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#or do they get downgraded to 'cc'?
dinosaur-mayonnaise · 7 months
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three way emails are so ANNOYING
you add a third person and suddenly none of the regular social rules apply.
and don't even get me STARTED on cc's. i can never be a corporate girlie bc to me these are the horrors.
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heretichromia · 4 months
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Unit Evaluation - Gladiia
(And also the Abyssal Hunters as a whole.)
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Gladiia became available once again today, this time permanently (through Record Restoration). There's a lot of buzz happening around her right now, so I feel like I should throw my hat in the ring.
Mostly because...I disagree with most of the takes I'm seeing.
Gladiia is a very good unit, if used in the right scenarios. I'm certainly biased, but I would encourage anyone who's interested in using her to build her. However, I need to stress that the hype surrounding her is overblown.
Compared to the premier units in this game, she is not by any stretch of the imagination broken. This is not a Młynar or Texas the Omertosa-level unit who'll instantly warp the way you play the game with her awesome might. Don't build her thinking you'll get an obscene powerhouse, especially if you don't have her best partner, Specter the Unchained.
Beneath the cut, I'll break down her strengths and weaknesses, and give you some tips on how to play with her. It gets a little long-winded, so I'll give you a TL;DR:
As a standalone unit, Gladiia's module elevated her from "incredibly mediocre outside of niche use cases" to "decent, but inferior to other 6* options for most players." As the lynchpin of the Abyssal Hunter squad, Gladiia offers you the opportunity to play with some reasonably powerful generalist units whose power largely lies in their mixture of solid damage and self-sufficient durability (with one noteworthy exception). Their power, however, is often overstated; they don't excel in either category, and in many cases are sidegrades or downgrades to other options.
I've also included small TL;DRs for each subsection, if you're just interested in my conclusions.
I don't have a ludicrous Risk 27 Abyssal Hunter CC clear to show to prove that I know what I'm talking about, but mid-risk CC (18-24ish, unsure with the new CC system since I wasn't a fan of Pinch Out and so didn't bother doing above 600) is generally the area of difficulty I like playing around with. Keep that in mind when I'm talking about these operators, so you can take my words with a grain of salt if your personal goals for using them are different!
Solo, Without Module
TL;DR: Gladiia has shift power that can't be replicated by any other unit, but without her module is a fragile, low-damage pseudo-Guard that isn't worth using for general content unless you're as stubborn as I am.
Before we talk about her ludicrously-hyped module, it's probably helpful to recall what Gladiia was like before her module came out.
Without her module, Gladiia is a fairly unimpressive unit outside of a very narrow set of use cases. Her power is largely concentrated in her pulling strength, and in those cases, she's completely invaluable:
Her S2's wide range and good shifting power (strength 2, the same as other shifters' S1 at M3) makes it a very flexible skill for things like shifter stalls. Her S3, as well, has some good niche shifting utility that can't be replicated by other operators (though note that the actual max risk clear used S2). Her S1 is also worth using in some situations, as it can store multiple charges, but it's by far the most niche skill in her arsenal.
The issue is that, if you're the average player, you'll almost never be taking advantage of that power. She's like Weedy: Queen in Contingency Contract, but most players will never be doing hard enough content to need to take advantage of the power she has at her disposal.
In terms of general use, she's...not very good by the standards of 6* lane-holders or crowd control units. She'll be a valuable roster addition for new players, acting as a pseudo-Guard. As she's cheap (13 DP), she might be good to shore up holes in struggling rosters.
She doesn't do a whole lot of damage. She's not particularly durable—in fact, she's only slightly less squishy than Pioneer Vanguards, and less durable than Bagpipe. Her cooldowns are relatively short, but her power on-skill isn't very impressive.
She's not useless. I, stubbornly, brought her to almost every map anyways. Her regen passive means she'll be able to handle waves of weak enemies by herself without the need to babysit her with a Medic. Her S3 provides some decent crowd control in terms of a single-target Bind and an AoE pull, though you'll need to get used to how it works to make good use of it. The issue is that she doesn't really do a lot compared to other 6* units, which is...what you'd generally expect from a welfare unit, unfortunately. If you lack lane-holders or cannot use more powerful sources of crowd control (e.g. Gnosis' Freeze), you'll still likely get good use out of her.
Solo, With Module
TL;DR: Gladiia's module fixes her fragility and helps her low damage output, but is not itself a magic bullet that'll make her a unit on-par with the stronger 6*s. She becomes a reasonably defensive crowd control-focused unit that can help hold weaker lanes.
Gladiia experienced the single most phenomenal upgrade a unit's ever gotten from a module. That much is undeniably true. Her module gave her pretty much everything she needed to become a solid generalist, and...she is!
The damage reduction and enhanced regen makes her reasonably bulky, but keep in mind that without it she's squishier than off-skill Bagpipe. Putting 30% damage reduction onto that fairly fragile frame isn't going to make her a tank, but while she won't be replacing your Defenders anytime soon, you don't need to worry much about her dying. Her damage increase is nice, too. If you don't have or want to use the other Abyssal Hunters, Gladiia with her module is perfectly fine on her own. She's still not a unit that I'd recommend over a dedicated 6* lane-holder for that role, but can be used to very good effect in conjunction with other units.
I personally prefer using her S3 for general content. It's a solid mixture of crowd control and pretty considerable arts damage on a short cooldown. Others tend to favor her S2 for lane-holding, and I've seen a few recommend putting Mastery points into that first. I've personally...never really been impressed with her S2's performance in these general cases, and only switch to it if I'm using her for pulling, or in specific scenarios where it'd be good in a particular map.
With Specter the Unchained
TL;DR: Gladiia is a great unit to support the already quite good Specter the Unchained, and both make each other a good deal more effective. There's a cute synergy between the timings of Gladiia's S3 and Specter's S2, as well.
Here's where I should talk about the unit I effectively always pair her with in some capacity. These two are a match made in heaven, and complement each other very well. If you don't have Specter Alter, then Gladiia is still a perfectly fine unit, but if you do, you'll notice a significant boost to their performance when you use them together.
First, Specter's own Abyssal Hunter faction buff helps considerably with Gladiia's survivability. At max level, even without Specter's Mod-Y, it'll get her to slightly over 3,000 HP. Coupled with her damage reduction and regen, this means she can withstand a good amount of punishment. The only thing holding her bulkiness back is her relatively low DEF, which does sometimes mean she melts faster than you'd think.
Second, Gladiia's module makes Specter Mod-Y (S3)...legitimately decent. She turns from an S2 machine into a more than competent lane-holder capable of tanking and dealing respectable damage to elites and bosses. Nearly 4,000 HP off-skill translates to over 10,000 on-skill, and her middling DEF is offset pretty heavily by Gladiia's staggering 30% damage reduction and over 350/s HP (on-skill) regen. As a bonus, with Specter's Mod-Y, Gladiia's skills have even shorter cooldowns, letting you spam whirlpools.
Third, Gladiia has very nice synergy with Specter's other skill—her most powerful and specialized one, which can't be replicated by Gavial Alter. There's the obvious synergy: Gladiia's damage reduction and regen means that Specter can survive more punishment between her skill cycles, keeping her cycling between periods of invulnerable onslaughts and AoE burn. The less obvious one comes in how well their skills are synced. Specter's skill timings are 20/20/20 at max investment. Twenty seconds off-skill, on-skill, and in her substitute. Gladiia's S3 lasts for 8 seconds, and then has a 35-second cooldown. This means that you can use Gladiia with Specter to consistently lock enemies in overlapping arts damage AoEs between cycles of Specter's blender. I like placing Gladiia 1-2 spaces behind Specter for these purposes.
Full Squad
TL;DR: The Abyssal Hunters as a full squad are fun, but do not necessarily or even often represent the strongest thing you can be doing with a selection of 4-5 units in your already limited squad.
...I don't think the Abyssal Hunters are that strong.
I feel a little crazy saying that, since the ubiquitous opinion that I always hear is that they're overpowered. It's everywhere on Twitter, on Tumblr, on Reddit. Even fucking Yii made a video calling them broken.
I really don't agree with that assessment. They're good. They're definitely very good. But in my playtime being stubborn about using the Abyssal Hunters as often as I can in the hardest content I can tackle, I've never really felt like they were the strongest thing I could be doing. When I'm stuck on a stage, I switch off of the Hunters so I can take it seriously. That's not the most objective analysis I can give, though, so...here goes.
The Abyssal Hunters kind of suck.
Individually. They kind of suck individually.
I don't think I need to convince anyone that Guard Skadi is a joke of a 6* by herself, and while Specter is great by 5* standards, she doesn't exactly hold a candle to the 6* lane-holder options when you're not abusing her invincibility. Andreana...
Andreana isn't real. I'm sorry. I wish she was. She's not.
The only one of them that's powerful—not just decent, but actually strong—as a standalone unit is Specter the Unchained.
It's not relevant to this analysis, but it is relevant to the general point of this post to point out that Specter the Unchained is a limited unit from a year ago that a majority of the people just newly picking up Gladiia won't ever have.
Gladiia, Specter the Unchained, and Specter can all be very specialized units who offer very strong roles in specific scenarios. But most of the time, if you're taking the full squad, they're not going to be used in those windows of power. At best, you usually just have Specter the Unchained using her blender optimally. They're just...Guards.
They all do the same thing. They're Guards. You place them in lanes, and they hit things. And none of them besides Specter the Unchained are even particularly good at that. Specter (5*) is great when you're using her to tank unsurvivable damage. She's not so great when you're just using her as a nun-flavored Mountain whose skill options are a reasonable DPS boost that stuns her for 10 seconds and fucking ATK Up γ.
And...yes. I get that stacking enough buffs onto a vanilla stick will eventually make the stick strong enough to break anything. The issue here is that the teamwide buffs are largely defensively-focused. There are some offensive parts of those buffs, but they're the ones with the strongest opportunity cost. They're—likely intentionally—found on the most individually mediocre members, Skadi and Andreana. Skadi feels great to bring when you're using her to 1v1 incredibly strong enemies, but when that's not a great option for the map you're bringing, she feels useless. The worst part is that if you're bringing her for the team buff, you have to choose between her modules, because the one that provides the strongest buff is her worse module by a considerable margin. Skadi Mod-X almost makes her feel like a worthwhile unit, by reducing her redeployment time to 40 seconds, making her (with S2) a decently tanky medium-redeploy unit who can square up against units that would make other helidrops falter.
Andreana gives 20 ASPD to the entire team, which is great—but you can only bring 12 Operators to your mission.
Is that really worth a slot in your team? What are you giving up by bringing someone who's weak enough that she's not even worth deploying?
Yes, with all of the buffs combined, Specter the Unchained does become a monster. But with all of the obscenely powerful units we have in the game, is it ever actually worth it to bring two to three dead weights to use her more effectively? Especially when the most potent buffs, the defensive buffs, will usually only be effective on her for a third of the time when she's equipped with her strongest skill?
Is that worth not bringing Texas? Yato? Surtr? Ines? Bagpipe? A real Defender? A secondary DPS? A plan B, in case something goes wrong?
...Maybe? Maybe that's been the experience for you, and these units actually have felt overpowered in your hands. But that hasn't been my experience. These units are clearly powerful. If this review has seemed largely negative, it's only because it exists in the face of endless praise or even complaints about how strong the Abyssal Hunters are.
The Hunters are tanky. They're really, really tanky. Not quite Hoshiguma or Nian tanky, but...well, nothing is. But we're in a metagame where people are (incorrectly, in my opinion) calling Hoshiguma a bad unit because she doesn't provide much utility other than her tankiness. Which is...almost exactly the same as what the Abyssal Hunters as a full squad bring to the table. They're big meatballs that are largely unimpressive in terms of damage or utility.
What content are the Abyssal Hunters optimal in, exactly? They're not meta in Contingency Contract; while Gladiia and Specter the Unchained are CC mainstays, the full squad is never brought, and Gladiia's "gamebreaking" module isn't utilized at all. They're not meta in Integrated Strategies. They're not even the strongest units in SSS, and that's a game mode that has a dedicated buff for them.
At best, they're optimal units for middling difficulty content—and I'd contest that, but we don't have leaderboards to look to for what units are best for clearing story stages. But even if that were true, to get them to that state, you need to invest large amounts of resources into getting full level 3 modules for each of them—and you inarguably need a year-old limited unit!
Stacking teamwide buffs is a great way to bring mediocre units up to playability, but you really need a critical mass of them in order to make them a serious metagame contender. And I...just don't think we're there. I don't think we're that close, honestly.
...
Conclusions?
In summary, build Gladiia!
...Look, she's neat. She's one of my favorite units and I use her all the time. And she is good, just...don't expect her to revolutionize the game for you.
And build the other Abyssal Hunters, too. Just...do it because they're a neat thematic squad that's decently powerful as a whole. They work fine without Specter the Unchained, too. They'll be weaker, of course, but they're still perfectly usable. All you're really missing on the other units is her HP buff, and they're still pretty strong without it.
Build them because you like them, and so Gladiia is surrounded by her family. Not because you think they'll crack the game in half, or something.
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celticcrossanon · 4 months
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Neil Sean says in his YT video on Dec 22nd ("TITLES NEWS - THEY WON’T BE HAPPY WITH THIS") that the Royal Website is going to undergo some revision in the New Year. H&M may be sidelined or taken off the website altogether. After the revision is done, H&M may return in a downgraded form on the Royal website or not at all. Buckingham Palace's cowardly wimpy behavior drives me crazy, CC. The Royals need to rip the bandaid off once and for all and remove H&M (and Andrew) from the website altogether.
Hi Nonny,
I agree that Harry and Meghan (and Prince Andrew, and anyone else who is not currently representing the monarch) need to be removed from appearing to be working royals on the website.
If they had a page saying 'Royals Who Have Stepped Down' then I would be quite happy to have the Harkles and Prince Andrew on that one. The ones who have given honourable service, like the Duchess of Kent (and the Duke of Kent when he retires) could go on a 'Retired Working Royals' page, and anyone else could go on an 'Extended Family' page which makes it clear tha
t these people do not represent the King and are not working royals. Whatever they do, I want it made quite clear that the Harkles are not working royals and they do not represent the King. Until that happens, I suspect the Harkles will continue to use the royal website to confirm their royal status and to get perks from it.
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raisengen · 6 months
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Running the numbers, it looks like Ho'olheyak S1 should be able to do the Irene+Dorothy stall better, as long as you can angle Ho'ol to not have any other enemies in range to guarantee the levitate that lets you drop a bind-mine under the target.
Irene S1M1/M2 + Dorothy S2M3 gets you 1m39 of stall, while Ho'olheyak S1M1+ gets you 2m48, with a slightly slower cycle so you don't have to drop mines as often.
Now, Irene+Dorothy famously gets worse if you give Irene S1M3 instead, since it shortens Irene's skill cycle so you chew through mines faster. Ho'ol+Dorothy has something similar, where deploying Ptilopsis uses up your mines faster (you still outlast Irene + Dorothy + Ptilopsis, where she does help), but she also enables you to use the stall at lower skill levels... maxing out at skill levels 1-3, lasting 4m36.
However, if you're worried that some stupid high-end CC-successor strat might have you wanting a downgraded Ho'olheyak, consider that Stainless S2 exists. With just 1 of his devices on Dorothy, you can prolong Ho'olheyak S1M1+ stall to 5m50, better than anything Ptilopsis can manage; with two of them, you can make it last forever!
And then that future stage will ban Supporters, won't it
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backtochicago · 6 months
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i know dtblr not related to dttwt nor might care what happened in dttwt right now but i say this for the artists and authors in this fandom: thank you so much for what you have done and been doing for this fandom, you are the biggest backbone of this fandom and i don't think this fandom can be this big and influenced without artist and author. and im sorry that despite many times trying to promote your arts and contribute to this fandom creativity, the place and platform that suppose to help you actually fail you many times until hit the bottomest. you did not deserve, i know you never deserve it, and fans and people should have focused on promoting and uplifting your works more than idolizing big accounts. it's so unfair to think that your artworks and fics will never be the same standard as people hold for the big accounts who did not deserve the platform they are having.
im an artist too, and im also getting struggle with getting motivation despite been through the hell of that people cause, i know it must be frustrated and hopeless to see those people ruin our precious sources of creativity and downgrade our talent. and i hope you never give up just because those people say so. you are a wonderful miracle for this fandom and please never let your spark of creativity and love for our ccs die down. and people should more realize that artists and authors of the fandom ARE THE REAL IMAGE OF THE FANDOM
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samkat10423 · 1 year
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New town
So, you’ve probably been wondering, “What the heck has crazy samkat been doing sim-wise lately?” Or maybe not. But have no fear, I’m here to tell you! Due to unfortunate family matters - my ex-sister-in-law had to have a bilateral mastectomy with removal of adjoining lymph nodes right before Thanksgiving, and we’ve been helping her. Luckily her original Stage 4 diagnosis has been downgraded. She’ll still need radiation and chemo, but that original death sentence has been delayed. Once her new appointments are scheduled, I’ll be helping her get to her treatments, because if you’ve ever been through this with someone - and I have, for my late father - they can’t take themselves for appointments. It’s just too physically exhausting - not to mention the emotional drain. 
But enough of that. I didn’t get my Sims Christmas in Cape Garner, so I’ve moved on to other things. Lately I’ve been watching a lot of Chinese dramas - am so hooked!!! - and decided to make an Asian town. 100% American, with German, Danish, Greek, and Welsh background, but what the heck! So, I began the hunt for an Asian world, and sadly couldn’t really find much. I did play in that Mayumachi world for a bit, but the lots are all so frammin TINY!!! And I kept getting those annoying, “Your idiot sim is stuck again!” messages. So, I moved on. After trying several that I didn’t really like, I decided to use the old Banyan Bend world from the Sims Crossings and just make my own town. It’s not very authentic, but what the heck! This is the Sims after all.
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Anyway, this is my new city hall - called Taiha Hall. It houses my police and political careers. Right now, it’s just an empty shell with the 2 rabbit hole rugs. And surprise, surprise! I built it myself. Based it on some pictures I saw, but otherwise it’s all me! Go, samkat! BTW, Banyan Bend was a remake of Twinbrook, so this is where the old city hall was. I also just used the original central park - just changed out some trees and added that carousel.
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This lot is across the street from the business lot in the Twinbrook. (I left the business lot the way it was). Anyway, I think this one was created by Shady over on MTS. It was originally a Late-Night-type apartment build, but I converted it into a community lot. There’s an elixir store on the bottom level, then a tiny eatery, a phone store, and finally a small arcade. I call it Heyoka Elixirs and Potions. (Thanks to Sandy for your phone store items and those town posters!)
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This lot replaces the one where the grocery and bookstore were. It’s called the Shuzhang Shopping Mall and has a grocery store, bookstore, small diner, and a dress shop. Thanks to @grandelama​! I use your Sims 1 and curbing items a lot! And @mspoodle1​! I use your bike cc in all my towns! 
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This lot I showed up in a post ages ago, when I was redoing Banyan Bend. It was created by a lady over on youtube and is called the Chocolate house. It’s where the bistro used to be in Twinbrook.
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Behind it, I placed this lot by Flora over on MTS. It’s called the Yanaka Print Store and is zoned as an Art Gallery. I extended that bluish build on the end, pretty much gutted everything inside, then replaced everything with all the art stuff - easels, sculpting and glass-blowing thingies and art pieces. I also redid the signage and added a lot more clutter on the outside.
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paradife-loft · 1 year
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re: last post, writerly navel-gazing -
like, it's definitely something I (feel like I) do really have to engage with, and probably something good to engage with in general, in the context of creating and writing Star Wars OCs?
because you do obviously in canon get the fantastical magic perfect robot arm situation happening (multiple times), and so that sets you up to start with a sense of, well even if it's not based on anything real that works, that's still.... the tech level of the worldstate as it exists? or, I mean, ""tech"", in the same way that lightsabers are ""tech"", which is to say the "it looks cool, handwave the mechanics" fashion. and the fact that this is already a feature, impossible magitech that doesn't have any substantive relationship to real technology, kind of then feels harder for me to just toss the robot limbs as a worldbuilding element in some form, because there isn't a "contradicts the type of (un)realism in the rest of the story" coherency argument against it?
(coming from another angle, there's the "confined in how you can primarily visually represent your character by the options in the video game CC" aspect, which.... as far as I can tell, will not always but certainly can help people rationalize shit they might otherwise not have, because of the way it's a nudge in one (fairly hegemonic) direction; it's not quite the same as saying "no, your choice can't be that one, it has to be this other one" because you start out only considering between the options hard-coded for you - a What Is rather than a What Could Be. and then, y'know... playing a character who looks substantially different in your head than onscreen is... well, I find it pretty unpleasant and mindfucky, anyways.)
bringing it down to my personal specifics, and not just general swirling thought-and-question clouds.... definitely going to be chewing on some stuff wrt how Rivka uses (/doesn't use) her own arm prosthetic, in a more concrete day-to-day logistics sense, and that angle of impact on her thoughts & feelings on it. like, it was already a Thing that especially the fancier "upgrades" (to both of her limbs) that she got after joining the Jedi, were a lot more about social pressure and casual propaganda, and end up being largely a tool for seeming ""normal"" within the Order and among other people her missions put her in contact with. but..... hmm, there's a difference even still between "finds them unnecessary but still goes with it anyway and isn't materially impacted in actual limb function", and "this is actively a downgrade in certain respects, and that's a source of frustration and resentment". in any case, I do think I'm shifting things around in my mental landscape to have her prosthetic arm be very much a "sometimes" thing, rather than more toward the side of "permanently plugged in".
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bearpillowmonster · 2 years
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FF7 25TH
Really good stream, I got more than I expected. I was scared they would end with the Crisis Core Remake but here, let's talk about it.
So first off, Intergrade, Steam, TOMORROW!!! I do wonder how it's going to work though, do you need FF7 complete on steam? Can you just play intergrade? Will it cost? I don't even have to wait long for info.
Ever Crisis looking ever scrumptious as ever. But I feel a bit half and half over using the FF7R designs in combat, I know the PS1 game had more detailed models in combat as well but I would've liked to see something more stylized. Still though...I don't see anybody talking about how you can give characters OUTFITS! Like I'm shellshocked. It's apart of my dream now.
Cris Core Remake (Sorry "ReUnion"! Criminy Nomura) also came a bit sidelined because they literally JUST showed it being recapped in Ever Crisis so they must REALLY want people to know who Zack is before ReBirth. Yeah the graphics are a bit worse than Remake but we get it on more consoles in return, I feel like that's what Square's been doing. They'll have the main game on PS and eventually PC and Xbox and then downgrade the side games to fit on the switch and simu-release. They did that with KH MOM too. But it still looks great, don't get me wrong. I'm a bit disappointed that the slot system is returning though. I could really care less for it and just hope that it's just a side-piece and actual gameplay mirror FF7R. Though I did see some key differences. It looks like the command deck is completely different, even switching its place on the screen with the health. But it looks like shortcuts will be the way to go.
Now the release date for that is THIS winter and Rebirth is NEXT winter. So maybe a Christmas release potentially for CC but I'm ok with waiting for FF7RB because I (along with most people) don't have a PS5 but this and KH4 are the two games that I would get a PS5 for, it would be cool to play their ports but I don't really want to wait that long, I already feel like Intergrade is spoiled for me. But FF16 comes out Summer 2023 (not that I care), but because they were more specific, I'm going to keep my hopes down for release dates because even seeing an actual date now, makes me weary. (2.8, 3, and Cyberpunk) Plus 2 huge FF games in the same year is a big gamble.
But ReBee, let's talk about Part 2!! So there's going to be a 3rd part, as I expected but we might also get DLC for each of them too so who knows. I don't have a lot to say about it other than that, other than it looks beautiful. I see the waypoints look really far which got me thinking...transportation? Of course there's probably going to be Cid but seeing that First Soldier ad told me that this thing exists
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Like a hovercraft. Imagine having that in Part 2.
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springtrappd · 1 year
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Totally understand your stance on the books, they're. They're a thing. They exist.
The puppet has been my favorite forever, it made me so sad when there was no like variation of it in sb. The security puppet was always my favorite cause the story is so sad (I'm a sucker for sad stories) and the whole schtick of the puppet was cool too.
Springtrap/Afton in general is definitely a good second though, love me a good villain character. We need more content imo, I'm wondering if he'll show in the dlc at all
they sure do, buddy. they sure do. (<-shaking with rage) (i can go on for hours about how terrible they are, don't let me start)
fuck yeah, good taste!! it is kinda sad, yeah, esp with all the nightmarionne references... she's criminally underrated and underutilised for how pivotal she is to the overarching narrative, and notably has never been given a chance to tell her own story the way that henry, cc/bv, elizabeth/baby and even William Motherfucking Afton have (TSE DOES NOT COUNT). there's such a stark difference between how henry speaks of her, her actions, and how novel!charlie behaves that it really begs for any form of elaboration that just... never happens, and seems unlikely that it ever will :(. and i love me a good character that haunts the narrative but she deserves a motivation at the very least! justice for puppet charlotte "charlie" emily marionette!!
slightly less good taste but i cannot blame you. he is, unfortunately, a Delight. i simultaneously want him to appear in ruin (because he is always fun) and never ever want to see burntrap ever again he is such a downgrade from glitch holy shit. i guess my one major hope is that -- if they're not gonna switch gears and continue pandering to the p/oppy playtime audience -- it will at least be utterly insane in a funny way (like the twisted ones ending with springtrap getting shot multiple times and an animatronic battle royale) and not a painful way (like the entirety of the fourth closet)... we will simply have to wait and see ig
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durulhoda · 1 year
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simfleetco-cm · 3 years
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Modernline Triple
Modernline Triple by Simfleet
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 Here at Simfleet, we base our Modernline series campers around the notion that you shouldn’t have to sacrifice style, quality, or practicality in order to live small. You don’t have to downgrade when you downsize. You can totally live small and still dream big… you get the picture. The Modernline Triple - the very first camper by Simfleet and the first in the Modernline series - was constructed with care, using only the friendliest of eco-friendly materials and contains a manner of bill-reduction items. The interior lighting is suitable for on-or-off grid use, and the generator/2 rooftop solar panels can be ready on a whim when those pesky squirrels go to chewing on the lines again. The outdoor fire pit and grill areas will also have your back for entertainment and meals during any off-grid situations. So, what are you waiting for? Why linger behind in a dusty old manor where it takes an hour to walk upstairs, making you late for work every other day? The only thing you should be left asking yourself now is… where do I sign? Pull away with the Modernline Triple… today!
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Details
-         Lot: Dachshund's Creek/Brindleton Bay -         Lot Size: 30x20 -         Lot Type: Tiny Home Residential - Tier 3 -         Value: $30,782 -         Lot Description: Introducing the very first camper in the Modernline Series by Simfleet - the Triple will get you where you need to be. The Triple comfortably sleeps 3, featuring a slide-out with a double pull-out Murphy bed in the main living area situated between the roomy kitchenette and the dinette for 2. Located in the front of the camper is the single bedroom, equipped with a loft bunk and cozy study desk underneath. Enjoy your home away from home today with the Modernline Triple! Basic amenities included.
Packs Used
Snowy Escape, Eco Lifestyle, Discover University, Island Living, Get Famous, Seasons, Cats & Dogs, City Living, Get Together, Get to Work, Dream Home Decorator, Journey to Batuu, Realm of Magic, StrangerVille, Jungle Adventure, Parenthood, Spa Day, Outdoor Retreat, Paranormal, Tiny Living, Backyard Stuff, Cool Kitchen Stuff Landscaping items are mostly debug Boat trailer used is base game debug
PLAYTESTED MOO USED
CC Used
NOT Included: -         Modern toilet/sink combo by k9DB Download it here o   Note: if you load into the lot without/before downloading and placing this CC file, the bathroom will have a blank space where the toilet/sink combo *should* be
Included (with permission via creators’ TOU): -         Rectangle Window - 1 tile by Sandy@ATS Find it here
 Download Lot → HERE ← Google Drive
*How to Install Lots – both CC included and CC free* - Lot Use & Terms -
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hearty-an0n · 3 years
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OKAY ABOUT THE HAIRCUT THING. THIS IS IMPORTANT I ACTUALLY HAVE A LOT OF THOUGHTS ON THIS. for some reason, people understand that feminine people don't cut their hair, wear makeup, or dress to look attractive. but people don't extend the same reasoning to masculine people. the idea that some guys like to have short hair and don't care what other people think looks most attractive doesn't cross people's minds and it really bothers me.
like, if a girl cut her hair from waist-length to a bob or something and people were sobbing about it being a downgrade on the internet, that would be so crazy offensive. i don't want to be "if the tables were turned" person but in this specific instance!!!
thank u for coming to my ted talk, sorry for ranting
yea i get u ! i feel like its a “i will act like i can control your appearance but also i know this is wrong because i dont do it to women cc’s” type mindset
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"Fuck the algorithm"
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High stakes tests serve no pedagogical purpose; however, they do serve an important SOCIAL purpose, namely, they convert cash into the appearance of academic achievement. Since scores on these tests can be improved through expensive prep, tests can be a way to preferentially advance the children of wealthy people without coming out and admitting that you don't want poor kids in the best schools. Nowhere in the English-speaking world is this more true than in England, where the majority of secondary and even primary educational assessments are based entirely on tests - often a SINGLE test for a whole year's grade. I remember political scandals in the late Blair/early Brown period when a few select courses were to be evaluated based on "continuous assessment" - class work, teachers' rubrics, etc. This was deemed dangerously "subjective" and widely decried. Enter the pandemic, which made it impossible for students to sit their A-level exams - these being the highest of the high-stakes tests, the key to admission to postsecondary institutions. It's a darkly hilarious fact that your A-level grades aren't what get you into uni; offers are made based on your PREDICTED grade, which is based on your historical performance compared to other students at your school and your school's performance relative to rival schools. But with huge data-voids left behind by the lockdown in the last school year, the Office of Qualifications (Ofqual, and yes, this is a real fucking thing) told teachers to just make up a grade that reflected their best guess. It's the worst of both worlds: the "objective" measure ("how much did you pay to prepare for the exam?") is replaced with a "subjective" one ("does your teacher think you're smart?") with no formal rubric or framework. But the Tories found a way to make this even worse. They created a black-box algorithm that then "adjusted" the teachers' estimated scores, giving upward nudges to students in exclusive private schools, and downgrading students in state schools. This was justified by saying that it reflected the historical scores from each type of institution, which is so on-brand for Tories: on the one hand, it's an admission that the system exists to promote rich people. And on the other, it implies that the reason to promote rich people is that they're just better - the toff's cod-eugenics that is perfectly in keeping with the idea of a hereditary aristocracy and monarchy. But this was too ghastly for the Tories to get away with (a high bar to hurdle in 2020!), and, after students mobbed the Department of Education offices chanting "FUCK THE ALGORITHM" (yes, this also actually happened), the Tories reverse course. https://www.theverge.com/2020/8/17/21372045/uk-a-level-results-algorithm-biased-coronavirus-covid-19-pandemic-university-applications This is nice, and I've got a warm schandeboris glow, but let's not lose sight of how BONKERS the whole high-stakes testing apparatus is. Yes, it's great that we've got them to stop using phrenology to overtly discriminate against the poors, but let's dare to dream of a phrenology-free future, shall we? Image: Wellcome Images (modified) https://commons.wikimedia.org/wiki/File:Photograph;_%60Phrenology%27,_a_ceramic_head_Wellcome_L0002360.jpg Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg CC BY: https://creativecommons.org/licenses/by/4.0/deed.en
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flowerslightning · 4 years
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Naruto used to have a crazy ship war too. NaruSaku, NaruHina, SasuSaku were the most heated wars there. The fans downgraded Sakura and Hinata way too much. And do u know what was the solution to end the wars?
Yeah, u knew. Kishimoto ended up Naruto with Hinata and Sakura with Sasuke. The pairings were so obvious since the beginning though, but the fans criticized the ships through out the entire series. After the characters have their kids, the ship wars finally over.
As for FF7, the devs already tried to end the LTD as seen in CC and ACC, however, they failed. Why? Bcause we have 'maiden who travels the planet' novel, in OTWTS Aerith was described as Cloud's beloved, in KH, fans misinterpreted Cloud was searching for Aerith and the latest one, in Remake, Aerith reminded Cloud not to 'fall in love' with her. I blame SE for these.
These stuff are strong enough for the shipping fans to continue supporting their pairings. Toxicity will soon increase if the devs keep on pushing the LTD further (which I highly assume they will bcause in the next part we will get the Golden Saucer Date).
If u ask me, will this arguement about LTD end? The answer is, No, it wont 😂 because of the fans themselves refuse to accept the fact that Cloud lives with Tifa and Aerith is together with Zack in Lifestream. We have CC game, ACC movie, OTWTS Case of Tifa, Denzel and Barret, Turk's side Story Kids are alright novel, Doc and KH, to prove that Cloti is canon. But it is bcause of those people who cant accept Cloti , this LTD wars will continue on forever or maybe till the Remake has lost its popularity
Cant deny the fact that FF7 wars are a lot more intense than Naruto ship wars 😂 maybe bcause we have more grown ups here in FF7 compares to Naruto fandom. Ahahahahah
And the toxicity? Well, lets just pray SE can handle those people calmly.
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wearesorcerer · 4 years
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[5e] 8th-Level Spells
The glorious thing about 8th-level spells is that they are almost the same thing as 9th-level spells: horrendously powerful in ways that are barely limited. The limitations on 8th-level spells might be a smidge greater than those on 9th-level ones, but it’s not so much that (IMHO) it matters. (TBF, in 3.x spell levels vary by class; mass cure critical wounds is a 9th-level Druid spell but an 8th-level Cleric and Healing domain spell.) 8th-level spells have several perks over 9th-level spells despite being roughly as powerful: they’re available at a lower class level and you can use them more often (because you can use 8th-level and 9th-level spell slots to cast them). From experience and hearsay, I’m well aware that games don’t often get to the highest levels, but they can get to 15th/16th.
In other words, your choice of 8th-level spell is more important than your 9th. The 9th-level spell is the cherry; the 8th-level spell is either the whipped cream or some kind of drizzle.
Primary List
Abi-Dalzim’s horrid wilting · dominate monster · earthquake · incendiary cloud · power word stun · sunburst
That’s four boom-booms and two crowd-controls, with some CC mixed in with the boom-boom.
Abi-Dalzim’s Horrid Wilting: you violently dehydrate all creatures (except constructs and undead) in a 30-ft cube, dealing 12d8 necrotic damage (Con half; plants and water elementals take double damage). Non-creature, non-magical plants in the area wither and die instantly. This spell didn’t have an associated mage’s name in 3e, so I’m not sure where that came from. Other differences: it deals necrotic instead of typeless damage (you’re not applying what 3e would call “negative energy”), so undead and constructs are now immune to it; it deals a flat number of d8s instead of 1d6 per caster level (up to 20d6); and vulnerable creatures take double damage (makes sense) instead of increasing the die type to d8s. I don’t have much to complain about with this spell. It’s not my personal cuppa, but it sure is effective. Good.
Dominate Monster: you charm a creature, turning it into your mind slave for up to an hour. This is overall a downgrade from the 3e version (which lasted for one day per caster level and allowed you to perceive through the subject’s senses if you concentrated), but you don’t have to worry about issuing weird commands to prevent a creature from pulling a Sorcerer’s Apprentice problem -- and, well, you’re not waiting until 18th level (as you had to in 3.x) to get it. Do not pretend you are not horrifically evil for using this. “Good” in the sense that it’s highly useful and powerful.
Earthquake: This is the structural aspect of meteor swarm without the direct damage. It’s nearly as spectacular and will assuredly scare people in the area. The mun doesn’t care for the Earth element, but can still respect this thing’s power. Good.
Incendiary Cloud: a moving fireball that deals a flat amount of damage (10d8 fire, Dex half) but is effectively a DoT. Y’know, in case just blasting things to death wasn’t good enough for you. So far, so good.
Power Word Stun: target of 150 HP or less within range is stunned (no save); it remains stunned until, on each of its turns, it can succeed at a Con save. I like this spell a little better than power word kill in that there is some chance of the effect wearing off, as opposed to being an “I win” button almost regardless of level. It also affects more HP, so you’ll get more mileage out of it -- provided you don’t cast it on something with a good Con save. It’s not dominate monster levels of “I win,” but it’s also not mind control.
Sunburst: much bigger than fireball, blinds for one minute and deals 12d6 radiant damage (Con negates blindness, halves damage; oozes and undead have disadvantage on the save). Creatures blinded by the spell can save at the end of each of their turns to remove the blindness. ”Radiant” damage is a hold-over from 4e and was the term used to replace “positive energy,” which related to the plane of the same name. The 3.x version deals half as much typeless damage (bigger radius, though), ‘cuz it’s a light effect, not a holy effect. Sorcerers don’t get a lot of spells that deal Radiant damage unless they go Divine Soul and the Elemental Spell metamagic (UA variants) doesn’t let you change to or from Radiant (or any physical, Force, Necrotic, Poison, or Psychic) damage, so if you’re trying to cover your damage types, this is probably the spell for you. Unless you want sunbeam. A good boom-boom of boominess.
Cleric (Divine Soul) List
antimagic field · control weather · holy aura
Antimagic Field: magic stops working in a 10 ft. radius sphere centered on you. That means you shut down your class. Why would anyone do this? Mainly because of other casters. I WOULD NOT PICK THIS SPELL UNLESS YOU FIND A WAY OF ALSO BEING COMPETENT IN MELEE.
Control Weather: I’m pretty sure this is also an option for the Storm Soul or whatever it’s called, but whatevs. You’re Storm from X-Men. Need I say more? TAKE THIS SPELL!
Holy Aura: for 1000 gp, you can pretend to be a Paladin for up to a minute (with concentration). You and creatures you choose glow; they (and presumably you) have advantage on saving throws and all other creatures have disadvantage on attacks against them; Fiends and Undead that hit a creature must save (Con) vs. blindness until the spell ends. The effects are kinda neat, but why am I spending an 8th-level spell on this? Like, seriously, this is a second-level spell’s power. Pass.
Variant List
Demiplane: you create a permanent 30′ x 30′ x 30′ extradimensional room; every time you cast the spell, you can either create a new plane or gain access (via shadowy door) to one you’ve made or know of. It’s like having a better version of a bag of holding and a worse version of Mordenkainen’s magnificent mansion at once. The advantages over MMM (no costly material component, the space is permanent) outweigh its drawbacks. For Sorcerers who have incredibly awesome plans and/or just like planar magic.
Spells I Wish Were on the List
animal shapes · antipathy/sympathy · clone · glibness · illusory dragon · maze ·  mind blank · telepathy · tsunami
Animal Shapes: as I said about 9th-level spells, animal shapes is better for anyone who cares about polymorphing party members. There’s bound to be a Druidic or therianthropic origin at some point.
Antipathy/Sympathy: because 3.x got rid of inverting spells (a thing in AD&D), these were separate ones, so it’s good to see them as one effect. The downside is...why is this so high level? You specify a kind of creature (which sounds like species rather than type) that is affected by the spell and either wants to approach or flee from within 60 ft. of something. In real life, 60 ft. is not all that big; it’s tremendous in D&D because D&D is weird. The 10 day duration is really the only thing that justifies this spell’s level, but that’s an upgrade (it was two hours per caster level).
Clone: as I recall, this was the spell that made me realize how restricted the 5e Sorcerer’s spell list was, to my great disappointment. I’ve never used clone, but it’s a spell that’s worth using. You want to pull a Naraku? You can out do Naraku. You want to be a lich? Why would you when you can just use this spell and find a better method of gaining immortality? Such a good spell!
Glibness: This is something of an upgrade, yet not. The spell was new to 3.5; it was a Bard-only spell and third level (why it’s a Transmutation effect and not an Enchantment is beyond me), whereas here it’s 8th-level. The effects are identical save that the 3.5 gave you +30 on the check and worked for 10 min./level (which, given how Bards worked back then, meant 70+ minutes), whereas this treats your roll as a 15 and lasts for an hour. Rolling a 15 in 5e is much better than it was in 3.x given how easy it was to inflate die rolls, so the spells are roughly the same...except that this is an 8th-level spell, which is mind-blowing to me.
Illusory Dragon: other than going off of Investigation (3.5: Search) instead of Perception (Spot), this is pretty much greater shadow conjuration one level higher and with a specific thing it can do. I’d say compare it against phantasmal forces from O/B/AD&D. Still cool.
Maze: I’m assuming you can accomplish the same thing with imprisonment, but regardless, mazing is awesome.
Mind Blank: this is pretty much the best abjuration magic against spells that affect or target a creature’s mind. (I’d say that unequivocally, but I don’t know all spells in 5e.) Yes, it’s worth having. Very much so.
Telepathy: the only advantages this spell has over telepathic bond (a 5th-level spell) are that it lasts for 24 hours, you can cast it on a creature on the same plane from any distance, and it affects basically all creatures (IIRC you can’t have 0 in a stat anymore). The duration is key here, as permanency is no longer a spell.
Tsunami: I just like the idea, ‘kay?
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murfeelee · 4 years
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TS4 Werewolves - Rant Alert
I got this one comment that sent me off on a whole tangent, so I decided to reply to it separately.
slade-the-neko replied to your photoset “The Wolves:This world is slowing down How can I fight it? How can I?...”
Dang Murf, that's very impressive! Really makes me wish Sims 4 had werewolves. I'll definitely try porting the Skyrim model to TS4 if they ever add them.                    
Y’all know TS4 is my trigger -- wtF is EA even doing over there? That Tiny Living Stuff Pack was a JOKE, like....seriously? o_O For as much money as they’re swindling y’all for TS4, EA’s Sims team is creatively BANKRUPT. ZERO innovation, intuition or inspiration.
EA just takes popular concepts/crazes like the Tiny House Movement, Baby Yoda, and Harry Potter, and waters it down to the barest of minimums: tiny homes with huge AF Murphy beds instead of bunk beds or convertible futons/sofa-beds; a decorative Baby Yoda you can’t even interact with; no school of magic sims can go to (and no magic for kids YET). I’m so tired of them!
People keep comparing RoM to TS1′s Makin Magic, and I keep going WHERE? I said in my initial trailer reaction for RoM that it made zero frikkin sense for the RoM magic land to have that perma-nighttime full moon, without even bothering to have werewolves in the so-called realm of magic.
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RoM would’ve been the PERFECT chance to add werewolves. What better way to have a magical pack than to also introduce werewolves as the local denizens of Glimmerbrook’s forests. Missed opportunity, EA. (-‸ლ) 
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They could’ve added a werewolf household living in the woods, that your sim either befriends or gets bitten by, so your sim goes to the Magical Realm to either find a cure for lycanthropy (for the werewolves or for THEMSELVES if they’re bitten and are gonna turn in a couple days), or wolfsbane poisoning if one of the wolves is made sick by the brand new harvestable Wolfsbane *cough cough!* (Wolfsbane comes in the Vampires GP, but they could‘ve totally made more types of Wild Wolfsbane, Yellow Aconite, Purple Monkshood, etc.).
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Either one would give your sim a REAL impetus and incentive to go learn magic and talk to the RoM residents and mess with potions & alchermy. Which is another reason I said (I’ve BEEN saying) I wanted HEDGE WITCHES, who could do HERBOLOGY. U_U
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The RoM Game Pack NEEDED to be its own Expansion -- it wasn’t a realm at all; it was a Diagon Alley ripoff and everybody knew it. HELLO, EA! Part of worldbuilding is creating a EFFING STORY that gives your game a FRIKKIN PURPOSE. EA didn’t go the distance at all; they did the mere basics of adding magic to TS4, with a lot of style but not much substance. But ironically they did the same with the mermaids, which did get their own EP, and everyone agrees that TS4′s Island Living was worse than TS3′s Island Paradise, so wtf. (-‸ლ) 
But I doubt werewolves would get their own Game Pack like the Vampires & Spellcasters -- EA would do Faeries/Elves before wolves, I suspect, cuz faeries are in a sense easier. Wings, mushrooms & flowers, glittery magic, LOTR-esque art nouveau inspired furniture, etc -- everyone knows the standard faery.
But if TS4 werewolves got a pack all to themselves it would force EA to effing give a crap about lycan culture & lore, and the complexities of things like pack dynamics (alphas, betas, omegas, etc), moon cycles, transformations, lupine physiology & locomotion; diet & hunting (adding new flora & fauna), etc.
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While heavy in gameplay expansion, with werewolf-specific abilities, interactions & animations, what other stuff could you stuff into a werewolf stuff pack? Y'all saw how in TS3 the Supernatural EP didn’t give wolves a single bloody thing other than their CAS stuff -- for build/buy mode wolves got ZILCH. We didn’t get busted furniture or shattered windows or blood splatters or more fur patterns -- NOTHING. Everything in build/buy mode was for witches & faeries--all wolves could do was tear the crap up with their claws.
And even their CAS stuff was lackluster - no hairy skins, makeup or tails, but we got body hair & face sliders, claws, fangs, etc.
I like TS1's werewolf design from Makin Magic the most, since their heads/skins looked like wolves.
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TS2′s was the biggest downgrade in terms of the LOOK of werewolves, in that it was just a skin.
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If EA does do wolves for TS4, I’d hope they make it so the werewolves look like effing WOLVES. At least let them turn into animals, like the ones in TS2 PETS. (WHY TF was TS2 the only time Sims had ACTUAL magical pets!? >_< TS3 has dogs! TS4 has dogs! DO IT ALREADY.)
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Considering the cartoony PG13 angle EA insists on keeping TS4, I don’t imagine they’d EVER make wolves look like @camkitty2​’s amazing werewolf mod at MTS:
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And certainly not the scary Skyrim werewolves that I converted.
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Or even the ones from EA’s other property, Dragon Age (which are effing ugly, IMO).
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(The ugly anthropomorphic bipedal version, btw, not the more wolf-like version.)
TBH, If TS4 did werewolves at all I BET YOU MONOPOLY MONEY the template EA’d use would be a lot like Bigby Wolf’s design from the Wolf Among Us video game:
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Bigby goes through 4 phases, from man to gradually being an actual wolf in his 4th phase/Final Form. His 3rd phase has a face that not really wolf-like so much as Jekyll/Hyde; beastly enough that you pretty much know Oh that’s a werewolf they’re doing, without it actually looking like any animal.
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It’s big and scary with muscles & claws & hair, but cartoony enough that it’s not drastically different from a regular sim. EA’s wack enough to pull something like that, rather than going the extra mile to give us the kind of Skyrim-esque werewolves many simmers want.
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Or the full-shift magical WOLF that I personally want.
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Don’t get me wrong; Bigby has a great design for Wolf Among Us, made by AA developers Telltale (who do The Walking Dead video games). But Electronic fArts is a AAA developer, with billion dollar budgets, massive teams & bookoo resources. But by god EA’s the laziest AAA company around; just the kind of twats to do AA level work with AAA finances, as we’ve seen in TS4 and TS3.
Bigby’s 2nd phase is basically what TS3 did for werewolves, with the scrunched up brow/nose, pointed ears, hairier face, etc.
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This kind of werewolf design is fine, but it leaves A LOT to be desired, especially if it’s the only form you see in certain werewolf franchises. It reminds me too much of how Teen Wolf makes werewolves -- basically as hairier vampires from Buffy (which makes sense). But come on EA, go the distance; go FULL WOLF SHIFT or go home.
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In Eastern Europe werewolves ARE vampires/witches -- they’re connected to nature magic, druids & wicca, neopaganism, etc: magic runes & symbols, stones & metals, scyring, bonfire festivals (having Celtic holidays would be so cool!), enchanted woods & nemetons & ley lines, the effect of moonlight on water #TuckEverlasting style, shamanistic sacred animal totemic power and such. Tap into that tribalistic Slavic, Norse & Celtic lore on werewolves, EA, you effing COWards!
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In TS1′s Makin Magic and TS3′s Supernatural, witches and werewolves came in the same pack, and had gameplay elements tied to each other -- in TS1 it’s the Beauty & the Beast charm that magical sims can use, and in TS3 werewolves can be used as witches’ assistants to Gather harvestables/collectables used in alchemy potions. So for TS4, having werewolves in RoM would’ve made SO MUCH sense. Hell, they could’ve fit into the Vampire GP, too -- why was wolfsbane even IN that pack? o_O
So if TS4 adds werewolves, I hope they add something NEW to the lifestate, and do more research into other portrayals & iterations of werewolves.
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Everyone knows about Norse Berserkers (were-bears), but less attention is given to the Wolves of Odin, the Ulfhednar/Ulfhedinn (werewolves). A lot of Nordic neopagans are into them nowadays.
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A werewolf GP would make it so EA would have to flesh out werewolves -- if they live in the woods, give them woodland build/buy mode CC. Let them live OFF THE GRID as technophobic naturists, cuz electronics like tvs, PCs & radios hurt their sensitive eyes & ears. They could be more modern, sure, but it would be so much cooler to have sims who only use well water and hot springs and compost toilets and woodfire ovens.
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Bring back hobbies/skills like bone/woodcarving, gem cutting, basket weaving & looms, soap/candle-making, pottery, horticulture, tree-cutting/tree-hugging, animal husbandry (could you imagine werewolf shepherds? XD), sparring, (arm) wrestling, boxing, hunting, bird watching and more. Basically: fullblown medieval-rustic hunting lodge aesthetics: animal pelts, antlers, mounted taxidermy, COME ON, EA, stop being boring!
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