Londoners react with their characteristic stiff upper lips to the Paleosaurus in their midst.
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Rhedosaurus
Rhedosaurus
Motivation: Food
Critter Type: Prehistoric Monster
Attributes: Str 25, Dex 5, Con 10, Int 1, Per 3, Will 4
Ability Scores: Muscle 56, Combat 16, Brains 10
Life Points: 500
Drama Points: 5
Special Abilities: Armor Value 20, Amphibious, Increased Size 5, Increased Life Points +350, Resistance (Cold) 10, Animal Intelligence, Animal Communication, Dodge -6, Targeting penalties against it reduced by 4
Name - Score - Damage - Notes
Bite - 16 - 79 - Slash/Stab
Claw - 16 - 54 - Slash/Stab
Tail - 16 - 104 - Bash
Rhedosaurs are semi-aquatic prehistoric reptiles from Pellucidar that regularly escape that land in the area of the Northern Atlantic to the Arctic Ocean. There have been only 2 instances recorded, in 1954 and 1959. The second one was highly radioactive, leaving a trail of cancer victims in its wake. Rhedosaurs grew to 30ft in height and 100ft in length, officially.
Smaller ones would be half the size, reducing the Strength by 2, Life Points by 200, and Dodge penalty by 2, and targeting penalty bonus by 2.
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Flat colored sketch for Almonihah, of BIG KAIJU Gikata!
Posted using PostyBirb
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Hey folks! It took WAY too long to get this out, but it's finally done. Well, technically it isn't done, but I'll get to that in a bit. One weird thing that needs explanation at a time.
So, as one can tell, I didn't just make statblocks for the behemoths, write some lore, and call it a day. I've discovered that I really don't like making statblocks and dealing with all the nonsense that comes with it (CR is a joke, and I'm not laughing). So, in typical Foundry fashion, I tried doing something weird that requires more work and ultimately still required me to make statblocks anyway. Yeah, I'm not smart.
So I made them templates instead. And while I was tempted to give up and just do the obvious thing since I was just going to end up with stats anyway, making them templates makes a certain amount of sense from a lore perspective and I genuinely think is an interesting idea worth pursuing. Quick lore tidbit, behemoths are likely the result of normal creatures becoming mutated by aether (it's not certain, but there are signs of this origin from what I've read), so a template makes logical sense. So, as long as I pick appropriate creatures for the template examples, the end result will get you pretty close to the behemoths in game. Sure, they're not perfect, but it would be easy to tweak them to better suit your game.
So the other behemoth in the room is there are only 3 behemoths here. I had intended on releasing them all at once. Turns out there's like 30+ behemoths AND 5 basically legendary behemoths. So, I'm splitting them up into their elemental categories, and the legendaries by themselves. I already have the Blaze behemoths written out, so those won't take nearly as long. As I complete each category, I'll update this post and make y'all aware of the additions. By the end, I'll have one document with all of them in it, a brew to rival Flesh & Bone.
But for now, a quick break to work on something else my ADHD has compelled me to rework. Stay tuned for that. Anyway, stay safe, don't forget to love each other, and I'll see you next time.
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Advertising still for The Giant Behemoth (1959),
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Behemoth the Sea Monster (1959)
AKA Behemoth, The Giant Behemoth
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