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Johnny soap Mactavish 👀
JOHNNY!
That is so true!
The moment he goes on leave, he's no longer Sargeant John 'Soap' MacTavish.
He's your childhood best friend, your boyfriend, your Johnny.
And in your arms, he'll always snooze— with a roughened palm kneading the soft flesh of your breast because at work, he sleeps alone, with a raggedy military blanket and a stiff cot.
But when he's with you?
He's home.
as they say, home is where the heart is.
and where your boobs are.
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In love with the idea of captain marvel being Billy's imaginary friend. Like, it'd be so easy. Early depictions had them as almost fully separate people sometimes, like one soul with two minds, rather than just two filters like we mostly see now.
But imagine a Billy down on his luck, hurt and hiding from police and criminals alike, daydreaming the hours away as children do, taking inspiration from all the superheroes rising to fame, making little stories to play out his dreams of saving the world with a generic action doll he found while dumpster diving once. Most of the paint's rubbed off.
Red's his favourite colour, his comfiest jumper is a bright ruby even after all the grime and washes. Gold, too, it's shiny and warmer than silver! A hero cape is a must, big and eye catching! And he can fly, of course, like superman, and in his daydreams, when he's sore and frustrated after a long day's grind, his superhero is smart enough and knows all the right words to get the bullies to stop without resorting to fighting.
His superhero fantasy is one he spends a lot of time on, the first one he goes for when struggling to sleep at night, and he can picture it so clearly. Captain marvel is big and bright and kind, strong enough to lift the boxes for the old lady up the road who's moving all by himself, fast enough to catch Jamie who fell out of the tree on Saturday and broke his leg and couldn't come to class for weeks. He appears at the entrance to alleys when Billy is cornered, he steps up behind to cover for him when he gets caught shoplifting, he sits at the bus stop with him when it's pouring rain and the right bus doesn't seem to be coming.
And then the wizard comes, or rather whisks him away, and like a magician from a fairytale breathes life into his imaginary friend until Billy feels thrice his size and a million times more invincible.
From then on, captain marvel is a real hero, just like Billy is a real boy, and as one they save the whole city, and then the whole world, and get cats down from trees and help Mrs Victoria move the last of her boxes and she gives them a pinch in the cheek and cookies for the road and sometimes it hurts but it's so much better than he imagined.
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Now that we know more about Zuala, Yasha's "type" comes very much into focus. She worked so hard not to fall for or get attached to anyone, and she failed three major times for people who embodied the same core characteristics under different presentations.
Yasha is very good at denying herself happiness in the name of finding and fulfilling her purpose, right up until she runs across individuals like this.
Or
A Definitive List of Qualities Yasha Can't Resist
Contempt for convention.
Disregard for consequences/the complete lack of fear of them.
Aggressive and persistent pursuit/flirting, cuz Yasha won't start it and she likely also won't spot the clues that someone likes her for a long, long while.
Unswerving convictions about who they are and what they will and will not accept from others, the world, fate, etc.
Stubborn, kind, and stubbornly kind (not at all the same as nice, nice is irrelevant).
Small.
Absolute bastard.
And if you're thinking "wait that also covers a lot of the Nein," great! You see what I mean. Zuala, Beau, and Molly fulfilled all of these, and each had individual qualities and experiences at Yasha's side that further dug into her heart and made a home there.
She and Zuala survived horrors and monsters by depending on each other and each other alone and endured the shared trauma and complicated feelings towards their tribe as a home.
Yasha and Molly had the experience of pasts they couldn't remember and the desperate will to prevent those blanks from defining who they could be going forward. Angel and devil, unclear some days which was which if you asked and the mutual, radical acceptance of the other with no information needed about those pasts.
And of course Yasha and Beau, who followed parallel storylines not only in how they grew up but in the ways they were changed by their time with the Nein. Two people ravaged by fate and the sense of helplessness to change it, who expected nothing good of the world and refused to even let themselves want it lest they have something to lose, who learned together - in many ways from their desire to give to the other what they never got or thought they deserved - what it meant to wrest their fates from passivity and have the strength and the will to forge them how they would. As individuals and as a team. If they were ever fated to be part of each other's lives it was only for destruction, even so far as Yasha enacting against Beau the chest wound Tharizdun once dealt Ioun. The choice to love each other - because it was a choice in the way that everything about the both of their stories is rooted in choice - is a defiance of what it means to roll over and let fate happen to you.
The Mighty Nein check most and a few all of those boxes, and that's so much of what brought her back to all of them time and again. That's why they were her people long before she let herself be one of them. But it was the connections that drew her to those three specifically, the shared goals for their futures, despite everything, that bound them. Yasha can't help her craving a future where she belongs any more than she can help her instinct to stay alive. It all comes down to who knows her deeper than she could ever try to explain and chooses her in return because of everything she is, not despite it.
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-Character A
-Aloof loner
-Hasn't been with party that long, hasn't had time to develop positively or get especially close to the party
-Tried to reboot her with a more friendly direction to account for that, it just didn't really feel natural or fun, and also another character's death immediately adjacent to that kinda forces her back into a bad headspace for a session anyway, before I can use it as a motivator to more naturally/gradually shift in the intended friendlier direction
-During that overall brief phase of negative mood, is rude in a minor way (sitting in a beanbag while wet on purpose) that comes off worse due to knowledge that neither she nor I had until after the fact. (Beanbag actually belongs to the party's youngest character, not the member she was actually trying to get under the skin of and who owned the house the beanbag was in) This is treated as high sin.
-Funeral for deceased party member is held. She wants to be the last one present at burial site, but don't want to impede on others' Big Moments, so I attempt to have her retreat to a more-than-respectful distance to let that work. DM continually interprets her distance as much closer than it's meant to be, and resists and eventually shuts down my attempts to clarify/correct that. End result is just hiding nearby, distracting from and overhearing the moments I was trying to avoid distracting from or overhearing.
-Finally, due to the out-of-character discussion of her whereabouts, other player characters refuse to budge specifically to foil her efforts to be the last one there, completely preventing her from getting the chance for any sort of similar moment as they had gotten, until she has to just give up on hiding and follow them back to the city; dogged to keep her with the group, and one further attempt to separate herself and double back is pointedly foiled.
-All she wanted was to use druid powers to make the grave site prettier, a slight bit of positive development that would ONLY COUNT if she was alone for it, and they'd only see the effects after passing back through later, otherwise given prior characterization it would just come across as making a (figurative and literal) show of caring. And it was foiled maliciously at every turn.
-Also OOC everyone hates her character and wants her to do a complete personality 180 that just wouldn't and couldn't make any sort of sense, otherwise her continued presence would apparently make everyone fucking miserable. Despite refusing her the chance to do literally anything to offset that in a way that would feel natural, and her overall vibes being much less combatitive 99% of the time than Character B's average.
-I point out this discrepancy and the answer boils down to "she just sucks, make her smile more and do it now"
-Internalize maybe she is a fundamentally bad character for the game, but still can't see any way to change her that would be fast enough for the rest of the party and that I would actually like playing. So decide fuck this and quit, have her just leave the party in-universe. And since making a new character wouldn't have made sense at the time due to other factors, out-of-universe retreat to a spectator position until I can feel better about playing again, and an opportunity to bring in someone new presents itself. (Neither has occurred yet.)
---
Character B
-Edgy loner
-Has been with party for ages, has gotten closer, but still edgy loner with a long rap sheet of party-alienating moments
-Nearly kills an NPC important to another player character due to faulty/invomplete information, but is stopped for out-of-universe reasons at the last second
-Player who's character the NPC is relevant to is still kinda pissed, says she would be a bad character, if she had gone through with it. Rest of group isn't even upset over any of it
-Overall, this is a chance to kickstart further positive development and stuff, and treated as such by most of the group
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