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#rambling at length
canisalbus · 7 months
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hello! i've written a short little machete fic, and i wanted to share it with you as thanks for all the incredible art and generous question-answering you've been doing these last few months. i hope that if you give it a look, you enjoy it. <3 keep up all your amazing work! archiveofourown [.] org / works / 50945128
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✦ A Voi ✦
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yukarishoodie · 1 year
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One of my favorite ORV headcanons is that TWSA has as much practical living advice as it does the metaphorical.
There's a 3-page long description of lsh dressing and bandaging yjh's wounds in the early rounds, intimately describing all the bruises and cuts and scrapes and the way they were handled. Kdj saw this as a humanizing moment for yjh and shipping fuel, but the next day he gets beat up by bullies and decided to dress his wounds himself since the school nurse isn't around (and they were getting tired of him anyway). It's sloppy and he had to rebandage himself after it unravelled, but it prevented an infection, and he got better over time.
In another chapter, yjh notices ljh having panic attacks in the middle of battle and teaches her a few tricks to steady your breathing and center herself faster as part of combat training. The description feels like text you'd see in a training handbook and completely breaks any sense of pacing. Kdj remembers it the next time he has one and was able to calm himself down before his relatives find him and punish him like they did before.
There was a chapter that came out around the time kdj was job hunting, where the party gets tangled in a subscenario involving securing a position through interviews. It felt contrived even with kdj's tolerance to TWSA shenanigans, but he takes note of what everyone does anyway and tries some of them in his job interviews. He comments that some of the actions felt unrealistic with his own experiences in job interviews; tls123 replied with a lighthearted apology (she's never had to bother with interviews, and she doubts she'll ever get to; she's grateful that it was still useful.)
In yet another chapter, yjh avoids the eyes of fellow incarnations and picks his words correctly in a game of three questions with nosy constellations. They were oddly dry and mundane for an apocalypse setting with superhuman powers. Kdj remembers them the next time he spots paparazzi lurking around the corners.
A chapter has yjh instructing knw, ljh and yma on how to make do with instant ramyun and add a few things to it to keep it somewhat nutritious (yjh isn't happy about it but it's the least he can do since they're gonna split for a multi-day scenario and he can't cook for them). Kdj remembers it when he tried to make ramyun for the first time in his new place after moving out of his relatives'. He remembers curling his hand to chop the scallions because knw got scolded for improper knife handling, and he remembers when to put in the egg because ljh got sternly corrected for confidently shouting out the wrong answer. Kdj didn't injure himself, and it was the fanciest and most delicious meal he ate in a while. (He remembers yjh patting his sister's head for getting everything right, and almost brings his own hands to his head before stopping; no one's gonna praise a college student for making ramyun right.)
(Kim Dokja, rereading TWSA over and over again in the train, feels the love and has no idea what to do with it.)
(05/06: added the food segment because i loved all the food-related notes <3)
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its here Babey!!! and its Shorter than the first one!!!
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drawnfamiliarfaces · 2 months
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Would Jenny allow Danny to tinker with her? I know robotics isn’t exactly the same as aerospace engineering (and I do be headcanoning that my boy chose this as his major since he wants to be an astronaut), but with all the experience he had from handling his parents inventions I believe he can be trusted with fixing something as complex as a robot. I like to think that Danny was really impressed with how Jenny was made and secretly wanted to take a look at how she works, but was too shy to ask because he knows how it’s like to be treated like an object and not a person (with the whole “ghosts are non-sentient globs of ectoplasm with post-human consciousness” spiel he heard so many times) and didn’t want to make Jenny uncomfortable. I believe it took Jenny some time and getting to know Danny and his engineering skills before she let him fix her when she got something badly broken. It was like a show of ultimate trust from Jenny’s side and Danny was flattered, humbled and very respectful. And super careful of course, constantly asking how Jenny’s doing or feeling while he tinkered, mindful of her. I bet she was touched.
Not gonna lie, this is one of the more fascinating asks I got - if only because its incredibly interesting to read about your take/interpretation of Danny & Jenny's relationship! I hope you don't mind me saying, but it feels like you adore both characters and it's very cute!
Well, now, in HoM AU, both Danny and Jenny are close friends and indeed Danny is one of the few people who Jenny trusts with - well, herself - her mechanical self. Like you, I headcanon Danny as quite mechanicaly gifted - in HoM AU he actually graduated college/uni with engineering degree, so he got education to polish his raw skills! He is one of the first people who would help Jenny in and out of the field, if there is a minor malfunction or an injury of some sort!
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But even for that to happen it took a couple of years and a few adventures together.
So to answer the original question, I would have to say that in HoM AU specifically, neither Danny would ask to 'tinker' with her, nor Jenny would probably be totally comfortable with that question if asked. 'Tinkering' would imply a degree of casual poking around, and in this case, both Danny and Jenny have certain life experiences that gave them... boundaries when it comes to their own and others' autonomy. Jenny especially.
(a bit of random background info dump here to explain the reasoning, but feel free to ignore it, since i basically answered the ask xD i just got bitten by a writing bunny, so its gotten a bit long - be warned!)
When Jenny was younger and only just acclimatizing herself with human world and amongst teenagers, she was rather blaze at times with how much access to her body she gave to her human friends and acquaintances.
After all, her mother was rather frank about it - often poking around in Jenny's mechanics and code. But it was her mother, who created her (sort of 'why are you covering yourself, i made you i already know what you have' mother attitude, which is a bit over-controlling and invasive to other's autonomy, but well, Jenny is a robot after all) and it a completely different deal from others.
So, despite her mother's warnings there are instances when Jenny was not very careful. Like when she allowed Brad, Tuck and Sheldon to literally remove and rip out her stuff in pursuit of fashion goals. Or when she dropped her guard around Todd Sweeney and got reprogrammed for her good deed.
And during the events of the last episode, she was once again controlled, by Dr Locus. While not exactly her fault, it still left a lasting impression that any mechanically gifted person could be dangerous to her.
Now, this is where we venture into my personal headcanons for MLAATR that are tied into HoM-verse:
Another aspect of Jenny's developed caution to giving access to her body - is the fact that she is not considered as a real person in the eye of the government/world. She is a thing, a weapon created by Dr. Walkman. She does not have the same rights as a human, and on paper she does not even have rights to her own body. It's all patented Nora Wakeman technology, (secretly) founded by the government.
And she has been fighting it ever since she was a teenager and refused to be called an IT - XJ-9 - and became a HER, a teenage girl Jenny, who also just happens to be a robot.
At first it started as a simple teenage rebellion and she went to school and started to hang out with other kids, but what about later after she graduates? Will she be even allowed to? Sure, maybe her school will give her a diploma, but how legal will it be to give something like that to someone who is legally not a real person? After all, its not like when other kids will turn 18 and can be their own people, not under the legal control of their parents. Jenny is her mother's property, intellectual and physical. For her to be considered a real person in the eye of government, it would require a law being passed about recognizing sentience of Artificial Intelligence.
And sure, she could probably be made an exception, being a hero robot and all, but the problem is, she is not the only human-made robot in existence! What about her sisters, who are prototypes and are not as developed as her? Her brother, who seemed to develop sentiency to the point of turning on humans?? Melody and Killgore?? And its not only in her world (cartoon), but in others (since its a crossover). So the question about AI/Robot sentience, no matter if they are good or bad or how developed they are, would not concern only her, it would be a global debate.
And we all know how the governments of the world would feel about passing laws about sentience of artificial beings that were created to serve the human race. It would be a struggle one way or another.
So, as she grows up and sees the world refusing to aknowledge her as a person, she doesnt have legal rights to finish school and go to college, to get a job, to get married, heck she cant even have a legal documentation that doesnt says 'Dr. Wakeman's creation'. The government says: your body belongs to us, because we paid for Dr. Wakeman to make you - you belong to us, we control you.
That, on top of several unpleasant experiences with other people disregarding her autonomy, will equal to Jenny trying to get some sense of that control back. So she starts to be more cautious about how much access others have to her physical self; she starts to build and reinforce boundaries with other people, starting with her family and friends.
It was one of the darkest days in Sheldon's life, when Jenny started to firmly say 'no' to whenever he asked her about her inner workings and casual access for poking around. xD Tuck was not a happy camper either, that his favorite robot friend became very stingy with all the cool stuff. But Brad got it. And after gentle (and sometimes not) reminders, others became more understanding.
It was a little harder with her mother. Dr. Wakeman truly loved her daughter, but she was a scientist first and mother second. She was so used to casual access to Jenny, in order to keep maitanance that it was hard for her to break the habits. Its still a constant struggle, but she has gotten so much better.
Now, when it came to her new friends amongst HoMies, she already has built a set of boundaries that allowed her to feel more secure as a person, despite how the world sees her, but she is much more reserved to opening herself up to others, at least compared to how she first approached people when she was younger.
It took a few missions and getting to know them better, for her to start trusting with them with her mechanical self. But now a few years later, she feels comfortable enough with most of them to give her a helping hand when needed!
Of course not everyone are capable of helping her though: Danny, Kim and Zak are three of more mechanically oriented people who can help. Though Danny is the one with actual education in that field, while Kim and Zak learned more by necessity, from Kim's various jobs and Zak to operate the Saturday's equipments.
When Rex joined them, he actually became the second best person for her to come to if she needed help. Not only because he has unprecedent skills in mechanics, but also because of his nanites. (but thats info dump for another time, lol)
Jun has some basic knowledge in mechanics, but nowhere near enough for her to feel comfortable poking in Jenny's insides. Jake is perhaps the least capable of helping, when it comes to engineering, followed by newbie Randy (tho we really aint counting him tbh xD).
Ben is a complicated situation - he has some training and knowledge in engineering and robotics because of his Plumber training, but Jenny has heard horror tales from Gwen about how he treats his stuff (the whole hacking/playing with Omnitrix settings), so she flat out refuses for Ben to touch her. However in emergency/battle situation she would allow Ben to use one of his aliens to do so (like, Grey Matter or Upgrade).
So, we talked about Jenny's experiences and why they would contribute to her feeling uncomfortable if someone asked to 'tinker' with her.
Now, let's talk about why Danny would not ask to 'tinker' with her in the first place.
Like you said, Danny is all to familiar with the struggle of being part of something tat is hardly recognized as a sentient species - he had to listen to his parents dismiss ghost sentience most of his younger life. Of course, they have gotten much better since the... 'finale' of DP, but this sort of racism? xenophobia? (im not rally sure which term to use tbh) prejudice against ghosts would have left a lasting impression on Danny.
So I dont remember if I ever implied it, but in HoM AU - events of DP finale happened very differently and the resulting consequences of it diverged a lot from Mr ButtHurtman's 'canon'.
(Also, I had ideas about it, before a Glitch In Time came out, so events from there were not taken into consideration. )
I don't want to reveal much, because it is kinda one of my planned flashback for HoM, but the events that happened reinforced Danny's ... well lets say regard of people's autonomy? It's kind of hard to put into words.
Ok, let's explain it like this: Danny would not ask Jenny if he could look at how she worked and if he could tinker with her, because it would be like if his Mom and Dad casually asked if they could perform a vivisection on him to see how different he is from a full human.
And while sure, the comparison might sound a bit extreme, since there is a difference when it comes to robots and humans about 'poking around' in their innards. But to Danny - it would be too close of a comparison - because of the whole 'recognition of sentience' thing.
After all, wasn't it just some years ago, his parents cried that ghost are nothing more than lump of malicious energy that have no feelings? They changed their mind after Danny's reveal, which allowed them to actually listen and look into evidence proving otherwise and learn. And here is Jenny, struggling to be recognized as a person, since she is considered nothing more than a lump of metal with no feelings - just a weapon to be pointed in a certain direction.
And Danny would feel like asking Jenny if he could casually poke inside her, is a bit... hypocritical? And not to mention insenstitive. After all, he knows how she feels - she is basically still living his worst imagined life in some ways.
So, I don't think he will ever ask to study how she works by casually poking inside her.
HOWEVER -
At some point, after they became friends, Danny would feel like he should know at least some basics on how Jenny works, just so he could help her in an emergency.
I imagine it happened after a particularly rough mission, and Danny had to help Jenny back home since she was unable to do so herself, so Dr. Wakeman could fix her. After some time thinking, he would sit in front of both Nora and Jenny and ask them for permission if he could learn how Jenny works - from Nora.
After all, Danny does not need to poke inside Jenny to learn how she functions, when there is her mother right there - the creator, the maintanance and doctor all in one package, with access to blueprints and all intricate knowledge, who can evaluate what Danny needs to know in accordance to his passable engineering skills. She could teach him the basics - but of course not without Jenny's permission.
So he asks her, if he could learn, because he is tired of looking how she gets hurt along with them, but unlike most of them she can not be easily fixed with bandages and some time. And Danny, since he is one of the few of them who has the skills, would like to be actually able to help her with those skills. But it is her body - it is her choice, to trust him or not.
And Jenny would be speechless. It would be the first time someone asked her like that. Not even Kim, who is one of her closest friends, asked before (but mostly because Kim was perfectly aware that she is nowhere skilled enough to even think about it).
And you would be right. It would be a show of ultimate trust from Jenny, to agree for Danny to learn. And maybe at some point, simply learning, turned into more on hands learning in some small ways. And Jenny's trust was never betrayed, and Danny always stayed humbled and aware of that.
so, i hope the answer was satisfying, or at least entertaining for you! thank you again, your ask was delightful to read and allowed me to explore some of my own backstory parts for HoM a little bit more!
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lazylittledragon · 4 months
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gave in and got a duster coat to pretend to be a detective
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crystallizsch · 7 days
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despite twst being a "villain" game
i love it when i see how certain characters speak to certain people. like how people just relate to their struggles/personalities/etc.
there’s riddle coming to terms that not everything has to be perfect, unlearning from what he has been taught growing up that not everything has to be followed to the letter;
ace who is gungho and earnest about what he believes in and has the natural inclination to defend those he grows to genuinely care about;
deuce always striving to improve himself despite setbacks and being aware of his own shortcomings;
leona who acts like he’s given up from being cast aside his entire life and coming to terms to the fact that there are people that do look to him as a leader, as someone who’s worth something;
floyd who unapologetically just does what he wants, choosing to do things that interests him at the moment;
kalim choosing to be happy and kind always, living life everyday to the fullest knowing what he’s gone through;
jamil with the expectations and obligations to essentially "perform" and do things for others more than for himself, especially when he has the potential to shine by himself with his own abilities;
vil rejecting gender norms and restrictions, while still being confident in his own masculinity, and also wanting other people to bring out their best and truest potential even though he may be strict about it;
rook being able to pick out so meticulously the beauty in everything and everyone whenever no one else is able to;
idia with his introverted yet very passionate energy towards things he cares about;
silver with his love and dedication for those he considers his family;
malleus with his loneliness and bringing out his genuine self with someone he's able to consider a friend;
i know some of these sound pretty surface-level but these are the ones that just came to mind at the moment, these are not my full-on thoughts on each of them
my point overall is i just really love seeing when there’s a character that REALLY speaks to someone that doesn’t particularly speak to me because it gives me a whole new perspective on characters i initially didn’t care about or didn’t like and makes me appreciate them more
also it just shows how how these characters are different enough in that sense so that there are characters for everyone to love and relate to 🥺💕
i could gush more about relationship dynamics as well but this is getting long enough hfdsfjsljlks anyways i would love to see others’ own takes and why a particular character(s) relates to them or why they just like them in general 👉👈 i want to spread some good vibes 💖 but anyways idk these are just my thoughts 🤧
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chronicowboy · 1 year
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Buck waits until they're back at the loft before he brings it up. He waits until Eddie rids himself of his ridiculously hot blazer and rolls up the sleeves of his turtleneck in a way that makes Buck's stomach flip. He waits until Eddie takes one look at his couch before turning around and leaning back against the kitchen counter next to the sink instead. He waits until the soft eyes and heavy looks Buck has been subjected to all night become unbearable in the stifling quiet of his loft.
"You were bluffing," Buck murmurs into the dimly lit kitchen.
"Well, yeah, we were playing poker, Buck. Hazard of the game, you know?" Eddie says it like a challenge, like a dare, like he's desperate for Buck to call him out on it.
"Eddie," he breathes, "when Mehta mentioned the shooting, and you said you didn't remember anything, you were bluffing."
"Yeah?" Eddie fiddles with the clasp of his watch, the gold one his dad had given him for his birthday in a harried attempt to make up for everything all at once, the watch that had Eddie shaking his head but smiling because his dad was trying.
"Yes."
Eddie looks up at him, head still tilted down towards the floor, dark eyes dangerous in the moonlight cutting its way into the loft. Buck gets a little breathless over it.
"How'd you know?" Eddie raises an eyebrow, another challenge.
Tell me you saw me flinch when Mehta asked about how long it took you to get all the blood off you. Tell me you saw the white knuckled grip I had on the edge of the table when the Chief asked you if getting struck by lightning hurt. Tell me you saw all the words I bit back in the kitchen that night you asked me to be honest with you. Tell me you remember it all, and I'll tell you how I tried to pull you up the ladder because I was certain that I could bring you back to me.
"Did Zeus give you telepathy as well as mental math?" Eddie goads him once more, the first time he's pushed instead of waiting Buck out for a long time. "Could you read my mind? See what I was thinking? Is that how you know?"
"I know because I know you, Eddie," Buck says quietly, unwilling to rise to Eddie's bait. "I knew you were lying the same way I knew you had a good hand because you'd tap your thigh twice under the table. I knew you were lying the same way I knew you were bluffing because the corner of your lips always twitch when you're teasing. I knew you were lying the same way I know all of your tells. Because I know you, Eddie."
"Then, why didn't you know I was lying in the kitchen?" Another challenge, another plea, another mask.
"Because I don't think you were lying then," Buck whispers. "I don't think you did remember. I think Mehta said just the right, or wrong, thing and you fled to the bathroom because you remembered everything all at once." Buck takes a careful step closer to Eddie. "But even if you had have been lying then, I don't think I would have known because I wasn't asking for the truth. I was asking for you to give me hope, and that's exactly what you did. You gave me something to hold onto, but, Eddie," Buck lets his voice crack, lets the sound bring Eddie's eyes back to his, "I've been holding onto the memories of that day for so long. Please don't make me carry them alone anymore."
Eddie's face doesn't crumple, it doesn't melt, Buck's honestly not sure there's a word for what Eddie's face does in answer to that. Its like the mask falls away all at once. His eyes fill with tears, but he doesn't look away from Buck as he takes a trembling breath.
"I don't know how you've carried it all," Eddie breathes, eyes wide and desperate. "One moment I was looking at you in that red suit, the next you were covered in my blood. I didn't- I couldn't-" Eddie wipes the back of his hand over his mouth and takes another breath. "I needed a minute, so I went to the bathroom, but then all I could see was you in a hospital toilet trying to wash the blood off your skin before you went to see Christopher. And it was so quiet, too quiet. All I could hear was you begging me to hold on, to stay with you." Eddie tilts his head up to the ceiling like he's asking for salvation.
"You asked me if I was hurt," Buck chokes out, the one sharpest memory he has of that day, the one soundbite that plays on loop in his head underscored by Eddie's scream of pain during his worst nights.
"Yeah, I did," Eddie sighs, eyes fluttering closed. Buck is transfixed by the long line of his throat as he swallows. "I had to know you were okay."
"For Christopher?" Buck asks, his own challenge issued this time.
Tell me what you needed without hiding behind Chris for once. Tell me my survival only mattered to you because of that legal document hanging over our heads. Tell me the real reason your girlfriend hated me was because I was the first person you asked for when you woke up. Tell me you remember reaching for me, and I'll tell you that I'll never ever let you go again.
"I needed to know what kind of world I'd be fighting to come back to," Eddie shrugs. "I don't know if I would have made back without knowing you were there waiting for me."
Buck feels it like a lightning bolt, like a large calibre round to the shoulder, like forty feet of earth coming down on top of him, like a ladder truck toppling over onto his leg.
"Three minutes and forty-three seconds," Buck whispers.
"What?"
"One minute and forty-six seconds to get you into the engine, three minutes and forty-three seconds to get you to the hospital, five hours and twenty-nine minutes to find out if you were going to pull through." They're numbers he knows well, not a product of lightning-induced memory enhancements, but mantras he'd repeat to himself in the aftermath of the incident. Reciting the saviour of Eddie Diaz in temporality because its the closest he could look at it there in the dark of the night on the couch, just waiting for Chris to wake up screaming for his dad.
"One minute and forty seconds to get you down, three minutes and seventeen seconds to get you to the hospital, five days to find out if you were ever going to wake up." Eddie looks at him with terror in his eyes, and Buck understands all at once that this isn't how you measure your life - in your best friend's death. "I had to count," Eddie's voice breaks again. He takes a deep breath, clenches his fists by his sides. "I had to count to know how much of you I'd lose. I had to count because my heart had stopped beating too. I had to count because I was the one driving your heart to the hospital, and I needed to know how cruel to be to myself if your heart never started beating again."
"Eddie."
"Truth is, Evan," Eddie shakes his head, purses his lips. "I don't think I had to count at all. I think my body just instinctively knew how long it had existed in a world without you in it."
And Buck hears what he's not saying because he's not saying it either.
I spent my whole life feeling like I was living with a clock ticking down over my head, but it stopped taunting me the day I met you. That's when my life really started, and the clock started ticking again when your life stopped. My life lives and dies with yours.
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ufofrommarss · 6 months
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His hair gets longer every time I draw him…..
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sacchiri · 2 months
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While skimming the JP volumes, I noticed a lot of subtleties in how characters address each other that aren't always carried over in translation.
So I did the only rational thing and made a frequency list of all the different ways Integra, Alucard, and Seras refer to each other throughout the manga.*
Hopefully someone else finds this informative or mildly entertaining as I did.
*Obviously “fool” and “idiot” aren’t normally counted as a means of address, but they were funny so I've included them. Also includes omake content.
Integra → Alucard
アーカード | Alucard = 21
バカ baka | idiot = 6
従僕 juuboku | servant = 3
伯爵 hakushaku | Count = 2
我が下僕 waga geboku | my servant = 1
我が僕 waga shimobe | my servant = 1
スレイブ | slave (as furigana for geboku) = 1
ばかたれども bakatare domo | idiots (referring to Alucard and Seras) = 1
Alucard → Integra
主 aruji・我が主人・我が主 waga aruji | my master (archaic/formal) = 17
インテグラ | Integra = 10
マイ マスター | my master (as furigana for aruji) = 4
伯爵 hakushaku | Count = 2
ヘルシング卿 | Sir Hellsing = 2
お嬢さん ojousan | lady (polite) = 2
局長 kyokuchou・局長殿 kyokuchou-dono | Director = 2
インテグラル ファルブルケ ウィンゲーツ ヘルシング | Integral Fairbrook Wingates Hellsing = 2
インテグラ ヘルシング | Integra Hellsing = 1
ばーさん baa-san | old lady (informal) = 1
Alucard → Seras
婦警 fukei | policewoman = 12
セラス | Seras = 3
セラス・ヴィクトリア | Seras Victoria = 2
お嬢ちゃん ojou-chan | young lady = 1
ドラキュリーナ | draculina (as furigana for 吸血鬼, vampire) = 1
バカ者め bakamonome | fool = 1
臆病者 okubyoumono | coward = 1
半端者奴 hanpamonome | fool = 1
Seras → Alucard
マスター | master = 29
アーカード様 | Alucard-sama = 2
師匠 shishou | master = 2
おっさん ossan | old man (informal) = 1
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felassan · 6 months
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Thoughts on the new Dragon Age: Dreadwolf teaser THEDAS CALLS, and other new things about the game from DA Day 2023
[post under cut due to length]
(ノ `・∀・)ノ゙ New stuff! Let's goo!
Other than chatting about the new stuff with some friends, I have avoided reading other posts (and other peoples' speculations/theories from other websites/platforms) about it. I like to try and get it all out my head onto 'paper' before doing so (it's fun seeing the few things I get right and the more things I get wildly wrong in theorycrafting hhh). after this post I'm super excited to dive into other speculations, compare and contrast and also read the thoughts of others on things I will have totally missed!
this post will mention some things I already mentioned in previous posts.
First, I think it's interesting that the "Welcome to Dragon Age" text blurb on the website has been slightly updated. the old version reads:
“Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The Dragon Age is a time of warring nations, savage combat, and secret magics. Now, the fate of this world teeters on a knife’s edge. Thedas needs a new hero; one they’ll never see coming. Forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance abound as you bring striking individuals together into an extraordinary team. Become the hero and light the beacon of hope in their darkest moments.” [can be seen here]
The new version reads:
"Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife's edge. Thedas needs a new leader; one they'll never see coming. You’ll forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance will abound as you bring striking individuals together into an extraordinary team. Become the leader and light the beacon of hope in their darkest moments." [source]
I like "the world of Thedas" better as it makes for a nice call back to the World of Thedas lore books. The reference to "warring nations" has been removed which I find curious, and what remains is savage combat and secret magics only. I wonder if it was decided that some 'warring nations' storyline elements would take more of a back seat? e.g. the Tevinter/Qunari Antaam war or Qunari Antaam invasion of Tevinter and other northern nations. - in favor of focusing on the array of other stuff, factions, threats and plot-threads that's going on, like Solas' plans/the Veil, the threat of the Evil Gods, whatever's going down among the Wardens, all the new factions (Lords of Fortune, Shadow Dragons, Veil Jumpers), red lyrium etc? there's certainly lots the plot could involve and explore without a nations at war plotline/backdrop. The Qunari Antaam invasion has been covered a lot now anyways in short stories, Tevinter Nights, and the recent comics, and I'm reminded of how the mage-templar war in the run-up to DA:I seemed like it would be a bigger part of the game's plot than what it turned out to be.
Also interestingly, a new "hero" has been changed to new "leader". Become the "leader", not become the "hero". I feel like these words have kinda different connotations. what are the connotations of "leader" as opposed to "hero"?
I also like the Thedas Calls tagline. this teaser reminded me of parts of the DA:I "A Wonderful World" trailer, in that both are showcasing the varied regions we'll visit and locales that will feature in the game. and yk, I am super enjoying BG3, it's an amazing game that is really fun and beautiful and I've put loads of hours into it, but I miss the world&worldbuilding of DA. Thedas is calling to me indeed ( ´•̥̥̥ω•̥̥̥` )
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Now, the fate of this world teeters on a knife's edge. // "a spike of lyrium sprang from the base of the idol, so that all at once, it was not merely an idol, but a ritual blade."
I also wanna take a moment to compile in one place the various lines posted by the BW and DA Twitter accounts:
"Thedas is on the cusp of revelation and on the brink of damnation."
"This is Thedas. 💜 Enjoy it while it lasts." ("What does that mean?!")
"The Dread Wolf readies to make his move."
It's well-established by now that Solas has been Planning things and that there are imminent threats (not just Solas) to Thedas. it's also pretty commonly thought that the Veil will indeed be brought down in or prior to the next game - that would change the nature of Thedas as we know it, and the nature of reality. one version of Thedas would end as a new world begins (or the old world returns?). these snippets also sound like general fantasy/marketing/high-stakes SAVE THE WORLD! / THE WORLD IS UNDER THREAT OMG taglines. lines from the DA:I marketing era ("Will you stand against [the darkness/fires above]? Or lead this world to its bitter end?", "Lead Them Or Fall") weren't super accurate to the contents of that game. so I'm not sure how much we can read into them. but they sound cool and serve a purpose. (even the Gear Store account is in part in on it btw, "unveiling" the new merch in the store hh).
I also like the suggestion that a sort of bronzey color accompanies the purple color themeing now. it's neat.
To the trailer. The teaser is "a mix of gameplay and cinematics". It "represents [a] game in development". it's in-engine. we're told that there will be a full reveal of DA:D in the summer of 2024. what might a full reveal entail? sounds like a kind of detailed showcase right? showing new companions, showing gameplay, story trailers and story information, in-depth looks at specific systems in or aspects of the game like skill trees or CC or something etc. when might that be exactly - perhaps Summer Game Fest, or during an EA Play type event? they could also just do their own showcase.
also overall I liked the teaser, I thought it was neat, it looked and sounded cool.
the new blurbs from the latest blog are relevant to the trailer, so let's put them here too.
Ever the pinnacle of mystery and intrigue, the Crows watch from the deep shadows of beautiful Antiva. Something, however, is amiss, and they are set on uncovering the source.
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Upon eastern shores and sunkissed sands, the Lords of Fortune no longer hold dominion over the coasts of Rivain—not when dragons are growing bolder and laying waste to their ships.
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To the far west, three Grey Wardens patrol the Anderfels. Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies.
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We see a shot of Antiva and the port-city of Treviso. this city is in northern Antiva, on the coast of the Rialto Bay. The Antivan Crows originate from the lands surrounding Treviso, and it’s an important city for the guild still, as well as the seat of House Valisti. Fittingly in this shot in the trailer we see a corvid in the foreground, and more flying from Treviso in other parts of the map.
Treviso has been captured, occupied, burned and liberated several times during the Qunari Wars and the New Exalted Marches, and in recent times irl and in the post-DA:I Thedas timeline, in the short story As We Fly it has been occupied and invaded by Qunari Antaam. ("The Antaam will rule Antiva. And Treviso will learn to kneel." / "Out of time, like your city. And soon, the world" / "Treviso will be free.")
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He smiled and signaled for his men to halt, making a show of raising his war hammer to his shoulder, emphasizing its weight. "Out of breath?" he called.
I'd also like to note that while the blurbs reference tremors in the Anderfels, the trailer map shows fault lines/cracks in other parts of Thedas, as here in Antiva.
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Next we see a shot of the Treviso skyline at night. corvids fill the night sky and it sounds like we can hear them cawing. on a tower or rooftop is a statue of a crow (in fact there's more than one of these), and the rooftops with the roof tiles and those distinctive domes look like they would be super fun to do some Assassin's Creeding on. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Does anyone see any hint of the Qunari Antaam occupation of Treviso being ongoing in this shot? I could be missing something.
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"We fight for everyone, and we always will. The Crows rule Antiva." Who could the speaker be? Andarateia Cantori, Caterina Dellamorte, Noa de Acutis, a member of House Valisti, Crow Lady who is from concept art, the "another Crow" or "friend" who picked up the contract in As We Fly, someone new? What she's saying is also of note. the Crows are a guild of assassins who basically run Antiva, not freedom fighters per se. but as we can see in As We Fly, as the Crows have been combatting the Qunari Antaam occupation of the city, the Treviso populace have begun in part to see them as something akin to freedom fighters who are "fighting for us!" Noa and Neri, a pair of old Antivan Crows, discussed how the Crows are trying to free Antiva, and the Crow message being intentionally shaped in response to the message of the Qunari Antaam occupation:
"Pity,” said Noa, smiling across her drink. “I'd enjoy killing a few pretenders.” Neri smiled back. "Noted. But until then, we craft our message to answer theirs." He raised his cup. "The Crows rule Antiva." Noa answered with her own. "And Treviso will be free."
The Antivan Crow speaking in the trailer is echoing this message. it could also be a sincerely-held belief or principle for her of course. Teia for example seems to lean this way, and in Tevinter Nights it's detailed that before Houses and masks, the Crows were monks near Treviso. using some herbs they poisoned a local duke who was terrorizing a village; they did what needed to be done to protect the Antivan people. over the years, they've apparently lost sight of that. (with a Crow in TN saying that now it's all about family and blood instead of a claw working as one, and disparaging them for being all about money when, in the beginning, they were protectors who fought for Antiva and for the people. he felt that they had chosen profit over patriotism somewhere along the way). so for some Crows it's an actual sentiment and not just a crafted message. Tevinter Nights also mentions how the Crows are mostly heroes in Antiva (protecting it as it lacks an army), with Antivans tending to romanticize them as freedom fighters.
As for the blurb, I wonder what is amiss in Antiva? the Crows are apparently set on on uncovering the source of things being amiss in Antiva. Does this pertain to the Qunari Antaam invasion? Or is it to do with what Teia and Viago were investigating in one issue of Dragon Age: The Missing (which was of course a prequel comic)? they were in Vyrantium on a contract to kill Lady Crysanthus, because there were rumors of her unsavory connections and questions that needed to be answered. They believed that she was working with the Venatori, helping them to operate freely in Vyrantium while they laid their plans to plan a move against the Imperium. At the end of the comic, they say that they will report to the Crows what they learned with Varric and Harding, as "the Crows must be made aware that the Venatori are seeking to make a concerted move against the Imperium". that's Vyrantium and Tevinter ofc, but it could be part of some greater tangled thing. I'm also reminded of how in the Lucanis story, we learned that someone mysterious had contracted the Crows to kill a bunch of prominent Venatori. the Venatori were like "bro we will not cower to foreign mercs like the Crows". So perhaps they are cooking up something bad in Antiva because of this stuff between them?
in any event, per Tevinter Nights, with half her Talons dead, Antiva is more vulnerable than ever, and so something being amiss there does not sound good!!
The accompanying art piece from the blogpost (all three of these are beautiful ^^) shows three Crows on the Trevisan rooftops, looking out over the canals at night, one a bearded human man, one an elf, and one person who is facing away from the viewer's perspective.
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Next we move to Rivain. See here for prior posts on: the Evil Gods and cephalopods
I wonder if the placement of the squid monster ON/AS Rivain is just fun art/general foreboding 'oh no, the bad gods are coming',-themeing, or does it mean that an evil god is specifically rising in or under Rivain and that Rivain is in more danger? it's super clever art having the monster god be Rivain on the map anyways hh and it looks cool. I also think that it doesn't just look like a cephalopod - minus the tentacles, it looks like the head and snout of a dragon. I know the monster is following the shape of Rivaini landmass and so that's why, but it struck me nonetheless. (also I like the parallel imagery of a draconic squidthing vs draconic wolf in Fen'Harel's dragon-wolf form..)
it's a nice and ominous/threatening touch that the creature's eye turns to the viewer and the pupil dilates on catching sight of us. the creature's tentacles writhe and pour out of Rivain into the rest of northern Thedas. and when the trailer later shows a map of Tevinter coast, much of the center is entangled in tentacle-like or snake-like tendrils.
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btw are these lines implied shipping lanes, cool lines because cool art looks cool, or something else? I ask because they reminded me of the repeating circles motif and the geometric type patterns in the vinyl art.
"Glory to the risen gods. They've come to deliver this world." - Risen Gods plural, there isn't just one of these bad ominous risen gods. and the Dread Wolf (though, despite the Fen'Harel cultist/followers in TN I don't think that he's one of those being referred to in that line) clearly isn't the only thing that has been "rising" in Thedas, there are multiple other ancient godlike entities other than Solas afoot. The tentacles and squid remind me of the Cekorax (see Evil Gods and cephalopod posts linked above), which is neither demon nor spirit and came from somewhere past the Veil. this creature could be of a similar ilk, like maybe the Cekorax was a mere mook type mob (that's the vibe it gave. a herald of what is to come but not anywhere near like being a big bad itself) compared to this trailer squid which is more like a king of its kind or something. the Cekorax also said that "things are rising" in the story it appeared in. I also note that like the Cekorax, the true nature of the Old Gods is yet unknown - are they demons, spirits, Great dragons, something else?
Cephalopods also commonly in fantasy-type media have dangerous, demonic, cthonic, Lovecraftian, interdimensional type vibes and symbolism going on, e.g. the Illithids in BGworld. In a Dragon Age context, this makes me think of the Void/the abyss, eluvian travel, implied 'spaces between' and how the Crossroads is like a sort of pocket dimension. cephalopods are ofc also sea creatures, and so this also reminds me of the imagery where the Fade (another realm) is described as being watery or being like a sea in nature (the well of all souls, emerald waters of the Fade, the sea of dreams etc). You can see why these creatures are portrayed as or were designed to be tentacley and cephalopody. this is becoming a ramble I know but it's all connected somehow aaa.
On the speaker during this segment: perhaps they are a Tevinter or Venatori Old God cultist, that's the sort of vibe I get from them. worship of the Old Gods still persists in secret parts of Tevinter society to this day, with cults to them existing. in recent times in Thedas, we've seen numerous examples of these:
"the Blood Band is an Old God cult led by Fallstick. They hate templars and don’t view blood magic as being inherently evil. the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night).  Magister Aurelian Titus also led a cult. Titus wanted to return all of the Imperium to the worship of the Old Gods. He tried to use the Dreamer abilities of himself and his cult, bolstered by the Magrallen artifact, in order to brainwash Thedosians. He had a vision of a restored Tevinter where slaves knew their place and the Chant of Light and the Qun were both purged from peoples’ minds. He said “The old gods. The dragon gods. We shall become them”. there’s also a tale of a group of Old God cultists who departed mainland Thedas on a trio of ships in the late Storm Age to try and reach the mysterious uninhabited land of Amaranth, across the eastern ocean. Their expedition was supposedly never heard from again" [source]
I note with scared hamster fear btw that the Amaranthine Ocean is in the east, the land beyond it is called Amaranth, Thedosian people go there or try to go there and never come back, and the land there is said to be devoid of any sentient species and yet when former settlements are found they were empty and the only survivor had been driven mad and killed themself. meanwhile, the Executors purport that they act on behalf of powers across the sea, they are cloaked from head to toe and smell of salt/brine like the sea, and they have a history of being active in the east of Thedas and Thedosian countries with eastern coasts. It was said that "those across the seas will come soon enough". I have also speculated before since literally the time of Tevinter Nights's release a link between Ghilan'nain and the Executors, given that they smell of salt/brine/the sea, given the salty/briny smell of her monster lab creecher pools, and given the sea monsters she created, giants of the sea, of which some she left alive "in deep waters, for they were too well-wrought [though these could be cetuses], and Pride stopped her hand":
"Ghilan'nain kept herself apart from the People. She used her power to create animals none had ever seen. The skies teemed with her monsters, the land with her beasts. Andruil hunted them all, and after a year of killing, approached Ghilan'nain with an offer: the gods would share their power with Ghilan'nain, but only if she destroyed her creations, for they were too untamed to remain among the People. Ghilan'nain agreed and asked for three days to undo what she had made. On the first day she struck down the monsters of the air, except those she presented to Andruil as a gift. On the second day she drowned the giants of the sea, except those in deep waters, for they were too well-wrought, and Pride stopped her hand. On the third day she killed the beasts of the land, except the halla, whose grace she loved above all else. This is how Ghilan'nain was made youngest of the gods. —Story of the elven god Ghilan'nain, author unknown"
Back to this line: "Glory to the risen gods. They've come to deliver this world." here, I presume, are two of these risen gods, or these two are the risen gods. the one on the left has a watery motif with those wavy lines (water pouring off them as they rise from the sea), or it looks like seaweed hanging from their crown. in the concept art piece it's also depicted bursting out of the sea.
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People connect the lefthand figure to Ghilan'nain, among others. The figure on the right has pointed ears. I think they are Ghil and Elgar'nan.
This speaker also reminded me of the Jaws of Hakkon trailer. the Jaws of Hakkon past and present tried to bring their dragon-formed god to life or free him to destroy the Lowlands. the old Inquisitor and then the new Inquisitor then fought to save Thedosian lands from Hakkon. An Avvar (Gurd) with a not dissimilar English accent to this second trailer speaker (a non-RP one) says "blood will spill before the new moon". the trailers then both end with a godlike entity speaking a threat: "Lowlanders, I am the breath of winter, the cold wind of war. Join me in battle and die" and "All the world will soon share the peace and comfort of my reign". I am not saying that I think the second speaker in the Thedas Calls trailer is an Avvar, a Hakkonite or an Avvar devotee of a different god, or that I think the final speaker in the Thedas Calls trailer is Hakkon or another Avvar god btw. just that I was struck by the similarity of theme and patterns that repeat in Thedas, echoing across time and dimensions.
If not an Old God cultist, I could also see the second speaker being a Venatori or Venatori-type person. the speaker is obviously a follower or cultist of some kind of these "risen gods". the Venatori are arguably a cult, although not precisely of the Old Gods exactly but of one of the High Priests of the Old Gods, the Conductor, who we knew as Corypheus. They see/saw Corypheus as the Elder One and a deity, essentially, and want to restore the glory of Tevinter. They revered him and believed he’d turn them into god-kings when he became a proper god. Although routed by the Inquisitor in DAI, as we know they’re not gone. and Corypheus wasn't the only High Priest of the Old Gods, or the only ancient magister that breached the Fade (and there was more of them besides just the Architect). it's also possible that rather than one of Corypheus' contemporaries the modern Venatori have simply switched to straight up Old God worship, sans Cory-style middleman, and this is a modern Ventatori speaking - and in Tevinter Nights, one prominent Venatori loyalist tried to release a demon that was sealed under Minrathous in a ritual attempt to bring about “Minrathous’ return”. It was thought that the demon is so powerful that only a god (like Corypheus) could summon it. you sure could restore Tevinter to supremacy if you brought back its ancient powerful gods. but more on the god stuff later.
Back to Rivain.
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The cave rocks and stalactites give the sense of a toothed maw. the sea water is so bright and blue! in the distance in the sea looks to be a statue (of Andraste?). there's ships wrecked in the waters. the vegetation looks vibrant, and on the shore looks to be the skeleton of a great creature, maybe a dragon or a giant squid type creature that beached and died or died and was washed ashore. I also wonder why there are stalagmites among the ruins? as in why would people build buildings around stalagmites or rock protrusions like that. curious. also, it's cool to see this locale from previous teasers and previous concept art pieces come to life again. Also I feel like the blue dome structure is somehow notable. it feels familiar??
We should also talk about the Rivain blurb. The Antivan Crows in Antiva are not alone in facing something amiss in their nation. The Lords of Fortunes' dominion over Rivaini coasts is slipping because dragons are growing bolder and laying waste to their ships. indeed, the trailer shows a wrecked ship, as does the accompanying art piece, which also features a red dragon curled around a chest of piratey treasure. What could be causing the dragons to grow bolder and attack ships? Is something upsetting or stressing them in the way that wild animals irl may lash out to humans when stressed or predate human livestock/attack humans the more humans encroach on their territory and deplete their natural food sources? Is something or someone controlling them in order to cause havoc (we have examples of people controlling dragons in DA)? Or as dragons, can they just innately sense that something, such as a potential return of dragon-formed dragon-gods, is coming, and are getting stirred up by that feeling? Have they been Blighted or maddened by something? there's that "eastern sea" motif cropping up again btw, and the Rivain blurb also made me wonder if this DA:D codex was written in Rivain about one of the dragons there, especially since it's about a dragon that can swim and catch prey underwater:
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this particular dragon has been hunting more than she needs, which could tie to destroying ships (or just be because she has babies). she's also not been attacking [REDACTED] unless they get close to her den, where her babies are. I think it's a fair assumption that the [REDACTED] thing in this codex could be what's behind the weirdly-behaving dragons on the Rivaini coast, and that it's redacted because it's spoilery. I also think it's interesting that this codex specifically mentions the dragon preying on.. squid, a cephalopod. what if she or other dragons in the area ate Cekorax-level mook squidguys that had been like schlorpin' around or near Rivain of late and were driven mad or corrupted by it or something? :<
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Next the trailer travels to the Anderfels, with a roar of battle during the transition. someone yelling a battlecry, and the clang of sword. the third speaker sounds like a hardened fighter, a seasoned commander. he is speaking when he's about to be attacked, or in a pause in battle - like he's in a fortress that is or soon will be under seige. there are cracks, faultlines in the ground in the Anderfels, just like there were in the Antiva map. and indeed, the Anderfels blurb specifically tells us that the land there has recently been shaking with tremors that have been causing disturbances, tremors of unknown cause. around the Anderfels in this map shot are smoky billowing clouds, representing the "storm of ominous intent" that is brewing and darkening the skies, encircling the Anderfels in a way that reminds me of the way the Blight encroached on Fereldan lands on the map of Ferelden in DA:O. the cracks go towards Weisshaupt. we can probably say that we are going to Weisshaupt in DA:D just like we're going to Treviso in DA:D, and we can probably say from this trailer that Weisshaupt is in imminent danger, or maybe even already under attack or laid to waste. it's cool to see this locale from previous teasers and previous concept art pieces come to life again. "far west" also makes me think about the Volca sea and the place beyond it hinted at in World of Thedas, where ships came captained by dwarves talking of a cataclysm.
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The griffon obviously represents Weisshaupt fortress. I'm so excited to finally go there for real (but worried about what is happening there). "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run." - The situation sounds dire. This line also reminded me of Davrin's line in a previous trailer where he heroically said "Nobody dies on my watch! For the Wardens." (I don't think the speaker is Davrin though, the Davrin line just further adds to the stakes of the bad situation the Wardens are probably in rn). Remember, things weren't sounding good for the Wardens in the various DA:I and Trespasser epilogues:
The Grey Wardens of the south slowly rebuild in the months following the events at Adamant. They declare it time for the Order to emerge from the shadows, to join the rest of humanity in fighting their ancient foes. Rumors abound that they severed ties with their leaders at Weisshaupt, and that a bitter war now rages between them. What becomes of Hawke/Loghain/Stroud/Alistair is unknown – save that all news out of Weisshaupt soon ends. Does the sudden silence indicate a battle within... or something far worse? - Those Grey Wardens who survived the battle at Adamant ventured north into exile. They returned to the mighty fortress of Weisshaupt, and word slowly spreads that a battle for control of the Order has erupted. - It is said that Loghain/Stroud/Alistair leads these Wardens in their rebellion, a fight to change the Order from within. - If Hawke reaches Weisshaupt with them is unknown. Indeed, before long, all news out of Weisshaupt ends. - Slowly, the Wardens withdraw from across the north as well. Some believe the ancient order is on the verge of vanishing forever.
There's basically a Warden civil war and Weisshaupt has gone dark, and the Wardens are on the brink. Romanced Warden Blackwall kept getting increasingly urgent messages summoning him to return to Weisshaupt, and eventually when they became too urgent to ignore, he left for the sake of duty, and then years passed and he never returned and is implied to have fallen in the line of duty. (btw, maybe a Warden splinter faction/Warden civil war is the explanation of why we are now seeing a variant version of the traditional Grey Warden heraldry?)
I wonder if this speaker is the First Warden or a high up Warden who is opposed to the First Warden (or a male Hawke who survived DA:I and went to Weisshaupt in the epilogue?? probably not, because by the Trespasser epilogue Hawke has returned and been helping Varric in Kirkwall). I am leaning towards a different leader Warden who is opposed to the First Warden, as opposed to the First Warden themselves. Reason being, the FW commands from Weisshaupt HQ (holed up in a castle) and does not sound to be very frontline battle-like or heroic, unlike the speaker. the FW is said to be mostly caught up in Anderfels politicking, as there the Wardens are regarded as basically nobility, and the FW offers little guidance to the Order or its commanders. they are said to be mostly a figurehead, and even the Hero of Ferelden themself, right after stopping the Fifth Blight could "expect little assistance or guidance so far from the Anderfels" cleaning up the darkspawn dregs in Ferelden in Awakening, because:
Even those close to Weisshaupt learn to suffer alone. The murmurs are true—the First Warden is often embroiled in the politics of the Anderfels and has little opportunity to consider worldly matters. I would like to believe it is a matter of survival, not of political self-interest. [source]
This line, "Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run", it doesn't sound like something such a figurehead would say. assuming it's still the same First Warden in command, it sounds like the FW's focus in the years before and since the Fifth Blight IS political self-interest rather than survival or for the Order's survival (distracted from the Grey Warden original purpose/duty at best, potentially something much darker and far worse, in that way that Wardens are wont to do - see what they got up to in DA:I etc). it sounds like the FW's actions have caused a segment of the Wardens to resent them and maybe rebel, try to take control back of the order. this is probably part of what's caused the schism/civil war/disarray. and I think the trailer speaker sounds like someone who is opposed to the FW and their 'type of Wardening'. I would not be surprised if this is a sort of rebel faction leader that we meet, and if in the years since DA:I, it's no longer Loghain/Stroud/Alistair that is leading the Warden rebellion to change the Order from within and is instead this speaker. (you could easily write that 'in the years since, X had to go and do something elsewhere and Speaker Warden took up the reins'. Heck if it's 9:52 some of them could have been due their Calling.. this would also remove the need to spend the resources to have 3 models and 3 sets of specific lines for the 3 characters in the same role. instead of a "Wrex or Wreave or Wreave2 oR EVEN HAWKE" situation, in the time since DA:I the quantum for that whole role could have been collapsed and it's just like "hello, I am previously-unknown Krogan Leader, Warden Wron Wreasely".)
Anyways, I think the next shot is also the Anderfels (the trailer shows 2x Antiva shots, 2x Rivain shots, 1 Tevinter/general northern Thedas shot and so it would make sense for these two to be 2x Anderfels shots), specifically I think it's Weisshaupt, and I think it shows Weisshaupt after some kind of attack or cataclysm, explaining what the epilogues were alluding to and why it has gone dark. See here.
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"[this image is Weisshaupt] after some kind of attack? like the ruins of Weisshaupt after something terrible went wrong. There’s a blue flag in this image like there are in this one. in this image of Weisshaupt something terrible, bright and green and magic (Fadey?) is going on outside. this last image to me has the feel of the ‘aftermath’ of that one, especially if it was a kind of magic explosion/attack. in the new trailer, the Grey Warden character is still talking when it pans to this scene, and it pans to this scene right after the view of the Anderfels on the map, where we saw cracks in the ground spreading ominously towards Weisshaupt. the trailer also shows 2 shots of Antiva and 2 of Rivain. I think there’s 2 of the Anderfels too (map + this one) before the final view of 1 pic of the northern coast. last time we heard from the Wardens as well, it sounded like some weird and strange and dangerous stuff was going down there too." [source]
So it sounds like this is what's befallen the Wardens, beyond their general disarray from their civil war. this image is so interesting to me. there's a green tinge in the sky, reminding me of the Fade/Breach and as mentioned, of that concept art. the atmosphere is so dark and ominous, lightning cracking in the sky just as the ground on the maps cracked with fault lines. it heavily reminds me of the Bad Red Lyrium Future in DA:I in atmosphere and tone, and if you look here there could be the suggestion of red lyrium on this door (alarm klaxon!!).
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also, is it just me, or can we see the pattern of carved griffon wings on this door/gateway or the stone around the door/gateway in this shot? also when the lightning flashes and illuminated things for a moment, I wondered if there were a few tiny figures on the clifftop in the distance, but maybe I am just seeing things.
The red lyrium is obviously alarming. it and the whole atmosphere of this shot immediately reminds me of the old EA Play 'spooky tree' teaser, with its dark skies, ominous setting, and red lyrium coiling around the tree and on parts of a building.
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I am wondering if ^ this is the same place as this. (no it doesn't look like dry badlands Anderfels climate conditions, but if a magic cataclysm of some kind has taken place or things got somehow warped, local climate conditions could also be impacted unnaturally). Another reason beyond the red lyrium that I say this is: these shots also look to be from the same location, and what have we here?
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A statue of Andraste in the 'red lyrium darkspawn' location, and a statue of Andraste on the Anderfels map in the new teaser. I know the Anders are devout and there's the Our Lady of the Anderfels statue of her there. and I know that there's also a possible statue of Andraste in the Rivain coast shot, and indeed of her all over Thedas. but I'm 👁️ because the presentation of these ones juxtaposed like this struck me, as did the similar conditions from the 'spooky tree teaser'/'red lyrium darkspawn' location compared to the 'Anderfels 2' shot. if red lyrium darkspawn would surface anywhere, I could see it most likely to be in the Blight-wracked Anderfels, and I could also see some of the Wardens fucking around with red lyrium in order to try and gain power to combat the Blight, or information about the Blight in order to stop it (red lyrium being Blighted), and so inadvertently causing red lyrium to spread all over Weisshaupt. we also have this concept:
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of a barren wasteland, red-eyed (red lyrium..) creatures/undead, a red lyrium afflicted ruined part of a big building like from a fortress, a red lyrium-affected tree twisting towards the sky, and the ever present 'trapped Evanuris Dragon Age 4 concentric circles' 'concentric circles with hemispheres' motif in the sky. and again the ominous atmosphere, darkness, and green tinge in the sky reminds me of the 'Anderfels 2' shot in the new trailer.
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Aside from that, what are these rings? is it part of a puzzle, or part of a platforming type mechanic? the thing they remind me of rly is the rings from the Jaws of Hakkon DLC. these were part of the ruined structures of a temple Razikale (an Old God, which.. of course the Wardens fight them in Blights when they become corrupted into Archdemons) in the Frostback Basin. in the quest On Ameridan's Trail, the Inquisitor pulls leavers to activate these things, which are trail markers, and they point to the next trail marker through a ring. the first of these markers is outside of Razikale's Reach, and activating them all gains the Inky access to the next quest.
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maybe the rings in the teaser are part of a similar mechanism? I feel like it would be a sort of delicious and tragic irony if one of the two last remaining Old Gods (who btw are Lusacan and.. Razikale) were slumbering in the Deep Roads right deep beneath Weisshaupt. or perhaps Weisshaupt itself was built on the site or on the bones of a temple to the Old Gods? as to why that wondering is relevant, in this scenario maybe the ring things were part of a temple to the Old God that once stood on that site?
all of this is interesting considering we know that Wardens fight corrupted Old Gods as Archdemons, the Old Gods sleep trapped underground until burrowing darkspawn find and Taint them, two remain, "glory to the risen gods" and there are tremors in the ground in the Anderfels. and especially considering the DA:D concept art that people often call the 'Double Blight' concept art, which features a Warden and companions fighting darkspawn with 2 horrid weird Blighted-looking Archdemon-looking Old-god-looking dragons in the background. especially considering the 'gold dragon' and 'dark dragon' in the vinyl art. etc
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so it seems that a sleeping Old God rising/escaping from underground could be a potential reason for the tremors in the Anderfels. BUT there are other very possible reasons too. these include: the Titans, who are "the pillars of the earth" and possessed of massive, tectonic-platelike power; the cataclysm from across the Volca Sea somehow spreading to the Anderfels; and the underground Ghilan'nain (ol' Ghil crops up again) monster labs from Tevinter Nights. in Horror of Hormak, some Wardens venture into the Deep Roads, find mutated darkspawn, yellow-green lyrium, a sea salt/briny smell, and deep elven ruins with the monster lab carvings on the wall. an enormous centipede monster comes out of the pool. the story ends by telling us that Ramesh has to warn the other Wardens, as the lab he found was only one of twelve. so it's also possible that the tremors are another one of these monster labs and another monster rising from a pool.
There are also some interesting inscriptions from Razikale's reach, written by those who worshipped her.
To She Who Winds the Skein of Wisdom, we dedicate this citadel. Dragon of Mystery, bestow upon your faithful servants your ineffable truth. Grant us eyes to pierce the darkness and souls to bear the wounds of your labyrinth.
For me this harks back to "Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities."
Razikale, O Shadow Which Obscures the Path Ahead, deliver your faithful, save us from the silence which devours
This reminds me of "Glory to the risen gods who come to deliver this world."
Dragon of Mystery, return to us, we beg you.
"The risen gods": risen, returned
If the Imperium has fallen, we shall build it anew. This citadel shall be a new Minrathous, and we who serve the Twisted Path shall be its Magisterium. Praise be to Razikale—may our raised voices reach her and bring her back to us at last.
Bring her back, risen. Building Tevinter anew, "all the world shall soon share the peace and comfort of my reign". I'm not saying I think Speaker 4 is Razikale, just that these things remind me of one another. Lusacan perhaps however..
The other thing about the Andefels is that in the accompanying image from the blog post, there's a brewing storm on the horizon. I imagine that if an Old God or other monster roses from out of the ground in a dusty land it would cause a big old dust cloud or storm that darkens the skies. I wonder if this is what this art piece depicts? the eye is also drawn to the small red items in the bottom left hand corner - some kind of plant, or small red lyrium crystals? also as an aside I liked that one of the Wardens is an elf. Maybe that's Antoine, and the Warden sitting down is Evka? they could just look shorter because of sitting down and the angle though, and I guess the weapons of choice don't match for these two Wardens to be Antoine and Evka. also I thought the knightly Warden's spear/polearm was cool and think it would be super cool if those were options for warriors as weapons in DA:D.
Lastly the trailer pans to this shot, which shows part of northern Thedas - including Tevinter - coastline, and other parts of the Thedas map which have featured in the new trailer thus far (panned out).
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It doesn't say "Tevinter" on the map in that shot, but we're looking at the Nocen Sea and the land around it, including Seheron. On the right are the white spires of Treviso city in Antiva again, Crows flying out from it. Beyond that is the hint of Rivain, with its 'squid'. We can see Minrathous clearly on the left, and a mass of tentacles or snake-like pattern twining through Tevinter (mentioned here) but which have not yet reached Minrathous. Cracks in the ground in Tevinter are also apparent, and so it's likely in Tevinter too. we can also see Arlathan Forest (breathes into paper bag) and the outline of the mountain called the White Spire.
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In the Forest is the suggestion of aravels, which remind you of these 'flying aravels' (halla circled, elven scene pictured) / 'flying ships' from this concept art, which in turn resemble Dalish aravels. I feel like this in turn confirms that this concept art is of a place nearby or in Arlathan Forest:
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which, given that the Veil Jumpers are an alliance of Dalish mages and hunters along (with some non-elves), it makes sense that there would be elfy/Dalish-looking aravels/ships there. Aravels were said to float by a magic method in a specific scenario in the Last Flight, but perhaps, given the space-time reality warping happening recently in Arlathan Forest (DA: The Missing, Ruins of Reality), and the Veil Jumpers' eponymous ability to navigate this, perhaps this explains why the aravels can float in this area, in a place where up is down and down is up etc. also the floating rocks stuff is classically Fadey, classically magic. In turn, the biome/vegetation etc in this art crops up a lot in the Veil Jumper images, see here (the yellowy/amber vegetation, the trees, floating stuff etc).
Now about Speaker 4, "all the world shall soon know the peace and comfort of my reign". As he speaks, the purpley foreboding clouds float over and encircle northern Thedas. Speaker 4 could be one of the 'risen gods' that Speaker 2 refers to earlier in the trailer (Speaker 4 obviously isn't Solas). This section reminds me a lot of the DA:I Enemy of Thedas trailer. I don't think it's Cory, but the vibe, voices and sentiments are similar. The Elder One comes etc. Cory was all like "Bow before your new god and be spared", "I am worthy of godhood" etcetc. I wonder if Speaker 4 is another ancient Magister like Cory, one of the others of that group? Some other fanatical Tevinter cult leader (as opposed to cultist like Speaker 2 may be), like a Venatori leader, or the Archon or the Black Divine? the voice of the squid monster? one of the Forgotten Ones? one of the Forbidden Ones - the Formless One? an entity we've not yet heard of? the voice of an Old God, two of whom have now risen/returned? ("Risen" would make sense if you had to literally.. rise out of the ground LOL). I sorta lean towards the Old God or Old God priest/ancient magister idea, because when Speaker 4 finishes speaking, his voice deepens and "reign" rolls into the SFX of like a big beast's growl or rumble, like a dragon growling. & and the Old Gods are dragons, and a divine pretender like Cory already had a dragon himself. If it is an Old God, we could probably guess at it being Lusacan, as the voice sounds like a dude and Lusacan is referred to with he pronouns. and Lusacan is one of the two remaining sleeping OGs along with Razikale (who in contrast is referred to with she pronouns). Call of the Dark also said this:
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it."
I guess Lusacan's day could have come? "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." we talked about the Last Moon cult already,
the Last Moon are/were a cult dedicated to Lusacan. Early in the Dragon Age, they abducted and ritualistically murdered several people. Their goal at that time was to cause the start of a terrible battle, in order to cover Thedas in “a night that will never end” (Lusacan being the Dragon of Night). 
it wouldn't be the first time Lusacan has cult followers of late. the eternal night idea is interesting to me too. the speaker doesn't say "MY REIGN WILL BE BLOODY, FIERY, AND AWFUL I WILL TORTURE YOU ALL FOR ETERNITY". it will still be bad and he is still gonna rule, but he frames it in terms of a creepy sense of peace, security and comfort. night-times can obviously be creepy (fear of the dark etc) but they're also a time of peace, quiet, when we sleep in our beds, comfortable, underneath blankets in the blackness, ensconced in darkness. a 'in the womb' type darkness I guess, shared eternal sleep, Sloth in DA:O type vibes. (thinking also again of Titus' cult where he was going to use Dreamer abilities to brainwash all of Thedas and become a dragon god/old god. Dreaming links to that imagery of peaceful comfortable sleep, and if you were brainwashed to think you were living a peaceful live in a comfortable place, well, you would.).
Another possibility is that Speaker 4 is an Evanuris, who are said to be 'Evil Gods' that would return if Solas brings down the Veil. - and I think this is what's most likely precisely because of the "Evil Gods" stuff in Trespasser and the BioWare 25 year book. Flemythal needs/needed Solas' plan to succeed and them to be released for her to take her vengeance and kill them, you can't kill someone locked away from your realm in magical prison. I also wonder if it's Elgar'nan because of:
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and
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(staff shape), as well as:
there is also the eclipse-style imagery in the in-game Dragon Age: Dreadwolf cinematic and a bunch of previous sun/moon motifs/references floating around e.g. Dalish lore holds Mythal created the moon and was born of the sea (so a moon connection there via the tides), and that Elgar'nan opposite her is the Eldest of the Sun, the guy who buried the Sun, the Pools of the Sun etc. also those art assets of overlapping spheres, repeating/concentric circles etc. [...] left [in the vinyl art], silvery dragon - Mythal? right dragon (which is gold-toned despite the blackening) - Elgar'nan, after he’s approached her [maybe as the figure on the rock promontory] and then murdered her and taken her place as the god, ruler, dragon who presides over all? moon and sun, moon dragon and sun dragon, beauty and destruction.. the shape of the 'right-hand’ dragon’s horns match the evanuris headpiece on the ring which is in the biggest hemisphere, and of the 7 gods those headpieces apply to (9 Evanuris, minus Mythal and Fen'Harel), the 'biggest’ naturally is the patriarch leader opposite Mythal, Elgar'nan. [quoting myself from here]
If it was Elgar'nan I would ascend, primarily bc I simply think he is the most metal of all the potential options ('wanna fight Elgar'nan' since 2014 squad!!). and also I am for some reason an Elgar'nan truther, like if you said, MJ, you're just suggesting literally all possibilities here in this post, who do you think it actually is and you can only choose one in your answer? (Elgar'nan, and I think this is him too). But I would like to say that the actual things the speaker says remind me somewhat of Falon'din, god of death and fortune and guide in the Beyond. There is A Certain type of vanity inherent in the idea that if you ruled all the world, everyone would be knowing the peace and comfort of your reign. sounds more vain and insidious than random basal cruelty or tyranny. and Solas says of Falon'Din in the Temple of Mythal:
"I do not believe they sing songs about Falon'Din's vanity. It is said Falon'Din's appetite for adulation was so great, he began wars to amass more worshippers. The blood of those who wouldn't bow low filled lakes as wide as oceans. Mythal rallied the gods, once the shadow of Falon'Din's hunger stretched across her own people. It was almost too late. Falon'Din only surrendered when his brethren bloodied him in his own temple." 
And like Tamlen identifies this statue as Falon'Din in DA:O (and also noting that this statue follows a design which was an old discarded design for the Old Gods' appearance before the title of the series made it so they had to change them into dragons). I could imagine the peace and comfort of my reign line coming from such an entity. So I feel like in a way Falon'Din matches the vibe of the line more than Elgar'nan, who seems to be more of the fiery anger, aggressively lashing out type.
But MJ, I hear you say, how can Speaker 4 be an Evanuris rather than an Old God when it peels off into a dragon growl? Well my friend, there is dragon stuff up in the Evanuris' grill as well, may I introduce you to the idea that: "The Evanuris Were [all] Dragons[haped sometimes]"
of course, if you subscribe to the 'Old Gods and Evanuris are the same, or linked somehow' theories, it could be both an OG and an Evanuris, or both, in a manner of speaking. and there is a link for example between Falon'Din and Lusacan suggested by Tenebrium. in which case the Razikale pairing could be Razikale-Ghilan'nain for instance, given the Ghil presence in the lore and the monster labs etc.
"Called "Shadow" in the common parlance, likely due to the ancient association of the constellation Tenebrium with Lusacan, the Old God of darkness and the night. It is odd, however, that the depiction for this constellation has always been an owl and not a dragon, even in the Tevinter texts. This lends credence to the widely-held belief that Tenebrium was a name meant to supplant an older, elven association—perhaps with the elven god Falon'Din, sometimes represented in tales as a giant owl. There is, of course, another explanation: owls are nocturnal hunters, and among earlier people, were considered terrifying omens of loss."
Speaker 4 also sounds like a or one of the big bads. ofc 'Solas is not the real big bad, something else is afoot' is a long-running theory, the idea that he's a red herring or perhaps 'The Dragon' to something else (perhaps Mythal or another non-supergood entity that he's trying to stop, say, Speaker 4), like how Loghain is an antagonist but he can even be recruited, and the real overarching enemy in that story is the Blight/Archdemon.
The trailer ends with an echoing, wolf-Fen'Harel howl. I thought it was neat how that followed right after the rumbling draconic growl, like a warning of the danger of that entity, or Solas following in its trail on its heels to oppose or try to stop it, yelling a war cry as they go to do battle or something. the dragon growl into wolf howl also reminded me of Fen'Harel's draconic wolf/lupine dragon appearance as described in TN.
Overall, I feel like the speakers in the trailer aren't companions but important NPCs we will meet (for example I think Davrin sounds like a more likely Warden companion than Warden Speaker 3 from this trailer).
In general, the trailer showcases, or rather teases, some of the locations we will go to in DA:D and confirms Antiva, Rivain, and the Anderfels along with the already-confirmed Tevinter. I wonder if we will go to Nevarra at all? the scope (at least four countries) seems like a lot but I would guess that these would be smaller zones within each of the countries, like the different zones for the main questlines in DA:O or something, rather than straight up an open-world or four massive open-world maps. With the water in Rivain coastline, I wonder if swimming makes its series debut? and with so many different countries involved, I wonder again about us travelling around via eluvians on a commandeered portion of the eluvian network, and it + the Rivain stuff also makes me think of the common fan theory that we will have a ship base. Minrathous and Treviso are also on the coast incidentally, we could like sail between them.
It also seems that the trailer lends credence to the idea that these three factions, Antivan Crows, Lords of Fortune, and the Grey Wardens are important factions in the game. Perhaps we will have a companion from each of these groups, or perhaps these are different backstories (I'm saying backstories because we don't know if it's selectable backgrounds like in DA:I or playable origins like in DA:O, and because I feel like playable origins isn't as likely) the PC can be from. this would make sense, as we need to "find people he doesn't know", while in Tevinter Nights groups which Solas seems to have more detailed knowledge of, and groups which are interested in moving against Solas, were mentioned (Carta, Mortalitasi, Tevinter Siccari, Qunari Ben-Hassrath, Inquisition remnants, Executors - note that the Lords of Fortune, Antivan Crows and Grey Wardens were not among these). Wardens can be any class and the order has humans, dwarves and elves in it. The LoFs contain humans, dwarves, and elves and there's no lore saying mages can't be LoFs (mages would make good treasure-hunters too). the Crows contain humans and elves, Calien d'Evaliste was a mage Crow. given where Crow recruits sometimes come from you could probably write a Surface Dwarf Crow. there are assasins in the Carta, so it's not like a dwarven assassin is a crazy idea or something.
Some of the text from the blog entry is also worth mentioning. at the top, character focus and a "few returning characters" (I wonder if this means characters beyond Solas and Varric..?) was exciting. other quotes of note compiled below:
we’re sharing a look at a few of the in-game locations you’ll explore on this new adventure (and perhaps a little more for those who listen closely). The stage is set. The Dread Wolf is ready to make his move.
More locations if we listen closely? is there hints hidden in the trailer audio? can anyone confirm?
This time, you’ll be venturing to places unseen and returning to places from long ago.
Does this mean we will visit ruins of / what remains of ancient places in Thedas in DA:D, that we will visit places back in time temporally in DA:D, see echoes in the Fade, or that in DA:D we will return to locations we visited in earlier games in the series?
We stand on the precipice of change.
hello Flemeth advice/prophecy reference (“We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.”)
This time, however, much more of Thedas is yours to see. The desolate, beautiful badlands of the Anderfels with curtains of distant mountainous spires. The twisting canals and gleaming towers of Antiva, where Crows may lurk in any shadow. The turquoise seas of Rivain with its rushes of greenery and hardy sea-faring people. And of course, there’s more.
Anderfels badlands: the DA:D team's location scouting visit to Drumheller badlands in Alberta now makes sense. ^^ this description of the locales is also 👌
We felt this was best for the tale we wanted to tell this time and we hope you enjoy it as much as we have! It’s allowed us to create many more locations than past games, including both some you’ve longed to go to…and some you’ve never heard of before!
ヽ(°〇°)ノ places we've never even heard of before! The places Beyond Thedas like Amaranth and Par Ladi, type of places, or places we've never even heard the names of before ever?
An insult that he took as a badge of pride. An insult to inspire hope in his friends and fear in his enemies. That is what Fen’Harel, the Dread Wolf, truly is. Not a man who sees himself as evil, but someone who believes he’s fighting for a good cause and is willing to get his hands dirty.
dragon age dragon age dragon age
we’ll have much more to share with you as we approach Summer 2024.
this comment makes it sound like there will be a few bits of info in the lead up to Summer 2024.
Know this, though: The Dread Wolf has not been idle these past years. His reach is far, and soon his plans will come to fruition—a cataclysmic rejoining of magic and realms hundreds of years in the making. Will you be able to stop him? We hope so.
I wonder if these past years in-world are the timeskip that takes us to 9:52? the cataclysmic rejoining of magic and realms again make it sound like the Veil is definitely coming down.
anyways those are some thoughts for now. ^^
if you have any thoughts pls let me know. ^^ also I'm sorry that this post is so rambly and it like talks about multiple theories all mashed up at once, has some repetitive elements etc. but if you read this far I hope you enjoyed dragon ageing with me. (❁´◡`❁)
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rriavian · 10 months
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So I'm sure this point has been made already but something I really enjoy about the Corinthian (specifically in the show as I haven't read the comics) is that the entirety of season one is just him finding increasingly elaborate ways to avoid interacting with Dream.
And I love it because it's the smartest thing he could have done.
Desire technically does something similar but that's a different point. Typically the 'villain' plots to have at least one moment to gloat over their fallen enemy. Arguably we should have seen this in episode 1, once Dream is trapped, because it's the perfect moment for the Corinthian to saunter down to the basement and be like 'haha I've just told Burgess all of your secrets and I'm going to leave you here in this glass cage I told him to build'.
But the Corinthian doesn't do that.
For an antagonist that enjoys indulging in his vices the Corinthian shows impressive impulse control when he chooses to. He keeps away from what is perhaps the biggest temptation of all.
There is so much I could say about that specifically, but I might come back to it another time. The point is that even though there shouldn't really have been any risk the Corinthian leaves as fast as he can, hoping to never come back, and while I'm sure he felt tempted to taunt his creator he never does. Then when Dream is free the first thing he does is try and get someone else to confront him, and when that doesn't work he follows Ethel to where John is. But the Corinthian only interacts with him enough to make sure he's on his way to the ruby, doesn't go with him, because he's not interested in getting caught up in the battle himself.
And the Corinthian doesn't even want to make it obvious he's helping at all.
Yet he's still prepared. Though the Corinthian only acts when Dream is free he still knew exactly where to find Ethel, who she was, what she'd stolen. That confrontation may have sent him back to the Dreaming (arguably the first time the Corinthian indulges a little of his urge to taunt though he only says he'll fight Dream if he comes after him, not that he's already making a move) but Ethel's amulet doesn't really do much to slow him down.
It's a near miss for sure.
It could have put him directly in Dream's path if timings had been different but the Corinthian doesn't lose his cool. In fact, as soon as he realises Dream isn't in his realm he slyly starts seeing how much information Lucienne might tell him. Her neutral greeting already made it clear she wasn't outright suspicious of him. It's a great scene!
(Again I could ramble about it.)
The Corinthian knows that he doesn't have the power to defeat Dream himself but he's smart enough to consider what else he can do. He knew enough about how to hypothetically keep Dream trapped to the point of advising Burgess on it, had obviously thought about it, and crucially ended up being right. Diving into the second half of the season would make this post way way too long, but the Corinthian is still trying to play things from behind the scenes, figuring out who else he can use to attack Dream.
He spends the whole season trying to stay hidden and at no point did I think it made him seem weak.
Alongside all else he is the Corinthian is shown to be methodical, patient and calculated. Realistic. It's a really nice demonstration of character for them both - for him and Dream - the Corinthian understands how powerful Dream is and never lets himself forget it, which means we as the audience never forget it. The inequality in power is built into the story, he constantly treats Dream as the biggest threat, someone who could wipe him out of play if he revealed himself. It makes for a very satisfying antagonist, one who actually seems to use their brain, because the Corinthian knows exactly what he's up against.
And it shows how terrifying Dream is to his enemies.
Because he's the antagonist of the Corinthian's story. One the Corinthian refuses to give in to, rejecting every opportunity he might have had to manipulate his way back into Dream's good graces, to return to the Dreaming with the rest. While I do think the Corinthian believed he wouldn't be forgiven no matter what, I still love how he stands by his own convictions, and though there are similarities with Gault I find his reasoning more complex and compelling. However we might consider the morality of both characters, however we might weigh the merits of their perspectives, from the Corinthian's point of view Dream is very much the villain. And he isn't an easy one to defeat.
The best chance anyone has against him is to run, to hide, maybe try and delay him with a trap if circumstances permit, but you better hope he has better things to do then give chase.
The Corinthian doesn't try to fight him.
Instead he does everything he can to stay out of Dream's way right up until there are no other options.
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caluupin · 1 month
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Finished TGAAC around 2 1/2 weeks ago but only finished the doodles today. but still, here ya go!
#caluuart#art#dgs spoilers#dgs2 spoilers#tgaa spoilers#tgaa2 spoilers#ace attorney#the great ace attorney#tgaa#dgs2#not tagging characters bc it's a lot#RAMBLE TIME. so ever since I finished dgs2 I have been listening to the soundtracks and MAN these bang so much#esp as a person who plays the piano and likes music. it's just. good. yeah. some of these do give me psychological dmg tho lmaoo#like kazuma's nocturne theme or his prosecutor theme. or the secret trial theme.... the partners - the game is afoot! theme.... I am normal#WHICH SPEAKING OF! man I love the sholmes + mikotoba partner twist so much even if i got a bit spoiled about it. i just think they're neat.#The partners of all time I think.#Also also the found family!?!?!? I am A SUCKER for found family. they fed me so well.#funny thing was the barok character development surprised me despite the fact that I also expected it since the first game lolol.#I do think he's an interesting character and probably one of the best character development in the game. And that I find his design cool.#oh yeah I didn't draw it but when I saw that albert mentioned that barok is “the darling of the van zieks family” I was genuinely like.#huh? wdym. like man at the time “van zieks” and “little darling” feels wrong in the same sentence. that was until I saw his pre-#-trauma pictures n well. albert isn't wrong. which was a slight surprise to me.#In conclusion: I liked it a lot. and now occupies parts of my brain along with my other brainrots.#They fight for priority in my brain whenever I try to sleep or disassociate lol. Well at least there's more material to think about.#off topic time: arlecchino animation. for the sake of the tag's length I'll just say a few things:#I am very very interested in her story and oh my god father.#My brain has stopped braining now; good night my fellows
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lunaroceanic · 9 months
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The ambiguity of the Wittebane storyline is like. The entire point. We only know surface-level details because that’s all Philip lets himself even think about. We aren’t supposed to know exactly how to feel or exactly what Philip feels about it because he does not acknowledge or express his thoughts/feelings about it. Because to do so in an honest way would mean coming to grips that it wasn’t a black and while situation like he wants to believe it was. And if that’s the case then his entire worldview, sense of purpose, and sense of self fall apart.
That’s how rationalization of bigotry happens: if you need yourself to be the hero no matter what you do, there is by necessity a disconnect between your reality and your experience/interpretation of reality. You aren’t a good person because you do good actions; instead, your actions are good no matter what they actually are because you, a Good Person™️ are doing them, and Goodness and Badness of a person are predetermined based on inherent qualities (i.e. being born human). This type of worldview requires no self-reflection, and in fact actively discourages it. (Luz questions/doubts herself consistently; Philip does not).
So of course we don’t know everything about the Wittebane story: the only person who even holds that information is Belos, and even he doesn’t acknowledge it. It doesn’t even really matter if he feels bad about killing Caleb or knows deep down that he might be in the wrong: he doesn’t let that guilt inform his actions, nor does he express it. The protagonists certainly don’t know about it, they only have his actions to go off of. And his *actions* give no hint of remorse nor do they indicate he ever intends to change course. We the audience do know a bit more than even Luz does about his backstory, and that’s because it’s for us—it fleshes out the story and drives fan discussion/interpretation, and that’s a good thing! But in this particular story the protagonists didn’t need to know everything about the antagonist’s backstory/motivations because the antagonist did not make it relevant to them. And yes, Doylist perspective and everything, this was an external writing choice made by real life people and not the character. But like. IMO it was the correct choice to make for this story!
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mr-laveau · 2 months
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People don't take audio RP seriously and I have opinions about it
I can't find the original post but the gist is a discussion on how people don't treat Audio RP as a serious medium of media and story-telling which I agree with. People don't. To mark it with a disclaimer tho-I don't inherently disagree with that post, I thought there were some valid points brought but I wanted to throw my hat in the ring as a VA and as a person who consumed a lot of Audio RP content and still does to this day (I just don't got a lot of time to be a fan and a creator whilst working a job) so here it is, my opinions on why people don't take this seriously and bi-products of that.
To start, I wanna say that Audio RP to me specifically is by its nature very collaborative because I as a VA and writer have to make my character appealing whilst also understanding my audience and what their appeal to my characters are*. It's kinda why I think Erik and the Redacted fandom have such different views on characters and the story-Erik does not have much of a connection with his audience (not hate, just a fact) so things tend to feel flat in some areas versus others-my point however is that I genuinely believe that if you want to make Audio RP, you have to actually understand your audience a little bit, which creates a good segway to my first point.
*if someone doesn't like your character, this isn't to say you're not doing a good job, it just means that people have preferences and their preferences do not align with your character.
Firstly, not a lot of VAs understand the RP(Role Play) part of Audio RP, and it shows. I think a lot of people who make content in this sphere don't take into account the person who's listening to their audios and following along. I'm not going to pretend I know about this but I am going to say that it shows sometimes when you don't understand the core of your audience and it causes people to disengage with your audios because you don't take into account who is listening to your audio (which creates problems like audios which are hard to engage with because of a speaker talking too much/too fast to process anything, issues where listeners are treated less like characters and more like ear pieces and problems where the speaker is written more to show them off than to be engaged with a listener). Really and truly the crux of this is in my opinion is that a lot of people who came into Audio RP, seem to have never RPed with another person or are unfamiliar with those spaces (TTRPG, Text-based Roleplay, Fandom Roleplay and the like) and rather saw an audio RP video and just did something like that (not hating, I started because I liked Castle Audios and wanted to be cool like her). That is not only focusing on VAs, that also applies to the audience, some of y'all are new to this and it shows because some of y'all don't know how to act right*
*That being said, some of y'all don't know how to act right and that is because there's no compendium of ettiquette(/j) for how to engage with this media and that is not on y'all. That said, (lovingly) learn to learn to behave like a listener and less like a spectator.
RP is collaborative by nature because you are creating a character with a narrative for another character who engages with said narrative by role-playing together and creating a collaborative story. Half the fun of RP is that it's a process of two people showing off their dolls and having fun. That is not something that can be said a lot about some Audio RP channels because a lot audios do not take into account their listener as a participant in this process (no, this does not mean the audience has explicit rights to the story, let's calm down there(/j). I will add that Audio RP is different given that the listener cannot directly influence the story like traditional roleplays but that does not take away from the fact some VAs and script writers don't think about who is listening and focus too much on who is speaking.
Secondly, a lot of the audience does not know to engage with the medium and that's a hard pill to swallow because it's not their fault but it is also their fault (/lh). Put down the torches and hear me out. I think that a lot of people who interact with Audio RP do not have the best media literacy and I also think this is true for some VAs. Some people who listen to audios don't read enough into audios on more than a surface level view (which makes for people going "teehee, look at that loser listening to people talk") and some people read too much into an audio to the point that it breaks their immersion and they cannot focus on the audio but have to point shit out (this does not mean that you cannot be enthusiastic about lore and info in audios or notice errors in an audio). To solve this, I just have this to say: expand the media you intake and learn to think critically about what you're intaking and how you're intaking it. TLDR; consume media outside of your usual range and think about that media while questioning the media to see how you feel about it rather than have someone tell you about it. This also applies to VAs and Scriptwriters, it makes your work better, this is a fact of life and I need y'all to see that. Love you all so much and the work you put into this community cannot be understated. That said, everyone sometimes shows a lack of media literacy and awareness and it should be known that it's not just the audience.
Finally, Both creators and fans are trying to make the medium something it's not and they need to stop. This isn't to say you cannot advance or experiment with the medium but trying to make it something it is not will mess with the core idea of what it is, you lose people when you try to do X,Y and Z when you ain't even reached A*. A lot of the audience does not understand the limitations of Audio RP and they need to see what can be achieved within the space and what cannot be done. A lot of creators in the space try do too much and while I get the need to push boundaries, there comes a point where you need to reevaluate what you are trying to make and determine how you are going to do that moving forward. That is not to say you can only make a specific brand of audios and anything other than that isn't Audio RP. No cut that shit out, that is being an asshole. You can make whatever Audio RP you want, it just needs to be audio RP. At the end of the day, the goal is to make an audio where the listener feels like they are a part of it. How that looks can differ and that's okay.
*I'm adding onto this by saying that you can experiment with the medium of audio RP, different genres of it are valid (people like what they like) and there is no one way to do Audio RP and anyone who says there is a way is lying to you.
In conclusion, I want to add that a part of the list of reasons people don't take Audio RP seriously (on top of people not respecting VAs, people not being considerate, people treating Audio RP like they do fanfic and people just being people) is because we as a community are all over the place and don't even enage with our own community right and don't know to respect and treat the medium the way it should be. That's all folks!
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anipgarden · 11 months
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Supporting Your Plants for Cheap
This is my fifth post in a series I'll be making on how to increase biodiversity on a budget! I’m not an expert--just an enthusiast--but I hope something you find here helps! 
Once you start gardening, you’ll find a lot of things go into it, and it can be a bit daunting to think about--especially if you’re trying to keep things low-cost. Fortunately, it doesn’t have to be as hard--or as expensive--as it initially appears.
Composting
There’s several different ways to compost, any of which are helpful indirecting food waste and nutrients out of landfills and into your soil--which in and of itself can help increase biodiversity by making the space more livable for microorganisms and insects, which then cycles around to the rest of the habitat.
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The classic one you see is hot composting. Most of the time, when I see hot composting set ups online, or hear people talking about them, it’s like listening to a wizard cast an intricate spell and prattle on about ratios and temperatures and special ingredients while standing over a detailed self-built setup made of the finest wood money can buy. Fortunately, it doesn’t have to be complicated. First off, there’s lots of ways to make compost bins--some can be more expensive than others, but there’s definitely options asides from buying pre-made tumblers or getting an engineering degree. I’ve seen people use metal trash cans dug into the ground, make compost pile setups out of old pallets, or just pile stuff up and leave it. While using different ratios of certain items can help them decompose faster, it’s ultimately not something you need to worry about a lot. If it can break down, it’ll break down--it just might take awhile. Composting this way can also help provide habitat--some insects like bumblebees have been known to make nests in compost heaps. In addition, it provides a robust ecosystem for decomposers like worms and other organisms, and bats and birds will be attracted to open-top piles to eat flying bugs that live off the compost. Amphibians enjoy them for humidity, warmth, and feasting on insects. Do note that sometimes snakes may also rest in and lay eggs in compost heaps, so be careful when turning them.
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Do note, though, that if your compost pile looks like that you're getting roaches and rats and raccoons out of your goddamn mind. Bury the food scraps.
Personally, when I compost, I use a worm bin--they’re a fantastic option for limited space and limiting smells. I keep mine outside in a big rubbermaid tote with holes drilled into the bottom, sides, and lid. I put a layer or two of weed block on the inside, so it’s still able to drain but keeps the worms from trying to escape during rainy days. There is an initial cost of buying the worms, getting enough bedding materials, and getting a new bin if you don’t have an old one suitable for use. But with occasional feeding, it should sustain itself and provide valuable worm castings that can be used in the garden. Please do note, however, that earthworms are considered invasive in some places.
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Look at that worm bin-y goodness. This is a pic of my bin, from earlier this month!
Though I’ve never done it, I’ve heard of people having good results with bokashi composting--a method that’s done in a bucket, and is relatively easy to do indoors.
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Once you start a composting system, keeping it stockpiled with organic material can become pretty easy for cheap. In general, if it comes from a plant, it’s safe to use. It’s also a good idea to avoid putting already-cooked things in a pile, as salts and sauces can kill beneficial bacteria in the compost while also attracting animals. Adding meat is also generally avoided to not attract animals. But below are some things that I’ve put in my worm bin quick, easy, and cheaply; or things I’ve seen friends put in their compost piles.
Cooking scraps/snack leftovers--things like cut up bell peppers, the ends of tomatoes, strawberry tops, apple cores, watermelon rinds, coffee grounds, and orange peels are amassed somewhat quickly in my house--my dad likes to cook. Around holidays like Thanksgiving and Christmas? Corn husks, potato peels, sweet potato fibers, leftover greens and other trimmings are a feast for compost piles and worm bins.
Vegetables and Stuff that went bad in the fridge/pantry--we’re constantly victims of the ‘forgot it was there’ conundrum. Fridge cleanouts are great times to decide what can be tossed to the compost--moldy bell peppers, spotty celery, questionable carrots, onion halves, old eggs, bagged salads, and stale/moldy bread have all been tossed into the pile before! 
Grass clippings--though my worms don’t like grass clippings, they’re still great material for a classic hot compost set-up!
Fallen leaves--another classic addition to a hot compost pile. Some friends keep them stocked up and stored for later use.
Plant trimmings--what is plant clean up if not compost material? I’ve put cleaned-out sunflower heads and stalks in my worm bin, and they decomposed after about two months. If you get  blossom end rot on your tomatoes or peppers, they’re still fair game for the bin as well!
Shredded mail--just make sure to not put in the thin plastic that covers the address section on some envelopes. Otherwise? As long as  the paper isn’t glossy, it should be great for a bin or pile! Shredded paper or cardboard also makes great bedding for worm bins. Put those Amazon boxes to good use!
Pumpkins! Snag your neighbor’s halloween pumpkins in November and toss them in my compost! Last year my dad went around the cul-de-sac and nabbed all of the post-halloween pumpkins, the worms loved it.
Christmas tree needles--can’t confirm I’ve tried this, but it seems like it would work.
Mulch
Mulch is an excellent way to keep your soil moist, while also beginning and continuing to improve soil conditions as it breaks down into organic matter. You’ll have to water less, and it’ll prevent/slow down the growth of unwanted weeds (which is always the final straw to gardening for me, I get so overwhelmed I just stop going outside). Win-win situation, right? Except stepping into a Home Depot and finding mulch being sold for five dollars per square foot and knowing you have to cover a whole garden with it all can add up… pretty quickly, to say the least.
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Fortunately, there are a few solutions to this, and likely from your own backyard!
Grass clippings are the first that come to mind. If you’re mowing your lawn, or have neighbors who are, collecting the clippings and spreading them over your soil is a cheap and easy option for some quick mulch. It’ll be very nitrogen-heavy, so keep that in mind, but it’ll still prevent weeds, retain moisture, and break down into organic material over the course of a few months. Do try to not use grass clippings you know are treated with pesticides, since the aim is to use this mulch to help increase your biodiversity, and having insects around plays a big role in that.
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Fallen leaves are the next that comes to mind. If you’ve got a tree in your yard, or in your neighborhood, then you or someone around you knows the neverending avalanche of leaves or pine needles that drop come fall. As mentioned before, they can be used to make brush piles for creatures, or added into compost, but they have a fantastic third use as mulch. Add them on top of your beds!
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Want free wood mulch? A program called Chip Drop might be the best solution for you! They team up with arborists to find cheap drop sites for shredded wood, logs, etc. that are produced as they maintain trees! If any local arborists tied to the program are operating in your area, instead  of paying to dump the resulting mulch at a landfill or some other dumpside, they’ll simply dump it at your place! Now, you won’t be able to control when the mulch gets dropped--I’ve heard of people coming home from work one day to find a chip drop in their driveway. But… free mulch!
Want wood chips but not a whole truck load? If an arborist is working in your area, and you can muster the courage, its worth a shot to ask! One time someone in my neighborhood was getting a tree removed, so my Dad and I parked near their car with a tarp in the trunk, some shovels, and an old storage bin. We approached nicely and asked if we could have some chips, and they were totally cool with it! At that point, how much you get depends on how big your trunk space is, and how many times you’re willing to ferry mulch back and forth out of your car so you can go back for more. But it is an option! Alternatively, you can ask them to dump the whole load in front of  your house, but at least you’ll know when and where it’s happening!
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Trellises
Many plants need, or will appreciate, some kind of climbing structure. But trellises aren’t often cheap to find. To that, I say--we’ll create our own!
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One popular option is to grow taller plants, and then plant climbing species are few weeks/years later so they’ll climb the taller plants! I’ve planted passion vine near a tree in my garden for it to climb, and I’ve seen people do similar concepts with sunflowers, corn, and other such plants! Sunflower stalks can provide support even after they’ve been cut back.
A combination of wood, some stakes, some nails, and some string can create a great frame trellis that can be used for beans, tomatoes, vines, etc--so I’m sure if could be put to good use for native climbers, especially since my dad’s used this structure for passion vines before. You may have to replace the string every year, but most of the time, the string is compostable anyways!
This may take a bit more setup and have a more upfront cost, but creating a trellis out of cattle panels makes a durable structure that can support all kinds of vining plants! 
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Of course, there’s always the easy alternative of simply letting plants climb along your fence! This is especially easy if you have a chain link fence, but wooden fences are plenty suitable for some species as well! I’ve seen passion vines do great growing along chain link fences as supports, and one of my favorite sights as a kid was always seeing bushels of trumpet vines growing up and over fences on the drive home.
Why are we worrying about trellises? Creatures are attracted  to diverse landscapes with a variety of plants within them, so having a few climbers can be a great way to attract more wildlife! I know some plants in my area that pollinators are attracted to, or even rely on as host plants, are climbers that can get upwards of 15 feet tall, and will climb any surface you give them. A trellis provides you a great place to put extremely beneficial plants.
That's the end of this post! My next post is gonna be about how different 'kinds' of plants can all be beneficial in a biodiversity standpoint. Until then, I hope this advice was helpful! Feel free to reply with any questions, your success stories, or anything you think I may have forgotten to add in!
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thatoneluckybee · 2 months
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Me trying to initiate a conversation ever
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