TY the Tasmanian Tiger 4: Bush Rescue Returns launches September 26
Gematsu Source
TY the Tasmanian Tiger 4: Bush Rescue Returns will launch for Switch via Nintendo eShop on September 26, developer Krome Studios announced. It will be priced at $19.99, but users who pre-order can get it at a 25 percent-off discount price of $14.99.
“We’re thrilled to offer this enhanced edition of TY the Tasmanian Tiger 4: Bush Rescue Returns with a load of new features alongside nostalgic gameplay,” said Krome Studios CEO Robert Walsh in a press release. “It’s exciting for us that fans will see another side of TY, as they get fully immersed in his world and experience his signature platforming adventures now on Nintendo Switch.”
Creative director Steve Stamatiadis added, “The brand new, animated cutscenes in this edition are a labor of love that will be a highlight for TY fans. We wanted to create an animated comic-style experience that showcases the beauty of the Australian landscapes and the charm and personality of our beloved TY characters.”
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[Review] Star Wars The Clone Wars: Lightsaber Duels (Wii)
The waggle is what gives a Jedi her power.
I’m looking forward to Jedi Survivor, so I thought I’d knock a few other Star Wars games off my backlog before it releases. Starting with this, the final game based on the Clone Wars animated shows that I haven’t played yet (apart from an old MMO that is long since shut down, a mobile game that I couldn’t find a non-crashing version of, a handful of Flash games, and Disney Infinity... hmm). I’ve previously played Lego Star Wars III on both console and handheld, Republic Heroes on console and DS, plus the other DS game Jedi Alliance. The latter was actually the companion release to Lightsaber Duels, although they’re in totally different genres. This one is a one-on-one fighting game, mostly centred around the no-brainer concept of translating Wii Remote swings to lightsaber strikes. And, it was made by beloved Aussie studio Krome!
The game was in development at the same time as the show, so it’s only able to pull from first season episodes and the movie. The story mode is fairly brief but adapts certain fights that were seen on screen, with framing cutscenes made up of footage along with new narration by Tom Kane’s narrator. All the characters are voiced by their show counterparts in fact, and the graphics match the show’s 3D animation as well, so it’s nice and authentic. I would have liked to see more new content, but there is one unique scenario at least, with the final battle featuring an advanced dual-saber-wielding droid.
The cast plays pretty safe with the main saber-compatible heroes and villains from the show. Mace Windu, Plo Koon, and Kit Fisto are unlockable by engaging with the Challenge mode, but I couldn’t be arsed. The stages are fun with dynamic layouts and events happening, like droids popping out to ineffectually shoot at you, or bits and pieces exploding and such.
It’s really the core gameplay that lets this down, as waving the wiimote and nunchuck around just never translates to a satisfying and deep gameplay experience. There are combos you can do if you can somehow get the correct directional waggles in sequence, and there are technically dodges, force fling powers, and so forth, but in practice I got through the fights by flailing madly and spamming force attacks while hoping the bot player didn’t just block everything.
Let me pull out a few choice tidbits before wrapping up. I was amused by the tutorial, where Anakin is training Ahsoka on the basics; his fully modelled hands appear on screen holding a Wii Remote and nunchuck to demonstrate the controls, which of course establishes that they exist in the Star Wars universe. The characters pepper quips throughout each duel, which are sometimes surprisingly crass insults, and can be pretty silly when a character is versing themself. Finally I recommend inputting cheats to unlock the concept art gallery, as there’s some good work in there; I wouldn’t mind seeing a comic illustrated by the Krome artists in fact!
Lightsaber Duels works in theory and Krome did a decent job filling the game out in certain areas. But relying too much on motion controls is sadly a fundamental flaw to any game design. As part of the Clone Wars project they could have gone further in the game’s content, but it seems this was compromised by the schedule and even supposedly not wanting to spoil the events of then-upcoming episodes! An absurd concern 15 years later. Still, as a fan of the show I enjoyed the character interactions and how well the game fits the show’s style, even if it’s just a bit of waggly fluff.
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It’s the platform'ah from down und'ah, Ty the Tasmanian Tiger!
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if u could pick a studio to develop a new spyro game who would u choose?
Krome. Yeah they did the first two LoS games but I'd want to see their take on a classic-style Spyro game. I know they could probably pull it off - they have experience with collect-a-thons and platformers in general thanks to the Ty series (which I recommend btw).
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Ty the Tasmanian tiger and Shazza go for some fun swimming in the river.
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