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#i didnt answer lol
darqx · 8 months
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Aren't you tired of being nice?
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miwachan2 · 7 months
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Hello :) Have vamp!Sun, Moon, or Eclipse ever flared their cape to dazzle/mesmerize their prey before catching them (cuttlefish style)? XD I for one would be screwed if Eclipse decided to do this, he and his cape are just too pretty :'D
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the ol razzle dazzle
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b0tster · 3 months
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woah where did you learn to skate like that?
on the STREETS
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stemmmm · 4 months
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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dawn-clan · 4 months
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Howlkit, what do you think about Gorgekit? Did you see him do a back flip? That was cool as heck!
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ioniansunsets · 6 months
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honey, could you write a heartsteel!kayn scenario with K/DA!reader where they wear any matching accessories? or reader wearing a kayn t-shirt or jacket and ALL the gossip sites and fans're talking about it?
✖ Heartsteel!Kayn Matching Accessories with K/DA!Reader ✖
✖ Word Count: 834
✖ Tags: Established R/S
✖ A/N: THIS WAS VERY CUTE I hope I did it justice.
----
It was a cute thing that the two of you started doing shortly after dating. It started out subtle. A belt that looks a lot like Kayn's collar from Heartsteel's MV at an award ceremony together while he wore a coat that really looked like the one in K/DA's latest MV. Nothing too obvious at first, just similar colors, similar styles. A Glove that looks like the same design as Kayn's just a different color when you were at a meet and greet. An array of accessories that look a lot like yours when Kayn was caught flipping off the paparazzi.
Your stylists were both in on it too, having fun throwing the two of you in outfits from the same collection sometimes. Getting you to wear bracelets while Kayn wears the paired rings from the same collection, you wearing a necklace with Kayn's having the same design earring. Cute little fits that are similar yet not, from the same unknown indie designer. More bold choices where you'd have a K on your clothes while Kayn wore your initials in his belt. Just waiting for someone to pick up on what was going on yet not outright announcing anything.
It was all really, really! Cute! Only after a month or so did the fans pick up on it. Then it hit all at once. The net was abuzz with your name and Kayn's. Someone mentioning how your new jacket was in the same collection as Kayn's at the livestreamed event going on right now and boom. Photos of all the times the two of you suspiciously wear things in a matching color scheme, same design, same collection, hell straight up matching shoes at the last Gala. It was insane the amount of press coverage that suddenly were thrown on you both.
That night, you dropped by his hotel room after a long day of trivial idol things. Going through the usual bath and change of clothes. You snuggle up to him in bed as you whip out your phone. Kayn's arm wrapping around you, pulling you closer.
" We should do this more. I can't deny, seeing press like this about myself for once is nice."
Kayn thinks out loud about it while giving your forehead a little kiss. Enjoying this more than he thought he would when you first suggested it. K/DA were supportive of the idea, Ahri finding it super cute while Akali and Eve just wanted to see if Kayn would get himself in trouble (they were betting on it). Heartsteel on the other hand were mixed about it, which just made Kayn want to do it even more! Yone and K'sante didn't really get it at first, Sett (and Alune) Loved it! Ezreal was just salty he wasn't included while Aphelios didn't care for it. It was overall still fun PR for the two bands so all the managers let it happen.
" Honestly I'm surprised it took this long...they were all up in arms within minutes the last time I wore Ezreal's sunglasses to a concert."
Kayn laughs, slowly scrolling through social media as you laid in his arms going through your own phone. Enjoying seeing all the cute comments and speculations people made. Were the two of you dating? Good friends? Is this a teaser for Heartsteel and K/DA getting a collab? Were they just being paid? A PR stunt? They have the same stylists after all. It was so fun! You hold back a laugh as you see the jokes people make about how you seem to steal his rings in some paparazzi's shots or how Kayn keeps showing up near K/DA concert locations suspiciously wearing your fan colors. But none of the fans were wrong, the two of you were just having fun. You were dating him, you two were good friends, maybe the two of you were also secretly writing a collab song and this Was a PR stunt. You finally snicker seeing how close some fans got to the truth.
" Fucking with fans and paparazzi like this is honestly my new favorite hobby...I mean second only to being with you~"
Kayn laughs, teasing you, his free hand gently rubbing your side as he uses his phone with his right. A soft smile on his face while his head leaning against yours while you rest on his chest. He usually doesn't give a shit about rumors or public opinion but...when it came to things like this? It was hella fun. A little sprinkle of havoc. Nothing to get his lover in trouble but enough to satisfy his craving for anarchy. Perfect fun for someone like Kayn while letting you lay your claim on having this man in your life. Nothing that would risk the reputation of you both yet let Kayn be a little bit possessive.
" So, just straight up wearing each other's fanclub merch tomorrow to the event then?"
" You're going to get yourself cancelled Kayn."
He laughs harder, hugging you tight.
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zombiecleodoodles · 26 days
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Glad you're back hope everything is doing alright
Since Cleo finally won I Have an art request for both Cleo and Grian to comfort each other in the winners circle because of what happened in secret life if that's okay?
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they got each other :)
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cemeterything · 1 year
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It's fun asking people what it would take for them to resort to survival cannibalism (eg the person was already dead, consented beforehand etc etc) It's always great when people who are very set on "xyz is bad always" realise their friend wouldn't have too many conditions on eating human if it meant they could survive
i think survival cannibalism is a really fascinating example of mind over matter because it is often extreme desparation that finally drives people to attempt it, like literal brink of death starvation (or the possibility of rescue if one is able to hold out just a little longer). just being in a survival situation isn't usually enough to prompt people to start cannibalizing. they have to be pushed into it by extreme circumstances even by those standards. and it makes sense really, because as strong as our instinct to survive is, one of the ways we set ourselves apart from other animals is by using our capacity for reasoning and rational thought to avoid giving into our most basic instincts without further examination or self reflection to determine if it's the best or most appropriate course of action. also, the act of cannibalism requires us to accept the fact that we are not only mortal, but fundamentally indistinguishable from other animals we view as food sources when it comes down to it. we are just meat. we're just as capable of being prey as we are of being predators. we're just as edible as the livestock we farm for that exact purpose. the line separating us from being just part of the predator/prey cycle of life in nature is a very thin one, and human social constructs like civilization and law and moral and ethical reasoning can seem very fragile in the face of that. and furthermore, in many survival situations where more than one person is involved and therefore survival cannibalism is a viable option, we probably know those people. unless you were strangers and one of you died immediately without any further interaction, that's a person you interacted with. possibly a friend, or family member. reducing them to sustenance that you need if you want to survive, even if you try to justify it by telling yourself it's what they'd want - even if they consented before their death! - is emotionally as well as psychologically tough.
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cloudysfluffs · 7 months
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I love the way you drew Sam and Max in your art style! I hope you do more tk art of them (no pressure though draw what you want)
there is nothing id rather draw for you anon!!!! i LOVE making art of these two <3333333333
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(dont worry, sam's got a sneaky way of escaping)
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(ns//fw and/or fetish blogs please dni🙏🙏)
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ganondoodle · 30 days
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Hello 👋
Swallowing my nerves at last to send you an ask! I was just wondering, what inspires your designs? Are their inspirations in stuff like movies or games? Or just things you come up with yourself?
i .. honestly its kinda hard to tell, sometimes i just randomly think of something, like some detail, or color combination and try to incorporate that into a design somehow; it can come from anywhere, like the color scheme of a pithaya/dragonfruit is something i have been wanting to make a design with for ages but havent come up with anything good in all those years ;O;
im a very easily fascinated by color, espeically in nature, like sometimes i just stop and stare at something like i froze in time bc i just woooooooooooooah color! i probably look like a weirdo doing that though
its really hard to pinpoint anything specifically, the most is probably .. other artists? i guess? which always makes me nervous bc my memory is shit in most areas of life and i worry myself to pieces whether i unintentionally "stole" an idea and just dont remember and think it was my own, it goes further that sometimes i see something that makes me want to draw a similar concept but dont bc i dont want to 'steal' even if that couldnt be further from my intention (have been accused of that before ..)
that said for my ocs specifically .. most are rather old and have just kinda evolved out of their awkward first iterations (shargons first iteration was a hauro-howl- copy that was really just some human covered in feathers .. another oc was once a hellboy copy but in green- havent drawn nor redeisgn them in ages lol), the biggest inspirations for them is a mix of animals, bonus if you dont see them often- im a big shark, whale and sea creatures in general nerd so i tend to take from them as a priority but always trying to be less directly animal and mostly just .. features that work together
Eadrya is one of the newer OCs- i started to write but then looked at my folders and oh they are from 2017 .., i even made a design timeline for them how much they, and my art, have changed back in 2020, so thats also way outdated now lol (they apparently started as a whale .. thing? its like a pokemon evolution lol)
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this is them now (i like this sketch still, though shargons design is now also outdated lmao)
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this ones from early 2023 so also outdated now but you get the point
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for demons i try to be a bit more wild on shapes and colors while still adhering to the rules of how they work (humanoid form, demon form, animalistic, one element each and more or less made to fit that, 4 arms is very common, look to be bost scary and wild but also something that would make you stop in tracks and stare in awe and fear if you crossed paths)
often times designs just kinda .. happen, i have maybe the idea ok i wanna make something with a white and red pattern also moose or those big horned cows are cool and kinda scary so maybe sth akin to that (though this one is technically a redesign too- its also pretty much entirely different)
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for non demons but still non human i go for a much more restrained design, mainly inspired directly by an animal and giving the color scheme a good spin, plus adding unconventional body shapes, like ki'ita is also a good example, her old idea was just orca anthro pirate and just by making the white green instead in her most recent redesign already adds that little spin to it
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that can have its pitfalls though, as i often fall into the big arm small head small legs scheme over and over xD
alot of it is trial and error, deciding on the colors can take me hours bc im always searching for my little rule of having one contrast color that shows up in very few places to draw attention to it (like with Eadrya its those bright yellow eyes and thingy at their tail)
and that is all about myy own ocs, when its fandom stuff it works kinda similar though, either in the connections i wanna draw or just thinking it further- like how deities in destiny work also just kinda .. happened like an ever derailing train
like for demise i was at first really just im gonna give him horns bc horns are cool and he got those on the starting mural in the game- so how his hair work? well maybe it isnt hair actually and just unbound energy, im making him a deity too and fit hylias design to his so, yeah, then so how does it work, ok he gotta have a skeleton still, but what if his entire actual body is made up of pure magical energy with its core in the ribcage? with the core in the ribcage >:3c and the scales you see are just like cooled down lava as an armor bc his thing is fire and earth !! the normal blood? is a thin layer of skin imiated from mortals to keep the scales together and flexible so if he ACTUALLY gets hurt hed bleed magic that looks more like lava and any normal blood you see is just the armor- so why does he have a skeleton still instead of being just energy? maybe its gotta be bound to something OH and what if all of the deities started as mortals like a mirror to the trio later on and the gods cannot have direct influence to the worlds so they needed a right hand that is neither god nor mortal but both by killing a mortal by whatever their element will be (demise burned, hylia drowned etc) and their skeleton and spirit is kept but put into a body of magic- OH what if their spirit core is like almost piloting their bodies like a mech in a way bc if youd look close youd see that every strand of magic is actual a hand of their spirit so it makes it more weird and other bc hed be able to reach out with thousands of burning claws of all shapes and sizes like the beheaded forest god at the end of mononoke- SO if hed lose and arm or something all those strands would untangle and rearrange his bones back together-OH MY GOD the whole armor idea works so well for ghirahims dark armor so what if demise had two swords once and lost one and since has forged an armor similar to his own for ghirahim out fo fear of losing him t---
and that all is a process that happens over several weeks and months not rarely while i am drawing something mindlessly and suddendly *have a thought* and omg that makes so much sense-
so "what" inspires my designs? an ever derailing train of thought about making cool thick monsters that arent the evil thing to get rid of for once? cool color schemes? idk it just kinda happens??
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darqx · 11 months
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Got an evil eye
In which there’s a small Demon!Rire Angel!Rire comparison.
❗️For commonly asked qs please see my BTD FAQ
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😇 The lore of Angel!Rire is essentially:
Possibly rogue angel that kills people under word of God.
Word of God being debatable because his criteria for killing people changes a lot - (eg: might kill a bad person cos they’re “bad”, similarly will kill a good person to get them to heaven faster, similarly will just “mercy” kill whoever because humans are a plague to themselves and others etc) - EITHER WAY no one seems to be stopping him.
Also debatable is whether he believes in his justifications for his actions or if he’s just doing it for fun and purposely smoke-screening that fact.
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I have described their main similarity before as deception since they both seem viable (as a normal human / normal angel) at first. Their main personality difference is that their modus operandi is flipped - Demon!Rire will often see how long he can con someone, but will eventually reveal his true nature and will match what he says with it. Angel!Rire is more blunt and will reveal his true nature almost immediately, but will continue saying things in complete antithesis to that reveal thus masking the reality of his intentions.
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I do know what OCTs are! But I probably would never join one due to lack of time. They seem to be very large commitments and i’d be better off trying to find that time to do BP :V
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There is no set location for BTD (considering that me, Gato and EP all come from diff countries LOL)...other than maybe “Earth” and “some city/town place that predominately speaks English”.
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This is, actually, one of the more popular questions I get asked over time about Rire XD; Which makes me think I need to update my FAQ to include it. Anyway in my FAQ i put it like this:
CAN RIRE FEEL LOVE? I don’t know if you could classify what he feels as “love” in the same definition we are used to…
And from other answers to similar qs:
IF he becomes fond of someone for whatever reason, he will probably become more possessive. His methodology might not change so much, but there would be more aftercare (cos if you want someone to last longer...)
I never go any more in depth when answering these kinda qs even though i’m sure people would like me to XD
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At first I was going to say “I don’t know Depeche Mode”, but when i looked them up on Youtube i saw “Just can’t get enough” and was like OH I KNOW THESE SONGS.
As for Rire it’s not super in line with his usual, but I don’t think he’d mind the music!
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He’s gotten used to moving between different climates quickly so it doesn’t really affect him as much.
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You would not be the first so go for it if you want lol.
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ego-meliorem-esse · 7 months
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TBH your Francis sounds like he sees Matthew more as a pet rather than a child
I think thats the root of the problem. Not really a pet but rather a status symbol. Look at him he has a child who is a personification who looks like a mini version of him that means he is truly influential and an empire bla bla.
I consider love Arthur has for alfred pretty linear. From year 0 when Al is born he is loved fully. He is loved fully by his father (even if showing it would be less likely than cutting his own limbs off with a shovel) during the civil war, he is loved fully during the great war and the war that followed. He is loved fully today.
Matthew and François have a different love. Or rather, François' love is very non linear. I imagine it has spikes, but also periods of drops. When Mathieu is born François is proud. He loves his son but pride is stronger. Is always is for François. He has his own very kitch life, he is not made to be a father. Especially not to an emotional and sensitive lil babe. Mathieu is forgotten often and when he does ask for his needs to be fulilled, when he asks for any kind of attention form his papa, it comes to him with conditions. Yes, you can have new books imported from Paris but I will choose what you read. Yes, you may spend time with me but its going to be at a ball with hundreds of other aristocrats. Pets? Alright, but only the small and weak dogs that show status. It died during the winter? Oh well, that happens.
After a while Mathieu doesnt ask for anything. He yearns and accepts whatever comes his way in regards of a show of affection from the one who made him. If he gets attention its because he did something right, if he is forgotten, its becouse he isnt adequate.
I like to compare Arthurs and François' love by comparing their homes. Arthurs country mansion where Alfred grew up has signs of Alfred everywhere, in every room. You can tell there is a child living in this house. Not only is there a child living in it, you can tell exactly what type of person that child is, what their interests and hobbies are. One look at the bookshelf and you see what fascinates the boy. When you look at the very desk in Arthurs study, its cluttered with neat and precise handwriting with scribbles and doodles right under. The garden with fantastic and grand flowers has small patches of trampled flora at every point. The room where the child resides is always open, always visible from the staircase.
Françpis' home in the heart of Paris is clean. It smells of parfume and repolished wood. His hallway is cluttered with French history. The partlor is tidy except from vibeantly dyed clothing hanging drom the chairs and sofas. There is a half empty bottle of expensive wine on the table next to neatly placed, yet scattered papers. The only noteworthy contents of those papers is the exquisite handwriting that lays upon it. The floor is clean. The sofa is clean. The space is tidy. You can tell a man lives there. A man. Nobody else. If you were to take a peak behind the closed doors of the other rooms you'd find a room with a grand bed with eternaly disheveled blankets and pillows along with pieces of clothing hanging from the edges. Its a used bed. This bed is used by a man. Another peak behind another door at the end of the hallway shows a guest bedroom. A guest bedroom for a child. Some ten books are stacked neatly on the small yet elaborately decorated table next to the bed. A bed with clean and unwrinkled bedding. The colors of the room match to a fault except for the small personal items of the guest child. One could assume the child had no idea what the room they are staying at would look like and whatever it did look like, theyd spend so little time there that in the end it doesnt matter how it looks. The closet is extensively decored with patterns of gold and light blue without a scratch on it. The floor is clean and tidy. It would seem the child forgot to bring any toys while residing here. One wouldnt be at fault for thinking this man has some distant relatives or personal friends with children, and would ocassionaly let them stay at his home.
It's a long conparison but its the best way i can explain myself while sporting a pulsating headache after a long day of classes
So yeah, while I dont think Mathieu is in a position of pet by his father, he is in a position of child who is the result of an one night stand and has to visit his father whenever the court decides and whenever his father decides its convenient.
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mildarka · 2 months
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AYO
JUST NOTICED THAT YOU ARE THAT GUY
HELLOOOOO
I LOVE YOUR ART STYLE OVERALL
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LMAO HOW DID YOU FIND ME SO FAST?!?
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cryptidclaw · 6 months
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Uhm, my apologies if this sounds disrespectful, but may I ask how a transmasc cat would be a lesbian?? Would they just be straight???
Transmasc people can be lesbian! I'm not very good at explaining this stuff so here's a link to a person explaining this far better than I can!
But basically
Lesbian = non-man who is attracted to non-men
Trans masculine = someone afab who's gender identity is in some way aligned with masculinity. The most well known version of this are trans men, but you do not have to identify as a man to be trans masc! (I myself identify as trans masc and nonbinary!)
Therefore transmasc lesbians are possible and there are many! They can actually be found throughout history and are a big part of the lesbian community!
Gender and Sexuality is a spectrum <3
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me and my weed ancient
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pcktknife · 8 days
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garfield poll????
would the touden party eat garfield the regular normal ass housecat
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