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#if you're an artist who are thinking of trying a new medium and you happen to stumble upon this post
jccatstudios · 5 months
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I have been following your soc comic adaptation and it just so good!!! I love how you draw them!
I have just one question: Why did you not include Inej's opening musings about Kaz on the first page? (Kaz Brekker didn't need a reason etc) I actually really like how there is not text on the first two pages, it's really atmospheric and moody so this really is not a criticism, I don't want to insult you. I guess I was just wondering what the thought process behind that was?
Oh, I've been wanting to talk about this for a while! Buckle up, this is gonna be one of my long comic rants. (Also, no offense taken at all! Anyone's welcome to question my artistic choices and I'm always happy to take critique, even though that isn't your intention.)
So, the thing is I actually planned on including that first paragraph into the comic! Here's when I first shared the thumbnails on here. Just for the sake of this post, I'll insert them here too.
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The boxes are meant to be where excerpts of that introduction would go. When I was creating the thumbnails, I was thinking about how iconic these lines were and how well they introduce the world and characters. I even finished the pages with the intention to include those lines. This is from my original csp file.
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When I lettered it all out, I felt like something wasn't right...? Hard to explain. I wanted silence for the opening and the narration took that away. I then thought about the reader who'd go into this without reading the novel first, wondering if they'd be thinking, Who's this Kaz Brekker guy? Is it this character on the page? It's clearer in the book, but I didn't think it paired well with what I drew. I didn't want any confusion. It's also Inej's chapter, and while Kaz's parts take up most of it, I still wanted it to feel like her POV and her story. We can hold off officially meeting Kaz until page four.
But the main reason I took it out comes down to my philosophy when it comes to comic adaptations. I believe that an adaptation should use the original story in the best way for the secondary medium. A comic adaptation should play to the strength of comics, not the original source material.
Time and time again, I see a lot of comic adaptations of books try to use a book's strength instead of a comic's. When that happens, you get pages upon pages of narration boxes and exposition that could've easily been told in a single panel's image. If you want to read excerpts from the original novel, go do that! They're beautiful and well-crafted and you should be reading the original anyway! If you're making a comic adaptation, make a comic, not an illustrated version of the novel (that's a whole field of its own).
This whole thing really ties well into what I'm doing for Chapter 3. Kaz is such an internal character, his chapters have a lot more exposition that isn't setting description or character actions. I've had to do a lot more of my own writing for this chapter than the last just to turn that exposition into his own voice as an internal monologue. Sometimes, it's just a change from "he" to "I," but there are other times I've had to write new dialogue and find ways to naturally flow between thoughts. If I didn't do the work to adapt the expository text and instead just put in narration boxes of text from the book, there would be a greater disconnect between the reader and Kaz. Third-person limited works great in books and doesn't separate the readers from the story, but in comics, first-person internal dialogue keeps the readers inside the scene better.
If I were to redo Chapter 2, I think I would try to find a way to incorporate the information from the chapter intro better. I think by losing the intro I initially planned to include, I didn't establish certain ideas very well. Ketterdam and Kerch are established later on pages 4 and 5, but I don't think I ever go back and mention The Barrel. Also, the idea that Kaz is deliberate, even if his reputation says otherwise, is important too. I've made sure to fix this kind of issue in Chapter 3 and keep record of what kind of information I'm losing as I adapt it.
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shadale-s-safe-space · 6 months
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I don't know much about you as a person, but from what I can gather you've had a long journey with art, but still have the motivation to continue even when its rough. I'm sure you didn't start out making masterpieces, so if its not too much trouble, do you have any advice for a 16 year old artist losing motivation? i feel like im stagnating right now and its awful
Idk man, all I can say is, draw watchu want without the care who's gonna see it or what they gonna say , commit to new ideas and care less about pleasing everyone, because I know that way too well, I started learning by drawing animals, flowers and nature, "you should draw something else", switches to furries " No you must do human portraits", draws humans *no one fuckin cares*, and I felt miserable drawing what I didn't want all the damn time just trying to please everyone and be liked, hell, I still do that sometimes cuz I'm a dumbass. When in reality, when you do your own thing is when you're the happiest, this internet bullshit? Yeah don't trust the likes and favs, people like what they find relatable, no one really knows how much time you've spent on your drawing or how much you love it, when a 5 min doodle you did could do more than a painting that took 2 whole days to complete just to be scrapped in a new speedy record, paint what you love for yourself and you only.
Don't be shy to learn new things, I have tons of stuff I don't post here cuz I know people wouldn't care about it, but here for this post, have this that I practiced when I felt too depressed to think of anything good and wanted to step back from the MD artstyle
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You'll see, you'll thrive when you draw what you want, and get yourself a drawing buddy! That way you'll stop focusing on the internet and more on each other, and each other's improvement. Tbh I struggled with that one. Since everyone I had were not into art irl, I somehow managed to find someone after 10 years of drawing alone. I honestly wanted more people to join in and make an improvement circle, but unfortunately that never happened.
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I found myself twice as productive now than ever, even though I'm not active here as much I am still drawing and making things, ofc giving you more comics! And other fun things in the future I hope.
If you're struggling to draw something just do it, man commit, i was uncomfortable drawing men and male characters for years, I've wasted so many years being "too uncomfortable" and draw a naked person like yeesh who fucking cares, it's for studying.
And ofc if you feel like you're not improving at all please, please experiment with your artstyle and try something new, please refresh your mind, I was stuck for years doing the same thing over and over, same colors, same 2px brush, drawing like a machine same shit over and over, I felt so stuck and lost, but also afraid to do something new, idk why, I guess I never felt good enough or deserving of it. I also didn't go to art school, I am NOT a professional, nor will i ever be in my opinion. Hell, me feeling like I'll never be good enough left me afraid to try and apply for art school, they were asking for sculptures, different mediums all that scary stuff and I was like, I don't.. know.. how to do those things... I can't build a portfolio in less than 3 months?!?! I don't even know how to use half of what they're asking for!!
In reality at the end of the day, art is what you make of it and no one can stop you, search for inspirations and don't be afraid to try, yes you'll fail fist 2 or 10 or hell even 100 times, but you'll come back with more knowledge than ever.
For ending I give you the most confusing drawing to ever exist [dw he's just sleeping on top of her and she's just ghasping for air but awe romance or sum lol] is it weird? Yeah but I had a fun time making it hahaha
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Idk I'm bad at putting my thoughts together, but hopefully some of this helps.
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thewebcomicsreview · 2 months
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So, I have this advice in my head about comic writing for beginners, it being that first time writers of the medium need to understand that comics are a visual media first and a textual media second and that the artist is usually the one pulling the heavyweights. (no offence)
So, is it good advice or does it need more work?
It's bad advice. I'm not going to deny that even a hardworking writer who does research and test reads and multiple drafts usually spends significantly less time per page than the artist, but that's not really "advice" so much as "a statement", and you didn't actually advise anything in your advice. Are you saying the artist should stay humble? Feel bad? Are you explaining why the writer is usually the one who does the web site stuff as well to try to even the workload slightly? Is this entire ask just attempting to subtly neg me about being a comics writer? What's your point?
But more importantly you're equating "the writing" with "textual media" as in "the text in the narration and dialogue balloons" which is super bad advice if you're a writer working for an artist, because most of the text in a good comics script isn't text that appears on the page, it's the text that tells the artist what to draw. The less good you are at writing this part of a script, the more the final page is going to deviate from what you wrote, so you want to be clear and detailed both in what's happening and why it's happening. When you're writing for prose, you want to try and cut as many useless words as possible, but when you're writing a comic script you're giving directions and you want to make it as clear as you can. This includes things like
Literally what is going on in the story. Alice and Bob are walking down the street carrying shopping bags.
Details. It's late afternoon, and there's no one else on the sidewalk that we can see. Alice is wearing a light yellow sundress. Bob is wearing a thick orange parka pulled close. One of these characters are not dressed appropriately for the season. The sky is cloudy and there's a little snow on the ground, implying it's Alice. They're walking past a store called Carl's Car Calls whose logo is a car on an old-timey telephone.
Emotions/Explainers of what's going on in the story to help the artist make decisions you forgot to think about. Alice is dressed like this because she's been trying to ask Bob out for a while, but every time she does she gets cold feet at the last minute. A writer might not think to make Alice's skin red from the cold, making it clear that she's uncomfortable and drawing attention to her choice of outfit, but an artist knowing the context might think to do that, and help make the writer look smart.
Directorial details. Alice is going to beat Bob to death with the baguette in twenty pages, so make sure it's the most prominent thing in either bag.
Dialogue. BOB: "Carl's girlfriend apparently makes enough that they can afford a new house. I wish I had a girlfriend who got me my bread."
I'm not saying we all have to be Alan Moore writing 1600 words of description for a page of Batman opening a door, and some artists want less guidance than others, but precisely because comics are a visual medium that it's important for the writer to dedicate the overwhelming amount of their time to describing what things, y'know, look like. If you skimp on that stuff you'll describe a character as wearing "an ankle-length skirt" and you'll get the page back and it's like
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If you've written for artists long enough, especially as an amateur, you know the pain of getting a page back that's different from what you wrote in such a way that it's create a plot hole or the Chekov's gun you meant to establish is barely even visible or whatever. No skill as a comic's writer is worthwhile until you've developed the skill of telling the artist what they're supposed to draw (and yes the artist is also part of the creative team and different artists have different workflows etc., but that's for lesson 102). If you can't do that, what's even the point of anything else?
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erzatz3117 · 11 days
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Ok, I really need to try my hand at this
YOU: With a bright green flash, the antediluvian servers of Automattic memorised your newest piece of miscellaneous Total Decay illustration.
TRIVIA [Trivial: Success]: "Dahn Sinkewicz and Total Decay" is the book you've been writing, with inconsistent success, for the past 7 months.
TORTURED ARTIST [Easy: Success]: Do you think he could just *forget* about his upcoming nearly-finished magical-realist, new-sincerity, Columbo-meets-Boris-goddamn-Yeltsin detective masterpiece?
DECONSTRUCTION [Medium: Success]: Will it become less derivative if you add more compound adjectives? Also, I don't think "magical-realist" should be hyphenated.
BLACK MIRROR OF PRE-APOCALYPTIC POST-TRUTH: Time is dripping from the ceiling, it's drops making monotone clicking sounds. No living soul has observed your art yet. Or, at least, did not feel anything at all in the process.
1. "What am I doing wrong? I checked all the boxes!"
2. [Delete your Tumblr account immediately.]
YOU: [Delete your Tumblr account immediately.]
BLACK MIRROR OF PRE-APOCALYPTIC POST-TRUTH: You will not leave this place. You have one too many *mutuals*.
1. "What am I doing wrong? I checked all the boxes!"
YOU: What am I doing wrong? I checked all the boxes!
BOX-FITTING [Easy: Success] You even posted it at the correct *time window*!
TRIVIA [Medium: Failure] Don't fret, towarisch, this lack of activity is easily explained by... Sorry, I'll sit this one out.
DECONSTRUCTION [Hard: Success]: Maybe we could look at it from an artistic perspective?
TORTURED ARTIST: What are you implying? It's awesome! Atleast, it is certainly better than some *creations* you see on here occasionally...
EMPATHY [Trivial: Success] SHUT UP, FOR REAL. Do I need to refer you to the sign?
+5 XP gained from thought "Never Be Mean"
NERD-JOCK TRANSUBSTANTIATION [Legendary: Success]: You're obviously just not cut for this liberal arts nonsense, bratan! You have gym practice this Wednesday, remember? Your only goal is *the grind*, so show them you don't care about online recognition!
1. [Attempt to throw a tantrum.]
1. [Attempt to throw a tantrum.]
NODE COORDINATION [Impossible: Failure]: The neural pathway previously used for rapid mental mobilisation has dissipated under pressure from punitive education practices and liberal consumption of inhibitory neurotransmitters. I am sorry.
NERD-JOCK TRANSUBSTANTIATION [Hard: Success] Is that yarn-head trying to say that you can't *get angry* anymore?
HOMEOSTASIS: I'm clicking all the right buttons, yet nothing is happening. So yes, our capability for strong emotions has largely atrophied.
NERD-JOCK TRANSUBSTANTIATION [Impossible: Failure]: Wow, that... sucks, bratan. We will have to work around this in the future, I guess...
BLACK MIRROR OF PRE-APOCALYPTIC POST-TRUTH: The obsidian obelisk shudders, emitting a familiar glow: a new notification from Tumblr.
BLACK MIRROR OF PRE-APOCALYPTIC POST-TRUTH: Let's see: your mutual liked your post...
TORTURED ARTIST [Easy: Success] Where did I put my corkscrew?
DECONSTRUCTION [Medium: Success] I wouldn't be so optimistic.
BLACK MIRROR OF PRE-APOCALYPTIC POST-TRUTH: It's a... *funny-haha* post you reblogged an hour ago.
EMPATHY [Hard: Failure]: It seems as if we are the only unpopular person here.
TRIVIA [Trivial: Success]: That is a mathematical impossibility.
1. [Try again to come up with a reasonable explanation for why the notes under your art never exceed single digits.]
2. "You know, this just makes me more convinced that social networks are an instrument of isolation, not connection." [Send the art to that one guy on Discord who seems to like it.]
2. "You know, this just makes me more convinced that social networks are an instrument of isolation, not connection." [Send the art to that one guy on Discord who seems to like it.]
DIGITAL SPECTRE OF A FRIEND OF A FRIEND: It takes the man you only know from a vestigial meme server a couple seconds to look at the image you've sent to him. He finally answers...
DIGITAL SPECTRE OF A FRIEND OF A FRIEND: "Hey, that is pretty nice! I am always blown away by the depth of your worldbuilding!"
MORALE HEALED +1
EMPATHY [Medium: Success]: Okay, at least this guy likes us.
DECONSTRUCTION [Easy: Success] This veritably shows that our art is not *bad*, so something else must be going on here.
NERD-JOCK TRANSUBSTANTIATION [Medium: Success]: Hey, this bro is *real*!
NOISE SUPPRESSION [Easy: Success]: Everything inside you feels lighter, *validated*, somehow.
1. [Excitedly jump out of your bed.]
2. [Output a highly memetic sound of deep satisfaction.]
1. [Excitedly jump out of your bed.]
EXPLOSIVE POWER [Formidable: Failure]: Your brain sends out a clear signal, but your sore muscles don't move a millimeter.
HOMEOSTASIS: Sorry, boss, not happening. We should've had more that one meal today if we wanted to perform entrance-level acrobatic tricks like that.
2. [Output a highly memetic sound of deep satisfaction.]
2. [Output a highly memetic sound of deep satisfaction.]
NOMINALIZATION [Trivial: Success]: I know a couple good ones, *bestie*. Would look really *-core* on your *moodboard*, or whatever.
YOU: "Yipee!", you say, "Wahoo!", you whimper.
UNDIAGNOSED MENTAL ILLNESS (AKA "THE TUTORIAL"): This feedback cycle has officially concluded. You must create more art to feel satisfaction again.
HOMEOSTASIS [Trivial: Success]: Can we go to sleep now? Tomorrow is gonna be hell by all margins...
BLACK MIRROR OF PRE-APOCALYPTIC POST-TRUTH: Hey, you can't go! You'll miss so much stuff you won't care about!
1. "You're right, my beloved obelisk!" [Keep scrolling for 4 more hours, completely ruining your following week.]
2. "Sorry, *siliconstie*, but I really need to go." [Finally go to sleep.]
2. "Sorry, *siliconstie*, but I really need to go." [Finally go to sleep.]
Thought gained: The Ovine Enumerator
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laciere · 9 months
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Bo Ruberg: In making video games about queer and trans characters, like We Know The Devil, do you draw from your own personal experiences? Aevee Bee: Yes, but it's more complicated than that. I've been thinking a lot about this idea of "empathy games." You're supposed to be able to experience what it's like to be this other person, right? To me, that sounds very similar to the confessional writing that a lot of queer artists get pushed into. It's like, "Tell us about your queerness" rather than "Create a new experience for yourself." I'm wary of confessional work, but also confessional work is just hard for me to do. I have other ways of getting at similar things. We Know the Devil is super autobiographical, but it's also about me unpacking that autobiographical history and finding alternative avenues out of it. A confessional story about my own childhood would be this static product, like, "Look at this. Here is a thing that happened. It's tragic and bad. Empathize with it."Instead, the game offers alternatives. It says, "Here's a thing that brings you in and allows you to both experience queer suffering but also to escape from it." In making a game like that, you can control and process your personal truth instead of just reproducing it. Rather than give an outsider ownership of whatever queer story I'm telling, I feel like I'm giving other queer people the ability to reclaim and control their own stories and their pasts. Maybe that's too idealistic, but a lot of people have interpreted We know the Devil as being about how they were able to process, understand, or control a queer narrative. The game has these tragic endings but then it has this really powerful, subversive final act that allows you to break through. I think that's part of the game's success. Ruberg: You make an important point about the value of designing queer games for queer players, rather than for the mainstream. Are you also interested in straight, cisgender people playing your games? Bee: I'm not trying to make games for straight people. At some point, I had the revelation that I didn't need to make work that was accessible for as wide an audience as possible. I was like, "oh wait, I can make this stuff for a niche audience and be successful." That was informed by my journalism around #GamerGate, because I was like, "Why are we making stuff for these people who don't understand, who don't want to understand, or who are actively trying to attack us for doing this sort of work?" We don't need to talk to them. Rather than putting all your energy into trying to convert the one person who is really angry on the internet, why not take that time and create work for people who actually matter? With that said, with We Know the Devil, I wrote a very honest and personal story that was true to myself and that is inherently accessible for others. The game is about women in love with other women, but a lot of folks who don't identify in that way still really relate to the narrative. If you're interested in making games, you should be thinking about it that way rather than trying to create something for some other person. Instead, be like, "I am creating this thing for myself and you are invited to participate. I am asking you to open yourself and leave behind certain assumptions." That's what good stories do. They invite you in.
"Aevee Bee: On Designing for Queer Players and Remaking Autobiographical Truth", in The Queer Games Avant-Garde: How LGBTQ Game Makers are Reimagining The Medium of Video Games (2020, Duke University Press)
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qqhoneydew · 1 year
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Twitter is dumb for writing longer form opinion pieces so I'm going to put this here: On Twitter there's been a lot of heated discussion over the way the IDW artists and writers handle their depictions of the characters. And if you genuinely feel they've done a disservice to them, its fine, your feelings are valid, and the point of this isn't to tell you that you're wrong and that the people working on IDW Sonic are infalible. Where I take issue is people trying to paint them as the sole destructors of this franchise. That artists like Evan Stanley are warping characters like Silver to fit their own preferences or that Ian Flynn is hellbent on destroying a well grounded world so that his visions may overtake it. I'm not being hyperbolic but during my relatively short time in this fandom I have been seeing more and more harsher statements regarding these people under the shield of "criticism". There is nothing wrong with criticism, but how can it be good faith when you're attempting to directly attack their character. You could dismiss it as just banter, but fandom in general tends to have an issue with dehumanizing creators, either by creating a boogeyman out of them or speaking of them as a monolith, and in the Sonic fandom, there's a long history of examples as how nasty this can get with people like Ken Pontac, Warren Graff, Takashi Iizuka and yes, Ken Penders. Ken Penders especially is the grand example of what can happen when this is left unvetted for so long. Is there any reason why people continue to devote so much negative energy to a man who hasn't been relevant to the series in like 20 years? Is this someone that still needs to be a butt of a joke or have hundreds of YouTube documentaries made out of them. All because he made weird hedgehog comics? I could talk about CWC as well and how the internet will never take responsibility for their fate, but that's a whole other road. Admittedly one of my initial responses to the recent discourses directed at Evan's depiction of Silver on Twitter was more emotional, but as I hinted earlier, there has been more and more targeted comments at her, and I felt it especially reached a boiling point once she confirmed on twitter that two background characters in the Trial by Fire arc were gay. Something like this a major change to the status quo of Sonic, so it's not unreasonable to think many see her as a threat to the franchise. Why all of a sudden after her many years of working on Sonic, is there so much attention being put on her like this? So far none of this has anything to do with the contents of IDW Sonic, because I feel thats not really where I take most issue with all this controversy. But I did some more thinking and I will still engage this. As far as I know, IDW Sonic is not some unmanageable operation. SEGA/Sonic Team are heavily involved in its production, as a response to what transpired with Archie Sonic. It's stories and new characters all go through a thorough vetting process, there's a lot of back forth to ensure whatever gets printed meets their apparent standards. And yes, this gets as strict as the facial expressions.
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I agree that facial expressions are an integral part of understanding the soul of a character. It is something that should not be taken for granted. I personally don't feel that the artists in question break off more than what is necessary given the context of the situations and the medium of comics itself, but again, if you feel otherwise, then I don't think the blame is just solely on the artist when the approval process is this tight. People like Evan and Ian are freelancers at a third-party company handling the IP. I don't think they have as much leverage as people seem to think they do, ESPECIALLY during the early run of the comic. Again, you can say that the artists dropped the ball here, but I think SEGA had all the power to give them the appropriate notes and those artists would have complied because well... they're professional artists. And if this is something they're truly incapable of being subordinate to, then they could've been terminated from their jobs a long time ago. Now don't misconstrue this as me trying to say "WELL IF SEGA APPROVED IT, THAT MEANS ITS GOOD ACTUALLY XDDD". No actually, if SEGA approved it, and things still aren't up to par, that means there must be a systematic failure that goes down the entire line. In fact I'm willing to bet most critics would agree with that since there seems to be a sentiment that Sonic as whole has been in limbo for a very long time, it goes way beyond IDW. Games like Shadow the Hedgehog and Sonic 06 are apparently ones that Sonic Team will never be able to live down. Sonic Forces was also seen as a large failure, and as a result, demands for an actual proper game were pretty high when Frontiers was announce And then the day the IGN Gameplay footage dropped, I was demoralized to read many foul things being said about Sonic Team and Morio Kishimoto. It made shockwaves throughout the internet, with every content creator and influencer hopping on board. It wasn't just about graphical/gameplay concerns, it was straight up calling their competence into question, calling for the team to be terminated and replaced by people who could supposedly do a better job. I'm sorry, as much as I've grown to love this franchise, I can not value the perceived quality of a product over the hearts and efforts of artists who work under strenuous conditions to make it possible. People's tones have cooled since the game's release, but I don't think being "proven wrong" is what should've been required to respect these people. Hell, even YUJI UEKAWA, whose artwork is supposedly the gold standard for how Modern Sonic should be depicted, and whom many of his contemporaries are compared to, has recently been under scrutiny by fans, saying that he's become a worse artist over time. At the end of the day, remember we're talking about living breathing people. Don't turn them into scapegoats when everything about creating works is a collaborative process. There are no heroes or villains. Their humanity should be respected when critiquing their work, and the same when praising them. I don't think most people actually enjoy being put on such a high pedestal anyway.
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davidmariottecomics · 4 months
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Save Your Work!
Hello, friends! 
This week is going to be very quick because, not to get ahead of myself, but next week is likely going to be pretty long. I didn't mean to time things out so there'd be a long one right after I'm done with work for the year and most people are off for that final week, but that's how things worked out. And the week after that, the last weekend of the year, I'm going to do a Best of 2023 round-up. 
But, in my brief update this week, I wanted to talk about some very straightforward best practices. 
I turned on my computer this morning and was shocked to find that I was *turning on* my computer this morning. One way or another, it had shut down since the last time I used it. Maybe it was Becca or a planned restart or something, but however it happened, my computer was off. And as any artist should know... you neeeeeeeeeeeed to make sure your stuff is saved again and again. You see, I was working on my holiday gift guide that I'm building for my Patreon when the computer shut off and I lost a whole spread and some change. All of it. The images, the hyperlinks, the text--both in terms of what I wrote and the font choices I made--everything. It shouldn't be terrible, but it'll add at least an extra hour on as I have to rebuild all of that. So, if you ever work on anything that would benefit from being saved, make sure you do!
The other best practice I want to emphasize today is something I say a lot. If you'd like to work in comics professionally, please make it easier on yourself and any potential collaborators/hiring folks, by making your web presence clear and accessible. Something I've slowly been working on over the past few weeks is going through my Twitter as I get ready to delete it before the end of the year and looking to make sure I have contact information from anyone I'm interested in not losing. I'm looking for emails, or agents, or websites. And the more varied the information, the better. Because I'm trying to incorporate that into my existing digital rolodex, whenever possible, while emails (for talent or their agents) are the things that are most helpful, I am looking to add your website info so I can quickly pop to it before emailing you and make sure you're who I think you are and your style is what I think it is. As much as possible, when I look through info I got from old like Visible Women sheets and the like, I'm looking for people who aren't just including their handle on one social because those can change, or who aren't just linking to an Instagram or Twitter account with "DM me" because while I know some people work best in DMs, for legal paperwork and the like, an email is so much more helpful. 
Lastly, and this should go without saying, but this is a post about common sense practices, be kind to folks. I don't know why this seems so counter-intuitive to certain people, but if you're openly hostile toward your peers, they don't want to work with you. It's a self-fulfilling prophecy of ostracization. It literally can't be said enough. Comics as an industry is doing just fine and differentiation in the medium in both format and talent is only a good thing. 
Alright. More next week! 
What I enjoyed this week: Dungeons & Daddies (Podcast), Reverse 1999 (Video Game), Nancy (Comic), Lego Masters (TV show), Out There Screaming: An Anthology of New Black Horror (Short story collection), Yu-Gi-Oh: Duel Links (Video Game), Dandadan (Manga), Godzilla: Minus One (Movie), Godzilla Raids Again (Movie), Cunk on Earth (TV show), I'm a Virgo (TV show), Clyde Fans by Seth (Comic), getting and making some really exciting 2023 news. There's some amazing stuff to come! 
New Releases this week (12/13/2023): Sonic the Hedgehog: Winter Jam (Editor)
Final Order Cutoff next week (12/18/2023):  Godzilla Valentine's Day Special (Editor) If you haven't seen it, I put together a little explainer on what exactly a "Final Order Cutoff" is and why it matters! And if you found this helpful and have a platform where you think people should know, those explainers are watermarked and good to share! 
New Releases next week (12/20/2023): Godzilla: The War for Humanity #3 (Editor) Godzilla Rivals: Jet Jaguar vs. Megalon (Editor)
Announcements: If there is one blog this year that you should not miss, it's next week's. Big news to come. 
The Cartoonist Cooperative is still doing E-Sim cards for Gaza. You can donate a digital sim card so that residents can get access to the internet and have more functional phones and, in exchange, get some comics or a drawing or whatever else is available from the many participating artists. Additionally, the CC is hosting their mini-comic awards! It's a cool way to maybe get your mini-comic recognized and make some scratch! 
You can also give more directly. If you don't have money, and I get it, you can call or fax or email or show up at the offices of your representatives. Keep your eyes open for actions too, whether they're another general strike like what happened last Monday or demonstrations and marches in your area. Given the nature of the things, they often come together fairly quickly, so do exercise your due diligence. Also, of course, being informed and just giving your time to Palestinian writers is incredibly valuable. Whether that is journalists on the ground--who are being murdered at extraordinary rates--or reading Fiyah's Palestine Solidarity issue or anything from Verso's solidarity reading list, having and sharing that knowledge is significant. 
Becca just did their Art vs. Artist post for 2023. They did a lot of really cool work this year! They also posed a spicy art version. And as if it could not be said enough, while we've got some things brewing (and now on a schedule), you should reach out if you'd like to work on comics with them! I think we're both looking to do more next year! You can find their gallery on their website and also, y'know, maybe pick up a few things for belated gifts while you're there! 
If you aren't a Patreon backer yet, well, like I said above, I've been working on something pretty cool. I'm building a holiday gift guide. It won't probably be out with a lot of shopping time for Christmas in particular, but I thought it'd be a fun way to showcase some of what I've been learning more generally about design and how to make comics and zines and stuff. I'm really proud of it and it'll be exclusive to $10+ backers for December and then will be made public in a couple months. Also at that $10+ tier, there's stuff like a tour of my workspace, an adults-only podcast pilot that Becca and I recorded called "Abandoning the Premise" (short sample here), a review of root beers is also coming up quick, old D&D campaigns I ran, and more! Another goal of mine for next year is to grow my Patreon and also have it start making some money to fund more comics ventures for myself. 
Pic of the Week: I teased it last week, but the Winter Jam team did a Winter Jam-piece! Our fabulous leader, Iasmin Omar Ata, got Reggie Graham, Adam Bryce Thomas, Abigail Oz, Shawn Lee, and me to put together a happy holidays card from the Winter Jam cast! I did the thought balloon Froggy because even when Big is holding "Froggy", he can't stop thinking about that frog! 
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yuseirra · 3 months
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hope youre doing better :(
after the stuff with projmoon snowballed into... wildly gesturing at the witch hunts... yeah, it makes complete sense to just be so. distraught, over it all.
i hope one day you can feel safe to be on twitter, especially given how much of a big network it was for artists, or be able to find a new network that is just as good. and i hope you stay safe, and find comfort in p3r, given how soon it is to release :)
your art has always been really soft and beautiful, and just. i love the way your colouring works? especially after learning it is all individual strokes? between those, and the comics which are always a delight to read, even when i have no idea what the media its about is...
please stay safe
Hello anon!// I'm so happy you care about my feelings and your message is very considerate, I'm glad I could put out my feelings in words and have so many of you show care for me. It's kind of sad, on how there's people giving out the pain and they are really not the ones being affected by how I feel, whereas, I'm making a lot of people who care for my welfare worry but that's pretty much how everything goes all the time... I wish it weren't that way. I've been trying very hard to look at the good sides and remain cheerful and retain hope and be loving, as I could. However it's been a little hard lately kinda, it's been affecting me in a really bad way and I could feel it crawl up my skin so I had to let something out in order to allow me some breathing space. In order to be a good yuseirra (which I want to be) I know I have to be true to myself.
Before I begin anything, everyone's been so kind to me and I respect that. I don't hold any grudge against someone who mistreated me in person because there were none (which is what I consider to be a miracle!). To be honest, I had no reason to discard my decade old account with so many fond memories if looking at a personal standpoint. Still, I kept getting agonized because I kept encountering so many of these toxicity and cruelty being thrown at people, I wanted to do something about it but online's just not the place to go. There's always this huge-,, risk of being misunderstood here, harassed, being slandered, and being broken apart into pieces and people aren't willing to listen to each other, a lot of them jump straight into conclusions and they are so eager to decide and go strike as hard as they can because mildly put, they have something on their minds that they think are important and are very just in their own way. It may be nothing new, but it's grown in such a huge scale where I originate to the extent I just don't think it's all right to overlook. It's not fine. It's really, really bad. It's been dragging me down, so draining, making me lose hope on internet and how well it can be used as a medium to communicate, which is an idea I don't want to carry in my heart for so long...
It's a bit like treading on ice on a constant basis. I have to be very careful with my words all the time. I think I did "alright" myself (I can never be sure but I try) but seeing things happen is another thing. That alone put me in so much pain. It feels like talking to a wall. I wouldn't say I feel exactly helpless about it, but I did feel like I wasn't going to help anything the way I am now. What should I do? What could I do? I kept thinking about it, I never want to add on to that kind of behavior or add some kind of momentum to it. I won't contribute to it. I am thinking about what I can do. '-')9
Distraught.. I do think that's the word. Hehe, remember how when you're overlevelled in tartarus and you can encounter some shadows, that are all distressed? I've been playing p3p again, and it made me think about how I was feeling a little. "Distressed".. I am very distressed. And I can't say I like what's happening around me, it's not a pretty sight to look at. Overall, I am disheartened and sad.
But that doesn't mean I'm weak, or that I'm some underlevelled shadow waiting to be exterminated, oh no I'm not weak at all. It's because I am a sensitive person who cares a lot. I'm hurt because I care enough to want things to be better.
I have amazing anons and friends who've been supporting me, so I think I'll be okay in the long run. I was so happy from the messages I got yesterday and it once again helped me realize there's a lot of warmth and good in this world and that people are willing to help each other out, it's a faith I want to keep and you guys give it to me. I'm glad I can meet all of you!///
Mhm! It's a shame I stepped out of the platform but I'd like to reach more people through my art, I still have a ways to go in terms of improvement, but art's been a way to communicate with more people for me. Rn I'll take a good rest, and find comfort, recharge a bit and I'll be able to be the person I want to be/share my good sides as a human being! When you're very sad or strained, it's a lot harder to do that and some parts of you that you don't want to show off keeps rubbing off out of your words and actions. It's tragic and embarrassing when that happens...
no one is perfect. I wish people can be kinder to one another, because from what I've learned through the ages, yeah there ARE people that are irredeemable but they are the minority!! Most people want to be understood, and they have something going on that you don't really understand from your own perspective. You don't know what another person is going through, so how can you judge someone so quickly? I don't think I'll be able to do that even if I had the ability to read minds. Which is (by that I mean the mind and human psychology)a subject I was always so intrigued about. The more I learn about it, it's very complex and delicate, sometimes it tends to be foolish; but yet, aren't we all since we all are human after all?
This grew so long but I have to comment towards your compliment towards my art ;v;.. I'm glad I draw whenever I find someone who shows it a lot of affection and looks at it with much care, thank you for using those tender adjectives to describe my drawings.. "soft", "beautiful", I love it!/// Now I can see my own art that way as well! thinking yeah, that kind anon earlier, they said my art was soft, yes it's soft indeed.. hhhsh and that's wonderful.
I also want to say, I do put a lot of thought into my comics when I write the dialogues for them.. I read them over a lot to see if they make sense and have some sort of unity that wraps them all together as one! Usually I have some feeling I want to express, and a lot of the times I want to show what and how these two characters feel towards each other(on many occasions if not most, they care for one another) through it and I'm glad to know it's been giving you delight even regardless of what the original material is!! I'm glad I could make something fun even for someone who isn't familiar with the fandom too!
I will be happy to share more with you anon, recently, I feel like I'm on a bit of a roll with art! I am getting better and I think my art is growing over the years. I look forward to showing you and the others more things, so will you be here with me? :) I'll be happy to have you here!
I'll try my best to stay safe! Indeed, my choices earlier was to do just that '-')9 I want to be with you all for a long time.
See you around anon!!
Sincerely yours, Yuseirra
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cipheramnesia · 11 months
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I've always wanted to like horror. I always try to get into it? I've had friends all through life that love horror, especially movies. But i end up loving the time i spend watching it with friends more than I've ever enjoyed the content itself. And like i feel like I'm somehow failing to see it the way large parts of the population like yourself do? But i don't know how to enjoy the medium?
The hurtles I've identified so far are that when there's ableism involved i tend to check out fully. That's been a dead end. And when there's painfully illogical choices by the main characters (the ones that the audience are encouraged to connect with). I get it's a useful tool for plot and moving the story along, but any emotional connection that was built there is like nullified? Idk. Not sure how to see what other people see cuz it looks like fun for y'all
Got any advice?
First I'd say - maybe horror just isn't your thing? I love it, I don't expect everyone to love. I barely expect anyone that likes horror to like anything at all similar to what I like. It's a damn slog for me to find new horror I enjoy, even among the horror fandom, because so many of them want it all to be Insidious or Saw or whatever - which is fine but not interesting to me.
Ableism is a deep dive I need to spend time on, but short answer is - I haven't got a good answer here other than maybe steer clear of the "slasher" sub-genre where it seems most rampant.
I think the main item I want to dig into is whether or not horror in general is uniquely poor with ableism, or is it consistent with other media and singled out for other reasons. I have a suspicion that it's the latter, purely on the basis that it's common in generalizations like "horror has an ableism problem" where the reality is "society at large has an ableism problem" that the problem of the former is a reflection of the latter, rather than innate to the former.
But I don't know, Jason is a horror icon and earliest versions ain't too pretty from that perspective. Hard to equate the latter versions with ableism on accounta he is essentially a supernatural entity after a certain point and whatever, you get the idea. It's all complicated and takes time to unravel. However, all that to the side, it may help to consider if those movies in some way reflect something uniquely bad, or if it's instead more upsetting due to horror characters generally existing in upsetting or disturbing situations. Both can be true on a case by case basis - like the infamous "black guy dies first" problem, which STILL HAPPENS somehow even though it's a problem so widely known that it's cliche even as satire. I have some thoughts about that I'll write up sometime as well.
I'm thinking a way to approach it may be via Franklin, the wheelchair using character of Texas Chainsaw Massacre, who I believe is meant to illustrate the poor way disability is treated, confronting the audience with their own biases. That's a whole other long essay that needs a good deal more work. But I notice it, oh boy do I, especially in the beloved "80s movies," yikes. I enjoy much about them, but there was some... stuff.
Now, characters making stupid decisions I mean... that's just movies. That is literally all movies, characters make stupid decisions. I can't say that makes it better, but I can promise you the average bad character decision per horror, science fiction, Disney(tm), drama, romance, etc etc movie is going to average the same. On the other hand, if this happens in almost all the movies your friends watch, they might just have bad taste in horror.
The takeaway here is getting into horror is something you're probably gonna have to work at if you really want to make it happen. Check out reviews, trusted sources, see if you can find some novels or shows or movies that handle those specific issues well. You may find some trusted artists you can go to more consistently but it's probably going to require some screening. And then also - again - if you don't like horror, that's not a failing or bad or anything to stress over. Some people just don't like certain stuff. No big, live and learn, other fish in the sea, different strokes, all that jazz.
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swolesome · 1 month
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Hi Swolesome,
I enjoy your content on YouTube, and I was wondering if I could ask for some advise.
I'm a writer among other things (another one of those things is also being a fellow bisexual disaster), and I do a lot of writing on this and other sites. But lately I've been thinking about trying my hand at starting my own channel on YouTube.
I don't exactly have high expectations for my future channel in terms of how many people will watch, nor am I anywhere near expecting to acquire much in terms of monetary gain. I don't exactly expect to gain the following the likes that Contrapoints or Philosophy Tube have gained over the years
But I do have ideas to share for video essays topics (original ideas and work with sources cited of course, I've been keeping up with that particular discourse). I guess what I'm trying to say is I could use a little advice as someone who is just starting out. What to do, what to say, HOW to say things? I'm not the best actor, but I think I'm fairly descent in terms of presenting things (I've also been pretty good at writing both fiction AND essays both online and in school).
Also maybe some tips on actually creating videos.
Thank you :)
Hey! So glad you reached out, and thank you so much--I'm really happy to hear you enjoy the content I make. :) Also stoked to hear you're looking to start a channel of your own! It sounds like you're coming at it from a very realistic place, because it's kinda thankless work, especially in the early days. Some people know how to game the algorithm, but I am sadly not one of them, so I don't want to lead you astray on that front (FD Signifier would be a good source there, he has some more recent videos talking about content creation with some tips and tricks included.) The advice I can confidently offer is to be yourself. And I know that sounds like cliché right out of an after school special, but I mean it. What do you love? What perspective do you bring to a subject? If you're more of a presenter, you might find yourself connecting with educational content. If you're a writer, you might be drawn to storytelling or poetry. One of the nice things about videos as a medium, if the focus is specifically art and communication, is that they're so flexible. I fell into my style of videos because I genuinely love connecting with people and encouraging honest examination of thoughts, emotions, and how they interact; this is why I never say anything unless I mean it. Even if I later come to change my mind on a subject (which definitely happens), I think it's important to give people the same honesty I'm trying to encourage in them. Every YouTuber has an onscreen persona, of course. We all contain multitudes and it's important to have your self-self and your visible-self, if that makes sense, both for your style to come forward and for your mental health. But the content that will be the most enjoyable and rewarding will be whatever you can bring sincerity to. While there is certainly something to be said for acting as a talent in itself, I personally love creating and viewing YouTube content that gives a glimpse into the person making it. It doesn't have to be baring your soul (not unless that's what you want), but rather something about yourself that you're secure in sharing: an artistic talent, education you've received, your sense of humour--that part is up to you.
And don't get discouraged if there's something you want to talk about that other people have already addressed. This is something I still struggle with, worrying that my voice is just adding clutter, but we need more people sharing their passions and insights. Every perspective brings something new and increases the likelihood of someone else connecting with the subject. Whether you're everyone's cup of tea or someone's shot of whiskey, you're reaching others. Finding your voice is the key to getting started, recognizing its value is the drive to keep going. Oh, and on the tech side, if you had to select only one thing starting out, make sure it's a good mic. For a hearing audience, good audio is often the deciding factor as to whether or not someone will watch. You got this! 💙
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puhpandas · 5 months
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YOOOOOOO I LOVE YOUR ART DJDLM BE LDLDKALCZKSFCJWL
Ahem, sorry. Do you have any tips for drawing for us unfortunately unskilled folks?
LOL thank you so much!!!
and really my only advice is to not get caught up in artstyle crisis and stuff like that. just by drawing you're making art that's yours and no matter how much you want that other person's artstyle you shouldn't try to recreate it. adopting parts of peoples art you like is natural and literally recommended so that's fine. I do it too. but like especially when you're unsure of your art youll look at art you love and wish it was how yours looked and try to copy it. that never ends well and you might as well not do it in the first place
having inspiration is such a huge deal for motivation. not only so you can pump drawings out quicker or something but it just helps you draw and WANT to. you'll have more fun if you have a little collection of drawings you like that just make you feel ready to tackle another drawing
colors can do so much for art. studying other peoples colors or learning RGB (red green blue) can help you out. something I've noticed is that art can look better if you have two main colors and all the other colors compliment one of the hues somehow
this is how I learned but maybe try studying other peoples art. doing that has helped me improve so much as an artist (and also in every other art medium I've tried) and it really can make your progress skyrocket. it might just be the way I learn though so take this with a grain of salt
practice really does matter. just doing a few studies of anatomy or hands or whatever can really really help you out. trying new poses you haven't done before or just polishing the poses you do know can help you get a better understanding of drawing bodies
try to be looser with drawing. this will come when you become more comfortable and have more muscle memory with art but drawing looser can make your art look like it has more movement. messy can sometimes be better
finding your dream brush if you're drawing digitally can really change things immensely. seriously. finding a brush you enjoy using can make or break a drawing session and i mean it. like I use trying a new brush as a way to fix things if I'm drawing and having trouble and it always works. just mess around and find one you like and it can help you a ton
just keep trying and dont give up. I know its corny but this is some real advice I'm about to say. there isnt really a day where art will just click for you and make sense but someday you'll get to a point where you're happy and content with where you are and truly it's only up from there. when you're an artist a lot of artists will mention a 'zone' they enter when they draw/write/etc. this zone is a result of everything you've learned and all the experience you have coming together subconsciously at once while you draw. when you arent in that zone everything will seem more intimidating. but what I mean is that zone will only exist if you keep trying and practicing and experimenting.
final piece of advice is dont stress. if you enjoy art no matter what it looks like it's more important that you're having fun. have fun WHILE you improve. dont be miserable and only think "oh once I get good I'll be having fun". there truly is great experience from when you're in the learning stage and it's great to love it as it's happening and love it when you improve later too
and for the internet posting artists: dont let likes or comments or whatever determine how valuable you see your art as. even if you dont get the attention or love you want keep in mind theres ALWAYS someone out there who will appreciate it. and I'm not just saying that either
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unrelaxing · 3 months
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media list (15.01.2024 - 21.01.2024)
👂 Listened:
Albums:
The Truth About Love by Pink (2012) [6.5/10, kind of suffers from being too long - I loved all the songs in the first half, but barely any from the second half.]
Sorry For Partyin' by Bowling For Soup (2009) [6/10, fun album - though I think I liked this artist a lot more when I was younger.]
SOS by Sza (2022) [7/10, this album really grew on me as I listened to it - big fan of F2F and Nobody Gets Me.]
Podcasts:
RedHanded [Murder in Ulvila was my standout episode, just because of how the injustice felt so irreparable for those involved. And that's not even getting to the fact that it's unsolved.] Episodes: ⤷ EP 327: Murder in Ulvila ⤷ EP 326: Sarah Payne - Into Thin Air ⤷ EP 319: Lam Kor-wan - The Rainy Night Butcher
Morbid [Leonarda and The Bonebreaker case were the standouts to me this week - the former because of why she committed her crimes and how her upbringing and state of mind impacted her actions, and the latter because it related a lot to my question regarding minors being tried as adults.] Episodes: ⤷ EP 479: World's End Murders ⤷ EP 504: The Sauchie Poltergeist aka Wee Hughie ⤷ EP 505: Leonarda Cianculli - The Soap-Maker of Corregio ⤷ EP 476: Bobby Mackey's Music World ⤷ EP 465: The Devil Made Me Do It ⤷ EP 456: The Bonebreaker Case
National Park After Dark EP 196: The Slenderman Stabbing. Chequamegon-Nicolet National Forest. [This is the podcast episode that started me thinking about juvenile incarceration and had me doing this poll; it's also what inevitably got me doing more research into prison abolition. Really interesting episode.]
Ghost Story from Wondery [This one was intriguing, and I was super shocked to hear actual Hugh Dancy appear in it. It's absolutely what eventually led to me re-trying Hannibal, I just found him charming and smart and introspective and supportive - I would say the last episodes were a bit repetitive - especially with the psychic - but otherwise highly recommend.]
📖 Read:
Articles:
What About The Rapists and Murders? by Angel Parker from Medium [Article trying to formulate a response to the question of what should be done about people who commit violent crime should prison abolition take place - I found this article was not what you should read if you're truly looking for answers to this question. While I appreciate what the author is trying to do, in terms of highlighting the injustice that happens to those who are incarcerated, and the corruption that occurs within the penal system, it was a frustrating read for someone who was trying to learn more about the more practical aspects of prison abolition as a movement.]
NYC to pay $125K to woman who accused two NYPD cops of rape in last-minute civil suit settlement by John Annesse from Daily News
Should police officers be able to get away with having sex with detainees? from Daily Times [Has some good statistics about police who commit rape. "In 2015, after a year-long investigation, the Associated Press revealed that in the six-year period from 2009 to 2014, about 550 police officers had lost their badges for rape, sodomy and other types of sexual assault; and a further 440 for possession of child pornography and other sex crimes; or sexual misconduct such as propositioning citizens, sexting juveniles, or having consensual but prohibited sex while on duty."]
The Mysterious and Lonely Death of Joyce Vincent from Historic Mysteries
Books:
Luck In The Shadows by Lynn Flewelling [in progress, pretty much no progress since last week due to me being totally distracted by trying to read a 40 page article on prison abolition - that I still haven't finished!]
📺 Watched:
Television:
NBC Hannibal EP 1 & 2 [I wrote a post about this. I'm enjoying it so far. Incredibly dark, but also a lot of subtlety in the characters' dynamics! Definitely something to watch slowly.]
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babylonbirdmeat · 7 months
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My advice for doing digital collage like I do is
Hoard all the pngs you can, save usernames and such for crediting if the person you're grabbing them from requests it
Hoard all the pretty backgrounds you can too
Any sort of interesting visual texture also
Just hoard a lot of images. You're always going to need more material to work with.
You should probably sort your various image assets in some manner. I do not because I'm a dumb bitch who just dumps a bunch of folders in another folder, but it might be a good idea for you
Internet Archive is a treasure trove if you have the patience for it. Take some time to look through old magazines and books and save images and take screenshots to clip them out later.
Layer types are your friend. My main tool for making the assets I use my own is taking a png, making a layer set to masking, dumping color/a cool texture image onto that layer and messing with the layer types until I like what it did to the image below, then merge. Sometimes this happens several times until I get something I like
I get the chromatic aberrations by making a sandwich consisting of five duplicates of the almost complete image: the "bread" is two that are completely unaltered color and layer type-wise, then I crack open color balance and take one color to an extreme end of one of the sliders on each of the "filling" layers, each one a different slider. I then flip the filling layers to exclusion and shove them in random directions. Lower the opacity on the top layer until you're happy with what you see. Merge them all together. You might have to try merging them in different orders or trying different ends of the sliders to get colors you like, it takes patience but it rarely looks bad.
Scan lines are a bucket fill pattern applied after I finish the chromatic aberrations. The pattern made by making a tiny tiny canvas and filling one half all on with black. You'll want to have these in a bunch of sizes for various purposes. Playing with layer types is good for these too, a lot of subtle differences but they matter.
Everyone will tell you that GIMP isn't a good art program. That's only true if you're drawing. GIMP is the dream for making digital collage images.
I tend to use FireAlpaca for clipping out images I get from Internet Archive though, the selection tool is a lot more Agreeable and easy to work with IMO
I find trying to plan ahead isn't much of a help, maybe even a hindrance. Having a vibe in mind is great though, put a song on loop and just run with your whims.
Digital collage is a very free artform, you're not locked into anything until you merge your layers, and even then if you save a backup before merging that's not a problem.
Just shuffle pieces around until you like it, go on a hunt for new bits to use that you think would fit if you feel stuck.
Don't worry about anything too much.
You're going to make something thick with meaning to you and you won't be able to explain it to anyone. I think all artistic mediums are like this though.
You're also gonna make a lot of stuff you just think is pretty. That's also part of every artistic medium I think
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legionofpotatoes · 10 months
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Ohhhh, I get your initial post better now. I think the next film is gonna be more spectacle than any actual attempts at nuanced and critical story telling. Not just because of shit like markets and medium, but also because I remember reading a review where the director (I think it was) got pissy that people were complaining about aspects of the cinematography not translating well to TVs. And he got mad that people weren’t watching the movie “in the way it was intended” well at $15+ bucks a pop for the privilege of sitting in a dark room to watch wide establishing shots of desert scenery for roughly three hours… the prospect doesn’t exactly tickle everyone’s pickle.
So with that sort of ego running the show, I don’t think much nuance is gonna happen. Which certainly won’t help the likely Fight Club phenomenon you mentioned. (I Actually knew a guy who’s favorite movie was fight club, one of the worst people I had the displeasure of going to middle school with)
And to answer the question you didn’t ask
I initially found the game because one of the artist’s SFW pieces showed up in the periphery on my deviant art home page.
Very clean, well weighted line art, in the comic book aesthetic that’s more prevalent now, the sort that allows itself to have more cartoony features, very well defined silhouettes, (even for the characters that didn’t have tits twice as big as their head) I was taking an animation class at the time and also a horny teenager. ¯\_(ツ)_/¯
A lot of their page was concept and WIPs for the game. So it was both me being horny and me also trying to study for class, one of my major weakness was (and still is) I didn’t simplify characters enough for a good, consistent, well managed, workflow.
I would go through the concept stuff they posted, and eventually got curious enough that I decided to play it even though the only thing I knew about Dune was that David Lynch directed a movie version of it.
the studying sort of helped, I got a bit more confident and comfortable with simplifying features, but I was still pretty slow going compared to most of my classmates. I held myself to a stupidly high standard and kept trying to make it perfect, luckily the teacher was okay with me holing up in the computer lab during lunch and after school to finish assignments.
I don't think that cinema culture purists, while often annoying, necessarily overlap with thoughtless directors. It certainly can be telling, but the state of theatrical distribution is so utterly fucked right now that i wouldn't rule out most big-name directors playing a PR game with their incessant commenting on The Experience. and I think you're selling dune a bit short there - I enjoy greig fraser's cinematography to be honest! compared to lynch's version it is a bit sanitized in art direction, but the craft is solid. same with sound, it's all outstanding. certainly ends up cheaper to see movies in theaters in my neck of the woods too. the streaming subscription bloat is something I fully refuse to participate in and thankfully we don't have to pay that much for tickets. it's maybe half of that, and even less for matinees.
but I still think the question of nuance in part 2 stands apart from all that. I surely hope denis doesn't "view himself" in paul, in which case his ego could very well fumble shit real bad. but for now i really think it could go either way. The seedlings are there, even in the new trailer; they just might pull a fast one and one-up the books on clarity of message, who knows. I genuinely don't remember book paul being this cognizant of the psyop he was participating in.
anyway. very happy for your practical success in studying the game 😄 I respect any pursuit of craft in visual arts that is partially fueled by horniness. always a potential recipe for greatness. godspeed!
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skelizard · 1 year
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How do you deal with or avoid artist block &/or burnout?! <8O
Hmm, I don't think I've ever really had 'artist's block', or at least to the extent people describe it. Or maybe I do and I just don't see it as artist's block, idk. I will say that what I'm about to say is comin' from the perspective of someone who ain't doin' it as a career and mostly keeps it as a passionate hobby.
I do from time to time feel a creative lull where I don't feel particularly inspired or have any real urge to draw, that's a completely normal part of bein' creative and it's unavoidable. I think also sittin' round and constantly thinkin' 'oh no I've got art block' only exacerbates the problem n doesn't help, it's just passive pessimism. Part of dealin' with it is acceptin' the fact you're in a lull and just, go off to do other things. Do other hobbies, play a new game, go outside, watch a series, read a book, anythin' that isn't makin' art basically. These art block periods are a good opportunity to search for new inspiration and I find eventually, either from doin' one of these things or just lettin' the creative lull simmer for a bit, you'll find a lil nugget that gives you an idea that you really wanna draw. There's gonna be times where you feel ya can't draw or everythin' that's comin' out sucks and that's fine, just take a break if you can. Sometimes I still feel the itch to draw durin' these periods and instead of tryin' to make somethin' exclusively from my brain/original I'll do studies, animal portraits, fanart, basically just somethin' that isn't as mentally intensive as doin' entirely original stuff. That and also mindless doodling, drawing with no vision or goal in mind n just lettin' your hand draw what it wants to draw. Another thing you can try is different mediums, sculpture, 3d modelling, embroidery, ect. It's good for the soul to try out different things, and the good thing bout tryin' somethin' new to you is you can't expect it to be good, so it doesn't matter if it looks bad. Makin' bad art is good for you actually.
As for avoiding burnout, again I'm speakin' from the perspective of someone who isn't doin' this as my job so I only draw when I feel like drawin', which just happens to be pretty often. In fact not doin' it as my job is probably one of the best things I could've done in avoiding severe burnout, I did commissions for a few years and the burnout was Real (not to put people off from doin' commissions it just wasn't for me). These days I feel I'm constantly operating on low energy and as a result I don't really do a whole lotta 'big finished illustrations' anymore, at least not as often as I used to. I don't really try to push myself beyond the energy levels that I have and as a result I feel I create stuff generally a lot slower these days than I used to, and that's fine! Just gotta accept it and move on. Also just doin' sketches is fine! Don't gotta do fully finished paintings n whatever all the time. Also be realistic about your goals n projects, if you wanna make a 300 page comic n you haven't even completed a single 1 page comic then you're just settin' yourself up for failure. You can still have your 300 page comic idea but focus on makin' multiple much much smaller comics first, you'll feel a lot better and more motivated havin' completed many smaller projects than only havin' that one massive unfinished project loomin' over your head, and it'll train/prepare you for makin' that bigger project. This applies to any sort of creative project, comics are just on the brain right now. Bein' realistic with yourself n not biting off more than you can chew, n lettin' yourself have breaks helps with burnout a lot. I also almost exclusively these days just doodle my characters, so it helps to just draw the things you really wanna draw, especially if you're just a hobbyist. Nothin' kills motivation more than constantly makin' yourself draw shit you simply don't wanna do.
This gotta kinda long but basically my advice just boils down to just chill out, creative lulls are normal, be kinder to yoself, hopefully somethin' in there helps ya out.
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thespit · 2 years
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Thoughts on the indie manga scene 1/2
It feels like I've been meeting a lot of new people lately. Somehow, and it feels like suddenly I've become acquainted with a small handful of others interested in drawing manga in the past year or two. When I first learned that there was an indie manga scene a little while ago, I was like "Woah". Deep inside it really excited me. I've always wanted to see more people drawing real manga. Finally, I found people who I could share and trade experiences with. But talking to strangers who only shared a similar passion bitterly and abruptly pulled me back and from any regular communication with them. It wasn't their fault, necessarily. But I have experienced a little culture shock trying to talk with people so different from me and the people I hang around online. And it's strange that in these circles, I stand out as the weirdo for a number of different reasons. The west's failing comic industry and the growth of manga has spawned an extremely young outcropping of artists interested in pursuing this particular artform. Ten years ago, it was very hard to find resources on exactly how to draw manga. Here in the west, the layman has a difficult time pointing out exactly what makes it different- I wouldn't consider that the fault of the medium itself, which is like comparing apples and oranges as being the same because they both happen to be fruit. Narrative structures, technique, archetypes and pacing are all pretty specific. Now there's a plethora of resources available from professionals instructing people on how to draw manga, not something that only meets it halfway. You'll no longer really find yourself being chastised for making your manga read properly from right to left, but you will still find plenty of people asking you "Why do you feel the need to call it manga?"
Both comic forms, the "eastern" Manga and the "western" Comic are severely products of their respective cultures. You'll even find people still ignorantly saying "If you're not from Japan, you can't draw manga!" Of course it's not true, but if you think about it a lot of things nearly do make it true. If there is to be a manga industry in the west it's practically a zygote in the womb, and there are miles of barriers that will likely see it never grow or flourish the same way it does in it's country of origin. Everything from logistics to social and cultural influence, to business leadership controls the growth of comics. In fact, it's all the above which has lead to the downfall of the western comic industry. A little while ago, an acquaintance of mine pinged me for a favor. He told me, "Please vote for my manga!" He had entered his one shot for a indie publication's competition. I followed the link to the site, and what I found was a little surprising. There were so many! Maybe about 30 or more different submissions, and all of varying quality. I was faced with a light ethical dilemma. It seems really simple and non important, but to me it was very important- or at least, it was important enough for me to hold back. Should I give this guy my vote because he asked, or am I actually being unfair to someone else? I had to think about it from my own perspective. After all, I'd want the vote to go fairly to who made the best work. So we butt up against the crux of this young industry- the problem of curation. And this is ultimately what I think the roadblock towards any growth in the west might be, in fact it might never blossom at all because of this. When I browsed through the 30 or so comics given to vote on, a whopping two or three really stood out to me. I had to ask myself: Is the comic submitted recognizably "manga", and did it meet a baseline of proficient skill in art or writing? Overwhelmingly, no. Most of them failed in one regard or another, or the stories themselves made no sense. In the end, I didn't vote on either. Well that was mainly because it forced you to sign up to do so. Manga's growth in the west is facing two obstacles: curation and infrastructure. In Japan, manga is a highly competitive market and the sad fact of the matter is most of the OEL manga I see people make online would be handed right back to the authors. I think this is very tough. Plenty of good, skillful manga is cancelled or ends all the time. The difference between the east and west is that there are always more stories that can be published, and plenty of artists with good submissions- in Japan. But the zygote indie manga scene in the west lacks artists who meet that base standard so terribly, I think to a point you couldn't afford to even be that picky, or you would have nothing to print. Indeed it's very tough. Additionally, westerners are more sensitive than ever. Ignorance towards the medium is a barrier, because if westerners refuse to understand or define what manga is or isn't, submissions will be continuously filled with fusion comics (mixed eastern/western storytelling), or comics that are not recognizably manga. In order for manga to grow in the west, it would be crucial that there be some level of curated content. But the problem as it stands is that people are resistant and defensive about their work being turned away because their skills fail to meet a level that readers will want and expect.
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