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#ragabash
dushpshpsh · 1 month
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This reference is almost a year old, but I still like it, as well as the character herself Glare-on-the-Water, lupus ragabash Shadowlord
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uzlolzu · 1 year
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Remake of an old picture (below the cut) of my glasswalker ragabash, Tove, and her totem, uzlolzu. Drawn in greyscale first, which isn't something I usually do but it's fun sometimes.
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five5sixers · 1 year
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thinking about a young bone gnawer ragabash named Dustbunny...
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randomfusilier · 4 months
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redratt · 1 year
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some experimental portraits i did for a campaign i'm still working on getting off the ground (two of the players had rougher than expected college semesters, so i made it clear we could put it on pause before we kicked it off, aint no big thing). Three of the Elders of a Sept. First - Danger Danger Texas Ranger -- glass walker ragabash
Mary Tendon-Tearer - younger brother ahroun
Elizabeth Genereader - Glass Walker Theurge (yes, the same Elizabeth Genereader from the Glass Walker tribebook -- for the most part, i don't remember if she was a theurge there or not off the top of my head rn. she's older because the chronicle takes place after the death of King Albrecht and Zhyzhak, and the loss of the silver crown. Elizabeth is one of the few remaining Garou who was there to see it happen, which ties into why she's at the sept and has "settled" there.)
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sakary · 6 months
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Aurora
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polkanight · 1 year
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Blond bae
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okay not worth it! That song it is stuck in my head. GAH!
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serigruh · 1 year
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I finally got an iPad and this was my first test using procreate, a portrait of my wildclaw, Ragabash
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antbearss · 3 months
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Collin Archer or “Swifty”, a bone gnawer ragabash. He’s one of the characters in my Werewolf the Apocalypse chronicle.
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dushpshpsh · 1 month
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she makes a roar
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dorksidefiker · 9 days
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So, a Werewolf: the Apocalypse character concept just struck me.
A Galliard or Ragabash who is a professional animal actor. Their packmates act as the official trainers and representatives.
I'm thinking Glass Walker, maybe Lupus but not necessarily.
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thatdogmagic · 1 year
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I think I've only got one more from the vault after this. :D
From the word 'jump,' Nina was (in AU game) written to be a Ragabash's Ragabash. Someone who had not been indoctrinated at a young age to be some brainwashed child soldier, who could see the Garou's chestbeating, hypermasculine turbodominance for what it was.
It didn't make her time in their ranks especially easy, and, with my departure from play, I like to imagine she kept a rather vast distance between herself and "the Nation," preferring to spend time with and keep watch over the things that mattered to her. Carrying out the edicts of zealots and hypocrites was never really her bag, anyway.
ps: I have added all my personal W:tA stuff to its own tag.
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randomfusilier · 7 months
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redratt · 1 year
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an older piece of Runs-Like-Hell but i still really like this. i need to redraw it, because it's at LEAST two or three years old by now lmfao
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thecyberrecord · 5 months
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I'm dealing with vaccination aftermath, which is much worse this time than any of the others that I can remember, so I figured I'd use Werewolf for some catharsis and relating, as I'm wont to do, and something to distract myself with. Also I guess I should finally learn how to use Tumblr. The body aches along with what I'd normally describe as the sensation of brain zaps, but in my entire body, the aching joints, the lung aches, the crackles of nerves, the ceaseless headache, gnawing fatigue, the oversensitivity to touch where even light contact feels like foil on teeth. I'm used to most of this because of my chronic health issues, but it's all turned up in intensity beyond my usual threshold right now. It's not as intense as the Bite, but It reminds me of it all the same.
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It reminds me of when I was writing up a character I played too-briefly. They were the first Bitten character I'd played, and it was partly to challenge my initial frostiness to the concept of the Bite and the Bitten. I don't exactly remember why I started off with a low approval rating for it, it might have just been "a new thing? a CHANGE to my perfectly ordered schema??? [Weaver intensifies]" or a feeling like things were just being tossed in arbitrarily. There were a number of changes to the status quo in White Wolf's Mind's Eye Theater Werewolf: The Apocalypse, and I had a kneejerk wariness to all of that. (The book is so massive (759 pages cover to cover!) that the physical copy that I lent to my ST use for the LARP tore itself from its spine under its own weight, even while being carried around in a laptop bag thing to better support it, in the first week or two of use.)
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But after some adjustment time and getting to play the system, it ended up being my favorite edition of Werewolf. Aside of a few things here and there (like the spirits), it felt like a much improved system, the in-world social changes and new factional arrangement I hadn't entirely agreed with the decisions of, but I found it stimulating to explore anyway (when are things ever neatly, perfectly decided, anyway? World of Darkness isn't exactly about playing in an already-ideal world) and I like how it breathed fresh life and bonds and conflicts into the political tapestry of the Garou Nation.
I especially like how the Bitten gave me a new avenue of Otherness to identify with and explore in the setting. Being Othered even within Othered communities is something I relate to, and I enjoy digging into that within the framework of the game. I did so with Aidan Abbett, Dead Drop.
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Glyphname for Dead Drop, Homid (Bitten) Ragabash Glass Walker, in road paint. (It's in yellow because Dead Drop is a loading zone only, they have places to be.) Composed of 'Hidden/Conceal', 'New Moon/Trickery', 'Help', and the 'Creator' emphatics that are often used to denote a personal name. Hidden help and the discreet exchange of it. Dead Drop is the name they earned from their Fostern challenge, and this glyphname also works for their word-play Cliath name, which also serves as their general human-world name, Aidan Abbett.
Image background and manipulated elements are from a photo by Possessed Photography and used in accordance with this license.
The exploration of the trauma of the Bite relating to my own personal experiences with health and breakdown, while still having that sort of "traditional" Homid-born Garou experience of being transformed from a relative fragile creature into something wildly resilient, and that juxtaposition of being taken apart and broken over the course of a month to emerge as something nigh indestructible yet also left viscerally damaged and off-putting to the "real Garou"... all of that gave me an appreciation of the additional story tools that the Bitten afforded to Werewolf. Dead Drop was a lot of fun and had a lot of onion layers that I didn't have the time to really cut into too deeply with them because the game came to an end, with staff desperately needing a break, so this character will definitely have a reprise at some point.
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