Play-By-Blog #5: The Isle by Luke Gearing
Welcome to my ongoing play-by-blog of The Isle by Luke Gearing! We are playing this adventure with its original system, The Vanilla Game (adjusted somewhat to fit the format). You can check out the Play-By-Blog Repository to get all caught up if you wish.
How Play-By-Blog works:
I write up the situation, NPCs, and more, just like a DM.
You vote in the poll to help decide the character's course of action.
I roll the dice, resolve actions, and write them up next week.
So on and so forth for the rest of the adventure!
Notation:
[Text in brackets is out-of-character/GM text!] "Non-italicized quotes denote text from the original adventure!" "Italicized quotations denotes NPC dialogue."
Our character: Medon Girou - Magic Cutpurse
Our map: The Isle
[You can use the link's above to find Medon's Character Sheet and map of the Isle. On the map, you are currently at B.]
Now, back to the adventure!
You continue watching the monk for a few more minutes. He is a capable fisherman, easily baiting his line and casting well (far better than you, anyway). He pulls a small fish up, dropping it in bucket resting near him on the jetty.
You feel like this may be your best chance at a favorable introduction with the monks, better to at least approach one and see, rather than face down the monastery itself. Still, best to keep your true purpose here quiet.
You step out from behind the rocky cliff side and holler down from the staircase leading down into the cove proper.
"Ho there! Beautiful day for it, isn't it?" It wasn't a beautiful day really, but it seemed nicer than most on this gray, wet rock.
The monk turns to you, surprised by the sudden noise and then shocked when he lays eyes on you and realizes you aren't a fellow monk. That you shouldn't be here at all.
He jumps to his feet, reaches into his robes, and looks towards the monastery, seeing the rocky cliff side of the cove blocking the building from his view entirely. He's too far from the others for them to hear him, but he yells anyway.
"INTRUDER!"
He draws a crooked fish-gutting knife out from under his robes. You can see a crude tattoo of a siren on his inner forearm. This monk carries himself like a sailor and one who certainly knows his way around a blade. [Reaction Roll: 3 - Violent]
[Initiative: 1 (Odd) - Enemies act first]
"I've seen your kind before. Here to put me and mine in the dirt, take our lord's wealth, put out the flame. Good luck then."
He rushes up at you, quickly scaling the short set of stairs leading up towards the path. Why couldn't you have followed a more elderly monk?
He swings in at you with the knife [Attack Roll: 5 (under AV of 10) - Success, Damage Roll: 5-1 (for small weapon) - 4 damage] and connects, slicing away at some of your traveling clothes, nearly striking a deep flesh wound [You have 3 Grit and 6 Flesh remaining]. You know that if you try to pull away from him, he'll strike at you again [This is called a Free Attack and you can do the same to him].
[Because you took damage this round, you cannot cast a spell due to the time and danger involved. You can do anything else though. For the purposes of the Play-By-Blog, I am going to create poll options that are overall goals for the combat - so we don't have to play out each round week-by-week.]
EDIT: [If you'd like to fight and subdue (but not kill) him, please vote for one of the Kill Him options and we'll adjudicate that in next week's poll - sadly, I can't alter the poll after the fact. Sorry for overlooking that option!]
[An exciting turn of events! See y'all next week! - Christian]
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Part of getting older is realizing how absolutely insane it is that basically every form of media is constantly trying to convince us that the most interesting moments of the lived human experience are happening in HIGH SCHOOL…… girl who gives a flying fuck what 16 year olds are doing.
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