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#marguerite baker
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river-of-wine · 6 months
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I know I’ve mentioned this plenty of times before but I’m still kind of annoyed by how the fanbase just kind of completely declawed the four lords and placed the entirety of the responsibility for their wrongdoings on Mother Miranda.
The Baker family are great, I love them, they’re an incredible unit of antagonists who are intended to be very sympathetic, at least for the most part. Jack and Marguerite in particular have lost all control over their minds and their bodies, turning into extremely violent murderers and cannibals who threaten and attack their own family, kill anyone unfortunate enough to come across them and, especially in Marguerite’s case, lose complete autonomy over their own bodies. Marguerite turns into a walking bug hive who’s only purpose is to feed her family and birth her new children. Jack is an unstoppable murderous force of patriarchal violence who has so much fun chasing down and harming his victims, which in the Daughters DLC includes even his own daughter. The exception to this is obviously Lucas, who has been cured of his infection and his acting of his own free will. All of this is caused by Eveline, everything Jack and Marguerite do controlled by her, and yet Eveline is just as sympathetic as the rest of them. She’s a ten year old girl. Even Jack, who has watched his family and their victims suffer because of her infection, doesn’t seem to hold any of it against her. She just wants a family of her own, after all. It’s a complex and tragic situation.
The four lords, while I suppose being similar in structure, are not the Baker family. Not in dynamic, not in character, not in the kind of tragedy that they embody. I could talk for a while about just how completely different they are, but I don’t know if I really need to.
The Baker family are so tragic because they were just innocent bystanders trying to help a woman and a little girl they found in a shipwreck out in a storm. That’s the only reason they ended up in the situation that they were in. While the lords have similar origins, being victims of Mother Miranda’s experiments to bring her daughter Eva back, an important distinction between them is that in the case of the lords, all four of them are still acting of their own free will. Yes, Mother Miranda has undeniable power over them. She leads the cult they are part of, she has control over the village, she is their superior. However, I really dislike when every negative action by the lords is pushed onto her, as if the lords are not all grown adults who are for the most part acting independently of her.
With Alcina, she is the head of her own extremely brutal crimes. I think a lot of people have forgotten quite how horrifying the situations of the maidens are, possibly due to the prevalence shipping between Alcina and the maidens, and though we have minimal information what we do know is very frightening. Alcina uses her work force like livestock, draining them for their blood in a cellar full of horrific torture devices, and leaves their corpses to shamble around, armed and ready to attack any unwanted guests that have slipped out of the daughter’s clutches so that Alcina still doesn’t have to do her own dirty work, given how highly above everyone but Mother Miranda she appears to view herself as. While yes, Alcina does need human blood to survive, her methods are brutal, and none of this has been enforced upon her by Mother Miranda. Similarly to Jack on occasion, she takes a great deal of pleasure in hurting and attacking Ethan as he runs from her. Additionally, everything she does to Ethan is against Mother Miranda’s request. While yes, it is retaliation after he killed Bela, the part I often see people leave out is that Alcina is equally as upset that he entered her property and was attempting to steal from her, and she isn’t just after him to kill him.
Alcina has also been an active participant in aiding Mother Miranda with at least one experiment, considering that I’d how she got her daughters. While I’m sure her strong admiration for Mother Miranda and Mother Miranda’s power over her has absolutely had an affect in this, that’s not something I’ll deny, Alcina is still a grown woman and in her written entries about this shows no qualms about her participation in this. Her general attitude towards others, using young women as a good source and turning men into scarecrows, also leads me to believe that she does not exactly care who gets hurt or taken advantage of when it comes to her and Mother Miranda’s personal endeavours.
Donna and Moreau are the two more sympathetic people within the four lords, but they are not innocent. To start with Moreau, he’s desperate for Mother Miranda’s approval, as well as the other lords. He’s insecure and lonely, and he’s doing what he has been instructed by Mother Miranda when it comes to protecting the flask. However, he does also take quite a bit of joy in trapping Ethan in the reservoir and swimming after him with the intention to eat and kill him. Moreau though, given his conditions and circumstances, is the one I think is the least to blame for what he does.
Donna is hard to discuss because we know so little about her. Her parents are dead, as well as whoever Claudia was to her, she communicates through Angie and she can cause those who enter her house to hallucinate. According to Mother Miranda, Donna is severely mentally ill and that is what has made her an unfit vessel. I think a lot of people took this to mean that Donna is unaware of what she is doing, that the hallucinations she is showing Ethan are frightening, but after having been a fan of this game for years I just can’t agree with that anymore. Donna intentionally lures Ethan into her house with visions of his supposedly dead wife. Donna is going after fears she likely knows Ethan has, making him relive Mia’s death, take apart a mannequin of her, listen to her voice panic over something being horribly wrong with Rose, all building towards the horrifying baby that chases him through the house. There is no way Donna doesn’t understand how what she is showing Ethan is distressing, especially when you consider that, given how she can make herself appear and disappear at will within Ethan’s vision and that Angie is sitting in the hallways stationary and unspeaking, Donna was likely close by Ethan at all times and could see and hear his frightened reactions to what she was intentionally showing him.
Donna’s death is upsetting, but Ethan was not just chasing her down and killing her. Donna was attacking him, or at least she was controlling her dolls to do so. It’s still a hallucination, but Ethan doesn’t know that. When faced with a threat that is keeping you trapped and trying to end your life, you will likely try to get away or try to fight back, as Donna is doing to Ethan after he starts to attack her and Ethan is doing to Donna when he thinks his life is still in danger. I would also like to remind everybody that Donna communicates through Angie. What Angie is saying, that’s Donna. Angie doesn’t talk or move once she’s dead, it is Donna who controls her.
Lastly, Heisenberg. I think Heisenberg is the one of the four most entrenched in headcanons. Headcanons are fine, I am never in this post trying to suggest they aren’t, but my issue comes in when people use them to try and change the canon of the game. For example, it’s fine to believe that Heisenberg was experimented on by Mother Miranda as a child, but that isn’t canon. It’s fine to believe that Heisenberg mourned the deaths of his siblings, but that isn’t canon. The opposite is, with Heisenberg not viewing the cult as an actual family and being very openly mean to all three other lords, even Donna and Moreau who seemingly haven’t done anything to slight him. While his goal of killing another Miranda is a very understandable and sympathetic one given what she has done to him, using a six month old baby as a weapon and trying to bring her father into the mix only to try to get him killed when he denies him is not. I cannot overstate quite how little Heisenberg actually cared for Ethan and Rose’s safety when it came to his goal, and given that we are playing as Ethan, Rose is the priority.
Heisenberg has built an army of corpses he has presumably stolen and desecrated. This is kind of fucked up actually, and done completely independently of Mother Miranda. He also puts Ethan through a very dangerous lycan gauntlet before he even reaches the factory, which makes it even stranger to me that people seem to interpret Heisenberg’s deal as something that would have benefitted both him and Ethan and as if he ever had Ethan’s safety in mind.
All four of the lords have tragic aspects to them and there are definitely reasons to sympathise with all four. They’re victims of Mother Miranda, who knows they will all be killed. She wants them to be, giving her less to deal with by the time she has Eva back. They never meant anything to her. Not Alcina or Moreau, who were desperate for her attention. Not Donna, suffering from her unspecified but apparently severe mental illness. Not Heisenberg, who was seemingly her favourite creation. However, all of them are grown adults who do their own bad things independently of her.
And it’s fine to still like them. It’s fine for them to be your favourite character. It’s fine to have happy or nice headcanons about them or want to kiss them or be their friend or to want them to have survived. It’s fine to like characters who do shitty things. It’s to be expected in a game series like Resident Evil. It’s a horror game series. People are going to do bad things.
I just find it so boring when people take away all their bite. What makes a character like Lady Dimitrescu so fun it’s that she’s completely over the top. She’s campy and ridiculous, her castle layout makes no sense, she’s got three kids made of swarms of flies dressed like a set of goth triplets, she’s a lesbian who’s castle is full of naked statues of women, she turns into a big dragon and laughs maniacally while flying around and trying to eat you. She’s evil and it’s fun. It’s the same with Heisenberg. He’s a campy show off with a fun voice and a massive hammer he never actually uses. He can control metal. He looks like a cowboy. He pronounced Miranda in a funny way. He talks to you over an intercom while trying to get you killed. They’re fun and evil and they fight over who gets to kill Ethan like they’re two little kids. It’s absurd.
What makes a character like Donna so scary is that she’s silently working in the shadows, unassuming at a first glance and unseen for most of the time in her house. She is the least threatening of the four upon first glance, and yet she has undeniably the most frightening part of the game. Pretending as if Donna is completely unaware of what she is doing and babying her like she is an incapable child waters her down completely and takes away from the effectiveness of her character.
Villain characters are great! They’re very often the highlight of the story they are in, and they aren’t real! The four lords especially are often so completely exaggerated in what they do as well. It’s fine to like villains! It doesn’t make you bad! Characters can be bad people and you can still like them!
It’s just frustrating seeing a group of very fun and exciting villains, all designed with different aspects of horror, all over the top and campy and stupid and fun, all doing their own set of fucked up things, watered down to a set of poor innocent victims who have never done any wrong ever. If you want Jack and Marguerite, take Jack and Marguerite. Lady Dimitrescu loves killing and eating women and Karl Heisenberg turns corpses into soldiers. They’re bad people and they do comically exaggerated bad things. If you can’t stomach liking a character like that, horror is probably not the genre for you. Unless it’s Resident Evil 7, I suppose, but apparently tall women aren’t hot when it’s Marguerite Baker crawling on the walls.
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kapcant · 1 year
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Welcome to the family, son
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summerlyewe · 25 days
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mom and dad
dad and mom🤲💖
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k1ru-https · 17 days
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Welcome to the family, son.
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rallamajoop · 1 month
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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megamyceted · 8 months
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always wanted to run a bed and breakfast. DAUGHTERS - resident evil 7 : biohazard, 2017.
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das-sena · 2 months
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Luquinhas 👉 👈
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demelly · 4 months
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mspaint doodles of my fav loser family ‼️‼️
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necrobain · 3 months
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random re7 stuff i drew to try and finish up my sketchbook :-)
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growing-past-me · 2 months
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I think every resident evil character is a little trans. In any direction. Maybe all at once.
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residentevilnet · 1 year
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This house has seen more than you can imagine… and it knows. Resident Evil 7 | 2017
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ohshrewyou · 3 months
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Months ago, I found this video on YouTube where the ladies of RE7-8 had their very own conference & I absolutely enjoyed it! So here I am, thought of sharing one of my favourite moments from it:
This part here, watch how the ladies react to the host saying Mia & Donna do not have s*x appeal
And I remember during Nicole’s (Jill/Daniela’s MOCAP/VA) RE8 stream in House Beneviento, she & Paula (Eveline/Angie) were both swooning over Donna’s face model, Daniela Aiko (real name: Daniela Lepre) 🌝
Of course, there are other moments that I do want to highlight but Tumblr won’t allow us to post more than 1 video here (shucks) especially the part where Paula advices us fans (which was agreed by the rest of the cast) to be respectful of others’ perception of the RE8 characters, including certain ships & relationships. Just be kind. Everyone has their own world of fandomship.
If you want to watch more, here’s the link to that video:
youtube
So, thank you to the channel, Maggie Robertson’s Stream for uploading this!
(to those wondering where Bekka is, it was explained in the comment section)
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tar-antula-juice · 11 months
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MARGUERITE APPRECIATION <3
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kxedeharas · 11 months
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lucas baker icons !
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ˏˋ°•*⁀➷  ⇢ ˗ˏˋ  𝙡𝙪𝙘𝙖𝙨 𝙗𝙖����𝙚𝙧 𝙞𝙘𝙤𝙣𝙨  ˎˊ˗ ꒰ 🕸️ ꒱
✖ 〉.   ❝ like or reblog if you save / use ❞
♪ ! ﹒feel free to request icons / headers / wallpapers﹕❍
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k1ru-https · 30 days
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That’s not groovy… (Redoing an Old Wip :) ))
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