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#or any shader at all
kaiserouo · 21 days
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is this how shaders work
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paimt · 8 months
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HOKAY SO
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Murderhouse Makeover: Decorate houses and hide evidence for wealthy clients!
You play Taylor, a fresh-faced interior designer looking to break into the field. Luckily, a high-end real estate company takes interest in your portfolio! Less luckily, this company specializes in houses owned by murderers. Rich murderers.
At least the pay is good..?
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(Taylor’s the purple one)
Keep your clients happy by using their favourite styles of furniture, following any special requests they have, and staying within budget. And, of course, making sure no one finds the evidence.
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Paul is your new boss. He finds your clients and signs your paychecks. He does most (all) of the talking, gives hints if you're stuck, but otherwise leaves the dirty work to you.
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What would you do for your dream job? If the answer is "anything short of killing a guy myself", this is (will be) the game for you!
(shoutout @bedruil for giving me half a chance to ramble lol)
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i dont know how to word this in a way that isn't mean but we NEED more "cringe" minecraft parodies. sometimes things don't need to be good, i think things that are "bad" are actually better. i have such a deep love for them even if sometimes i laugh at them or think they're kinda silly, they're the ones i go back to the most
captainsparklez i love you and your top-notch music videos but what happened to the guys with crappy mics singing over screen recordings of gameplay. or literally just a png or mspaint art. where are they. come back i am begging you
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sulsulzukohere · 2 months
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Praise be to my external hard drive, which had a copy of my entire sims 4 folder because I somehow accidentally deleted half of my saves, including my Tolkien one I had been working on for years. I've lost some progress since the old saves were from February 6th, but at least I have them. I was about to cry.
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afamiliarsword · 10 months
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Ah... How I wish to see an MMORPG/Oblivion-like with good art direction *Gazes longingly*
#It's an understandable tradeoff and technically the final fantasy one and wow are well made graphically and all that#BUT I MEAN MOODY#WITH GOOD ART DIRECTION#Like stuff where it's clearly designed to make you feel like you're a small part of a large world instead of focusing on the coding side#which is understandable if you make any large scale project like that#But dang man#If Oblivion just had like#A bit more love put into it#some funky ass shaders#Permanent odd fog#The feeling that you're walking through lived places#And like some wider variations of races and stuff to role play as#Then I would kiss that game on the head#Don't look at me Elder scrolls stop not being an rpg which is more a mod playground than anything#Especially when you take most of the npcs into consideration like come on#It'd be so cool to have some use out of talking to npcs and living in the world instead of going from place A to B for quests#Like it's a meme pretty much how pressing rumors does nothing#It's obviously a product of the process with it all but it'd be so cool to ask an npc about what they do for a living#And they show you around or something to give you a greater intrigue to their homes#Maybe you ask a fisher what their story is and you go on a little fishing trip or it cuts away to you two having a drink about it#And he just talks and talks about how his life has been and then asks you what you've got going on and then you could build character!#It'd be so cool to see that with strong art direction!#Oogling and boogling with my eyes at the idea#But it's difficult so lets hope a dedicated group of people get to it with love for it#Me that is me I want to do that#shenanigans
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zevrans · 1 year
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me after spending 2 evenings trying to figure out why my recorded footage from da2 was so dark despite me turning up the brightness/gamma in game (i tried both fraps and nvidia shadowplay to no avail), editing ‘dragonage.ini’ with no result, learning that this issue is nonexistent with directx9 and checking and the lighting records properly but not being able to use hd textures and switching back to dx10, deciding to try out Reshade as the last measure, installing it and figuring out the reason i couldn’t access Reshade menu thru ‘home’ key was because my keybard is a cut version with a very questionable placement of ‘home’ key on a ‘left arrow’ key and not because i downloaded ‘wrong’ version of Reshade or something, i borrowed another keyboard to check my suspicion and i was right, accessing said reshade menu finally and learning that if i up brightness thru it (while in-game gamma is on default 1) the lighting is recorded more correctly (but not entirely because the in-game lighting doesn’t get recorded, even if in-game it look too bright with the reshade’s brightness on top, on recordings it looks okay), learning how to add a custom shader that is not in the default selection of shaders with the Reshade installer, saving it in the right format and adding it into the game, so Reshade can pick it up and fixing the blurry cutscenes by using nvidia control panel
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wildflowerbun · 2 months
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hello age regressors who also play minecraft do u have any java mods/modpacks that you like to play with? i wanna put together a modpack for me when im feelin small and would love suggestions 👉👈
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tierra-paldeana · 2 months
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// doing something super amazing in MMD but my PC makes whhhhhhhhhhhh noises whenever i keep adding stuff
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very unfortunate i don't enjoy singleplayer minecraft. i'd be so powerful if i got to play with all the whimsical fun mods on my list
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ghostwoohoo · 11 months
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fsr absolutely none of erasabledinosaur’s reshade presets or shaders are working for me rn and reinstalling reshade and all the presets/shaders only broke them more so erm. does anyone have any recs for other reshade presets that are bright and colorful but not blindingly so? specifically suited for sims 3 as that’s what i’m playing rn
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prismit · 11 months
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I WAS GONNA MAKE A POST ABOUT HOW IT'S WEIRD THAT POKEMON HOME DOESN'T HAVE A SIZE COMPARISON TOOL...... IT ALREADY DOES???? YOU'RE TELLING ME THIS HAS EXISTED AND I DIDN'T KNOW ABOUT IT UNTIL NOW?????? MY LIFE IS SAVED
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mintyjinx · 9 months
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(Retro & Vintage) VCR/VHS Set
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The Sims 4 is really lacking in the vintage electronics department tbh so here’s a set!
Details & info: This set has 5 items in total:
A VHS machine with 3 swatches; white, gray and black.
A remote control with 3 swatches to match the VHS,
And 2 video cassette tapes!
There’s also a version where the remote & cassettes are stacked on top of and around the VHS. (in case you prefer to have them “all in one”, so to speak).
(Optional) Colorful Pastel & Rainbow recolors of these items can be found HERE.
Both VHS players have slots to place and stack items on top of.
Note(s): These items are purely decorative and don’t actually function as a Video Home System.
Screenshots were taken using shaders, so colors may differ a little bit in-game.
For any questions or requests, leave a comment or ask me anything HERE.
For CC creators wishing to edit my CC, click HERE.
Download for free HERE (SFS) (Updated & Fixed!)*
*2023-10-08 If you've installed these files on or before October 8th 2023 and you've been having issues; delete the old files install the new updated ones. Everything should be working fine.
Oh and if you like these items then do follow me as I have similar stuff coming up!
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risingsunresistance · 6 months
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oh btw dont bother following octangula. i mean you can if you want, i'm not gonna block you or something, but it hasnt had a post in an entire year and probably wont have one for a really long time
it's mostly just for me bc i wanted to save posts that i like A Lot
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auranym · 2 months
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I've been working on a godot plugin for controlling how pixel art behaves with lighting, and I'm almost done with a really basic version! (more info under the cut)
this plugin is based on some techniques I have been developing over the years, featured most prominently in silt spawn.
it's a huge step forward though, since it requires no setup whatsoever, and it works with any normal light sources in the engine. the way it works is by generating an encoded sprite and a bespoke shader that can really quickly pick the exact color to show for each pixel based on how well-lit it is. as this gif shows, the plugin works with existing light sources and sprites, so you can really use these pixel-picky sprites as much or as little as you need!
now that the main feature is done, all I need to do is finish the UI in the editor, and then I'll feel comfortable releasing a bare-bones version of this plugin. I'm really proud of how it's coming along, and this quick little gif is just the beginning! :D
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oito-cc · 3 months
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PORES — skin pores for more realistic looks
i made those to get less softness and bring some realism in my ocs' skins. just sharing in case someone finds it useful. i recommend reshade's smart sharpen shader for more sharpness.
⭐ INFO
base game compatible (bgc).
10 swatches (4 types with different opacities).
teen to elder, all frames.
available in skin details (forehead, mouth crease, freckles, left lip mole, birthmark, eye socket), facepaint and occult details (brow and mouth details) categories.
disabled for random.
⭐ EXAMPLES (click for better quality)
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⭐ NOTES / T.O.U
compatible with most skintones.
i tried to show the difference, but i don't know if i succeeded.
you can use it in your skinblends and etc, just credit me.
don't reupload, but you may include it in sim dumps.
⭐ DOWNLOAD
simfileshare (free)
any problems, PLEASE tell me. feel free to tag me if you use it, i will love to see it!
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prokopetz · 2 months
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Look, there's a reason a lot of classic 2D video games have two separate versions of all their pixel art in distinct "day" and "night" palettes. Throwing a solid blue or black overlay with 50% opacity on top of everything is workable for brief night scenes, but extended use makes everything muddy and unreadable, and if your tiles contain any light sources at all it looks weird as hell. If literally half your game is taking place at night, you've gotta bite the bullet and either do separate night versions of all your tiles or implement a proper shader.
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