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#good on ivorie
sevenelevendata · 8 months
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just remembered that shikari got asked how often they think about the roman empire
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jsr-futurism · 6 months
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the silly...
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anghraine · 1 month
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Okay, breaking my principles hiatus again for another fanfic rant despite my profound frustration w/ Tumblr currently:
I have another post and conversation on DW about this, but while pretty much my entire dash has zero patience with the overtly contemptuous Hot Fanfic Takes, I do pretty often see takes on Fanfiction's Limitations As A Form that are phrased more gently and/or academically but which rely on the same assumptions and make the same mistakes.
IMO even the gentlest, and/or most earnest, and/or most eruditely theorized takes on fanfiction as a form still suffer from one basic problem: the formal argument does not work.
I have never once seen a take on fanfiction as a form that could provide a coherent formal definition of what fanfiction is and what it is not (formal as in "related to its form" not as in "proper" or "stuffy"). Every argument I have ever seen on the strengths/weaknesses of fanfiction as a form vs original fiction relies to some extent on this lack of clarity.
Hence the inevitable "what about Shakespeare/Ovid/Wide Sargasso Sea/modern takes on ancient religious narratives/retold fairy tales/adaptation/expanded universes/etc" responses. The assumptions and assertions about fanfiction as a form in these arguments pretty much always should apply to other things based on the defining formal qualities of fanfic in these arguments ("fanfiction is fundamentally X because it re-purposes pre-existing characters and stories rather than inventing new ones" "fanfiction is fundamentally Y because it's often serialized" etc).
Yet the framing of the argument virtually always makes it clear that the generalizations about fanfic are not being applied to Real Literature. Nor can this argument account for original fics produced within a fandom context such as AO3 that are basically indistinguishable from fanfic in every way apart from lacking a canon source.
At the end of the day, I do not think fanfic is "the way it is" because of any fundamental formal qualities—after all, it shares these qualities with vast swaths of other human literature and art over thousands of years that most people would never consider fanfic. My view is that an argument about fanfic based purely on form must also apply to "non-fanfic" works that share the formal qualities brought up in the argument (these arguments never actually apply their theories to anything other than fanfic, though).
Alternately, the formal argument could provide a definition of fanfic (a formal one, not one based on judgment of merit or morality) that excludes these other kinds of works and genres. In that case, the argument would actually apply only to fanfic (as defined). But I have never seen this happen, either.
So ultimately, I think the whole formal argument about fanfic is unsalvageably flawed in practice.
Realistically, fanfiction is not the way it is because of something fundamentally derived from writing characters/settings etc you didn't originate (or serialization as some new-fangled form, lmao). Fanfiction as a category is an intrinsically modern concept resulting largely from similarly modern concepts of intellectual property and auteurship (legally and culturally) that have been so extremely normalized in many English-language media spaces (at the least) that many people do not realize these concepts are context-dependent and not universal truths.
Fanfic does not look like it does (or exist as a discrete category at all) without specifically modern legal practices (and assumptions about law that may or may not be true, like with many authorial & corporate attempts to use the possibility of legal threats to dictate terms of engagement w/ media to fandom, the Marion Zimmer Bradley myth, etc).
Fanfic does not look like it does without the broader fandom cultures and trends around it. It does not look like it does without the massive popularity of various romance genres and some very popular SF/F. It does not look like it does without any number of other social and cultural forces that are also extremely modern in the grand scheme of things.
The formal argument is just so completely ahistorical and obliviously presentist in its assumptions about art and generally incoherent that, sure, it's nicer when people present it politely, but it's still wrong.
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endrinstone · 4 months
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"they're all ungrateful idiots. i'm doing this for their own good."
i wanted to draw something self indulgent, so i covered her in blood and put her in a stock photo [credit].
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stellar-jay · 3 months
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"Tell her I am the White Toymaker. Tell her the White Prophet lives farther down the street, five doors down on the left."
I'm still messing with my design for him. I'm not yet done with The Assassin's Quest but I'm just so happy that he's roughly happy right now. I love his gay woolen hat. I wish for his future as much color as he can stand. I wish for his future for Fitz to finally pick up on the fact that he's flirting with him.
NOTE: I am not done with the series and I'm guessing a lot of people won't click this read more, so I'm just not gonna be looking at tags or reblogs lest someone tags it with like "man i love the fool can't believe he turned out to have an evil twin in the tawny man trilogy" or some shit. i dont take chances.
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Honestly, I’m in camp “Maude Ivory is Katniss’s paternal grandmother” because I think, while it’s horrible what happened to Lucy Gray, it’s so poetic that she disappeared (died) like the Lucy Gray in Wordsworth’s poem.
I love it. I love the way Suzanne Collin’s mind works.
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azizval · 2 months
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Look Randal drew his best friend
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ivoryrisuet · 1 year
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idk if there are any rules about drawing ASL so sorry in advance :’)
Anyway, this fic literally killed me multiple times, so I decided to sketch a little instead of doing homework. Zero regrets fr
@dandylovesturtles if I may....you’re an incredible writer, and I would kiss your brain if I could
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roenais · 1 year
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empyrea
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ivorydreamz · 3 months
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“Oh!~ Found you!”
Silliest sillies!!!
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pink-pone · 18 days
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concept sketch of Kindi (which means squirrel in Swahili), a spirited young zebra who enjoys adventures and solving puzzles!
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darlingofdots · 9 months
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I love the Temeraire series because at its core it is a record of Will Laurence Being Put In Situations and I do love it when a man is in situations
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rainymoodlet · 11 months
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the progress of this Damn Game™️ inspiring me to create a dynamic in wickedwhims’ settings for the first time ⛓️
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cherrycon2011 · 3 months
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very experimental thing
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cloudsofteeth · 8 months
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All Shall Be Well
Previous post continued
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goombasinastack · 5 months
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splatoon 3 hot take turned impromptu essay
was stuck offline in splatoon 3 because internet was actin up and i realized how pretty the photomode splatoon 3 filters are compared to the actual game
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i was taking photos on brinewater and thought. damn. this game looks fine but i miss how VIBRANT splatoon 1 was! i wish i could play sploon 3 with this photomode filter on all the time. and brinewater is the best map for this because of the sunset lighting! so i went to one of the worst offenders mapwise for general color—undertow spillway. it is a warm gray mess:
for someplace underground, it’s WAY too warm of a tone—even if there are skylights, they aren’t very well defined, as they’re off in the background—they’d be better with some light shafts to pop out more, imo.
so here’s undertow with photomode filter #6 (this would’ve been a video but tumblr limits to 1 video per post):
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and i think this looks a lot nicer, colorwise! the icky warm gray is shifted to a soft pink—and while that’s still not in keeping with the lack of obvious skylights, it works better than warm gray.
so then i opened ibis x paint and got to work on a filter that would hopefully help elevate the entire game’s look:
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on top is photomode filter #6, in the middle is the original screenshot, and on the bottom is my proposed filter.
i upped the contrast, brightness, and saturation a bit, then added a 5% pure magenta (#FF00FF) overlay layer on top of that. then i added a slight gaussian blur to emulate antialiasing, which nintendo refuses to do for some reason!
and i wanna play splatoon like that! i miss the vibrancy and intricacy of splatoon 1…
incoming splatoon 1 essay‼️
not only were the colors eye-bleachingly bright, but the overall game feel was much more immersive—especially in ink physics. you could paint trees, and the ink would drip down through leaves as if it were rain… ink splatter would respond to the movements of platforms, keeping its intertia as it dripped! you could see the textures of surfaces through the ink, as if it were an actual liquid instead of a layer of thick oil. 3 doesn’t have any of those special touches.
there’s also the music… 1’s ost feels so much more WEIRD and experimental than the later games, and that really helps cement that this is not human society—this is a new thing—which tracks for splatoon 1, as it was so zany nobody had ever seen anything quite like it before! splatoon 2 follows this sheer melting-pot of brashness and creativity with evolving and varied styles—where once was punk and weird samples in Squid Squad is now groovy rock in Wet Floor, jazz in Ink Theory, and also whatever Sashi-Mori was. also i <3 chirpy chips. splatoon 3’s music goes back to that punk, but i feel that it loses some of the charm and creativity of the first two games. C-side is pure metal, and hardly uses any weird instruments. there have sparsely been other splatbands involved with regular battle music—Yoko&tgb call back to the jazz of Ink Theory which i love! Off the Hook’s new tracks delve into a new style in piano rock. but the main band kind of falls flat to me. :(
let’s talk stages. in splatoon 1, stages were wildly different from each other, including skateparks, construction sites, underpasses, malls, sewage plants, and other locals that are culturally underground. the rest of the trilogy moves away from this in a story standpoint, as ink battles evolve from punky, diy competitions into full-fledged championships in 2 and 3, with advancing battle infrastructure as time progresses. that’s fine, and honestly it’s cool to see that kind of worldbuilding! but in 1, each stage was designed about and influenced by the area it represented. Arowana Mall is a straight line with high vantage points on the second/third story because it’s a mall. Pirahna Pit features convenyor belts that shuffle refuse around because it’s a trash plant. Blackbelly Skatepark has so many hills and valleys because it’s a skatepark, for goodness sake. splatoon 3’s original stages have some of this charm, but it feels lost in ambiguity. why doesn’t Mincemeat Metalworks have small moving platforms on cranes or other heavy machinery? Idk, have some grates and one-way drops, and a car on a post. why isn’t there any water incorporated into the stage design of Brinewater Springs? Idk, have 2 paintable walls and a tetris piece. 3’s original stages have little to no connection between their locals and the geometry, which make it feel same-y compared to previous games.
maybe this is because of the inflexible philosophy of the designers—or their corporate oversight, maybe. for stages, you need to make a straight line or tetris piece with few routes to push, in an effort to promote the game’s main premise of Chaos. for music, you need to make punk songs that aren’t too weird so they don’t drive away the parents. maybe the little ink touches could have been missing because development was rushed?
i honestly dont know why it happened out this way—perhaps the splatoon team just needed more time to cook, in order to squeeze out that extra 20% of game feel? or maybe it was that speculated corporate oversight, i dunno. things WERE missing on launch—notable exceptions being X rank, online tableturf lobbies, and no more than three salmon run maps. i know we’ve yet to even get the DLC but for being about 75% of the way through the game’s content lifespan, but splatoon 3 feels incomplete. there have been improvements, yeah! i just wish there could’ve been more. i would rather have waited another year for splatoon 3 if it were polished that much better, y’know?
i honestly feel like splatoon 1 captured that creative, no-holds-barred mantle of Chaos better than 3 does. 3 feels… flanderized, in a way. the curse of trilogies, perhaps? writing about it more, it feels like not only have the in-game sports of turf war been ripped out of its seedy home and thrust into the spotlight, and gone “mainstream” (see: massive squidsport companies investing in multimillion battle lobbies with holograms and lockers [sunken scroll about that!], flying coffee machines that grant you brief invincibility, new rules and techniques that allow squid surges and rolls, etc.), but also the Real Life Physical Video Game Cartridge of Splatoon has been popularized massively with the sequels on the Switch. maybe i’m not missing the “vibrancy” of splatoon 1 when i look at the colors and photomode filters of splatoon 3, but instead the inherent punkiness and counterculture inspiration that i see in the original.
fuck capitalism, i guess!
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