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#should i make more text posts here
cainternn · 7 months
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had a flashback to when we used to make these paper claws in elementary school and im realizing its exactly what rins claws look like…
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scolo-evil-centipede · 6 months
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bambeebirdie · 10 months
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This is for @bluepeachstudios ‘s Ghost in a Shell. It’s really good you should read it.
I looked at exactly one picture of Jupiter Jim and went “yeah this should be enough to draw him.” I will not be answering if it actually was
Have some bonus content under the cut!
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And sketches
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(I love any character who can say “I don’t want to go back to prison” it’s like the funniest thing to me)
#i don’t know what compelled me to hand write that text. it’s not very good#we just don’t do things the easy way here. that’s why I render with an app on my phone. i don’t believe in simplicity#i had a plan for a lot more full body shots but then I couldn’t find any good lair references so I decided to screw it#I’ve never drawn rise characters before. this is my first time drawing them and expressions wow#I’m not very good at style copying and my default is so much rounder than rise is so that was just a woof#i should say all text in these shit posts aren’t canon at all. you can figure out where they likely take place yes#but they never show up in story#just a little fyi incase anyone decides to check it out#the entire inspiration for this post was just watching 2003 and going#WHAT DO YOU MEAN THEY DID THAT??#ghost causally dropping the most wild facts about his life has like endless shit post potential#yeah I went to space. stole a ship. went to jail. aided a fugitive. held a dictator at gunpoint#and folks that’s just one arc. go watch 2003#i debated making angst as it is likely more currently topical but I’m a shit poster at heart#chapter 29. how we feeling boys? I’m actually doing rather well. i think just the fact the build up is over and I’m so tired I no longer#have emtions I’m just pumped for the next chapter whoo!#i started to lose mojo very fast while doing this but I wanted to finish today so I did. i hope it’s not too obvious#yeah anyways go read ghost in a shell#go watch 2003#go read ghost in a shell#i’m gonna go to bed now#ghost in the shell#teenage mutant ninja turtles#tmnt 2003#tmnt 2018#fan fiction recommendations#fan art of a fan fic#rottmnt#rise of the teenage mutant ninja turtles#teenage mutant ninja turtles 2003
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deoidesign · 11 months
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Me when time and time again finally comes back from hiatus
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[cw animal death]
i still get misty eyed over him but. i'm at least glad i can talk about cy again. he was such a sweet and special boy who wanted nothing more than to sit in your lap and purr and nap all day. or sleep in the sun on the windowsill. or lay on my chest and drool on me when he knew i was having a bad health day.
still can't look at photos though... although i think that's bc 1) the only photos of him on my phone that i haven't backed up to my computer are from the months following his onset of symptoms, and You Could Tell He Was Sick, and 2) it makes me miss having someone to cuddle, but i can't really afford to get a new cat rn because of my worsening health ;;;
it'll be a year in 3 weeks. i still miss him -- he kept me going during the roughest parts of my health fuckery -- but now i can properly appreciate the place he had in my life instead of JUST wishing he was still here.
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korattata · 3 months
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PLEEEASSSEEE look at my neopet's lookup i just spent way way way way wayyyyy too long on :3 https://www.neopets.com/petlookup.phtml?pet=Pixelium
you can't see lookups unless you're logged in tho so screenshot under the cut but they fixed animations on lookups so it's kinda cool to see the very slight animation
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culmaer · 3 months
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#nothing is more depressing than working on my cv#because I just don't feel like I have marketable skills#and so many of the writing and research posts I come across on job sites are like ''you'll be working alongside ai''#I even saw a copywriter post that said ''you won't be doing any writing or editing. you job will be to refine and improve ai prompts#so that the ai can more consistently produce the texts we need''#like hello#the person doing that job is literally making themself more obsolete by the day#so here's the plan#I need to take any job that pays vaguely well#and use that money to either do short corses#or save up to go so my masters#that conclusion is inescapable#just. for now I'm still stuck on step 1 : finding a decent job#and (perhaps I'm being too picky) but post covid I do not want to go back into anything in the tourism industry#it's too precarious and honestly just comes down to entertaining rich people which pushes me further left every time i think about it#I considered joining the communist party. but 1) they're still part of the tripartite alliance with the anc... which is a no from me#and 2) communist révolution should spontaneously happen in industrialised countries with surplus wealth when the proletariat arise#south africa does not have surplus wealth nor class consciousness really. it's still filtered through post apartheid racial groupings#which is unhelpful because the black bourgeoisie are not our allies just because they're black#and trying to impose communism in a society without the surplus wealth didn't work out too well throughout the 20th century#so what does that leave you with#parties like cope ? plagued by the same issues as the anc ? no thank you#(I did also study politics btw which is why I've even considered these career paths)#(although I haven't worked in politics or governance since graduation so maybe that doesn't even matter anymore it's been years)#all I want is a job that pays fairly and leaves me with enough free time to do my hobbies#I do not have the grindset I'll admit that#which is why I've enjoyed the art industry#but again. it just comes down to entertaining rich people in the small galleries which is needlessly stressful#and the larger non-commercial galleries and musea aren't hiring atm...#and that's it. rant over I guess since this is the 30th tag
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yugul4r · 1 year
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mob doodles bc I’m lazy and my way of coping is imagining multiple sequel seasons were I get to b self indulgent
they’re in high school already we’re on season 6 bro trust me
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fluffypichu876 · 6 months
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DMC bosses ranked by difficulty
Alright, I have finally finished it. My tierlist ranking the bosses from every DMC game based on their difficulty! (except for DMC2 and the reboot. I haven't played the latter, and DMC2 is not worth replaying xD)
The list is mainly based on my personal experience with each game on DMD (and the difficulties below it). Here it is!
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You might have noticed that the DMC5 Dante bossfight is not there. That's because it's been a while since I last played as Vergil, and I don't remember the finer details of that fight. If I had to place him somewhere based on my flimsy memory though, he'd probably be next to his DMC4 fight.
Replaying these worderful games and making this list while I did so was lots of fun! If you'd like to make your own tierlist, feel free to ask me for the link on Tiermaker! (I'll add the link on the post if demand is high) But like I said above, it lacks the DMC2 and DmC bosses, so if needed, you'll have to add these yourself.
I also wrote down my thoughts on each boss down below, alongside some advice for the bossfights! It ended up a bit longer than I expected, though xD
(very long text below!)
My thoughts on each boss, from easiest (low tier) to hardest (top tier):
- Tier 1: Too easy
Mundus 3 (DMC1): He can barely even attack you. Just spam Ifrit and activate DT to finish him quickly.
The Savior (DMC4): You don't need much skill to fight this boss. Use Trickster to easily avoid his punches. If you're impatient like me and would like to end this boring boss as quickly as possible, use Distorted Real Impacts on his chest crytal once it's possible.
Phantom 2 (DMC1): This fight is optional and can be skipped by entering any door in the hallways. But even if you decide to fight him, just parry his fireball attack a few times, which isn't too hard to do once you get the timing.
Dante 1 (DMC4): He's a tutorial boss. Naturally, it's not very difficult. On DMD, he feels more like a little taste of Dante 2, but even so it's a pretty chill battle.
Qliphoth Roots (DMC5): This game's tutorial boss (Urizen doesn't count). As expected, it's a pretty chill fight. There's plenty of room to dodge the roots and they're pretty slow when attacking.
Doppelganger (DMC3): This boss is very easy. Doppelganger only attacks you if you're right beside him, which is rare unless you actively try to be near him (he also has a ranged attack but it's very easy to dodge). Use multi-hit attacks like Prop or Revolver to quickly activate the lamps in the room. Time it right to stun Doppelganger for a little while. If the whole room is lit, the boss will be stunned for a pretty long time, so feel free to bully him :)
- Tier 2: Not that bad
Containment Room (DMC4): One of the worst bossfights ever made. Despite that, it's (thankfully) not that difficult. Well-timed Snatches and Busters will quickly destroy the screen and kill a few Gladius. Keep your eyes open and ears sharp for the Gladius's strikes and for the electricity on the ground.
Griffon (DMC5): The first familiar to be fought in Mission 18. Griffon is not that threatening when he's fighting alone. He can be stunned very easily with either Kalina Ann, and Round Robin, his scariest move (for me at least), is only used immediately after he recovers from a Stalemate. His Double Check can get in the way during Nightmare's bossfight, but relocating out of its way (or staying on ground/jump-cancelling depending on its height) should help avoid it.
Shadow (DMC5): The second familiar you'll fight in M18. The big kitty is generally stronger than Griffon, but just as easy to stun with the Kalina Ann(s). Hedgehog is a very scary move, with plenty of range and lots of damage potential. Like Griffon's RR, however, Shadow will only use it once, immediately after it recovers from a Stalemate, so keep an eye for that. During Nightmare's bossfight, Hedgehog should be your main worry, but pay attention on Shadow's position to not be hit by its longer range attacks.
Sanctus (DMC4): This pathetic easy bossfight somehow manages to get on my skin and annoy me to no end as soon as I take a single hit. This cowardly old man protects himself with a magic shield, and once you break it, he will begin to run away like a scared chicken. And worse yet, if you don't damage him enough, HE WILL JUST CONJURE HIS SHIELD AGAIN. Ugh. The fight gets easier once he activates The Savior, since countering his punch with the Buster will skip the shieldless phase and allow you to beat Sanctus up to your heart's content :)
Gilgamesh (DMC5): This big thing made of demonic metal is an absolute slug to take down, but it's not a very challenging battle. Just pray you don't make too many mistakes or you'll have to fight it aaalll over again :D
Lady (DMC3): Originally, I wanted to rank Lady on Tier 1, but although you can easily cheese her fight with Quicksilver, you might (for some reason) want to fight her without it. Still, I recommend you do it. This fight can get a little annoying.
Sanctus Diabolica (DMC4): The same as his first fight, but EVEN MORE ANNOYING. His final attack with the Sparda becomes an actual threat on higher difficulties, so do your best to get the Buster timing right so you don't have to fight him again.
Gigapede (DMC3): This boss will only give you trouble if you're trying to get an SS mission rank. Other than that, just enter DT to help you tank any projectiles you can't dodge.
Hell Vanguard (DMC3): The Vanguard is a normal enemy, and one of the tougher ones, but when it fights alone it's not much of a threat. Dodging and parrying its scythe is very easy, and its teleport attacks can be easily dodged by either jumping, rolling/dashing, or (if you're brave) by blocking through Royal Guard.
Berial (DMC4): The first real boss in DMC4, and considering the record of previous DMC games, he's a very easy one. His sword swipes are quite predictable, and he doesn't deal that much damage, even on DMD. He's sightly harder to fight as Dante because he may counter attacks the same way he would try to counter Nero's Buster, meaning you have to pay a bit more attention.
Bael (DMC4): The big frog is pretty slow and quite vulnerable to attacks, so taking him down shouldn't be much trouble. The Rusalka can get a little more annoying, since they are faster and more agile, but they are pretty predictable. Breaking the ice in his back for a Buster opportunity is the only troublesome thing in this fight, especially on DMD.
Dagon (DMC4): Basically the same as Bael, with a few small differences.
Echidna (DMC4): Echidna's attacks are highly telegraphed and can be easily avoided once you learn their signals. She is a bit tougher when you fight as Dante, since he lacks the huge damage from the Buster opportunities and can't approach her as quickly without Snatch. Overall, a fun but not very challenging fight.
Nevan (DMC3): Just listen to her voice lines and dodging everything she throws at you becomes very easy. Be careful about two things though: 1 - Once her vulnerability phase ends, she'll try to engulf you in darkness for some decent damage. 2 - Her kissing attack. She'll only use it at the very end of the battle, but if she catches you, (I think) the only way to escape is by activating DT on the spot.
Nelo Angelo 1 (DMC1): Nelo Angelo looks intimidating, but on his first fight, he isn't very threatening. He has few sword combos, is not very aggressive, and only has one (easy to dodge) ranged attack. He can block you but Ifrit's charged attacks easily break his guard.
Artemis (DMC5): This boss was a lot easier than I expected. Her laser attacks are easy to dodge and her other projectiles can be shot rather quickly, allowing you more mobility on the arena (when playing as Nero). The only threating thing in this fight is Artemis's scream attack, which she performs whenever you stay too close to her. It can be a bit difficult to predict, but it's nothing that Gerbera can't dodge.
Vergil 1 (DMC3): Like in DMC1, Vergil's first encounter isn't very difficult. He only uses his slower attacks and can't go into DT. Dodge his swipes and immediately punish them, temporarely locking Vergil into a sort of "stunned" state. The Summoned Swords will likely catch you off-guard when you play on DMD for the first time, but you'll get used to them in no time.
Goliath (DMC5): DMC5's true first boss, and a pretty good one at that! But a first boss is a first boss, and unless you're Phantom or Cerberus, your fight is probably gonna be easy. Like Berial, Goliath's attacks are very telegraphed, as they are meant to teach you how to dodge. His long range attacks add a bit more difficulty, and on DMD this boss can hit pretty hard, so you have to pay close attention to his body language.
Nidhogg (DMC5): Nidhogg is more annoying than he is difficult. Playing as V is kind of a mixed bag: not many players adapt to his playstyle, myself included, and that certainly doesn't help in this battle. Nidhogg's fight consists of beating three (sometimes four) targets at the same time. If you defeat all of the three worms in the back, Nidhogg will fall down completely vulnerable. It's the best way to fight him, but doing this can be a little hard, since the worms revive pretty quickly.
Elder Geryon Knight (DMC5): A very lenient boss that could have been much more difficult. This was probably done on purpose, since playing as V takes time to adapt to. Your main worry when fighting this boss is to keep Griffon and Shadow alive. This can be difficult since they tend to stay next to their target to attack, and the Knight is full of strong area attacks. Summoning Nightmare helps a lot, since it can cause plenty of damage alongside reviving V's pets.
Mundus 1 (DMC1): For some reason, this fight changes the game's genre from hack-n'-slash to space shooter. Always found that weird. But anyways, Mundus 1 is not really difficult when you learn that all of his attacks track you. Knowing this, just fly around in circles and you're mostly safe. The one exception is the laser beam attack, but that can be avoided with Vortex's I-frames.
Urizen 1 (DMC5): The first (obligatory) Urizen fight is all about memorizing his patterns. His magic attacks always follow a very predictable pattern, and once you known enough about them, the boss gets pretty easy. Pro tip: Mid-air Gerbera parries the fireball attacks really well. Just be careful with your timing.
Nightmare 1 (DMC1): This boss is extremely predictable and its attacks are pretty easy to dodge. If you observe its behavior, you will learn how to manipulate the core it exposes for you to attack (extremely helpful to avoid red cores). The only annoying thing here is its sludge-jaw attack that forces you to fight a previous boss.
Nightmare 2 (DMC1): Pretty much the same as the first fight.
Jester 1 (DMC3): This is the only mandatory Jester fight in the game, and it's kinda easy. The spheres only follow three possible patterns, and they are pretty easy to dodge. Blocking them with Royal Guard is a bit trickier, but certainly not impossible. If you want a free opportunity to bully Jester, just shoot Kalina Ann at him about three times while he's taunting and invulnerable to damage. If done correctly, he'll get "tired" and do nothing against you. This is also true for all of his other fights.
- Tier 3: Difficult but manageable
Leviathan's Heart (DMC3): If you know how to crowd control, this fight shouldn't be a problem. The way I fight this boss is: Spam A&R's Aerial Cross on the right lung, using well-timed Enemy Steps and Air Hikes to remain in the air. Once the heart opens, stand in the middle of the arena and use Royal Guard to block at least two of the red lasers. After that, use a DT Explosion, a Release, and a few more melee strikes for great damage. Rinse and repeat until the fight ends.
Cavaliere Angelo (DMC5): Although Mr. Cavaliere takes a lot from Nelo Angelo's and Credo Angelo's bossfights, I feel like he has the easiest battle between them. There are so many options to counter him, completely trivializing some aspects of the fight. His sword swipes aren't that difficult to dodge, and they can be parried very easily with multi-hit attacks like Revolver or Light Blow. Royal Guard can take time to get used to, but if you're good with it, the fight becomes even easier. I dunno, maybe I had less trouble with this guy because of my previous experience with all the Angelos, but difficult fight or not, this boss will always be a hell lot of fun to fight.
Malphas (DMC5): I really don't like fighting this chicken, but thankfully the bossfight is not terribly difficult. The key is to Enemy Step and Jump Cancel like crazy to stay in the air, allowing you to automatically dodge the majority of Malphas' attacks. Keep an eye for a few spells, though, like the aerial spikes one. When the chicken goes crazy, don't follow the game's advice (unless you really know what you're doing) and dodge every attack with precision. Punch Line allows you to hit the bird safely during this phase. Once it gets tired resume the fight like normal.
Phantom 1 (DMC1): Ah yes, Phantom 1, only the first boss and already this far into the list. What makes this boss difficult is the armor protecting him. That, and he is quite aggressive, always attacking you at any opportunity. Supposedly, the best way to fight him is by jumping on his back and attacking the weak, unarmored spot. I've never managed to make it work though, so I just learned how to dodge and parry his attacks (probably the worst way to fight him xD). Pro tip: Using Stinger on Phantom's mouth while he charges the fireball attack will immediately stun him.
Urizen 2 (DMC5): The second obligatory Urizen fight, and a significant step up in difficulty. Urizen's tentacle attacks have huge hitboxes, and they remind me of Arkham's fight a little too much for comfort… You can dodge them just fine with the wise usage of Trickster, but Royal Guard is just as good. He'll also occasionally summon his crystal to protect himself and cast his magic attacks. Thankfully, SDT does more than enough damage to break the crystal in a matter of seconds. Basically, to suceed in this fight, learn how to properly dodge/block his physical attacks and preserve your SDT for the crystal (or use Quadruple S if possible). Pro tip: Whenever Urizen uses his shockwave attack ("What an eyesore."), you can use RG to stay in place. But a better technique is to first Royal Block the shockwave and then spam the Block button, performing a chain of Royal Blocks and charging your DT like crazy. This should work on all of Urizen's fights (I've only done it on M17 though).
King Cerberus (DMC5): King Cerberus is one of the most fun bosses in the game, but he can be rather difficult to beat, especially because of his huge healthpool, which causes your mistakes to add up considerably as the boss takes plenty of punishment before going down. Learn how to avoid all of his attacks and you should be fine. They aren't too bad to dodge with the default dodge or Trickster, but I recommend using Royal Guard for Release's damage potential, so that the fight doesn't drag on for too long.
Urizen 3 (DMC5): The hardest Urizen fight for sure. The first phase isn't too bad: be careful with Urizen's melee attacks (he mostly kicks the ground, so stay in the air to automatically avoid most of his blows) and pay attention to the ocassional magic attack he may use. The second phase spices things up: He begins to use more magic attacks (such as the annoying purple swords) and becomes more aggressive. But the third phase is where things get real: Urizen begins to summon lasers everywhere, restricting your movement on land, and starts to use some nasty melee attacks that destroy your healthbar with little effort. That one spike attack in particular… So basically, to defeat M17 Urizen, try to fight him mid-air, and keep a good eye on his magic attacks. Take the advantage whenever he falls down to his knees and deal as much damage as possible (Real Impact is recommended). Also, Trickster is your best friend.
Nightmare (DMC5): One of the toughest bosses in this game. By itself, Nightmare is a big, powerful opponent, but it's not fighting alone. Griffon and Shadow are also after your blood. Defeating these two won't help much, since they just revive at full health anyway, so keep your focus on Nightmare itself. Don't drop your watch on the other two familiars, however, and try to not activate their Stalemate accidentally, since that could mean an unwanted Round Robin/Hedgehog to your face. Nightmare will occasionally retreat to heal Griffon and Shadow back to full health. Use this short opportunity to deal as much damage as possible (again, Real Impact is recommended). Pro tip: Before even fighting this boss, make sure to destroy the three hidden Qliphoth roots in the level. Why? Nightmare can use the purple magic spots in the arena to heal about half of its health back, and that sure isn't fun. Destroying the roots will destroy these spots. It will also bring three breakable pillars inside the arena. Trick Nightmare into breaking these to free plenty of green orbs, restoring a big ammount of your healthbar.
Phantom 3 (DMC1): Very similar to Phantom 1. He now has more health and can use a new meteor attack when he has about 1/4 of his health left. This fight can drag on for a bit, so if you're impatient like me, just lure Phantom into jumping and breaking the glass below him, triggering a cutscene and instantly ending the fight.
Cerberus (DMC3): Oh boy, another tough first boss rip hell vanguard i guess. Cerberus can be problematic because his attacks are fast, have big hitboxes, and have barely any tell (especially when he's half health and below). To beat him, you have to play safe and constantly pay attention to his body language. Royal Guard helps a lot in dealing with his fastest attacks (for example, the stupid lunge attack). Pro tip: break the ice in one of his paws, then release a full-charge DT explosion. Cerberus will then fall for a while, completely vulnerable to damage.
Nelo Angelo 2 (DMC1): Nelo uses some new tricks in this fight, such as his unparriable Ifrit-like combo. He is also more aggressive. I'm not sure of this, but it seems that only Nelo 2 and 3 can try to counter you during his block stance, so watch out for that. Other than that, not much changes. Also, the arena has two green orbs in it, which makes the fight a little easier.
Griffon 2 (DMC1): If you don't have a good strategy, this boss is going to be a pain. The arena is small and Griffon spends most of his time flying out of range while his lightning attacks try to fry you, and when he does come down, you have little opportunity to safely attack him. The best strategy I found was to first destroy the bird-kite thing he creates with a well-timed Rolling Blaze, and then, once he comes down, use fully charged Meteors to drain his health away (be wary of the lightning, though).
Griffon 1 (DMC1): This fight is optional if you're on New Game+, since you don't need to re-obtain Ifrit to open the exit door. Griffon alternates between two phases: one in which he flies and summons plenty of lightning, and one in which he lands on the ground to fight you face-to-face. The best strategy here is to grenade-roll while he flies to both dodge the lightning and charge your DT. Once he lands, keep spamming full-charged Meteors at a good distance. Repeat the process until he's dead.
Griffon 3 (DMC1): Here, the strategy above still applies, which is good because this fight can't be skipped. Griffon 3 fights a lot like Griffon 1, so if you're used to that fight, this shouldn't be too problematic. Once Griffon has lost about a third of his health, he will fly very high and be immune to all your attacks. You'll have to use the teleporters in the arena to climb up to the upper floor, which is a pain to do because Griffon keeps spamming his lightning attacks and you're unable to see them until it's too late. Once you manage to get there, shoot with the Grenade Gun and Griffon should go straight down. From now on, the fight is a lot easier. Repeat the Meteor spamming until it's over.
Agnus Angelo (DMC4): The only bossfight in this game that is actually easier when you are controlling Dante (at least for me). What makes Agnus such an annoying boss is the fact that he constantly spawns enemies such as Gladius, Basilisks, and Cutlasses (the fish don't stay in the battle though). These being Buster-gimmick enemies, you'd expect Nero to have a easy time, right? Well, that surely wasn't the experience for me. Nero's Buster animations are kind of long, which means, for example, that you could get a hold of a Gladius, get locked in placed for a second or two, and take a dumb hit from another Gladius, from a Basilisk, or from Agnus himself before even throwing the stupid living sword. Dante's Coyote-A, on the other hand, does Buster's job just as well and way more quickly, thanks to its speed, little endlag, and great stagger ability. God. Other than that, Agnus himself isn't much of a threat. He just flies around using very slow attacks.
Arkham (DMC3): Here he is, the worst bossfight in the history of DMC games. I could give an entire essay on why, but I will make this quick. The first phase is not so bad. I recommend jumping to dodge his badly telegraphed attacks. To deal with the Legions (the fish he summons), use Kalina Ann's blast alongside a few jumps to avoid unnecessary damage. For the second phase, keep holding R1 + forward and spam Spiral and Kalina Ann. Doing this will cause Vergil to spam Rapid Slash (his best attack in this fight). Stop shooting when Arkham becomes red and time your jumps to safely avoid the eel-projectile thingies. With enough patience, this bastard will finally go down.
Credo Angelo (DMC4): Credo's fight is visibly inspired by Nelo Angelo's, and that alone makes him a formidable opponent. For most of the bossfight, Credo's combo attacks will be rather easy to avoid, since he is quite polite and will give good enough warning of his next movement. You can also Buster his spear for generous damage (this can be a bit hard to time, though). However, once he reaches about 1/4 of his health, Credo will get quite frustrated, and much more aggressive. His combos are now faster, stronger, and much less predictable. He can also now use Summoned Swords (not as threatning as Vergil's, thankfully). In conclusion, fight him like you would fight Nelo Angelo or Vergil and you should come out on top!
Vergil 2 (DMC3): This is where Vergil spices up his battle style by a lot. He has Beowulf equipped and can now use his Devil Trigger, which greatly increases his damage, defense, and speed. It also slowly heals him for as long as it's active. He's still pretty manageable though. Pay attention and dodge his attacks with precision. Use your own Devil Trigger to try and knock Vergil out of his DT, otherwise, he'll just heal a lot of health back.
Vergil (DMC5): Mr. Vergil is back, and as expected, he is quite the tough boss, one of the hardest ones in this game, for sure. During the main story, you actually fight two different Vergils: the M19 Verge and the M20 one. They're mostly the same, but with a few, significant differences. M19 Vergil fights a lot like he did in DMC3, except in a much slower pace. His attacks are generally slower and easier to punish, and he gives you plenty of breathing room between attacks. Just don't take risks and strike at the correct moment to beat him rather easily. That is, during the first phase at least. Once his health reaches 2/3 or below, he will enter SDT and become much more agile and aggressive. Like in DMC3, DT Vergil has superarmor and high defense, as well as health regeneration, and unlike that game, it will not go away through the player's input, so attacking Vergil during this state is not a very good idea. SDT will only go away once Vergil finishes his flying divebomb attack, which can be interrupted earlier through certain means (Royal Release is my personal favorite). Once Vergil reaches 1/3 of health, he will summon Doppelganger to assist him. The spectral demon dies pretty quickly, though, so focus your attacks on it. Overall, if you're already used with Vergil's previous bossfights, this one shouldn't be too much trouble. Focus on dodging/blocking his attacks and find the best ways to punish them. M20 Vergil is a little different in certain aspects: his "stunned" state lasts very little, but he can now enter a "super stunned" state that allows Nero to shred his healthbar with a Buster. His SDT lasts much longer, but it no longer has superarmor, and he will only heal a small ammount of health the instant he activates SDT. Continue to fight him like you would in M19, just don't forget to Buster him when the opportunity arises! Pro tip: Break-age Buster Arm does insane damage, trust me.
Dante 2 (DMC4): As Nero, at least, this bossfight can vary between mildly challenging and very challenging. This, of course, depending on how you tackle the fight. I, for myself, went for the somewhat cowardly strategy of just abusing Snatch and Buster. It's quite simple really, just wait for Dante to enter endlag and go for a nice Snatch, and quickly Buster before he breaks out of it. This should work for good damage for the majority of times. If you try to be more stylish, though, Dante can get problematic, since he perfectly reads your every move, meaning, if you're not careful, you aren't landing a single hit on him.
Jester 2 (DMC3): This fight won't differ from the first one until Jester has half his health left. Once this happens, he'll summon a huge living ball, making it more difficult to damage the clown. But the biggest problem is that, once the ball is summoned, Jester will become more aggressive and add new elements to his basic sphere attacks, making them much harder to avoid. The best advice I can give is to try to damage him as much as possible before he enters this phase.
Nightmare 3 (DMC1): Once again, Nightmare refuses to change its moveset, but don't commemorate yet. If you weren't careful on the last two fights, its cores might be glowing red, which means it will take a lot less damage from your attacks. You can still beat it like this, but it's going to take a while. Once it reaches a third of its health, Trish will show up. Don't worry though, all she does is use a very slow lightning attack. But what pisses me off about this boss is that once you "kill" it, it doesn't actually die and enters a desperation phase. Here, it's pretty much impossible to attack the core up close without taking huge damage. Air Raid is probably the best way to deal with it.
Geryon (DMC3): Geryon is a big test of patience, and dear god I have none of it. Swordmaster is the best style here, since Real Impact + Tornado deals plenty of damage to the horse. If used right, you can kind of get Geryon stuck in a loop by hitting him just after he recovers from falling down.
- Tier 4: Pretty tough
Damned Chessboard (DMC3): This bossfight is a matter of learning Royal Guard. If you taunt and perfectly block the Damned Queen, and use the Gauge to Release on the King, the fight becomes much easier. But without Royal Guard, this is one of the worst fights in the whole game. Pro tip: use the I-Frames from a jump or a dodge-roll to make blocking the Queen easier and safer.
Beowulf (DMC3): Beowulf has plenty of health, so it kinda becomes an endurance match on DMD. The only reason I put him on Tier 4 instead of 3 is his second "phase" (when he's between 1/3 and 2/3 of his health), in which he just runs around spamming Volcano and lowering down cages. There's barely any opportunity to safely strike him during this. If you can manage to Just Release on Beowulf's eye, he'll take a lot of damage, greatly shortening the fight. Pro tip: don't shoot any guns at him on the third "phase". If you do he's very likely to use the dreaded feather attack.
Jester 3 (DMC3): Pretty much the same as Jester 2, except now he takes even longer to die. You're gonna have to endure that second phase for a little longer now. Getting good RNG helps a lot.
Agni & Rudra (DMC3): For some reason I have a lot of trouble with this boss, mostly because I suck at dealing with two bosses at the same time. But anyways, the best way to fight these guys is through Cerberus, more specifically through Revolver. This attack parries their sword strikes with ease. Once a brother has been parried 4 times, he'll lose the body and take more damage from your attacks (great opportunity to release DT explosion and the Royal Gauge) before he gets back up again. Royal Guard is a great complement in this fight, blocking anything that Revolver can't. Try to balance your strikes to kill both brothers at about the same time, because fighting only one body with both swords gets pretty problematic. Overall, I think most players would put Agni & Rudra on a lower tier, but I died a lot before I got the hang of it so…
Mundus 2 (DMC1): The Prince of Darkness lives up to his reputation as one of the hardest final bosses possibly ever made. Even so, I still wouldn't put him on a higher tier. This guy only gives you trouble until you memorize all of his attack patterns. Once you do that, he's not much of a problem. On lower difficulties, jumping on the flying platforms and slashing him with the Sparda while on DT is the fastest way to kill him. But on DMD, you will probably want to take it safe and attack him from long-range with Round Trip and the Sparda's DT shots. Pro tip: Kill the lava dragon that Mundus occasionally summons to restore a generous amount of your health.
- Tier 5: REALLY hard
Nelo Angelo 3 (DMC1): Most DMC fans seem to agree that Nightmare 3 and Mundus 2 are the hardest bosses this game has to offer, but I disagree. Sure, these two are challenging, but they're extremely predictable, and once you get their pattern, it becomes pretty easy. Nelo Angelo 3 is not like that. This man is very aggressive and will not let you boss around him. He will guard your attacks and constantly try to counter them. His summoned swords can be a nightmare if you don't learn how to dodge/destroy them. You can stagger him, but it doesn't last very long. And finally, the camera just sucks. This was the most troublesome boss in all of DMC1 for me, but even so, I think he's the most well-designed one in the entire game. It's a pretty fun fight!
- Tier 6: May God help you
Vergil 3 (DMC3): The best consolation I can give you is that, once you beat this boss, everything else looks much easier in comparison. Vergil 3 is THE hardest boss in this whole franchise. In fact, I created Tier 6 before starting DMC3 DMD already thinking that he would probably be the only one here. There's a lot happening in this fight, but the biggest reason Vergil 3 is so tough is what I call his desperation phase. Once he has 1/3 of his health left, Vergil will go absolutely insane, and begin to frequently use Super Devil Trigger and Judgement Cut End. The first one is a variation of normal DT, in which Vergil either spams Helm Breaker or uses his Yamato-Helm Breaker-Stinger combo. On DMD he is guaranteed to mix in Summoned Swords. Unlike normal DT, Vergil cannot be knocked out of Super DT. You'll have to dodge everything he throws at you until he gets tired. Judgement Cut End is a series of normal Judgement Cuts that follow three possible patterns. The problem is, only one of these patterns can be consistently dodged. The others are almost pure RNG. But the absolute cherry on top is that both Super DT and JCE heal Vergil, meaning that in the final moments of the fight you have to take every single opportunity you can to damage Vergil, otherwise he just heals everything back (especially if you get the unlucky scenario where he just spams JCE to his heart's content). Oh god. So yeah, Vergil 3 is a great boss, but Jesus Christ they didn't have to make it so damn difficult on the last 1/3 of the fight.
If you read all of this, thanks for listening to my rambling xD.
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crengarrion · 1 year
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fuck it, we roll.
my bat bag fits two pens, two polar bear shaped note pads, cat paw shaped page divider stickers, a box of cat shaped paperclips, a handmade bag with shark print containing handmade wooden eating utensils and a metal straw, a tiny box of cat stickers, hand sanitizer, two narcan rescue kits, and a glucose monitor.
descriptions under cut and in alt text! i also provide links to products under there
nine images of a wheelchair and its decorations. the photographs are taken inside a bedroom.
image one: an all black quickie two wheelchair, from the front, with no arm rests. affixed to each clothing guard is a black leather strap with carabiner clips and smartdrive control buttons. the backrest has an "all delete wrestling" aew tank top sewn around it. the foot rests are swung under the chair.
image two: an all black quickie two wheelchair, from the left side. there are orange wheelbrightz brand LED string lights wrapped around the spokes of the left wheel. the lights are looped in a pattern that resembles a sakura flower. the foot rests are swung under the chair.
image three: a collage of two images. the left image is a photograph of the left bar connecting to the wheelchair's push bar, which has a sticker of a grey cat, one paw ahead as it walks.
the right image is a photograph of the right bar connecting to the push bar, which has a sticker of an orange cat paw with brown paw pads next to a grey cat paw with pink paw pads; the paws are raised in celebration. beneath the paws sticker is a pro union sticker, which has a white background. in black is a circle with white text reading "the world's best rat trap" on top, and "solidarity of labor" on the bottom. inside the circle is a black cat with a right paw on its chest. underneath is a qr code leading to the one big union website.
image four: a collage of two images. the left image is a photograph of the left side of the black smartdrive under the wheelchair, attached to the axels. there is a green, rectangular sticker on the side that looks like a one dollar bill, but reads "world championship wrestling", "wcw where the big boys play," "wcw monday nitro," and "one big boy buck." in the centre is a mascot of a tiger wearing sunglasses.
to the upper right of the big boy buck, covering the permobil logo under the smartdrive's power button, is a sticker of a grey cat facing a black cat with hearts over their heads. the right image is a photograph of the right side of the smartdrive. you can still see the cats in love sticker in the middle and, to the lower right, another union sticker. it is a white rectangle with black text reading "feel stuck between your boss, landlord, and the government? join the one big union. a better world is possible." underneath is a qr code for the one big union's website.
image five: a collage of two images. the left image is a photograph of the wheelchair's back left side, focused on the curved bar holding the pushbar. hanging from the curved bar, near the top of the backrest, is a wayne industries lanyard from the dc comics series batman. hanging from the recliner lock is a 1990s wwf survivor series keychain; "survivor" is written in red text and "series" in blue. an orange and brown cover has been knit around the recliner's hydrolic canister, and three pins are visible. the first pin is a spooky siamese cat with ghosts around it. the second pin is a black cat holding a knife. the third pin is a tiny, stylized skull.
the right image in the collage is a photograph of the same area, but taken from behind the wheelchair. under the survivor series keychain is another keychain. it is a plastic pouch full of air, with a blue and light red floral design and "demon dog treats" at the top. a similar design is at the bottom, but it reads "100% purebred," and jakken from inuyasha is visible in the lower right. inside the demon dog treat keychain is a chibi art of sesshomaru from inuyasha. he is sitting down, and surrounded by purple and white confetti. underneath, affixed to the orange and brown hydrolic cover, are two pins. the first pin is a white circle with black text reading "i have seen the future," reference to the limetown podcast. the second in is barbara gordon as batgirl, from dc comics.
to the right of the pins and beneath the keychains is another keychain. this keychain hangs from the leather strap securing a bag to the back of the wheelchair. the keychain is in the shape of a theatre ticket stub, and is made of cream coloured metal with a dark red trim. it is merchandise for the book series skulduggery pleasant. at the top of the keychain, it reads "opened in 1927." in the middle, it reads "hibernian cinema," with an outline of a cinema above the text. the bottom red trim has black dots that look like perforations and, beneath the black dots, it reads "admit one."
image six: a collage of two images, similar to the previous collage. both images are photographs of the curved bar supporting the wheelchair's push bar on the right side of the chair, opposite the previous photographs. the right image is taken from behind the wheelchair, and shows a black, hotel-style keychain hanging from the recliner's lock; it is rhombus shaped with rounded edges. this keychain has thin white stripes at the top and bottom, and it has red blood splatters. in the centre is a drawing of a wrestling ring with white ropes and a red apron. beneath the wrestling ring it reads "2300 arena," "2300 s swanson st, philadelphia, pa 19148." underneath that are the words "live hardcore wrestling" in a circle around a circle of barbed wire.
to the bottom left of the ecw keychain is another metal skulduggery pleasant keychain. it is also hotel-style and shaped like a rhombus with rounded edges, and it is dark blue. in lighter blue is an outline of a hotel, and the white text underneath it reads "the midnight hotel." below that, in smaller text is "anton shudder, proprietor." in even smaller text at the bottom and written in a circle is "sanctioned by the sanctuary." an outline of a skull is in the centre of the circle.
to the right of the midnight hotel keychain and beneath the ecw keychain is the right side hydrolic canister, which has an orange and brown knitted cover. affixed to the cover are two pins. the top one is a circular pin reading "transsexual, transgender, transgressive, genderqueer, two-spirited." the second one is a menacing jack-o-lantern with the androgynous flag, which is blue, grey, and pink.
the right image in the collage is a photograph taken to the right of the previous image. three pins and a charm in the shape of bats is affixed to the knitted hydrolic cover. the first pin's top text reads "black panther army," and the bottom text reads "panther power." in the middle is a panther. the second pin is red and, in black text, reads "i am an enemy of the state." the third pin is white with the flag of palestine, and text that reads "end the occupation now!"
image seven: a photograph of the back of the wheelchair. the push bar is detatched from the left side and hangs from the right bar, and many of the previously described keychains and pins are visible. between them, affixed to the shirt covering the back rest, are three patches and two pins. underneath those is a black, leather fanny back in the shape of a bat. the patches and pins will be described in the next image descriptions.
image eight: a photograph of the left side of the back rest, taken from behind the wheelchair. two patches and a pin are visible. the left most patch is an image of the wrestler rowdy roddy piper, and he is smiling with his pointer fingers pushed into his cheeks. he wears a white t-shirt with an angry panther head. written at the bottom of the patch, in yellow and red text, is "sooner or later, everybody pays the piper!"
to the right of the roddy piper patch is a pin. the pin is acryllic, in the shape of the 1990s wwf in your house logo. the font is fun and cartoony. at the top of the logo is the old wwf logo in yellow on a blue background. "in" is pink, "your" is yellow, "house" is blue.
to the right of the pin is another patch, it is black with white text reading "cero miedo". the c in cero is formed by a skeletal hand making the letter c with its fingers, and the m in miedo is formed by a skeletal hand making the letter m. this patch is merchandise for the luchadore penta el zero miedo.
image nine: a photo taken to the right of the previous image. it depicts the right hand side of the wheelchair's backrest, which has two pins and one patch affixed to it. the first pin is a bat holding an asexual pride flag in its feet; the asexual flag is black, grey, white, and purple. to the right of the ace bat pin is a patch of the wrestler, sabu. he is pointing up, towards the ceiling, and wears a white, loose gutrah (head scarf) and gold agal (head band) on his head. written at the bottom, in red, bloody, text is "the homicidal, suicidal, genocidal, death-defying maniac."
to the right of the sabu patch is a small, golden pin in the shape of the 1990s wcw heavyweight belt. spray painted over the usual design in the middle of the belt are the letters "nWo."
- end image descriptions.
links to available products:
clips
aew shirts
wheelbrightz
big boy buck and nWo belt pin - the pin was designed by marj
survivor series keychain, in your house pin, and ECW arena keychain
sesshomaru dog treat keychain
rowdy roddy piper, cero miedo, and sabu patch
asexual bat pin
androgyne jack-o'-lantern pin
gaza, trans, and anarchy pins
both of the union stickers were provided free by the one big union headquarters in western new york; the skulduggery pleasant keychains were obtained via kickstarter; the spooky siamese cat with ghost pin was free at hot topic; the wayne industries lanyard was purchased at five below; the black panthers pin was purchased at a street fair stand operated by burning books book store in buffalo, new york.
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gatalentan · 1 year
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as a northerner the words owt and nowt are so useful and evocative and every time i get to use them is like sitting in a comfy chair. anything (owt) or nothing (nowt) just arent the same i cant explain this to you. i miss getting to use them whenever i talk to anyone foreign :(
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todayisafridaynight · 9 months
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I wanted to write in about my thoughts on Jo as a CSA survivor separately for a couple of reasons:
I already more or less have what I have to say on the topic in order thanks to talks with @starssystem and another friend [<3]
This is a massive tonal shift from anything else I could be discussing
This Is Massive In General For The Love Of God PLEASE Help Me
Obvious CSA CW for anyone else reading; I only discuss statistics, psychology, and the aftereffects seen in survivors here, but it's worth a warning.
With the disclaimers out of the way… I'd mentioned before I've only ever added one thing to Jo's background, and you were right: this is it! To me, there's so much thematic overlap in Jo's narrative with the experience of surviving CSA it's worth it to examine his character through the lens of that being the case. Of course, there are clearly-stated reasons for it all that Aren't That, but…
It's the pervasive guilt and shame, the lifelong secret that becomes too unbearable not to tell, the faulty coping mechanisms aimed at burying the trauma without having to face it, the reluctance to be sincere [vulnerable] and the lies and half-truths used to maintain the facade of invulnerability, the pursuit of power and control and the knee-jerk anger response when it's threatened, the pursuit of mastery over his body and the indifference to what happens to it. And the way a lot of it really does stem from a deeply traumatic childhood sexual experience from before either he or Ikumi understood what they were getting into, from before they could give informed consent.
Statistically, the further below the average age someone is for their first time, the likelihood of [at best] having been introduced to sex inappropriately and [at worst] having been abused at the time or earlier rises exponentially. Jo was 15 when Masato was conceived--possibly 14, since he was saying he "met" Arakawa at 15, and by then Masato was already born. To put this into perspective, since what ages register as concerning is largely cultural, the average age in the US and UK is 16-18. But in Japan, it's over 19.
To a Westerner [or even a heavily Westernized non-Westerner], having a kid at 15 is unfortunate, but not untenable; you've seen it on TV, you might know people like that, you might even be that kid or that parent. But in Jo's case, with him being 4 or 5 years younger than average, it's like if someone told you they had their first time--had a /kid/--at 13 or under. That's the equivalent discrepancy. That /is/ concerning, to me.
It's also something that's linked to negative outcomes in adulthood, partly because of the likelihood of forming bonds with poorly-adjusted peers. Jo specifically states he and Ikumi were only together because others who came from backgrounds like his own were all he had back then. [As an aside, it's interesting to see him instinctively seek out a relationship where his pain would be understood without having to say anything--or one where he could assume it would, at any rate.]
When it comes to his relationship with Ikumi, I've always felt there was this "adult dynamic" between them--in the sense it feels like one that'd be more fitting for adults to get into than a couple of teens. It was, based on his wording, a primarily physical relationship neither of them expected to last even if they were living together. To me, it's one thing if you're fully convinced you're in love or you're experimenting or whatever and that results in an unplanned pregnancy, but it's another thing entirely to have such a bleak yet objective outlook on your relationship so young.
And it didn't have to be that way. He could've been just like Arakawa, head-over-heels in love with this girl who was The Only Good Thing He Had Going, or something like that. But the sheer contrast between how Arakawa was crazy about Akane and never forgot about her for the rest of his life, while Jo more-or-less-clearly didn't have feelings for Ikumi and can't bring himself to remember her name after living with her for at least a year and experiencing life-changing events with her…
It's notable to me that Arakawa maintains an interest in women while nearly every in-character interpretation I've seen makes Jo averse to women. Obviously, we don't really know that; it's probably just based on his general attitudes, his contrast with Arakawa, and maybe his immunity to Charm. But I think there's a reason a lot of people pick up on it and tie it to trauma rather than/in addition to a lack of interest in women.
I've talked about this through the lens of comphet already [and Jo being gay or ace or both would present other difficulties], but I can't overstate how notable it is on its own. We see Jo's response to traumatic events, and it's to become preoccupied with them, to investigate further if he has any leads. That's why he remembers every minute detail of the night Masato was born and the time he saw Arakawa attempt to comfort Masato when he was crying and hitting himself. I think it's also why he gets as far as he does when looking into Arakawa's death, and why he entrusts the search to Ichi. He never seems to manage to block them out, even if that's what he'd rather do--even if that's what he thinks he's doing.
So if he "[doesn't] even remember" the name of the mother of his child, I get the feeling there's something more going on. Like I've [probably] said in the past, Jo genuinely sounds traumatized by the relationship as a whole. More than anything else he's been through, and he's been through a lot. It's often the case that CSA survivors who are also survivors of other trauma view it as worse than anything else that happened to them.
And that's not to implicate Ikumi at all, I don't think it's a case of COCSA--everything I've said holds just as true for her, and she had to suffer the additional trauma of an unwanted pregnancy and childbirth, at that. Rather, I think it would make sense for something like CSA, which often incontrovertibly reconfigures one's relationship with sex and love, to be a factor in why they rushed into a something physical before they were mature enough to handle it.
Some victims end up having perfectly healthy experiences, some victims end up avoiding them, some victims end up re-victimized, and some victims end up with a mixed bag--there's a lot of variation. But some victims do end up having relationships like this and making mistakes like this, because that's all they know, or because they want to heal but don't [or don't know how to] go about it in a healthy way, at a healthy pace. And I definitely think if you recognize that's what the basis of your relationship was, that it all comes back to something you'd rather forget, it'd make sense to want to forget the relationship as a whole.
To that end, it's possible to come away from a relationship traumatized even if no one did anything wrong. I've [probably] talked about how the way Jo comforts her at the station feels like he's doing it for her sake and pushing his own feelings down, but neither of them is really buying it. If that's a pattern in their relationship, perhaps he wouldn't have been able to communicate if maybe what they were doing was dredging up bad memories, if he wanted to stop but didn't think she did. So to go through with it, then get the news months later…
Either way, the fact Ikumi couldn't bring herself to tell him she was pregnant until nothing could be done would, for Jo, invariably cement the feeling he has no control over what happens around him. I think the sense of powerlessness he felt is why he blew up at her when she told him, because it's really the only time we see him lash out like that at her. At the park, he objects to going back for Masato, sure, but he's passive. And I think that unbroken pattern of powerlessness in his life [which CSA would only compound on] is why he's so reactionary, why he's so emotionally dysregulated, why he expresses his rage through what basically amounts to power-tripping.
But I do think Jo does have a great deal of awareness. A lot of his wording when he's telling Ichi about it borders on poetic, or at the very least candid and effective. That requires both prior reflection and a command of language. I think there's a lot he understands deep down, at least after sitting with it for long enough, but he isn't capable of voicing--or doesn't know how to voice--what's on his mind, most of the time.
So when he joins the Arakawa Family, when he rises the ranks and has that control back, his control has to be near-absolute. If it's undermined in any way--such as, for example, a certain someone failing to answer a call within two rings--he loses it. On the other side of the coin, I do feel a lot of why his devotion and gratitude towards Arakawa goes to the extent it does, why he's so comfortable with him, is because Arakawa gave him the safety of the Arakawa Family, gave him back his autonomy, gave him the environment--and treated him with enough humanity to give him the reason--to learn to regulate himself, to better himself.
And Arakawa /gets/ trauma. He really does. Aside from his own abusive background, literally the only time the word trauma comes out of any character's mouth in this series, it's Arakawa's. It comes back to Jo saying others who came from backgrounds like his own were all he had; that never changed, did it?
Lastly, For Funsies [<- LIE. COMPLETE LIE. TURN BACK NOW] I wanted to go through the items on this [CSA] Survivors' Aftereffects Checklist I could check off with near-certainty. 19/34, by the way, give or take. Now, as I said at the beginning, there are existing concrete reasons for why he has many of these experiences… but it's like the trans allegory with Masato, To Me… If I can check off over half the list based on a very limited backstory and an hour of screen time total, that's indicative of a notable overlap… TO ME…
Note that the book this list is from was published in 1990 and focuses on women's experiences. It was a huge step forward in giving survivors a voice back when a lot of existing research indicated CSA had neutral or even positive effects on children, but it's definitely a product of its time. With that out of the way…
Wearing a lot of clothing, even in summer […]
To be fair, most male characters in RGG are fully-covered and have near-unchanging designs, and it's winter in both 2000/2001 and presumably 2019, but… when it comes to Jo, it feels a little different.
He does have Some Heavage in his twenties [although the necklace takes the attention off of his actual chest], but as time goes on, he shows less and less skin and adds more and more layers. When he has the gloves on, it leaves no skin exposed at all, and there's this direct symbolic correlation with secrecy that isn't there for other characters. And if you're wearing three layers of leather [or even one], you can neither feel what you're touching nor feel anything touch you.
Pure Speculation, but I just can't really see him underdressed for any occasion… That's why his fit in Day with the Sun is funny as hell but also… yeah…
As a behavior, if it's rooted in anything, it's probably rooted in having to hide signs of physical abuse, of course--but then he kind of already had an excuse, with how he was constantly getting into fights. I guess it depends on the specifics, but I think it's interesting to consider this as one way CSA victims attempt to regain control of their bodies, avoiding emotional discomfort at the cost of physical discomfort.
Self-destructiveness
It's nothing super overt, but I see this most clearly represented in his second boss fight in particular; his willingness to wield a blade bare-handed while using enough force he could very well render his hand useless. I think it's potentially also evident in how he has severe cataracts he chooses to ignore and allow to worsen, despite having the reasons and resources to undergo surgery to restore his vision. In doing so, he literally and figuratively blinds himself to so much.
I also kind of think the assassination of Hoshino/the anonymous call and The Eye Scene are examples of self-sabotage. I mean, he literally was sabotaging himself in the former, but it's also the specific way he feels the need to be physically taken down in order to be stopped--possibly a holdover from RGGJo, who's only too happy to be beaten into a coma.
I don't know… It's hard to pinpoint, but I feel like he would be averse to most of the more "obvious" self-destructive behaviors--especially when he has people in his life who might notice and worry, like Ikumi and Arakawa. That and because many of them are addictive. He's seen what that's done to his father, and he's also developed this incredibly rigid sense of discipline he can't maintain if he doesn't have a clear head.
From how he talks about himself [as having lost his humanity and lived a half-assed life], I definitely think he's at the very least unkind to himself, but I also think he does externalize it by provoking others to harm him [in the case of physical fights] and reject him. Like he needs some kind of proxy perpetrator. For some abuse victims, this specific manifestation of self-destructive behavior is a way to regain control--whether or not you "deserved it" back then, you do now, as a direct, logical result of your actions.
Need to be invisible, perfect, or perfectly bad
I think each of these needs manifests in different ways for Jo. The need to be invisible can be seen with authority figures (mainly Aoki, but also Arakawa in The Yubitsume Scene, a little; how drastically he pulls back and tries to act "normal")--this relates to what you were talking about with being reluctant to intrude or take up space. If you fall under the radar, maybe you won't get hurt.
The need to be perfect can be seen in his seemingly "impossible" standards, I would say. Of course, because we see things from Ichiban's perspective, we tend to see them as unfair and often arbitrary demands. But they aren't arbitrary to Jo, are they? They're standards he holds himself to through and through. If you're good, maybe you won't get hurt.
The need to be perfectly bad can be seen in and relates to much of what I discussed under self-destructiveness [The Eye Scene and the way he antagonizes Ichiban specifically by making himself out to be worse than he is]. If you must get hurt, it can at least "make sense"--be "deserved."
Suicidal thoughts, attempts, obsession (including "passive suicide")
Obviously he's not like… Mine Levels Of Overtly And Consistently Suicidal, and he doesn't attempt suicide himself, but at the same time, I have to note his total ambivalence towards Aoki seeing him as a "bullet" (a kind of hitman sent on suicide missions). He agreed to what he himself viewed as a suicide mission and he didn't care what would happen to him afterward, as he says to Joon-gi, Zhao, and Adachi.
Aside from that, I certainly feel he's at least had passive thoughts like wanting to disappear or wishing he'd never been born. Y'know. Nothing concrete, but reflective of his mental state, and just as detrimental to dwell on long-term.
I think there's a sort of childishness [for lack of a better word] to thoughts like these [in that they're impossible], but also a level of maturity in that it probably doesn't escalate to something more actionable because he understands he has responsibilities he can't abandon. I think if he was ever seriously suicidal, it would be at the points of his life where he really didn't have any responsibility to anyone, like between Ikumi leaving and him joining the family, or after he was arrested.
Depression (sometimes paralyzing) […]
I'm trying not to over explain going forward because I Have BEEN Overexplaining It Is SUCH A Disaster… he's depressed If You Have Eyes And/Or Ears… I'll leave it at that…
Anger issues; inability to recognize, own, or express anger; constant anger […]
Lol
Rigid control of one's thought process; humorlessness or extreme solemnity
Relates back to what I was saying about how disciplined he is [and expects everyone else to be], but in general, he's incredibly, incredibly serious and focused. I don't think he's /entirely/ humorless [but then again, very few people are]; I just think his specific sense of humor is. Like. What Is Your Problem [I Know What Your Problem Is I Have Been Discussing It In EXCRUCIATING Detail But What The Fuck Is Your Problem]
Trust issues; inability to trust (trust is not safe); total trust; trusting indiscriminately
That's why he was planning on taking his secret to the grave, isn't it? It was only when faced with the realization it would soon be too late to say anything that he was able to tell Ichiban. He could've trusted Arakawa, should've been able to, but… in his mind he never could.
This book [and this checklist] is about "incest" actually, but it redefines "incest" to mean any instance of CSA perpetrated by any individual the victim trusts or has an expectation of being able to implicitly trust. Which… is most CSA as we understand it today, so I've edited some parts to just say that.
Anyway, I've never given much thought to the specifics of what Jo might've experienced--who did it, what happened, how long it went on, etc.--so there's no conclusion I can draw here [and elsewhere, I'm sure]… but even without that, to grow up unable to trust the one person who should be in his corner, his father, and to have his trust betrayed by Ikumi, it's no surprise Jo ended up like this either way. So… I'm happy he had the courage to tell Ichi, in the end.
High risk taking ("daring the fates"); inability to take risks
I think these are supposed to be mutually exclusive, but to me, Hoshino's assassination and Arakawa's assassination represent both sides of the coin, although they're not the only examples. There are risks Jo won't think twice about taking and risks that paralyze him.
Boundary issues; control, power, territoriality issues; fear of losing control; obsessive/compulsive behaviors (attempts to control things that don't matter, just to control something)
Lol…
Guilt, shame; low self-esteem, feeling worthless; high appreciation of small favors by others
Lmao Even…
Feeling demand to "produce and be loved"; instinctively knowing and doing what the other person needs or wants; relationships mean big tradeoffs (love was taken, not given)
I actually think this encapsulates a lot of what I've been saying about his work ethic, his ideas of discipline, and his relationship with Ikumi, but I also think it's why Masato took a liking to him. His attentiveness. It ties back into wanting to be perfect; when you're abused--especially long-term--you become attuned to observing and responding to any shifts in mood or tone. This is another area where I can't draw any conclusions relevant to my point, but it does certainly relate to his father's abuse, at any rate.
Abandonment issues
Kind of contentious… The anticipation of being abandoned by or losing someone he cares about appears to be worse than the actual experience. He's fine with Ikumi leaving him, and he's… not Fine With, but able to come to terms with Arakawa's death and Aoki's abandonment of him. At the same time, he really does try to make Ikumi's stay in his life comfortable, and he spends almost forty years doing his damnedest to keep his family together, whatever the cost. If I were to extrapolate from RGGJo, though, /he/ does have an obsessive, unhealthy attachment to Arakawa.
Blocking out some period of early years (especially 1–12); or a specific person or place
Ikumiiiiii that's what I'm SAYINGGGG
Feeling of carrying an awful secret; urge to tell, fear of its being revealed; certainty no one will listen; being generally secretive […]
Rofl Perhaps…
Denial; […] repression of memories; pretending; minimizing ("it wasn't that bad") […]
He admits to it himself. Not much else to say. Though I don't think he necessarily minimizes what he's been through by dismissing how bad it was; rather, he tends to overestimate his ability to move past it.
Pattern of ambivalent or intensely conflictive relationships (intimacy is a problem; also focus shifted from [CSA] issues)
Also kind of contentious… we don't see a pattern of romantic relationships, as I assume the author meant here, but at the same time, the romantic relationship and non-romantic relationships we do see fit this pattern. I guess I'd say I definitely think intimacy /would/ be a problem, and he /wouldn't/ be ready to address his issues.
Limited tolerance for happiness; active withdrawal from happiness, reluctance to trust happiness ("ice=thin")
The quote that prompted this ask in the first place. It's sort of connected to the point about humorlessness and extreme solemnity; if that was the "what," this is the "why." He doesn't know how to relax ["holidays don't exist" and all], he doesn't have much to be happy about, but even rarer is the occasion where he doesn't feel too conflicted in the moment to be able to enjoy himself. That's just how I see him.
[…] verbal hypervigilance (careful monitoring of one's words); quiet-voiced, especially when needing to be heard
EXACTLY what I was talking about in this ask, so I'm leaving that one up to past me…
......
... That's It That's The Essay I'm going to hibernate until Infinite Wealth comes out and somehow refutes my points but UNTIL THEN. Farewell, take care, and once more, don't worry too much about matching my energy… Like I Said if I were the one receiving this ask I'd just delete my blog, so… I'll just be happy to know you read it :] If That lmao
ok i read it :) 👁️👁️ READMYTAGSTHERESMORETHEREIPROMISE
#long post#cw csa#doublin up to add cw warnins in the tags just in case <3 lemme know if i should throw more tags down here..... im bad at cw tags....#i forget my bookmark tag for asks from you i stg if i cant find this ask in the future im kmsing (in minecraft) immediately#snap chats#THE SNORT I MADE AT THE DEADPAN 'LOL'☠️ maybe i SHOULDVE put text In The Main Text i have A Lot of Thoughts..#im leavin the main text empty since. ngl i was just gonna compare/contrast to myself again... and say a lot of what weve said b4..#UNFORTUNATELY a lot of the things listed here uhmmmm Hm <3 Uh Oh <3 i do understand. Dare I Say personally. just a bit#I DO HAVE TO DISCLAIM ive never been a survivor of THOSE circumstances or really. any abuse tbh- brain just sucks and im a baby#and i cant say no BUT ANYWAY I HAVE REASONS FOR BEIN AN EGOTIST I SWEAR its cause I Somewhat had those exps/i understand them#i can REAAAALLLYY easily see where your points are coming from.... very easily even... like very in-depth..#even if i didnt cry bout spilled milk every other day it IS clear to see the signs of abuse in sawashiro once you know them#i've def talked bout those aspects of him whether in tag rambles or in streams or have Attempted to express it via fics#so really the bits to chew on for me esp this time round is the more CSA aspects#tbh when it comes to bein unable to see him intimate or 'underdressed' i agree: incredibly hard for me to imagine#the thing with 'symptoms' of abuse is that they kinda overlap i guess ??#in that regard it can either be a need to impress or protect himself/needing to be seen less#when it comes to doing certain things because of CSA i could see it as a result of another abuse too. if that makes sense#THOUGH THAT ISNT TO DISCREDIT THE IDEA nono cause there still exists the Now That I Think About It circumstances of masato#even if we look at it through Western Norms(TM) two- essentially homeless- kids having. A Kid is still bizarre#cause again teen pregnancies generally happen as a result of Bein Irresponsible With A Schoolmate- not that other situations cant exist#but thats the most common innit so. def an aspect to consider. All Things Considered. esp jo's self-separation from ikumi#BUT YEAH i feel like if i try to respond im just gonna end up typing up a textbook bout abuse since. UNFORTUNATELY#childhood psychology is my field of interest. and aint no one readin THAT phat thing. esp when ill prob repeat myself or you ☠️#tbh remindin meself of when i said id write psyche papers on mine and/or jo.... oops 👀💋👀 savin this to steal notes from LOL#i hope yo know i WAS thoroughly intrigued reading this. As Ive Said childhood psyche is Literally My Field and this is v thorough and good#so im always interested in readin bout How X Caused Y in Z... very interesting many MANY things to think about.. ty...#forever cursed to be an idiot cause i really wish i could talk better and say somethin of substance.. ik you said its fine but still..#im always open to chat bout this more if youd like PLEASE dont think my lack of Main Text is disinterest Im Just Stupid. But We Know That
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lesliemeyers · 1 month
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omg thanks guyzzzz <3
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ask-the-sexyman-squad · 2 months
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ooh I've got a feeling the twins are gonna be rivals from birth XD always fighting for attention
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"Oh, what a show that would be! Haha!"
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"It feels like they're fighting for attention now."
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"Oh my love..."
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"They get this from you, you know this right—"
"...I know."
"Regardless, we'll love them no matter what."
"Precisely! No matter the rivalry, the twins will be loved endlessly!"
"Mhm...hey, hon?"
"Yes, my love?"
"...do we still have some jambalaya?"
"Ah, spicy cravings?~ I'll get that for you. Anything else?"
"That's all...thank you, hon."
"Anytime."
"I love you."
"I love you too."
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dalennaugw · 1 year
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Thinking about it, there are actually a BUNCH of nice screens that I've taken and shared on Discord that I never posted here.
I've gotta sit down and do an inventory through my screenshots tag so that I can figure out what's missing and correct that.
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meringuejellyfish · 2 years
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i like qifreys way of speaking soo much its so special to me. personally i want more guys who who just speak ever so whimsically in casual conversation and in drastic comparison to those around them. at times its not even whimsy he just says phrases like “yeouch! ooh, that smarts!” and its like. yeah!
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#witch hat atelier#rambles#i still like the post i made about the level of whimsy qifrey speaks with goes up depending on how emotional hes feeling#that was funny. Lol#i like how qifrey is used as a means to introduce information to coco (and us#because its not pages upon pages of walls of text one after another. its segments that are common but intertwined well into#the moments they are to appear. and theyre short#and usually accompanied by really lovely fairytale -esque visuals#and it makes sense in the context of his character because hes a professor. he (should) be here to show coco the world#also hes just autistic and loves talking about magic#hes also just kind :-) unless he has to interact with easthies#speech aside hes just generally very dramatic and i enjoy it quite a bit. its silly and also what my inner monologue feels like. so y#some of these panels are from fan translations of which the official one may very well be more flowery-ly written#i just like how a lot of the time he'll go on for a bit talking about magic and then flow back into more normal speech to make sure the kid#hes talking to understood the point he was attempting to make. lol#plagued with the knowledge that wha being a fantasy series and qifrey talking like this is going to equate to probably a british qifrey dub#qifreys speak doesnt read to me like hes fancy or overly pretentious hes just weird#AHH and ollys such a fun character for him to bounce off of because olly is very blunt#and honest and will say what he needs to say. where as qifrey ..#hes not trying to be dishonest but he struggles to talk about. you know#post over jesus christ
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