Toastystats: F/F, F/M, and M/M on AO3
I'm starting to post my deep dive stats that started out as me looking into "F/F vs. M/M on AO3" -- it has turned out to be really useful and interesting to include F/M in most of these analyses (I'd like to also look more at other categories eventually; see further discussion about nonbinary characters). Here are some of the topics I'll be covering: Length, Ratings & Smut, Dark content, Tags & tropes, Growth rate, and Case studies of parallel-ish ships of different genders.
You can read the intro & fanwork length chapter now, and more will be posted soon! You can also listen to me discuss a bunch of the data on the latest @fansplaining episode, Femstats February.
Below are some excerpts of the fanwork length chapter -- but please click through to AO3 for elaboration/clarification/corrections, as well as for descriptions of the images.
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(Terminology: "F/F-focused" means I filtered out every other relationship category else except "Gen," so as to remove ambiguity, and similar for F/M- and M/M-focused.)
A few observations:
These breakdowns are a lot more similar than I’d expected. There are differences, but they’re not overwhelming. It’s not like F/F is mostly just drabbles.
F/F does have the highest proportion of short fic, followed by F/M, and then M/M...
But the long fic end of the scale isn’t what I expected at all! M/M is the least likely to have works over 50K words (this graph doesn't actually show the decimal points due to lack of space, but M/M only has 2.0% of its works above 50K words, while F/F has 2.4% over 50K). And F/M is the most likely to have [works over 50K words]!
....Next, I wanted to look at reader response to long fic.... First, let's look at the word count breakdown for the works with the most kudos...:
We can see that, probably unsurprisingly, many of the works that receive the most kudos are long -- but I was surprised how strong that bias is. Nearly half of these popular works in the F/F and F/M categories are over 50K+ words (I -- or someone else -- should follow up by further subdividing the "over 50K" category, but I haven't done so yet; for now I only used the same word count buckets that I used previously.). Surprising to me is that M/M has a lot more shorter works that get a lot of kudos; only around 1/3 of the M/M works with the most kudos have over 50K words. I'd be curious to hear any theories about why this is.
....Okay, so lots of popular fic is long -- not too surprising. But now let's flip things around. instead of looking at how long popular fic is, let's look at how much reader feedback long fic gets, and see if any category clearly gets the most or least feedback.
For this, I took a very specific slide of [long fic]: works 100K words to 101K words long. I did that because I wanted to compare long fic of the same length across the different categories. But these specific numbers are therefore not accurate for most definitions of "long fic," and should not be taken too seriously -- hence the asterisks on the following slides (Edit to clarify: I did also look at a couple other long slices to check that these general patterns seem to hold... but I haven't confirmed it for all long fic). I did this just to try to get a rough sense of the ranking or the categories. Let's take a look:
Wow! I was surprised to see that F/F averages the most kudos! And that F/M gets the least of all these types of feedback by quite a lot!
Is this because readers don't seek out F/M as much as the other works? Or is it because F/M readers don't tend to leave as much feedback after they read something? To answer this, we need to look at the number of hits (views) that each category gets:
Fascinating! F/F long fic gets the largest number of hits on average. (Maybe this is because F/F works are the rarest, so more people seeking out long F/F fic view each fanwork, on average, as compared to the other categories?) And we can see that F/M long fic gets the fewest hits per fanwork. (Again, maybe this is because there are a lot of long F/M fics out there, so there's less scarcity, and fewer people view each one?)
Okay, so to follow up on the question of whether F/M readers are less likely to leave feedback after viewing a work -- we can compare rates of feedback. For each work I calculated kudos/hits (I actually looked at kudos per 1000 hits to make the numbers easier to think about), and then I took the median of all those numbers to find average feedback rate. I did the same for comments and bookmarks:
The main takeaway here is that the reader feedback rates are remarkably similar. (Again, this is based on one narrow slice of long fic, so I wouldn't take the small differences here seriously.) More people view F/F long fic on average, and fewer people view F/M long fic -- but the rate at which they leave feedback appears to be roughly the same across all categories.
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Read more on AO3 (including analyses of drabbles and one shots)
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lonely
[ID: A limited palette of green and pink, Vashwood comic. The first page serves as a prologue. The first panel shows Vash speaking to someone off screen while Wolfwood is lingering behind him. A black arrow is drawn pointing at him. In the second panel, Vash is buying donuts in the distance while Wolfwood is once again in view, lingering. and the black arrow is drawn pointing at him. In the third panel, Vash is leaving a cubicle and turning towards his right with a slightly peeved expression. He sees Wolfwood, leaning against the cubicle, waiting for him, and with the black arrow drawn, pointing at him, implicating the consistent hovering of Wolfwood’s presence during Vash’s everyday. At the bottom of the page, they’re drawn out of panel with Vash turning to Wolfwood and saying with an irritated expression, “You’re really following me everywhere, huh?” Wolfwood responds, “What, you got a problem?” Vash responds without hesitation, “Yeah, kinda...”
The second page starts with a new day. In the first panel, Vash is seen alone, weighing apples in his hands at a mart, with crowds passing behind him. In the second panel, he turns to his right and starts to say, “Hey, Wolfwood...” In the third panel, he’s startled from seeing a stranger, whom he’d accidentally called out to when he was expecting to see Wolfwood. He says, “Oh, you’re not him. Sorry!” In the fourth panel, the stranger walks off and Vash muses, “Right, he said he had something to do today...”
The third page begins with a close up of Vash's miffed expression, the continuation of Vash's thoughts, "Now that he's not here, this is just like how I used to be, but... It feels lonely somehow. Oh well, I'll see him again tonight, like always." In the second panel, it shows Vash walking through the marketplace crowd, alone. In the third panel, the door panel is a close up of the door opening with a peek of Vash's head. He says, "Wolfwood!" In the fourth panel, Vash is holding a bag of food with a bright smile and says, "Are you hungry? I got you something to eat today!"
The fourth page begins with a shot of the room, two beds being highlighted, one of them being made properly with the blanket draped over the bed and the other with the blanket folded and pillow sitting on top of it. There's no sign of Wolfwood. The second panel shows Vash with a disappointed look as he thinks, "He's still not here?" The third panel shows Vash putting the bag of food on the table. Stapled to the paper bag is the receipt with a written note "For Wolfwood." Vash's thoughts continue "He does like to stay out so, I guess there's no reason to worry..." The fourth panel shows Vash sitting his bed somberly with his thoughts continued, "It's not any of my business anyway..."
The fifth page starts with a close up his blank expression as he looks downwards, thinking, "Even if he left completely... That'd be understandable and better for him. I'll just travel alone again... like before... Huh?" The next panel shows Vash's composure break, tears welling up in his eyes suddenly, as he didn't expect to cry. He starts to sob, putting his hands to his face to quiet himself and wipe at his tears, as he says, "Ugh... Dammit... I miss h..." The last panel shows Vash leaning over into his hands, still crying, and in the back, the door swings wide open with a bam as Wolfwood walks through with the punisher swung behind him. He shouts, "SPIKEY! You in here?!"
The sixth page starts with Wolfwood confused, looking at Vash and Vash looks back, just as confused, with tears in his eyes and snot out of his nose. Wolfwood starts saying, "Ah? You..." No longer in panels, at the bottom of the page, Wolfwood takes the Punisher off of himself and starts to walk towards Vash, continuing with slight concern, "What's wrong with you? Did something happen?" Vash, hurriedly begins to wipe at his tears, denying immediately, "No! No, I'm fine! Nothing happened!"
The seventh page, Vash points towards the table, with a hand still wiping at his tears and he smiles as he says, "I uh got you food. On the table." Wolfwood looks towards to the table and responds, "Oh. I was getting hungry, thanks." He turns his head back to Vash immediately after with an uncertain expression, knowing the other wasn't responding to his concern, and says, "But, I know you're an idiot with this stuff, so I'm reminding you again. Don't brush it off if it's an issue, alright?"
The eight page, Vash's tears have dried and he looks to Wolfwood with a soft smile and responds, "Yeah. It's okay though..." A panel at the center shows a side view of Vash approaching Wolfwood. At the bottom of the page, with no panel, is a close up shot of Vash's hand, holding onto the edge of Wolfwood's jacket sleeve, as he says, "Because you're here now. Wolfwood."
The final page is a back shot of both of them standing next to each other, Wolfwood's head tilted slightly to the left, not fully believing Vash as he says, "That doesn't answer anything, Spikey." Vash responds, "There's no need to talk about it! You should enjoy your food. Let's have a drink too?" Wolfwood responds, "Tsk, tsk. Fine, yeah. I could use one." END ID]
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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