Alright let's go - Ramblings regarding Saga, in comparison to Jesse and "The World"
if anyone feels like expanding on any point please do, I'm gonna leave this text as it is because otherwise it's gonna torment me for weeks
I don't recall in which interview, a couple writers said Casey was developed because Saga needed someone to bounce ideas off of and/or because she needed something to externalize her personality without relying on awkward exposition (or something along those lines).
And that's kind of noticeable if you compare Saga's and Jesse's treatment from a writing/presentation stand point:
Jesse as a character is far more obscure and details about her inner life are limited, while Saga is established and very detailed without relying on exposition.
Jesse, from a technical standpoint, suffers the "new character introducing an audience to a new IP" syndrome if you will.
Jesse's past is presented in vague details and a general sense of direction: finding Dylan who is a stranger to the audience. Her inner monologue is to Polaris and it works as exposition but by Polaris' nature there's no back and forth.
When Jesse talks to a character it is always a one-to-one conversation, and an important portion those are about the history of the FBC, asking questions that require exposition. Not to mention there's no interaction between the main cast other than with Jesse.
Some information can be inferred from Jesse's "epilogue" lines after the end of the game. But that's about it regarding the main text.
And that goes in line with the thematic difference I feel between Control and Alan Wake games - the former (heh) is about The World, the later, about the people in it.
Overall it can feel quite isolated and lonely, or well, mechanical.
You have to fill in a lot of info yourself. And I believe the writers identified this and tried to change where they could with Foundation and AWE - with the way Jesse and Emily are far more comfortable with each other as they joke and tease during their dialogue, and getting a deeper look into my beloved Langston's personality (which is quite self-aware because lmao, finally it's Jesse who's at the end of a one-way "conversation").
But Saga's has an already established and rich life before the story and details bleed all through the text.
A partner and friend she's known for years and their history is spoken and written, there's no need to infer and fill in details yourself that much.
Their relationship is detailed enough in "side tidbits" (all of her Mind Place stuffs) and in actual conversations, which often enough involve a third party.
Casey works as exposition for Saga's character but, by virtue of Casey being character apart from Saga, the information is introduced far more organically (and arguably, in a more detailed way).
Remedy also gave Saga a huge advantage Jesse didn't have: The Collectible and Missions menus are hers.
So not only we get to hear Saga's thoughts on the current situation, we also get a sneak peek into her mind and inner life.
Some people in Saga's life also have a detailed enough history that they stand on their own rather than solely working as Saga's motivation because the story requires them to be at stakes.
Dylan is, technically, a stranger to Jesse, she's clinging to the past idea of him: we are motivated to find Dylan because we're told to care about him. While Logan and Casey are present in Saga's life and we get more details upfront to care for them.
Saga got curious, shit started to go down and we want them to be safe because otherwise it'd be painful for Saga.
Unlike the ghosts that Trench and Darling were to Jesse, Saga gets to actually talk to Tor and Odin. And well, the entire plot of the game is her undoing and confronting Alan's work on her life, rather than cleaning the mess done by the previous administration that are now gone and cannot be held accountable for.
And I suppose that's another improvement in the writing: the Hiss as the antagonist force is basic (and if you've played Mass Effect they're nothing new, and to me they're the least interesting part of the wolrdbuilding). There's not much room to maneuver, so Jesse's got one way to fight them (so far).
Saga could've gone several ways in dealing with Wake, and we see her struggle when she's about to give the Clicker to Alan/Scratch, she didn't mince her words in that confrontation and she had all the right to go even further. And yet she kept it together, unwilling to fully give herself to despair.
AND!
She chose compassion in the end!
And, honestly? Their final conversation is such a good and rich detail.
Saga's motherhood could've remained as basic reminders to the player that she has a daughter who's the victim and that's your motivation girl! As well as her silly jokes because parents do that sometimes teehee.
Saga's compassion is informed by her motherhood but not limited to it. As a mother she knows that everyone needs someone who believes in them unconditionally, as a daughter she knows how good a reminder of your good qualities can be, and as a detective she knows how to gather, read and act on information.
So when she reminds Alan that he had defeated the Dark Presence before and that he can do it again, she's not saying it because she's desperate, and she's not being patronizing due to Alan's loneliness and isolation.
She's saying because it's true.
And she doesn't rub his missteps and mistakes on his face. She knows how to get the point across without being mean.
She needed very little guidance: information to fill in the blanks of her life from Tor and Odin, short and vague phone calls from Alice, and a portal to the Writer's Room from Ahti.
(Rose's lunchboxes were technically not necessary but she gets a honorable mention.)
I don't know if there's enough information to conclude whether the reminders that helped her find a way out of the Mind Place were sent by someone else or came solely from her own resilience, and either would be neat, but I would like to think there's someone who's been looking out for her the same way she's been looking out for other characters.
And she's not flawless, but in working her flaws I believe the writers treated her with well deserved respect. She's not a caricature and the story has enough characters being tortured, any more and it'd feel cruel and it'd be permission granted by the horror genre anyways (although, to be honest, I believe Cynthia's treatment was a tiny bit too cruel and that's mostly due the last stage of her boss fight).
I love her first conversation with Norman because she's being a bit patronizing (I believe that's the correct word?), but he's like, nope! No dementia here! Not cool you brought it up :]
Her Nightmare Mind Place is as explicit as it gets. And the few times she loses it are not unearned. I love it when she gets frustrated with Rose and her "Oh fuck this", as well as her pained "My daughter is dead because of you. What is wrong with you?" to Alan in the holding cells.
Her biggest flaw is being a fed.
She's an extremely well put together person and integral, rich character. Her pain and suffering are palpable and the developers did an excellent job in showing it without being cruel (or well, knowing where to place the cruelty *cough* the white man *cough*).
And that's, in general, where I'd call attention to the leaps in improvement to Remedy's writing, right alongside the development and treatment Alice got, and the departure that is from Marshall in Control (the one character of color of any sort of relevance to the story, who got the least dialogue or details about her life and involvement despite being part of the old guard, and that gets killed in the end).
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I have the same criticism (affectionate) with Control and Quantum Break: the world, its history and other characters are more interesting (to me) than their protagonists.
I wanted to get far deeper into the inner lives of Beth Wilder, Paul Serene, William Joyce and Martin Hatch than Jack's. William's and Beth's specifically, the one who ruined everything and the one who's struggling with the fact it can't be fixed, respectively. Sure I got my fix from the novel, but that is not part of the main text, so my comment still stands.
Ahti and Polaris/Hedron's goals, The Oldest House and all the places and events and phenomenon it connects to is what makes my mind wander. Jesse's involvement with all of them and her relationships with other characters remain only as possibilities at the end of the game.
I would feel far less affection or attachment to either Jesse and Jack if it weren't because of the sibling element. That's my huge bias/weakness there I'll admit.
But with Saga, I do care about her entire world, everything and everyone that surround her. She likes weird, morbid stuffs and romance stories, she's extremely curious which got her in trouble but was responsible enough to go deal with it.
As a new protagonist character that stands right next to a well established one as Alan Wake, I think there's very little Remedy could've done to make her better.
She's just amazing, Remedy and Melanie Liburd deserve so much praise for her.
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The only gripe I have about her treatment is extremely petty and it's the same I've had in previous games, which is technical - she could've had more animations that showed her body language given she didn't have as many live action scenes (and also watching some of previous Melanie's work, she's got an incredible voice range for certain emotions that weren't explored in the game).
But that's a matter of presentation and technical development.
AND
Remedy flexed the leaps in improvement they've gone through already! I mean, Saga's animation of picking up things anyone???.
So here's hoping they got more plans for her and they include more live action.
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This a ramble about some thoughts I'm having while playing bg3. Please ignore if you want cause I'm only just now about to start act 2 on my first playthrough.
I wonder if due to the general rarity and more animalistic appearance of a dragonborn, if Ronan is a hard sell on the 'attraction' front for a lot of people. I can't imagine most people's first reaction to meeting a new lizard man is 'the pants are coming off', unless they are a very particular kind of person or have been around people of that race enough for the general wariness for the visual peculiarities to have worn off. Especially not in a crisis situation where if you really wanted to bone down, there's other more human options with skin and normal teeth and...lips.
Obviously, all the companions are video game bisexual and also seemingly devoid of personal aesthetic preferences in order to help facilitate you the player's personal role-playing fantasy adventure. Everyone is available no matter what race you pick in a game mechanic sense but thinking logically in a worldbuilding/narrative sense...
I understand Lae'zel wondering outloud to Ronan if she could 'ride him like the red dragons'; that makes sense for her and her...interests. She seems like a certified freak (affectionate). And I would get it if Gale had a dialogue option that implied or directly stated he'd wondered what it'd be like to be with a dragonborn because he seems like he's spent a lot of time reading weird porn inbetween simping for an actual goddess who probably can and did true polymorph herself into some fucked up shit for him. Their sex life had to be crazy if he's willing to turn himself into a thermonuclear device to try and get it back is all I'm saying ANYWAYS
But since I'm romancing him this playthrough, I have to imagine for someone like Astarion, that it had to take some personal pep talk before putting on the fawning voice and asking Ronan to sleep with him. And even more psyching himself up because in my game, it took two additional long rests after that conversation to actually get to the awkward sex scene. He had to really think about that one, literally had to sleep on it TWICE to make sure he's got his head in the right place to find out what dragonborn dick is about.
Not that hes disgusted, just... put off by the prospect on how he's going to sell this whole charming, super into the dragonborn shtick when he's just not all that much. I just cannot imagine, even outside of the manipulation game he's playing with the PC, Astarion sitting there, being like 'you know who I'd like to get rowdy with now that my body is my own again? Out of everyone at this camp? Thats right. The Lizard.'
I'm only just now about to start act 2, so I could be super off base, but that's the headcanon I'm running with right now. Vampire didn't find much physically of the big dragonborn tantalizing before deciding sleeping with him was the best course of action. The idea that this would obviously change over the course of time is compelling to me.
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