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"When Irish Eyes Are Haunting: A Krewe of Hunters Novella"
Author: Heather Graham Narrated by: Roger Clark Book Series: "Krewe of Hunters", Book #14.5* Published: May 31, 2016 Length: 3 hrs and 27 mins *This is the only book in this series that is narrated by Roger.
Publisher's Summary:
Devin Lyle and Craig Rockwell are back, this time to a haunted castle in Ireland where a banshee may have gone wild…or maybe there's a much more rational explanation - one that involves a disgruntled heir, murder, and mayhem, all with that sexy light touch Heather Graham has turned into her trademark style.
When Irish Eyes Are Haunting is available from:
Audiobook: Audible
Paperback: Barnes & Noble, Abe Books, Books A Million!
Ebook: Google Play, Barnes & Noble
May be available through your local library by the way of Overdrive + Libby app
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sandythereadingcafe · 7 months
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REVIEW TOUR
CRY OF THE BANSHEE (Krewe of Hunters) by Heather Graham at The Reading Cafe:
'exciting and tense story'
1,001 Dark Nights & Blue Box Press
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thereadingcafe · 7 months
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annarellix · 10 months
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Whispers at Dusk by Heather Graham (Blackbird Trilogy #1)
The Krewe of Hunters goes international with the introduction of Blackbird, a brand new team of operatives bringing justice, and their unique talent of speaking to the dead, to Europe!
They've barely finished stopping one serial killer on American soil before FBI agents Della Hamilton and Mason Carter are brought into the fold and sitting in a jet bound for Norway. A disturbed individual has been killing their way across the continent, starting in the United Kingdom and eventually making their way to the sleepy town of Lillehammer. The victims have been left completely drained of blood, with two telltale pinpricks in their necks! As the body count rises the couple must bring all of their abilities to bear as they work to uncover the identity of this vampire killer and put a stop to the terror they've begun to inspire.
My Review: Some years ago I discovered the Krewe of Hunter and fell in love with the storytelling, the characters and the world building. Fast paced, action packed and tense romantic suspense with a strong paranormal side. There’s some parts that are more on the horror side and I think that Ms Graham could also write excellent horror, urban fantasy and thriller I’m a sort of addict to the series, I pre order each of them in advance as I pre ordered this series as I found the blurb intriguing. It was a fast read, a page turner I couldn’t put down. Della and Mason are a strong couple with an interesting chemistry and a strong work ethic. I loved how their relationship was part of the story but I didn’t felt it as an interruption nor a sort of tension killer. It was pleasant and well done. I can’t wait to read the rest of the series and I thoroughly enjoyed this novel Highly recommended. Many thanks to MIRA for this ARC, all opinions are mine
The Author: New York Times and USA Today bestselling author Heather Graham has written more than a hundred novels. She's a winner of the RWA's Lifetime Achievement Award, and the Thriller Writers' Silver Bullet. She is an active member of International Thriller Writers and Mystery Writers of America. or more information, check out her websites: TheOriginalHeatherGraham.com, eHeatherGraham.com, and HeatherGraham.tv. You can also find Heather on Facebook.
Social Links: Author Website Facebook: @Heather Graham Twitter: @HeatherGraham
Buy Links: BookShop.org Harlequin Barnes & Noble Amazon Books-A-Million Powell’s
ISBN: 9780778333562 Publication Date: June 27, 2023 Publisher: MIRA
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ratasum · 3 months
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Tomorrow is Valentine's Day! Which of my Commanders, Commander Adjacent characters, or Wayfinder Hunter would you take on a date?
Images under the cut.
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daniarts19 · 3 months
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Characters in my LGBT headcanons
I just putting this because I can’t open my old account because of my google account being hacked,
Lesbian: Catra (She-Ra), Namaari, (Raya and the Last Dragon), Ivy (Carmen Sandiego 2019), Amity (The Owl House), Spinel (Steven Universe), Cassandra (Tangled), Kitsune (Samurai Rabbit), Andrea (The Ghost and Molly McGee), Mary (Total Drama), Apple White (Ever After High), Julia (Total Drama)
Gay: Ryan Akagi (Infinity Train), Shiro (Voltron), Benson (Kipo), Michael (The Proud Family), Ryan (The Wild; my version of Ryan), Logs (Dead End), Bia Zao (Kung Fu Panda legend of Awesome; rewritten), Raj (Total Drama), Aristotle (Billie Bust Up), Diazo (Strange World), Bowie (Total Drama)
Bi: Frey Holland (Forspoken), Lapis (Steven Universe), Owen (Total Drama), Min-Gi (Infinity Train), Carmen Sandiego, Marcy (Amphibia) Luz (The Owl House), Alberto (Luca), Bodi (Rock Dog), Mirabel (Encantó), Jun (Dragons and the Nine Realms), Luisa (Encanto), Krel (3 Below), Edric (The Owl House), Moxxie (Helluva Boss), Tulip Olsen (Infinity Train), Lance McClain (Voltron), Raya (Raya and the Last Dragon), Naomi (Elena of Avalor), Lena (Ducktales), Savannah (Ron’s Gone Wrong), Viper (Kung Fu Panda), Mr. Snake (The Bad Guys), Priya (Turning Red), Eda (The Owl House), Tyler (Turning Red), Lil'Foxy/Francine (Rock Dog), Chizu (Samurai Rabbit), Sasha (Amphibia), Ethan (Strange World; respect that opinion), Norma (Dead End), Priya (Total Drama), Elian (Spellbound), Hunter (The Owl House), Naida (Lego Elves), Lucy Santana (Daniel Spellbound), Peng (Kung Fu Panda Legend of Awesome; rewriten), Wakko (Animaniacs), Yaz (Jurassic World Camp Cretaceous), Millie (Total Drama), Star (Star vs the Forces of Evil), Ellody (Total Drama), Mermista (She-Ra), Lily Lightly (MLP G3 My version), Raven Queen (EAH), Abe (Clone High), Soleil (Fright Krewe), Hal (Wish), Starlight Glimmer
Ace: Twilight Sparkle (My Little Pony; Biromantic), Mantis (Kung Fu Panda; panromantic), Mr. Peabody (heteroromantic), Libby (The Ghost and Molly McGee; biromantic), Ms. Tarantula (The Bad Guys; panromantic), Anne (Amphibia; panromantic), Ezekiel (Total Drama; heteromantic), Luca (heteromantic), Lilith Clawthorne (The Owl House House; Aroace), Po (KFP), Abby (Turning Red; Panromantic), Angus (Rock Dog; Heteroromantic) Lauren/Scary Girl (Total Drama; Aroace), Peridot (SU; Aroace), Sierra (TD; Aroace), Douxie (Tales of Acardia; Biromantic), Sky Wishes (MLP G3; my version), Byx (Endling; Panromantic)
Pan: Adora (She-Ra), Kipo (Kipo and the Age of Wonderbeast), Sam (Green Eggs and Ham), Jo (Kid Cosmic), M.T/Lake (Infinity Train), Wander (Wander Over Yonder), Camilo (Encanto), Molly McGee (The Ghost and Molly McGee), Val Little (Monsters at Work), Blitzo (Helluva Boss), BeetleJuice (Musical), Emira (The Owl House), Sammy (Camp Cretaceous), Rider (Centaurworld), Alex (Dragons the Nine Realms), Nooshy (Sing 2), Yuichi Usagi (Samurai Rabbit), Hawk (Paw of Fury), Zack (Carmen Sandiego), Willow (The Owl House), Casey (Moongirl and Devil Dinosaur), Kitty (Total Drama), Wandering Blade (The Dragon Knight), Valor (Bravelands; my version), Briar Beauty (EAH; my version), Jordan (Descendants; my version), Cheng Lonnie (Descendants; my version), Tom (SVTFOE), MK (Total Drama)
Queer: Katie (The Mitchells vs the Machines), Stolas (Helluva Boss), Honeymaren (Frozen; also lesbian), Vi (Arcane; into being lesbian) Caitlyn (Arcane; possibly Bi)
Trans: Barney (Deadend; also gay),
Non-Binary: Thunder (Nine Realms; Pronouns as He/Him), Nari (Tales of Acardia: Pronouns as She/Her), Raine Whispers (THO), The Collector (THO; Pronouns as He/Him), Asher (Kipo), Billie (Billie Bust Up; pronouns as she/they)
Demi:, Tin Tin (Heteromantic) Doom (The Bad Guys Books; biromantic), Vee (Panromantic), Octavia (Helluva Boss; Biromantic), Jay Snake (Descendants; Demiromantic), Aira (Lego Elves; biromantic), DJ (Total Drama; heteromantic)
Well I hope you like this. (Please don’t send rude comments, just respect this).
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legendaryskyscale · 1 year
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Alright, time to share the handful of Asura OCs I have
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First we have Bioengineer Ardjin and Magister Luura
These two hooked up for like a year before Ardjin dipped out, leaving Luura to raise their son Zyffre on her own. Fortunately, Luura had a fantastic Priory expedition team who looked after her progeny with her. Plus, Steward Gixx also helped watch Zyffre when Luura went on dangerous expeditions (in my story, Luura is Gixx's daughter)
Ardjin was part of the krewe that had experimented on the Secondborn Sylvari. He got into a disagreement with Vorpp and left the krewe. He was interested in splicing Sylvari, successfully creating a few spliced Sylvari-animal beings. He was also hired by a Miss B to create a spliced Sylvari/Krait. This ended in several failures, but he finally created a successful one that needed to be incubated. This creature he made was taken into the Nightmare Tower, and would later be slain by the Marjory, Kasmeer, and the Commander
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Next is Zyffre and his daughter, Ruixa
Zyffre was born in the Durmand Priory and used to go on safe expeditions with his mother, Luura. Luura took on an expedition to Orr, and this was about the same time Zyffre was old enough to attend one of the Colleges at Rata Sum. He graduated and was supposed to join a krewe at the Thaumanova Reactor; however, his path crossed Kuda and he fell head-over-heels for her. This meeting would land Zyffre an apprenticeship with Kudu at the Crucible of Eternity. Things eventually didn't work out for Zyffre, so he returned to the Priory (went into hiding) and continued his research on Elder Dragon magic.
Ruixa was Zyffre and Kuda's daughter. She had no interest in Elder Dragons and didn't care for her parents' research. Her passion was in birds and she became an ornithologist. She's got a decent relationship with Zyffre since he had absolutely adored her when she was a progeny. Sadly, her mother took her away and Ruixa wouldn't see her father again for several years. She only happen to find Zyffre by chance and the two are building a new bond as father and daughter.
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And here is Raennyn and Aezzil
Raennyn (aka Rae) is Zyffre's half-brother. His father is Ardjin and his mother was an Inquest (haven't made his mom and dunno if i will). Rae grew up with the Inquest, becoming an experiment that enhanced his reflexes and abilities. He became a proficient bounty hunter and assassin. His main job was to hunt down other Inquest members who owe a heavy dept or needed to be taken out. His last contract ended horribly, having lost both his legs in the failure. These days, he doesn't do as much bounty hunting nor assassinations. Instead, he makes his own prosthetics and plays with chemicals (as in getting high af). He and Zyffre get along pretty well.
Aezzil was born and raised in Lion's Arch. He lost his parents during Scarlet Briar's attack on Lion's Arch. He was an orphan who was taken in by survivors. When he was older, he became a broker for the Black Lion Trading Company. On the side, though, he's a smuggler. Aezzil used to smuggle "subjects" to the Inquest, but after an incident where he almost lost his life, he stopped dealing with the Inquest. He has connections to some shady characters and does business with powerful people around Tyria.
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So that's nearly all my Asura OCs. The only one I haven't shown is my "dragon corrupted" Kudu clone. But you know, he's an NPC clone and not my OC so he doesn't count lol
I hope you enjoyed reading this! Also, I'm open to OC questions about these rattos~
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duckapus · 2 years
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Paper Mario and the Kremling Kurse
Centuries ago, the Kremling Krew was founded by a notorious pirate known as Kaptain K. Rackle, who led them to glory as a grand pirate fleet that operated out of a chain of islands known as the Krocapelago. But, nobody lives forever, and at the end of his game the Kaptain ordered his men to bury him under his home on Kastaway Kove along with a mountain of treasure, and to hide his eight Legendary Treasures(artefacts of great power he’d acquired over the years) across the Krocapelago, each guarded by a powerful creature. And with his final breath he placed a Kurse on the islands, declaring that if any of his treasure were to be disturbed, the Krocapelago would be cut off from the rest of the world until all eight treasures are gathered and used to lay his spirit to his final rest, as a challenge to any would-be treasure hunters.
Cut to present day and King K. Rool comes to claim the treasure, believing that being K. Rackle’s descendant will give him special privilege and the Kurse won’t be triggered.
He is wrong.
On top of that, Luigi happened to be on a cruise that took him through the Krocapelago right as the Kurse triggered, so the game properly starts off with Mario sailing over to find his brother and figure out how an entire island chain disappears. His ship gets caught in an unnatural storm when he gets too close, causing him to crash and black out, waking up after he washes up on the shore of Kastaway Kove, the largest settlement in the area and this game’s hub.
Points of interest include:
gear and item shops
a tavern where you meet your first party member
K. Rackle’s Tomb, which is obviously inaccessible until the final chapter
a side quest billboard
Conkdor Dojo, where you can trade Yoshi Coins to upgrade your party members
gambling minigames
the docks, where you set out on your ship to get to the rest of the islands. the docks are also where you can upgrade your ship, provided you have the proper materials.
Speaking of partners and ships, since the game takes place on a bunch of islands you obviously can’t just walk to the other areas, so Mario needs to recruit a sailor. And as it happens, there’s one available.
Sal T. is an old sailor Toad who agrees to help Mario on his journey. His ship, which is nameable by the player, is the party’s primary means of transportation, and can be upgraded to be faster and better suited for combat as the game goes on. Stats
HP: 10(Initial)/20(Trained)/30(Master)
Defense: 0
Moves
Tattle- Uses his enchanted journal to analyze the opponent, revealing their HP bar and giving valuable information about their strengths and weaknesses.(0FP)
Stomp- Jumps on the enemy identically to Mario’s Jump Attack.(0FP)
Sailor’s Cutlass- Slashes the opponent with a sword, which does only moderate damage...unless you get the timing perfect, in which case it ignores the opponent’s defense stat entirely. This only works on grounded enemies.(3FP)(Trained)
Rage of the Sea- Rides the Level 1 ship on a wave across the stage. The better your Action Commands, the higher and more powerful the wave(7FP)(Master)
Field: Tattle-Reads(or writes, if this is new to him) one of his journal entries about the area, a nearby NPC, or a reminder of your current objective, depending on the context.
The first step on their journey is Palmhaven, a calm, sunny island with a cheerful little village towards the center. Towards the east end there are some caverns that used to be a pirate hideout, where one of the Legendary Treasures is guarded by a Stone Wiggler called Wigglorock. In the caverns you’ll also find a Monty Mole named Murphy who you can start a chain of sidequests with to eventually get him as an optional party member, though parts of the chain will be inaccessible until a few chapters later.
Meanwhile In the village you can find Booster, a young Bomb Boo who’s apparently Luigi’s biggest fan. He decides to join the party when he finds out that Mario came here to find Luigi to begin with. Stats
HP: 10(Initial)/20(Trained)/30(Master)
Defense: 0
Moves
Kaboom- The usual explosion attack, except it works on elevated opponents because Booster floats.(0FP)
Lick- Smacks the opponent with his massive tongue. If the Action Command is done perfectly the opponent is rendered Dizzy for up to three turns, assuming they survive the attack.(3FP)
CannonBoo- Shoots himself out of a cannon that the player can change the angle of, exploding when he hits something.(3FP)(Trained)
Kablast- A more powerful version of Kaboom with a different action command that can hit multiple opponents at once. If the player fails all the button prompts in the action command, Booster takes damage instead of the opponent.(5FP)(Master)
Field: Kaboom- moves to a specified area and explodes, which can destroy certain objects, open passageways in cracked walls floors or ceilings, and deliver a First Strike to enemies.
Next is Skewer Peaks, a cluster of tall, thin islands rising from the sea, with a town built on platforms around them, and an ancient pirate ship balanced surprisingly stably on the tip of the tallest spire. The Legendary Treasure is housed in the Captain’s Cabin, and Mario isn’t the only one looking for it. As a result, the area is crawling with Kremlings led by a big bruiser named Kobble, who serves as the area boss after apparently beating the actual guardian offscreen.
Also present is the Mysterious Razor Guy, a Zorro-themed swordsman who serves as a midboss before recognizing Mario and joining the party. Stats
HP: 15(Initial)/20(Trained)/30(Master)
Defense: 0
Moves
Stab- Strikes with his sword anywhere from one to five times, depending on how well the action command is performed.(0FP)
Mark of Razor- A flurry of slashes that leaves an R-shaped mark on the opponent for a few seconds, and always does at least one point of damage no matter how high the opponent’s defense is.(2FP)
The Mysterious Stranger- Hides himself and Mario under his cape, making them invulnerable for a turn at the cost of not being able to make actions.(1FP)(Trained)
Rafter Rumble- Jumps up into the rafters of the Battle Stage, waits a turn, then jumps down and does a lot of damage to whichever opponent has the most health. If there are opponents on or hanging from the rafters, he instead hits all of them for a small amount of damage on the same turn, knocking them down to a reachable position.(5FP)(Master)
Field: Sneak- Uses his stealth skills and excellent balance to hide the party or travel across narrow paths.
After that they travel to the dreaded Boiling Bog a wasteland of dead trees, undead creatures, and pools of what look and smell like cooking grease. There’s also an ancient temple with an inexplicable fast food joint blocking the entrance, where you’ll find the treasure guardian Boil Slick and a surly fry cook named Steve.
Steve is a Dry Bones who’s been stuck working here for 100 years, long enough that he was a Koopa Troopa when he started. He mainly joins Mario so he can destroy Boil Slick and escape his quite literally dead-end job. Stats
HP: 10(Initial)/25(Trained)/35(Master)
Defense: 1
Moves
Shell Shot- Pulls into his shell and spins in place before ramming into the opponent. The better the action commands, the more damage it does.(0FP)
Grill Shot- Sets himself on fire before performing a Shell Shot, turning it into a Power Shell that hits all grounded opponents and has a chance of Burning for one or two turns.(2FP)
Order Up!- A move with a very complex Action Command where Steve cooks up a deep fried feast. It will restore a few HP no matter what, but the amount goes up the better you do, and it can also have other benefits like stat buffs, a bit of damage to the opponents, and special effects.(5FP)(Trained)
Retail Rampage- Channels the fury of 100 years as a fast food worker and engulfs all the opponents in fire, bones, and boiling cooking oil. Costs a lot of FP and has a very tough Action Command.(8FP)(Master)
Field: Shell Shot- Hit switches or collect items from a distance.
Next stop is Chomp Bay, an island in the shape of a Chain Chomp, inhabited primarily by different varieties of Chain Chomp. Luigi’s cruise ship ran aground in the bay itself, which is of course the mouth. However, Luigi and several other passengers are unaccounted for. The Legendary Treasure rests at the bottom of the small lake that makes up the Chomp’s eye, which is inhabited by the legendary Aqua Chomp.
While you’re investigating the cruise ship you’ll find Flambé, a ladylike Podobo wearing a big fancy hat who Luigi befriended during the cruise, and she offers to help you look for him and the other missing passengers. As you might expect from her being made of lava, all her attacks do fire damage, and any opponents that are weak to fire will damage themselves if they use a physical attack against her. Stats
Hp: 10(Initial)/15(Trained)/20(Master)
Defense: 0
Moves
Burn Bonk- Bounces on each opponent in sequence. If it’s done perfectly the last opponent has a chance of being Burned for a turn.(0FP)
Fire Bar- Creates a Fire Bar that spins around her and moves forward through the opponents, doing 1 HP of damage every time it hits one. The better you perform the action command, the longer the bar will be.(3FP)
Heat Wave- Functionally identical to Rage of the Sea, except it does less damage and burns the opponents for three turns.(6FP)(Trained)
Nova Storm- Summons a rain of Podoboos that each do a small amount of damage when they hit an opponent, and the opponents can get Burned for up to three turns depending on how many times they were hit. The better the action command, the more Podoboos there are.(6FP)(Master)
Field: Hazard Surf- Carries Mario over certain hazards. Mario isn’t hurt by her during this because of her hat.
Finishing Chomp Bay also lets you complete the sidequests needed to unlock Murphy, an old-as-dirt Monty Mole treasure hunter. Stats
HP: 15(Initial)/20(Trained)/25(Master)
Defense: 0
Moves
Claw Swipe- Hits the nearest grounded opponent twice with his big claws.(0FP)
Diggy Hole- Makes a hole in front of the party that an opponent will fall into and take damage if they walk over it.(0FP)
Flood Light- Flashes his headlamp, which stuns all opponents for two to four turns depending on the action command and also does damage to ghosts.(4FP)(Trained)
Quake Hole- Digs around underneath the stage, doing damage to all grounded opponents and making Mario Dodgy for a turn.(7FP)(Master)
Field: Treasure Trove- Sniffs out buried treasure and digs it up.
Hope you’re ready to race because next up is Razorbeak Speedway, The Krocapelago’s most popular(and only) racetrack, built across a small group of islands in the rough shape of a bird in flight. It’s a long course, with a mix of traditional track, off-road sections, and several oddities. The upcoming race is a big one, the annual Beak Bowl Grand Prix, and the trophy happens to be one of the Legendary Treasures! The group teams up with an up-and-coming racer by the name of Rubba to win the race and keep King K.Rool from getting his claws on it. The boss of the area is a three way fight for first between you, Katilac the Kremling, and the reigning Beak Bowl champion (and Treasure Guardian) Steel Eagle.
As you’d expect, Rubba joins the party after that. He’s a goofy Clubba mechanic who’s worked at Razorbeak Speedway most of his life. Stats
HP: 20(Intial)/25(Trained)/35(Master)
Defense: 2
Moves
Clonk- Hits the opponent in front with his massive wrench. this is functionally identical to Mario’s Hammer Attack.(0FP)
Motorhead- “Revs up” his legs and charges forward at high speeds, hitting the opponent in front and sending them flying back into the others. The longer he revs the farther they fly, but going too long will make Rubba trip.(2FP)
Gearshift- Acts like Mario is a car he’s giving a tune-up, somehow buffing his attack, defense, or both depending on how well the Action Command is performed. Failing the Action Command will do a little damage to Mario, but still buff his Attack by a point.(4FP)(Trained)
Rocket Kart- Pulls out his Kart and runs the opponents over. Failing the action command will make the kart stall out in the middle of the opponents and then explode, which does more damage than the perfect action command but instantly KOs Rubba(7FP)(Master)
Field: Twist Wrench- Uses his wrench to either fix machines or turn objects that he thinks can be turned.
Obtaining Rubba also gives your ship the ability to do a speed boost due to him installing a rocket engine (he thought it would be cool). This gives you the edge you need to fight and board the Gangplank Galleon, King K. Rool’s ship which is traveling the sea in search of the two treasures that are still unaccounted for. It’s time to take the fight to him, grab the Legendary Treasure he took from Kastaway Kove that started this mess, and free Luigi from the brig!
While on board you’ll also find Diddy Kong trapped in a barrel in the cargo hold. He doesn’t really need any convincing to help you fight the Kremlings. Stats
HP: 15(Initial)/25(Trained)/30(Master)
Defense: 0
Moves
Monkey Slap- Hits the opponents multiple times for 1HP each slap. The better the action command, the more times he slaps.(0FP)
Peanut Gun- Fires two shots at the opponent for moderate damage. if you shoot in time to the music he can shoot up to six times instead.(2FP)
Barrel Blast- Gets into a wooden barrel that tilts up and down until he shoots out and does damage to every opponent in his path. It is possible to completely miss if your timing’s bad.(5FP)(Trained)
Banana Slamma-Pulls out a banana and eats it, then pulls out a GIANT banana with a DK sticker and slams it down on the opponents for massive damage. Its size is dependent on the action command. At its smallest it’s twice Diddy’s size, while at its biggest it takes up most of the stage. This only affects how many opponents it hits, not how much damage it does.(8FP)(Master)
Field: Barrel Glide- Uses his jetpack to carry Mario across gaps too wide to jump over.
The next island is The Ice Cube, A bizarre structure in the center of the map that is -as the name implies- a giant cube made entirely of ice too cold to melt. Inside is a deadly labyrinth that holds the seventh Legendary treasure at its exact center, along with its Guardian, Frostblight.
The final treasure is on the Isle of Shadow, A seemingly ordinary little jungle island that hides a portal leading to a pocket dimension. Said dimension is the Sea of the Dead a scale model of the Krocapelago as it was in K. Rackle’s time. The Legendary Treasure is split into eight pieces, seven of which are in the original locations of the other Treasures. The eighth is powering the Guardian, a massive robot called Klockwork Khaos.
Now that you have all eight treasures, it’s back to Kastaway Kove to unlock the Kremling Krypt. The ritual must be performed in the deepest chamber, but it’s no easy feat to get there. And to make matters worse, K. Rool is here to steal the Treasures and perform the ritual himself. While you do beat him, his interruption botched the ritual, causing K. Rackle to possess his own skeleton and become Dry K. Rackle, which is invincible and allows him to use the treasures himself, restoring his flesh and granting him immense power. You have to fight your way back out of the Krypt in order to reach Kastaway Kove and begin the final boss.
The first phase is obviously against Kaptain K. Rackle, who has access to all the special moves the Treasures have been granting you all game. He can’t take damage, but you can knock the treasures out of him and steal them back, revealing that his restored body was just an illusion.
The second phase is a ship battle against K. Rackle’s ship, the Kongquest. It’s twice as big as the Gangplank Galleon and defended by a fleet of smaller ships and a magical barrier.
After you defeat and board the ship K. Rackle possesses his descendent K. Rool, becoming King K. Rackle, who has access to the abilities of both.
After you exorcise K. Rackle from K. Rool, he assumes his true, monstrous form, K. Rackle Soul. Beat him once and for all to lay him to rest and free the Krocapelago!
If you’re looking for an extra challenge, go to the Isle of Battle, a small island where the warriors of an ancient civilization once trained. It’s currently inhabited by the Star Shamans.
First up is Merlee’s Meditation. Near the island’s dock is Merlee’s house. Speak to her and she’ll help Mario enter the deepest parts of his subconscious, where he can fight powered up versions of the game’s bosses, which upgrades the special attacks granted by the Legendary Treasures.
Next is the Bone Pit, the sacred burial ground of the ancient civilization...and also their sacred training ground! Merlow can commune with the spirits and set up some challenge matches for you, if you think you can handle the Pit’s ever-changing rules. Get in there and win some snazzy new badges!
After that is the Tower of 100 Trials, which the shamans believe ascending was once a right of passage for new warriors of the ancient civilization. Speak to Merlon outside the tower to begin.
Finally, at the back of the island is a small dock leading to Cannonball Cape, which is essentially the ship battle 100 Trials equivalent. The final battle is against a giant Gooper Blooper, and if you beat it you gain the ability to summon it in ship battles.
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krewauideas · 1 year
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Yet another KREW AU I came up with.
KREW Misfits High AU
An AU based off of Misfits High from Roblox. The KREW members are creatures from the game. So I'll cover each one of them.
Funneh
A werewolf.
She used to live in an orphanage but now lives in the school dorms.
She had an older brother named "Fern".
Fern killed her father because he was abusive and was the reason her mom died.
He killed him accidentally but he was slashed hard in the chest. Resulting in death by blood lost.
Very quiet.
She has two forms. Her "Human" form and werewolf form.
Is often seen staring at the moon at night.
Rainbow
A mythical creature. Specifically a phoenix.
Never had anything bad happened in her life.
A very energetic and hyperactive one.
Just like Funneh, Rainbow's often seen staring at the sun.
She has wings but can't really fly with them. She can hover however.
Her wings will sometimes catch on fire if experiencing strong emotions.
Sometimes picks thing up with her feet.
Gold
An angel.
Looks very similar to the KREW Devils Vs angel AU Gold. But more mysterious.
No one know what her life was like. Only with drawings she keeps around her dorm.
Likes drawing.
She sometimes sneak out her dorm and go to the nearby forest.
Everyone assumes she's an angel werewolf hybrid.
However, it was confirmed that she had no werewolf DNA.
Very gentle.
Lunar
A vampire.
Had a very rough childhood. Her parents died to a couple of hunters and was sent to an orphanage by her father moments before he died.
Was often despised for being a vampire and as a result didn't have any friends.
Coincidentally, she was in the same orphanage with Funneh, and they became friends. But Lunar was kicked out when she was ten.
Eventually she meant Gold and she adopted her.
Carries around an umbrella. She was given this umbrella by the orphanage when they kicked her out.
Ideals lust and peace.
Draco
A demon dragon Hybrid.
Before the other KREW members attended Misfits High, he used to be the school bully. But was taught a lesson by Funneh, who nearly took his heart out.
Listens to hard metal music
Described as an opposite version of Lunar. They're good friends despite how opposite they are.
His mother died of old age. (He was Eleven at the time) and his father started to neglect him.
Has some cigarette packs in his dorm.
Can actually fly. (Plus breathe fire)
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bigsnaff · 1 year
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Hihi! This is my Guild Wars 2 blog. I've been playing since launch and still have no clue what the heck I'm doing ¯\_(ツ)_/¯
Essentially just here to rant about my characters (as one does) and reblog cool art and memes (as one does). This is a SFW blog so no naughty stuff here, thanks.
Only tagging spoilers relevant to the most recent expac.
GENERAL CHARACTER TAG • MY EDITS
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CYNA CRYSTALCLAW. Commander of Dragon's Watch and the Crystal Guardian. Former Blood Legion soldier, now Ash. Has an unmatched temper, and her bite is just as fierce as her bark. She is no stranger to the horrors of war, dragons, and even death - but through these endless struggles and strife that she's endured as one of Tyria's heroes, she is reminded of one thing above all -- that she's still standing. Tag.
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DOKKS. Mechanics and engineering expert for Dragon's Watch, and a steady hand that Cyna has greatly needed. Old man. Universal father figure for the guild. Incredibly kindhearted and uniquely eccentric. He utilizes his far travels in Tyria and the influence of other races to inspire his work, creating mechanisms and technology that many asura would turn their nose up at for how atypical or "un-asuran" they appear. Mildly blind in his eyes as a result of an old lab accident and wears a myriad of different eye-wear to remedy this. Loves his grandson more than life itself. Tag.
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KOORN. Bio-tech expert for Dragon's Watch. Dokks' grandson. A young Asura filled with potential and promise that had been conducted in the wrong direction - particularly by his mother, who is a high-ranking member of the Inquest. Because of this, Koorn is not unlike many of the other members of the Inquest, being snobbish, rude, and self-absorbed. However, it's likely that this persona is simply a front, and on the inside the young asura simply is hiding a core of insecurity and lack of confidence in himself. Tag.
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MERLISH CENDIGG. A ghost of Ascalon that's rather unique to the others. Merlish used his expertise in magic to spare himself from the curse of the Foefire - to an extent. But then the spear he bound his soul to lay forgotten for centuries amongst the rubble, before eventually being plucked from the city ruins by one of the Astral Ward and brought to the Wizard's Tower. Suddenly Isgarren was reminded of a forgotten member of the Ward, lost centuries ago. Tag.
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NOVA WARHORNS. A nigh sadistic charr with a taste for any form of meat. Possessor of multiple brain-eating parasites. Gnawed off her own arm. Traveled south where she eventually met the most hideous and ancient asura anyone had ever laid their eyes on. Despite her best attempts at also gnawing off his arms, the two eventually became a bounty hunting duo established in Elona. Tag.
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DESIGNATION V. Real name Vext. Former Peacemaker shoveled into the realm of Nayos during an investigation of a ruined lab in Metrica Province where strange research was being undergone by an equally strange krewe. Vext was the only survivor, and now a hunter of Kryptis and other diabolic, otherwordly creatures, independent of the Astral Ward. Learned to repress almost all emotion while in Nayos in order to hide from the Kryptis, and now comes across as largely cold and unfeeling. Spends more of his time in the Mists than out of it. Also Dokks' brother. Tag.
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EX-COUNCILLOR PHLUNK. Twin brother of Councillor Phlunt. Held a chair as a councillor for a week before he was promptly terminated because he repeatedly submitted a legislative proposal that would deny any asura under the age of 60 from purchasing prune juice. Kept "Ex-Councillor" as his official title after this for some reason. Moved to Divinity's Reach not long after, adopting a quintessential, stereotypical wizard persona wherein he opened a business to shuffle out his "wizarding services" for a high fee. Except he, in reality, typically just scams humans for gold, despite the fact that he usually has the actual magical prowess to do what they request. Tag.
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ENN. A grandmotherly asura with a keen eye. Dokks' wife and Koorn's grandmother. Is long deceased in the original Tyria, but still lives in Dokks' place in her own, alternate Tyria. Tag.
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★ Roger's Audiobooks (U—Z) ★
UPDATED: February 06, 2024
If Audible isn't your thing, Roger's audiobooks can also be found at these other sites but selection varies from site to site:
Apple Books ☆ Audible ☆ Audiobooks.com ☆ AudioBooksNow.com ☆ AudiobookStore.com ☆ Barnes & Noble ☆ Binge Books ☆ Chirp Books ☆ Downpour ☆ Everand ☆ Google Play ☆ Hoopla ☆ Libro.fm ☆ Overdrive + Libby ☆ Rakuten Kobo ☆
Links to more of Roger's Audiobooks:
A-D ☆ E-H ☆ I-L ☆ M-P ☆ Q-T ☆ U-Z
--------------------⋆⋅⋆⋅☆⋅⋆⋅⋆--------------------
• Undisruptable: A Mindset of Permanent Reinvention for Individuals, Organisations and Life by Aidan McCullen, foreword by Dee Hock
• The Unfettered Mind: Writings from a Zen Master to a Master Swordsman by Takuan Soho, William Scott Wilson (translator)
• The Untamed by Max Brand
• Urgent!: Strategies to Control Urgency, Reduce Stress and Increase Productivity by Dermot Crowley
--------------------⋆⋅⋆⋅☆⋅⋆⋅⋆--------------------
BOOK SERIES: "Vampire Huntress Chronicles" by Jessica Wayne • Blood Hunt (Vol. 1) • Blood Captive (Vol. 2) • Blood Cure (Vol. 3)
--------------------⋆⋅⋆⋅☆⋅⋆⋅⋆--------------------
• Vein Pursuits by Rhett C. Bruno & Jaime Castle
• Voices of Guinness: An Oral History of the Park Royal Brewery by Tim Strangleman
• War in the Age of Trump: The Defeat of ISIS, the Fall of the Kurds, the Conflict with Iran by Patrick Cockburn
• The Way of Fire and Ice: The Living Tradition of Norse Paganism by Ryan Smith
• Way of the Lawless by Max Brand
• We Dared to Win: The SAS in Rhodesia by Hannes Wessels, Andre Scheepers (Editor)
--------------------⋆⋅⋆⋅☆⋅⋆⋅⋆--------------------
BOOK SERIES: "Weird Tales" by Jonathan Maberry, et al. • Weird Tales Magazine No. 366: Sword & Sorcery Issue by Jonathan Maberry, et al. • Weird Tales Magazine No. 367: The Cosmic Horror Issue by Jonathan Maberry, et al.
--------------------⋆⋅⋆⋅☆⋅⋆⋅⋆--------------------
• When Irish Eyes Are Haunting: A Krewe of Hunters Novella by Heather Graham
• White Cargo: The Forgotten History of Britain's White Slaves in America by Don Jordan, Michael Walsh
• Why Marx Was Right - 2nd Edition by Terry Eagleton
• Young Eliot: From St. Louis to The Waste Land by Robert Crawford
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sandythereadingcafe · 2 years
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REVIEW
AURA OF NIGHT (Krewe of Hunters 37) by Heather Graham at The Reading Cafe:
‘an exciting, intense, suspenseful, dark story‘
http://www.thereadingcafe.com/aura-of-night-by-heather-graham-a-review/
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thereadingcafe · 10 months
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tvrundownusa · 1 month
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tvrundown USA 2024.03.29
Friday, March 29th:
(exclusive): "Is It Cake?" (netflix, season 3 available, all 8 eps), Gordita Chronicles (TUBI, sitcom now available, all 10 eps), 2024 GLAAD Media Awards (hulu, 35th annual ceremony highlights), Fright Krewe (hulu|Peacock, animated season 2 available, all 10 eps), Renegade Nell (dsn+, historical adventure premiere, all 8 eps), Fraggle Rock: Back to the Rock (apple+, season 2 available, all 13 eps)
(movies): "Gassed Up" (APrime, London organised crime drama, ~100mins), "The Beautiful Game" (netflix, sports drama, 2hrs++), "The Wages of Fear" (netflix, remake of 1953 classic, ~105mins), "Heart of the Hunter" (netflix, South African spy thriller, ~105mins), "Lisa Frankenstein" (Peacock, horror-comedy feature), "Madu" (dsn+, ballet school documentary, 100mins), "STEVE! (martin)" (apple+, 2-part profile documentary)
(streaming weekly): Apartment 404 (APrime), A Gentleman in Moscow (Para+, limited series premiere), Manhunt (apple+), The Reluctant Traveler (apple+), The ... Adventures of Dick Turpin (apple+, season 1 finale), The Last Drive-in with Joe Bob Briggs (Shudder, season 6 opener, in primetime)
(specials): "The Passion Play" (GAFam, midday, 75mins), "The History of Easter" (GAFam, documentary, 60mins), Dennis Quaid's "Fallen: A Gospel Record for Sinners" (UPtv, music), "Spermworld" (FX, baby-making documentary, 2hrs)
(hour 1): BMF (Starz), Penn & Teller: Fool Us (theCW), RuPaul's Drag Race (MTV, 90mins), Ready To Love (OWN, season 9 finale), Shark Tank (ABC, repeat)
(hour 2): Totally Funny Animals (theCW) / . / Totally Funny Kids (theCW), RuPaul's Drag Race (MTV, contd) / . / Untucked (MTV)
(hour 3): Real Time with Bill Maher (HBO)
(hour 4 - latenight): "Jerrod Carmichael Reality Show" (HBO, coming-out docuseries premiere)
[preempted, returning next week: S.W.A.T. (CBS), Fire Country (CBS), Blue Bloods (CBS) ]
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Hey, Have you entered Sultry Days And Sultry Nights with Julia Justiss to win Thrills in the Night: Win Heather Graham's WHISPERS AT DUSK Trilogy! yet? If you refer friends you get more chances to win :) https://wn.nr/x9Ux7nU
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Hey, Have you entered Sultry Days And Sultry Nights with Julia Justiss to win Win an exciting prize in Heather Graham giveaway! yet? If you refer friends you get more chances to win :) https://wn.nr/Dfmv3sq
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