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#i'm referring to the plot
mylifeeinfandoms · 11 months
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spiderman: across the spiderverse somehow exceeded into the spiderverse in every possible way, and yet ... even as i say that, it did that thing poorly.
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blackkatdraws2 · 8 months
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Narrator Grey reference.
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↓ [down below are the individual close ups of the outfits in chronological order (past to present)] ↓
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The Stanley Parable Demo does not exist in this AU.
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egophiliac · 6 months
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Is there any indication that Fellow Honest has a limp like the original Honest John?
I don't think so? but we haven't actually seen him walk or anything (the sprites just zwoop around the screen like everyone's on skateboards), so no indication he doesn't either! no reason it can't be headcanon. :D
the first part of the event was pretty much all setup, so we still don't really know anything about him or Gidel at this point! we might learn a bit more when the next part comes out tomorrow (but more likely it'll be in part 4, maybe some crumbs in part 3 if we are lucky) (I am expecting part 2 to be standard "walk around and look at stuff and talk about it forever" event filler with perhaps a dramatic cliffhanger to hook us for next week) (but who can say for another...checks watch four and a half hours, wow, that next part really snuck up huh)
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descendant-of-truth · 9 months
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What I like about Rockman.exe is that. they push the notion that Netto is the wild card between the two so much, right, like he's the classic loud, reckless kid who jumps out of windows and runs into radiation on purpose. so, next to the sweet and mild-mannered Rockman, he's gotta be the crazy one of the two, right?
Except at every turn, Rockman proves time and again to be WAY more susceptible to unhinged behavior than Netto could ever be
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And to his credit, the stuff with Dark Rockman and the Cybeast forms were caused by external factors, even if it still adds to a narrative pattern that I'm very invested in. But the part in the manga where he tears a navi apart with his bare hands was 100% pure Rockman rage, and Netto has to be the one to tell him not to give in to it while he's strangling his evil double in the background
The best way I can think to explain it is that Netto is a consistent level of insane across the board regardless of the situation, while Rockman switches rapidly between the extremes of being Actually Normal and needing to be physically restrained to stop his bloodlust. And truly, who else is doing it like them
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iseeyoujon · 1 month
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I picked up Malevolent a few weeks ago since we were going into a TMagP hiatus, and holy shit this podcast gives me ten times more anxiety. I can't binge it. After every episode, I need to take off my headphones and step away for a bit.
But every interaction these idiots have brings me immense joy, so I keep coming back anyway.
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goemon-fan · 2 months
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This was easily one of the best Lupin episodes
#there will be a rant in the tags that you can ignore#but it is so upsetting how modern/current lupin took away the depths of these characters and flimsily tries to restore their earlier depth#i'm one of those people who craves depth in what i watch and it's so difficult to like this franchise because it will be so close to doing#something interesting only to abandon it#this episode and part one as a whole was peak lupin in my opinion with each character having emotional depth yet flaws to overcome#yet modern lupin would have you believe that these characters don't desire to improve in any capacity#if we were to just focus on Goemon for example right here he shows depth with revealing hidden emotional maturity and empathy for Lupin by#comforting him and admitting he himself is afraid (which is a big deal for a character like him who is supposed to be unflinching)#but in modern lupin goemon will literally say that he's not afraid of anything and this is written without any hint of irony or depth#i'm okay with mindless entertainment and i understand that this is a series simply about stealing but the character assassination is so#disappointing#and when this series does try to be “deep” they pick the most triggering subject matter possible to depict to the point where it's#practically unwatchable (this is in reference to Part 4 and its constant SA plots as well as the rampant gratuitous child abuse plots#throughout the entire series)#i want so badly to love lupin the 3rd but it's a huge problem when fanfiction understands the characters better than the source material#lupin iii#lupin the third#lupin the 3rd#goemon ishikawa xiii#goemon#arsene lupin iii#jigen daisuke#daisuke jigen#fujiko mine#part 1
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I just rewatched 02 x 07 for the first time since finishing all the books and I can't stop thinking about it. I feel like everyone is either on the side of (1) it was all a big ploy, or (2) that's it for Moiraine and Siuan they can never come back from this--but I really don't think either of those are true.
I think the most in character thing Moiraine could possibly do is forgive Siuan, for the following reasons:
Moiraine knows that she would do the exact same thing that Siuan did here--namely, sacrifice anything (even their relationship and their trust in one another)--for the sake of the world and their mission. And this shared goal, these compatible values, and this mutual understanding is literally what has kept them together despite 20 years of distance and secrecy from the world.
[MINOR BOOK SPOILERS] We see in one of the books that Moiraine believes she and Siuan have made their beds and will lie in them one day by becoming involved in the quest to find the Dragon -- I believe the way she phrases it is about payment coming due for all the rules they've broken and the secrecy etc. that they needed for their quest. If this is her attitude, she is not only willing to give up everything, but expects to give up everything. And she expects it of Siuan as well.
Siuan has already proven how much she would give up for their quest. She became Amyrlin despite, as we learn this same episode, how much she did not want to be trapped in the tower and could not see her future there. She gave up any semblance of a happy life (how she would picture it both with and without Moiraine!) for this quest.
In some ways, if Siuan had just let Moiraine take Rand through a waygate to Falme, it would have actually been a betrayal of their mission. Their mission wasn’t “get Rand to Falme.” It was “protect and train the dragon reborn.” Siuan feels the need to do that as acutely as Moiraine does--and critically, Moiraine knows this about Siuan.
This goes quadruple if Siuan actually did think Moiraine could be a dark friend. Siuan thinks Moiraine lied to her!! And Moiraine knows this too, since Siuan does at least have the chance to say "You lied to me!" Moiraine would understand that if there was any chance Moiraine had been turned or was compelled, Siuan had to try and stop her from taking Rand off to god knows where.
Literally just a few days earlier Moiraine had threatened to have Alanna take Lan’s bond by force if he stood in her way--aka, the way of her mission. At this very moment, Moiraine herself has spent days (weeks?) contemplating what it would mean to betray the autonomy and trust of those she loves most if it means saving the world. And she knows what side she's on.
When Moiraine says, “if you have ever loved me don’t do this” my heart shatters into a million pieces. But that line is not just ,“it will be a betrayal of our love and trust if you compel me." It is that, but it's also a call for Siuan to see Moiraine for MOIRAINE. She’s saying “you know me.” She’s trying to get her (Siuan) to see that what she (Moiraine) is doing is not about her shame and pride but about the mission. Because it is ALWAYS about the mission, Moiraine IS the mission, and Siuan loves her because of that, and Moiraine knows Siuan loves her because of that 
Moiraine clearly hesitates before going through the waygate. Her character isn't one to linger out of shock and betrayal. She lashes out and she puts up distance--we've seen this all season. Moiraine moves forward. So I read her looking at Siuan here as far more "I love you and I'm sorry [I can't help you? it's come to this? we can't reconcile?]" than "How could you?" or "You're a different person to me now." I’m not trying to minimize the violation Moiraine is also feeling in this moment, I just think that if the violation was her primary emotion she would likely behave differently. And if she can have this messy a set of emotions even in the heart of the moment, I have faith she can similarly hold multiple emotions later when reconciling.
The flashback scenes are so heartbreaking but they don’t have to mean that Moiraine and Siuan feel so betrayed and far from those versions of themselves that they will never be together again. Those flashbacks can also be saying “remember when we were those people?” Holding onto those versions of themselves is how they hold onto their love despite this scene.
Those flashbacks also remind us that their relationship in the show is like 50 years old. It is deep. People don't throw away 50 years of relationship without a conversation, even if there is a deep betrayal involved. And that's normal people--not even people who have given up absolutely everything for a cause that the relationship has now gotten wrapped up in. In the books, they are together for a few years and then seemingly go their separate ways when the Dragon is reborn. I don't think the show would have gone out of its way to deepen and lengthen this relationship just to end it so quickly and unceremoniously.
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theredengineapologist · 2 months
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Most other TTTEblr users: *makes their Humanized!Thomas have a normal last name like "Awdry" or "Billinton"*
My Thomas: *attempts to make his full legal name be Thomas The Tankengine*
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presiding · 5 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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teecupangel · 6 months
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I saw the Capybara ask and I was wondering if we could have Desmond who hangs out with potentially(?) dangerous animals and his ancestors just seeing him fine and not hurt while there is an obvious dead animal a few feet away from them
The Desmond becomes a Capybara idea for those interested.
I'm going to assume you meant that Desmond isn't an animal in this one but a Disney Princess that attracts dangerous animals XD
.
“Altaïr! Altaïr!”
Altaïr rushed out of his office at the sound of Kadar’s panicking, almost hitting the younger Al-Sayf when he opened the door quickly.
Thankfully, Kadar’s reactions have been honed by years of training, saving him from being smacked on the face.
“What’s wrong?” Altaïr asked quickly, coming off as rude but Kadar panicking only meant it was urgent.
“There’s a pack of wild wolves!” Kadar had to pause to catch his breathing, “They surrounded Desmond-”
“Altaïr!” Kadar shouted as Altaïr leaped out of the window, fear gripping his heart as he remembered this was the fourth floor.
Whether it was luck or Altaïr knew a wagon of hay would cushion his fall, Kadar wasn’t sure.
He was sure that wagon wasn’t there this morning.
Yet he could not do anything because Altaïr shouted at him, “Get backup!”
Altaïr was already running out of the fortress, not hearing Kadar shout back, “How many?!”
.
Desmond had always shone bright in his Eagle Vision, a swirl of gold and blue that was both vibrant and calming at the same time.
Contrasting descriptions but the most accurate Altaïr could be.
That was why it was easy for him to find Desmond, just outskirt of Masyaf, near one of the ruins that used to be a gate or an archway of some kind.
… Sitting on a rock as he cradled a white rabbit in his arms.
“Oh, hey, Altaïr.” Desmond greeted with a smile when Altaïr approached him.
Altaïr nodded at him as he greeted back, “Desmond.”
His eyes remained transfixed at the mangled remains of wolves a few feet away with Desmond’s dog, a dog named Connor, sniffing at them and dragging them to form what seemed to be… a line?
Even the bear cub that Desmond had found one day, a cub named Ezio, was helping the dog drag the bodies.
“Are you alright?” Altaïr asked instead as he prioritized.
… and ignored the weirdness that is Desmond’s ‘friends’.
“Oh, I’m okay.” Desmond grinned as he showed Altaïr the rabbit in his arms, “Oh, this is Jack.”
Altaïr stared at the rabbit with its bloodshot red eyes and…
Its white fur drenched in blood.
Making Altaïr wonder…
If this rabbit was not shivering because of fear but because of…
Bloodlust.
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mewkwota · 1 month
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It's such a basic thing, but I still find a lot of fun in the Operate Shooting Star side-scenario. If it means I could draw Geo looking ~Mysterious Cool~ with his visor some more, then what more can I say? All while messing up his shoulder pads every single time.
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satorus-gojo · 6 months
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seeing people praise the ending for attack on titan - or worse, er*mika and how "tragic" it supposedly was - is depressing
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cantdealwiththisnow · 1 month
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Part 1 - Appreciation post for all the TFP universe Autobot mugshot cameos (known and unknown) in RID2015 3x25 (even if the context is that they've been OUSTED against their will)
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nancywheeeler · 1 year
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i know people are not watching Stranger Things for period-accurate indiana culture but it’s wild to me over the course of 4 seasons now, no one has mentioned the colts once. not even in passing! they moved to indianapolis in 1984 and it was a huge deal! you’re telling me officer callahan never tried to break a painful silence between him and hopper with “how about them colts?”
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rubberduckyrye · 13 days
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OKAY THE HONORIFIC'S CHART IS COMPLETE PHEW
Tumblr you better post this in HQ or I will CRY.
Edit: IT DESTROYED THE QUALITY so here's a link instead.
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I have a big google doc thing where I keep track of media and stuff (putting everything in loosely ranked categories), which is mostly just for my own reference so I know what tv shows I've already seen before, etc. and I never really look back through it, typically just a quick "okay, watched two movie in the past 8 months, need to quickly slap them somewhere in the lists. okay. done. save document. exit". But today I was actually reading through some of the old notes and there are like... MULTIPLE places where my comment is basically "It would have been good if it were about elves" or "I wish there was a fantasy show made in this same style" or "It's well made, but I just keep thinking about how I would like it more if everyone was an elf or was in old 1700s costumes" or etc like...... lol.... Most biased media ranking system on earth blatantly made by someone with an extremely hyperspecific range of narrow interests. It'd be like if a food reviewer only had 5 foods they actually liked, so they'd just go to a pizza place and be like "eh, the pizza was okay, but I just think it would be better if it was cereal instead. :/ ...2 out of 10"
#Which.. I mean... I am allowed to be biased because literally it's just for my own personal reference (or occasionall#y to send to friends or something if we're discussing the topic) so like.. nowhere am I saying 'I am the god of perfect taste and these#rankings are objectively the absolute truth and everyone should have my same opinion' or anything#BUT still.. it's funny to me sometimes#'Succession would be 100x better if it had the same cast/character quirks and shaky camera style and#acting choices/weird dialogue and general concept etc. EXCEPT it takes place within an elven noble family or something#managing the family business and everyone is in fantasy costumes now'' like.....okay...... but it's NOT that way..soo... thats not the show#''I like the acting style/general tone of Fleabag but i don't care for any of the characters or any of the subject matter and I wish it was#set in the 1800s and had vampires and was about magic instead'' okay..... again... you are making up an entirely new show in that case lol#OR my other beloved typical complaint ''The concept is good but theres too much plot and action and not enough people just sitting#around doing nothing and exposition dumping world and character lore'' ''this needs more goofy sideplots and filler episodes''#''this Drama was too dramatic I think it should be more lighthearted & people need to sit around doing nothing just being weird more often'#''the Action Movie was ok except for the action scenes - which I skipped through all of- but I liked the costumes and worldbuilding'' etc.#ERM sorry your plot has too much plot. also elves have to be included somehow. bye#BUT SERIOUSLY!!!!!! I literally genuinely believe that any show I like (or even dislike) could ALWAYS be improved greatly by#putting people in fantasy or historical costume/setting/etc... why the FUNK would I want to see bland jeans and cars and cell phones#when I could see elaborate velvet cloaks and fantastical landscapes and interior design and innovative takes on historical or#magical technology or etc. etc. etc. I LIVE in the modern day. I see it all the time!!! BORING! stinky!! boo!!!#ANYWAY... another social divide for me.. People love to bond by discussing media. which is hard when I'm like#'I literally will not watch something at all unless it fits into one of these 10 extremely specific categories which are all i care about i#the entire world''.. I say this and yet I still dislike most fantasy or historical things I've watched lol. ok TWO main criteria then!!#it must 1. be in a different world or time period. 2. be goofy silly. Nothing ever has BOTH. It's always overly serious boring drama action#fantasy/history stuff OR it's comedic lighthearted but with modern day characters... WHY.. anguish and woe and so on..#ANYWAY jhjnk... at least I can make that divide. Some people seem to project their own personal preferences and get really emotionally#defensive if you say you didn't like something - as if the fact that they DO like it is some Objective Truth or something rather than just#opinion/preference based. I can still easily say ''this is well made/well written/acted/good in a technical sense/has a lot of#points of appeal that most people would be drawn to/etc'' and admit that it's a GOOD show probably. I just PERSONALLY think its#bad because my tastes are very narrow. Some things ARE actually made badly but. things are not bad INHERENTLY just bc they dont suit ME lol#Better to recognize/accept whats odd about you and be peacefully aware of it than just being mad at everyone all the time for not fully#agreeing with you even when you're the one with the Weird opinion in that case lol.. I am right though :3 but.. lol... still. i get it
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