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nintendroid · 6 days
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Game Boy Advance Video official website (now defunct) circa 2004.
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pavlezki · 10 months
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Psychonauts - Majesco Intro Re-Animated (Without Effects)
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Maximum Chase
"Wait 'til you see the one left in your pants." (GameNow #27, Jan. 2004)
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persai-design · 1 year
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The buddies of my first Metroidvania
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viciogame · 6 months
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🎮 Tom and Jerry: Frantic Antics (Mega Drive)
Complete Gameplay: https://youtu.be/E_UTR5FLNlU
#TomAndJerry #Genesis #MegaDrive #Majesco #トムとジェリー #Tectoy #Warner #WarnerBros #Desenho #animation #HannaBarbera #Cartoon #cats #movie #Sega #株式会社セガ #メガドライブ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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rickyreeves1980 · 10 months
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Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river.
The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. Frogger is either single-player or two players alternating turns.
The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, trucks, and bulldozers. The player must guide the frog between opposing lanes of traffic to avoid becoming roadkill and losing a life. After the road, a median strip separates the two major parts of the screen. The upper part consists of a river with logs, alligators, and turtles, all moving horizontally across the screen. By jumping on swiftly moving logs and the backs of turtles and alligators, the player can guide the frog to safety. The player must avoid snakes, otters, and the open mouths of alligators. A brightly colored female frog is sometimes on a log and may be carried for bonus points. The top of the screen contains five "frog homes". These sometimes contain bonus insects or deadly alligators.
The opening tune is the first verse of a Japanese children's song called "Inu No Omawarisan" ("The Dog Policeman"). Other Japanese tunes include the themes to the anime series Hana no Ko Lunlun and Rascal the Raccoon. The American release has the same opening song plus "Yankee Doodle".
In 1982, Softline stated that "Frogger has earned the ominous distinction of being 'the arcade game with the most ways to die'." There are many different ways to lose a life (illustrated by a skull and crossbones symbol where the frog was), including being hit by the driver of a road vehicle; jumping into the river; running into snakes, otters, or an alligator's jaws; staying on top of a diving turtle; riding a log, alligator, or turtle off the side of the screen; jumping into a home already occupied by a frog; jumping into the side of a home or the bush; or running out of time.
When all five frogs are in their homes, the game progresses to the next level with increased difficulty. After five levels, the difficulty briefly eases and yet again progressively increases after each level. The timer gives 30 seconds to guide each frog into one of the homes, and resets whenever a life is lost or a frog reaches home safely.
Scoring
Every forward step scores 10 points, and every frog arriving safely home scores 50 points. 10 points are also awarded per each unused ½ second of time. Guiding a lady frog home or eating a fly scores 200 points each, and when all 5 frogs reach home to end the level the player earns 1,000 points. A single bonus frog is 20,000 points. 99,990 points is the maximum high score that can be achieved on an original arcade cabinet. Players may exceed this score, but the game only keeps the last 5 digits.
The game was developed by Konami. On July 22, 1981, Sega gained the exclusive rights to manufacture the game worldwide.
North America
Sega/Gremlin was skeptical about Frogger's earning potential in North America. This was because no other company licensed the game. Also, an earlier game called Frogs that was developed there had flopped. It was believed that Eliminator would be the company's next big hit. Elizabeth Falconer, a market researcher at Sega/Gremlin, was tasked by Gremlin founder Frank Fogleman to check Gremlin's library of video presentations to see if there was anything worth licensing, and she stumbled across Frogger.
Thinking the game deserved a chance though being "cute", she requested a licensing window for playtesting. She reminded executives who denigrated Frogger as a "women and kids game" by reminding them of Pac-Man. Sega/Gremlin agreed to pay Konami $3,500 per day for a 60-day licensing window. A prototype was playtested in a San Diego bar and was so successful that distributors agreed to resell the game based on the test alone.
Wanting to broaden the player base demographics, Jack Gordon, the director of video game sales at Sega/Gremlin, noted that women shied away from the "shoot em' ups" on the market and that games like Frogger "filled the void".
Frogger was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music.
Frogger was ported to many contemporary home systems. Several platforms such as the Commodore 64 support both ROM cartridges and magnetic media, so they received multiple versions of the game.
Sierra On-Line gained the magnetic media rights and sublicensed them to developers who published for systems not normally supported by Sierra. Cornsoft published the official TRS-80/Dragon 32, Timex Sinclair 1000, and Timex Sinclair 2068 ports. Because of that, even the Atari 2600 received multiple releases: a standard cartridge and a cassette for the Starpath Supercharger. Sierra released disk or tape versions for the Commodore 64, Apple II, original Macintosh, IBM PC, and Supercharger-equipped 2600, and cartridge versions for the TRS-80 Color Computer
Parker Brothers received the license from Sega for cartridge versions which it released for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Atari 8-bit family, TI-99/4A, VIC-20, and Commodore 64. Parker Brothers spent $10 million on advertising Frogger.
The Atari 2600 version was programmed by Ed English.
Coleco released stand-alone Mini-Arcade tabletop versions of Frogger, which, along with Pac-Man, Galaxian, and Donkey Kong, had three million sales combined.
The game was ported to systems such as the PC-6001 and Game Boy (with two separate releases for the Game Boy and Game Boy Color in 1998). Frogger is one of the 6 launch games for the 1983 Gakken Compact Vision TV Boy.
Any memories of this game anyone would like to share?
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flojocabron · 11 months
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You got a little bit too much Flux, ma'am
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shinigami-striker · 6 months
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Sonic Mania Day | Thursday, 11.23.2023
On this day, not one but three Sonic games were released 30 years ago, including:
Sonic CD for the Sega CD
Sonic Chaos for the Game Gear
Sonic Spinball for the Sega Genesis
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otiskeene · 8 months
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Majesco Named In IDCs 2023 FinTech Rankings, Earns Top 100 Spot
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Majesco, a prominent global provider of cloud-based insurance software solutions, has earned a spot on the prestigious 2023 IDC FinTech Top 100 Rankings. This recognition reflects Majesco's consistent commitment to innovation and its delivery of cutting-edge insurance technology to the financial industry.
The IDC FinTech Top 100 Rankings, now in its 20th year, assess technology providers based on their revenues in the calendar year 2022 derived from financial institutions such as banks, insurance companies, and capital markets, as well as fintech solution providers offering hardware, software, and services. Data for the rankings is compiled from vendor surveys, original research, and market analysis conducted by IDC Financial Insights.
Adam Elster, a key figure at Majesco, expressed his gratitude for the acknowledgment by IDC and highlighted the company's dedication to providing forward-thinking, comprehensive insurance software solutions to its valued customers and the broader insurance industry. Majesco's commitment to innovation and its ability to deliver results have positioned it as a trusted partner for its customers.
Read More - https://bit.ly/44O7zOM
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frankjs · 2 years
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#BloodRayne #BloodRayne2 #BloodRayneReVamped #BloodRayne2ReVamped #LRG #LimitedRunGames #SlipCover #BoxSet #Nintendo #Switch #NintendoSwitch #NSW #Remaster #Ziggurat #TerminalReality #Majesco #ActionAdventure #Action #HackandSlash #InternalArtwork #CustomSpine #BelmontsSwitchPrints #Etsy #EtsyShop #Geek #Videogames #Gaming #Gamestagram #Collector #Collection (at Etobicoke) https://www.instagram.com/p/Ck6pcNNPHNH/?igshid=NGJjMDIxMWI=
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powerrcp-g3 · 2 years
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Hello there and welcome to this year's Gaming Horrors in the Dimension of Spookiness where we conclude our history with the BloodRayne series. In 2005, BloodRayne the live action movie was released and, it wasn't very good. Part of that is because it was directed by... Uwe Boll! And, then Advent Rising came out the same year and it was disaster. Thus, leaving the BloodRayne series in limbo and being the main reason why it faded into obscurity. For many years, no new BloodRayne game was released. But, that was until in 2011, BloodRayne Betrayal was released and it took on a more 2D style thanks to WayFoward and Abstraction Games. I will be reviewing the Switch version which is also known as BloodRayne Betrayal: Fresh Bites. It is one of many versions of BloodRayne Betrayal: Fresh Bites. For a first time BloodRayne fan, it is hard to get used to the fact that you have to attack enemies before sucking their blood whereas in previous games, that wasn't needed. Terminal Reality also went on to develop the hugely successful and critically acclaimed game known as Ghostbusters: The Video Game. And, Majesco got out of bankruptcy thanks to the Cooking Mama franchise. So yeah, everyone has a happy ending here! BloodRayne Betrayal concludes the series following up on BloodRayne 2 and it is a 2D action game as opposed to the previous two games being 3D. It's kinda like the opposite of Super Mario 64 if you ask me. 
Fun Fact #:1 Kagan was originally supposed to be portrayed by myself in-costume with a tux from a thrift store and a fake moustache. His backstory of him becoming fatter was supposed to be a nod to Blubberella and he would've also mentioned Blubberella as one of his kills. He would've slain her with the Sword of Nightmares which would've been an Adventure Force foam sword or a Nerf Vendetta Double Sword or whatever sword I would've gotten at the thrift store. But, due to time constraints and the fact that I don't travel to Value Village as often as I used to, I had to scrap that part and make Kagan into Kagan the Conquerer with his battle axe. And yes, the video itself was rushed to meet a deadline. 
Fun Fact #2: I used Uberduck.ai for the Lori Loud voice due to time constraints. I could've commissioned VA work from MacStarVA to do Lori's voice. But, this video had to be rushed to meet a deadline and I used Uberduck.ai for Lori's voice instead. Believe me, she would've done an excellent job voicing Lori in this vid even if she is an unseen character. 
Music used 
Day of Chaos by Kevin MacLeod 
Donkey Kong 64 - Creepy Castle (Mine Cart) 
Ten Seconds to Rush by TeknoAXE Super 
Star Wars: The Empire Strikes Back (SNES) - Boss Attack
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legiongamerrd · 2 years
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#Gamefemerides Hace 10 años se lanzó Double Dragon Neon. Es un juego beat’em up parte de la serie Double Dragon. Fue desarrollado por @wayforwardtech y publicado por Majesco Entertainment, y es el reboot de la serie Double Dragon , para @playstation 3 y @xbox 360. Fue el primero de la serie donde Million, el previo propietario de los derechos después de que Technos Japan quebrara, no estuviera involucrado en su desarrollo. Arc System Works compró los derechos de la serie en 2015 junto con todas las propiedades intelectuales de Technos Japan. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #WayForwardTechnologies #Majesco #ArcSystemWorks #DoubleDragon #DoubleDragonNeon #PlayStation #PS3 #Xbox #Xbox360 #Microsoft #Windows #Beatemup #Coop https://www.instagram.com/p/CiXbbv9puoc/?igshid=NGJjMDIxMWI=
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fganniversaries · 1 year
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17 years ago today, Guilty Gear Dust Strikers was originally released as a Nintendo DS exclusive at NA. It was developed by Arc System Works and published by Majesco Entertainment.
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a-bluedream-posts · 1 year
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Sexy Bloodrayne by DanFromBackHome
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viciogame · 5 months
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🎮 Iridion 2 (Game Boy Advance)
4K 60FPS Complete Gameplay: https://youtu.be/eJ5t53YGecE
#Iridion #Iridion2 #IridionII #Shinen #Majesco #Gradius #Rtype #Shmup #ShootEmUp #Shooter #GBA #GameBoy #GameBoyAdvance #Nintendo #任天堂 #ゲームボーイ #ゲームボーイアドバンス #ソフト #イリディオン #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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cluepoke-archive · 9 months
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i’m usually not a very materialistic person whatsoever but there is something about the old psychonauts merch that is no longer in production that makes my heart mourn. i just want the Objects so badly. aough
God SAME. I had an magazine with psychonauts on the front cover from 2003 or 4 all lined up to buy through ebay and my dang adhd riddled head FORGOT ABOUT IT FOR 3 MONTHS and it got sold. The psychonauts magazines alone are litterally so hard to find and for WHAT
I'll literally find whole lots from play magazine or the Xbox magazine from the time period and the only covers their missing are the ones I specifically want to scan(because surprise surprise some fo these issues aren't backed up on magazine archives and are effectively Lost Media) I spent a solid month I think going through doublefines newsletter archives collecting as much information as I could and it was A SLOG but theirs so many missing articles and broken links and barley mentioned merchandise it breaks my heart ahhh.
Idk what it is about psychonauts specifically but I go absolutely wild about their merchandising, I know alot of it was handled by MAJESCO after the first game came out, but it's so like mysterious and poorly archived and like that makes sense I think with majescos history and how if you look at their sweepstakes terms and prizes and such its just worded... bad. Just so bad. I don't know how they got ANYWHERE
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