What differentiates girl link's hammer from that wielded by any of her canonical counterparts?
mainly that it's Regular Hammer Sized bc it's. just an actual blacksmithing tool she likes to have on hand since you never know when you might need a hammer
during combat she's got it in her left hand instead of a shield so she can stab And bonk
The Tokyo 2020 Olympic and Paralympic mascots, endorsed by the Australian Royal Mint?
You know, this is actually something I remember from that Olympics that gained some traction but fell briefly after the fact. These coins, comics, and collection books were all very cute and I think they're great. In looking this up, I found out that Australia's been doing animal mascots for their Olympic team for decades. They're an interesting thing to dive into if you'd like to.
Just to be sure, I won't get in trouble for using edits of SLARPG assets for non-commercial purposes even if another company (a printing service, for example) produces them at my expense and profits from it?
i don't care if you get something printed for yourself in a small batch, no, i just asked that people don't mass produce and sell merch based on SLARPG. don't overthink it
Transformation as dance, moving through form as smoothly and easily as space.
this is SUPER lovely and a gorgeous visual and body feeling
won't lie though I'm a RAW PRIMAL transformation enjoyer. ill spare details being too much but I love when it's satisfyingly violent and extreme to transform... ESPECIALLY growing wings
Actually wait, scratch that, what if Metaverse outfits are just more stylised versions of the real-world costumes? A simple bomber jacket becomes Tango's Armour, or Impulse's plain tee gains a bunch of pockets and an emblazoned i, or Pearl's hoodie turns into her Pearlo cloak. We're keeping the idea of Grian being jarringly the same though
...see this is a GOOD IDEA, i just think i've ultimately fallen too in love with "they sew their own costumes to go fight demons in another world with". i do like the idea that the costumes gain... special properties, though. it's sort of like their weapons - they buy them from a nearby hobby shop or make improvised weaponry, but inside the negative world, it all just works... slightly better. their capes give them improved defense instead of tripping them up. those combat boots tango splurged on from a disreputable company lets him cross hazards and he makes fun of everyone for thinking it wouldn't let him cross spike pits, only to step on something kind of hot in the real world and realizing that the shoes he spent too much on WERE actually cheap pieces of shit. their outfits and weapons and everything are cobbled together from Stuff They Had and it still GENERALLY looks like that in the negative world, but it just all... actually works there.
When Jodie counters an attack, she doesn't gain any Star Power despite the act of countering necessarily coming from being attacked. However, attacks that miss or do zero damage do give her Star Power. How come?
More engine quirks. A countered attack isn't considered a completed attack (and I don't have a way to make counters build SP), but attacks that miss or do no damage do count as completed. They just didn't do anything to Jodie