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#spiderverse animation
slimmwrites · 1 year
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The impact Spiderverse has on art and artists is INSANE. Everyone is drawing, everyone is CREATING. From colour studies, to the art style studies, to making sona influenced by the movies' character designs. AI generated images are nowhere to be seen, and I hope they're going to stay buried in the uncreative pits they belong in... the world is in balance.
Seeing all the works are... WOW
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chuwenjie · 10 months
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Concept paintings that I did for a deleted scene in Across the Spiderverse. In this deleted scene, Miles follows Gwen to a Brooklyn construction site where he meets Miguel for the first time. I believe this scene was released yesterday as a special feature called "Miguel Calling."
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pokimoko · 11 months
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I can't keep being fundamentally changed as a person by animated movies, it's just not sustainable.
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damaskino-26320 · 1 year
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Awesome.
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noboaarte · 10 months
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I'm obsessed with drawing him omg
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dareduffie · 7 months
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when will people learn that live-action remakes will never be good as their original animated counterparts because the glory of animation is the colour, movement, and fantasy that's just untranslateable to live-action
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astralightning · 1 year
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Me walking out of Across the Spider-verse like
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dimensionzero · 1 year
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so do we think gayatri took some inspiration for her style or did pavitr actually pull a motherfucking model
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chuwenjie · 1 year
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Color & mood exploration paintings I did for Spider HQ!
I only did paint and color for these - design and layout of this space is the vision of the incredible Patrick O'Keefe and all the spiders are character designs by the amazing Kris Anka!
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shesnake · 11 months
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Spider-Verse Artists Say Working on the Sequel Was ‘Death by a Thousand Paper Cuts’
Why don’t more animated movies look this good? According to people who worked on the sequel, Across the Spider-Verse, it’s because the working conditions required to produce such artistry are not sustainable.
Multiple Across the Spider-Verse crew members — ranging from artists to production executives who have worked anywhere from five to a dozen years in the animation business — describe the process of making the the $150 million Sony project as uniquely arduous, involving a relentless kind of revisionism that compelled approximately 100 artists to flee the movie before its completion.
While frequent major overhauls are standard operating procedure in animation (Pixar films can take between four and seven years to plot, animate, and render), those changes typically occur early on during development and storyboarding stages. But these Spider-Verse 2 crew members say they were asked to make alterations to already-approved animated sequences that created a backlog of work across multiple late-stage departments. Across the Spider-Verse was meant to debut in theaters in April of 2022, before it was postponed to October of that year and then June 2023 owing to what Entertainment Weekly reported as “pandemic-related delays.” However, the four crew members say animators who were hired in the spring of 2021 sat idle for anywhere from three to six months that year while Phil Lord tinkered with the movie in the layout stage, when the first 3-D representation of storyboards are created.
As a result, these individuals say, they were pushed to work more than 11 hours a day, seven days a week, for more than a year to make up for time lost and were forced back to the drawing board as many as five times to revise work during the final rendering stage.
"For animated movies, the majority of the trial-and-error process happens during writing and storyboarding. Not with fully completed animation. Phil’s mentality was, This change makes for a better movie, so why aren’t we doing it? It’s obviously been very expensive having to redo the same shot several times over and have every department touch it so many times. The changes in the writing would go through storyboarding. Then it gets to layout, then animation, then final layout, which is adjusting cameras and placements of things in the environment. Then there’s cloth and hair effects, which have to repeatedly be redone anytime there’s an animation change. The effects department also passes over the characters with ink lines and does all the crazy stuff like explosions, smoke, and water. And they work closely with lighting and compositing on all the color and visual treatments in this movie. Every pass is plugged into editing. Smaller changes tend to start with animation, and big story changes can involve more departments like visual development, modeling, rigging, and texture painting. These are a lot of artists affected by one change. Imagine an endless stream of them."
"Over 100 people left the project because they couldn’t take it anymore. But a lot stayed on just so they could make sure their work survived until the end — because if it gets changed, it’s no longer yours. I know people who were on the project for over a year who left, and now they have little to show for it because everything was changed. They went through the hell of the production and then got none of their work coming out the other side."
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soranatus · 1 year
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stil-lindigo · 1 year
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not a role model, former runway model
prints
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skull-pun · 5 months
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Crazy how some of the best animated movies of the year didn't even come from Disney or Dreamworks, y'know, the two companies famous for their animated films.
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72crowe89 · 1 year
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Thank you, Into the Spider-Verse
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nocek · 8 months
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Peter annoying Miguel is the funniest thing but throwing Deadpool at him is like throwing annoyance equivalent if a nuke and I live for it XD
I'm totally accepting the fanon that there may be multiverse out there but there is only one Deadpool as a gospel <3
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skiplo-wave · 1 year
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Once again Sony doing what Disney can’t and they don’t make big deal about it either
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