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#im still figuring out krita
dranktwocoffees · 2 months
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first of all i pirated hazbin hotel and id encourage everyone to do the same if they wanna watch it so badly. second of all id like to apologize
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dizzybevvie · 2 months
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obligatory kh1 Paopu tree scene redraw
og under cut <3
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carpathiians · 10 hours
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dug up my oldddd tiny wacom i used to draw with as a kid </3
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crowned-ladybug · 2 years
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Finally drew this guy! Ignore the fact that I had to take a week-long break in the middle bc my mouse decided that sometimes it just doesn't wanna scroll anymore
This is Hako, technically a boring normal human who nonetheless keeps sticking his hands into Inadvisable Void Bullshit non-fuckin-stop. Over time he becomes a big brother to my Tenno, Kohlrabi
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watercolor-rainclouds · 8 months
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wanted to improve the perspective and lighting compared to this one
no hypno in this version though because i was too lazy to draw him hes behind the pillar
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chromartnomaly · 2 years
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i've drawn Woman her name is Marcy :]
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gamegrubmagazine · 9 months
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working on the onestuck mspfa!!!
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did a redraw of the first page + im still trying to figure out how to make gifs in krita. ill be working on the first 5 pages so stay tuned!!
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taikk0 · 1 year
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im crying ive been lurking your blog today after being curious enough to check your tumblr after constant watching of your videos on youtube and always thought how professional and clean your animations look and thought you were like oh idk 20+
then i stumble a post of you saying you're 15 and i 😭 💗 WHAT DO YOU USE TO ANIMATE PLEASE ANY TIPS FOR LIL OL 19 YR OLD THATS CURRENTLY NOT GOING TO COLLEGE BECAUSE OF WORK AND WANTING TO PRACTICE MY CRAFT BEFORE GOING AT IT *kneels and slowly merges with floor like melted plastic*
THE NUMBER OF PEOPLE I'VE MET WHO THOUGHT I WAS 20 IS SO FUNNY IM SORRY IM FR JUST BLENDING IN WITH ALL THESE TAX-PAYING CITIZENS LIKE IM OUT HERE IN A BUSINESS SUIT GOING "HOW DO YOU DO FELLOW ADULTS" AT THIS POINT
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but fr tho I'm flattered I can't believe someone would assume I'm at that level already 5 years in advance thank you 😭😭
as for what I use to animate I use Krita!! here is a tutorial I used to learn how to set it up + how Krita's animation feature worked:
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Though this tutorial covers a lot of useful information and an animation tutorial, I do urge you to learn about the software itself in your own time. (VERY IMPORTANT TIP: if you don't understand how something works, or if you want to do something in the program but have no idea how regarding the tools it has to offer, it doesn't hurt to do your own research! I learned that the hard way unfortunately, and I hope other artists don't suffer the same fate. REMEMBER! DON'T BE AFRAID TO GOOGLE!)
and with animation tips I do have a few things I'd be happy to share
I made this playlist to help my boyfriend get into animation. What's special about this playlist is that I made it not just about how to make individual drawings move, but also videos that explain how and why individual design philosophies and decisions are made and how you can learn to use them to your advantage. I also added some videos in here that cover shot composition and storyboarding, since I figured that most animators strive for skill in more than one field. This playlist is still a work in progress and I'm obviously bound to add more in the future, but just know that most of the videos put on here are either videos that I think are REALLY helpful as an animator who wishes they had that kind of help in their beginner years, or videos that DID help me in my beginner years way back when.
The playlist is a bit short but quality over quantity amirite? Next up is a playlist that helped spark my love for animation and pushed me to pursue it myself: the Skribble Kibble series!
Not everything in this playlist is an animation tutorial, but I highly recommend it for someone with an untrained eye. This series has inspired me not only because it covered animation; a medium that I was already interested in, but also awakened my love for analysis when it came to visual mediums. what it does great, what it does poorly, what makes something unique, and what makes something the way that it is, and explaining WHY.
Animation Tip : Learn to observe! not just in life, but in other animated media as well. ask yourself questions, and break things down. try it out yourself and experiment! heck, go frame by frame if you have to! learn to learn!
which brings me to my next source: FramebyFrame
This account has been AMAZING. It's informative and presents visual guides. It's a great place to start when you want to train yourself to analyze animation in the moment. I always think of it as some sort of game, They always play the animation first before they show the breakdown, try to spot as many cool animation tricks as you can, and see how many are mentioned! They also recently did a breakdown on RotTMNT which I find to be super neat :]
Mikyomix's Personal Animator Tips (Great or Unhelpful? You Decide!):
wanted to make this it's own section because I had no idea how to properly fit this all in so it goes in here
Study first! I know this sounds super lame but I promise you it will save you so much suffering. It's better to already have a grasp on animation and its fundamentals before you actually start animating. I've gone into the pitfall of having really crap animation skills, feeling bad over it not looking right, going into a pit spiral of self-doubt, while simultaneously not putting in the effort to learn why it didn't look right and how to fix it. It took me a good while to sit down and actually learn everything before I officially started and had more confidence in myself to fix my mistakes and learn from past projects. I already mentioned it earlier, but again, don't be afraid to take notes and whatever information you find to be useful!
Pick your animated projects wisely! Listen, I know it's tempting to do that music video you always dreamed about with your not-so-simply-designed OC. But personally, I advise steering away from large-scale projects and animations that require more than your current skill level if you're a beginner. I know it sounds harsh, and I'm not telling you to give up on your dreams or anything, but just know that animations like that might be more than you bargained for, and could result in burnout and a final product you might not be proud of. You could easily tire yourself out if you're a beginner learning as you go, and I understand that many people actually advise it for the learning experience, but in my personal experience, it didn't really end well. LOTS of unfinished projects, time sunken in on something that I no longer wanted to finish, bad memories associated with the project, etc. Of course, everyone is different and you might not experience the same things I did, but just be aware of the cons. Instead, I highly recommend you-
-Design and create at your own personal convenience! If you're a beginner, I advise you to go simple. I know not everyone is interested in the bouncing ball or the flour sack, but there's no rulebook that says you're prohibited from designing a simple character to animate! Not everyone starts out the same way, and that's completely valid, I first started animating my furry OC's and I'm sure other young animators started in a similar way, animating the things they want! though there was one thing that I did keep in mind, and that was I designed my OC's to be easy to draw over and over again. easier for me to animate, and easier for me to draw them consistently. So if you're first starting out, don't be afraid to simplify! remove minute details if you have to. You can figure it out later no pressure! Just animate things because you want to, not because you have to. and that includes the tiny details that would be difficult to keep track of as a beginner. This is a bit of a smaller point that didn't need its own thing, but while you're at it, learn effective character design! not just for aesthetics and narrative purpose, but also for functionality.
Remember that you are not obligated to practice the old-fashioned way! Not everyone finds animation exercises fun, and that's okay. But whatever you choose to do, putting everything you learned into practice, IT STILL COUNTS AS PRACTICE. Every little animation you make counts no matter how short or unfinished it is, and your efforts deserve to be praised. why? because you're learning little by little and it is still very valuable! despite how small and minute or large and noticeable the improvement in animation quality is, you're still making strides in learning to be a better animator than you were before. Don't listen to what those old geezers say, you do you! animation is supposed to be a labor of love and passion. and being forced to do something under the obligation that its "industry standard" is frankly, baloney.
Animation Stuff (THE JUICE.): shorter stuff that also deserves their own section
12 FPS is great for beginners
Ease-in's and ease-out's are your BEST FRIEND
Timing Charts. you might not be inclined to write them properly, but it's useful if you're jotting things down. use them.
PLEASE. LOCK YOUR LAYERS WITH FINISHED ANIMATION WHEN YOU DON'T INTEND ON TOUCHING THEM FOR A WHILE AND YOU'RE WORKING ON A SEPARATE THING ON THE SAME PROJECT. I'VE LOST. SO MUCH...
Don't be afraid to mix tweeting with frame-by-frame. Sleepykinq tweening isn't the only form of tweening + tweening is great if you want to keep something consistent. Though if you want to go frame-by-frame with the convenience of tweening but without the visual integrity of tweening, tween on one layer as a guide and animate on top, so it's still frame-by-frame.
Unlimited layers? use them. Is a certain part of rough inbetweening giving you trouble? make another layer and animate it on there if you don't want to mess with the main roughs, then merge it down.
More frames does not equal smoother animation, it risks making it look slower. work with the FPS, not against it
Name your layers. save the tears.
Anyways, PHEW that was long. Sorry about that, I just have a lot to say about animation. I'm not NEARLY qualified enough to actually teach animation, nor am I linguistically intelligent enough to get the points I want across (I think). But I really hope that you and a few other people found this to be helpful.
I wish you the best of luck ^^
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xestuck · 4 months
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the real basic review of art programs for sprite making (my opinion )
so tha main programs i use for art are KRITA, FIREALPACA, and PAINT TOOL SAI. im still tryin to figure out sai2. they all have pros and cons but this will specifically be abt how they handle ALIASED LINES!! aka "pixel" brushes, aka not anti-aliasing.
EACH PROGRAMS BUILT IN BASIC PIXEL BRUSH:
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Krita has a few, but focusing on Pixel Art and Pixel Art Fill Firealpaca has Dot Tool (can be 1-3 pixels big) and the basic Pen brush with AA turned off PTSai has Binary Pen (or Legacy Pen)
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PTSai easily has the smoothest binary pen out of these when the algorithm setting is on accurate!! unfortunately the pen has barely any settings compared to other brush types in PTSai.
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and when using pixel textures in regular brushes, unless theres a setting im missing, they still act like AA brushes and dont colour evenly.
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Otherwise PTSai has a really easy compact UI and easy clipping layers
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so its good for basic pixelly art without using fancy brushes.
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FIREALPACA Dot Tool is kinda rough, and when the aliased regular brush is too small then the lines break up and leave gaps. but at bigger sizes its pretty smooth. and a lot of firealpacas brushes can be pixel-ized in a single click!!!!
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when this box is unticked then most brushes will no longer anti-alias and will become pixelly!! (the following images are zoomed to 200% to better see the effects)
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while the effect shows on basically all brushes, not all are strictly pixelly and still have anti-aliasing pixels on the edges.
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but still! a lot of the brushes do become truly pixel brushes, and brushes like the Edge Brush can be really useful for making sprites.
also Firealpaca has easy clipping layers too.
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KRITA Pixel Art brush is pretty smooth, and Pixel Art Fill is probably smoother for ppl with more steady hands lol. and while its ui is a Lot More complicated than the prev two programs (usually requiring a few more steps to do similar things), it has A SHITTON OF BRUSH SETTINGS!! and in those brush settings is the Sharpness setting, which can be used to achieve a similar effect to Firealpacas' Anti-Aliasing box being unticked.
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but in my experience it can basically guarantee pixel-ized brushes!!! OBSERVE (again, images are zoomed to 200% to better see the effects):
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(there might be a way to have sharpness up but still keep the fish texture. im not sure yet)
this also means pixel texture brushes can apply evenly too
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but alas. clipping is a bit more annoying to do in Krita. u gotta rightclick on a layer then select Group > Quick Clipping Group for the easiest clipping layer (maybe theres a better way but idk it yet.)
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ok this is more of a comparison rather than a review. but still. i personally prefer Firealpaca for spriting homestuck style sprites, it just feels tha most natural for me
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toxiqit · 9 months
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Dump sketches coming soon cuz im still trying to figure out how to paint in krita but heres a preview oh what I'm tryna do
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Koppaite captains version too when I figure out how to brushes
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pigeon-sponge · 1 year
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template source: https://twitter.com/sabattons/status/1607416425030864900
its 2022 and I’m still using mostly the DA wet oil brushes and i love it (but i’ve also used stuff from the free charcoal set from the official krita youtube, they’re very good).
I did a lot of bravely default this year and next year i would like to do less of that. literally everything ive done this year is bravely. i’m kind of really tired. get to draw more varied things im into, and getting into more things. to jumpstart this, i’m starting persona and replaying hades...
also i want to get better at drawing. i feel like i have the painting part down but the underlying drawing is always bad, i’m always fiddling with proportions, nothing really looks right without a lot of work, and it takes way longer than it needs to get a finished piece out. it is because i don’t know how to draw. i need to get back to the fundamentals. i will learn to draw hands and feet, for real this time
and i want to start doing comms next year too. will be required to figure that out in january for charity auction reasons and then we will see how that goes from there
in conclusion i did a lot of dumb stuff but some of it was cool. looking forward to doing more dumb maybe cool stuff next year. good luck to everyone in 2023!
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niemingjueismylife · 1 year
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hi! Your art is so cool <3 incase you're still looking for a photoshop alternative I can personally recommend krita, it's free and i find it works well and you can turn a flat jpg file back into transparent lineart (filter→colors→color to alpha if you're interested) so you'd be able to use the lineart you already have :)
thank you so much thats the nicest thing anyone has ever said to me 🥺🥺🥺🥺
i did download krita! im figuring out how to use it so hopefully i will finish that piece soon
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scailline · 8 days
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day twelve i have finished the base colors and lineart and im moving on to the background of the animatic/pmv hell yeah besties (i still have to figure out how i'll shade without krita blowing up (i mean it cant be that hard i'll just have to render it and it'll work (since i usually mix all layers when i render and that makes krita less angry at me)))
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im surprised i managed all this while still doing the stormycliffs moons on the same pace i'd do them before but hey you're talking to the dude who's preparing for artfight 2024
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I truly do not know why I am letting this see the light of day, but here.
tw: really bad art under the cut
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fem mako with all my little hcs applied so she doesn't look even slightly like the original. you're welcome. I was hunched over my dad's nice drawing computer (he's an architect) for about five hours trying to figure out how to digital art on krita. this is the best I could come up with.
I kind of like this so. I'm gonna yap a bit about my 'artistic intentions'. starting off there's the qipao, which was originally going to be red/gold like the ref pic I used, but then I was like. what if I made her look even more ek. and then the qipao turned green. this was mostly just me testing out shading and stuff, and I'm honestly pretty proud of the qipao in general. it's hard to see in the finished piece, but the contrast between shaded and flat colors is actually insane. I'm not too happy with how Mako herself turned out.
however.
the hair and the makeup are my newest prized possessions. like. the eyeliner. the little hair pieces sticking up from the ears. the lipstick. the little blush. aosufhoafhosaiff. also her eyes?? I wasn't sure but I really wanted to include the central green/gold heterochromia, and this was born. and her little mole. I was giggling to myself drawing that on. I thought the purple snake tatoo on her arm would be a cool nod to some of mako's concept art w an arm tatoo and also a,, backstory,, w the triple threats,, but i didn't really like how it turned out. left it on just because.
and on the topic of her arms. I don't fucking know how to draw burn scars. help. or arms, actually, but whatever. revisiting those the arms are actually so bad but I was staring at the computer screen so long I could taste the colors. I hate anatomy and that is why I write more than I draw. and the fucking lichtenberg scars. I'm on the brink. they look so cool but my hand was cramping so goddamn bad drawing ten thousand little lines on my pixelly fucking krita canvas oh my god. though if i may i would like to direct your attention to the scars on her ear. I thought that was a neat little detail but idk.
otherwise anatomy-related I tried to give her that blocky ek build as well, although I think it came out more clunky than anything. though honestly I’m not too upset as this was a practice. I might go back another day and fix it to be slightly less terrible but. whatever.
uhhh the background was supposed to be the fire nation emblem and her name as, like, a newspaper cover or something. if my handwriting wasn't terrible, I would've written on the little boxes of subtitles like, 'captian and firebender of the up-and-coming probending team, the fire ferrets' and 'the survivors of a true rags-to-riches tale; the background of the newest probenders.' so yeah that was kind of the idea with her name in the back. also she doesn’t have her scarf because uhhh. I forgot it but we’ll just. pretend. idk. I also do not know how to draw scarves so,,, yeah.
i love her so much btw i'm really mentally ill abt her. if anyone has like art tips. please share im really new and really bad at this.
ps: she does still have the eyebrows, the pointy part is just hidden under her hair.
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breiffontcollector · 4 years
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I’d like to introduce everyone to my lovely daughter
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heliophaestus · 2 years
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shes trans guys its literally in her colour scheme trust me on this
[ID: A digital drawing of Gwen Poole. She is winking and grinning while waving with one hand, the other one in a fist at her side. She is wearing her hero outfit with a shark backpack, there are two pink hearts drawn next to her face and a small drawing of a trans flag coming from a pink speech bubble, the background is light blue. /End ID]
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