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#outlast 2 scenery
evilvvithin · 2 months
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· scenery in OUTLAST 2
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homecomingvn · 1 year
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What're the cast's favorite video games?
a fantastic question for a loser gamer such as myself! ^^ (modern! au obviously!)
HENRY: Yandere Simulator Outlast (Whistleblower more specifically!) or FNAF (LOL)
LYRA: Silent Hill 2 or Dead by Daylight (ew)
ELIJAH: Stardew Valley or Red Dead Redemption 2 (he likes the scenery!)
SANDY: Pokemon (X + Y specifically) or Disco Elysium
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lizadale · 1 year
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I know you did an ask once involving Team Bleck fighting together, but what if they were fighting **each other**? Curious to know how the matchups would work out according to your hc's on magic stuff c:
OH BOY ok well first of all O'Chunks would kick everyone's asses. no, really. here's a vague chart.
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and the reason he would kick most everyone's ass is because 1) he's got years more battle experience than everyone else on the team and 2) he's earth element and therefore highly resistant to most magic. He is, however, unable to avoid Nastasia's hypnosis.
Mimi might win more because she's got ridiculous strength, but she's rash and tends to make bad decisions in order to finish things quickly - O'Chunks would outlast her, and Dimentio would outwit her. She's a short burst fighter, which means Blumiere and Luigi could rout her if she burns out before they do. Nastasia could hypnotize her, but it would take too long for it to be advantageous.
Blumiere can't be hypnotized, as he has natural protection, and he's powerful but he doesn't have great control over his magic if you manage to wrestle the scepter out of his hands. He doesn't have good fighting instincts either, putting him at a severe disadvantage against Luigi/O'Chunks.
Nastasia's basis is mostly "can she hypnotize this person easily or not". A fight with Nastasia would only really go in her favor if there's a crowd nearby, or someone she can turn against someone else. She has no problem incapacitating Luigi or O'Chunks, but Blumiere is immune, and Mimi is half-mechanical and therefore less predictable as a target. Dimentio CAN be hypnotized, but only if he's caught off guard.
Luigi fighting O'Chunks would be like running headlong into a brick wall; he's agile but there's not much to be done about O'Chunks' sturdiness. He'd have to hit him point-blank with Thunderhand to really do any damage, and even then O'Chunks has the natural protection of earth. Normally Luigi wouldn't have any issues dealing with Dimentio but wind is Luigi's sworn enemy - their elemental affinities make calling a serious fight between them very difficult.
Dimentio is laughably weak in a 1v1. If he can't sow chaos with mind tricks or by playing with the scenery, then he'll pretty much shrug and give up. The only reason he has a clear advantage against Mimi is because she's so easy to psych up and he knows how to get under her skin.
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bloodred2023 · 6 months
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Trick or treat!
Thanks a bunch for the ask.
Here is one of my favourite fics I wrote in second person:
Fandom: Outlast
Title: She, hanging like Jesus in church
Summary: You are back in school and remember her.
Rating: M
No archive warnings.
Additional Tags: Game: Outlast 2, POV Second Person, Religious Imagery & Symbolism, Emotional Hurt/No Comfort
Wordcount: 113
Your breath halts. Just by the scenery in front of you. The blue and white are near blinding and you have to slightly narrow your eyes. It’s too quiet. You nearly wish for the angry shouts that wish your death to be back. To run for your life instead of standing still, like frozen.
Like looking up at her. Your head raised with awe horror at her while she looks down. Like she is Jesus hanging in a church and you, a mere mortal captivated by this display.
The image hits you like a fifteenfold sin. Rips open a searing mark in your soul. So you weep like Mary while praying for forgiveness.
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pulsdmedia · 2 years
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The Week Ahead 9/11-9/17
This city never stops, and neither do we! We have everything you need for the most perfect week in NYC - we’re talking Open Bar madness, so many bagels, an Oktoberfest shindig, and sample sales galore. Let us help you make that calendar shine...
$29 Open Bar & Food Ticket To The Brooklyn Cyclones Playoffs
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The Cyclones are neck and neck with the Hudson Valley Renegades in the race for the South Atlantic League’s Northern Division Crown with playoffs on the line. Grab your $29 Rooftop Playoff BasebALL-You-Can-Drink Ticket that includes a 2 Hour Open Bar, A Ticket to the Game, Delicious Hot Dogs with a selection of toppings and so much more! Applauded by The New York Times and taking place steps from iconic Coney Island, the Cyclones are ready to level up week with an evening packed with incredible entertainment! Baseball, booze, and drool-worthy eats - get on down, pack the pack and give the Cyclones that uniquely Brooklyn home field advantage!
Totally Refresh Your Wardrobe For Only $10
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Stop by The Sustainable Fashion Community Center to revamp your wardrobe the sustainable way! All you'll need to do is clean out your closet, bring in any pieces you no longer wear, then browse the racks and find something totally new to take home for a total closet refresh!
Tickets To The 2022 Brooklyn BagelFest
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As the city's most iconic breakfast/brunch/anytime dish, you "knead" to experience it in full force at The 2022 Brooklyn BagelFest - the first food festival of its kind in New York City where you can eat, drink, and play under one roof, all in the name of this beloved foodie favorite. You'll chomp on creations from multiple local purveyors like Acme Smoked Fish, Tompkins Square Bagels, Forest Hills Bagels, Rhodo Bagels from Lisbon, Portugal, and more, in addition to mimosas, brews, wines, and bagel-infused beer samples - lest we forget, there's even bagel ice cream! Aside from the food, you'll listen to expert panels featuring New York Times best-selling food writer Jake Cohen, James Beard & Emmy Nominated Ali Rosen, and then some, as well as musical performances, interactive games, a photo booth - and that's only the beginning! "Dough" not miss it - it's time to take your love of bagels to the next level...
Head To Clothingline For A Multi-Brand Sample Sale
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Join Clothingline for one of their huge, multi designer sample sales! On the docket this time, enjoy amazing steals on beloved brands such as Ramy Brook, Capsule 121, Saint Art, and Blank NYC and so many more!
Oktoberfest At Black Forest Fort Greene
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Forget your troubles, don your finest lederhosen, and delight in beers and cheers galore at Black Forest's Oktoberfest extravaganza! Immerse yourself in this outdoor chalet-style scenery or bask in the buzz indoors as you savor the crisp autumn breezes and social buzz with your Hofbräu Munich sips in many forms. To add even more revelry to the mix, enjoy the live traditional Oompah band and dance until the wee hours of the night. Plus, after enjoying a few, enter the traditional Mugholding contest where you'll try your hand at holding out a full stein with your arm extended for as long as you can - outlast your opponents to receive the title as well as covet-worthy prizes! As they say in Germany - "Prost!"
Eva Hagberg Presents When Eero Met His Match At Rizzoli
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When Eero Met His Match is a uniquely personal biographical account of Louchheim’s life and work that takes readers inside the rarified world of architecture media. Providing a new understanding of postwar architectural history in the United States, When Eero Met His Match is both a poignant love story and a superb biographical study that challenges us to reconsider the relationship between fame and media representation, and the ways the narratives of others can become our own.
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dreamcoffin · 7 years
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sundove88 · 3 years
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Top 10 Most Underrated Videogames You should play!
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10. The Legendary Starfy
You might know this guy from Smash Bros.
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9. A Witch’s Tale
You’ll never see your favorite Disney movies the same way again.
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8. Outlast
Okay... I’m not gonna go to bed ever again.
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7. Bioshock 2
A sequel that apparently needs more love.
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6. The Ori Duology
I’m not crying, you are!
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5. Fossil Fighters
Three words: Thank you, Jaiden.
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4. Asura’s Wrath
Makes Kratos look handsome.
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3. The World Ends With You
Reminds me of Kingdom Hearts.
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2. F-Zero
Falcon! Punch!
And the Number One most UNDERRATED video game/ video game franchise in my opinion is...
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1. Kid Icarus!!!
With its delightful cast of characters, stunning scenery and music, this video game is bound to be an odyssey of delight!
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lepusrufus · 3 years
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Since we're kind of talking about the flaws of the game: I think Heisenberg's factory was one of its lowest points. It was way more worked on than Moreau's reservoir but idk it kind of just pull you out completely of the atmosphere. Where did Karl get all those bodies, why did he build a nonmetal tank, those zombies with the sonic boost are just ridiculous,etc oh and Karl's boss form is horrendous, it wasn't intimidating it just looked ugly. You know they just thought it all looked so cool
Oh nonnie that do be a merciless diss on poor Karl xD
I know I don't talk about him much here, but I actually really enjoy him as a character. The factory is pretty nice, ambient-wise, and idk feels like a nice change of scenery. I like how each lord had their own unique setting. And I also like that he had something a little different going on as far as random monsters walking around, as opposed to lycans or other failed Cadou experiments.
With that being said, the sheer size of the factory does take you a little out of it, though it's not too different from the castle or even the reservoir imo. All of these make you think "there's no way something so big would be here without a bigger town around". Plus I always end up zoning out by the time the factory rolls around but on that I'm willing to blame my attention span more than anything.
For the bodies, ehhh, I feel like that's a really common thing in horror. Like, you're right and there's no way he'd just get that many dead bodies willy nilly, especially without Miranda figuring out. It ends up giving me the same vibe as outlast 2 did, when I get to a certain point where seeing dead bodies makes me just ask "excuse me HOW many people were here exactly??" instead of being scared. Tho kinda same complaint for the castle like I'm sorry how many people did you have at your disposal to just have a whole ass cellar flooded with blood.
And.... yeah his mutated form is ugly af I'm sorry. I remember when we thought he'd be some werewolf like mutant before the game was released and that was so much bettOMG I'M MAKING HEISENBERG A WEREWOLF IN MY AU
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september172013 · 2 years
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An attempt at forming coherent thoughts about my Bioshock Infinite experience so far:
Starting the game: “Lighthouse! Yay but also not yay!”
After arriving in Columbia: “The scenery is too bright. Thanks, I hate it. Also, what’s with the off brand Tweedledee and Tweedledum?”
The sky hook mechanic was cool and reminded me of a roller coaster for like two minutes, but I got bored with it kinda fast.
“OK, so you’re just now implementing a sprint feature at this point in the series?”
Constantly being frustrated with limited access to the weapons I already picked up.
Constantly being frustrated that more often than not, I can’t just… run past enemies without fighting them and go to the next plot point like I could in the first two games.
Thinking “oh, cool, I can shoot up a meeting of the off brand KKK,” but also knowing the whole rest of the game’s narrative from Tumblr was just… weird.
Constantly wanting Elizabeth to help kick ass during fights instead of just kinda being mostly useless and occasionally running around fetching things like a puppy.
Fighting the not-really-a-ghost of Lady Comstock was cool for like two seconds.
Hating the wonky characterization of Daisy.
The whole “rescuing Elizabeth from the mental hospital” bit was just… ????
Constantly thinking “yeah, the one person on Tumblr who said this was just a shitty Bioshock 2 fanfic wasn’t wrong…”
I rage quit the game most of the way through because the bit with having the Songbird help defend the airship from having the Vox destroy the engine made me think “I know my reflexes suck, but I think the mechanics for this particular boss battle is just making them worse. And my shitty old laptop keyboard isn’t helping.” I was playing on “super easy I suck at shooters” mode.
I haven’t touched the game in like a month. I’ll get back to it eventually just to see how much of a mess the rest is. Also, if the main game is a bad Bioshock 2 fanfic, the Burial at Sea DLC sounds like a bad fix-it fic with all the retcons…
Also, I think I hate this game more than I hate Outlast 2. And I hare Outlast 2.
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chaostheparrot · 3 years
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Electroma Essays Part 1
Here is the first of the Electroma essays, focusing on the film itself.
Trigger Warnings for discussions of suicide and death, heavy themes of existentialism.
Around 11 or so, maybe 12—middle school days—my friend showed me a music video set to a song called "Prime Time of Your Life". I remembered it years later only by the scene of a man resigned to his own destruction, watching his body disintegrate to shrapnel and dust. I remembered him hiding in the bathroom stall, staring his reflection down.
I think of all the years I spent growing up in front of the mirror and thinking there was another person on the other side, knowing full well there wasn't, but being so wholly disconnected from the sense of my self that there was no other explanation. I could not process it any other way.
I am 20 and watching Electroma for the first time in its entirety.
Electroma is an "-oma" that is electrical in nature; a tumor, that is, an uncontrolled growth. Electronic growths covered by a latex imitation of flesh and clean white clothing. An attempt to be happy. An attempt at change, becoming. The electronics don't belong on them just as much as the skin on my face doesn't belong to me, is a shell that I am seeing through.
What defines a human?
In an interview, Daft Punk state the film Electroma originated as a music video for "Human After All", eventually (evolving? as humans? or growing as a cancer?) into a full film. Bangalter in that same interview offers his take: that there is a "hope" in the ending, where the robots take their lives into their own hands and self-terminate. In this "paradox of suicide" this act of free will, this destruction of the self is what sets them apart as human (this, of course, without promoting suicide as a good thing). 
But how far can we say these robots aren't self-aware, sapient and sentient in nature? We see robots performing human rituals: walking to and from work, playing at a park, a wedding ceremony, with no indication they're programmed to do as such. Assuming even the white-coated workers in the laboratory who give Hero Robots 1 and 2 their ill-fated masks are also robots, surely they had a choice in such a task.
 Even after the masks are donned, the townsfolk stop, but make no apparent threat assessment as if they're simply running algorithms. Like bystanders watching a building on fire, they stop and stare until the masks begin to melt away, and when such happens they don't immediately expunge the perceived threat. The mob scene is one of the most horrifying portrayals of a very specific kind of mob. Their goal is not anarchy or destruction; the violence is in their movement, their marching instead of running after their blinded prey, the same kind of violence as in a cabinet door slammed shut, and in silverware slammed into a drawer. It's the kind of violence that precedes blood and holes in the wall the way lightning precedes thunder, for humans are persistence hunters, and they may very well be human after all in that moment. It is anger and hate, and the rejection of your own kind is colder than any steel.
What defines humanity then, if they already have free will, and they cannot replace their bodies with flesh or latex?
The end.
Throughout the movie we have a focus on scenery, gorgeous scenery, the desert landscapes as the sun rises and sets, but at one point we have The Scene.
The Infamous Pussy Scene That Doesn't Show Anything But Everyone Loses Their Mind Over. What I think is going on here is a visual metaphor: her body for the Earth. Like human bodies came from the Earth, and so shall return, ashes to ashes, dust to dust, so too have robot bodies and parts. But robot bodies have been refined, built to last, if not indefinitely then for extended periods of time. We lack human characters throughout the film for comparison, but our robotic duo can withstand a multiple day trek through the desert on foot without rest, beyond outlasting any human form even in top condition.
Thus humanity is not freedom to do our daily rituals, but our fleeting impermanence. Humanity is so intrinsic to a being of flesh and blood because our lives we know will end eventually. But an automaton, who was built and could in theory walk and keep walking until the sun swallowed the Earth and time itself ended? Where does one find his humanity there? When the flames lick at his metal body he feels no pain, but surely his end must mean something, must place him somewhere in the grand scheme of things.
Humanity is death.
Such a statement must sound horrifying at first, but really it's quite the opposite. If Death is humanity, then Life's meaning is what we make of it, creation in the purest sense. Like wildfires burning away the rot and crumbling, new growth springs forth from the dust. As some plants can only grow after such destruction, so too do humans follow our intended cycles: we die and are born, generation after generation. Here we see our robots mistakenly conflate the two and try to "create" or recreate the meaning of humanity, in their quest to become human; they fail and are left broken for it. We create the meaning of humanity and hold it to an impossible standard, then turn and hold those who we would call "human" to those impossible standards, and if they are anything less, they are less than human. In rejecting our fellow man, or bot, we become the mob. We reject their humanity, but also our own. We are no more than angry robots, content to perform our daily rituals without regard to any higher meaning.
Such an outlook is horribly bleak for automatons, whose ability to create is questionable at best. Those who cannot die or create life, existing outside the circle of life, being driven to self-terminate seems the only option at that point. But such is to gloss over one tremendous facet, much as they did.
To be sentient is to process with senses: sight, sounds, touch. To be sapient is to be cognizant, self-aware.
These robots, much like humans, are both, or heavily implied to be. And just as humans, they are social beings. We see this in their town, their wedding ceremony, even as they come together to chase our heroes out of town. What our robots have forgotten and taken for granted is the bonds they've made with one another, a form of creation all on its own. One doesn't need flesh and blood to reach out to another, hold a door open, to hide with them in a public bathroom and offer them towels to wipe their face, to stop walking and turn around again and again and wait for them. There is no necessity in taking the pieces of shrapnel that once made the silhouette of a man and stacking them piece by piece into a cairn that says "He was here" the way our human ancestors laid their elderly to rest with flowers and beads. The Greeks had six different words for it, English has only one. The meaning of life is not what you do; it's the Love you fill it with.
Make Love.
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— milestone special || hoodie x reader
hi bbies <3
i promised you a little fic using the “100 smut dialogue prompts” list, so here we are. i hope i did a good job delivering jdewhd enjoy
@creepy-bi-day, @freaky-farfalle, @the-acolytes-collection, @fekst-fucker @the-not-so-wise-sage [sorry if you didn’t wanna be tagged hhh]
prompt 1: "Are you sure that's what you want? I could really hurt you." 
prompt 2: "You don't have to be gentle with me, I don't break easily." 
[warning] hoodie, long-ass essay fic, sum badly-written action ( ͡° ͜ʖ ͡°)
The whole way to the checkpoint, you could feel Hoodie’s eyes on you as he filled in your steps in the muddy terrain. A few times, you swayed your hips teasingly, turning your head ever-so-slightly so to spare him  a view of the slightest of smirks on your lips before turning to face Toby’s back again. You’d occasionally feel Hoodie reply to your teasing with the ghost of a touch travelling up your arm which made you all the more eager to get payback.
The four of you - three proxies and yourself - single filed past the dense treeline until Masky came to a stop at a small clearing. He dropped the bag onto the ground. Toby eagerly began to unzip it and pass out the equipment: masks, guns and ammo. You weighed your weapon in your hands before glancing at your boyfriend. His eyes went up to meet yours as he took his gun from Toby. He pulled his mask over his face, a few strands of hair sticking out in odd angles from under his hood. You grinned, walking over to him. As your hand travelled up to fix up his hair, he leaned in.
“You better tell me you’ll have more protection on when we actually give this a go.”
“Oh come on. If you guys don’t wear any then I won’t either. I’m no coward. Plus, it’s only fair.” You mumbled back. Hoodie put a hand on your waist, thumb gently rubbing circles on the fabric of your jacket.
“Are you sure that’s what you want? We could really hurt you.”
Your palm came into contact with his forehead, giving it a small shove in annoyance. His head tilted back and you could hear him huff through his nose. 
“You don't have to be so gentle with me, I don't break easily,” You said, rolling your eyes. He eyed you and leaned in to press his forehead against yours.
“Mm, careful what you wish for, baby.”
“This baby’s tougher than you think,” You grinned. “Trust me. I got this. And if I get hurt, you get to carry me, you lucky boyfriend, you.” 
He smiled slightly at your words. 
“Then this is permission to go all out on you? I won’t hold back.” 
His warning only made your grin widen.  
“I’d want it no other way~”
You leaned in to kiss him, hand slowly trailing down his chest but you got interrupted by Masky clearing his throat loudly. You both turned your head to the man in the tan jacket who stood there, with arms crossed and foot tapping impatiently.
“If you two are done grossing us out, we’d like to get started.”
You patted Hoodie’s chest and pulled away, pushing your own mask down over your face.
“Yes Masky sir!”
The proxy groaned in response and gestured for everyone to get closer. Holding out his arm, he pointed at the watch on his wrist.
“You’ll get 30 seconds of a head start. When this time’s up, it’s free-for-all, no mercy. No breaks until you’re dead. Got it?” Hoodie, Toby and you nodded in union. “Good. Now, ready, set, go.”
The small group burst into four separate pieces as each person ran back towards the treeline. From the corner of your eye, you watched your boyfriend and the direction he took, making a mental note of it for further down the line.
As you hopped over roots and small bushes, you tried to think of a strategy but the blood rushing through your head, fully charged with adrenaline, made it a bit difficult. Your fingers clenched and unclenched around your weapon in excitement and fright. 
You finally opted to perch out on a tree, waiting for prey to come stumbling your way. The foliage provided enough cover and it had enough branches for you to make your way up its trunk without much trouble. 
You remained there, gazing over the narrow trail in hopes of catching a glimpse of one of the boys, preferably one in an orange hoodie. You stayed and stayed and then stayed some more, but after what felt like several painful hours later, you decided that maybe it’d be better to try your luck at a more active approach. You tossed your gun onto a patch of grass and quietly climbed down, feet hitting the ground almost soundlessly. A small, proud smile on your lips, you picked up your weapon and started to make your way back towards the clearing. Surely, you had outlasted at least one person. With some luck, the other three had turned on each other. 
You crept through the shadows, eyes darting around for any sign of life besides yourself.
By the time you spotted a flash of Masky’s jacket somewhere to your left, it was too late. His shot smacked against a thin branch right next to you, snapping it off clean with the sheer force. 
A loud curse rang out before you could stop it and then you were darting, suddenly very aware and terrified of the threat behind you. Seems that between fight or flight, you choose flight. You dodged any obstacles in your way while trying to keep an eye on the enemy that seemed to be closing in on you. You recognized the scenery changing as you got closer to the starting point and between the death wish that was the openness of that terrain and the uncertainty of the woods to your right, you chose to take a sharp turn towards the latter. Now you just had to pray Hoodie wasn’t where he had initially gone off to. 
You slowly began to notice that you were putting quite a bit of distance between yourself and Masky, but you didn’t dare stop. A moving target was probably harder to hit anyway so you said your screw-you’s to your stamina and a logical way of approaching the game and decided to keep on with your run. You risked a look over your shoulder and realized the masked man had disappeared. A rustle from the front caught your attention however and another apparition, this time in the form of your boyfriend, stood merely a few feet away from you. He aimed his gun and pulled the trigger.
The shock of the paintball sent you crashing into the ground, your hands flying to your masked face as you hollered. You rolled onto your side, spitting out that god-awful mix and slurring out curse words. You then got to removing your mask, dragging out your groan of pain. Your face felt like it was on fire. The pressure of the shot had etched the mask into your skin with deep red lines, outlined with the dark blue of the paint. You couldn’t even touch it so you rolled side to side on your back and thrashed your legs while your hands hovered over your closed eyes helplessly. 
“I hate you!” You shrieked out as your brain started to process the background noises to your suffering - your boyfriend and his friends’ laughter.
“Says th-the first one out.” Toby commented smugly.  
“Don’t hate the player, hate the game.” Masky chimed in and you could see, in your mind’s eye, the high-five he exchanged with Hoodie.
“You said I had permission to go all out,” Hoodie defended. “No mercy, remember?”
“Shooting me in the damned face from less than ten feet away was not part of that!” You let out another drawn out yell, both from frustration and the soul-sucking burning of your face. Hoodie kneeled next to you, slowly taking one of your hands and you squeezed back as hard as you possibly could in cold-blooded revenge. He huffed softly, a small smile on his lips and he poked the tip of your nose. You swatted his hand away with a frown on your features. 
“I’m sorry,” He said softly. “I guess that was a pretty low blow.”
“You think!?”
“Alright, alright,” He gripped your shoulder as he helped you sit up carefully. “You can get me back for that.”
Hand still in his, you tugged on his arm and proceeded to very gently wipe your face on his sleeve. You could hear him inhale, wanting to protest, but he decided to shut his mouth and let you do as you pleased. When you finished, your face was still smeared in blue, but at least it was now on his hoodie too. He tugged slightly at your hand to get you to stand up.
“Oh no,” You pulled back harder. “You’re not getting away so easy.”
Abruptly pulling him to you, you leaned up and pressed your lips against his for the span of a few seconds until he pulled away. You opened your eyes to find him spitting and wiping his mouth.
“You taste filthy.” His face distorted in disgust.
“Thanks to my suck-ass boyfriend.” You commented as you punched his shoulder. He chuckled meekly as he leaned in and started to wipe away the paint from your face with his clean sleeve with all the care he could muster.
“Yeah, well, he’ll carry you home,” He smiled apologetically. “Maybe that’ll help you forgive him just a little bit?”
“Maybe.” You replied vaguely. You tried to offer him a small smile, but quickly stopped when you felt a twinge. 
“I’ll make it up to you [Name], promise.”
“Oh Christ. Come on Rogers, they’re at it again.”
You let out a muffled laugh as you got up with Hoodie’s help. He grabbed your weapon off the ground, clicked the safety into place and intertwined his fingers with yours. He started to follow his two colleagues, but not before you jumped on his back and clenched to him.
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teamhawkeye · 3 years
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unfiltered and massively spoiler filled thoughts on RE8 below the cut [MAJOR SPOILERS AHEAD]:
The Good
The first half of the game
The initial village segment and the castle portion and even “the house in the mist” sections were all pretty taut and well put together. i loved exploring the castle - was more than a little disappointed that you get locked out after Alcina’s boss fight, i didn’t explore it fully D: - and the unexpected terror of Donna’s section really pulled me out of the sense of comfort i had started to fall into, right as i was saying to myself “this hasn’t been scary at all”
The return of some series high notes
Revisiting things in previous Resident Evil games is not always a bad thing. I really enjoyed the return of weapon customization and treasures, those were aspects i enjoyed in RE4 and RE5. The return of the Merchant, in the form of the Duke, was welcome as well. The Duke is a G - he’s a good guy and i respected him most
Graphics, scenery, etc.
It’s a pretty game to look at, there’s no getting around that. I liked the set pieces, especially the Castle portion
Ammo crafting
Now this was something i greatly enjoyed. There are often times you get too much ammo for the gun you use least or you run out of ammo in harder difficulty levels. Being able to collect scrap material and make your own ammo was a very nice addition that i greatly appreciated
The Bad
(some of these are going to be personal opinions about the storytelling and narrative choices, so be prepared for that)
Pacing and direction
RE7 was a return to the series’ “roots”: so back to the footnotes of RE1 and RE2. If that was the case with 7, then RE8 did a speed run of RE3, Code Veronica, RE4, RE5, and RE6 all at once.
I know i said earlier revisiting hallmarks from previous games isn’t a bad thing, and it’s not - but while RE7 did it masterfully with sticking to mainly RE1 and RE2 and pulling in just a few old hallmarks, RE8 went absolutely buck wild in trying to cram in as many past enemy types and encounters as possible. A callback to one standout enemy is one thing, ala the Stalker type that is Mr. X, Nemesis, and Ustanak that Lady Dimitrescu also serves as...but then also the giant water monster from RE4, the Executioner of RE5, the “chainsaw” enemies (here, drills instead) of RE4, RE5, and RE6. hell, even the Lycans after a time started to feel very Las Plagas-esque in their ability to use weapons and track and coordinate. And you can’t tell me you didn’t see very similar designs/similarities between Miranda’s boss battle that you did with Alexia’s in Code Veronica...
The pacing started off solid with the initial few segments, but quickly seemed to lose its footing once it oscillated violently between wildly different styles of play and storytelling and didn’t regain its stride the rest of the game. One moment, it’s classic RE. The next, it’s P.T. + Outlast. The next, back to “a mash up of action and horror, leaning more on action” styles of RE4 + RE5. Then the finale straight up started to feel like an entirely different game before you reached that final boss fight - it felt like i was jerked in one direction one minute, and a completely different one the next
There is a lot of exposition and explaining that doesn’t happen until legit the last 45 or so minutes. Not new for the series to withhold information until the back half of the game, but there was legit almost no build up to the very sudden plot bombs that got dropped successively in the last throes of the story. Previous games rewarded you with fragments at a fairly even pace - i felt like all of RE8′s story gets dropped on you in a single monologue and a handful of notes just before the endgame
I’m not even gonna go that deep into how hard it was to keep up with all the different infection methods the mold managed to have - it was just A Lot and i’ve played a lot of Resident Evil in the past, so i know just how many different ways a single pathogen can have on humans and animals...and it still felt excessive
I honestly felt like the third segment with Moreau wasn’t even necessary. they really played up these “four lords” to not have them do a whole lot of anything. and i know there’s always been mini bosses before you actually reach the final Big Bad, but seriously, Moreau’s segment can be blitzed through in a span of 20 minutes or so first playthrough. the castle segment with Dimitrescu was solid, the house segment with Donna was nightmare fuel, lmfao, but still engaging and challenging. by the time you get to the third and sprint right through, you’re left wondering what the point of it even was. you can tell that was the least cared about narrative arc in the whole story
A giant point of note is that a huge chunk of RE8′s story could have been avoided or altered had Chris just actually fucking spoken to Ethan at the start about what the fuck was going on. And for him not to is completely unlike Chris past RE5 and RE6, that made no narrative sense whatsoever. Just another opportunity to pile on some more trauma and guilt onto Chris’ shoulders by making him “responsible” for Ethan being pushed to far and dying as a result
“Ethan actually ‘died’ when first meeting Jack Baker and was completely taken over by mold, it’s a big secret to everyone but Mia. also, he’s gone too far, there’s no saving him, he had to die”
You’re going to tell me that Ethan still being infected or impacted by the mold from RE7 is some big secret??? did the BSAA not run tests on him and Mia to make sure they were back to normal levels??? how do they not know?!? the government was able to figure out that Sherry’s exposure to the G Virus altered her permanently and study her healing capabilities, how the fuck was that not the same with Ethan???
Also, how is it that the mold’s impact on him is so much higher? he was at the Baker estate for like, 2 days max and while, yes, he did sustain some serious damage, he never fell prey to Eveline’s control and showed absolutely no signs of infection outside of being able to heal/use his hand after it was chopped off. and depending on how you played RE7, the only major injury he sustains aside from probable bruising or broken bones is that hand being cut off as mentioned before
You’re also going to tell me of the number of Resident Evil characters who have been infected with viruses and parasites and what have you and have been cured or had the negative effects negated, Ethan was the only one “too far gone” to be saved??? Jill got infected with T Virus, Claire has been infected by two separate viruses, Leon has survived a parasite infection, both Zoe and Mia were exposed to mold for years and seem to be okay...why is it that Ethan was the only one who couldn’t be saved? because he “died”? how in the world did he get infected so fast - he’d been there an hour, max! - that he was able to be revived in the first place and it wasn’t even noticeable that he had changed at all???
“the BSAA can’t be trusted anymore, they’re involved in shady shit, like deploying bioweapons into battle”
we already went through this a bit back in Revelations 1 with the blackmailed director and double agents. but to full on go “well, the entire organization is now dirty” after it was legit founded by Chris, Jill, and Barry to combat bioterrorism really sits wrong with me. all i can think is that they are running out of villains at this point and now are poising the BSAA to be a Big Bad in the future. which, again, doesn’t sit right with me
Retconning
Tying Ozwell E. Spencer back to Miranda wasn’t such a huge dealbreaker for me, but it is a bit obnoxious to now have to go back and amend “he came up with the idea for Umbrella and its pursuits with Marcus and Ashford, its other founding members” to “well, he didn’t actually come up with the idea for Umbrella and its research with Marcus and Ashford, he already had the idea from his time spent with Miranda uwu”
More so, the retconning around Eveline is a bit of a pain in the ass. So she only came about as a result of Miranda crossing paths with the Connections and giving them some of her mold to work with? And Eveline was only a failed experiment to Miranda in her attempt to be able to transfer her daughter’s essence/subconscious/whatever into a living child? And there are pictures of ‘10 year old” Eveline in Miranda’s possession - how come Evie didn’t have any memory of her at all (speaking of Evie, why the fuck did she appear in 8 briefly as a hallucination [?] to explain to Ethan his condition???)
How are you going to try and tell me that some village from prior to the 19th century was using the “Umbrella” symbol and Spencer just snatched it for himself? that was just stupid, honestly - even more stupid how Ethan didn’t recognize the symbol, despite flying off in a Blue UMBRELLA helicopter at the end of RE7
Mocap and cutscenes
Was it just me or did parts of this game look severely unpolished compared to RE7??? some parts looked good - like the Dimitresus all seemed to be rendered very well. It became very noticeable to me in the back half of the game, mainly with Chris and Mia, but a little with Heisenberg too, where their mouths didn’t match up with the dialogue a lot and they looked a lot less put together than previous scenes and characters. Mia in particular, i was struck by how much better her mocap seemed in RE7 compared to RE8. Maybe because there was a bigger ensemble cast in 8 that they spread themselves a little too thin in that regard?
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roykleinberg · 7 years
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There’s a Father up above And He’s looking down in love
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heretyc · 4 years
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“owo? is for me?” |  Val crackfic because today is just full of surprises [ooc Val, obviously]
YES this is bad but IT’S MEANT TO BE HDSFSJDFFDSADSFDSF |
I use he/him pronouns for Val in this. I’m warning you now. [Do ppl still care abt their pronouns/sex or did that debate die a longggg time ago]
I really do not know what would happen if an outsider went to Temple Gate [Blake doesn’t count because he was ‘the father’, not rlly an outsider per se] so I made you/the MC a ‘god[dess]’ in this scenario ¯\_(ツ)_/¯ when do I NOT make the reader a holy figure? Hm? [MC is gender neutral, yipee]
This shitstorm is inspired by my previous shitpost
(☞゚ヮ゚)☞☜(゚ヮ゚☜)(☞゚ヮ゚)☞☜(゚ヮ゚☜)(☞゚ヮ゚)☞☜(゚ヮ゚☜)(☞゚ヮ゚)☞☜(゚ヮ゚☜)
This place was familiar, and yet you didn’t know whether to panic or stare at the scenery in awe.
Last time you checked, you were playing Outlast 2 for the fun of it. You had already completed it, so at this point you were just playing it for the thrills.
A couple of minutes after you started your first game, you had blinked a little too hard to push back the burn of craved sleep that caressed your eyelids. Blinking was a common human activity and you did it all your life. But why did this blink suddenly bring you to Temple Gate? The land of the STD’s and murder? God really seems to hate you, doesn’t he?
The crows that sit upon the branches seem to think so, as they cackle to each other, almost as if they were laughing at your displeasure.
If blinking transported you into your video games, you really should blink while playing those pet simulators.
You’d kill to pet an animal right now.
All you have to do right now is pray. Pray that there is no crazed cultist around the corner, ready to sacrifice you to the gluttonous, lust crazed moron with an ego the size of the sun.
If you remember correctly [it’s hard to remember shit when you’ve been transported into a horror game, but I digress, what does an author know?], you’re close to the spot where Blake experiences his first flashback. 
You - Blake, if you wanna get technical - were here when you blinked. This is where you left Blake standing before getting fucked over by the gods of alternate timelines.
You walk along the little stream of rushing water, trying to think about how this happened, when a little reminder clawed through your head;
yeah, Blake had his first flashback up here, but you know what else happened?
His wife got abducted by Val, just a couple of feet away from where you stand, and Blake got straddled. 
But would Val even come for you? You’re not Blake. Blake is gone. Do we even know Blake? 
Lynn isn’t here either. Val only really went for Blake and Lynn. You’re not carrying anything holy.  [Unless you’re wearing an Outlast shirt. Then yeah, he’d go for you. That shit is holy.] 
He wouldn’t go for a random ass person. Neither the New Testament or Heretics have attempted to slaughter you yet, so if you’re lucky, you’re invisible and you can find a way out of this.
Your theory of invisibility has proven to be false, however, when you feel a force push you onto your stomach.
“I found them, our God,” hot breath forces its way to the back of your neck, and frankly, it’s fucking gross. Arizona was hot enough as it is, and the random guy behind you had the audacity to breathe on you? Nasty.
“Hey!” He shouts behind him as he forcefully pushes you onto your back, with a hand pushing down on your abdomen to keep you down. Now that you see them face to face, the New Testament members look oddly intimidating. Not only that, but this one smells like old blood and failure.
You shrivel your nose in disgust, while he eagerly states that he ‘found God’ to his buddies that took their sweet ass time walking up to the two of you.
“Wait until Papa Knoth sees this!” One speaks up, obviously excited about potentially pleasing the prophet, and you can feel the tears invade your eyes.
You’re not upset about being caught, no, you’re upset about having to probably see Knoth. Oh god, why you? Why? Why?
You never thought you’d be happy to hear quiet groans and moans, but you were. The Heretics were so vocal. You were glad to hear them for once in your life.
When the noise of bare feet and boots hit the rocks beneath you, the New Testament members go silent. “Shh,” the one holding you sounds a little fearful.
He’s almost haunting when he turns his face to look at you; his pupils are as small as a freckle as he stares into your soul. He whispers, “Heretics.” 
That’s all that he’s able to say, because a Heretic rips him off of you and twists his neck until a crack blesses the air.
You can finally breathe without having to smell rotting blood. All you can really smell is mud now, but it’s better than innards and the eagerness to please.
The Heretic lets the lifeless body fall to the ground; he was more interested in ‘staring’ at you rather than help the body down to prevent noise.
...Was he staring at you? His head was staring in your direction, but with the mud coating his eye area, it’s kinda...difficult to tell.
He’s quick in grabbing your shoulders and pinning them to the ground though, so that proves you right. 
The cracking of boots hitting pebbles is satisfying but also a little unnerving; you KNOW Val is coming, there’s nothing you can do to stop him and you had to expect this, but he has followers that will kill you in a heartbeat. What if you did something he didn’t like?
Just as expected, Val appears like lightning from a storm, and shoves his fingers through the last member’s eyes as if they were butter. It was effortless.
“I watched my father,”
Here it comes.
“uwu your god...”
...The fuck?
“...to death.”
Did you really just hear a cultist say uwu? What drugs are you on?
The eyeless corpse collapses onto the ground with a thump as if it was weightless, and the infamous blonde turns to walk over to you while staring at you with eyes as cold as ice.
“God doesn’t uwu you,” he straddles you, and in the moment you couldn’t care less, because what kind of fucking cultist says “uwu” OUT LOUD?
“not like I do.” He ends his iconic phrase and begins to lick your face as if it was ice cream.
You’re questioning how much marijuana you probably smoked once he shapes his hands into finger guns and pushes his pointer fingers together, tip against tip. His expression could be compared to that of a lost puppy.
This shit never happened in the game when you played it.
“Are you here for me?”
"...What?”
Did you say that out loud? Oh, you did. Oops.
He keeps his pointers attached. The only thing that changes about him is a smile creeping up on his face, and an expression that basically tells you he knows you don’t belong here.
“You aren’t from here. You came here for a reason, I know it.” He chuckles a little bit.
Now the air is filled with silence. Is it awkward? Yeah, but only to you.
Val and his little followers are looking at you like they expect you to say something. 
So you do to prevent your demise. 
“Uh, yeah, sure. I’m here for you.” You try to say it as convincingly as possible. Can they smell lies? If so, you’re fucked.
“Oh, swell!” He climbs off of you and motions to the Heretics, “bring them home. We have some...uwuing, to do.”
Welp. That’s certainly code for you’re gonna die. 
Whether it’s by a knife or by cringing so hard your neck snaps off.
Have fun with that.
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raven-wraith · 4 years
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StarVIEW Valley (get it?)
I am a gamer of many passions. Most of these passions extend mostly into games that offer numerous ways to brutalize and maim your adversaries (such as Mortal Kombat or The Witcher) or games that have adversaries that brutalize and maim me (such as Bloodborne or Outlast). So when I was finally finished with acquiring every achievement in Sekiro: Shadows Die Twice(1), I needed a break from it all. The killing. The being killed. So in an effort to flip the script, I went to the otherside of the spectrum of gaming. That’s where I found one of my new biggest passions to date. That passion is called Stardew Valley.
The game begins with a simple soundtrack and a main menu. A background of green hills, flying birds, and blue skies as the title comes from the top of the screen. There are four buttons. New, Load, Co-op, and Exit. While it’s a small pick of things to do, most main menus are on the first boot. But, immediately, the care to detail is noticed. 
Not on my first pickup or even my fifth did I notice that there is a counter at the bottom of the screen that notifies you on how many times you have logged in. Clicking on things in this screen reveals secret easter eggs, all of which are adorable to look at. I knew I would enjoy this game even since then.
Stardew Valley has surpassed the perception of wholesomeness and has ascended, wait, transcended to a volume equivalent to a playable Bob Ross painting where everyone you meet is a form of Fred Rogers’ mind. I think the most important pieces that make up and come from Stardew Valley is it’s development and the message it sends while you play it. The game handles lots of things impressively well, but the three mentioned topics are the driving factors of gameplay for me.
“The title is made by a multimillion dollar corporation with over four hundred people working on this sole project, all of which was shown at E3 only to have a massive graphics downgrade on release.” That sentence is what I would write if it was true. Stardew was created by one computer science major(2) who decided he didn’t like how Harvest Moon(3) games were going/were being made. So he dedicated his time to making this game, delving into his artistic views to make the game come to life even more.
After some time, he reached out to Reddit and Twitter for his progress updates, to which he was returned with waves and waves of support from the online community. What went from a small project soon turned into his full time investment. Once Chucklefish came on board to help carry the load of publishing the game, Ape went and set his days on polishing the game the best he could before initial release.
And thank goodness he did.
The game was a success. Is a success. With over ten million copies sold by January 2020, ConcernedApe still to this day works on patching bugs, adding content, and discussing the future of the game in online forums. This direction of development was not only eye-opening to me, but it’s admirable in its own right.
The charm from that is enough to be portrayed into the game. Every detail, every spoken word from the NPCs and every pixel on the monsters in the mine was drawn and rendered from one mind. That level of dedication to this craft is so impressive that the weight of that notion carries throughout the gameplay. To know that so many mechanics were programmed in C# by one person astonishes me, and the returns tell us that many others feel the same way.
Next, the message of the game. It’s introspective, it’s mature, it’s prominent but not obvious. Basically:
Fuck Capitalism.
I mean, fuck wasting your life away behind a desk without connecting to those around you in a world where human interaction should not be as forced as it should be welcomed.
From the prologue, prior to your adventure to Stardew Valley, your call to action comes in the form of a letter from your grandfather. Trapped in your cubicle in the fictional company Joja’s office, you have finally grown tired of the stale lifestyle you’ve been leading. Opening the letter, you read about the property your grandfather left you. You head to his home. Once you arrive, your game starts.
This entire exchange of scenery, world building, and story takes place in under ten minutes. However, it is executed perfectly. The theme carries over in town once you realize there are two places to get your groceries, a Joja Market and Pierre’s General Store. The game makes a point of competition between these two establishments and it’s direction is influenced from the player’s involvement to love nature.
I believe that this was excellently done. It all revolves around a place where little fairies live, all of which need your help rebuilding their broken home. Now you can help them find their precious food and crafts or you can buy a membership at Joja like some kind of toxic, stupid, disrespectful, horrible, waste of space human filth that smells bad. I took to helping them with my good nature. I’ve run around, collecting only the most beautiful flowers and harvesting the dankest crops to give to those little bitch fairies to see that center bloom to life.
And I loved it. I loved it so much that when the Joja manager showed up to make a statement after I had repaired the entire establishment, I was gratified to see Pierre duke it out with this man. ConcernedApe took an approach to seeing past business in such an appealing way that I never once thought of it as a chore, let alone as a rebellion against societal standards.
Stardew Valley is a special experience. You can’t just continue to play games without giving this one a fair chance. It’s cute, it’s handcrafted, and I think most importantly, it’s completely unique in its delivery. While influences from other games and works of art are present, it’s safe to say that Stardew Valley goes above and beyond the usual farming simulator or dating RPG. Good job ConcernedApe, I will be returning to that farm almost constantly.
My statement still stands.
Fuck Capitalism.
(1)  From Software’s newest title, a new IP from their universally acknowledged Dark Souls series.
(2)  Nerd.
(3)  A farming simulator released in 1996, which is still continued to be made.
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hanjisungz-remade · 4 years
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HI QUEEN i am back and i am now watching outlast 2 and i kinda miss the setting from outlast 1 but this seems promising 👀 water your thoughts? — outlast anon
hi angel !! ooo what did you think of whistleblower?? 💕 and yea outlast 1 was really good and im not gonna spoil anything for the second one bc youre watching it now but the scenery gets a lot better imo !!!
okay its hard to choose between 1 and 2 which is my favorite but 🙇🏻‍♀️ i would have to say 2 is my favorite just bc it connects Everything from the first game tbh, like if u pick up all the papers and read everything it really puts the missing pieces of the puzzle together !!! the gameplay is also rlly cool and creepy (not to mention the scares/enemies are p interesting too)
i will say though, i would read the trigger warnings of the game before you go in too deep because it gets,,, kinda disturbing ngl and could be Very Very triggering !!! (like even more triggering than the first one !!!)
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