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#seer of blood
cringefail-clown · 9 months
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concept: blood players god tier fits behaving more like liquid (moving slightly, droplets coming off and disappearing into nothingness). for example knights cape and seers hood + lower part of the overgarment would act like that. no idea how to clearly explain this i just think its neat
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giftofclasspects · 5 months
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hello there!
blood playlists are below the cut!!!
maid of blood
page of blood
mage of blood
knight of blood
rogue of blood
sylph of blood
seer of blood
thief of blood
heir of blood
bard of blood
prince of blood
witch of blood
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homestucksimplified · 2 months
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The 12 Classes of Blood.
"Blood is the Aspect of bonds, relations, friendship or relationship or hatred, anything that holds the idea of people connecting and interacting. Blood Players usually strive for community, craving the unity of people, thriving on groups of friends, families, rioters getting ready to protest, anything that ties the bloods together. They can have a hard time adjusting to freedom, preferring the value of the attachments in their life. Their view of the world is very interesting, mostly focused on the association between people, even the disharmonic ones".
"Blood can be literal, in the sense of a Blood Player’s path having to do with their care or lack of care for a sibling or parent, but it can also be about friends or lovers. They can attempt to form unity whenever they can, that might be their way of dealing with the world. They have a thought that “everyone has the same blood”. Blood is the opposite Aspect to “Breath”, which is focused on freedom and detachment".
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Blood will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Blood
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Blood, specifically, would believe themselves to work better under stress, with second plans, with a strong sense of security, but their most productive moments will be those in which they decide to be free and “go with the flow”. Being the rebels against Blood, they would be deeply interested in exploring how they could break rules of conformity, even the ones they planned for themselves. They don’t like leadership, they don’t want to be responsible for other people; they are followers of change even when they don’t mean to be. They have very complex relationships, whether romantic or platonic, but not complex as difficult, and rather as “interesting to explore”. Their connections to others can be of heavy weight to them, as they sometimes doubt they are the right thing — they can love their best friend deeply but wonder all the time “do I really? Should I just leave them?”, for example. Blood Players tend to be chaotic, but I see Witches as the most collected of the lot. In regards to society, I can view them being into anarchism even if only as an interest of study.
2nd God Tier: Heir of Blood
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Blood, specifically, would be the connecting link between people and situations. This is one of the coolest God Tiers, because Heirs become their Aspect somehow, so they would be inspired into inspiring relationships and unity, for example introducing people to their biggest passions, changing lives even when they don’t mean to, by helping their friends find themselves in what they were always meant to be doing. An Heir of Blood would have a lot of friends and probably be highly sociable and open-minded. Their challenge in life can have to do with low self-esteem in romantic surroundings, and maybe a belief that all of their friends are more interesting than them. Still with that, Heirs of Blood will be thought of as great company. They may pursue jobs related to inspiration and guiding other people.
3rd God Tier: Mage of Blood
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Blood, specifically, would be really experienced with all forms of social interaction and/or close connections. They would be the friend that solves the issues and that takes the lead when it is time to make a decision involving somebody else (needing to talk to a figure of authority to help with something within the group, for example). I see Mages having confidence in what their Aspect represents, so they would know what they are doing, but, at the same time, it is said that Mages “suffer” from their Aspect, and I like to believe that is because they are too self-aware of it. So this would be the bad part, they would perhaps feel like they already know everything and refuse to take advice from others when it comes to their friendships or familiar bonds. And of course, since Blood also talks about binds, these Mages could also be knowledgeable in politics and social issues, naturally good at talking about it.
4th God Tier: Seer of Blood
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Blood, specifically, would be fairly observant but retracted from social interactions. They would be the “judge instead of the participant”, and make up for what they lack with rigorous practice. In Blood, that means yes, they would constantly force themselves out of their comfort zone and challenge connections and bonds. They could be the most routine-based person in the Sburb session, and the most to-themselves person in the friend group. I think Seers are really interesting because they show signs of their Aspect even in childhood! I mean, all people do, but Seers do in a particular way.
Seer of Blood is a canon Homestuck God Tier. Kankri Vantas is the character that holds that title.
5th God Tier: Thief of Blood
If you read into Thief of Blood I suggest you also read into Rogue of Blood — I wrote them together as one.
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Blood, specifically, would not be as evil-sounding as their title suggests, but they would be or make themselves seem overly powerful within their Aspect. Thieves in general tend to depend a lot on their Aspect in a way to strengthen themselves, and with Blood that may be done by engaging in self-serving relationships, whether romantic or platonic. I feel like it’s important to state that not! all! Thieves! are! selfish!!! But acting in their own interests is part of their unique pattern of Aspect handling. Again, Thief is the Active Class of stealing, so these would bring Blood to themselves, benefit from connections and structure in a way that is focused not on a clear objective but rather on the overall feeling of the Player. Stealing Blood is just something they do, because they were built to do just that.
If this is too abstract for you to understand, I’d suggest that you are not a Thief of Blood. But in any form, I hope this finds them.
6th God Tier: Rogue of Blood
If you read into Rogue of Blood I suggest you also read into Thief of Blood — I wrote them together as one.
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Blood, specifically, would be hard to notice. They would showcase a lot of power, but much less evidently than the Thief would. Likewise, their connections would be mostly selfless, even to the extreme point of lacking focus on their own person. But remember that not! all! Rogues! are! selfless!!! It’s just a theme in their pattern that they handle their Aspect with focus on the outside world. In a Blood way, that would mean the Rogue would be active in helping society, maybe taking that as their objective in life. Parades, sure, but I’m thinking mostly protests, even if silent activism that changes humanity little by little. Sometimes they’d think they are wasting their time and should be focused on other things, but that is just the questioning that will always be present in their lives. They are doing the correct thing, just usually not in the right quantity.
7th God Tier: Knight of Blood
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Blood, specifically, would feel a strong sense of duty that they should use their Aspect in the best way possible, possibly creating pressure on themselves. They tend to be into leading and/or handling other people, following the knowledge that their Aspect is their objective in life. Outside Sburb, this can mean this Knight is the best person in a group when it comes to having empathy and being understanding. We see that in Homestuck, with Knight of Blood being one of the most well-explained God Tiers. They are unable to ignore their duty, but of course they also make mistakes relating to it, they are as imperfect as every other person. We see the Knight of Blood being the center of all relationships, but still failing at their own because of said imperfection.
Knight of Blood is a canon Homestuck God Tier. Karkat Vantas is the character that holds that title.
8th God Tier: Page of Blood
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Blood, specifically, would feel like they lack talent in handling other people and social dynamics, but in reality, just be held back by their own insecurities and feelings that they are insufficient. If they tried to apply effort into their Aspect, they’d find all the potential they have, understanding their place and their destiny. A realized Page will happily utilize connections, routine, revolution, everything in its own place, and will even uplift others in their own Aspects, but only after defying their limits. Pages can be the center of a Sburb session. Sometimes everyone depends on them so they all can be their best versions.
9th God Tier: Maid of Blood
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Blood, specifically, would at first not believe in their talents. Unlike Pages, they are creators, not users of the Aspect, and so their relation to it depends on more than facing their limits. A Maid of Blood will be a pushover in the beginning, and have to fight to find a relevant place in relationships and gatherings. They might even be built up by others, depending on them before emancipating themselves. But this characteristic doesn’t mean they are inferior to others, it simply means their initial challenge will be finding independence in their Aspect. A Maid of Blood will follow advice and whatever others say is the right way to handle connections, I can see that as accepting what anyone does, following their therapist’s relationship advice without hesitation, go through life accepting the minimum thinking that is all they deserve. The thing with them will be realizing they are not made to only follow. Realized, again, they would be great bosses, good at controlling people, changing minds, inspiring.
10th God Tier: Sylph of Blood
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Blood, specifically, would be very dependent on relationships and order in their life. Their favorite things in life will be concerts, parades, football games, anything that brings people together with one common goal. They will thrive in situations where they have to deal with others, be good at community, or at least like community a lot. I can see them not being very patient, however, for example when something disrupts this sense of union that they crave. They can get frustrated more than the other Blood Players, because they are the ones who feel they should be the ones doing the building. They will also be extremely hardworking when it comes to helping others, since Sylph is a healing Class and Blood is a people Aspect.
11th God Tier: Prince of Blood
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Blood, specifically, would be a complicated person to deal with, but mostly because of things that can be fixed. Princes are the opposite of Maids, so they are usually self-obsessed and self-confident; they know they are meant for / can’t escape / must act on their Aspect (their destiny). But for that reason they also aggressively hold their Aspect, in a way that might make them seem overbearing to people around them. When healing, a Prince of Blood will crave stability in social dynamics, believing that they would be completely fixed if only they had the friendship / relationship / community / family that they deserve. And they will heal from that, from perhaps creating their own community / family / etc. and building their destiny, positively seeing their Aspect.
12th God Tier: Bard of Blood
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Blood, specifically, would challenge themselves a lot, always defying the rules of their Aspect, which for Blood can mean they would estrange themselves from the people who care for them, escape from situations they feel comfortable in, etc. In general, they are estranged from their Aspect itself. It’s a complicated relationship to their Aspect because they are destroying it, even if passively, so this Bard’s challenge would be being taken away by Blood, expressing it way too much, believing they are too into relationships to the point where they abandon them, believing if they are too comfortable they must withdraw, and other situations of the sort.
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God I just realized the seers all have an interest/talent related to another seer
Rose likes psychoanalysis? Seer of Mind
Terezi can literally smell colors? Seer of Light
And an argument could be made for Blood as well, which would pull Kankri into the loop and his whole thing is enlightenment (though the credibility of that can be debated lmao it shows up with Signless and the rebellion as well) which would loop back to Light as well
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tavtiers · 2 months
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quadrants and/or song recs for a mage of mind?
♥ Matespriteship: Witch of Doom, Witch of Time, Seer of Doom, Witch of Blood, Seer of Time, Prince of Doom, Seer of Blood, Prince of Time, Maid of Doom, Prince of Blood, Maid of Time, Maid of Blood
♦ Moirallegiance: Page of Light, Maid of Light
♠ Kismesissitude: Prince of Breath, Prince of Space, Prince of Rage
♣ Auspisticism: n/a
Songs for a Mage of Mind:
La Luna by Deafinition
Song Title Unknown
Warsaw by Dessa
Thoughts Pt. 1 by Spock's Beard
Migraine by Twenty One Pilots
An Awful Thing to Waste by Supertramp
Hope this helps!
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homestuck-hell · 8 months
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Serkan Devine, Seer of Blood, Prospit
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He/him
Please call on him. Please
Always seems to know how to uplift others
Looking forward to becoming a teacher's assistant
Land of Wheels and Rivers
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cmplaisntgascon · 5 months
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i d9 n9t 9ften p9st 9n this 6l9g, i havent p9sted f9r like, years 6ut we d9n't talk a69ut that.
tw9 g9d tiers 6ecause i can't decide 9n just 9ne.
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aortaobservatory · 6 months
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Hello! So, I wanted to know this: What's your take on the Seer of Blood? Your analyses on classpects and how they interact is pretty fascinating to read!
Thank you! The Seer of Blood is a canon classpect that belongs to Kankri, and I will say that one of the things that got me into classpecting as a whole was how... flatly the dancestors were written as characters. I figured that looking at their classes would help to ascribe some deeper meaning to them than how they were portrayed in canon, and I believe wholeheartedly that I am right about that.
The analysis written below is my own writing, analysis, and thoughts. The statements are my own analysis, but they may function as a “fill in the blank” statement for you to create your own interpretation of the classpect as you please.
-aortaObservatory
Seer of [Blood]:
Know - Too Little Experience with Blood
A player who lacks experience with [Responsibilities and Camaraderie], leading to a fierce drive to study [Promises and Relationships] and gradually learning of its potential to affect them or the ones around them
A Seer of Blood is surrounded by impulse and independence, and lacks responsibilities and camaraderie in their life, and as a result are driven to learn everything they can about how promises and relationships work in order to understand what they previously lacked.
Seers study their aspect, craving knowledge of it from their previous lack of it. They seek knowledge of their aspect with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with their aspect so as to not overwhelm themself or others.
Inverse Classpect Analysis of Seer
Seer of Blood: Blood (Promises, Responsibilities, Relationships, Camaraderie) is passive and lacking. Too little experience with aspect causes lack of understanding of it.
Inverse: Witch of Breath
Breath (Impulse, Adaptable, Freedom, Independence) is actively changed within the Seer as they experience Blood (Promises, Responsibilities, Relationships, Camaraderie) to understand it from its passive presence.
Breath (Impulse, Adaptable, Freedom, Independence) embodies the Seer, but is changed to Blood (Promises, Responsibilities, Relationships, Camaraderie) as they experience Blood (Promises, Responsibilities, Relationships, Camaraderie).
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creative-classpect · 1 year
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The Land of Yarn and Tangles
The light of Skaia rises once more over the felt hills, making the yarn rivers glisten in the dawn. A resplendent rainbow tapestry weaves across the land, making the world itself a decadent display of color and patterns. This is the land of endless thread, where the world itself spins and weaves itself into new shapes with every passing day. Greetings from LOYAT, the Land of Yarn and Tangles!
The surface of LOYAT, and indeed much of the upper crust and even a fair amount of depths are composed of strange, all purpose yarn. From every river and valley to mountain and plane, the vast majority of LOYAT appears to be crafted. 
The Land of Yarn and Tangles, while elegant and pristine, hides a mess of contention. On the surface, where the consorts roam, is a bitter feud between factions, one that has dominated the culture of the planet for ages. Due to the world's unique structure, anyone with the ability to create can shape the very land to their desires, literally terraforming entire swaths of the world as they see fit. This, predictably, led to conflict as various groups of consorts found their own unique styles. In many lands of Sburb it is possible to see what faction rules what region through banners, architecture, and other means, but in LOYAT, the world itself changes depending on the rule of the various consort tribes.
While the surface is beautiful, and fraught with constant bickering between consort towns and cities, the depths of LOYAT lie an even deeper problem: the Tangles. All the miraculous threads that make up the world have to come from somewhere and in the constant shifting and reformation of the land, the very roots of the world have become a tangled mass of coiling knots. The consorts inability to recognize the merits of others, their need to always have their way and to unmake the work of their rivals, has led to a poison deep in the very depths of the world.
There is something curious lying in the dark. Deep beyond the veil and thicket of endless strings and cloth. Into the bedrock, where actual stone lies. Down in the darkness lies a seamstress creating more and more thread, ceaselessly, with purpose unknown, as the world above slowly spirals into increasing madness and confusion. The Denizen. But why?
The spinning wheel of fate lands upon the Seer of Blood, one who can see the forest through the trees and recognize the greater pattern of the world. The Seer of Blood must bring unity to the world above, both its people and the very earth itself, as well as delve deep into the heart of the world to unwind the knots that seek to constrict and bind the very planet to its very core.
Denizen: Clotho, the youngest of the fates, who creates the thread of human lives.
Features
Root
Seldom do the factions of consorts in the world above dig deep down and into the earth. Afterall, the abundance of yarn allows them to create and fashion anything they could ever require. But deep in the depths, beyond the cloth, lies the humble mining town of Root, a place that has not seen the light of Skaia in ages and has been all but lost to time. 
Root is largely a ghost town, having been long lost to the ages. Its crypts hold all manner of powerful and ancient tools, weapons, and armor, things mentioned as mere legends and speculation to the consort above. All manner of monsters lurk its corridors, protecting its secrets and treasures. 
But Root is only *largely* a ghost town. Hiding in its shadows is a small community of consorts, those who have fallen between the growing cracks and have tumbled deep down into the dark. This community of scavengers and miners tear at the threads holding the world together, foolishly thinking it will allow them to reach the surface once more.
The Gordian Knot
While the underground is positively teeming with tangles, there is one to rule them all at the very heart of the planet. The Gordian Knot is a tangle the size of a meteor or small moon, thought to be the very heart of contention and evil. Consorts consider it cursed and the source of all misery. 
They are not entirely wrong. 
The Gordian Knot, in its tightly wound thread, holds much suffering. Its strings hold an incredible amount of tension. Every thread here can be followed to anywhere in the world, both physically and metaphysically. The Gordian Knot is the culmination of every mismanaged and malaligned relationship of the world. If the world is to be saved and to not be torn asunder, inside and out, the Seer of Blood will have to master the puzzle the Gordian Knot poses.
Mini bosses
The Quilted Queen
The ruler of Lochestitch, the most powerful city state of LOYAT, the Quilted Queen commands an entire nation of loyal followers. Their ruthless politics and endless policing of smaller groups has earned them much ire. They are, however, literally just a consort. How threatening can they really be?
Ranking: C+
Strengths
Allies. The Queen wields no power himself, but her bodyguards and entourage are no slouches. There are also at least 50 at any given moment, so…
Resourceful. As the most powerful consort on the planet, the Quilted Queen has endless resources at her disposal. Armor, weapons, tools, an entire castle, economic warfare, etc etc etc etc
Weaknesses
Is staggeringly weak.
Is an absolute coward.
Loot drops
The Quilted Cape of Creation- The mark of their authority, the cape is a beautiful quilt that shows a detailed map of all of LOYAT. Anyone who wears it can produce a golden thread, allowing them to quickly teleport to anywhere they have previously traveled. 
The Crown- The Crown goes by many names and it is often said to be bad luck to speak of it. In truth, the crown is simply an ornate pin cushion with a variety of decorative, jeweled needles made from diamond, emerald, ruby, and other colorful gems. After the king injured themselves on the needles, anyone caught mentioning was quickly sent to the dungeon. The Crown and its jeweled needles hold a variety of strange elemental properties and using them in the creation of clothes or armor can provide a variety of elemental benefits. 
The Ravager
Ranking: S
The Ravager is a creature of unusual design. While Underlings are typically of a single solid color and share similar organic properties with other monsters, the Ravager is unique. All Underlings come from the Denizens, but the Ravager is handmade. Taking the form of a mechanical angel, a divine construct mimicking various scissors and sewing machines, the Ravager is a roaming terror that haunts the outlands, where the tension of the land grows most severe. 
Strengths
Speed. Few things can match their speed. It runs, flies, and moves through the yarn earth with equal speed.
Intelligence. The Ravager is capable of complex strategies and has an uncanny ability to find anyone or anything it desires.
Pure drive. The Ravager seems possessed by a singular purpose: to destroy that which complicates. The planet is being wound too tightly and will surely perish. To prevent this fate, it is a scourge upon indecision, confusion, and strife.
Weaknesses
Mindless. While intelligent, its drive has given it a singular purpose. It knows only to seek satisfaction and peace through merciless destruction. It will choose its goal every time, no matter how foolish.
Fragile Not as indestructible as everyone thinks. While the Ravager is a whirlwind of steel, it is not indestructible. It merely appears that way for how it cuts and sews LOYAT like butter. In truth, it relies on its incredible speed and superior tactics to avoid being struck.
Loot drops
Ravaging blades- The bladed wings and razor sharp arms and fingers of the Ravager are powerful tools. Each blade is incredibly sharp and has a unique quality. Things injured or even killed by the ravaging blades are not made inert and unusable, rather, their essence lingers in the form of spectral strings. On LOYAT, it allows them to tear the world as they see fit. When used on a person, the blades could allow one to surgically snip away at a person’s relationships, allegiances, their trust and loyalty, etc. and use them as one wishes. There are also the ghastly things one can do with a bleeding corpse…
Sowing Needle- A powerful artifact gifted to the Ravager by Clotho, the Sowing Needle is a rapier-like needle the Ravager uses as a sword. Anything pierced by the Sowing Needle can be transformed into the malleable yarn of LOTAT. Anything joined together by the Sowing Needle’s thread is stitched together permanently, unless severed by the Ravaging blades or a similarly powerful slashing item.
Denizen den
Down at the heart of the planet, hidden deep within the Gordian Knot, lies the secret pocket dimension where the Denizen lives. This area, a veritable spider’s nest, is a vast and treacherous series of caverns with thousands of magical threads lining the walls and stringing across any open space. The depths of these caverns are disturbingly warm and dry, the air here being incredibly stagnant and still. Even the lightest disturbance, the faintest touch, the lightest whisper, the dimmest source of light, causes the threads to quickly maneuver to ensnare any would-be intruder.
The only way to navigate through the claustrophobic caverns is completely blind and with patience, to measure the threads and see where they connect, a skill only possible by a talented Seer of Blood. As the caverns descend inwards, the walls of the caverns begin to open up into much larger chambers, losing their strange naturalistic qualities and becoming increasingly manmade and ornate. The central chambers of the den take the form of ancient architecture. Beautiful marble pillars, mosaics of multicolored glass, polished floors, and other luxuries, all in a state of ruin and decay, held together by threads of yarn.
At the center of the ruins lies a golden circle, wherein Clotho sits and endlessly spools her thread out into the Gordian Knot and the world above.
- - -
This post was commissioned by @cyberanomaly ! If you want to commission me or support my content, you can find me @ https://ko-fi.com/kesscal or over at https://linktr.ee/Skywhale09 !
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grim-kitkat · 2 years
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Always found the seers personalities interesting. But god don't put them in the same room.
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yourfaveisclasspected · 2 months
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TAMMY is a SEER of BLOOD!
Requested by @awholenewboi!
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random-conspiracy · 8 months
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@strmpt @strmpt @strmpt
WHO IS LAUGHING NOW TUMBLR????! YOU THOUGHT YOU COULD STOP US?? HAHAHAHAHA
I'm so fucking normal about this. I'M SO FUCKING NORMAL. OH MY FUCKING GOD. OH MY FUCKING GOD!!!!
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I GIVE A FUCKING SHIT WHAT ARE YOU DOING RIGHT NOW, GO FOLLOW @strmpt AND GIVE THEM MONEY!!!
You go straight to the printer, straight to my professional folder.
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en8y · 13 days
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the blood aspect symbol in the center; a red slash with three droplets falling from it. it is outlined in dark red. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: dark red, off-white, dark red, medium-dark red, dull red, and medium red. END ID.]
bloodasirogue: a gender connected to being a rogue blood; this gender is connected to the blood aspect, blood aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
bloodasylph: a gender connected to being a sylph of blood; this gender is connected to the blood aspect, blood aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
bloodaseer: a gender connected to being a seer of blood; this gender is connected to the blood aspect, blood aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @plutobie @honey-makes-mogai
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kikikyon · 13 days
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:3
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tavtiers · 7 days
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A hypothetical god tier for the Orlesian Chantry from Dragon Age: the Seer of Blood.
A Seer of Blood is among those who explore paths, drive, and passion. They are motivated by others to know connection. (x) The Seer of Blood hates being wrong and has a strong sense of responsibility. (x) They are the Scholar Promised, defined by awareness and connection. (x) Their opposite is the Mage of Breath. Their inverse is the Witch of Breath. They share their personality with the Prince of Light. The Seer of Blood would quest on a planet similar to the Land of Flow and Blood, reigned over by Hera (Goddess of Marriage Vows) or Prometheus (Deliverer of Civilization). They would rise to ascension on the wings of mosquitoes. (x)(x)(x)
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opinionated-hive · 9 months
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