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#promotional material
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Runrun (るんるん) / Kōdansha (講談社) / Promotional phone card
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sodabingo · 11 months
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Spiderman: Across the Spiderverse Promotional Material - Spider-Punk Poster
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neutrallyobsessed · 4 months
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never seen the entire thing till now so im sharing it
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pjotvshownews · 1 year
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Rick Riordan on when we can expect to see promotional material for season 1 of Percy Jackson and the Olympians (x)
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eschergirls · 1 month
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Nighttime Apparition submitted:
"Hero Wars, still"
Given the still they used for the video preview, they definitely knew what they were doing.  Being stuck with your breasts hanging out is relatively mild for this blog, but I think the "sexualized in defeat" tag definitely applies.
What a strange ad.  I assume the actual game, as usual, has nothing to do with any of this.  But what do I know, maybe Hero Wars involve a lot of snowballs and banana sucking.
(Ad for Hero Wars, Nexters Global)
[Description for screen readers: a video depicting a blonde princess stuck in a cracked wall just under her breasts, she is reaching for a banana when a little man runs up and stomps on the banana shooting it into her mouth before jumping on her head and away, she now has a banana sticking out of her mouth as the next man runs up and throws a snowball on to her face and jumps away so she has white liquid dripping off her face, then the next guy lassos the crown off her head as she cries.]
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jariten · 2 months
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Promotional bookmarks included in the first printing of Shueisha bunko editions.
Art by: Ikuemi Ryo, Ai Yazawa, Kazune Kawahara, Fumiko Tanikawa, Sakumi Yoshino
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fletchernetwork · 1 month
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"I’m a sucker for the thrills of the heart. It’s a specialty of mine. Breaking my own parts just to piece it all back together. But maybe that’s the whole point. Become absolutely nothing, realize you are everything. Depends en the lens you look through, the lens you anoint. Feel the full range of loving to the infinite corners of the heavens and deep-sea diving to the depths of the pain. I live for the highs, I live for the crush. A reminder of the beating inside my chest, a reminder of the lust. For life. For the medicine I have found in different things. Women. The road. In gods and angels that sing. My family. Strangers. Lips. In bottles of confidence. In the waves of my own hips. In running from hearts I never meant to break. A train wreck you can’t help but watch. Wondering why it’s my favorite role to play. Like Julia Roberts. She’s always been the good girl gone, the one that got away. The unknown makes me nervous, that’s why I’m seared to get attached. to you, to anyone, anything, even myself at that. I don’t know if that’s just fear or my ego talking. ‘Cause what if tomorrow, I’m not what I want and I don’t like what I see. That’s why I like pretending some nights that one of these days, I’ll be doing better, maybe. Sometimes I wanna abandon you, Cari, and other times, I wanna make a home outta you. But like an old friend once said, two things can be true. Maybe I’m not the girl of my dreams, maybe I am. So I dare you to lead me on. Show me what you’re so afraid of. Show me you can. Take me on a journey to the past, present, and future. Through the eras of us. I don’t know much, but what I do know is that it’s one hell of a journey, one hell of a show, one hell of a joyride. In search of the antidote."
— FLETCHER
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jellycatfriends · 11 months
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bartholomew bear by jellycat
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askagamedev · 22 days
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Why companies don't record "Making Of" for games anymore?
A good rule of thumb when answering questions like "Why don't companies do X anymore?" is to think about what X will cost them and what X will get them in return. The purpose of doing things is ostensibly to generate value - no one does X without a reason. There needs to be a method to determine whether the returns of a choice are worth the costs of that choice in order to make a decision. Let's consider the bigger costs of recording "Making Of" videos, and then consider the gains from releasing those "Making Of" videos.
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Producing behind-the-scenes "making of" video requires getting a film crew, recording developer interviews, and setting up + filming B-roll footage of the developers doing things (most commonly animators moving wireframes around). Recording the interviews isn't off-the-cuff either, the developers being interviewed need to think about their answers and prepare as well. The time these developers spend recording these interviews is time not spent doing their assigned tasks or fixing bugs, which comes at a material cost when there's a deadline. These interviews are coming at the cost of bugs not getting fixed.
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Next, consider what these videos earn in exchange. When the publisher puts them out, what is the gain? Who will be most interested in behind-the-scenes videos? How can the publishers convert these videos into tangible value? Making players feel good or "exposure" isn't really worth very much. We're giving up a significant quantity of work, we need to get something equally or more valuable in return. One possibility would be making these videos a Collector's Edition pack-in bonus for a retail game. Another value gain could be offering them as a stretch goal for a crowdfunding drive. A third possibility would be paying for this as part of the marketing budget, but this still only really targets the extremely invested audience already and is difficult to convert to tangible value gain.
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Ultimately, it's a cost-benefit analysis. Look at the studios and games that are doing such videos and consider what circumstances they're doing them. There's usually some reason that the production of such is a tangible value add and there aren't a lot of them.
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easternmind · 7 months
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Promotional cube for the launch of The Ico & Shadow of the Colossus Collection. It's curious that SCEE kept the reference to PS2 despite this being a PS3 edition, suggesting this may have repurposed some older advertisement material.
I brought this one home from the store back in 2011 and kept it around. It did a reasonable job of keeping its shape over the years, considering this is made of relatively thin cardboard. These were built to last no more than a week or two until another publisher paid the store to use its advertising space.
In hindsight, I regret having discarded the other four we were supplied with but they do take up quite a bit of space and and at the time none of my fellow video game enthusiasts seemed interested.
I'm sure they would think differently now.
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Asuka Mystery DX (あすかミステリーDX) / Kadokawa Shoten (角川書店) / Promotional phone card (Featured series: Wish by CLAMP)
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sodabingo · 11 months
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Spiderman: Across the Spiderverse Promotional Material - Peter B. Parker and Mayday Parker Poster
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goint-tv · 7 months
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Goint TV "I'd Fuck It" Banner Ad (2005)
Seemingly in an effort to parody McDonald's infamous "Double Cheeseburger, I'd Hit It" advertising mishap, Goint TV put out their own ad in which they seemingly implied they would have sex with their own channel. However, the crass language used in the ad rendered it impossible to use on practically any safe for work websites.
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chelledoggo · 6 months
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so i found something really cool at one of my local antique stores today.
this was a promotional kit for the 1999 Warner/MGM home video release of the Beatles Yellow Submarine movie.
it included a promotional VHS "featurette," as well as inserts about how to sell/market the VHS/DVDs/merch for Yellow Submarine and some stuff for other MGM releases.
more pics below the cut!
first we have the VHS labelled "Promotional Featurette Only." i'm not sure what that entails, and i don't have a working VCR to check with. (even if i did, i don't wanna risk ruining the tape.) judging by how short the tape is, i'm guessing it's mostly information for retailers.
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here are the Yellow Submarine-related inserts/flyers that were included.
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first is an intro letter that includes release/pricing details for Yellow Submarine and other titles.
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next is this ad sheet including box art and barcodes.
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this part's really cool. it's a full-color booklet that showcases the videos, some of the merch and displays, and the DVD specs and bonus features.
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also included were some inserts about other MGM home releases. not as interesting, but i'll include them anyway. they're a time capsule to a part of the 90s we don't get to see much - the stuff meant for store employees.
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overall i'm glad i was able to find this. the outer box is a bit roughed up but the stuff inside is in really good condition!
really got lucky with this find!
you can find a little more info on this kit right here.
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spider-man-archive · 6 months
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I just found something incredible! The complete style guide for Spider-Man (2002) was shared to the public! Compiled and edited by Earth_96283 and LylaFur on twitter.
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Here is the post in which I found this, and the google drive and archive links where you can find and download it all. Make sure to give the original post some attention! Truly exciting news!
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