The thing about Microsoft shutting down Tango Gameworks and Arkane Austin is that it isn't really a case of finance bros not understanding how game development works. Sure, saying "we need smaller games that will win us awards" while shuttering studios which have a record of producing smaller, award-winning games looks dumb on paper, but you need to know how to parse corporate doublespeak.
In brief, they want the prestige of producing smaller, award-winning games, but not the risk. The way you get the former without the latter is by constantly buying up independent studios which already have successful titles in their portfolios, keeping them around long enough to provide post-launch support, crank out paid DLC for their already-proven properties, and finish development of whatever is currently in the pipeline, then dismantle them and shut them down before they get any funny ideas about risking your money on new, unproven projects.
If you're thinking "hey, that sounds a lot like a predatory business model", well, exactly.
all their history reduced to nothing bc xbox decided that all their resources should go to the 36228th call of duty and a new fallout sequel bc now there is a show on and they need the hype to sell more. the future looks terrible. Thanks for nothing.
I love that Supergiant's answer to "how can we possibly follow up on the first game's rebellious failson protagonist" is to make the sequel's protagonist an earnestly dorky honour-student-with-impostor-syndrome type whose college major is murder.
First look at video of Mighty Marbles running on the steam deck (it will be coming to switch too!).
I am a solo dev making a game I love as a hobby and hopefully some people also love the game :) It is a physics based game where you are the level, and I am trying to make different challenges as possible.
Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com