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#sylph of blood
giftofclasspects · 5 months
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hello there!
blood playlists are below the cut!!!
maid of blood
page of blood
mage of blood
knight of blood
rogue of blood
sylph of blood
seer of blood
thief of blood
heir of blood
bard of blood
prince of blood
witch of blood
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homestucksimplified · 2 months
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The 12 Classes of Blood.
"Blood is the Aspect of bonds, relations, friendship or relationship or hatred, anything that holds the idea of people connecting and interacting. Blood Players usually strive for community, craving the unity of people, thriving on groups of friends, families, rioters getting ready to protest, anything that ties the bloods together. They can have a hard time adjusting to freedom, preferring the value of the attachments in their life. Their view of the world is very interesting, mostly focused on the association between people, even the disharmonic ones".
"Blood can be literal, in the sense of a Blood Player’s path having to do with their care or lack of care for a sibling or parent, but it can also be about friends or lovers. They can attempt to form unity whenever they can, that might be their way of dealing with the world. They have a thought that “everyone has the same blood”. Blood is the opposite Aspect to “Breath”, which is focused on freedom and detachment".
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Blood will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Blood
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Blood, specifically, would believe themselves to work better under stress, with second plans, with a strong sense of security, but their most productive moments will be those in which they decide to be free and “go with the flow”. Being the rebels against Blood, they would be deeply interested in exploring how they could break rules of conformity, even the ones they planned for themselves. They don’t like leadership, they don’t want to be responsible for other people; they are followers of change even when they don’t mean to be. They have very complex relationships, whether romantic or platonic, but not complex as difficult, and rather as “interesting to explore”. Their connections to others can be of heavy weight to them, as they sometimes doubt they are the right thing — they can love their best friend deeply but wonder all the time “do I really? Should I just leave them?”, for example. Blood Players tend to be chaotic, but I see Witches as the most collected of the lot. In regards to society, I can view them being into anarchism even if only as an interest of study.
2nd God Tier: Heir of Blood
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Blood, specifically, would be the connecting link between people and situations. This is one of the coolest God Tiers, because Heirs become their Aspect somehow, so they would be inspired into inspiring relationships and unity, for example introducing people to their biggest passions, changing lives even when they don’t mean to, by helping their friends find themselves in what they were always meant to be doing. An Heir of Blood would have a lot of friends and probably be highly sociable and open-minded. Their challenge in life can have to do with low self-esteem in romantic surroundings, and maybe a belief that all of their friends are more interesting than them. Still with that, Heirs of Blood will be thought of as great company. They may pursue jobs related to inspiration and guiding other people.
3rd God Tier: Mage of Blood
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Blood, specifically, would be really experienced with all forms of social interaction and/or close connections. They would be the friend that solves the issues and that takes the lead when it is time to make a decision involving somebody else (needing to talk to a figure of authority to help with something within the group, for example). I see Mages having confidence in what their Aspect represents, so they would know what they are doing, but, at the same time, it is said that Mages “suffer” from their Aspect, and I like to believe that is because they are too self-aware of it. So this would be the bad part, they would perhaps feel like they already know everything and refuse to take advice from others when it comes to their friendships or familiar bonds. And of course, since Blood also talks about binds, these Mages could also be knowledgeable in politics and social issues, naturally good at talking about it.
4th God Tier: Seer of Blood
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Blood, specifically, would be fairly observant but retracted from social interactions. They would be the “judge instead of the participant”, and make up for what they lack with rigorous practice. In Blood, that means yes, they would constantly force themselves out of their comfort zone and challenge connections and bonds. They could be the most routine-based person in the Sburb session, and the most to-themselves person in the friend group. I think Seers are really interesting because they show signs of their Aspect even in childhood! I mean, all people do, but Seers do in a particular way.
Seer of Blood is a canon Homestuck God Tier. Kankri Vantas is the character that holds that title.
5th God Tier: Thief of Blood
If you read into Thief of Blood I suggest you also read into Rogue of Blood — I wrote them together as one.
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Blood, specifically, would not be as evil-sounding as their title suggests, but they would be or make themselves seem overly powerful within their Aspect. Thieves in general tend to depend a lot on their Aspect in a way to strengthen themselves, and with Blood that may be done by engaging in self-serving relationships, whether romantic or platonic. I feel like it’s important to state that not! all! Thieves! are! selfish!!! But acting in their own interests is part of their unique pattern of Aspect handling. Again, Thief is the Active Class of stealing, so these would bring Blood to themselves, benefit from connections and structure in a way that is focused not on a clear objective but rather on the overall feeling of the Player. Stealing Blood is just something they do, because they were built to do just that.
If this is too abstract for you to understand, I’d suggest that you are not a Thief of Blood. But in any form, I hope this finds them.
6th God Tier: Rogue of Blood
If you read into Rogue of Blood I suggest you also read into Thief of Blood — I wrote them together as one.
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Blood, specifically, would be hard to notice. They would showcase a lot of power, but much less evidently than the Thief would. Likewise, their connections would be mostly selfless, even to the extreme point of lacking focus on their own person. But remember that not! all! Rogues! are! selfless!!! It’s just a theme in their pattern that they handle their Aspect with focus on the outside world. In a Blood way, that would mean the Rogue would be active in helping society, maybe taking that as their objective in life. Parades, sure, but I’m thinking mostly protests, even if silent activism that changes humanity little by little. Sometimes they’d think they are wasting their time and should be focused on other things, but that is just the questioning that will always be present in their lives. They are doing the correct thing, just usually not in the right quantity.
7th God Tier: Knight of Blood
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Blood, specifically, would feel a strong sense of duty that they should use their Aspect in the best way possible, possibly creating pressure on themselves. They tend to be into leading and/or handling other people, following the knowledge that their Aspect is their objective in life. Outside Sburb, this can mean this Knight is the best person in a group when it comes to having empathy and being understanding. We see that in Homestuck, with Knight of Blood being one of the most well-explained God Tiers. They are unable to ignore their duty, but of course they also make mistakes relating to it, they are as imperfect as every other person. We see the Knight of Blood being the center of all relationships, but still failing at their own because of said imperfection.
Knight of Blood is a canon Homestuck God Tier. Karkat Vantas is the character that holds that title.
8th God Tier: Page of Blood
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Blood, specifically, would feel like they lack talent in handling other people and social dynamics, but in reality, just be held back by their own insecurities and feelings that they are insufficient. If they tried to apply effort into their Aspect, they’d find all the potential they have, understanding their place and their destiny. A realized Page will happily utilize connections, routine, revolution, everything in its own place, and will even uplift others in their own Aspects, but only after defying their limits. Pages can be the center of a Sburb session. Sometimes everyone depends on them so they all can be their best versions.
9th God Tier: Maid of Blood
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Blood, specifically, would at first not believe in their talents. Unlike Pages, they are creators, not users of the Aspect, and so their relation to it depends on more than facing their limits. A Maid of Blood will be a pushover in the beginning, and have to fight to find a relevant place in relationships and gatherings. They might even be built up by others, depending on them before emancipating themselves. But this characteristic doesn’t mean they are inferior to others, it simply means their initial challenge will be finding independence in their Aspect. A Maid of Blood will follow advice and whatever others say is the right way to handle connections, I can see that as accepting what anyone does, following their therapist’s relationship advice without hesitation, go through life accepting the minimum thinking that is all they deserve. The thing with them will be realizing they are not made to only follow. Realized, again, they would be great bosses, good at controlling people, changing minds, inspiring.
10th God Tier: Sylph of Blood
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Blood, specifically, would be very dependent on relationships and order in their life. Their favorite things in life will be concerts, parades, football games, anything that brings people together with one common goal. They will thrive in situations where they have to deal with others, be good at community, or at least like community a lot. I can see them not being very patient, however, for example when something disrupts this sense of union that they crave. They can get frustrated more than the other Blood Players, because they are the ones who feel they should be the ones doing the building. They will also be extremely hardworking when it comes to helping others, since Sylph is a healing Class and Blood is a people Aspect.
11th God Tier: Prince of Blood
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Blood, specifically, would be a complicated person to deal with, but mostly because of things that can be fixed. Princes are the opposite of Maids, so they are usually self-obsessed and self-confident; they know they are meant for / can’t escape / must act on their Aspect (their destiny). But for that reason they also aggressively hold their Aspect, in a way that might make them seem overbearing to people around them. When healing, a Prince of Blood will crave stability in social dynamics, believing that they would be completely fixed if only they had the friendship / relationship / community / family that they deserve. And they will heal from that, from perhaps creating their own community / family / etc. and building their destiny, positively seeing their Aspect.
12th God Tier: Bard of Blood
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Blood, specifically, would challenge themselves a lot, always defying the rules of their Aspect, which for Blood can mean they would estrange themselves from the people who care for them, escape from situations they feel comfortable in, etc. In general, they are estranged from their Aspect itself. It’s a complicated relationship to their Aspect because they are destroying it, even if passively, so this Bard’s challenge would be being taken away by Blood, expressing it way too much, believing they are too into relationships to the point where they abandon them, believing if they are too comfortable they must withdraw, and other situations of the sort.
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causticxebec · 1 year
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MAN LOOK AT THESE COOL KIDS!!!!!!
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cannoliparty · 2 months
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hii. same person who asked the question abt classpects and interacting and blah blah blah. cough.
can you write about the sylph of blood and muse of heart?? }:3
ive never written classpect dynamics before! nor do i really think about them, so this is a good start for me lolz ^_^
sylph of blood
this sylph is a very positive influence on the relationships around them! they can heal broken/negative dynamics between allies so their team is more tightly bound together, and do the same by sparking/creating new blossoming relationships between allies who mightve never spoken to eachother before! but heres the downside; the sylph is extremely passive when it comes to one-on-one encounters at first. they could to fade into the background, forget to tend to their own friendships and confronting people in this sylphs own social situations.
if this sylph completes their challenge, theyd be very confident and passionate about healing old friendships and creating new ones for themselves, not just others!
quick exposition on muses (optional)
ive never written about muses before, so bear with me here ^_^;
so a muse is a hero who commands their aspect, or commands through their aspect, for others!
if a muse is a master class, its the most passive one on the spectrum! their entire environment can be entirely dictative on their aspect and very overbearing on the muse, shaping them immensely. the passivity contradicts the lords, as muses dont command through themselves but through others. and like the literal definition of a muse, they command great inspiration into others just from their presence, especially in terms of aspect-related things!
because muses are not often discussed, i will bring up calliope (muse of space) as an example. she was a passive observer of the alpha kids, but commanded their reality/space into the reality of sburb. her just being next to roxy inspired and helped her to harness her rogue powers and bring the matriorb INTO SPACE (REALITY)!! callie's burdens included an intense state of reality, forced to be on one side of her room her whole life but also surrounding herself with other realities such as alternia or alongside other characters in homestuck.
thats why the muses challenge is to accept the help of her now-inspired friends, to be able to push back on their dictative environment, commanding their aspect for themself!
muse of heart
so a muse of heart would command heart or command through heart for others! they could live in a very heart-intensive place, such as guardians that are too pressuring, friends they dont talk about their interests to or something of the sort! i also feel like the muses room could have a ton of self-expressive projects, posters and such laying around... just a thought ^_^
the muse would command their friends through situations of the heart, such as confronting identity crises or conflicting feelings of theirs! they are an expert at self-expression, and this inspires their allies to embrace that self-expression and harness their own amount of the heart aspect!
the now heart-inspired friends encourage the muse to finally be themselves no matter what environment theyre in, because thats whats important to them as a hero of heart :3
sylph & muse
i feel like the sylph of blood & muse of heart would work very well together from the get go!
the sylph helps out the muse out with their relationships/dynamics, especially with their self-expression in those relationships! they can also create new friendships and introduce the muse to like-minded heroes to command ^_^
the muse inspires the sylph to reflect on their own role/identity in relationships, and how they themselves can act on them in terms of healing & creating! the sylph is more than just the people they bring together and thats what the muse reminds them.
its because these classes are both so passive and serving at first that they so easily help eachother to come out of their shell and learn to serve themselves! overall its a very sweet and beneficial dynamic to both parties, an almost perfect example of happy classpect relationships imo.. <3
conclusion
i had SO MUCH FUN WRITING THIS!!! it was really great figuring out muses ^_^ sorry about all the pretty unnecessary walls of text or lack thereof.... ill also prolly update my classpect guide with a muse & lord section sometime so i dont have to add all that exposition again!
i hope the dynamic itself makes sense too.. its fun to write up (๑ᵔ⤙ᵔ๑)
TOODLES!!! thanks a bundle for reading ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
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yourfaveisclasspected · 6 months
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TOMMY COOLATTA is a SYLPH of BLOOD!
Requested by @the-overment-man!
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cbmagus49 · 2 years
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I wanted to try drawing the GravityStuck! kids in the more standard Homestuck sprite style and I hope you guys like this stuff ‘cause there’s a chance that I may or may not have gotten the tiiiiniest bit carried away
so uh
here’s all the players from both sessions
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...and their god tiers
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(The best part about crossing over GF with HS is that Sburb’s mechanics come built in with the potential for the Scratch which is basically just canon Relativity)
Figuring out what all of their classpects should be without any accidental overlaps was a heck of a challenge but I think they all fit them pretty well!
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tavtiers · 7 days
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A hypothetical god tier for Anora from Dragon Age: the Sylph of Blood.
A Sylph of Blood is among those who alter paths, drive, and passion. They are motivated by others to assist connection. (x) The Sylph of Blood feels useless when they can’t help others and has a strong sense of responsibility. (x) They are the Mother Promised, defined by helping connection. (x) Their opposite is the Maid of Breath. Their inverse is the Prince of Breath. They share their personality with the Prince of Space. The Sylph of Blood would quest on a planet similar to the Land of Shine and Blood, reigned over by Hera (Goddess of Marriage Vows) or Prometheus (Deliverer of Civilization). They would rise to ascension on the wings of mosquitoes. (x)(x)(x)
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en8y · 25 days
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the blood aspect symbol in the center; a red slash with three droplets falling from it. it is outlined in dark red. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: dark red, off-white, dark red, medium-dark red, dull red, and medium red. END ID.]
bloodasirogue: a gender connected to being a rogue blood; this gender is connected to the blood aspect, blood aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
bloodasylph: a gender connected to being a sylph of blood; this gender is connected to the blood aspect, blood aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
bloodaseer: a gender connected to being a seer of blood; this gender is connected to the blood aspect, blood aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @plutobie @honey-makes-mogai
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squid-of-tism · 10 months
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Hello! Can you analyze a Sylph of Blood please?
•Hell yeah! I actually already looked into this specific class before opening this blog, so I just had to put my thoughts all in here. The perfect classpect to figure out how I'm formatting everything! Plus, breath and blood are my 2 favorite aspects, and I'm a particular sucker for blood lol. also sorry this one took so long, life got in the way and I got writer's block (essay block? Explainers block? Idk).
This post is gonna kind of messy in parts since it's the first time I've explained sylphs or blood, so the thoughts won't be the cleanest in explanation or execution-
The definition of Sylph on the Mspa wiki is "one who heals [aspect] or one who heals through [aspect] for others." My personal definition of the class though is somewhat similar. I've viewed Sylphs as assisting their aspect and assisting via their aspect. For example, a Sylph of Life would use their abilities to improve life around them and to help others with life. It isn't exclusively healing as the Mspa wiki puts it, but it's instead acting for the benefit of the aspect and the benefit of others. Defining it as just healing makes it seem like this class is just a nurse, the only thing they can do is just patch up things, defining it as assisting rather than healing makes more sense (at least to me). it sounds incredibly nitpicky but that explanation really confused me went I first looked into the classes.
The aspect of Blood is characterized by close relationships, dedication, and devotion. Something I like to include in my personal interpretation of blood is protection\defense. I don't know how to put my reasoning into words without sounding like I got a conspiracy board for this crap, but it goes hand in hand with the devotion part of this aspect.
Putting those two together you get someone who assists close bonds and assists others through close bonds. They'd have the best advice to give for helping you improve your relationships. If there was a group of friends and a sylph of blood was in that group, they'd be the glue holding that group together. Honestly, the best way to put it is relationship therapist. It's somewhat simple now that im putting it down in text, they're great at mending relationships. They might not even be doing it intentionally, they make it so others end up closer. An idea I find fascinating is a sylph of blood who lacks blood themself (metaphorically), a loner who knows how to keep others together but doesn't for themself.
Overall, they're an amazing team member!
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sylphclasspecting · 2 years
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sylph of blood moodboard for anon
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fraymotifsbeyond · 6 months
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so uhh Sylph of Blood + Bard of Doom
Sylph/Blood + Bard/Doom Bonds That Decay Yet Never Sine-Waver
Through the combination of Unwavering And Destructive Fate & Healing Of Bonds, The Two Cast a Spell on two or more people, which can but don't have to include the Sylph or the Bard. When affected by this curse: 1. The Connections Between The Affected Are Healed, making them work in unison much better. 2. If the ALL people affected by the curse want to hurt an exact same individual, SO LONG ALL OF THEM are in near proximity, The Game will inflict disease and decay upon said individual until it's dead. This effect will pause and/or return when an spell-effected changes their mind about the cursed individual or moves too far from the others. When the individual dies, the curse will wait for another "wanted individual"
This fraymotif only requires the initial effort to cast, as the spell will last UNTIL one of the Spell-effected die. HOWEVER, as a last ditch effort by the spell, When the spell is stopped this way, the current Cursed individual will also die.
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mageofmindfr · 1 year
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Any thoughts on sylph of blood?
Sure!
So, starting off with the class, sylphs are generally described as healers, or people that fix things, but I like to broaden horizons and suggest them as the second creation class (with the first being maids). While maids make from nothing, sylphs make from the absence of the element, or draw upon the lack of something in order to make something new.
The personality of the sylph is difficult to parse; we only have two and they barely act anything alike. People like to say sylphs are inherently kind, but... well, for starters, I'm not sure if that's quite the word for Aranea. And also saying anyone is inherently anything feels a bit incorrect, to me.
I can say, though, that sylphs are a lot more by-the-book compared to, say, heirs or witches. They feel as though there is a correct way to do things, and everyone likes to do things right, y'know? So even if they're a bit misguided, or end up making awful mistakes, it's usually because they believe, or have been lead to believe, that they are making something better. It makes them a stubborn class, since they're unlikely to be deterred when someone warns them of mistakes they're bound to make with their current mindset.
... Which, coincidentally, is also part of being a player of the blood aspect.
Players bound to this aspect are stubborn in the sense that they don't give up on people- because blood is the aspect of connections to other people. Blood players are the glue of their team- blood of the covenant is thicker than water, and all. They're the kind to mediate between two party members not because they're impartial, but rather the opposite. They care, so much and so thoroughly, that they want everyone to be well. That does mean sometimes telling people to give up on some relationships, platonic or otherwise. They're very people-oriented, though that doesn't necessarily make them an extrovert; they might just have a few friends they're intensely close to. Really, the word intense does describe blood players well; it's simply that they care a lot, and aren't much afraid to show it (unless they're knights, but knights hide the manifestations of their aspect in themselves regardless of what that aspect may be).
So, a sylph of blood? They'd be stubborn, and wouldn't let their friends run from conflict, and they'd forge friendships off of their own self-righteous confidence, and I kinda look up to those kinds of people, who are wholly themselves around other people and are unapologetic about it. Just. Stay you. Learn from your own mistakes, if you make them, but don't let other people tell you what to do when you've got your mind on something; though, I don't think you need me to tell you that. Be your own amazing brand of a person because you can be the kind of person people look up to for your fierce kindness and care for your people. You've got yourself right more than a lot of the rest of us, but don't let your overconfidence in the power of yelling people into caring for each other get to you and lead you astray.
Really, just learn from self-reflection and be kind when you can, it's the only advice I've got to give to someone as bright and brilliant as a sylph of blood.
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causticxebec · 1 year
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SYLPH OF BLOOD
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auto-correct · 7 months
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don’t think I posted this lol
everyone’s second favorite terminally annoyed sylph
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zr-art-world · 2 years
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A Panel edit from Homestuck proper turned into a short video.
Contexts, Jean/Jack (In the story, they change their name later on) was really Into Criss Angel and the show mind freak as a kid because it fit the aesthetic she liked and included magicians. However, much older now, she realizes something...
Also, I wanted to draw them in their god tier outfits
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batponiesrule28 · 2 years
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Made this for a dtiys on Instagram with my own little homestuck twist
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