision or movement issues, punishment for mistakes in combat.
It needs some work, but this is inspired by the parts of Strahd’s relationship with Barov I’ve been able to flesh out. It needs some work still, but the man taught Strahd mistakes have lasting consequences, either in a material sense, or Barov holding failures over Strahd.
Cleveland Clinic on Scars (:
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ft-nostalgia · 2 months
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Thank the gods for Brian Murphy. I know other players probably would've gotten there themselves, but having him say plainly what I knew would be their campaign slogan from the moment we met the rat grinders was incredibly therapeutic.
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whatthebodygraspsnot · 5 months
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a wheelin’ & a deelin’ sweetpea!ian
look out! he means business!
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oh my GOD look at this sweet baby. how could anyone ever possibly refuse! even cranky sweetpea is not immune to those big wet eyes <3
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niftukkun · 8 months
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hey, these slugcats look kinda familiar, dont you think? anyway, welcome to my roleswap au. more under the cut
these are the slugcats of the Little Gods and Passing Beasts rain world roleswap AU!! here's a quick summary of each:
Hearth = Looks to the Moon! the theoretical hard and/or hunter campaign in this au. weakened from an injury and on limited time, she must traverse the hostile lands to deliver a message to a fallen god in one last act of kindness before succumbing to her injuries.
Drifter = Unparalleled Innocence. the survivor analog. they travel where they please, and found their way to new lands. they explore the lands and leave without much fanfare about them
Surveyor = No Significant Harassment! monk equivalent, but with some twists. surveying a slowly freezing environment where the creatures are already familiar with him, he is on a sedate and routine mission given by the iterator that created him, Nineteen Sharpened Hostilities.
Exiled = Five Pebbles. artificer with less bombs and scavs, and more leaping and vultures. consumed with anger and spite, his mission is to find take down the reason he was exiled in the first place: the King Miros Vulture. along his way, he finds a strange device and a fallen god who starts calling him her little citizen
Skydiver = Chasing Wind! gourmand food quest with rivulet movement. stranded with broken artificial wings, they move with purpose and swiftness to find enough materials to repair their wings, and convince an iterator to unlock the retaining wall on the way.
Inquirer = Seven Red Suns! the spearmaster campaign. with the world in their stomach and various other modifications, they are to locate and repair iterator Explosive Redamancy - a task given by their creator, iterator Seeking Requested Sojourn.
Martyr = Sliver of Straw. the saint, on a path to ascend. do they have a connection with the iterator Sunrise over Sleet, who sent out the triple affirmative?
ask me about this au please i have many things written down about it. i might even draw about it
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breezypunk · 8 months
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Random moments between Vaughn & Goro that make them fall in love with each other a little more 7/?
Sometimes it's about letting your person know that wherever they are, you're the safest you've ever been. ♥
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piningprecussionist · 27 days
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I keep watching in mild disappointment as the notes on it keep going up, but in lieu of a response from the OP over on twitter- this post is a repost, yall. You can find the original here (again, on twitter,) if you want to show the artist some love for their work.
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