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#re eveline
blazepandaartz · 5 months
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Almost forgot to finish this one, whoops.
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delicatebluebirdruins · 7 months
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Jack is the only person in 7 wearing any real colour everyone is wearing either white or black or grey or brown
Jack is wearing muted orange though (with blue/ green stripes with a white line down the middle but focusing on the orange here)
and i did not know this but the colour orange means a few things but the highlights were hopelessness and arrogance and of course death
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bumblingbee1 · 1 year
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eliaswoodt · 2 years
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I can’t help it, she’s a kid
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anerol152 · 1 year
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You know what this world needs more of? Ethan taking care of Eveline fics.
"But she's The Evil Horror Child, Lore!" Exactly, child.
I need Eveline to have a good parental figure in her life and we all know by now that Ethan is Best Dad™
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coffeebrownn · 3 months
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megamyceted · 1 month
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EVELINE & ETHAN WINTERS pachislot BIOHAZARD village, 2023
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tomatoart · 1 year
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to stay the same sad, sorry mother
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angelbinder · 1 year
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yaoi break and it’s consequences
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rallamajoop · 2 months
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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they-thespian666 · 25 days
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Children with godlike spooky powers who are doomed by the narrative my beloved <3
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blazepandaartz · 2 years
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Fortnite balls
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delicatebluebirdruins · 9 months
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Things I wish people would remember
Ethan suspected Mia of something before the events of seven and called her on it "i did lie to you I shouldn't have" and "you were always watching me why? what are you hiding Ethan what don't you want me to know?"
Eveline's sales pitch (ignoring Miranda's roll in this for the minute) is to end all wars as stated in the R&D Report One found in the salt mine "develop a bioweapon for neutralizing combatants en masse with minimal direct contact..."
Alan's actions be it him getting in the way or whatever is why Evie got out in the first place and Mia was sent to chase her down after a unknown amount of time (suggestion if Mia was a scientist would her priority be to subdue Evie or make sure Alan is okay?)
Mia was in the cell we find her in from Nov 2015 for being violent (Evie getting out was October 2014)
Mia tried to warn the bakers indirectly because Evie had infected her and would have stopped her in some way- Mia is the reason Zoe knows about the basic serum
Mia gave up all information she had on the connections for a reduced sentence (i will die mad that the Baker Incident Report isn't part of the base game for village and you know how bare bones it is- side note in the side note: I love how even after talking to Mia they still don't know much about the connections it's almost as if Mia is low down on the food chain weird)
Mia called Evie a little bitch to distract her from Ethan as he gets away
Mia was surprised that Evie called her mommy
Mia suffered memory loss it is acknowledged by Evie "are you remembering" she is not lying about it
when did Miranda decide that Eveline wasn't Eva how much of Evie thinking her mold as a gift came from the actual cult leader and because Mia treated her with as much kindness as you can to what is essentially a live grenade and you know made the promise that set Evie off and killed everyone on the boat
i really hope that my screaming about that line in go tell aunt rhody "they locked me up and took my soul" is just a fun line and not in anyway Miranda fucking succeeding and rejecting her daughter for not being right (Miranda put a child on a pedestal no vessal will be good enough) as other wise it's two for one special of shittiness
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oceankat8 · 1 year
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Unpopular opinion but I think it’s Really funny that Ethan and Eveline end up stuck with each other. Anyways, have this sticker that has been eating its way through me from the inside.
buy the sticker Here
Edit: If anyone wants to send me some fics or links to art where Ethan adopts Eveline pls do
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eliaswoodt · 1 year
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I can’t help but not see Eveline solely as a villain. As this terrible monster who was a monster from the start, and was destined to be a monster. A killer waiting to happen. She is a child. A child who did terrible, horrible shit but who is a victim as well.
But I totally understand where Ethan and Mia are coming from, the both of them are hurt, and scared and angry and Eveline who has done a good number of harm, who is portrayed by Mia, Zoe, and the Connections as a monster is standing right there. So very easy to blame.
I bet Mia blames Eveline to take away some of the guilt from herself. Because if Eveline isn’t this monster who doesn’t feel real emotions then that means Mia had participated in, or at the very least was complacent in, the abuse of a child. Many would not be able to handle that type of guilt, and Mia is flawed like everyone else. She might even try to excuse some of the shit the Connections have done, in order to feel less guilty, about what she’s done for the corporation and for what happened to Ethan.
I believe Ethan to be in the same boat as she is. It’s easier to accept a black and white view of things, and not see the ambiguity of a situation. It’s much easier to just hate the person who hurt you and or the ones you love instead of thinking about how that person is also a victim. Usually recognizing that makes their feelings more complicated, it makes them feel guilty for the hate they feel and the hurt they feel and it makes it so hard to feel justified in your trauma. Accepting that person also as a victim, might make them feel as though their trauma is invalid and they are wrong to feel that way even though they aren’t wrong to feel hurt.
Also choosing to see Eveline as this monstrosity probably made it a lot easier to kill her in the final battle of re7.
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anerol152 · 1 year
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but I could see that being easy to miss, and her visit to his grave takes place after the DLC so I have a hard time thinking she knew it before. I want to see Mia as a mother who realized that caring for a child BOW is hard or had Rose taken from her, but everything I'm seeing makes me think that once Rose's powers started manifesting Mia saw too much of Eveline and left her with Chris. It's possible it started even when Ethan was alive since Ethan seems like the one doing the [2/4]
Right! I love how the visit to the grave is actually after the DLC. Makes you wonder if she even got to visit before or how often. The fact that the answer is probably no is quite tragic.
Yeah, I'm with you on this one. I really want to believe she would have done well but I don't think capcom wanted her to be a 'good guy'.
It is interesting that the game could be implying that tho! Which is why I'm afraid she kept her mindset of 'scientist first, mother/wife second' after Rose was born. Plus the trauma. Even if she was stone cold cruel like some fans believe (think they might be mixing her up with Miranda tho -_-") she would have had some trauma from it still.
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