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#i'm interested in what the gameplay will actually be like
thydungeongal · 2 days
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Hey do you know any ttrpgs that take place in high fantasy worlds but aren't combat centric?
I've got a sprawling fantasy world or several I want to keep using for games but I want to step away from the combat-centric dungeon crawls of your dnd's and pathfinders for a bit and experience more of what's going on in the RPG space.
Sorry if you're not the right person to ask, you just feel like someone who might have opinions on the topic.
I have a few I could recommend!
First of all, Burning Wheel. Burning Wheel is an interesting game because it's a fantasy RPG with a very simple core system (d6 dice pool) with a bunch of systems built on top of it to the point where it's actually amazingly complex. Now, the default setting of Burning Wheel is very Tolkienistic. It assumes a medieval level of technology and a human-centric world, with elves, dwarves, and orcs filling the non-human side. It's a fascinating system but also a lot. What it does best is support characters with firm beliefs and ideals living according to those beliefs and ideals, and it can support high intrigue just as well as combat. (There is a combat system but it is almost better suited to duels instead of skirmishes.)
Mythras and RuneQuest are d100 fantasy RPGs, the former being basically a version of the latter but without the Glorantha license. Now, they are very trad RPGs and as such combat remains the one part of their systems they are most opinionated about, but both make combat into a very gritty and lethal affair to the point where engaging in combat without thinking is very much discouraged. They also have extremely detailed and fine-grained magic systems, as well as systems that encourage characters growing organically. And the system of Passions that mechanically reward characters acting according to their beliefs and building connections to the world. Now, Glorantha is one of the coolest fantasy settings on the planet, but if you've already got a setting of your own Mythras might be the better of the two.
Hmmm. I'm actually drawing a blank here. Oh, there's Free from the Yoke, which is a game based on Legacy: Life Among the Ruins, but set in a medieval fantasy setting where an alliance of noble houses has staged a revolution and freed their people from foreign rule. The game has some implied setting to it, with there apparently being some Slavic influences to the setting, but looking at it I think it could fit into almost any high fantasy setting with minimal modification. However, the gameplay loop will center around each player controlling a noble house, with two different levels of fiction (house level and character level, as they each also control an individual member of their own house), so it shouldn't be treated as a generic game.
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rockethorse · 3 days
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Calcinidae Bay Lot Tour: Marine Discovery Centre
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I finally got around to picking the terrains I wanted to use for Calcinidae Bay's subhoods, so the Bay now officially has a(n as-of-yet unnamed) Downtown! Yay! Let's take a look through the only currently-finished lot there, the Marine Discovery Centre and Aquarium.
First I wanna shout out @dirtfauna for suggesting I build an aquarium and getting me thinking about this in the first place! As I was putting on the finishing touches I was also inspired by seeing @lolabythebaysims's gorgeous lot influenced by the Belle Isle Aquarium.
Before I get into the lot, I need to show the original Sims 4 shell for reference. It's "what the.. shell?" uploaded to the Gallery by simbellaz, and as you'll see, it was both perfect for and wildly impractical as the basis for an aquarium.
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I don't normally go for shell challenges that have so many internal walls, but all those little 1-tile-wide hallways were practically SCREAMING to be made into fish tanks! The external "walls" you see added to my TS2 shell are all either actually half-walls, fences, or just windows placed with moveobjects, all of which are allowed within a standard shell challenge. It may seem like a cop-out, but it's more limiting/challenging than you'd think.
But enough preamble. Let's take a look inside!
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The entrance is also a small gift shop. It seems like every aquarium I've ever been to has also sold jewellery. Don't ask me about my tiny penguin earrings.
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I really wanted a "fish tank tunnel" vibe, and the effect was... almost perfect, lol. Close enough for a shell challenge IMO. I so so badly wanted to break my CC-free rule to place some fish shaders, but I'm glad I stuck to my guns because I think the solution I came up with looks goofy but effective. (Plus you wouldn't see them in build/buy anyway.)
Ooohhhh jellyfish tank ooohhhhhh they're so lifelike and graceful
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I have my fun.
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That little "airlock" room is a fun pirate-y undersea exhibit that connects to the outside and is probably where school field trips would loop around rather than heading upstairs.
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Through the pirate's cabin is a touch pool and tactile play room where kids can inspect rubber anatomical fish models. I like to imagine the TV plays a short looping movie featuring a B-grade celebrity talking to a cartoon bass about the water cycle, fish spawn, and pollution.
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The outdoor area is where the field trip groups would probably eat their packed lunches, fill out activity sheets, and take a commemorative photo with the world's worst greenscreen that's supposed to make it look like you're underwater but just ends up eating half your hair and shirt.
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If you're not a student and you're just here for the love of fish, you'd probably head upstairs to get a closer look at the fish tunnel, smaller specialty tanks, and the squid/octopus models. (This room is technically considered outdoors thanks to the shell so tbh I'm not sure how lighting/temperature would behave during gameplay.)
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The third floor has more tanks, some hands-on displays about aquatic plants and marine ecology, and finally a room with the actual floor-to-ceiling aquarium objects.
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I thought this would be an interesting lot to run as an owned business, so I included a small employee area tucked behind the guest toilet block on the ground floor. It also helped to naturalistically answer "how would Sims feed themselves if their outing wouldn't stop complaining they were hungry," a concern I keep in mind whenever I make a lot I think would be a nice place to take a date.
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And here's the floorplan! This lot had a pretty severe ugly stage but I'm really really happy with what we ended up with and the vibe I achieved without any CC. Hope you enjoyed reading this far and that it could give you some decorating inspiration!
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egophiliac · 2 months
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So the final character turns out to be based on Ryugen, but it feels kinda weird how there is also one based on Zangetsu and they aren't brothers
Or what if plot reveals they are brothers and he was actually adopted or stollen
I CAN'T BELIEVE HE'S ACTUALLY RYUUGEN?! I made a joke about it when Toten got revealed but I didn't actually expect... (I'm counting it as a win though, which means I guessed three out of sixteen! ...given how wacky some of these got, I'm actually pretty proud of that.)
he seems very sweet though! I hope he and his secret hamsters are very happy together. 🐹
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(also:
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THIS WAS MY EXACT TRAIN OF THOUGHT TOO! either this is an incredible bit of meta foreshadowing, or an incredible bit of Takahashi trolling, and I -- I honestly don't know which is more likely)
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sysig · 1 year
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A very normal scientist doing very normal gene splicing experiments (Patreon)
#Doodles#UT#Handplates#Gaster#Wobbledogs#Sometimes media flooding bleeds over into other interests at the same time and yes that is my only justification for this lol#I'm always most amused by the sequence of things lol - I'd already started in on Handplates again but then got very diverted by Wobbledogs#Which is especially weird to me because I was introduced to the game like half a year ago and it didn't really grab me#It's cute but eh it's fine - and then I watched a proper lightly edited playlist not like jumpcut-jumpcut-jumpcut#That can make for a very punchy one-off but it doesn't really reflect the gameplay loop#So actually getting to see it properly made the difference and I kinda Get It now and also kinda want to own the game lol#MeanWhile - Ghoster's been hanging out as my desktop buddy literally /while/ watching and I was getting new ideas on that front#They smushed together lol#Having him onscreen is just a good excuse to do a quick once-over style of study and follow some silly ideas haha#What would Gaster think of a progressive mutation type game ♪ Watching them grow watching them struggle to walk#Only uses the scold feature - or the worse option that he treats the dogs better than the skelebros noooo haha#Pretty much all of the creatures in Undertale are sentient to some degree aren't they :0 Wobbledogs are just dogs#They're not monsters but they're not humans but they're not exactly just dogs either - just little creachurs haha#It's fun to imagine him nurturing anyone or anything haha ♪ Goes from ''???'' to ''How can I help this reach their full potential''#Whatever ''potential'' means in his own context hehe#It's cute in its own way
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varilien · 7 months
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(character uses he/they)
recently got to give bg3 a try n kinda just used it as an excuse to work on a design ive been struggling with. reminds me a lot of making murder lizards in skyrim as a middle schooler it's fun :3
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jessamine-rose · 6 months
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/obey me! vent/
#jessamine rambles#before i start. pls keep in mind that this is fully subjective and could just be a 'me' problem. i just want to get this off my chest#ngl i've been contemplating on whether i want to stop playing obey me. both the og game and nightbringer#idk i've been playing the game since its first month and while it's given me a lot of joy + memories + chances to befriend other ppl. i'm#pretty burned out. not to mention TIRED of my consistent disappointment with the game#the main story.....where do i start?? i actually enjoyed s1-s3 despite my qualms with the fillers and pacing but s4 disappointed me. i was#rlly looking forward to simeon's storyline and the new characters but ultimately. the devs tried to squeeze too many things into one season#not to mention that there is a notable difference in how the characters are written. i.e. beel's hunger and asmo's beauty#being watered down to running gags instead of the complexities explored in the old dg stories and chara songs#gameplay-wise. i was there when the devs raised the rewards price of the event urs and removed the demon ssrs completely#but nightbringer was the last straw for me. the amount of time it takes to grind for two games. knowing that the og app has essentially bee#abandoned by the devs?? not to mention that while the plot is interesting. i haven't touched the main story ever since the coma arc#i will give credit to the devs for improving the event stories by choosing to focus on 1-2 demons. but it has always felt like a quantity >#quality situation. esp if i were to compare it to my other fandoms#it also doesn't help that i'm currently at a point of my life where i'm questioning if i could use my time on obm for better things#seeing how the game is giving me less reasons to believe it is worth my time#idk this may also be a short-term phase since i DID get back into twst after a long hiatus and i recently got into whb#which btw has felt like a breath of fresh air despite my frustrations with the bugs and current gacha#but yeahhhh........as much as i love the obm characters and fanfics. i'm just tired#at this point i feel like the only reason why i still play the game is due to the nostalgia and so i don't waste the years of grinding#aaaaahhhhhhhhhhhhhhhh#this is what i get for being the type of player who only plays a few games so they can rlly dedicate their time and passion to it#that's all
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mishkakagehishka · 11 months
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yeah no fr you get it. i notice so many little things that just feel weird when games try to be too realistic. like modern fallout games? you immediately notice when character's mouths or animations are wonky. tbh i play far too few super-realistic-games to really point out any ones i have flaws with but like!
final fantasy! 15 is pretty realistic but still keeps that anime vibe. prompto's hair is a little silly but hey, its ff! and it fits in the world and doesn't feel off. kh? entirely silly. even in kingdom hearts 3 where there's a lot more like "high-def" textures and stuff, all the characters are so silly and anime-esque that it still just works.
hell i sometimes think ts2 has more polish and personality than ts4, and that came out in approx 2004...
idk man i love my silly anime games and my clunky/chunky/low-poly graphics. realism is fun as are pretty graphics but man. i can look past shitty graphics if the story and characters are fun and i have a reason to care. but if the graphics are slowing my device down and i can barely play? that's just a pain.
on that note why are assassin's creed games so fucking big. i had to dl over 100gb for ac: valhalla awhile ago. is this even necessary anymore...? ngl i like ac4's graphics more than the more modern games sometimes...
sorry im a little passionate abt games. oopsies. ily corks
No, but exactly, that's why i brought up ff. It has a dash of realism to it, but the charas look so stylised in the anime way despite that, that flaws don't jump out as much as they do in the RE engine, to me. I very much remember wonky hair being a thing despite the fact that i played one (1) 3D final fantasy entry, and that was years ago, but it never struck me as odd, because... it was stylised, and it could get explained as part of the style. When you aim for photorealism, even the most minor flaw registers as - a flaw, cannot be explained by saying "it's stylised".
And, yeah, real. I can't tell you for Valhalla or Odyssey - I don't own them and don't really have an urge to get them either (not in an elitist "it's not a proper ac game", but just a bit of a side-eyeing "i play ac for certain reasons, and odyssey and valhalla took a path that removed those reasons"), but from what I hear they have a fuckton of content. I think Origins also took so much to download, it was ridiculous.
(And same tho. I made tumblr bc i wanted to be insane ab elder scrolls somewhere, enstars just kinda took over. But i've always been a video game freak)
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loregoddess · 10 months
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so I've been watching the KH Union Cross stuff (in order, thank goodness, this would be so confusing to piece together otherwise), and like, I knew enough about UX that the appearance of the foretellers at the end of KH3 wasn't confusing bc I knew who they all were, but getting the expanded, explained lore and I'm like okay, actually these weirdos in animal masks are pretty cool, glad to know they'll show up (presumably) in future games
also I'm glad that memorizing the Latin names for the seven deadly sins is finally paying off
#I'm still going to have to comb the wiki or something later to figure out some lingering questions#which I probably still have bc I got a condensed version of all the games for just the story content#so any weird bits of minor worldbuilding that occur due to like gameplay stuff I'd totally miss out on#or I just simply Don't Remember what something was when it was explained bc I was distracted by the outfit designs or something#(I am so distracted by character designs all the time and KH outfits are off-the-wall distracting)#but like overall actually the UX stuff is very interesting!#love to see that lack of communication and poor decision making is not just limited to the old men of the series#(except Merlin he's fine actually he's the only old man who does not seem to make poor life choices)#like wow so many issues might have been avoided if decisions were made differently#which I mean the story works great bc the tragedy is knowing that things could have been better but would never be#bc the characters wouldn't have made the decisions differently bc of their characterization#and UX being Oops All Prequels means it was fated to be tragic in some way or another bc like#you do not get the setting of KH w/out the tragedy of the first Keyblad War (and possibly other things?)#so like I'm fine with the characters making poor decisions bc it makes a good story but also Hot Damn#KH is just generations of mistakes and poor life decisions#and the kids are actually really doing their best at every turn even if they're against the absolute worst odds#and still the theme of the power of friendships persists...absolutely excellent#oracle of lore
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cinna-bunnie · 10 months
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GOD. I forget how much fun writing can be. I don’t actually like the semantics of writing out dialogue n stuff (yet?) but I really love coming up with lore and background information and putting a bunch of stuff together for references. 
That metroid dread post and my lil rant in the tags has only further inflamed my desire to make that story I have in mind REAL. I wanna do a Volume Zero type of story in webcomic format so it flows p nicely but def have some reading I need to do for reference.
I have my silly little google doc going though and idk I think if I can stick with it as a thing I keep coming back to for a creative outlet it’d be really fun as a way to work on both my drawing and my writing.
I figured at least while I’m being indecisive about the actual art style I could work on getting some other details together that will guide me later on.
If u are a metroid nerd and r interested in seeing my lil guiding document I would love 2 share a link (⁠´⁠ ⁠.⁠ ⁠.̫⁠ ⁠.⁠ ⁠`⁠) right now it's just some stuff hastily thrown together in the middle of my shift but i think it's shaping up into something Fun so far
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vulpinesaint · 1 day
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so glad to see my little geralt of rivia post getting notes. i am the world's most average witcher lore understander (two seasons of the netflix show and three of the books and a bunch of time spent gleaning real lore from what people use in fanfiction) but i Do consider myself more correct than most people when it comes to understanding geralt of rivia. this is because i want to put him in a centrifuge and spin him around and my judgement is therefore unclouded by things like liking him as a character
#i do love him don't get me wrong. but like. in a way where i am using him to play croquet like the flamingos in alice in wonderland#care very deeply about him. many opinions about him being a good man and a desperate disillusioned romantic#and someone who is trying so so hard to be good at all times in a world where even he can't believe it of himself#but also he's FAKING HIS STUPID ACCENT!!!!!#man who rocks up to the function in an 'i love rivia' shirt when he's never actually lived there in his life#'yeah i'm jared from new york' says jared in a very distinct new york accent. nd then u find out he was adopted as a baby and raised in ohi#and you ask him how he developed a new york accent in cincinnati and he goes 'oh my foster dad said i was adopted from new york...#so i taught myself the accent to feel like i had more of a connection. a sense of belonging y'know' like. man. what#<— geralt of rivia simulator#anyway i am the correctest about him of all time until i'm face to face with someone who's finished the books. then i'll defer#soon though... someday... i will be the one who has finished the books...#and watched more gameplay maybe. not even cause i'm interested in the games i just want to be the arbiter of information#and because aiden is mentioned in the games <3 my darling who does not actually appear anywhere in the franchise <3#will not be watching season 3 of the show anytime soon. as soon as i went near the books i was so disillusioned with the show#season 2 really took it out of me... killed off any passion i had for it...#made me write like five different fics to try and fix it...#crazy. anyway. netflix writers don't understand geralt. but i do. let it be known.#valentine notes#the witcher
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gachaparadise · 4 months
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starting to think Manus Vindicte was right tbh.
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bolognamayhem117 · 6 days
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Hot Take: Astarion does NOT hate flowers. You just missed a few subtle hints through Act 1 and early Act 3.
Astarion's negativity is directed toward just about anything remotely pleasant as you move through early act three, starting the moment you leave Wyrm's Rock. First thing after Gortash's coronation he marvels near tears at the colors of the city in daylight. If you ask if he's alright, it pisses him off.
There's other instances I can't quite remember but he's a straight crank throughout early Act 3 and it took me several hours of gameplay to have a lightbulb moment about his newly crappier attitude.
He just spent the last two hundred years seeing everything in the overwhelmingly warm dim tones of indoor lighting via sconces, rushlights, and braziers, or the dingy blue gray of moonlight outside. Daylight colors are something he had more than a lifetime to forget and now that he has a chance to remember that vibrancy in his own home town, he knows he's going to have to forget it all over again either by death or by remaining a vampire spawn forever. The worm isn't going to live rent free in his head forever, and killing Cazador to ascend in his place likely feels like an insurmountable and impossible fight against a literal titan who could stomp him flat without a corm of effort.
He doesn't hate flowers, he hates EVERYTHING right now because it's all going away very soon and if he convinces himself he hates everything then he won't miss it when it's all gone again. He was denied this for two hundred years and he's PISSED at what was stolen from him and PISSED it's all going away again.
He behaved similarly in Act 1 about anyone besides him enjoying physical intimacy. Some of this content was cut, to my best knowledge, but the overwhelming majority of his dialog addressing the PC romancing anyone but him are negative or backhanded. This is for two reasons, I think. A: his Simple Plan just dissolved right before his eyes when you chose someone else which in his mind means he has zero safety net, and EVERYONE gets to enjoy sex (key wording being ENJOY, not simply having) except him... And it pisses him off.
He also gleefully interrupts the bug bear and the ogress, I think for the same reason as the above paragraph, being: If he doesn't get to enjoy intimacy neither do they.
He reacts with anger and disgust at anything he's being unfairly denied. Which... That's fair. His feelings are valid, but his reaction to it is pretty shitty and meanspirited.
The other companions I tend to keep in my party, (that is Lae'zel, Halsin, Karlach, and Wyll) however, are actually appearing to behave pretty patiently with him in Act 3 which I find interesting.
In the instance with the flowers Karlach doesn't bother trying to convince him otherwise of his opinion, she just tells him how they make her feel instead and rather than getting snippy or doubling down he more or less agrees to disagree. I also don't recall anyone disagreeing with Astarion during Gale's last quest tasks when he mentioned that he quit praying to gods who wouldn't hear him a long time ago but to be fair, I think the gods did everybody in this crew dirty and they all know it. It seems like they're consciously giving him the space to be mad about things, is what I'm saying.
Everyone I know including myself who crawled out of a long-term hot garbage situation kinda went wild for a bit with freedom, spoke poorly, behaved strangely, had extreme emotional reactions to things, and made some particularly terrible choices. I think that's just a part of recalibrating yourself, healing and learning how to be okay again.
Point is, I wouldn't conflate too many of the turbo-negative things he says with how he actually feels about anything. We certainly know what he says and what he feels are two very different things.
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rockethorse · 2 years
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When artistic visionary Ann Ghelld passed away, she bequeathed her beloved townhouse to the city as affordable housing for fellow creative types... on one stipulation; that nobody touched its eccentric and wildly impractical layout. While this final request has caused its share of architectural headaches, nonetheless, the Ann Ghelld Building survives in the heart of Sim City’s basket weaving district. Upon crossing its unusual threshold you might grab a coffee from Cafe Urele, pick up a bouquet or snacks from LlaMart Convenience, or simply catch the elevator up to any of its three apartments.
I love watching LilSimsie’s videos, even though we play different editions, and I particularly enjoy her shell challenges - where she uploads empty exterior walls and others have to make a lot out of it. I especially liked this one, referred to lovingly by LilSimsie & her followers as the “Big Mistake Shell Challenge” - because all the exterior walls are 100% diagonal.
This is just as difficult to work around in TS4 as it is in TS2, so I wanted to join in the torture! The (wonky) red lines mark the untouchable shell. I ended up really happy with the results, so I’m sharing this fully-furnished, cleaned, play-tested, CC-free apartment building in the hopes you’ll enjoy it too.
Important info, more pics & download link below!
🚨 PLEASE LOAD THIS LOT BEFORE MOVING SIMS IN 🚨
When you move Sims into an apartment, it’s difficult to safely alter anything outside, so please make sure to check that everything is as it should be before you move Sims in.
You do not need CC or mods to play this lot. However, it was made with a few common mods in mind, and if you don’t want to use them, please tweak the lot before playing:
Rugs have been placed off-grid. Either make sure you have Rugs Off The Grid, or delete/move rugs to avoid graphical glitches as seen in these previews.
If you don’t have Water Inaccessible Flowers and Trim Inaccessible Bushes then you may need to move/delete some landscaping and/or fences.
The ground floor was designed for use with Apartments & Shopping On The Same Lot. If you don’t use this mod, nothing bad will happen, but the bottom floor will not sell anything except via the vending machines & electronics kiosk. You can replace the convenience store with a common area such as an indoor pool, computer room, etc, or even another apartment; I honestly recommend leaving the cafe as-is, because your playable Sims can still work there as a barista.
There is no CC in this lot, but there are some deco "accessory” items not normally accessible by players (e.g. a saucepan). If you delete these you may not be able to replace them. Similarly, some items were placed with Shiftable Everything. If you delete some items you may not be able to replace them in the same positions without this mod.
A corner counter in the top apartment may not corner properly when the lot is placed. This can be fixed with moveobjects. Although it clips, it is considered within the apartment, so you can put objects on it without apartment cheats.
If you don’t use Shiftable Trash Chutes, your chutes may appear glitched (see below). This is harmless and can be fixed simply by replacing the chute. Note: the chute on the second floor was originally placed with the cheat setquartertileplacement on.
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If you play with CC, then I also have some suggestions for where it might improve this lot:
The expensive computer in the cafe (I hate that hideous thing) would be much better as a laptop.
The flower plots on the rooftop would also make a great produce garden with Honeywell’s placeable garden plots.
You can replace a corkboard in the lobby with a jobs board.
The signs for Cafe Urele might look nicer with a recolour or swapped out for a cute sandwich board.
The bike racks by the basketball court look a bit bare without some deco bikes.
The bare brick wall at the back of the building is prime real estate for some graffiti.
The busker’s guitar out the front will look a little more appropriate with an invisible amp recolour and maybe a decorative case.
If you find all the lights overpowering, don’t forget to turn some off.
And of course, don’t forget to add fences, hedges, etc. that will make this lot blend in better with the surrounding lots in your hood.
The first apartment has two separate bedrooms; Currently, it’s furnished as though occupied by two unrelated roommates - one sewist and one musician - but it could also work for a parent and a child. It has this kitchenette common area as well as a small balcony.
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The second apartment is the most “luxury”. It’s a cozy open-plan studio with a double bed, a small but quality kitchen, and its own balcony. This is ideal for a D.I.N.K couple or perhaps a single Romance Sim.
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The top apartment is the smallest and cheapest, barely fitting a kitchenette and single bed, but there’s space to move out on the building’s largest balcony. Perfect for an artsy single Sim working or studying in the big city. (The little reading nook bumpout is my favourite detail.)
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All bathrooms are more or less identical, with a toilet, basin, medicine cabinet, trash can, and shower. The second floor studio has a shower/bath combo.
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I wanted the lot to have free skilling opportunities, so all residents have access to the rooftop garden and free use of the crafting station & chess set there. There’s also a bookcase in the cafe, a guitar on the street for busking, an outdoor gym, and a basketball hoop.
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Sims should be able to access everything (except the flowers/hedges - see above) without routing errors, though of course, with such an “interesting” layout, your Sims might get a bit cramped and fussy. The only issue I ran into is that there’s nowhere on the second floor for the newspaper to be delivered, so it often glitches into the apartment on the left, regardless of which apartment you live in. You can retrieve the paper in buy mode without cheats. This is not an issue on the top floor.
Thank you so much for reading! I don’t remember the last time I shared a lot for download; if you do end up playing it, I’d love to hear how it went.
Download Ann Gheld Building [CC Free]
#the sims 2#ts2#sims 2 lot#I don't know what to tag this with lol#sniffles. looks at you directly. please clap#I never considered myself a builder so sharing lots makes me way more nervous than sharing CC!#if you like it then reblogs would mean ... the Sim world ... [staring at you with huge eyes]#in all seriousness though this was so fun I love shell challenges. It being entirely diagonal was SO interesting#in TS4 and TS2 alike a lot of items NEED to be on straight walls to function#TS4 doesn't have elevators or spiral stairs though so their stairs situation was even harder haha. I do feel bad about that#but placing things like toilets and counters etc was hard because they look best against straight walls#and some other items just don't function diagonally. like some of the dressers. or they do but need a 4x bigger footprint#and I couldn't use any of my precious walk-around/through blocks!! because CC free!!#I do adore Shiftable Everything though god bless modders#I'm experimenting so much more now that 1) I don't have to fiddle with OMSPs and 2) I know I can share it wantonly#I think my favourite little outcome of the extreme space/orientation restrictions were that I actually had a reason to put trash cans#in the bathrooms. Like that was the only place they would reliably fit#because all the bathrooms were so weirdly shaped because they all needed straight walls. so they all had little pockets#meanwhile the rest of the apartment typically didn't have space for a bin where it would be accessible in normal gameplay#I never put trash cans in Sim bathrooms normally because there's no need for one there even tho IRL it's probably like#the most common place to have a trash can after the kitchen#BAM. Lil bit of realism for you. Two sim birds with one sim stone#anyway I'm rambling. I had a lot of fun with this and I'm gonna do more shell challenges and maybe share more builds#there's also a little rockethorse easter egg for you to find if you do download it#thank you again for reading!#rockethorse lots
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kuromhiel · 1 year
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BSD MEN PLAYING HORROR GAMES (MIMIC)
Headcanons!
↣Dazai Osamu, Nakahara Chuuya, Nakajima Atsushi, Akutagawa Ryuunosuke, Doppo Kunikida, Edogawa Ranpo, Nikolai Gogol, Fyodor Dostoyevsky, Tetcho Suehiro, Saigiku Jono
↝Requests are open!
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Osamu Dazai
> He would definetly be confident. You'd go up to him and be like: 'Samu let's play Mimic!
> He never heard of that game but he's hella interested.
> Both of you started playing and then he gets lost the moment you appear.
> Don't tell me this guy does not kill himself everytime.
> Definetly screams when there are jumpscares and would freeze for a second so you laugh at him
> Surprisingly good at the game and finishes it. (When he doesn't waste half of his time dying.)
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Chuuya Nakahara
> Horror game? LET'S GO!
> Regrets it instantly because he forgot there are jumpscares.
> Would definetly flinch so hard and say "What? I'm not scared."
> When you scream, he screams.
> He'd be the type to disappear and get lost and you're just looking for him everywhere.
> He'd be the type to see something and say "I found the exit!" And it was actually the entrance..
> He'd curse at the character that'll jumpscare him.
> Shhh, he's a rage quiter.
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Atsushi Nakajima
> MY BABYYYYY<3
> Once you tell him you want to play a horror game with him, he'd instantly freeze and hesitate before accepting.
> It's you, of course he'd agree.
> Poor guy would be shaking once there are crazy ahh sound effects.
> Horrified, one loud sound, one scream, one jumpscare, he'd flinch immediately.
> Bros the type to throw his phone/himself across the room.
> Actually really good at mazes! Just starts panicking when something chases him HELP.
> Never will play again.
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Ryuunosuke Akutagawa
> Bro thinks he's so good at it.
> You tell him you want to play and he just says "ok."
> Bro is secretly scared but the whole time you look at him he's just •_•
> Those jumpscares out of nowhere makes his eyes widen or he makes a small little sound and when you look at him he accidentally actives Rashomon-
> I feel like he'd say he knows the way and gets lost and get jumpscared.
> Bro doesn't run and you just tell him to use the running button, and he's just like "no."
> Bro wants to solo and leaves you alone and you're like: "Ryuu where are you??" "I found a spirit."
> Doesn't want to play ever again.
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Kunikida Doppo
> Automatically will not play once you do all your reports.
> Says he's too busy for those childhood games but he can't resist you so he fits the gameplay in his schedule!
> Does this dude even get jumpscared..?
> The whole time he's just instructing you in what to do-
> He's good at making ways to escape and distracts the ghost for you.
> If you play with him repeatedly and have game nights he'd definetly memorize when the jumpscare will happen.
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Ranpo Edogawa
> Bro...Once you ask him you already see the place set up for your gameplay.
> One word: You'll finish the game in a few minutes only.
> He knows every crook and crany around the game.
> Knows the whole backstory and tells you about it so you just shut him up with candy.
> You play by yourself now because he knows everything and spoils the fun. RIP..
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Nikolai Gogol
> He'd definetly be interested in the game.
> He'll be the type to scare you if it's suddenly quiet and you slap the shit out of him on accident.
> Would throw the phone at your face when he gets jumpscared.
> Bro is the type to play hide and seek with you mid-game.
> He'd definetly die a ton of times while trying to show you how he can "dodge" the ghost's attack/running at him.
> He fails misreably..
> He'd be the type to have the ghost chase after him and go to you so you both end up dying and go back to square 1.
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Fyodor Dostoyevsky
> You force him to play because he has no comment about it all.
> Jumpscares happen and he's just, •_•
> He'd be the type to find everything in just a few minutes and you'd be so confused like ???
> You'd give him the side eye for being to quiet while playing the game. You're screaming and flinching meanwhile he passes everything so quickly.
> He'd be the type to let you follow.
> Like did he play this game before???
> If you're too scared to go through a maze or get something, he'd be the one to distract the enemy
> Scary smart man...
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Tetcho Suehiro
> Bro is hella confused. Like what are you supposed to do in the horror game??
> He'd definetly scream and just stare at you for a few moments..
> Help this poor man, he'd definetly quit mid game and just let you play it by yourself while you're watching.
> You'd definetly scream and it'll make him alerted.
> You both decide to restart the game and he thinks that he can kill the ghost and eventually dies..
> Please teach him the basic of horror games.
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Jono Saigiku
> So like...
> Okay but he can hear things well so he eventually just listens to you while you play.
> Don't hurt his ear drums you might hit ariana grande notes while getting jumpscared or chased.
> He'd be the type to know when the ghost is approaching and warn you, he has good sense of hearing of course.
> That's why you're like ??? "How did you know when the ghost will come :O"
> He can literally hear one milisecond of the starting of the chasing music and you'd already be hiding.
> Man is a life saver.
> He'd definetly stare at you like ^^ if you apologize for screaming.
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followerofmercy · 14 days
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I think Freminet has some of the most interesting dissonance in his self perception of any Genshin character.
Like, of the Hearthlings we know, he's one of the most emotionally mature and intelligent. Lynette might still have him beat, but after playing her hangout... I dunno. I think they're tied. Lyney is Crumbling, Alrecchino is. Well. Arlecchino. Everyone else is a deeply traumatized child or adult and Freminet seems to pretty regularly be people's emotional support. His character stories talk about getting his vision by saving a bunch of other kids on a dive that went bad. The Selkie event literally had him being a therapist for a grownass woman, citing his past experiences with all the other Hearthlings that have died or killed themselves. And he handled that situation WELL. Yeah, he seems to live in a fantasy, but goddamn he's alive and a lot of people in his position aren't so clearly something is working.
Either his or Lyney's character story talks about the time Freminet had reached out to Lyney to try to ease his burdens, which resulted in Lyney blowing up at him. That probably contributed to Freminet thinking he's not good at it, but I think the reason Lyney reacted so badly was BECAUSE Freminet is actually a good support. He can't allow himself that from the little brother he's supposed to protect.
Freminet seems to both cry and dissociate often, but like... Kiddo you are in fact the only person in this family actually processing your emotions. Lynette dissociates 24/7. Arlecchino. Lyney lies and tells everyone he's fine and would literally rather die than admit otherwise. In comparison, Freminet is doing FANTASTIC
Freminet also gets a lot out of helping people! Like anyone, he needs to feel useful and needed. He seems to be an excellent mentor to the younger Hearthlings and perfectly competent on his own, but when you put him in a room with Lyney and Lynette who baby him and insist that THEY take care of HIM, he withdraws into himself.
Like, Freminet by himself feels like a young man and Freminet with the magician twins feels like a teenager. I have no idea how old he actually is. Logically, he would be OLDER than them! He's been with the House much, much longer and his experience shows. I think it's fascinating that they love him SO MUCH and yet, they just Cannot let him help them. Which is hurting him.
(Lynette is much better about not babying him and that is probably why their relationship is so much better than Freminet and Lyney's. Also why she keeps having to mediate between them. Because Lyney charges off trying to Fix Everything and that just makes Freminet feel useless and he doesn't want to get in the way and- you get the point)
Idk. It's hard to tell what things the previous director said to him vs what Arlecchino has said to him. I'm inclined to think our Arlecchino was the one that said he cries too much, but in a "crying in front of your enemies will get you killed" way and she herself is too fucked up to realize how "you cry too much" could be damaging.
Also I try not to consider gameplay stuff when it comes to story, but Freminet also has some of the most BRUTAL animations. He SMASHES HIS EMOTIONAL SUPPORT METAL PENGUIN INTO HIS ENEMY'S FACE. He doesn't think he's the most amazing fighter, and by Fatui standards he probably isn't, but he is winning fights against most grown men.
Tldr Freminet thinks he cries too much and is a burden and isn't good at helping people when he's actually the most mentally stable Hearthling send tweet
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pitchblackespresso · 15 days
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I feel like I'm on r/OffMyChest, but there's something I've been meaning to say for some time
I dislike the Zonai
Their execution was lackluster (there's some interesting stuff, but the environmental storytelling is too sparse and inconsistent for any sort of coherent theory-crafting), but what I despise the most is how they're retroactively shoehorned into botw's worldbuilding
The Sheikah tech ? Heavily implied to be a derivative of the Much Superior Zonai tech
Hyrule Castle? Was built to honour Rauru's sacrifice
Calamity Ganon? Leaked gloom-turned-malice from dehydrated Ganondorf's seal
Temple of Time? The ~original~ was Zonai-made
Typhlo Ruins? Actually Hylian made, but to honour the great King Rauru (again)
Rauru himself is Zelda's ancestor (and implied source of her sealing powers, retconning the Triforce)
The Forgotten Temple? Also Zonai and used by King Rauru to hide the Secret Stones
Ancient Hero? Some kinda Zonai hybrid creature
This narrative of "everything was the Zonai/Rauru all along" is one I don't vibe with, because not only does it give inconsistent backstory to things that didn't need it, but they then left us with more questions than answers due to just how little we actually know about the Zonai.
I also wanna mention how much I dislike the Gacha machines that dispense the complete eyesore that are the Zonai devices. They're a fun enough gameplay concept (tho I don't personally like it), but it makes no sense how you get functioning hydrants or rockets out of gachapons. The Sheikah tech was given ample backstory, and clashed with Hyrule's otherwise rugged wilderness for thematic reasons. The Zonai tech is just kind of an ugly reminder that this is a videogame, and that you get these pre-made devices because the devs wanted to make a sandbox, regardless of whether it fits in this medieval high fantasy setting with serious undertones and environmental storytelling. And since they're branded as Zonai-made, they add to my discontent with the Zonai
I love this game, and it's done so much right (even tho some people might say otherwise), but I cannot bring myself to enjoy much of anything related to the Zonai, which, despite being barely in the game, play a huge role in the story, environment and worldbuilding
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