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thecreaturecodex · 2 years
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Karnabo
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Image © @a-book-of-creatures​, accessed at their site here
[The karnabo is a regional bogey from the Ardennes, a mountain range on the border of France and Belgium. Specifically, it’s associated with the fort of Rocroi and its surrounding commune, so it’s hyper-localized. It’s also very cool looking; I’m a sucker for anything with an elephant trunk. A Book of Creatures says that it has “basilisk eyes”, which probably means a death gaze, but instant kill abilities, as we know, are pretty rare in PF1e. It’s said to be the child of a sorcerer and a ghoul, so I gave it sorcerer spellcasting and links to ghouls in the flavor text.]
Karnabo CR 10 CE Monstrous Humanoid This creature appears like a swollen, elephantine humanoid with thick gray skin and a long trunk instead of a nose. It stands taller than a man. Its eyes are hollow and haunting.
The karnabo is a ghastly creature that dwells in caves and mountain peaks. It feeds on travelers, but not indiscriminately, because a karnabo enjoys building its reputation and spreading fear. When it attacks, it will usually go out of its way to leave someone alive to tell the tale, and may take hostages to amuse itself with before letting them go with ample horror stories. One of the strangest things about karnabo behavior is that they have several minor healing abilities, and will often times patch up a victim before setting them on their way. Some karnabo even act as dedicated healers during holidays, although their criteria for whom they heal and when is often arbitrarily narrow. Those who fail such measures are attacked.
A karnabo has sorcerous powers, which they use to increase their mobility and stealth capacities—karnabo are decidedly slow and steady. Once within range, they reveal themselves to use their most potent weapon, a gaze that kills by liquefying the organs. Creatures that flee may be halted in their tracks with a shrill, fear-inducing whistle, or merely blasted with spells, depending on the karnabo’s whims. Few karnabos fight to the death, as their purposes are served by leaving scarred and wounded survivors.
Karnabos are usually solitary, as they are long lived, reproduce rarely, and prefer isolated landscapes. Their diet is the remains of their victim’s organs, reduced to slurry with their gaze and sucked up in the trunk and drunk like an elephant does with water. If they kill a victim with other means, they will let it ripen and rot to liquid putrefaction before drinking that. Whatever is left is abandoned to the elements, or occasionally fed to friends. Karnabos get along well with ghouls, and can be found in their company.
Karnabo               CR 10 XP 9,600 CE Medium monstrous humanoid Init +4; Senses darkvision 60 ft., Perception +13, scent Defense AC 22, touch 10, flat-footed 22 (+12 natural) hp 126 (12d10+60) Fort +11, Ref +8, Will +11 Immune ability damage, ability drain, energy drain, paralysis Defensive Abilities stability Offense Speed 20 ft. Melee 2 slams +16 (1d8+4) Special Attacks gaze, paralyzing whistle Spells CL 9th, concentration +13 (+17 casting defensively) 4th (5/day)—fear (DC 18), stoneskin 3rd (7/day)—fly, lightning bolt (DC 17), ray of exhaustion (DC 17) 2nd (7/day)—cat’s grace, command undead (DC 16), invisibility, scorching ray 1st (7/day)—expeditious retreat, lock gaze (DC 15), mage armor, magic missile, shocking grasp 0th—detect magic, detect poison, light, mage hand, message, read magic, resistance, touch of fatigue (DC 14) Spell-like Abilities CL 9th, concentration +13 (+17 casting defensively) 3/day—cure moderate wounds (DC 16), lesser restoration 1/day—remove disease Statistics Str 19, Dex 11, Con 21, Int 12, Wis 16, Cha 18 Base Atk +12; CMB +16; CMD 26 (30 vs. bull rush, trip) Feats Arcane Strike, Combat Casting, Great Fortitude, Improved Initiative, Silent Spell, Skill Focus (Stealth) Skills Climb +14, Fly +10, Knowledge (arcana, religion) +9, Perception +13, Spellcraft +9, Stealth +11, Survival +13 Languages Common, Necril, Undercommon Ecology Environment any mountains or underground Organization solitary or pack (1-2 plus 3-12 ghouls) Treasure standard (spell components for stoneskin x2, other treasure Special Abilities Gaze (Su) Range 30 ft.; save Fort DC 20; effect 1d6 Con damage. The save DC is Charisma based. Paralyzing Whistle (Su) As a standard action, a karnabo can whistle horribly. All creatures within 30 feet must succeed a DC 20 Will save or be paralyzed for 1d4+1 rounds. A creature can break free of this paralysis early by succeeding another Will save as a full round action. A karnabo can only use this ability once every 1d4 rounds, and a creature that succeeds the initial Will save is immune to the paralyzing whistle of that karnabo for the next 24 hours. Spells A karnabo gains spellcasting as a 9th level sorcerer. It does not gain other benefits of the sorcerer class, such as a bloodline, unless it takes levels in sorcerer. Stability (Ex) As long as it is touching the ground, a karnabo gains a +4 racial bonus on its CMD against bull rush and trip attempts.
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mecthology · 2 years
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Karnabo from Ardennes folklore.
The Karnabo resembles a man but with an elephant's trunk for a nose and the eyes of a basilisk. The breath of the creature is said to be able to paralyse men and kill animals. Local men are said to have walled the creature up in its lair, a slate quarry, after it abducted a young girl. Folklore states that the moans and trumpet of the creature can be heard during thunderstorms.
The Karnabo story is known in the lower Meuse valley in the Franco-Belgian Ardennes. In folklore the Karnabo is described as the sexual offspring of a demon (in other accounts a 67-year-old ghoul) and a Bohemian who travelled across the Ardennes in ancient times. In some accounts the Bohemian was a powerful sorcerer who cast many spells upon the people and animals of the Ardennes. Before leaving the area for good he passed some of his powers onto the Karnabo, including the making of spells and the ability to cure whitlow on Good Friday.
The Karnabo is said not to attack humans ordinarily though it has to power to render unconscious those that pass close by its lair and to kill animals by means of whistling through its trunk.
Follow @mecthology for more legends and lores. DM for pic credit or removal. https://www.instagram.com/p/CjgnI-TIW8J/?igshid=NGJjMDIxMWI=
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a-book-of-creatures · 3 years
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Karnabo
Local basilisk elephant man abducts people and heals hangnails on Good Fridays
https://abookofcreatures.com/2021/03/19/karnabo/
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gotojobin · 7 years
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Bogey #Bogey #Bogie #Boogy #Bogy #Bogeyman #Bogyman #Nursery #Bogie #andmanymore #manymore #more #Bogieandmanymore Another class of bogeys can be described as “interdictory” or “guardian” bogeys, frequenting certain dangerous areas and dissuading children from going there. One of these is the Green-toothed Hag, found mostly in Britain. There is Grindylow in Yorkshire; Jenny Greenteeth in Lancashire; Nellie Longarms in Cheshire, Derbyshire, and Shropshire; Peg Powler between Yorkshire and Durham, but also other such characters as Marrabbecca, who lives in Sicilian wells. They have long arms, sharp green teeth, and straggly hair, and drag children into stagnant pools to be devoured. The Hook Man is another such archetype, including the sinister Jan Haak of Holland whose large hook pulls children underwater. Water-horses such as Mourioche in Brittany also do their job in keeping riverbanks and beaches deserted. In the Ardennes, the waterways are guarded by the crustacean Traîcousse and the bulky lizardlike Mahwot’; the Karnabo’s eerie whistling sounds from abandoned slate quarries. The Biloko of the Congo gruesomely devour anyone who ventures into the deep jungle; the Colombian Abúhuwa and West African Dodo fill a similar role.
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mecthology · 2 years
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Karnabo from Ardennes folklore.
The Karnabo resembles a man but with an elephant's trunk for a nose and the eyes of a basilisk. The breath of the creature is said to be able to paralyse men and kill animals. Local men are said to have walled the creature up in its lair, a slate quarry, after it abducted a young girl. Folklore states that the moans and trumpet of the creature can be heard during thunderstorms.
The Karnabo story is known in the lower Meuse valley in the Franco-Belgian Ardennes. In folklore the Karnabo is described as the sexual offspring of a demon (in other accounts a 67 year old ghoul) and a Bohemian who travelled across the Ardennes in ancient times. In some accounts the Bohemian was a powerful sorcerer who cast many spells upon the people and animals of the Ardennes. Before leaving the area for good he passed some of his powers onto the Karnabo, including the making of spells and the ability to cure whitlow on Good Friday. Stories of the Karnabo were popularly told as winter night's tales.
By one account it resided for a long time in an abandoned slate quarry near Regniowez. The Karnabo is said to have captured a young girl who approached its lair and dragged her into a cavern after which the girl and the Karnabo were never seen again. The wails of the girl and the trumpet of the Karnabo are said to be heard in times of stormy weather.
The Karnabo is said not to attack humans ordinarily though it has to power to render unconscious those that pass close by its lair and to kill animals by means of whistling through its trunk.
Follow @mecthology for more myths and lore. DM for pic credit or removal. https://www.instagram.com/p/Ccsz21GIBja/?igshid=NGJjMDIxMWI=
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