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#no one cares emily
Ya girl got an interview tomorrow 🥳
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clown-cult · 4 months
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Athena coming to the defence of Odysseus is very important to me.
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elation-station · 11 months
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You know she would be parading around in a different fancy outfit everyday just to show off to the farmer ♥
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paonpillon · 2 years
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I’ve made a lot of jokes about nathalie’s only logical motivation being to form a polycule with gabriel and emilie but now I’m starting to think gabriel was never a part of the equation
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presiding · 5 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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emily-mooon · 4 months
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Jonathan in my Itakiss AU:
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lucaplushie · 4 months
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any bitter choco decoration fans in chat
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disposal-blueeee · 6 months
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halloween thing i drew for an art trade with @cherry-207 ! she asked for edgar and scri dressed as angel and devil . you can see her part here !
edgar vargas belongs to jhonen vasquez
scriabin belongs to @zarla-s
#hello . uhhhhhhhhhhh#UHHH WAIT WAIT I CAN EXPLAIN I SWEAR#i know i haven't posted a thing since like A MONTH AND I'M SORRY BUT i have a really nice excuse for this . yes .#right after posting devi's drawing my mom BROKE HER FOOT ?? WOAH !#and idk maybe i was sad or . stressed because i had to do a bunch of things my mom used to take care of and it was really stressing#this + school stuff + a drawing a day + some other things pretty much started killing me#and suddenly i was getting hives every single day after 11.30pm . yeah . it was TERRIBLE#so uh . i had to stop doing some stuff for my own wellbeing . like . drawing . for example#but it worked !#now i just have a bunch of mosquito bites on my hands . they seem to like them .#OH SO well um YEAH DRAWING#an art trade with one of my friends !!!! drawing this was honestly so fun#as you can see this is from october 25th . but i wanted to wait for brusk to finish her piece before posting it#te quedó precioso emily . valió totalmente la pena la espera . tqm#edgar's costume looked so boring next to scriabin's#he looked way prettier with wings but if i wanted to add them i would have to erase 90% of scriabin and he came out so pretty to do that#so . instead of making him wear something pretty and detailed like scri's costume i had to make him wear something you could see and think#“ oh yeah that's an angel ”#i explained this to brusk after showing her the drawing and she said#“ if you think about it . him having a traditional costume fits his character "#and i was like OH#ACTUALLY YEAH THAT'S COOL#anyways i really like this one . the colors are so pretty . i finally found a way to make my colors warm and pretty .#WELL UH THAT'S TOO MANY TAGS BYE#vargas#zarla s#vargas zarla#scriabin vargas#edgar vargas
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inkperch · 3 months
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*sits bolt upright*
Vaggie and Emily roleswap where Emily figured out Sera was keeping something from her and snuck out down to Hell to learn what, and happened to meet Charlie while disguised as a Sinner and is just. Actively sneaking back and forth from Heaven to try and slowly peel back the beuracratic interference with Charlie's dream from Heaven while also actively helping her run the Hotel in hell-
*goes back to sleep*
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pyrotechnicallyabee · 8 months
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my friends are not prepared for the person i will become this thursday
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Anyone got any recs for things that help with mental breakdowns?
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fazgoo-connoiseur-1987 · 11 months
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I’m thinking about the comedic potential of Henry as the Frightguard again. Imagine locking your murderous business partner in a room for 30 years and then getting a job at a mockery of your failed franchise out of pity or something and you look up from fixing the shitty air ventilation that’s making you hallucinate Guilt Ghosts and you see him looking at you like:
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chaos-burst · 11 months
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i need cr only people to know that this is emily axford’s second wizard character who has a talking book as a familiar 
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little-tangerines · 1 year
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happy valentine's day everyone! from me and this four (five?). I needed an excuse to show jerry again
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no-light-left-on · 1 year
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I adore each and every post-doto fic where the now-human Outsider just waltzes into the Tower and simply moves in
just imagine working at the Tower, your employer likes to sneak out at night to run about with her definitely-not-father, you somehow survived the witch coup and when things finally start looking up, the lord protector and his protégé (who is certainly not related to him by blood) suddenly welcome in a boy of indiscernible age who somehow manages to look more pathetic than a wet kitten, but the lord protector and the empress instantly take a liking to him, come up with half-cohesive stories about his origins that you choose not to pay attention to, just like you don’t pay attention to the two of them covering their left hands at all times. and then a couple days, maybe weeks pass, and the lord protector seems to smile more, and the bed of the guest of honor is always made even though he Insists that he sleeps  in it and you have to move on with your life and pretend that the lord protector isn’t fucking his daughter’s new friend
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chilling-seavey · 2 days
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At a baseball game.
Realized the f1 grid has the perfect amount of individuals to make 2 clean baseball teams.
I’m trying not to spend this entire game plotting a new fic.
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