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#diablo game
ohnoitstbskyen · 6 months
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
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australiahasmyheart · 11 months
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Hear me out tho....
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a-s-levynn · 1 year
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look at my boi being tits out and pretty
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pimpyourworld · 11 months
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Lilith Diablo 4 Desk Mat
Bring your gaming enjoyment to the next level with the Lilith & Inarius Diablo 4 Desk Mat. This must-have gamer gift is designed to let you show off your Diablo 4 pride in style with a large mouse pad made for epic gaming sessions. Perfect for any gamer room or as a decorative gamer accent.
Lilith & Inarius Diablo 4 mouse pad details:
This fully customizable desk mat is perfect for that extra personal touch in the gaming room. Made of 4mm thick neoprene material, it has an anti-slip backing and a hemmed edge for durability and stability. Pick it in three sizes, 12" × 18", 12" × 22" & 31" × 15.5", and glow up your workspace.
.: 4 mm thick neoprene .: Anti-slip backing .: Full print .: Multifunctional use
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makymakvrchat · 11 months
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Diablo 4 game. Andariel one of the Demon lords is back ???
youtube
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cinemaquiles · 1 year
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PRA VIRAR FILME! DEZ GAMES QUE PODERIAM SER ADAPTADOS PARA FILME OU SÉRIE!
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theomeganerd · 11 months
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Diablo IV Cosplay by Cinderys
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uesp · 9 months
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The Warcraft community managed to prove that AI was being used to write news stories about the game by creating a bunch of fake reddit posts about a new feature called "Glorbo". This seems to be a very common trend with many gaming sites articles recently.
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The examples in the images are "news" articles from Game Rant from a single writer jumping between very different topics and games in roughly a day.
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bovineblogger · 6 months
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VIDEO GAME: DIABLO
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PERSONAL RATING: ★★★★★ 5/5
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ksdesign · 10 months
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Family time on their xbox
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ohnoitstbskyen · 10 months
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You mentioned in a post once that you're a fan of Diablo, any chance you'd ever rank those old designs?
Oh I have several ideas for videos about Diablo 1 and what was lost when it transitioned to loot-click grind simulator 3000 with Diablo 2 and 3.
Ask me about old Farnham and sweet Gillian sometime. Ask me about the way that the series has disengaged from the themes at the heart of its inception, the better to serve a relentless buffet of power fantasy.
Or don't. I'll probably go on for longer than anyone would care to listen.
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australiahasmyheart · 10 months
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I may be biased, but I would have sided with Lilith.
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Killers
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gebo4482 · 4 months
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Diablo 4 by Guy Davis #1
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geocitiesdig · 3 months
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From 8ball666 on Fortunecity.
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fhtagn-and-tentacles · 3 months
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THREE BROTHERS
by Park Jun Seong
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