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#the degasi survivors
snail-friend · 1 year
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sewerpalette · 1 month
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I haven’t drawn the degasi in like a year or two, they’re so disfunctional family coded. The art is kinda bad, I’m not very good at drawing 3/4 face angles, I still have to practice. And I did get a bit lazy in the second frame but oh well. Brain rot it is.
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birgittesilverbae · 7 months
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#i am having Thoughts actually about the PDAs on the Degasi bases and the trailers and 'they've been dead since the beginning' ...rood! Subnautica is one of my favorite games and that's just... ouch.
I can't stop going back to it, it's such a comfort game for me (I say as I screech at a warper fucking me up again)
Ava the sole survivor of the Aurora, her lifepod coming down hard in the Safe Shallows. upper body strength from working with the drones in engineering coming in handy now that she's in swim-to-survive mode.
it's beautiful, the first truly beautiful thing she's seen in she doesn't know how long, after a life of ship corridors and spaceports and overcrowded planets. she trawls around among the coral and the plants and admires the peepers and cobbles together a seaglide to provide her with more mobility
she watches the Aurora burn, and the only thing she mourns is her drones. she watches the Sunbeam disintegrate from the beach of an alien island, and she mourns herself as much as the crew. all fallen victim to Alterran greed
the distress calls come one after another after another. names and voices she recognizes in passing send hope thrilling through her that she's not alone here, but she moves to give aid, and again and again finds a destroyed lifepod, the remnants of last days scattered about in data boxes and flares, PDAs and fragments of machinery. no bodies, though. there are never any bodies.
Ava thinks that makes it worse somehow
driven further afield by radio alerts and searches for components to build larger and larger vessels. a lifepod PDA sends her towards a rendezvous point and she tries desperately not to get her hopes up, but they're dashed again when no one awaits her on the Floating Island but ghosts
she spends days among the rotting corpse of a once thriving set of bases, gorging herself on marblemelon and lantern fruit after too long subsisting on cured fish. spends days living with the shadows of the base's inhabitants, pictures sketched out for her in notes and voice memos and files left scattered around a facility she comes to realize had been abandoned in haste
a crew of three, half the size of that which had initially manned the Degasi. Lilith and Mary - a pilot and a mercenary frequently immortalized in verbal sparring matches with each other over the losses of their other crewmates, over the next course of action, over the grief Ava can hear in every taut syllable - and Beatrice
Ava finds herself hoping for Beatrice's soft measured tones every time she uncovers another PDA, for her musings on the planet's biodiversity and scathing asides about Lilith and Mary's inability to co-operate. she's not stupid, she knows that between state of disrepair of the island bases and the increasing urgency of Beatrice's warnings, it's almost a surety that all three of them had died here in the mudslide, but she holds out hope again. when there's nothing left to cling to, she clings tight to hope.
the last PDA she finds on the island buoys her momentarily, until she realizes where it's sending her
there's more to the story of these three survivors, but if she wants to hear it she's going to have to go deeper
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transhoverfish · 1 year
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hey you said you wanted more screams in your inbox so. AAAAAAA!!!!!! hope you finish those survivors wips because i am Very excited for them!! :D
!!! so they aren't really survivors related (i have a rewrite planned but thats kind of. ehhhh on the wip phase rn)
BUT how would u guys like to get a degasi centered fic like. right now today. 😳
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mr-matteusz · 10 months
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Mfw im just trying to find a fic on ao3 where all the survivors dont die immidietly off screen (caused by me finding the audio log where Yu drags Keen to the aurora instead of waiting for a bit till i Get there with a whole seamoth, they maybe even finding the alien arch and degasi base in the meantime) but the only fics i find are either fnaf or tommy innit crossovers, lemons or have creatures being sentient for some reason
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the further i get into this subnautica save the more im thinking about degasi survivor ingo... fucking imagine. emmet chasing his brother’s voice recordings across the planet, thinking maybe this time, this time he’ll catch up to him (because they’re not dated, he has no idea, was this one two years ago or last week-?)
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reptilielem · 2 years
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One of my favorite types of video games is, for lack of a better term for it, historical fantasy/sci fi/etc. It's not historical in the sense of looking at the actual history of Earth, but it's historical in the sense that you are in a new kind of world/environment and a large part of the game (if not the entire game) involves you learning about and finding little hints and having to piece together the history of this place. I love piecing together these histories and learning about all this stuff that happened long before I (as the character) arrived. Some good examples of this are Subnautica and Outer Wilds. (Spoiler warning below the cut for those two games)
Disclaimer: I might be misremembering some of this
In Subnautica, your ship crashed on a deserted planet. You are trying to escape said planet and trying to figure out if anyone else has survived the crash. As you go through the world finding materials and looking for the other escape pods, you find bits of alien technology that is completely different from your own. You also find old, broken down, abandoned bases that are very similar to what you have.
Eventually you figure out that your ship is not the first ship to have crashed here, the Degasi came first and there were a few survivors for a while. In fact, both ships crashed because of the same thing: a gun designed to keep any ship from entering or leaving the planet. This giant gun is ancient technology made by a species of aliens who had been here a loooooong time ago. You learn that the aliens were struggling with a disease and trying to find a cure for it. They put the planet into quarantine to keep this disease from spreading, and that gun is the "Quarantine Enforcement Platform". You try to disable the gun but it tests you and you are sick with the disease, you can only disable it if you aren't sick (aka if a cure has been found).
There are multiple different (terrifying) Leviathan class species on this planet and the aliens were studying those as well. The Sea Dragon Leviathan is very aggressive. The aliens had taken one of their eggs to study it, and the parent of this egg rammed it's head into the facility where they were keeping the egg to get their baby back. The facility was destroyed but the Dragon also died during this. The Sea Emperor Leviathan is bigger than the Dragon, but very peaceful, similar to whales feeding on plankton.
The aliens figured out that the Emperor species produced an enzyme that cured the disease and there was one Emperor left, as well as her eggs. The Emperor that the aliens had found and contained was old, only seeming to survive because she needed to wait for her babies to hatch, and for some reason they weren't hatching. That is why they had the Dragon's egg te other facility: to see if they could figure out how they hatch, the aliens had collected many eggs from many different species to try to figure this out. The Emperor isn't a viable source of the enzyme for the cure, since she's so weak, however the creatures in her enclosure with her aren't sick and the fish that swim in and out of it help circulate little tiny bits of cure, as she trained them to do.
The Sea Emperor Leviathan is telepathic and throughout the game she contacts you multiple times. It seems the previous researchers couldn't hear her, though, or didn't listen, and they all died of the disease before they could synthesize the cure. She gives you the knowledge of how to hatch her babies and when her babies hatch, she collapses: her job is finally done and she can finally rest. Her babies produce the enzyme enough to help cure the planet - and the player, so you can now escape the planet. The Emperor sends you one last telepathic message before she dies.
Now, onto Outer Wilds:
Outer Wilds is my favorite game, and I know I put a spoiler warning above the cut, but I'm really trying not to spoil all of the secrets of this game, so I'm mostly sticking to explaining the history that you find along the way, as that is the feature I'm talking about in this post.
In Outer Wilds, you are from a recently space-faring race, on your first spaceflight. You travel around your solar system exploring and finding all the other members of your species who have gone into space. You learn that there was another species here before you, the Nomai. The Nomai had detected a signal that was older than the universe itself and were worried that they would lose it if they waited too long, so they warped without telling anyone where they were going. They ended up in your solar system without a way back home. Their ship was stuck and they ejected multiple escape pods and set up two colonies on different planets in your solar system. They started trying to meet up with these colonies, as well as continuing to look for the Eye of the Universe, as they named the signal.
There was a comet that, at the time of the Nomai, had just entered the solar system, called the Interloper. Three of the Nomai went to explore it in one of their ships, one stayed in the ship and the other two went into the comet itself. They find this pocket of "exotic matter" in the core of the comet and they realize that if it were to rupture, it could kill all life in the solar system. You see their decision to go back and warn their people, but it was too late, it ruptured while they were still inside the comet due to its proximity to the sun at that point. Them and all their people, dead, because the Interloper got too close to the sun - something they couldn't control and had practically no warning that that's something they needed to worry about.
The player travels through all these different planets in this solar system, exploring all of them and finding these long abandoned research bases, cities, space ships, and the clothing of the Nomai in random places. You only find out later that they're so scattered because they all died at the same time due to the sudden freak accident of the Qua it ntum Matter explosion. You see writings of the children playing games, you are those same kids writings when they're talking when they're a bit older, later you meet one of them as an adult on the Quantum Moon (which has wacky effects on time and space, hence why she's still alive). You see multiple generations of Nomai talking. You see all of this hard work that these people have put into locating this signal, and then they just died, with no warning, with their work unfinished. It's unclear as to whether the Nomai you meet on the Quantum Moon knows that she's the last one alive and all her friends and family are gone.
Eventually, using their own ship, you make it to where they were trying to go: the Eye of the Universe.
Both of these games do such a good job giving you just little bits and pieces of this vast history, making you curious and making you want to keep going to finish putting the puzzle together. Outer Wilds especially does a great job at using this puzzle to evoke emotion: you see these writings, you see the Nomai's names over and over and then eventually you get to the planets that have their bodies on them and you realize that these are the people that you've been seeing the writings of, then you get into the comet and you realize that they all died due to that one accident, so sudden that they never got to say goodbye to each other and they never got to finish their work. When you get to their ship, you see communication from the rest of their people in the current time, talking about how this one clan went missing so long ago, and they're talking about the clan that you're seeing writings from all over the solar system. You never get to send a message to the current Nomai saying "they're here! I know where they went! I know what they were doing", to the current Nomai, they disappeared a long time ago and they'll never know what happened to them.
If you look up into space, throughout the game you can see stars changing brightness. You learn that the universe is dying, all the stars (that are big enough) are going supernova and going out. The current Nomai are facing their extinction with the end of the universe, as are your people (though, for the most part, they don't really know that).
None of the Nomai ever succeeded in making it to the Eye, none of the Precursors from Subnautica ever succeeded in synthesizing the cure. You, the player, succeed where they didn't, by piecing together their research and adding in your own. This style of storytelling, where you just get bits and pieces of everyday life from people that are long dead and don't know that anyone's paying attention, is just fascinating and if done right, can be so powerful. You have nobody to ask questions of, you may learn about things in the wrong order, and clarify other things long after you learned about it (for example, we knew that the Nomai weren't around anymore, then we learned that they were looking for this Eye, and you might think that "oh, they aren't here because they found it", and then later you learn that, no, actually they died before they ever got there). This style of storytelling allows you to show how you got to where you are (there's a moment in Outer Wilds where the Nomai comment on this new life form on your home planet - your species hasn't evolved into people yet). It's a really effective way to hint at things and then have the player find out the full story later, and make it interesting to just go through and learn about all these things that all these other people did.
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AU Summary: Deep Blue Sea
Deep Blue Sea is my Subnautica/JSE Egos crossover AU.
It follows the sole survivors of the Aurora crash, who must both find a way to cure the bacterium that ails them, and a way off the planet, all while surviving the dangerous ocean world.
Game novelization with a twist.
Chase takes the spot of the player character as the maintenance chief, crashing down in the safe shallows. He's unconsciously taken the role of a leader for the group of survivors, and his words have far more impact than he could have ever expected. Alongside Jackie, the two of them are the first to go scouting dangerous areas just to keep the others safe. He's also the only one who knows how to use the repair tool...
Jackie, a security guard aboard the ship, crashed down into the crag field, where he was forced to flee his damaged and flooding pod as it found itself under attack by bone sharks. While the planet does terrify him, he's the first to step in front of the others in the face of danger, and wields a broken flare as a spear that he's proven to be scary good at using.
Marvin was an entertainer, and managed to take the only other pod that would remain at the surface. Unfortunately for him, he landed in the crash zone and was subjected to reaper attacks, forcing him to flee for the safe shallows before he'd become a reaper's next meal. He's smart, and cautious, but his cautiousness can slow down the progress of the group--especially when it comes to going near the Aurora, as he's especially terrified of the reapers. He starts with self-preservation as his number one priority, but does come to care deeply for the rest of the group's well-being.
Henrik was the chief medical officer, and went down in the bulb zone. He's terrified to the point of paralyzing fear and panic attacks of the world around him, so is often forced to remain at the habitat with Jameson. He's a hack, having cheated his medical exams, but can at least patch up the group's minor injuries with some competence.
Jameson, the owner of the café, crashed into the grassy plateaus near an entrance to the purple caves; he had a lifepod partner, an engineer named O'Harris, who quickly met his end to a crab snake. Jameson drowned on his way to the surface, saved by Jackie and Henrik who were on their way to Chase's pod. Jameson ended up with broken ribs as a result of the CPR that saved him, forcing him to remain in the habitat unless using a vehicle. He keeps the group's spirits up even as all seems lost.
Second Officer Martyn Keen landed in the deep sparse reef and sent out a message to the surviving lifepods to head for the floating island's coordinates. He rendezvoused with CTO Yu on the way, but the two were quickly cut off from escape by an unknown person living on the island. Yu was killed by the figure and thrown into the ocean, while Keen was saved by the arrival of the other survivors--with Jackie distracting the stranger so Keen and Chase could run for the water. Keen has since begun realizing Chase is a natural leader, so while there's some headbutting to begin with, he surrenders it to Chase.
And then Anti... Antony Sepse was a microbiologist aboard the Degasi who's been isolated for nearly a decade thanks to enzyme-carrying peepers keeping him alive. His humanity is gone, and he sees only a threat to his life in the Aurora survivors. While he attempts to kill them whenever seeing them, his and Bart's studies that were left behind prove a boon to the group's survival.
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puppetmaster13u · 3 years
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I drew some Subnautica characters. 
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I just wanna say this..
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Bart Torgal is an adorable little ray of sunshine and I love him😍
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askbarttorgal-blog · 6 years
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“Ask me anything.”
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transhoverfish · 2 years
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happy holidays i wrote a short winter themed thing!! everyone u HAVE to have a good day im projecting it into ur soul
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