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WIP bit 4
Ar'alani fumed. It was ridiculous!
Thrawn and his Humans needed less rescuing than one might imagine, and had indeed reacted to the surprise of the Steadfast showing up in their battlespace with-
She ground her teeth so hard that Kresh looked at her in alarm.
-with an ion torpedo into their hangar bay, blowing every system offline and crippling the pride of the CEDF.
In the aftermath of battle, Thrawn evacuated the Steadfast - no gravitics, no environmental systems, no inertial dampening, no shields, not even battery power to run lights. He was apologetic, but his weapons officer was good at her job and neutralized the ship. They'd had to do it before to two CEDF ships that were allied with the Grysk. It gave Ar'alani chills to think the Grysk had access to Nightdragon-class ships, but after the civil war and its many unwelcome revelations, she was not surprised.
Honestly. What did Thrawn think she was going to do to his senior weapons officer, slice her over her breakfast cereal?
"He is very protective of his Humans," Kresh soothed. "They're so small and delicate."
"Delicate? The whole race is crazed and traumatized after decades of warfare." Yet they'd taken to the sky-walkers and were positively nurturing. After the shouting died down. "I ought to be terrified of his Humans."
Eli had assured Ar'alani that the weapons officer was a close friend of his from before. He'd arrange a meeting somehow. Maybe in one of the dojos in bridge officer country.
It took no small amount of doing and when Ar'alani laid eyes on her, the light went on. Small, even for a Human, female, and as feral as a pusheen. And if Pyron'di had been a pusheen, her ears would have been laid back and her tail boofed out wider than her head.
Ar'alani drew herself up. She could pick this one up and spin her like a fighting stick. "You. You fired on my ship."
The tiny one drew herself up in turn and snipped back in Rentor-accented Cheunh, "I did not fire on your ship - I hit your ship."
The nerve.
Then she had the further nerve to add smugly, "Twice."
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anastasiiaosypova · 9 months
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I just hope Karyn Faro and Ar'alani are having a moment of peace before they go fix the mess that galaxy is
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alenchikova · 5 hours
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I was bored and i made this :3
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mtg-cards-hourly · 1 year
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Kresh the Bloodbraided
Each of his twenty-two braids is bound with bone and leather from a foe.
Artist: Raymond Swanland TCG Player Link Scryfall Link EDHREC Link
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Carrying on her mother's legacy: charlie Kresh as Yen Kwan
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theshijlegacy · 2 years
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Who’s your favorite Oc?
What is your Fav Oc’s childhood like?
Thanks for the ask! That would have to be Kresh, aka Krec'yare'iflar, aka Totally Not My Self-Insert. :-)
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Kresh is the oldest of 3 girls. She was born on Dxun, during one of her parents' (Tur'anga and Torian Cadera) many hunting trips. Much of her childhood was spent traversing the galaxy with her parents, their crew, and assorted groups of Mandalorians - whether hunting big game, bounties, or just the next adventure. Her dad in particular was big on Mando tradition and started teaching Kresh to hunt and defend herself as soon as she was able to walk. She was fearless and eager to challenge everything head-on.
Although they spent a large portion of their time planet-hopping, the family had a home on Rishi. Kresh had a knack for metalworking - anything from desh to durasteel to beskar - and had her own niche to use as a workshop. At first she only made small accoutrements and armor pieces, but eventually she worked up to making a few complete sets. She still has most of them.
Things got complicated when her middle sister Cyn was born. Cyn was trouble from day 1 - excessively colicky, fussy, and increasingly defiant as she got older. Even with help from other clans, Tur'anga and Torian had to spend more and more time caring for their younger child, often leaving Kresh with their crew or other close friends. Gault took her under his wing and started teaching her the finer arts of smuggling, hustling, and fighting dirty. Kresh took a shine to him and was soon enjoying her time with "Uncle Gault;" she also picked up a lot of his smart-assery and ability to push people's buttons (her parents LOVED that).
When Kresh was 7, her family went on an extended visit to Csilla, and her youngest sister Shep was born there. Despite being only half-Chiss, the girls were warmly accepted by her mother's family, especially their grandfather. (Kresh and both her sisters got honorary Chiss names - her given name is actually Krec'yare Cadera.) Cyn in particular thrived, and Tur'anga and Torian decided that it would be best if she stayed on Csilla.
Kresh didn't miss her middle sister very much; she had viewed Cyn mostly as an annoyance that took up all of her parents' time. She did feel more sisterly to Shep, but they were far enough apart in age that they didn't do much together - and Uncle Gault was more fun anyway.
Over the next several years Kresh continued to receive informal education and training from both the Mandalorians and Gault, and when she reached the age of majority (14, due to being half-Chiss), she decided to try this smuggling thing on her own.
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cultfaction · 2 months
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Bloodline Killer arrives this April!
Directed by Ante Novakovic, Bloodline Killer is a terrifying horror-thriller that follows Moira Cole who endeavors to rebuild her shattered life after the murder of her family at the hands of her deranged and obsessed cousin. It stars Shawnee Smith, Taryn Manning, Drew Moerlein, James Gaudioso, Montanna Gillis, Kresh Novakovic, Adam Shippey, Anthony Gaudioso with Bruce Dern and Tyrese Gibson. s
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supadupasonic · 1 year
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SONIC OCSS
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encyclopediacr · 2 months
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Last month at the wiki — February 2024
Every month, we highlight significant work done in the previous month by our editing community at Encyclopedia Exandria. We're a little bit out of schedule, a week late, but we still take the time to look back at February 2024.
To start, here's a selection of ten articles created in February. You can find more of our newest articles at the 50 newest pages report.
Glove of Storing, magical glove that stores an item by shrinking it
Crafting a Mystery with Aabria Iyengar, special on game mastering Candela Obscura: Tide & Bone featuring @quiddie
Midst Season 2 Roundtable Discussion w/ Sam & Marisha, as it says on the tin with the creators of @midstpodcast
Kreviris Imperium, a government based in Kreviris on Ruidus
Wuukor, bison-like creature on Ruidus
Sia Kresh, expositor of the Cobalt Soul in Rexxentrum
Arborea, an Outer Plane of Existence
Lake Umamu, lake in Issylra
Dragon tooth necklace, necklace that notifies wearers of other paired necklaces that a wearer was knocked unconscious or killed
Phyllis the Pain Elemental, player character of Anjali Bhimani in the DOOM Eternal one-shot
We're continuing to explore ways to cover campaign player character stats over time. In February, levels subpages for Campaign 3 were created to help set that up and start covering this topic as part of our routine coverage. Each main player character of Bells Hells has one, and you can check out the pages for Fearne Calloway and Orym as examples.
A number of early Campaign 2 Talks Machina articles have been updated with answer summaries, including 54: The Howling Mines (2x06), 55: Hush (2x07), and 56: The Gates of Zadash (2x08).
The fourth chapter of Candela Obscura premiered in February, featuring the Circle of the Crimson Mirror. As always, we have articles for our newest circle of investigators.
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accursedkaleeshi · 28 days
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Art trade: The lovely Rarek Kresh of & for @alenchikova
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eleemosynecdoche · 2 months
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Fornit doesn't exist, why?
*putting on my ceremonial mesh tights and sparkly capelet*
*ascending before the altar*
*clearing my throat*
Because it sucks!
Or, putting it longer and with more jargon- Fonrit is a part of Glorantha where the fantasy content is so heavily impregnated with sensationalistic depictions of slavery in North Africa from an older generation of adventure fiction, and tied in with a heavy dose of Orientalism. So, it's got a lot of racism in the basic premise before you get to the Vadeli (and hoo boy, the Vadeli)! But of course, Glorantha has been consistently racist to varying degrees in its content, and there are plenty of places where you have to cut away a lot of material and yet I still go there. (Caladraland featured heavily in the game I recently finished playing).
Fonrit is, I would say, worse, but not so much because of the specific details, but rather because of a deeper problem- there's not much playable content when you look at it.
I don't mean that we need a Fonrit book, or Fonrit adventures. Looking at other places in Pamaltela, the Kothar/Jolar border zone, which is also filled with racist content left over from old adventure fiction and has little published material, has some immediately playable content. You have the Kresh and Arbennan confederacies in tension, preparing for war, you have (sigh) monsters marching from out of the desert, you have the fire people from beyond the desert, you have the goblins of the marshes to the east- there's an explosive metasituation to explore and play with. Even Kimos, which is just a "wow, cool fantasy backdrop material, bro!" set of paragraphs, has a nascent situation with the Gorgers you could explore.
These would require a lot of work to make playable, I would say, because there isn't that much material to draw from, but you have something to build on. It's much more work than even Ralios or Seshnela or, for fuck's sake, Arolanit, would require. Incomparable to near-instantly playable places like Fronela, Dragon Pass, the Holy Country, or the Lunar Empire, or not-quite-places like the Arkat/Gbaji content.
Fonrit then has the basal problem that there's just not that much playable content there. You have conflicts between two different moral abysses in the form of the slaver factions, and I just don't give a shit about that. You have the Pujaleg in Laskal, who are of course, denoted as evil within the fandom discourse, but even if you rightly discard that and kick it to the curb, it's just- what, a moral crusade with "grey moments" added in by force to make it feel less one-sided? Similarly, you have the Veldang, who are blue people racially oppressed by black people, and you could play a really grim situation about Veldang resistance and revolutionary efforts- turns out they're the descendants of the evil Artmali! And there's the Vadeli, still.
In order to make a playable situation, that is one with interesting and explosive tensions players and their characters can interact with, you have to essentially make your own Fonrit, or at least I would and I think the overwhelming majority of people would as well. Going back to the Vadeli, the Vadeli are extremely problematic as a part of Gloranthan content, because the extant material generally uses antisemitic stereotypes taken to cartoonish extremes- they're so blood-libel they eat their own children to stay immortal! They're so sexually perverse they use axolotl tanks from Dune!!
Now. When I said "problematic", I mean it very precisely, because when you dig down to the basal Vadeli content of Revealed Mythologies, you get a very different picture. And then pieces, for me, fell into place. Because knowing what I know about Greg Stafford, for him, at least for most of his life, Arkat's journey was modeled on a fantastical interpretation of his own life, coming from a repressed mainline Christian New England military family (horali from Brithos) and journeying through Hrestoli knighthood (reading Arthuriana at a young age) and then paganism (dropping out of Beloit College and becoming a hippie and self-professed shaman).
So perhaps, what we are meant to do by Stafford is read the Vadeli content in this way: the Vadeli are fantasy Jews, they are directly victimized by these antisemitic stereotypes applied to them by Malkioni fantasy Christians. Brithini dominion and Zzabur's genocide kept them reduced to the status of peasants who cannot defend themselves, with no soldiers ("horali") or priests ("wizards") and not even a general public memory of rulers ("talars").
This is problematic because this reading of the content, this interpretation, doesn't erase the antisemitic implications of the content, adds some more, and of course it doesn't carry an instantly playable situation in and of itself- what are the Vadeli doing that brings them into tension, with other people or with themselves? And beyond that, there are questions of who has a "right" to play such things in a roleplaying game, though I will be even more overly candid here than I've already been and note that I strongly believe that the concerns related to cultural appropriation in other media don't apply to roleplaying in the same way, and many don't apply at all.
(This is also a specific *possibility* or *option* for play, though I think it makes much more sense than making the Vadeli colonizers. Feel free to ask me about that, by the by, if you want a real rant on your hands.)
Anyways, I still don't have *that* much interest in doing the work necessary to finish the Vadeli to a playable state even given that. But I think that work is something I could see myself doing, in a more limited fashion, if the Vadeli entered into play on the outskirts, because I find some aspects of the Revealed Mythologies content affecting and interesting. And for Fonrit, I just think that there's so little interesting content in it that I have and would fireaxe it away in play (see the link for an explanation of that term) and just agree that it's not there. If anyone wants to go there in play... well, that's a subject for an actual game.
I have a similar but distinct set of thoughts about Prax and Kralorela, but I won't bloat this post up any further.
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aroundmesitsthenight · 11 months
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"[...], I lead a horrible synthetic life [...]."
Franz Kafka, from a diary entry dated October 26th 1911, featured in 'Diaries'. (translated by Joseph Kresh)
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alenchikova · 4 months
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Rarek has strong feelings dihotomy(
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mtg-cards-hourly · 1 year
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Mage Slayer
"When the wielder is strong enough, any sword will do." —Kresh the Bloodbraided
Artist: Lars Grant-West TCG Player Link Scryfall Link EDHREC Link
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pachiiblr · 3 months
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Today I decided to make a cursed crack ship
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What would you even call this like Friller?? Kresh?? None of those sound good
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vosh-rakh · 1 year
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The air in the Temple was thick and sweet with camphor, leaving behind a grey haze over everything - and everyone. There were several people - mostly priests - waiting for Qismehti, many faces she didn’t recognize. But she recognized Athyn Sarethi’s, who smiled warmly at her. He wore a heavy kresh robe, his tough body lost in its folds. 
She also saw Varvur Sarethi, Athyn’s son. His thin body - one she was all too familiar with - was also lost in a thick robe. He smiled sheepishly at Qismehti, his hands clasped behind him.
“You’re here,” Athyn said. “Good. We have business to attend to.”
“What business?” Qismehti asked. 
“If you want to challenge Bolvyn for the title of Archmaster, you need to be fully inducted into Great House Redoran. I’m adopting you into the Sarethi family.”
Qismehti, somewhat bewildered, blinked rapidly. But all she said was, “Very well.”
“Come,” said Athyn. He, alongside Qismehti, Varvur, and the priests, sat down on cushions surrounding the Waiting Door, a wide pit of ash and bone fragments in the center of the chamber. 
What followed was a strange candlelit ritual, one Qismehti did not understand (as the words the priests spoke was entirely in Velothi, the language of the Ashlanders), but got the gist of. They were beseeching the Redoran ancestors, specifically those of the Sarethi family, to consider and accept this young outlander into the clan and House. There were certain procedures and actions which Athyn prompted her to perform at various moments throughout the ceremony, which she carried out dutifully. 
Nearing the end of the ritual, the lead priest asked a question of Qismehti in Velothi. Athyn translated: “Now you must choose your cardehn. Who do you declare?”
Qismehti knew what a cardehn was: an ancestor bound to a person, usually upon their birth, to serve as their guide and protector in life. She’d had childhood friends growing up near Blacklight on the mainland who had had their cardehns chosen for them when they were born, usually from a list of honored ancestors from their line. She had only ever been in temporary and conditional service to House Redoran, and was born to a Redguard and an Orc; she had never been granted a cardehn. She wasn’t a history buff, either. She knew precious little about the ancestors of the Sarethi family.
“I don’t know,” she said, matter-of-factly.
The priests muttered to themselves for a moment, before one produced a gilded redware bowl, filled to the brim with a thick red liquid. It was carefully transferred down the circle until Athyn handed it to Qismehti. “Drink,” he commanded. 
Qismehti took the bowl and peered cautiously into the drink. “What is it?”
“Shein,” Athyn said. 
Qismehti smiled, unsure if Athyn was joking. “Why is it so thick?”
“Probably the ectoplasm,” Athyn said, his expression blank. “Although the gall could contribute.”
“Gall?” asked Qismehti, her face paling. 
“Not that kind. It’s corkbulb myrrh. Just drink.”
Qismehti looked around at the priests, who were staring intently at her. She closed her eyes, raised the bowl to her lips - with this proximity she could smell the myrrh intensely - and drank deep. The wine was bitter and viscous, and it didn’t go down easily. But she choked it down with all her strength. 
A few seconds after imbibing, Mehti suddenly felt a pounding in her temples. Her hands began to shake, and invisible hands snatched the bowl from her before she spilled any of the ghost-spiked shein. The blackness behind her eyelids grew deeper and she felt herself fall backwards. Her head seemed to land on something soft, which she visualized as a lap, before she fell unconscious. 
- - - - -
When she awoke Qismehti was standing in the ash outside the temple of Ald’ruhn. But there was no temple, nothing but a mound of rock and ash. She turned around and -
A gigantic beast was staring at her. Its massive claws seemed to wring the sky and its many legs suffocated the ground. Its enormous stalked eyes were lowered, almost level with Qismehti’s face, dripping blood. 
“Don’t worry,” said a strange voice, “it’s dead.”
Suddenly a mer leapt from the top of the beast and landed on one knee. He stood and spun his chitin spear, ebony-tipped and adorned with racer plumes, with a decorative flourish. His armor was rudimentary chitin in a style Qismehti didn’t recognize, but she could tell from the quality of the plates and the way they locked together that it was of high quality. 
“Hail, Qismehti,” said the mer, his golden skin glistening in the clear midday light. Qismehti recognized why his voice was strange: he wasn’t speaking Cyrodiilic, or even Dunmeris, which she was also familiar with. He spoke Velothi, the language of the Ashlanders. Not only this, but an old form, barely recognizable to her ears as Velothi at all. But somehow she understood his meaning, despite the language barrier. 
“Hail,” Qismehti responded softly. In the haze of this place her voice barely seemed her own. “How do you know my name?”
“I’ve been watching you, ever since you came into contact with my descendants. You do great honor to them.”
“I’m sorry…who are you?”
The mer smirked and planted his spear into the blood-soaked ash. “Does this not give it away? This spear, this scene?”
Qismehti apologized again, saying, “I don’t know the history of Ald’ruhn.”
“It was once the meeting place for we Velothi. I established it when I killed this great beast, Skar, with my spear Calderas. Your House mer have long since lived here, though, and call it the seat of their political power. Which is something you seem to desire.”
Qismehti’s face hardened. “Bolvyn is a dishonorable man. He does not deserve his title.”
“You need not defend yourself to me, Qismehti. The only one you should defend yourself to is your own spirit, your ambition.”
Qismehti fell silent, lost in contemplation. Finally she asked again, “Who are you, that you know so much about me?”
“I am Dranoth Hleran,” the mer said, crossing his arms.
Qismehti frowned. “There must be some mistake. I don’t have any Altmer ancestors.”
Dranoth burst into laughter. “You call me Altmer? How insulting. I am Chimer, proud to go different, and in thunder.”
“I don’t have any Chimer ancestors, either.”
“It is not your ancestors you need lay claim to,” said Dranoth, his face suddenly grave. 
“But this family is Sarethi, not Hleran.”
“Ah, but they carry my blood just the same. What’s in a name? It is a dead thing, just as dead as I.”
“But I carry not the blood of Sarethi, either.”
“Will is stronger than blood - all the wise men proclaim it. And it is will that brought you here to me, even if you do not know me.” “But -”
“Stop questioning destiny. It’s unbecoming of a ruling king. You shall face the coming challenges with me at your side.”
Qismehti was silent for a moment, then clarified: “I will not be a king. I will be something lesser, and therefore greater.”
Dranoth smiled. “That you will. Now go. Execute your will.”
- - - - -
Qismehti suddenly woke up, and opened her eyes to see Varvur Sarethi staring down at her. The lap she had fallen into was his, and he cradled her head in his hands. He smiled and whispered, “Rise and shine.”
Qismehti reached up to grab his hand. “Don’t be sentimental,” she whispered back. 
Qismehti sat up and said, “I have chosen.” She looked around at the priests, and at Athyn, and said, “My cardehn is Dranoth Hleran.”
The priests murmured loudly to each other at this. The lead priest shushed them and said, in Dunmeris, “You have been chosen. Welcome to Great House Redoran.”
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