Another day, another lightbox, this time to showcase the Kroot from Blackstone Fortress.
A little too Earth-ey for my tastes, but he's got a nice, statuesque pose.
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Mini finished today - Blackstone Fortress Astropath, nabbed from a misc. box a while ago. Pretty happy with this as a random mini :)
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after, what, a year of owning blackstone fortress, ive finally gotten around to painting some of the minis, so here’s the freshly painted Dahyak Grekh and UR-025 on a garden adventure! i decided to start with the characters we end up playing the most, so expect Amallyn Shadowguide and Espern Locarno, tho it might be a bit late for our group since we’re at the last stronghld before the big final one and already have enough clues to jump right into that xD
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'We missed one?' Daedolusus was quickly growing used to the idea that the ape was talking to him. It belonged to a species known as the jokaero, and even before meeting this particular ape Daedolusus had heard of their affinity for technology and gadgets. They were a kind of simian savant, blessed with some of the divine intellect found in humankind, but only in a very narrow field of knowledge. So it seemed quite reasonable that the thing could operate his cogitator well enough to convey a simple message.
'We missed a ship?'
The ape nodded with such force that it stumbled, bumping into the workbench and sending implements clattering across the surface.
'And it is the one with the best chance of what? Reaching the wider galaxy?'
The ape nodded again, more carefully this time.
'How do you know this?'
The ape turned to the cogitator and typed a single word:
SCIENCE
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Also, my Warhammer Quest: Blackstone Fortress box is completely painted!
Bases were a lazy job but they ought to work well enough
At some point I'll get my group to play this with me, but probably won't be until our current Crusade ends
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Thinking about how the Liber Xenologis book, when asked about Felinids, the Kroot mercenary basically says that all humans look like catboys to him.
If you have a chance check out this book, it goes into both a lot of common 40k aliens and abhumans, but also some of the really weird stuff the game normally doesn't talk about.
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Piglins offer things of use in exchange for gold. They give you boots enchanted to allow easy passage over the land of souls that they avoid. They give you iron, gravel, fire charges, and obsidian, a quiet but clear message (just in case you need to go home). They give leather, arrows, string, basic supplies to keep you going. They give the same blackstone they've built their homes from (in case you might want to build a home here too).
Piglin know how to brew potions. They have bottles of water and fire resistance potions and they'll offer both to strangers that pay. They grow nether wart in the ruins of their homes. There is no natural nether wart to be found in the nether. Only what the piglins grow, and what can be found in the gardens of Fortress. It is the base of all potions, one of two essentials that must be farmed.
The other essential is blaze powder. Piglins must have some, they make potions after all, but they have no farms for it. Not anymore.
But there are fortresses. Fortresses built around blaze spawners. Fortresses with gardens of nether wart. Fortresses that were built and than abandoned. Chests with scraps of supplies left behind.
These fortresses are made of bricks. Netherrack bricks blocks, holding strong after all these years. These bricks aren't found naturally in the nether outside of fortresses. You can craft them yourself, or you can get them from one other source.
Piglins will offer you netherrack bricks. They have them. You won't find it in their bastions. But they will offer them all the same. They still remember how to make them. Maybe they used to build with them, once, a long time ago.
Piglins will wander into fortresses, but they do not call them home. Wither Skeletons do. Wither skeletons infest the fortresses, roaming around as if this is their home.
Piglins will hunt hoglins in groups, but there's no inherent hostility. Their children play together regardless of their parents quarrels. Hoglins are food, but not an enemy. Wither skeletons are not food. Yet Piglins are hostile to wither skeletons without provocation. A wither skeleton is known to be dangerous, is known to be a threat. A pest infesting a stolen home.
When offered gold, Piglins will give you many items. Things to keep you going, to help you get home, to help you stay where you are. But in that list, they will also offer netherrack bricks and ender pearls. Oddities in the lineup. Both have their uses, but both also send a message (if you want to go where they did, here's a hint, a helping hand. perhaps in hopes you will find something there they could not, or perhaps in hope you will manage to come back safely. whose to say).
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