Cursed City: The Vargskyr
With the DRG base game done, and the expansions (and 50 more miniatures) not coming until October, I'm in between projects. I have the Warhammer Quest: Cursed City box, and this mini is the first I've assembled, out of 50 for the whole game. But I haven't had as much luck finding people to play WQ with (I finished the whole Silver Tower box, and I've only managed to play the first mission, twice with different groups.) My motivation for painting is so much stronger when I actually get to play the game...
In the lore of the game, the Vargskyr is a vampire that has degenerated into a beast, with wolf and bat characteristics. This was a fairly quick slapchop job, that I finished before I started Kixi-taka, but just didn't get decent around to taking decent photos of until now.
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'We missed one?' Daedolusus was quickly growing used to the idea that the ape was talking to him. It belonged to a species known as the jokaero, and even before meeting this particular ape Daedolusus had heard of their affinity for technology and gadgets. They were a kind of simian savant, blessed with some of the divine intellect found in humankind, but only in a very narrow field of knowledge. So it seemed quite reasonable that the thing could operate his cogitator well enough to convey a simple message.
'We missed a ship?'
The ape nodded with such force that it stumbled, bumping into the workbench and sending implements clattering across the surface.
'And it is the one with the best chance of what? Reaching the wider galaxy?'
The ape nodded again, more carefully this time.
'How do you know this?'
The ape turned to the cogitator and typed a single word:
SCIENCE
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Games Workshop Pre-Order Preview: Cursed City's Expansions return with a limited Made to Order
Games Workshop Pre-Order Preview: Cursed City's Expansions return with a limited Made to Order #warhammercommunity
It’s a fairly quiet week coming up for Games Workshop‘s pre-orders. For those that missed them, there’s a new opportunity to get Warhammer Quest: Cursed City‘s expansions.
Nightwars and Nemesis are going to be made to order for a limited time. Between the 17th and the 27th of December only. There’s no limit on how many are available. To play Nemesis you’ll require a copy of Nightwars, but not…
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I know 40k is the grimdark darkgrim but I have such a fondness for characters in this universe just having a great time. Living their best lives.
Zahndrekh being the poster child IMHO. Merrily campaigning, partying every night, happily married. Blissfully ignoring anything more existential than a potted plant.
Lysikor being the other. Thieving, threatening, murdering, and getting away with all of it because literally because he is a funny little guy. Completely unstressed. Has literally had a single bad day in his life and only because he couldn't betray Oltyx better than Oltyx could self-destruct.
Most orks are this too I guess? Nurglings and the like. Idk, who else is just winning in 40k? I thought Erebus might count, but he gets his face ripped off at least one too many times, he is not the right vibe.
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Eureka: Investigative Urban Fantasy and Warhammer 40,000
Super interesting video by Questing Beast about some of the earliest ancestors to what would come to be known as a "tabletop roleplaying game," and the wargaming roots of TTRPGs as a whole.
I, the lead rules writer for Eureka: Investigative Urban Fantasy have been a Warhammer 40,000 player for years, and I love to brag about the way that Eureka as a TTRPG is in touch with its wargaming ancestry, both in ways you would and wouldn’t expect.
Playing Warhammer 40,000 has helped me get a good sense for dice probability, especially with regards to the D6s that Eureka uses, and is one of the things that gave me the idea for how Eureka handles firearms, particularly those with high rates of fire.
In Eureka, one single hit from a bullet is enough to incapacitate a human character, and automatic weapons can fire up to 10 or even 12 bullets in a single action. Each one of these bullets has the potential to be devastating if it hits.
Lots of factors affect the probably of a shot hitting a target, and most of them affect it by making the probability go down. Shooting 1-3 shots in a single turn will be rolled by the standard and highly predictable 2D6 that Eureka normally uses, but beyond that number, D12s are used for each shot, which not only makes the rolling of 4+ shots easier because you can scoop a bunch of D12s up in one hand and throw them all at once without having to keep distinct pairs together, but also makes each individual dice roll swingier, and slightly more likely to be a lower number.
Therefore, just like in real life, automatic weapons increase accuracy by increasing the volume of shots fired, increasing the chance that at least one of them will hit. Because any given 9mm fired is just as deadly as another, whether it’s fired by itself or as part of a large burst.
It was Warhammer 40,000’s mechanics that filter massive numbers of attacks through Accuracy, Wounding, and Armor Saves, when only a few of these attacks need to get through in order to be effective, that helped put me onto this idea.
There is also the fact that, despite primarily being a neo-noir Investigation game, Eureka’s rules also allow for players easily controlling multiple characters at a time and the potential for more militaristic scenarios, with each individual PC being super fragile with simple HP that is super easy to keep track of even across multiple character sheets.
Then, there are quite a few things about Eureka that one might not expect to have come from a wargame.
For one, we get a lot of praise for how each section of the Eureka rulebook is ended with a series of bulletpoints that summarize all the key rules and ideas in the paragraphs above. Well, I got the idea to do that from Warhammer 40,000 rulebooks.
There is also a mechanic in the past few editions of Warhammer 40,000 called “Command Points.” Command Points are a limited resource that can be spent to gain small advantages in the game, such as rerolling a single die, or activating the special abilities of certain units. There is a set of universal Command Point abilities that all factions share, as well as every faction having their own set of Command Point abilities unique only to them.
It is no coincidence that Eureka sports a very similar mechanic. You can find more information about this by reading "Investigation and the Eureka! System" in the Eureka prerelease rulebook, which you can download for free right here, but the short version is that as investigators investigate, they gain Eureka! Points. It can take an awful lot of investigating to gain a single Eureka! Point, which makes them a very scarce resource, but they can be spent on valuable bonuses, such as retroactively un-failing a previously failed Investigation check and getting the clue that would have been obtained from it (We call that a “Eureka! Moment!), or adding an extra D6 to an important roll, increasing the probability of success. Those are just the universal ones, however, that every PC has. Like Command Point abilities in Warhammer 40,000, there’s a set of universal ones, but most of them are exclusive.
Certain Traits unlock other Eureka! Point abilities exclusive to PCs who have those Traits, one of my favorite of which being the Eureka! Point ability that the Final Girl Trait unlocks, which allows spending a Eureka! Point to decrease the probably of success for an aggressive monster’s roll, helping simulate the trope of the “final girl” being able to just barely slip out from the jaws of death due to a sudden stroke of luck.
Another one of my favorites is a set of Eureka! Point abilities unlocked by the monster-exclusive Unkillable Trait. These abilities allow monsters, PC or NPC, to suddenly and unexpectedly return to the narrative after seemingly having been killed by losing all their HP. The more Eureka! Points spent, the sooner more immediately the monster can return.
If any of this sounds interesting to you, you can back our Kickstarter before it ends on May 10th and get a copy on release! We are also doing physical copies now!
Oh, and just one more thing..
Eureka Mention!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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