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#Diablo 2
bovineblogger · 6 months
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VIDEO GAME: DIABLO 2
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PERSONAL RATING: ★★★★★ 5/5
i dont like them really
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ohnoitstbskyen · 5 months
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
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minthara · 1 year
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KURAST DOCKS
Diablo II: Resurrected, 2021
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galasgamingcorner · 11 months
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Diablo 2 Scenery | Lut Gholein
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luvtonique · 8 months
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Blizzard Lead Dev: "I just don't get it. People don't like our games anymore. We have over 45 gay NPC couples in Dragonflight, we have lesbians ride off into the sunset awkwardly in Diablo 4 and even Lorath finds it awkward when it happens, we have vitiligo options, we have multiple gay and multiracial characters in Overwatch 2, we changed the names of male and female to body type 1 and body type 2, turned all the sexy paintings into fruits, added green hair to humans, made the Night Elf heritage armor kind of not sexy, put a transgender dragon in the game, what the fuck do people want from us?"
Blizzard Forum Dev: "Well, I've been looking at the forums. Players want tails on worgens and-"
Blizzard Lead Dev: "I've GOT IT! Let's make a follow-up to that quest where the two centaur dudes want to get married, let's make the player prepare their wedding and they do this gay little talking-at-the-same-time and giggling moment, the gays do that stuff right? At least 4 people will find it cute!"
Blizzard Forum Dev: "Sir, it really seems like all of this pandering might be just a thinly veiled attempt to make people forget about that unfathomably disgusting sexual harassment lawsuit by catering to the loudest people on social media in hopes they'll start loudly advertising how PC we've become and we'll somehow rebuild our dwindling fanbase from new players who are suddenly creating accounts just to watch gay dragons talk about how much they love their mate. I think instead of trying to pander to people who hate our game and our company and always have and always will, perhaps a better option is to cater to the dwindling player base we have left, and to the people who left because of these stupid-ass politically correct things we keep doing. We can't just make people forget what our company did by pretending we're good people. What we CAN do is listen to our players. They don't want more gay NPCs in WoW, they don't want frumpy unattractive characters in Diablo 4 like forced fat druids, they don't want the Amazon's butt to be covered up in Diablo 2 Resurrection, they don't want Overwatch 2 to emphasize the importance of a character being gay or autistic above any semblance of personality or relevance to the story they might have. What they want is what they loved for the last 20 years. They want the company they grew up with back. The company that made Alexstrasza, Kerrigan, Whitemane, Sylvanas, the Eredar Twins, Mercy, Widowmaker, Tracer. Not the company that made a Thai femboy and made the crafting tutorial NPCs in Dragonflight absolutely offensively and objectifyingly flamboyant gay guys."
Blizzard Lead Dev: "You're... you're right... ... You're right, man. I dunno what I was thinking. You're right. People want the old Blizzard back."
Blizzard Forum Dev: "That's the spirit, man! We can turn this around, it's not too late. We can bring back the game that every really hot girl at every Blizzcon loved making skimpy cosplays for!"
Blizzard Lead Dev: "Orisa is transgender now"
Blizzard Forum Dev: "God fucking dammit sir"
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kurj · 3 months
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diablo 2 sorceress!!
this was super fun, tried to draw her looking more simple, cartoonish and a bit silly in too large gloves
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eros-sinclair · 7 months
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I started this a long ass time ago, but its finally finished now!
The Lords of Hell must assume mortal guises to infiltrate Sanctuary, why? To eat good food, drink wine, and be annoying of course! (This is a part of a Post!D4 AU of mine, which i will not explain right now it’d take too long)
Lemme know if ya’ll want more content with these designs, especially their shenanigans on sanctuary
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a-silver-dragoness · 11 months
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I don't know much about Diablo, all I know is that the angels are hot and very fuckable.
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nostalgic-gaming · 5 months
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Diablo II (2000)
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xec · 1 year
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GAMES FROM MY CHILDHOOD Diablo II (2000)
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grin-unsettling · 2 years
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Played in '22: Diablo II: Resurrected (2021) dev. Blizzard Ent.
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minthara · 1 year
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D I A B L O II : R E S U R R E C T E D
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galasgamingcorner · 8 months
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Diablo 2 Scenery | Harrogath
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rosemoofin · 9 months
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aoeability · 7 months
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Diablo IV NPCs: "Every night, I pray to our Father to be spared from this life in constant pain."
Diablo II NPCs: "It's spooky out there so I ain't leaving the town. Anyways, wanna buy something while I complain about that time Warriv was being annoying af?"
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fluff-writing · 12 days
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Hey what are some Diablo Rare Pairs?
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