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#this is a video game character
prokopetz · 3 months
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Honestly, a not-insignificant contributing factor to my mid-20s gender crisis is that I used to think I was viscerally repulsed by playing as male characters in video games, but eventually I realised it was literally just playing as smarmy brown-haired thirtysomething dudes with an emotional range running the gamut from dull surprise to generic rage that put me off, and basically every other sort of male player character was fine. It's just that this happened to be when the Uncharted series was really taking off, so a solid 50% of all male video game protagonists fit that mould! Nathan Drake sucks so much that he made me question my gender, is what I mean to say.
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mzcain27 · 9 months
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I think game studios should just release their character creators online. For the times when I don’t wanna play the whole game, just the lil dress up part
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wombywoo · 19 days
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local cuisine 🤌
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ampleappleamble · 3 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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I dreamt of a character that would be obsessed with keys and who could open doors wherever he was as long as there was a wall... Thought I might draw him!
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soybean-official · 7 months
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To me it's like this
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sleepybridgetroll · 1 month
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herasoufleeart · 1 year
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Finally! Sonic is dead. 🦔💙🤣
Playing this little April Fools game made me re-fall in love with the Sonic characters, so I had to draw them! 🥰
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arcadebroke · 6 months
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link
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yandere-writer-momo · 11 days
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Yandere Head Canons:
Your Only Option
Yandere Otome Game Character x GN Reader
TW: psychological horror, trapped forever in a time loop, yandere behavior, mind break, and manipulation
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It was always spring when your world would reset once more. When the flowers were in full bloom and the scent of spring was heavy enough to make your head spin. You were in this digital world you had somehow ended trapped in, forever forced to repeat the story premise until you inevitably had to start over once more… yet you always ended up with only one of the capture targets. The villainous crown prince, Edwin Fritz.
Edwin was your favorite character in this game prior to you ending trapped in it. He was the hardest character to romance but the creator had stated in a forum that he was a yandere. The kind of character you were a sucker for each time! With his silver hair and crimson red eyes, you always melted into a puddle when he’d appear on your screen… yet it was much different in real life… Edwin was terrifying.
You spent over a hundred hours playing the game to romance him because you adored his twisted love routes, but it was so different now that you were in the game… especially since he’d always greet you at each starting point.
Both of you retained your memories of the countless previous games and he’d always greet you with an extravagant gift of some sort… must be the perk of being the villainous crown prince.
You gulped when Edwin made his way over to you, his crimson gaze didn’t leave your shivering form once. His large form easily towered over you as he held a giant bouquet of ruby roses in his arms. A ghost of a smile on his gorgeous face.
“Hello, darling.” Edwin handed you the roses before his hand brushed a loose strand of hair from your face. “You tried to talk to Count Jesse in the last game play through… do you enjoy making me jealous?“
You trembled like a leaf but gave Edwin a bright, reassuring smile. You needed to reassure him before he went ballistic in a fit of rage… and you didn’t want to see other characters die again. “Of course not, Edwin. I only love you after all.”
Edwin pulled you into a hug, the roses in your arms shedded a few petals from the embrace. You gulped when you felt his breath shudder. “You do, don’t you? That’s why you’re the only one who didn’t give up one me…”
Edwin sighed dreamily when you relaxed in his hold. “I don’t know why you keep associating with such lowly characters when you have me. I can offer you such a wonderful life of luxury. You’ll never die or age. We can truly be together just like you’ve always wanted before I brought you here! You said you hated your life prior to me.”
Edwin pressed his lips against yours in a hungry kiss. He didn’t care about the gazes from the other nobles at this small party. You were his in this life and his again in the next loop. Forever and ever and ever and ever. No one would be able to take you from him. He would keep repeating this loop until you swore you’d be his spouse!
“So what do you say? Will you be my spouse for all of eternity or do you want to keep playing this game?” Edwin gave you a smile that made a chill run down your spine. “I don’t mind repeating time another four hundred times until you finally relent.”
Edwin moved to cup your cheeks between his hands so his eyes could look into yours. You felt as if you could drown in the sea of obsession that lies behind those ruby red eyes. “I’m your only option, after all.”
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prokopetz · 11 months
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"Oh, but our RPG protagonist has to be a teenager, or else they won't appeal to our core 16-to-19-year-old player demographic" literally just make them a DILF.
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This is truly stiff competition for the worst case of willful false equivalence we've ever seen.
So, for those not aware: Ongoing embarrassment to gamers and the gaming industry, Mark Kern (former lead on FireFall), has been desperately trying to get Gamergate 2 going on X/Twitter... well after others have given up. If you need to get caught up on Mark, I recommend this video by documentary maker and experienced game developer, Dead Domain:
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One of the latest fiascos in this mix has been the comparison of responses to character designs from Hades 2 (Aphrodite, left) and Stellar Blade (protagonist Eve, right). The post isn't by Mark, but is part of the general harassment campaign he's trying to lead.
If you're somehow not familiar with Aphrodite, she's the Ancient Greek goddess of love, lust and hot girl shit. It is absolutely perfect characterization for her to show up to a battle (or anything else) nude but for her hair teasingly covering the intimate parts of her body. But the buried lede here is, you don't fight her in Hades and nothing about Hades 2 indicates she'll fight there either, she just likes the aesthetic and has no reason not to indulge.
Stellar Blade will release on 26 April 2024, so we can't really give an informed discussion of her character. But what we do know is the studio head is the illustrator from Blade & Soul, Eve is described as being a member of "the 7th Airborne Squad" engaged in an "operation to reclaim the planet from the Naytiba", and the promotion material promises "an enthralling narrative filled with mature themes, mystery and revelation. Embrace the relentless pace, with no time to pause between moments where critical, story-changing decisions are made."
It's to be compared to games like Nier: Automata, Devil May Cry 5, Jedi: Fallen Order and Sekiro. And the screenshots look like this:
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And yeah, unlike Bayonetta she's not supposed to be an unstoppable force of nature (and fashion) who is immune to self-doubt, she's supposed to be the scrappy underdog last survivor of her team.
Weird they gave her a costume that conveys... the opposite of literally everything they're supposed to be trying to tell you about her.
-wincenworks
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zntauri · 4 months
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It's been 1 year since i started this art account, everyone has been so kind and supportive i made this silly little animation as a thank you 💜
Song: Morning peppermint - Oneul
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adobe-outdesign · 1 year
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this cutscene is sending me why did they choose to animate it like this
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cautiouscrab · 23 days
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Alright so after having looked through hypnos’ new design I have something to say. The poppies.
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So I’ve already seen someone post about this ( @blamethecows-draws ) and yes!! Poppies do symbolize his son, but they are also closely related to Hypnos himself. Now I’m not sure how they were in terms of Ancient Greece (unfortunately my Ancient Greece knowledge is shaky at best), but I am aware of this particular painting from 1874: Sleep and his Half-Brother Death
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In this painting, Hypnos (depicted closest to the audience) holds a few poppies in his hand. Poppies, to my knowledge, were flowers that symbolized not only him as a god, but also death (hence why Thanatos is there too)
What’s interesting, though, is that poppies also symbolize a hope for a more peaceful/calm future. I think that this potentially could tie into the whole PLOT of the game, which is trying to take down the calamity that Kronos has caused
So tldr: poppies symbolize death, the God Hypnos, and hope for a calm future, which is kinda the whole plot of Hades II
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bebemoon · 4 months
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pthumerian queen character design my beloved<3
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