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#the settlement building is so good :(
lelelego · 1 year
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distractions
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potatoesandsunshine · 2 months
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fallout four is the most 'could've been' game in my mind. all the pieces are there. oh but the plot...
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vampni · 11 months
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The official Netflix One Piece trailer just came out and I am full on kicking my legs, squeeling, giggling, hand waving in utter joy and delight.
The costumes, the scenery, the mix of manga feeling and real life feeling, the dynamics, shit the dynamics are so amazing Nami and Zoro full on quabbling siblings vibes, also Zoro and Luffy have „older brother done with his very much beloved younger brother doing stupid shit“ vibes, the CGI, Usopps costume, the city looks like an actual city (i have come to notice that port cities in media sometimes lack ship traffic and stuff or are build in a layout that looks 100% fake and not organic at all), people look enough like in the manga to satisfy my inner nerd but not ridiculously forced into exact copies as they tend to be in some manga to real adaptations.
I‘m supposed to sleep but I am too happy to do so rn 😂
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running-in-the-dark · 9 months
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I've been having some very.. not so good days.
and I just put it together that I've also been playing a new to me game (Timberborn) a lot every day for a few days. hm. am I doing that because I'm feeling bad (= unable to do anything creative or productive), or is this (part of) what's making me feel bad?
it's probably a bit of both. but I do know that doing that for like 5-8 hours a day without any breaks definitely makes me feel worse. so maybe I need to try not doing that.
I'm going to a couple thrift stores with my mother and my niece tomorrow - that should be fun (very exhausting probably, but I think it'll be good to just go out and do something). hopefully I'll have enough energy left to do something else when I come back.
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lilyware · 10 months
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OOOUUUUUGGGH SS2 CHAPTER 3 SHADOWDROPPED HUHHHHHHHH
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strangefable · 1 month
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can't decide if i want to cry or set someone on fire
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vault81 · 2 months
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ah yes my classic "I don't know what to do with a space in sanctuary so i'll turn it into a park"
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odinsblog · 3 months
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This year’s Super Bowl was a weapon of mass distraction. If there’s any justice, future generations will remember the game not for Patrick Mahomes, Travis Kelce, or Taylor Swift but for the US-funded attacks on Palestinian civilians that occurred while so many Americans were glued to their TVs. During the game, watched by well over 100 million people in the United States, Israel launched a bombing raid of Rafah in the Gaza Strip, the most densely populated area on earth. More than 1 million people had fled now-leveled Gaza City to the refugee camps in Rafah and surrounding areas. Palestinians who have survived previous Israeli strikes are now staving off disease, destitution, and fear.
Meanwhile, CBS granted the Israeli government space for an ad about the 130 hostages left in Gaza. This ad, meant to build public support and justify the slaughter of nearly 30,000 civilians in Gaza, spurred 10,000 people to register complaints with the FCC, because the commercial did not disclose that a foreign government had paid for it. Coupled with the Rafah raid, this looks more like military synergy than happenstance. 
New England Patriots owner Robert Kraft also spent $7 million on an ad from his organization Foundation to Combat Anti-Semitism. It features Clarence Jones, a 93-year-old former speech writer for Dr. Martin Luther King Jr. Kraft and other pro-war billionaires use the memory of King so much, they should be paying his family indulgences for slandering his name. The ad failed to mention that Kraft has given $1 million to pro-war AIPAC and donated $1 million in 2016 to Donald Trump’s inauguration. Given that Kraft says that the Nazi march in Charlottesville was his motivation to start his foundation (Charlottesville was the one with “good people on both sides,” according to Trump), his hypocrisy is insidious.
Kraft and Israel want the same thing: a blank check to uproot Palestinians from Gaza and build settlements. One can also only imagine if a peace organization tried to buy an ad asking Israel and the United States the question: “How many dead children will be enough?” I suspect it would be denied faster than a public-service announcement about concussions.
(continue reading)
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astraystayyh · 4 months
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Israel doesn't want to repopulate Gaza, you loveable dummy
Seriously, find one Israeli on this site who'll say otherwise. And no, quoting Ben Gvir doesn't count (assuming you even know who that is) anymore than quoting, say, Rudy Giuliani would count for anything, even though he supposedly spoke for the president of the USA for a time.
Hamas has 136 hostages. Including women, and actual literal babies, assuming they're still alive, that is. This could all have ended weeks ago if they'd fucking returned them. Israeli society would physically march on Benjamin Netanyahu's home and remove him in a coup if the hostages were returned tonight. But as long as they have Israeli people, and are unwilling to negotiate their return, that's an ongoing war crime. Is Israel evil for being a bull in a China shop trying to get back a "mere" 136 innocent civilians? Maybe. But Hamas started this and they can end it, they just don't want to. Please, justify that.
Hello, since you asked for one Israeli, here, I'll give you multiple statements:
Hundreds of activists at an Ashdod gathering in late November called for the reestablishing of Jewish settlements. “Let it be known that you support the appeal to renew Jewish settlement throughout all of the Gaza Strip. The nation is waiting for you”— Yossi Dagan, head of the Samaria Regional Council.
Israel “should fully occupy the Gaza Strip”— Heritage Minister Amichai Eliyahu, of the far-right Otzma Yehudit party.
An Israeli real estate firm pushes to build settlements for Israelis in Gaza. “Wake up, a beach house is not a dream” reads the ad.
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Israeli Knesset member Limor Son Har Melech posted a video of herself in a boat with other settlers off the coast of Gaza. “Settlement in every part of the Gaza Strip … A large, extensive settlement without fear, without hesitation, without humiliation. This land is the land that the creator of the world gave to us.”
Israeli Settler, Daniella Weiss says Palestinians who live in Gaza, have no right to stay in Gaza.
An Israeli soldier saying that Israelis should start “investing” in Khan Younis.
Also why would the words of Ben Gvir not count? He is an elected minister, his words hold weight and they expose Israel’s clear intent to make Gaza inhabitable for Palestinians so that Israelis could settle in there— by destroying the infrastructures, making the health system collapse entirely, bombing entire residential neighborhood, Israel is trying to ensure that Palestinians wouldn't be able to return back to their land, because there is nothing livable left there.
And I'm glad you bring up all of this ending if the hostages were returned— Hamas tried to strike up a deal for the return of ALL the hostages, in exchange of the release of all Palestinian prisoners. Israel refused. You know why? Because this has never been about hostages and their safety for Israel.
There is a reason why Israel shot its own hostages when it mistook them for Palestinian civilians, waving a white cloth. There is a reason why the IDF called to shoot indiscriminately on Oct. 7, knowing that it could kill some of the hostages too. Because Israel wants to kill Palestinians, to "thin out its population" (or maybe we shouldn't take into account the says and actions of Netanyahu too ://). This is why it targets schools and mosques and hospitals and ambulances and refugee camps. Israel knows that if it does get all its hostages back, then there would be nothing to “justify” its genocide in Gaza (although, as UN Secretary-General said : "Nothing can justify the collective punishment of the Palestinian people. The humanitarian situation in Gaza is beyond words")
Israel is the only reason why the hostages aren't fred yet. THEY are unwilling to negotiate the return because they don't want to stop this genocide. What good is a five days ceasefire only for the bombings to return? Do you even realize how psychologically traumatizing it is to have a countdown of when your massacre would resume? The only acceptable deal is for Israel to establish a permanent ceasefire, something that it refuses to do. The only one to blame is Israel.
And you say Israelis would instigate a coup to oust Netanyahu, that's nice, then what? Will you return the land to its rightful people? Will you give back Palestinians their rights unequivocally? Will you call for the dismantlement of Israel that was built on massacres? The reason why Israelis are angry at Netanyahu is rooted in the unresolved hostage situation. Just because you don't support Netanyahu doesn't mean that you aren't a zionist who finds the murder of more than twenty thousands Palestinians justifiable. A young girl had her leg amputated with no anesthesia on the kitchen counter of her home and you talk about “Israel being a bull in a China shop”? You consider the targeted attacks on civilians as careless actions by Israel? It actually astonishes me how inhumane some of you can be.
And here is what Dr. Refaat, who was targeted and murdered by the IDF btw, had to say about this matter:
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Whether it's Netanyahu or someone else, it does not matter because Israel as a whole is an occupation, one built on the bloodshed of palestinians.
And it is funny how you choose to distort history whichever way you like it, to regard October 7th as an isolated instance that happened out of the blue. Hamas didn't start anything, Hamas was created in response to the indiscriminate and careless shooting of palestinian civilians in the first Intifada, that was decades ago. October 7th was a resistance to an ongoing colonization, Israel started this when it displaced and murdered palestinians on 1948. None of this would've happened if Israel did not colonize Palestine. It has been 100 days of this ongoing genocide, wake up and stop deluding yourself into a reality where Israel is the victim.
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dailyadventureprompts · 9 months
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Monsters Reimagined: Bandits
As a game of heroic fantasy that centers so primarily on combat, D&D  is more often than not a game about righteous violence, which is why I spend so much time thinking about the targets of that violence. Every piece of media made by humans is a thing created from conscious or unconscious design, it’s saying something whether or not its creators intended it to do so. 
Tolkien made his characters peaceloving and pastoral, and coded his embodiment of evil as powerhungry, warlike, and industrial. When d&d directly cribbed from Tolkien's work it purposely changed those enemies to be primitive tribespeople who were resentful of the riches the “civilized” races possessed. Was this intentional? None can say, but as a text d&d says something decidedly different than Tolkien. 
That's why today I want to talk about bandits, the historical concept of being an “outlaw”, and how media uses crime to “un-person” certain classes of people in order to give heroes a target to beat up. 
Tldr: despite presenting bandits as a generic threat, most d&d scenarios never go into detail about what causes bandits to exist, merely presuming the existence of outlaws up to no good that the heroes should feel no qualms about slaughtering. If your story is going to stand up to the scrutiny of your players however, you need to be aware of WHY these individuals have been driven to banditry, rather than defaulting to “they broke the law so they deserve what’s coming to them.”
I got to thinking about writing this post when playing a modded version of fallout 4, an npc offhndedly mentioned to me that raiders (the postapoc bandit rebrand) were too lazy to do any farming and it was good that I’d offed them by the dozens so that they wouldn’t make trouble for those that did. 
That gave me pause, fallout takes place in an irradiated wasteland where folks struggle to survive but this mod was specifically about rebuilding infrastructure like farms and ensuring people had enough to get by. Lack of resources to go around was a specific justification for why raiders existed in the first place, but as the setting became more arable the mod-author had to create an excuse why the bandit’s didn’t give up their violent ways and start a nice little coop, settling on them being inherently lazy , dumb, and psychopathic.   
This is exactly how d&d has historically painted most of its “monstrous humanoid” enemies. Because the game is ostensibly about combat the authors need to give you reasons why a peaceful solution is impossible, why the orcs, goblins, gnolls (and yes, bandits), can’t just integrate with the local town or find a nice stretch of wilderness to build their own settlement on and manage in accordance with their needs. They go so far in this justification that they end up (accidently or not) recreating a lot of IRL arguments for persecution and genocide.
Bandits are interesting because much like cultists, it’s a descriptor that’s used to unperson groups of characters who would traditionally be inside the “not ontologically evil” bubble that’s applied to d&d’s protagonists.   Break the law or worship the wrong god says d&d and you’re just as worth killing as the mindless minions of darkness, your only purpose to serve as a target of the protagonist’s righteous violence.  
The way we get around this self-justification pitfall and get back to our cool fantasy action game is to relentlessly question authority, not only inside the game but the authors too. We have to interrogate anyone who'd show us evil and direct our outrage a certain way because if we don't we end up with crusades, pogroms, and Qanon.
With that ethical pill out of the way, I thought I’d dive into a listing of different historical groups that we might call “Bandits” at one time or another and what worldbuilding conceits their existence necessitates. 
Brigands: By and large the most common sort of “bandit” you’re going to see are former soldiers left over from wars, often with a social gap between them and the people they’re raiding that prevents reintegration ( IE: They’re from a foreign land and can’t speak the local tongue, their side lost and now they’re considered outlaws, they’re mercenaries who have been stiffed on their contract).  Justifying why brigands are out brigading is as easy as asking yourself “What were the most recent conflicts in this region and who was fighting them?”. There’s also something to say about how a life of trauma and violence can be hard to leave even after the battle is over, which is why you historically tend to see lots of gangs and paramilitary groups pop up in the wake of conflict. 
Raiders:  fundamentally the thing that has caused cultures to raid eachother since the dawn of time is sacristy. When the threat of starvation looms it’s far easier to justify potentially throwing your life away if it means securing enough food to last you and those close to you through the next year/season/day. Raider cultures develop in biomes that don’t support steady agriculture, or in times where famine, war, climate change, or disease make the harvests unreliable. They tend to target neighboring cultures that DO have reliable harvests which is why you frequently see raiders emerging from “the barbaric frontier” to raid “civilization” that just so happens to occupy the space of a reliably fertile river valley. When thinking about including raiders in your story, consider what environmental forces have caused this most recent and previous raids, as well as consider how frequent raiding has shaped the targeted society. Frequent attacks by raiders is how we get walled palaces and warrior classes after all, so this shit is important. 
Slavers: Just like raiding, most cultures have engaged in slavery at one point or another, which is a matter I get into here. While raiders taking captives is not uncommon, actively attacking people for slaves is something that starts occurring once you have a built up slave market, necessitating the existence of at least one or more hierarchical societies that need more disposable workers than then their lower class is capable of providing. The roman legion and its constant campaigns was the apparatus by which the imperium fed its insatiable need for cheap slave labor. Subsistence raiders generally don’t take slaves en masse unless they know somewhere to sell them, because if you’re having trouble feeding your own people you’re not going to capture more ( this is what d&d gets wrong about monstrous humanoids most of the time). 
Tax Farmers: special mention to this underused classic, where gangs of toughs would bid to see who could collect money for government officials, and then proceed to ransack the realm looking to squeeze as much money out of the people as possible. This tends to happen in areas where the state apparatus is stretched too thin or is too lighthanded to have established enduring means of funding.  Tax farmers are a great one-two punch for campaigns where you want your party to be set up against a corrupt authority: our heroes defeat the marauding bandits and then oh-no, turns out they were not only sanctioned by the government but backed by an influential political figure who you’ve just punched in the coinpurse.  If tax farming exists it means the government is strong enough to need a yearly budget but not so established (at least in the local region) that it’s developed a reliably peaceful method of maintaining it.  
Robber Baron: Though the term is now synonymous with ruthless industrialists, it originated from the practice of shortmidned petty gentry (barons and knights and counts and the like) going out to extort and even rob THEIR OWN LANDS out of a desire for personal enrichment/boredom. Schemes can range from using their troops to shake down those who pass through their domain to outright murdering their own peasants for sport because you haven’t gotten to fight in a war for a while.  Just as any greed or violence minded noble can be a robber baron so it doesn’t take that much of a storytelling leap but I encourage you to channel all your landlord hate into this one. 
Rebels: More than just simple outlaws, rebels have a particular cause they’re a part of (just or otherwise) that puts them at odds with the reigning authority. They could violently support a disfavoured political faction, be acting out against a law they think is unjust, or hoping to break away from the authority entirely. Though attacks against those figures of authority are to be expected, it’s all too common for rebels to go onto praying on common folk for the sake of the cause.  To make a group of rebels worth having in your campaign pinpoint an issue that two groups of people with their own distinct interests could disagree on, and then ratchet up the tension. Rebels have to be able to beleive in a cause, so they have to have an argument that supports them.
Remnants: Like a hybrid of brigands, rebels, and taxfarmers, Remnants represent a previously legitimate system of authority that has since been replaced but not yet fully disappeared. This can happen either because the local authority has been replaced by something new (feudal nobles left out after a monarchy toppling revolution) or because it has faded entirely ( Colonial forces of an empire left to their own devices after the empire collapses). Remnants often sat at the top of social structures that had endured for generations and so still hold onto the ghost of power ( and the violence it can command) and the traditions that support it.  Think about big changes that have happened in your world of late, are the remnants looking to overturn it? Win new privilege for themselves? Go overlooked by their new overlords?
Art
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dragonpropaganda · 3 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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tamurilofrivendell · 4 months
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Crush | Legolas x Reader
Pairing: Legolas x Female Reader
Summary: Reader is a royal guard who Legolas becomes enamoured by.
Word count: 2,990
requested by anonymous (happy (late, I'm sorry) birthday, I hope this was okay for you)
tags: @coopsgirl @birbixo0912 @desert-fern @ancient-rime @silverose365 @lady-of-imladris @asianbutnotjapanese @deadlymistletoe @thewulf @whiteladyofithilien
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It was a recent change, you becoming a royal guard. Once an opening had become available, of course, you lunged at it. You had wanted for a very long time to attain such a position and thankfully your ambition and your skills had not gone unnoticed. You got what you wanted and soon settled straight into the role. Some days your duties seemed endless but you felt like you were protecting your home, helping to defend the realm you so loved, and it made even the most exhausting of days worth it.
This particular day, you were following the king himself around as he went from place to place tending to various different things. Usually Feren himself would have accompanied Thranduil, however he was away from the halls at a nearby settlement and you had been plucked from the rest to be the guard who went with the king this day and you did not think you could be more excited and more eager to not mess up.
It was a long afternoon.
You had gone to a meeting about various boring politics which you had zoned in and out of as you stood at the back of the room behind his chair. Then he'd trailed around various rooms checking on the armoury, the production of various things you didn't expect him to care much about such as cloth and flour, and also to the cellar to check on the wine stores. Now, you were walking away from the orchard, where the Orchardist had given a very unnecessarily in-depth talk about his apples and the large yield of the trees. He'd seemed exceptionally proud, which was nice, but he talked a lot longer than was necessary when it came to something like fruit.
"I think... he certainly knows an awful lot about apples." Thranduil mused as the two of you stepped onto the path. "And now I, too, certainly know an awful lot more than necessary about apples."
You stifled a laugh, not wishing to be rude but truthfully you had been bored stiff the entire time. Thranduil had not looked anything but attentive while you'd been fighting to keep your expression neutral, but he just had more practice than you did.
"It is good that our stores will not run low any time soon." You replied as diplomatically as you could, though the king caught the deeper feelings in your tone and he smirked a little in amusement.
"Indeed." It was, after all, a good thing that the trees produced such large quantities. Not just the apples, either. It meant their crop continued to thrive and they would not starve if he needed to close the gates for any reason. Not that he anticipated anything. "Anyway, I think I will be alright to return to my chambers alone, thank you. You may go."
"As you wish." You nodded, falling out of step with him and watching as he swept away and disappeared round the corner back into the part of the building that led to his private quarters. You stayed where you were for a moment, wondering what to do now, and then you turned around to head back to your own chamber. Perhaps a bath would be a nice idea after such a long day of trudging around and being on your feet.
As you turned, your eyes fell upon another figure a short distance away, sitting underneath a large tree in the courtyard with a bow between his fingers. Prince Legolas seemed to have already been looking at you when your gaze was drawn to him and you blinked, a bit taken aback by that fact. A beat passed and then you stepped towards his direction but his eyes immediately dropped to the bow in his hand as he went back to cleaning it, acting as if you no longer existed. Oh. He must not need anything after all then. You'd thought maybe he recognised your role when you'd been walking with his father but... no matter, you decided, turning away and heading away back down the path.
What you didn't see was the way Legolas' eyes flickered back up to watch your retreat. He had been sitting out here for about an hour now, taking his time while cleaning his bow and enjoying the mild weather. The bow had once belonged to his mother and he took more care of it than he did with his others. He had noticed his father coming through but he had not wanted to draw much attention to himself, the older elf had looked quite worn out. It wouldn't show to anyone else of course but to Legolas it was clear. He almost hadn't paid you any attention at first. When he had, he'd done a double take.
She's beautiful, was his immediate thought, something which brought a faint blush to his cheeks and so he was glad that nobody was paying too much attention to him. You'd made his father smile too, he noticed that, which only raised your merit in his eyes. After a few moments, when you were out of sight, he looked down again and went back to his bow. Interesting.
Three days later, you were one of the guards standing somewhere below the throne, keeping a careful watch while the king went through the rigmarole of people coming before him in audience to ask him for things or bring forward suggestions for his court and the realm.
Legolas walked into the room just as the last elf was escorted out. He strode right up the walkway towards the throne, intent on reaching his father to give him an appraisal of the forest beyond. For a brief moment, his eyes flickered towards where you stood... and he paused, coming to a stop altogether.
"Legolas." His father's deep voice shook him from his trance after a moment and he blinked up at Thranduil, who was looking down at him with a raised eyebrow.
Legolas shook his head, clearing his throat as he forced one foot in front of the other. "Ah... yes." He muttered, willing his cheeks not to flush, which luckily they did not. He launched into a rundown of what he'd seen in the forest and you could only stare at him for a long moment, confused at the prince's unusual behaviour, before you turned your eyes away, focusing them on the entrance to the throne room.
He was gone again quicker than you would have imagined but he stole another glance over his shoulder on his way out, eyes settling on you once again, just for the briefest of seconds, before he disappeared.
As you stared at the space in the doorway he had just occupied, you heard the sound of a snort being smothered from somewhere behind you. Turning, you looked up at Thranduil, who cleared his throat and looked stoic as ever but something about him almost looked amused. A glint in his eyes maybe?
"That is all, you may go." Was all he said as he rose, descended the steps and vanished just as his son had, leaving you staring after him as well. After standing frozen for a long moment, blinking in confusion, you left the room and decided to just put it from your mind. You must be imagining things.
The next two weeks passed in much the same manner. Legolas kept seeing you around everywhere he went as if you were haunting him. It was strange, he thought, that he'd gone so long without a glimpse and then suddenly you were everywhere. He thought he must just be an idiot. Overthinking it. You had not shown any interest and he felt like a bit of a weasel staring at you the way he had. Besides, he did not have time for anything, did he? He had things to do. He was a prince of the realm and he had duties...
...however, his mind did not let him rest. It tormented him with the image of you and eventually he decided he had to just say something, get it out of his system, and then he could go back to the way things were.
So, a day later, he approached you.
You had the day off and you were still trying to figure out how to spend it. You didn't feel like reading, you didn't feel like training, you didn't feel like doing much of anything but you were so bored that wandering around in the halls was driving you a bit mad.
"You look lost." Came a voice from behind and when you turned you saw Legolas standing there. You were startled, not answering immediately because it was the first time he had ever actually spoken to you.
"Mh?" Was your first very clever response, which made your face redden and, in turn, made him laugh. "I mean... uh..." You continued, scrambling to form actual words. He was smiling at you, kindly yes, but it was clear he was amused.
After another moment you laughed as well and the tension seemed to evaporate. "I am bored." You admitted.
"I see." Legolas chuckled, nodding as he turned his head to look around. The realm was quiet today, the halls barely occupied. "I was actually going to go into the forest." He turned his gaze back to your face, telling himself not to get lost in your eyes. "If... if you wanted to join me."
You couldn't be certain but it seemed as if the prince had stammered over his words a little. As much as you had not spent a lot of time around him, from what you'd seen that seemed unusual. A beat passed and then you smiled, nodding. "I'd like that."
His small, almost bashful, smile was enough to send your heart fluttering in your chest as he turned and gestured with his head for you to follow.
The forest was quiet too but in a different way than the halls. There it had felt a little suffocating in your boredom. Here it was peaceful. The change of scenery seemed to do your mind some good... though perhaps the company had something to do with it too.
Legolas was funny, you came to realise, once you got past his quiet, sometimes almost shy-seeming demeanour. He was charming... handsome, but that was not something you only found out today, no you'd thought that for quite some time already.
He took you on a mini tour of his favourite spots and then you both found yourself sitting up in a tree above a small pond, just talking. Getting to know Legolas made your heart stir in a way you would not have imagined. There was something about him, the way he spoke, the way he looked at you, the intent look on his face as he listened to your responses as if he truly did not want to miss a single word, that had your stomach in knots and your eyes glued to his face.
You met him again the next day, and then the next. It became routine that the two of you would spend time together during time off from your duties. You even started sparring together in the training grounds and Legolas seemed impressed by your skill with a blade. You went on walks through the forest. You talked about your lives. He became such a close friend that it was a wonder to you that you had ever not had him in your life in this capacity at all.
One day, while you were both sitting by the river in the afternoon sun, you noticed that he was a little quieter than normal.
"Is everything alright?" You asked him outright after a moment of studying the way the tiniest bit of tension had crept onto his brow where usually there was nothing.
Legolas blinked, turning his eyes from the flowing water to your face. "Hm?" He asked, as if he had not even heard you.
"I asked if everything was alright." You repeated.
Legolas shook his head in response, contradicting himself when his response was a simple: "Oh. Yes, everything is fine."
You did not buy it. A beat passed in which you just stared at him with a raised eyebrow and he shifted under your gaze before letting out a sigh.
"Alright, I confess. There is... something on my mind." He said.
"What?" You asked, watching him glance down at the stick in his hands that he had been fiddling with for a time now. "Legolas." You prompted after a moment.
Legolas swallowed, as if nervous, though you could not understand why he would need to be that way around you. Until he spoke, of course.
"I have been thinking a lot lately." He said, his voice soft, gaze on the river before he gathered the courage to turn his face to look at you once more. "About us."
Us. It was like a magic word that sent a shiver through you as you stared back at him. Did he mean... as in...? You swallowed now, feeling your own nerves rise. "Us?" You asked in a way that urged him to continue.
Legolas nodded slowly, blue eyes studying your face closely. "Yes. Us." He repeated, wishing he had planned out what he wished to say in his mind, but of course he had not planned this moment with you today at all. He had not intended for his thoughts to become visible. "You see, I..." He glanced down, breaking the stick in half before discarding the pieces and looking back up at your face, the one that had plagued his thoughts since that first day he saw you with his father.
In that moment, he decided to just say it. All of it. Just tell you because somehow keeping it inside unspoken was worse. "I like you very much. As... more than just a friend."
The world almost seemed as if it stopped for a moment. A second where everything just froze, your gaze locked with his. Was this actually happening or were you still asleep and this was all some trick of the mind? "What?" Not what you'd wanted to say but it's what came out of your mouth.
Legolas, unfortunately, took this as a bad sign and he looked away again, clearing his throat as a slight crease returned to the space between his eyebrows. "I... I just mean that..." He went quiet.
"No, no..." You said quickly, shaking your head. Damn it! "I meant... well, since when?" You had not dared to think that the prince's interest in you would be anything but platonic. He had never shown any interest in you beyond that!
However, as you thought about it now, yes he had. In the way he spent almost all of his free time with you. The way he listened so closely and intently to every single thing you said, hanging off your every word. The smiles, the lingering glances. The time he'd picked a flower from the forest floor and tucked it behind your ear without saying a thing but the look in his eyes that you'd ignored had said more than any words ever could.
You'd turned a blind eye.
"I like you very much too." You managed. "More than a friend."
Legolas blinked in a way that made him look completely stunned, quickly turning his face back so he could look at you. He was quiet for a moment and then a smile started to spread over his face. "You do?"
You nodded quickly, desperate now not to make him think any longer that you had absolutely no interest. "Of course, yes, I... I was just surprised to hear you say it, I didn't think-"
"I thought I was quite obvious." Legolas half mumbled, chuckling as his cheeks turned slightly pink.
"Oh, you were." You joked, laughing softly. "But... I think... I was not paying attention."
A small, comfortable silence passed between the pair of you as Legolas kept his eyes on your face and you forced yourself not to look away either. His smile widened.
"Then..." He continued after a moment. "If I asked if I could... court you-"
"Yes!" The word flew from your mouth before he could fully finish his sentence, causing colour to creep into your own cheeks as you watched him chuckle with amusement at your eagerness.
"In that case," the prince said, standing up and offering you his hand to help you to your feet. "Tomorrow, we begin properly." His minds eye filled with images of a picnic in a beautiful spot, of getting to know you better than he already did but this time in the capacity he most wished... maybe a kiss, but he would not get too ahead of himself.
"But I have duties." You said, taking his hand and allowing him to pull you up onto your feet, your heart racing at the contact as it always seemed to do, an extra thrill of excitement in it this time. "I stand the throne room tomorrow."
Legolas paused and then waved his hand, turning to lead you back down the trail towards the halls once more. "Leave that to me." He was determined to spend the whole day with you, to begin this courtship properly.
After some prodding as to why Legolas wished to wrangle a day off throne room duty for one of the guards, Thranduil found out about the change in the relationship between you and his son. However, he did not look the slightest bit surprised as he poured some more wine into his cup with a barely concealed smirk.
"I did think it would have taken you a little less time to ask her, my son... but better late than never." Was all he said while Legolas did his utmost not to shift in uncomfortable embarrassment under the amused glint in his father's eye.
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antiquatedplumbobs · 4 months
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The Soddy
A CC Free Prairie Homestead
Lot size: 40x30 Price: §37,341 Lot type: Residential Location: Biscuit's Bastion, Chestnut Ridge
Homesteading and the settlement of the American west has always been a particular interest of mine and recently I've become very interested in sod houses! I toyed with the idea of recreating one in Sims but never had a good world or assets to work with. When I fell into my little building bender a few weeks ago I realized Chestnut Ridge was perfect for it and promptly hyperfixated.
This home is ideal for a couple or small family just trying to make their way in the prairie of Chestnut Ridge. The house can fit up to three sims and a baby or toddler, perhaps a bit snug for our modern standards but perfectly alright for the nineteenth century. Also comes complete with fertile fields, an empty chicken coop, a slightly decrepit horse barn, and a well stocked root cellar.
More info and download under the cut:
This house is heavily inspired by Prairie Homestead in South Dakota. When I started kicking around the idea of this build I started googling for reference photos and discovered this very cool historic site. I tried to match this build to its real life counterpart more than I usually do, as the interior that they have set up for that house was just so fun and unique feeling. The exterior is inspired by it, but sim lot constraints required more creative license. I highly recommend you look at some photos, it really is such an interesting place.
Sod houses, which were constructed by cutting hunks of the top layer of the grasslands (which were held together by the strong roots of the native grasses) were common throughout the latter part of the nineteenth century and began to peter out in the early part of the twentieth century. They weren't the most luxurious accommodations, but did have the virtue of being warm in the winter and cool in the summer.
Unfortunately as the walls were made from the earth, bugs could be an issue and I've given this lot the creepy crawlies bug challenge for ~realism~. It's also off-the-grid, and has a functional root cellar (meaning I put the fridge down there, have fun in thunderstorms).
This lot is fully playtested (might have been the most I've played in a while actually, I wanted to make sure the crib worked). Please please enjoy this build. I know I always say it but this one is actually my favorite, and making this work with the constraints of Sims 4 terrain tools was quite the undertaking and I'm so pleased with it.
If you use it please tag me in any photos, I love seeing what y'all get up to with my builds!!
Gallery ID: antiqueplumbobs
SFS | Google Drive
@publicvanillabuilds @twentiethcenturysims @maxismatchccworld @mmoutfitters
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carlosbaldellou · 11 months
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The kind and the furious
When humanity was welcomen in the stars, nobody knew what to expect of these deathworlders. Their world looked stunning. Full of life. Well, mostly. They had serene places, fruit trees neatly arranged. Sure, the tectonic activity was on the high end of the spectrum, but perfectly livable. But then, you noticed the animals. The arms race of evolution. Predators that evolved to avoid other predators. Hervibores with toxines so potent as to wipe out the largest predator animal in the galaxy. Predators that somehow evolved to resist those toxins and other ludicrous natural defenses. It was... madness, to most of the galaxy.
Humanity spread far and wide. They had looked into the dark abyss of space for a long time, and now that they could roam trough it, they went everywhere. Small human settlements started to pop up everywhere. The races were cautious, but this new species seemed like a good neighbour. So they welcomed them, still unsure as to how to clasify them.
Untill a disaster happened. A huge chain explosion in a residential area. Buildings collapsed and fire roared. The emergency response teams were overwhelmed. But they, with time, managed to quench the fire and control the situation.
And then, the humans came. With their personal vehicles. From neighbouring cities. From far away cities. They started to clean the rubble, even if it was not their duty. They helped the victims. Looked for survivors. Cared for them. Healed them. Sure, kindness and help from your own species was expected to a degree, but from another species? It was unheard of. You cared for your own. But humans were different. They were kind to everyone. They helped as they could. Preparing meals. Setting up tents. Moving rubble... And every time a survivor was found, they cheered with enthusiasm.
The galaxy at large looked at them. And humanity was labeled as the kindest species in the falactic collective.
That is, until it was found what had happened. While moving rubble, some metallic carcass was found. One that was traced to an explosive from a species outside the galactic empire. Tensions rose. War broke out a couple years ago.
Humans joined the war. Everyone thought they were kind. Everyone tought they would provide support.
Everyone was wrong.
When humans started fighting, they showed why they were the dominant species of their world. Sure, they did not have vicious claws. Sure, they did not have venoms. Sure, they were not armoured. But they were smart. They were cunning. They had planned for stellar warfare before we found them. They already had devised strategies. Simple, brutal strategies.
Humanity grabbed the biggest asteroid they could find, strapped some rockets to it and launched it straight to the enemy positions. Their fleet, guarding behind it. Using it as cover. When tvey were found out, they jumped to defend that asteroid. They were a small group agains an entire planet. Nobody tought the humans could win.
Everyone was wrong.
Humans fought with all their cunning and might. They fought with ferocity and ruthlessness. Disabling thrusters and energy systems first. Then leaving the poor enemy ships to die. They were no longer a threat. The asteroid advanced and got into descent orbit. Impact was inevitable. And the humans left. They had done their job. A quarter of the world was wiped from the initial blast. The rest of the planet was uninhabitable, and would be for a long time.
Humans fought. Their strategies evolving. Changing to counter their enemies as they started to be prepared. Always a step beyond. Always with a new warfare solution. Orbital bombardment with titanium rods, cloaking technogy never seen before, new ship designs seemingly every day.
Humans fought. Captive humans found ways to escape prison and sabotage the enemy from within. Wounded humans went to fight again while still recovering. Their savagery in limit situations scared allies and enemies alike.
The war ended with the enemy surrendering completely. Mostly thanks to the humans. Peace was signed. And then, the humans sent aid to the defeated enemy. Cargo ships full of medicine and food started arriving. Human troopers helping with the reconstruction efforts.
Humans, like their homeworld, were a race of extremes. Capable of the biggest acts of kindness the galaxy had ever seen, but also the most furious and savage acts when it was necessary.
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Hope you all like it. It's my first story of this kind
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synthapostate · 1 month
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My actual thoughts on the Fallout games, for people who are thinking about getting into them:
- Fallout 1 is great! But only if you enjoy that kind of game. Some people can’t get past the interface, and that’s okay.
- Controversial opinion, but Fallout 2 is not for everyone. Starts out a bit frustrating, ramps up to being really good, then turns into a total slog before the cool ending. It’s uneven, but the highs are very high.
- Fallout 3 is the fifth best Fallout game, but it contains my second favorite character. I have played the unskippable prologue many times, but never finished the game. I am willing to complain about this game to anyone who will listen.
- New Vegas is the best if you care about the development of postnuclear society. It’s a much more real and interesting setting than the oddly stagnant Bethesda games, where society is never allowed to progress except as a direct result of the player’s actions (and their all-American prewar vaultie values.) The old world is gone. Wastelanders make their own future. Also, a great set of companions. And Benny.
- Fallout 4 is very enjoyable to play, but I care more about romancing my companions and building settlements than the somewhat lackluster narrative. All the dlc is worth it, even if most of it doesn’t reach its full potential.
- Fallout 76 is certainly a game. (To be fair, it was updated after I quit playing out of boredom, so I don’t know what it became. It’s just hard to be interested in the story when none of your quests matter because everyone is dead, and the MMO element wasn’t worth it because players weren’t bothering to interact with each other. I will never care enough to give the current version a shot, but maybe others will.)
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cowboybuddie · 1 month
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bethesda seem to really struggle with towns/cities period!! their creative choices tend to be pretty interesting (e.g white run is everyone’s fav city for a reason, diamond city and good neighbour aren’t bad either) but a lot of them feel empty, without purpose. if they do have a purpose, it’s one singular thing like fishing or chems. some of the “cities” in skyrim are downright villages, with maybe one quest and then nothing. in fallout, there is still rubble in settlements, lived in places where people eat, sleep and shop- there is just piles of rubbish everywhere. like, can you imagine a settlement like vault city or shady sands in a modern fallout game? it would look insanely out of place. an equivalent of the imperial city in skyrim? a fever dream!
as cool as some of bethesda’s concepts are, it seems like logistics defeat so much, especially in fallout. i want farms, water pumps, explanations for their clean water, NEW factions, reuse of actual buildings, fishing, hunters, scavengers, washrooms, armourers. if the ncr can print posters and make flags with professional quality, society’s doing pretty okay. even the shadiest and least developed parts of fallout 1 and 2 had more of a semblance of society than the majority of 4.
rest in peace ncr, ur incompetent but ur flag is really cool bro
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