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#mana village
hmtholidays · 2 months
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Mana Village is a small and remote settlement located in the Chamoli district of Uttarakhand, India. It holds the distinction of being the last inhabited village on the Indian side of the Indo-Tibetan border and is situated at an elevation of around 3,200 meters (10,500 feet) above sea level.
https://hmtholidays.com/st_tour/do-dham-yatra-tour/?date=16/03/2024%2012:00%20am-16/03/2024%2011:59%20pm
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whimsical0umarani · 24 days
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Mana: Leading the Way as India's First Village
Mana, located in Uttarakhand's Chamoli district shares a border with China. The Border Roads Organisation (BRO) placed a signboard at the border village of “Mana” in Uttarakhand, declaring it to be the “First Indian Village.”
It is in the beautiful Chamoli district of Uttarakhand, situated at an altitude of 3,200 meters. It's a special place because it's the first village on the way to the Mana Pass, just 26 kilometers from the border of India and Tibet.
Mana is more than just a village; it's a place rich in culture, closely linked to the nearby Hindu pilgrimage site of Badrinath, only 3 kilometers away. The people of Mana are proud of their traditions, which are connected to the spiritual importance of Badrinath.
The journey to Mana is as beautiful as the village itself. Travelers travel along National Highway 7, which offers stunning views of the mountains and valleys. As they near Mana, they see traditional wooden houses. Hindi and Garhwali language is used over here . The village also serves as a starting point for exploring other amazing places in Uttarakhand, making it a must-visit for those looking for both natural beauty and cultural experiences.
📍 LOCATION: Chamoli district of Uttarakhand, India, near the border of India and Tibet.
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coffinliqueart · 2 years
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The last batch of pieces I did for the fanart and doodling exchange I recently took part in, across various requests!! In order, Ethan and Rosemary from Resident Evil 8, the female protagonist from Legend of Mana with a pet Teedie, a Minecraft bee, Dipp from Katamari Damacy, 7 from 9, and Just a Little Guy - a baby aye-aye in a teacup! I greatly enjoyed experimenting across these!!
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phantomrose96 · 4 months
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Extremely generic, typical isekai anime where the main character is a high school boy who's so good at video games in his day-to-day life, but people don't respect gamers :( so he's a loser :( ...until he ends up isekai'd into a fantasy world that RUNS on video game logic.
Except this main character is a speed runner.
World record holding speed runner.
Elf-woman in the introductory episode shares the long, sad history of her realm at odds with the Demon Lord and his reign. She looks up just as she's about to describe the moment the Demon Lord killed her husband, and main character is... gone.
Several many fields away.
Naked as the day god made him because equipping the intro clothes takes 3 seconds between menu opening and character re-rendering.
The Wall of the Unfathomable, which has sealed these villagers within their own walls for generations unknown, sees its first breach in a millennium as Main Character scales it ass-backwards clipping and ragdolling up its scaffolding by abusing the collision detection logic and its impact on speed reversal.
NPCs launch into speeches which bewilder and confuse even them because they should NOT be saying anything about the deep sacred mana that can defeat the Dark Demon Lord but the fucker standing in front of him in tighty-whiteys with a level 99 helmet and the Hero Sceptor (which he should NOT have yet but) is compelling the NPC for reasons they cannot begin to comprehend.
The Demon Lord is alerted by holographic message from his most trusted underling that some disturbance has just rippled through from Elf Realm and that some portal may have just opened from the human world, which warrants some caution as the prophesied hero is said to--cut off by the MC catapulting past all 18 floors of Demon Tower security using the infinite speed jump glitch and one-shotting the Demon Lord with a single rag-doll spastic thrust through his heart which launches the Demon Lord along with MC into a 500mph spiral into the stratosphere... And somewhere, the end credits play.
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waleedgamil · 5 months
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MOVIE : Secrets at the Inn
youtube
watch full movie for free : https://bit.ly/47hG5SS
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cinnabeat · 10 months
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suddenly remembered twsb existed
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yatraplanner · 11 months
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Delhi to Chardham yatra packages in India
This itinerary spans 12 days and 11 nights and includes several attractions in the Garhwal Himalayas region. The tour covers the Ganga Aarti at Har Ki Pauri in Haridwar, Kempt Falls in Mussoorie, Tapt Kund hot spring, Yamunotri Temple, Vishwanath Temple, Gangotri Temple, Gaurikund, Kedarnath Temple, Bhairav Baba Temple, Badrinath Temple, Mana Village (the last Indian village), Vyas Gufa, Ganesh Gufa, Mata Murti temple, Koteshwar Temple, Ram Jhula, Laxman Jhula, and the Panch Prayags of Garhwal Himalayas.
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dailynews9 · 2 years
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Widening of the road from Mana village near Badrinath to the China border approved
Widening of the road from Mana village near Badrinath to the China border approved
New Delhi: The government has approved the widening of the 51 – km of highway from Mana village near Badrinath to Mana Pass in Uttarakhand, the link that goes up to the India-China border. The road will be widened to two lanes for better and faster movement of troops and will be complete in 3-4 years. Mana is the last village near the Sino – Indian border. Sources said the road transport and…
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jrnldbrd · 13 years
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MANAS VILLAGE
Lors de notre premier weekend à Bichkek, un de nos hôtes, Daniyar, a eu la gentillesse de nous  faire visiter la ville*, ce qui nous a donné l’occasion de découvrir un  lieu particulier : Manas Village. Construit en l’honneur du héros  kirghiz du même nom, cet endroit rassemble tout ce que l’on fait de  mieux en matière de bon goût architectural : couleurs, géométrie… j’en  passe et des meilleures.
Enfin  bref, il semblerait que cela n’empêche pas à celui-ci d’être prisé en  été, et même en hiver, puisque le peu de temps que nous y sommes restés  nous avons croisé beaucoup de couples venant s’y faire photographier  avant leur mariage.
*  il faut l’avouer, en voiture c’était assez rapide (même sur les routes  verglacées), mais c’était tout de même pas mal pour se faire une  première idée des lieux
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Bichkek, Kirghizistan, février 2011
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delulustateofmind · 6 days
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Potions & Shadows (Azriel x Reader)
Summary: An old neighbor of Feyre's is revealed to be not who they seemed when Feyre was a child. Leadign to Feyre needing the once village apothecaries help. Inspired by Frieren: Beyond Journey's End.
A/n: I posted a preview a week or two ago. I enjoyed writing this one, I've been super busy at work and with a family wedding so probably won't have a part two anytime soon. Hope you enjoy! Thank you all for the support on my last few fics! :)
Word Count: 2.5k
Warmings: None? Let me know if there's any.
Feyre would often find herself lost in memories of their old neighbor, a mysterious figure from her childhood spent in the manor with her sisters. Little did she know, her encounter with the apothecary would soon unveil new mysteries. Years later, as Feyre bid farewell before their departure, she decided to revisit the familiar door, hoping to uncover the enigma of the past.
In the hustle of their impoverished days and the chaos of her transition to fae life, Feyre scarcely pondered the mystery. It wasn't until Nesta mentioned seeing the apothecary, unchanged from their childhood encounter, right before the human queen's arrival, that Feyre's curiosity stirred. She made a mental note to pay a quick visit to the apothecary's cottage down the road after their business with the queens concluded.
The meeting with the human queens did not end too well, though they did manage to secure the book. With Rhysand somewhat strict on their schedule, Feyre knew she couldn't risk being late. The crunch of the dirt path under her feet felt oddly familiar yet different in her new fae form. The smells of the pine trees now heightened, and the distant streams seemed closer than ever. Pulling her out of her trance, she arrived at the apothecary’s cottage.
The moss on the roof indicated the cottage had been there for centuries, perhaps even when the village was being built. Feyre walked up and knocked on the door, her heart pounding with anticipation. The shuffling of footsteps inside signaled someone approaching. When the door creaked open, Feyre was met with a familiar face.
A short woman stood before her, her scent unmistakably human, yet intertwined with a hint of something elusive. Her hazel green eyes, flecked with gold and blue hues, seemed to hold secrets as deep as the mountains' morning dew. The apothecary wiped her hands on her apron, stained with various herbs and powders, and greeted Feyre with a small sigh and a bright smile.
"It's you... but different?" she remarked, tilting her head curiously. Feyre released a breathy laugh. "Yeah, you could say I am a bit different... you're back," she whispered.
The apothecary moved aside, inviting Feyre into the familiar interior of the cottage. Bookshelves lined the walls, while towers of books stood around tables filled with bottles and concoctions. The atmosphere was comforting yet tinged with a sense of mystery. As the apothecary made tea, Feyre couldn't help but notice the intricate organization amidst the apparent chaos.
"No longer human, now a fae?" the apothecary mused as she prepared the tea. "Haven't seen that before." She smiled to herself, lost in thought for a moment before continuing. "I always thought you were human, I mean you don't seem fae," Feyre whispered.
"That's because I'm not fae, though I am considered a fae creature," the apothecary explained with a soft smile. "Long story short, as I have a feeling your companions only gave you a few moments to visit. I am half human, half-elven... one of the last of my kind."
Feyre looked puzzled before asking, "How come you don't age? I mean the human counterpart should... make you age, right?" The apothecary poured the tea, the pink hue swirling in the cup, before joining Feyre at the table. "You're right, I should age, but there's this thing called the 'settling.' It's based on mana. The more mana you have, the more likely to reach immortality."
The apothecary glanced up at Feyre with a soft smile. "I stopped aging around... don't know, maybe 19 or 20 years old?" Feyre looked at her in astonishment, trying to reconcile the fragile appearance with the revelation of her age. "How old are you now?" she asked softly.
You smiled, reminiscing about your past travels as you glanced at your spellbooks and then back at Feyre while taking a sip of your tea. "I am roughly 300 years old this year, give or take a few," you admitted with a hint of nostalgia. "You tend to lose count on the road."
Brushing your long hair aside, you pulled up your sleeve, revealing the insignia of an adventurer guild—a small blossom marking. "This is from my guild," you explained. "I'm a mage, so I embark on journeys from time to time. It's how I honed my skills in concocting medicines and remedies."
Feyre looked taken aback, unable to sense any magic radiating from you despite your mage status and half-elven heritage. She was filled with questions, but time was fleeting, and there was much to be done.
As Feyre finished her tea, she felt a sense of urgency creeping in. "Listen... there's something that might be coming, would you watch my sisters?" The apothecary met her gaze with a reassuring smile. "I leave tonight for another quest, but the wards should be stable around their house. I'll reinforce them before I leave."
With a nod of gratitude, Feyre rose from her seat, her mind buzzing with newfound revelations. Little did she know, her visit to the apothecary would mark the beginning of a journey fraught with unforeseen challenges.
******
Certainly, unforeseen challenges indeed. In fact, the wards failed to hold as Hybern seized Feyre’s sisters while you were away on your travels seeking new spell books, a hobby of yours. Across the continent, whispers of war spread like wildfire. Perhaps this was what Feyre had alluded to—a war brewing on the horizon? After completing your quest, you returned home to find a letter from Feyre—a proposition of sorts.
“War is coming, we need healers like you to join us. Let me know your response when you see this.” 
Magic paper? Intriguing, something you will inquire about later on. You write your response. Perhaps, a new adventure wouldn’t be bad. You’ve never visited Prythian before. Given that elves used to be seen as slaves there, that elves were seen to be just one step above humans, being a half-breed who know’s where that would place you. Feyre was kind though, you knew that from the moment you met her. A war would be brutal, if the fae were asking for help, that meant it would be serious enough to involve others. 
“Sure, I’ll give my commitment for a few years,” you wrote. The paper vanished almost instantly, leaving behind a faint scent of smoke—a curious phenomenon indeed. Moments later, a message appeared, promising someone would visit you at the cottage within hours. With a shrug, you began to pack your belongings, including spell books, herbs, clothes, and trinkets. You were prepared.
That's when you met Mor, a lively fae whose energy belied her formidable power. She winnowed you to the healer’s cottage, where Madja, the head healer, resided. Mor apologized and hurriedly departed, leaving you to converse with Madja. The healer welcomed you warmly, showing you to a modest room furnished with essentials. The bed with white bedding and an old green quilt laid on top. Madja pointed out that the nights here might be too cold for creatures like yourself. 
"Haven't seen a human in years," she remarked as she led you to the apothecary storage room. "But I sense something else about you," a twinkle in Madja’s eye hinted at her awareness of your half-elven heritage. You responded with a smile, "Most don’t catch on too quickly," you murmured.
Madja returned your smile, her expression warm yet knowing. "You're probably the last of your kind," she remarked casually, her tone tinged with humor. "Your kind was always more focused on mana and magic than finding love. Perhaps your human side will help you with that," she teased, reaching for a mortar and pestle.
"Now, kid," Madja continued, her demeanor shifting to business-like. "I want to see what you're capable of. Make a few hundred healing potions—some for minor cuts and bruises, and others for those foolish soldiers who find themselves impaled one too many times."
You immersed yourself in your work, with Madja checking in every few minutes to monitor your progress. Impressed by your efficiency, she peppered you with compliments, acknowledging your skill. Together, you labored until late afternoon, the sun casting long shadows across the cottage.
Feyre stopped by to offer a brief greeting before departing to attend to war preparations and assist her newly transformed sisters. Their transformation weighed heavily on your conscience—if only your wards had been stronger, perhaps you could have prevented their fate. Pushing aside the guilt, you ground a few more herbs, determined to focus on the task at hand. Or perhaps you were trying to push that guilt away by keeping yourself distracted. 
The soothing scent of herbs filled the room, mingling with Madja’s quiet humming—a melody unfamiliar to you yet strangely comforting. You found solace in the routine of potion-making, a respite from the chaos of the outside world.
As you worked, memories of your travels surfaced—the thrill of discovering new spells, the camaraderie of fellow adventurers, and the satisfaction of aiding those in need. Though your main quest was to collect spells, you found fulfillment in helping others, a testament to your kind-hearted nature.
Completing the last batch of potions, Madja introduced you to the other healers, who welcomed you with open arms. Over dinner, you exchanged stories of your respective lives—Madja sharing tales of her long existence, while you recounted your travels across distant lands. The other healers listened in awe, their curiosity piqued by your adventures beyond Velaris. Constantly asking questions of your adventures, asking about the dragons you’ve came across. About the handsome warriors that you went through dungeons with. A smile tugged your lips as you bid them goodnight and headed to your room. 
As you lay on your bed, enveloped by the chill of the night air, you found comfort in the warmth of the quilt that Madja had provided. Retrieving a book about defensive magic from your bedside table, you delved into its pages, seeking solace in the familiar words until sleep claimed you. 
****
As the end of the first week approached, you found yourself manning the desk, processing orders for sleeping tonics, stomach remedies, and various other mundane requests. It was the less exciting aspect of your work, but you understood the necessity of attending to such matters. After all, not every day could be spent brewing exotic potions and elixirs. Madja had left to replenish the inventory and wouldn't return until nightfall. Before her departure, she mentioned that someone from the court would be coming to collect a 'private' order and instructed you not to charge them.
As you cleaned the countertop, the door creaked open, and a chilling breeze swept into the room, carrying with it the scent of mist and cedar, tinged with a hint of blood. You looked up and found yourself locking eyes with a figure standing in the doorway. My stars, he was strikingly handsome in a deadly sort of way—a sight that momentarily stole your breath away. You recognized him as an Illyrian, though you had never seen one before. There was something about his wings that instilled a sense of fear in you, even though they remained folded tightly against his back, shrouding his features in shadows.
Azriel dipped his head in acknowledgment, his golden gaze piercing as he spoke in a low, almost hypnotic tone. "I am here to pick up a prescription," he stated, his voice like a captivating melody that seemed to draw you in.
You nodded, trying to maintain your composure as you retrieved the bag containing the requested item. It was a rare occurrence for you to feel flustered, especially in the presence of another. As you handed him the bag, your hands brushed briefly, and you couldn't help but feel a rush of warmth flood your cheeks. The label on the bag revealed its contents—a contraceptive tonic. Oh... he was an active male too.
Azriel murmured his thanks before casting a lingering gaze over you, his expression unreadable behind his hand. As he turned to leave, you couldn't shake the feeling of self-consciousness. Did you smell bad? Was your human heritage too obvious to the fae? Such thoughts raced through your mind as the door closed behind him, leaving you to ponder the encounter long after he had gone.
****
Azriel departed for the House of Wind, where a family dinner awaited. Elaine had begun emerging from her room, while Nesta remained ensconced in her moody disposition. Lucien had ventured to the continent, leaving an absence felt at the table. Feyre was already seated next to Rhys when Azriel arrived, discreetly passing the tonic to Cassian, who muttered a quick thanks before Azriel settled in beside him.
"I didn’t realize Madja had taken on a new apprentice," Azriel murmured, his gaze shifting to Mor as she joined Cassian. Feyre glanced at Azriel, her curiosity piqued. "You met her today? She’s a friend of mine from the village. I knew her growing up," she explained. Azriel took a sip of the wine passed to him by Cassian, his mind wandering to the petite healer who had left such an impression on him.
Elaine's transformation from human to fae had only heightened Azriel's attraction to her, raising questions about his preferences. Was he developing a preference for humans? Could he handle the brevity of their lifespans? Feyre's voice broke through his reverie, drawing his attention back to the conversation. "She’s half-elf too, are they rare?" she inquired.
Rhysand nodded, his expression softening as he delved into the history of elves and their dwindling numbers. "They used to be slaves for the Fae, around the same time as the humans," he began. "Perhaps that's why she has never been to Prythian until now."
He paused, his tone softening even further. "Also, the elves were known to lack emotions, which led to them not reproducing that often, ultimately to their demise. There’s a few around, but not many anymore."
As food was placed on the table, Azriel found himself consumed by thoughts of the healer. Her scent lingered in his mind, reminiscent of cherry blossoms on a warm day. Though he had only met her briefly, he felt an inexplicable pull toward her that tugged at his heartstrings. It was a feeling he had never experienced before.
An idea struck him. "Don’t we need to deliver the potions to the camps? I could help with that tomorrow, I finished the reports," Azriel suggested, turning to Rhysand. A smirk danced on the high lord’s lips—a silent understanding passed between them. "If you want," Rhysand replied casually, gesturing with a wave of his hand. "Perhaps show her around Velaris while you’re at it."
Azriel nodded, anticipation stirring within him. Tomorrow promised to be an intriguing day, his shadows seemed almost restless to meet the little healer again. A new sort of feeling fueled both him and his shadows.
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blueteller · 5 months
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Cale's Super Rock Villa Has a Deeper Meaning
So, I was re-reading the Caro Kingdom fight against the White Star recently (around chapter 450) since it's a super underrated fight… so much stuff I forgot from that part. Like, Mary actually using a dead mana sword?? That's so freaking cool!!
Anyway, the reason I bring it up is because there's an important detail about KRS's past there, which I totally missed before!
As Choi Han attacks the White Star in TCF Chapter 453, he recalls a flashback from CJS's life:
After struggling at work with Kim Rok Soo when he first entered the company, he headed home right away after finishing work for a while after he got used to the work. There were colleagues who wanted him to join them after work because he was a friendly guy, but he always declined and headed to his own place. Only Kim Rok Soo and the team leader knew the reason he had to go straight home. Honestly speaking, his home wasn't much. The company that was located in Seoul was located around the central border of the destroyed area and the still somewhat intact area and Choi Jung Soo's house was around there as well. His house was a small one bedroom in a building that was barely maintaining its shape as a villa. The building looked old like the buildings in a movie about the apocalypse he wanted before the world changed, but the people living inside were happy.
GUYS. DID YOU CATCH THAT? KRS LIVED IN A VILLA!!
And old, crumbling villa where he owned only one bedroom – but that's not the freaking point!!
First of all – KRS liked Super Rock Villa so much because it reminded him of his old home! That's just so sweet. He's such a sentimental guy...! 😭
But that's not what I want to focus on. Yes, there were the Henituse villa and the Harris Village as well, but... Super Rock Villa is different. As something that Cale inherited, by himself, it represents something more than merely a house to live in.
Think about it: the state of the two villas Cale lived in... it's like an allegory to his previous life VS his new life!
In his old life, he lived among the very people he protected, but he kept distance from them. It wasn't a physical distance – since he was living in the same building as them – but he didn't make any friends with his neighbors. Just like with his co-workers, KRS enjoyed their happiness from the sidelines... because KRS was cursed and doing his best to stay away in order to protect them 💔
But! BUT! In his new life, when he got Super Rock villa, not only was it in pristine condition – in contract to the old one which was falling apart – but the first thing he did, was fill it with living beings!!
...Sure, he also did that stupid in-denial internal monologue how he's doing it because he wants them to protect him. But we all know Cale is a shameless liar by this point; even to himself. ...Especially to himself.
So basically: Cale did that because he WANTED TO LIVE AMONG HAPPY PEOPLE AGAIN
Except this time – he was a part of that family!!
The whole Wind Island's test of fear later re-affirms the idea completely. Cale's biggest fear is the Super Rock villa being empty. The happy home meant for friends and family becoming their grave.
The Super Rock Villa is so much MORE to Cale than merely a cool rich house to live in. It directly represents the state of his life and family 😭
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jangmi-latte · 11 months
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I don't usually simp for Lilia because the game has made me look at him as our friendly neighborhood grandpa, but like.... imagine meeting General!Lilia while he's on duty- and maybe he helps us with something or we help him out- and from there on a romance slowly blossoms? Just... active duty Lilia who's yet to become Lili-pa and the whole 'waiting for my friend who I want to be my lover to visit me during his break from duty'
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FRIENDLY NEIGHBORHOOD GRANDPA
good riddance mid-war/military romance?!?!? sign me up!!?!?? my brain has been going from camp-healer reader or to villager reader or subordinate reader or even agent reader (captain america and peggy carter type of romance)??? the possibilities are endless but since you emphasized helping we're going with villager who's also a healer reader.
/this can be descriptive and damn has it gotten long.
you can think of this being either fae or human reader but when you mentioned help, seeing an injured lilia who had to limp away from the camp after checking if his men are okay. so, he's in the middle of the woods hissing and sitting against a tree while lifting his clothing to see that big unhealing slash across his abdomen. the blood has already clotted but it's still dangerously huge and dirty and he's trying his best to heal it with his magic but it's concerning how he still feels the pain. plus, he needs to rest both his mana and body.
he will definitely try heating up one of his daggers to press on his wound but before he could even press the searing metal on his skin, that's when a hand stops him and pull the dagger away. it was a surprise, most especially for someone like him to be conscious of every single element around him.
you definitely look like a land of briar resident with your clothing. however, you look absolutely distressed and you're sweating so much it looked like you haven't bathed in days. he'd ask what are you doing but you keep your mouth shut and kneel down beside him. only then did he notice the belt strapped around your hips filled to the brim with antidotes and potions.
he's astonished, to say the least. he was in a daze while you're speaking and he was brought to his senses when he felt the burning sensation of liquid hitting his skin. it's literally smoking that he had to bite down on his gloved wrist to keep himself from screaming. his back arching off the tree while he's gripping your wrist. it hurt but hey, his wound his tingling and healing.
that's when he felt oddly...captivated by you. and as the old fae tradition goes, to he who was serviced must return the favor. he's just staring at you while taking deep breaths and you're looking around as if you're being watched. he assured you that you're safe with him and asked what do you want as gratitude for healing him but you just shook your head. stating that YOU are thanking him for defending the land.
all goes to say, he'd go to the said forest every now and then after you both departed, half-expecting to run into you. there were occasions he would see you crouched by a bush and plucking berries and herbs. he'd strike conversation, often surprising you with his silence and stealth. but eventually, you're warming up to him. he'd give you herbs you've mentioned needing that's only located across the other side of the land.
your presence was calming; during a war, peace was a far-fetched dream for a soldier, a general. when he's stressed, lacks sleep, and just exhausted he'd seek refuge in that very forest. he'd snap at you when you greet him but somehow, you're not affected. scary, yes. but you've known lilia from the constant meetings that you've brought some bottled mist that you claim can calm him down and give him a leveled-head again.
when he suddenly snaps his eyes open, that's when he realised he has fallen asleep without even noticing that he's definitely nonplussed. only then does he notice that he's laying on your lap while you're reading a book. he's bombarding you with questions but needless to say, he's really thankful.
baul would even notice lilia departing from the camp during breaks instead of eating with them that he's tempted to follow the general.
what can he do though? the general can find refuge somewhere else. more like...someone else.
to say he's catching feelings was questionable. other than malleficia, levan, baul, or mallenoa, he has never felt entirely close to someone outside of the royal guards or royalty. instinct driven need to protect you is there — that's what he feels towards the townsfolk anyways, that's what he tells himself.
just what have you done to the general...
might become a fic though 🫶🏻
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tantei-chan01 · 5 months
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Animals Continued
Xxxxx
Once the World Tour is taken care of, with the rock trolls agreeing to help with the damages, the rest of the tribes return to their respective territories. There's just one issue, the wild life have gotten bolder.
Since the attack, many of their defenses have been destroyed, causing the local wildlife to get closer to the residents. There haven't been any attacks, but it does make the citizens nervous.
Techno trolls have sharks, eels, and large squid that are their natural predators. It's also the time of year for the giant mana ray migration, so they need to figure out a way to redirect them without their tech.
The Classical trolls have large preditory birds to worry about, and they're having trouble getting their eighth goats under control.
The Country trolls have many poisoness animals in the desert. Their cattle have been scared off so many times that they won't get close to the town.
The Funk trolls have to stay grounded until repairs are done on the ship, since they haven't been on the ground for so long, they're not quite sure how to deal with many of the creatures.
The Rock trolls also have a problem, with so many of the citizens in different territories to help with repairs. They've neglected their own issues with the lava crocs and boulder buzzards.
When Poppy learns of this, she sends in the one troll who can help them.
Enter Branch.
At first, Branch was a little apprehensive to leave the village, they still have some repairs to do, and it's mating season for the puffalo. The Snack Pack tell him that they can handle the reconstruction and Milton can help with the puffalo. So he packs up his bags and starts heading toward the other tribes.
Xxx
Branch spends a month in each tribe to do his job. He tackles the predators first, spending two weeks studying their habits and memorizing their sounds. Once he finds a pattern in the communication or an exploitable weakness, he makes a strategy and collaborates with the other trolls on how to best go through it. Some animals he was able to convince to move areas, others he had no choice but use force.
Once the predators are taken care of, he gets to the domestic animals. Like before, he memorizes the habits and sounds. Once he has a form of communication going, he'll ask them what they need. He then relays the message to the trolls, and they start making accommodations.
The other tribes notice how their pets and livestock seem much calmer around the once gray troll. Even the more temperamental of their creature become putty in his hands. Many have called him the 'Animal Whisperer', and the more romantic types call him an Angel.
To say thanks for helping them, each tribe gives him an animal.
Techno gave him a Low beat Turtle, similar to Suki's bugs, the have a turntable on their back. They can move on land and can create a low vibration sound that has a calming effect.
Classical gave him three eighth goats as they do better in a herd than by themselves. Their wool is fluffy and warm, making incredible blankets, pillows, and sweaters. They also have a melodious bleat.
Country gave him a dairy Bluegrass Buffalo, they're a sandy blue color cow. They make a delicious and nutritious milk and are very gentle.
Funk gave him a snug-a-lug since Branch can talk to them. He can figure out how to hug it without multiplying. And yes, Branch can make that cute little warble it does.
Rock gave him a Lava Snake, they vary in color from dark red to an ashy gray. Their hide is very tough while their underbelly is quite soft. They can withstand extremely high temperatures, and their skin can be melted to create many things once they shed. The young one likes to sleep in the fireplace.
The animals in Pop village take them under their tutelage to become Branch's bodyguards, unbeknownst to him.
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ohnoitstbskyen · 6 months
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
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teriri-sayes · 6 months
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Reactions to the Lone Flame's Chapter 213
New title - 27. The Lone Flame in the Ice
TL;DR - Old man faints after seeing the half-blood dragon. Dragons say that mana and aura were "restricted" in this world. Raon can use mana but suffers from nosebleed, so Cale forbids using it. Some background history of the place.
Power Restrictions The old man fainted after seeing the half-blood dragon atop the castle, so Cale invited their group inside. But he had some discussions with the dragons about the use of mana here. What they learned was:
Mana was being 'restrained' in this world
Aura was also 'restrained', but not as bad as mana. CH could still use 20% of his aura.
The restriction was regardless of race, because Rosalyn could not use mana too
Mana is part of the laws of a world. So if a dragon could oppress the world, controlling its laws was also possible
Raon could use his mana, but with some exertion. But when he suffered from a nosebleed, Cale was alarmed and forbade Raon from using it without permission. And then we had this funny scene afterwards. 😂
Cale: You can use magic if Eruhaben-nim or Sheritt-nim give permission. But don't use it now. Raon: I understand! I won't do it! And I won't have a nosebleed again! I am not as feeble as you, human! Cale: *feels a bit offended, but nods* Yes, you're not as feeble as me. Raon: That's right! I am strong! I will be the strongest of all 7 year old dragons! Cale: *sees Raon's undeniably plump feet* Yes. That's right. You are right.
Of course, Cale felt troubled with the power restrictions in this world. But what puzzled me was that dragons could still use telepathy despite there being a restriction on magic? Is telepathy not magic then?
And what about his ancient powers? Can Cale use it? There was not a mention of it in today's chapter, so I guess we'll find out later.
You Know Nothing, Cale Snow We get an info dump about the place where they were in:
The old man was a village chief
They arrived at a high place near a village below
The land they were in was the northern part of the Har Kingdom
Behind the village was the Erghe Mountains, a rugged mountain range
Har used to be an empire, but became a kingdom after the last emperor died 200 years ago
The Har Empire was the last empire referred by the dead dragon Maxi in the crown lore she gave to Cale
The archduke's family fell into ruin after the archduke protected the last emperor of the Har Empire
Beyond the Erghe Mountains was the Holy Empire, the only empire in this world located in the center
The Holy Empire worships the living god, the dragon
Annually, the Holy Empire sends a punitive expedition to the Erghe Mountains
Their aim is to erase the dirty bloods living there, the beastkin who live in hiding in the Erghe Mountains
The archduke used to protect this land together with the beastkin warriors
The strongest beastkin warriors were the wolf beastkin
The archduke family were known for their blood red hair
The archduke family was called the Snow household
The archduke got the nickname "The Lone Flame Burning in the Ice" because the red-haired archduke was always surrounded by the Blue Wolf beastkin warriors (ice has a bluish tinge)
Oh yeah, I'm going to use the word "archduke" instead of "grand duke" from now on because of the majority vote on Discord.
Moving on, I thought Cale was in the world of a rofan, but he was actually in the world of A Song of Ice and Fire/Game of Thrones... 😂There's even a Snow surname here. 🤣🤣🤣 And there's a line in today's chapter where the old man thinks that the red-haired man really knew nothing (about this place). Oh, the meme! 🤣🤣🤣
Ending Remarks Lots of interesting stuff today because of the background lore. But now we have the fan theory that the Thames household used to be called the Snow household before migrating to Cale's world. The blue wolf tribe living in Cale's world also supports this theory if you consider that the blue wolf tribe worked together with the Snow household before. There's also the thing about the blue wolf tribe being abandoned by god, which in Aipotu translates to the living god (the dragon) abandoning (hunting/erasing) them. See?
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yujateaandpi · 1 month
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This concept has been microwaving in my brain for so long— Sharkboy and Lavagirl but what if they were anticapitalist Polynesian demigods fighting big resort corps. Character bios below for anyone who’s interested!
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Akamu is the son of Filipino marine biologist Joseph Ambong and Ka'ahupahau, the shark goddess of Pu’uloa. Raised by his grandmother after his father’s disappearance, Akamu is a PhD student working to protect marine macroecosystems. He’s professional and aloof at first glance, but only those closest to him know how reckless he truly is. He tries to act cool but he’s a bit childish and has a soft side for puns. He also has a cringe obsession with Jason Momoa.
His mana was inherited from his mother and gives him supernatural strength, speed, senses, and the ability to talk to animals. His demigod form is more natural so he takes time at night to let loose in secluded coves. After some slip ups, he’s accidentally started rumors about a horror cryptid named the Sharkman. He’s very proud of it, though Keahi scolds him to keep a low profile.
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Keahi is the 140 year old reincarnation of the volcano goddess Pele. When she was ten, her village was raided during the overthrow of Queen Liliʻuokalani in 1893. She was tossed into the ocean and lay buried in her demigod form until Akamu found her in 2010. She awoke with amnesia. She stayed with the Ambongs for a couple years and became close friends with Akamu. After Joseph Ambong disappeared, she bounced around the foster care system both on and off the islands. Her powers manifested uncontrollably during this time, resulting in several arson charges.
After a tough few years, she returned to the islands to work, regain her memories, and reunite with her childhood friend. She still doesn’t remember everything, but she’s trying to enjoy her life a little at a time. Keahi is a peacemaker with a strong appreciation for the natural world. She has a cheerful disposition and comes off as naive sometimes, but deep down she carries the kind of wisdom that’s built from pain. She doesn’t like talking about her past.
Unlike Akamu, her mana was transferred directly from the soul of a goddess, making her essentially immortal. In a thousand years she will become the living embodiment of young underwater volcanoes and new islands. For now, she’s just trying to appreciate living a mortal life (and taking down some greedy tourist economies in the meantime).
I’m open to asks about these characters! I think about them. Every day.
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