I have lots of thoughts on how the animatronics minds work (especially Sun and Moon) and idk where to put this since it’s not fanfic worthy but I feel the need to put it all down somewhere
Sorta just a brain dump don’t mind me
(just some preface I have very little programming experience and while some of this alludes to real psychology, this is not scientifically accurate at all, just my headcannons)
Now first to establish how the AI work it’s essentially a learning system that compiles multiple directives and inputs to make a decision.
Basically there are multiple learning modules that each receive the same sensory input, but each module has a different directive that it codes for. For example pretty much every animatronic has a “safety” directive that prioritizes human safety and the Glamrocks have a “showtime” directive that helps them perform on stage. Each animatronic can have hundreds to thousands of directives running at any given point. Each directive essentially works by taking the sensory input given to it and spitting out a suggested “action” that should take place given its directive. These actions are then sent to the core processor where there the taken action is chosen. For example, if an animatronic sees a fallen child, an action suggested by the “showtime” directive would be to sing to the child, but a directive from the “safety” directive would be scanning for wounds. Both actions would be sent to the core processor, and based upon probability algorithms (where each action is assigned a probability of 0-100% of being chosen, based on a variety of factors), it would likely choose the safety protocol action. So like the singing option would be assigned a probability of 2% and the scan for wounds suggestion would be assigned a probability of 98%. (Staff consider the “choosing” of a particular action to be completely random, but to the animatronics it’s sorta their free will) This process happens multiple times every second, allowing for adaptability and additions to the behavior. Very basic robots, like the staff bots, only work on one or two directives, making them much less adaptable and sentient compared to the others. It should be noted that not all suggested actions are actual “physical” actions, some could be replaying a memory, changing the probability of another directive being chosen, or simply stating a fact/opinion that a particular directive emphasizes. For an example for the last one, the safety directive could point out “there is snow outside, it will be cold” which could lead to a change in probability for another directive, like the “proper attire” directive.
Now one thing about these directives is that each animatronic has differing levels of awareness of them. Awareness of directives manifests as sorta being able to hear one’s thoughts, like being aware of your own decision making process or hearing thoughts that you otherwise would not act on. Ranking the more complex animatronics in order of least to most aware of their directives we have, Monty, DJ, Chica, Freddy, Roxy, and the DCA (my beloved).
Starting with Monty, even though he’s the least aware of his directives, this doesn’t mean he’s the least sentient. Simply put, he’s a action man first think later kinda guy. He doesn’t like dwelling too long on thoughts or feelings that aren’t important to the present situation. This doesn’t mean he doesn’t still have them though. This ends up messing with his core processor probability mechanism, making him far more impulsive than any other animatronic. When he starts getting errant inputs from a virulent directive (cough cough the peepaw virus) this causes him to act out more violently. He also has a bit of an issue straight up ignoring thoughts that are “bad” to him, like anything to do with a certain rabbit animatronic.
DJ simply vibes man. He has fewer directives compared to the other complex animatronics, mainly because he rarely directly interacts with humans and tends to stay in one place. This however makes him unstable when a new set of directives are put in place that entail security (the bouncer mode). But he’s overall less impulsive than Monty and is self aware of what directives are running at any given point. He rarely has any conflicts with any of the thoughts he receives, so he doesn’t dwell on them. He is the second most stable animatronic emotionally.
Chica is sorta similar to Monty in that she tends to avoid her thoughts and feelings. She’s a far more self aware of them, and purposely takes actions to avoid hearing them (ie overeating) but other than thoughts that depress her, she’s relatively in tune with them. She ends up being very extroverted as she becomes less aware of her directives when shes with others. This makes her seem kinda airheaded, but when she is alone she does tends to get more contemplative. However when a virus starts to isolate her and increase the number of directives/thoughts that upset her, she goes fully into her bad habits.
Freddy is probably the most stable out of all the animatronics (other than maybe DJ). Even before the virus started to effect everyone, Freddy was always the most dependable and strong. In terms of his headspace, this is mainly because he has a good balance of aware and unaware directives. As seen with those previous, having too little awareness of one’s directives can cause impulsiveness, and we will see later what over awareness can do. Even when Freddy has unwanted thoughts/directives, he is able to reason and process them in a healthy way. Some directives relating to Bonnie do mess with his processor though, but other than those, he is relatively stable.
Roxy tries to seem like she doesn’t care, or hear her own thoughts, but that is a fat lie. She has a lot of errant directives that greatly affect the probability calculations of her core processor. This mainly stems from a lot of her directives being related to her appearance, giving her a lot of input she can’t do anything directly about unless she calls staff. This has given her a lot of self image issues. She makes up for this by continually choosing the most “cool” options, even if it’s not the best action for the situation. This leads to her being pretty mean to the other animatronics, staff, and kids. She’s closest to Chica, as she’s the only one who also has a lot of appearance directives (ayo sexism?), but as mentioned before she has more methods to quiet those thoughts.
Last but not least the daycare attendant. The daycare attendant is unique in that it has two main “modes” Sun and Moon. Each mode has the same directives and core processor, but the probabilities of suggested actions being chosen are changed greatly between the two. For example, the probability of naptime and security directive actions being chosen are reduced greatly in Sun mode, and playtime and crafting directives are reduced in Moon mode. Meaning if the situation calls for it, the other mode can still access its counterparts directives, but in daily use the likelihood of those options being taken are so low they basically never happen. This was meant to be the only difference between the two modes, as with only one processor, there would essentially be only one animatronic in the body. But there was a bug that lead to the memories of the daycare attendant to be split. Now one thing to clarify, memories are considered sensory input, so they go directly to directive modules to aid in learning, but don’t necessarily need to pass through the main processor. However, the only way animatronics are able to consciously recall a memory is if a directive suggests playing it to the main processor, and that can change its probability calculations. Now the bug Sun and Moon have prevents directives from replaying memories from their counterparts database, essentially preventing recall from an event that happens to them in the other mode. But, the individual directives still processed the memories as they happened regardless of mode (for psychology nerds Sun and Moon basically share implicit memories but don’t share explicit). Now if the daycare attendant were any other animatronic, they would probably be okay. Maybe have some memory issues but their directives are in sync so they would still be one animatronic, except both Sun and Moon are hyper aware of their individual thoughts/directives. Moon sometimes gets thoughts to yell and wake all the children he spent an hour trying to get to bed. Sun wakes up to suddenly have multiple thoughts about certain children needing punishment, except for Sun that child was fine for him. For both, the others memories and directives creates intrusive thoughts for the other, making it difficult to discern which thoughts and feelings belong to them, and which belong to the other. This made both start to develop distinct identities, to the point they consider the other a completely different AI (even though again, they only have one processor). Moon’s directives are far more dangerous compared to Sun’s so for him this has created massive anxiety and frustration. He is not only receiving thoughts and input that are not safe for when children are around, but he is also constantly second guessing himself, not knowing whether or not an action will cause unwanted harm. This makes Sun the incredibly nervous person we see. Moon in general is less scared of his counterpart’s interference, but the constant barrage of both his own and Sun’s thoughts is a lot to deal with. This leads to him being kind of a recluse and really quiet, earning the reputation as the plex cryptid from the other animatronics. He also has a major complex when it comes to comparing himself to Sun, being overly self deprecating and having a skewed viewpoint as to how Sun is like (since they don’t really ‘know’ each other very well). His overthinking is somewhat lessened when he becomes friends with Monty and forms a line of communication with Sun (essentially writing notes to each other constantly), but once Monty joins the main band and the virus starts affecting Moon, everything starts to go south. The virus is a directive, so technically it affects both Sun and Moon, however, the probability of “virus” directives being chosen is far higher for Moon than Sun (since it’s categorized as a security directive). Therefore we have both Sun constantly receiving these extremely distressing thoughts and Moon acting on these thoughts. Tldr, both Sun and Moon are extreme overthinkers who have intrusive thoughts, for Sun this causes anxiety, for Moon this causes depression.
Extra stuff:
Sun and Moon tend to get overwhelmed when they are in situations that activate their counterparts directives. For example darkness and conflict for Sun and bright lights and loud noises for Moon. This leads to them both avoiding these situations as often as possible (Sun being conflict avoidant and Moon preferring a nice dark quiet space to hide away in).
Staff are not sure what determines how aware an animatronic is of their own directives and write it off as a bug.
The virus very specifically targets instabilities in the animatronics programming, taking directives from the base processor and twisting them to be more violent and bad. Basically taking their worst personality traits and turning them against the animatronic. For example, for Moon it amplifies his negative thoughts about Sun, the other animatronics and himself, and suggests violent ways to deal with it. This is how they are able to amplify the probability of these violent actions from being chosen.
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Currently obsessed with the idea that the boys go to Time for love advice, since "he's married so he knows this stuff right?"
I mean they couldn't recognize a wedding ring??? And neither did he???
And time was saying this in his youth I mean cmon
Twilight: So ancestor. What would you do if like. Malon left to another world and never came back
Time: ... bro Malon called me fairy boy and then we were married like what
Hyrule: So uhh old man. How does one. Meet a girl.
Time: By speaking to her I guess? Or not, Malon did the talking for me
Hyrule: riiiiight...
Wild *no tact*: Hey so like... what if your redheaded wife who's name started with M died.
Time: what?!?!
Wild, undeterred: but like before she proposed.
Time: ...
Wild: and you don't remember if you would have said yes. What's your advice for dealing with that?
Time: ... vent to a fairy?
Warriors: hey old man
Time: no no no not this one asking me please
Warriors: how do I get women to stop coming after me. So I can ya know. Choose without war trying to force me into relationships
Time: I can safely say I've never had that problem captain
Wars: of course not *smirks*
Wars: ok but seriously how do I make them go away
Time: ... wear a wedding ring so they think you're taken, I've got a shiny extra
Time: no no why- they won't stop, I don't know how to do love!
Time: ok well at least I have legend. That kid would never ask for advice, I'll sit by him.
Legend: so old man.
Time, looking forward to a normal conversation: yeah?
Legend: hypothetically, what would you do if you found out Malon didn't exist.
Legend: And her whole world didn't, but it did, and now it doesn't
Time: ...Excuse me for a minute.
Time, writing a letter as fast as he can: MALON HOW DO I GIVE LOVE ADVICE THEY THINK IM WISE
Malon: lol
Happy Valentine's Day guys, have a headcanon :P
The boys go to Time for love advice and Time spouts whatever wise-sounding bs he can, before shoving them all on Malon for therapy when they visit the ranch
Art and comic by Jojo @linkeduniverse! :D
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The EK military feels so disconnected and unsociable towards their own people, despite coming from relatively warm and unorthodox communities (ie. Haru's village, Omashu) so I had an little theory that Ba Sing Se is a cause for this, and that they've been instilling their values ie. nationalism, xenophobia, classism and authoritarianism by spreading their influence throughout the EK military and governments.
There's no denying the sort of influence BSS has over other city-states and villages. The mail is under military control and was shown being taken advantage of, as important letters to the Gaang were intercepted by Long Feng. We also see in the show a map of Ba Sing Se's military forces sent to every major fortress in the EK.
These fortresses also double as training camps, and it's established by the games that it's common to send EK children to these camps once they're old enough. The only training camp we see in show is the fortress under General Fong's command and we all know how he is:
In the games, the Consul's background is unknown but his character was written like a precursor to Long Feng, with similarities such as "maintaining" EK traditions as an excuse for discrimination, manipulating the king as an advisor, secretly controlling the guards of the city, and ultimately selling their kingdom out over their obsession for power. My first impression of the Consul was that he was an envoy sent from Ba Sing Se, as a method to control other governments, and he's just a particular case that went off the rails. While General Fong and the Consul have unknown origins and are unconfirmed to be associated with Ba Sing Se, their values and actions align with Long Feng's policies.
Because of the way the EK governments and military are set up during the war, the result is EK children being indoctrinated by Ba Sing Se's styled nationalism, xenophobia, classism, etc, and them returning to their hometowns only to become detached and persecuting towards the people they were supposed to protect.
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I think the "Billy should ditch the boar" takes comes from AM being the one route that breaks their self-insert fantasy. Flamey and Emile doing their stuff and the Jerry thing etc do not matter bcs its not being directly mean to YOU, the player, in YOUR story. Edel-chan is a very sad and traumatized girl that will ALWAYS love YOU no matter what you do and she will doodle YOU and squeak about rats n stuff, but you don't have to actually deal with any of her supposed trauma in a realistic way (+)
(cont) She will always be fine and ready to gush after you, the trauma is only a plot device to make her wary of other people that aren't you, and be attached to only you. What she does to randoms doesn't matter as long as she's nice to you. But the evil european barbarian boar dares to actually show his trauma and negative emotions around you, and make you uncomfy, and bring any sort of realism to your fantasy! how dare he! Not only that, but he admits he didn't like you at the beginning!!!(+)
(cont) you, the player, isn't above other characters when it comes to him being rude because of his trauma and mental illness, and the story dares to show your avatar feeling sad and powerless instead of badass and cool. He won't listen to you until another character opens his eyes first, and even if you marry him he's still hearing voices and struggling with his issues, your love won't cure him!! Not only that, but AM is his story, not yours! (+)
(cont) It relegates your self-insert to a supportive deuteragonist instead of the main hero the plot centers around. He will become The King and you will be just a religious leader, following the footsteps of the Evil Lizard Lady!! Obviously you don't want that!! this is your story, where you can dump all your anti-church IRL arguments into, and be a super cool baddass mercenary who never has to deal with negative emotions!! And that's why AM is the only FE16 route where I actually like Billy.
Sorry anon for the tardiness of the reply!
Yep, I feel like for both Dee and the evil lizard lady, at one point, they are unhappy/upset/angry and more or less negative at Billy - who is, in this situation, taken as the player.
I remember during the heights of 2020-2021 discourse people sending asks to other asking how can they like Rhea bcs she was meant to "u" and whatnot, and it's just... Self-insert at its finest?
But Billy - the character we see in Nopes, FEH and FE17, wouldn't feel like the player in those instances (because Billy the character would never pick the "uwu" option in the Holy Tomb, and Billy the character would understand and/or at least get how Dimitri doesn't want to talk right now) - so again, it's the same old question, who is Billy? An empty self insert who feels a lot of sad uwus when Rhea threatens to rip their heart out as they assist and support who swore to kill her because her ears are pointy and cries whenever Dimitri doesn't want to talk to them, or is Billy the character we see in other games, who shows more empathy and tries to understand people, and thus, wouldn't have been able to pick a certain route in FE16?
Lol I just remember now how some people didn't like Cyril or even Seteth because they didn't slobber over Billy - as the self-insert - in their first 5 lines unlike the rest of the cast ^^
Granted, this "YOU must be the most important person EVER" comes back in full force with the S-supports (tfw seteth doesn't mention his family to billy when they hold hands) and it reiterates something I always knew : Avatars were a mistake.
Parasocial maybe saved the franchise from turning into another F-Zero like saga, but damn if it nuked a lot in the process (and by, a lot, i mean coherence and characters networks).
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AU where Ganon surprise adopts toon Link the first time they face each other.
1- Link tells Tetra to free the girls while he focuses on Ganon and the Helmaroc King to keep them from being seen. But as he's fighting, the bird isn't really trying to hurt him- just grab him, which is admittedly difficult with the kid swinging the Master Sword at it, but eventually it manages and takes Link up.
2- Upon being deposited in the broken ship atop the fortress, Link quickly learns that the Master Sword will not bring down Ganondorf- who corrects him on the name- and doesn't even seem to touch him. Instead of explaining why, Ganondorf sits down and pats the floor, and begins using one of his secret skills: lying. Ganondorf is like "look, boy, I don't know who told you that old sword would kill me, or how you even found it, but they were using you. Was it those pirates? You should stop trusting people who shoot you out of cannons." Link is offended on the King of Red Lions and Tetra's behalfs, and his reaction tells Ganondorf enough.
3- "Ah, well, I suppose I can respect that. You know, long ago my people kept a fortress not in a sea, but a desert. Some hylians, fleeing the civil war or their kings' cruelty, would make it though the desert. Those who could survive that were granted protection, and those who could break into our fort were welcomed as warriors into our tribe. Not the first time they did, but if they continued trying after that first failure." Link is like "uh huh" and only half paying attention because he's trying to figure out if Tetra got all the girls out before he books it himself.
4- he does start paying attention when Ganondorf then says, "Welcome to the Gerudo tribe, vevko." At Link's confusion, Ganondorf just asks "Well, as the newest son of the Gerudo, who else could be your parent but me?" Link then has many protests, some about his grandmother but most about his sister, and Ganondorf nods. "I will let you decide then, if you agree to stay. Will your sister stay here with us, or would you send her away?" Link just wants Aryll safe at home, so Ganondorf nods and the Helmaroc King goes to frighten Tetra and Aryll to the ship, as the younger girl was trying to run to her brother instead of following the pirate. Ganondorf says it's very wise of Link, sending Aryll away means she can return to be welcomed into the tribe as well, as a warrior sister. Link does not want his little sister in danger or fighting at all, and Ganondorf recommends he get over that, because as much as he once felt the same about his kinswomen, reality demands more. The Ganondorf claps him on the shoulder and orders a few monsters to start helping prepare a proper child's room, discussing how they're going to get to get Link into some proper clothes, and eat some real food, because he can't imagine a child ate all that well on his own. Link protests that he's of age, and wears the hero clothes as custom. Ganondorf is like "hmm yeah no twelve is not adulthood, let's go vevko." and ignores Link's five attempts to attack him as he figures out a room situation for the kid.
5- Ganondorf's motivations are not as pure as he claims, as always. He does feel some gratitude for Link drawing the Master Sword and unsealing his full power, while also being sure the boy himself isn't a threat as the Sword didn't have the power it did in the hands of a true hero. Keeping the boy and the sword here might draw the Princess and the Real hero out, however, allowing him to collect the Triforce. Especially since the "collect children" plan didn't work, so the current daughter of the royal family might be an adult and harder to narrow down. Also, the kid genuinely impressed him with his breaking and entering skills and doing all of that for his little sister, so it's not like it's babysitting some crying brat all day. The Ritos', Valoo's, and pirates' attempts to get him away or hurt so they can grab Link also make Ganondorf dig his stubborn heels in: this crazy kid is his vevko now, if they wanted him they should have done better with the sword situation.
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