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#final fantasy pixel remaster
ya-kiri · 10 months
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Still one of the best moments of Final fantasy.
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nintendocafe · 1 year
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FINAL FANTASY pixel remaster is launching digitally for Nintendo Switch on April 19th. Terra in Magitek armor by the legendary Yoshitaka Amano.
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superbeans89 · 3 months
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~And that’s all the classic FFs beaten~
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skulkingfox · 5 months
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Games of 2023
Fire Emblem Engage
Dark Pictures - Little Hope
Crisis Core Reunion (continued from 2022)
Theatrhythm Final Bar Line
Octopath Traveler 2
Scarlet Nexus (continued from 2022)
Final Fantasy 1, 2, 3, 4 and 5 pixel remaster
Voice of Cards - Forsaken Maiden
Ghost trick - Phantom Detective
Pictoquest
Final Fantasy XVI
Live a Live
Dark Pictures - House of Ashes
Persona 5 Tactica
Castlevania Aria of Sorrow
Dark Pictures - Devil in Me
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fancypantsrecords · 11 months
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Nobuo Uematsu - Final Fantasy I~VI Pixel Remaster Vinyl | Square Enix Music | 2023 | Picture Disc
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satoshi-mochida · 1 year
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Square Enix will release the Final Fantasy Pixel Remaster series for PlayStation 4 and Switch in spring 2023, the company announced.
Final Fantasy I, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V, and Final Fantasy VI will be available both individually or together as a bundle. Standard and “Final Fantasy 35th Anniversary Edition” physical editions will also be available day and date with the digital launch, exclusively via Square Enix Store. Quantities for both will be limited.
Get the details below.
Final Fantasy I-VI Pixel Remaster Collection – Standard Edition – $74.99 (Square Enix Store-exclusive)
Final Fantasy I-VI Pixel Remaster Collection – Physical collection of all games for either PlayStation 4 or Switch
“Quantities will be extremely limited, so be sure to preorder before it sells out.”
Final Fantasy I-VI Pixel Remaster Collection – Final Fantasy 35th Anniversary Edition – $259.99 (Square Enix Store-exclusive)
Final Fantasy I-VI Pixel Remaster Collection – Physical collection of all games for either PlayStation 4 or Switch
Anniversary Edition goods box
A bonus lenticular sleeve for the game package
Two-disc vinyl record set featuring newly arranged game music with exclusive cover artwork by Kazuko Shibuya
A specially compiled artbook showcasing beautiful character pixel art
Eight stylized pixel art character figures in window packaging
“Quantities are limited, so order now to avoid missing out.”
The Pixel Remaster versions of the first six Final Fantasy games are currently only available for PC, iOS, and Android. Final Fantasy I, Final Fantasy II, and Final Fantasy III launched on July 28, 2021, followed by Final Fantasy IV on September 8, 2021, Final Fantasy V on November 10, 2021, and Final Fantasy VI on February 23, 2022.
Here is an overview of each game, via Square Enix:
Final Fantasy
This is the ironically named game that started it all. You take control of the Warriors of Light, off on a journey to defeat four fiends and restore peace to the world.
So many of the elements of the series that we’ve come to know and love make their debut right here in this very first entry: a massive world full of mystery, some iconic monster designs and that incredible music.
Final Fantasy II
The second game in the series introduces a new world, new characters and something that would become a trademark of the series: innovation.
The story focuses on the conflict between the hostile Empire of Palamecia and the rebel resistance. A small group of heroes is all that stands between the world and ruin.
Final Fantasy II demonstrates the developers’ willingness to push their boundaries and try new things. For example, rather than sticking to the predictable, the game features a proficiency system in which characters skill with weapons and abilities increase the more they used them.
Fun fact: this is the Final Fantasy game that introduced the world to chocobos! Now that’s a legacy.
Final Fantasy III
When darkness falls and the land is robbed of light, four young heroes are chosen by the crystals to head off an exciting journey across a vast and hostile land.
This critically-acclaimed entry in the series innovated with a flexible job system, which lets characters change their roles in combat at any time. Many of the most famous elements of Final Fantasy started here too—for example, it was the first to introduce summons, including series mainstays Bahamut and Shiva!
Final Fantasy IV
Final Fantasy IV delivers one of the richest and most powerful stories in the series. It’s filled with characters and scenarios that fans continue to love to this day.
It focuses on the dark knight Cecil, who finds himself stripped of his position and rank when he questions his king’s increasingly troubling orders. When he’s sent on a simple delivery mission with his friend Kain, the shocking events that follow send him and a group of allies on an incredible journey of betrayal, love and redemption.
This is the first game to feature the Active Time Battle (ATB) system, which combines turn-based and real-time elements to create fast-paced and strategic combat.
Final Fantasy V
The world of Final Fantasy V is on the verge of destruction because the elemental crystals that bring life and prosperity to the lands have lost their power.
The only hope lies in four heroes: Bartz, Princess Lenna of Castle Tycoon, pirate Faris and the mysterious Galuf. Driven together by fate, they set off on a quest that to save the planet itself.
As well as refining the ATB system, Final Fantasy V expands your strategic options massively through a greatly expanded job system, which let you customize your characters with 22 different jobs.
Final Fantasy VI
Final Fantasy VI is a game that’s beloved by fans and critics alike.
That’s partly thanks to its incredible setting and story. It’s set in a land where magic has disappeared, and humanity has instead turned to iron, gunpowder, steam and other technology.
Actually, it would be more accurate to say that magic is mostly gone – a young woman enslaved by the evil Empire still has the power. When she encounters a powerful ancient being called an Esper, she sets off a chain of events that will have epic and terrible consequences.
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clickingames · 2 days
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The downside of Final Fantasy's active time battle system is that I can no longer munch on snacks during fights.
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forteania · 12 days
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Chipping away at Rebirth’s endgame and couldn’t help but simultaneously do a FF series playthrough on Steam Deck at the same time.
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djunk411 · 1 month
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Finished FF5 and it's definitely one of my favorites now
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crystalelemental · 2 months
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I wound up picking up FF3 again, aiming to use some different classes this time around. But my wife wanted to use the console, so now I'm thinking about classes broadly, or at least between this game and 5, and like...my general impressions of classes. Which ones I like, which ones I hate, and which ones are like "hey that's neat" but never used.
Fighter/Knight I'm combining these two because come on. I know Fighter is more offense and Knight is more defense, but they're functionally the same: heavy armor, sword weapons, Str/Vit as the main focus. Honestly, they're serviceable but boring. I wound up using Knight in my FF3 run because I needed something defensive, and it was the easiest pick, so it stuck. But it's not that exciting a class, and I'd honestly prefer almost any alternative that did something interest.
Monk/Black Belt I tend to dislike Monk. High physical offense at the cost of defensive ability is not my jam. I like rounded if you're going to be in the front line, and they always felt too frail. I maxed it out in FF5 because of stat reasons, but skipped it entirely in FF3. My current run is using a Monk that I intend to shift into Black Belt, and we'll see how it goes. So far it's been okay.
White Mage/Wizard White Mage is good. Offensive spell in Holy is great late-game, healing is super vital, and they tend to come with buffs as options. I do think the presence of the buffs and late-game damage is what salvages them, as just healers with no other major function tends to be a massive pain. It's my issue with Knight: decent frontliner for taking damage, but their hits tend to lack damage and they don't pack any utility tools. White Mage is a lot more dynamic. I do think the Wizard thing in 3 is hilarious, because like...come on. I don't think that was necessary.
Black Mage/Wizard Offensive magic is my thing, I like Black Mage. All they need is damage, and they're the elemental coverage class, which is 100% my jam. I do think it's nice to give other classes access to certain elements beyond the main three, but Black Mage is a lot of fun.
Red Mage I adore the Red Mage by design. Sincerely, I love them. They're always so fucking bad, though. Like. Okay, 5 actually gives them a really good run. Access to White and Black Magic through level 3 is actually all you have for a really significant portion of the game. But then they drop off. And 3 has them drop off instantly, due to fewer spell slots and much weaker spells. They can't substitute for White Mage because you want the extra casts for Mini and Toad in dungeons where that's required, and they're a poor substitute for Black Mage because damage is so weak. Their access to higher stat equipment also amounts to very little, because they don't get access to the same tiers of equipment as the Knight does, so they're even more flimsy offensively and defensively. So despite having one of my favorite costumes, I like never use them. Except in FF5, where I had to farm out their ABP, because their highest tier skill is fucking Dualcast. Which...okay, small tangent, but does this not bother anyone? Like that's not an intrinsic part of the Red Mage experience, but once you're done using this class you get access to this super good skill that's mostly to make every other class better? Feels slightly insulting, is all I'm saying.
Blue Mage Fuck Blue Mage. No dude, I'm so serious, you expect me to work for your spells? "Oh but they can copy the good spells from monsters" not well they can't! FF5's system is specific that the skill has to be used on you, and the only way to force that to happen is using Beastmaster until you have Control, then using the spell on themselves because it can't target you, but you put Reflect on the enemy and then it bounces to you. And you have to be effected by it but also not dead, so shit like Lv 5 Death just sucks to pick up, because if everyone's the same level, it just party wipes you. And that sucks ass. I hate this class so much. Also your outfit looks dumb.
Ranger I actually really like Ranger. I think they're a great class. I used one for a good chunk of midgame in FF3, thanks to Barrage being such good spread damage. I think they worked really well, but unfortunately fell off pretty hard due to the lack of a really solid weapon near the end. FF5 is a lot kinder. Rapid Fire works similarly to Barrage, but it's able to be applied anywhere, making Ranger a super high-priority acquisition for certain builds, including my favorite. I didn't use much of Ranger directly in FF5, though. I intend to on the next run, though. I tend to like archers, for whatever reason. Or at least the concept of being an archer.
Thief FUCK THE THIEF. No man, this is where I throw hands. Oooh, look at me, shit stats McGee. My only job is stealing stuff that can make your quest easier, but I missed the steal command for 12 consecutive turns on this boss and wasted all our heal spells so our options are soft reset or kill it. Either way I've contributed nothing to this team. But hey, using me in random encounters means we sure have a lot of base Potions stocked up, huh? Thief is obnoxious because despite how bad all of this is, sometimes there is legitimately exclusive stuff to stealing. It's part of my deep-seeded animosity toward Locke. There is no class I respect less.
Scholar Okay, Scholar is a stupid class because it functionally doesn't do anything (White Mage can learn Libra and do its main job for it, Black Mage already does magic damage without consumables), but god I just love its moxie. Like yeah dude, I'm gonna hinge my entire life on reading the enemy's weakness, and throwing out consumables for double their normal damage, which already wasn't great. What is your plan? We all realize this is worse than spell slots, and lacks the heavy hitting late-game spells, right? I am enthralled by this class. I'm absolutely going to try using it.
Time Mage I love Time Mage. Just conceptually, Time Magic is the coolest. Having access to Gravity spells for flat damage is nice, and I'm all about buffs and debuffs...but I feel like FF5 puts all the stuff that could be useful way too late. Hastega and Meteor are great, but things like Stop? Man, Stop isn't that good single-target, and a lot of things are functionally immune. It's the problem with status broadly; major fights tend to be immune and that's lame. I didn't technically run Time Mage in my playthrough of 5, but intend to the next time through.
Berserker Interesting idea I don't particularly care for. I like having control, and it's a bit too direct in a game that I don't feel has the leeway for randomly attacking with basic attack. At least in FF6, it's funny when Umaro does it.
Mystic Knight This is probably my favorite class in FF5. I'm dead series. I love enchantment. Like, you get all the heavy armor of the Knight, but instead of sitting there on defense, you enchant your blade with magic, and deal that element with each swing. Late game, this is the Ranger combo. Ranger's Multi Strike with an enchantment good against the boss can dish out tons of damage. This is the majority of the combo that got me to beat Shinryu and Omega. Granted, on a different class, but you know.
Geomancer Such a mixed bag. I actually love the thing. I think alternatives to otherwise staple classes like Black Mage are essential, there needs to be some variation in life. Geomancer is a great option, because they have a free action in a game with spell slots, and come with significant tradeoffs. Black Mage is great single-target damage, while Geomancer is great at crowd control in random encounters. I loved using this in FF3...right up until Black Wizard came along and put it out of a job, because everything at that phase is single-target, and Geomancer's strength is gone. The meta spoke, and it said fuck you, buddy. FF5 I didn't use, but its skill options are largely utility. It capped quickly, and was mostly stuff like "find traps" or "avoid floor damage." It didn't seem to be that important. I also read that certain versions of the games will involve it calling elements that opponents resist/are immune to and rendering it basically worthless. Glad the Pixel Remasters didn't do that.
Dragoon I love Dragoons, in spite of Kain Highwind. Like they're a cool armor design, and spears are cool, and the idea of just jumping really high to stab into someone from above rules. I didn't use it in either game, barring the one required boss in FF3. I intend to main one this time through. I understand that FF5's Dragoon is considered Very Bad due to lack of skill synergy, but I do want to make something work somehow so I'll be doing my best.
Viking I didn't touch this class. I had to look up what it does. It doesn't seem to do anything. I'll have to check it out just to know what its deal is, but it sounds like "Alternate Knight." Which. Yeah okay.
Dark Knight They're really good for the AoE attacks that don't cause enemies to split. I didn't really use it, because I had alternate options. I dunno. I'll probably give them a fairer shake, but I think the problem is equipment in FF3.
Evoker/Summoner Evoker is a joke. Single-target and may not even summon the monster? Bullshit. Summoner's the legitimate one. I think Summoner had an interesting journey. FF3's summoner feels kinda late to the party, and only good because Bahamut. Then you get to FF4, where Rydia gets earlier access...but is also your Black Mage and Summons are just expensive compared to spells. And then FF5 cuts the cost to be approximate to Tier 2 spells with comparable damage but AoE, and it's just an excellent mage alternative for a major stretch of the game if you hunt the summons down. But. Then you get to the endgame and Bahamut feels worse than Flare and Holy, and I dunno man I'm just not impressed. Summoner is a fun class, I actually love it. I did technically use it through all of FF3's availability, and FF5's endgame.
Bard I actually really like Bard! I like supportive options! I want to run one really bad in FF3, and it'll probably take over for Scholar when Scholar inevitably fails. FF5, however, is hilariously broken. Romeo's Ballad inflicts Stop on all foes, and this is just a hard counter to the majority of random encounters. I tended to slap White Magic on it, or switch to White Mage once capped, to ensure utility. Random Encounters are blanked by the Ballad, and bosses that are often immune instead get the healer focus. It was a really effective amount of utility for mid-game. I do think late-game had better options later on, but it's such a strong class.
Beastmaster Not my jam at all, but the ability to Control monsters to facilitate acquiring Blue Magic spells, and in some cases apparently command them to explode and kill themselves immediately without damaging your party, is hysterical. Probably useless in boss fights, but really funny conceptually in a way I probably won't work with. "What about capturing monsters?" No. I'm sorry, it's annoying. I hate that. Too much effort for unknown effects and limited uses is annoying.
Ninja In FF3, Ninja is the superclass that's just the objective best physical class, because it takes any equipment and is huge. I hate that kind of thing. It feels boring. FF5 is more balanced, despite still being really good. Throw is pretty free as an action on a lot of fights, and deals good and consistent damage. The Dual Wield skill is also ridiculous, and part of the ultimate physical Freelancer combo alongside Ranger and Mystic Knight. In spite of this...I just don't like Ninjas. Sorry, I just don't think they're all that cool.
Dancer Really cute on Lenna, but otherwise kinda awkward? I actually do like it conceptually. Dance is one of four effects: 4x standard damage, heals HP, heals MP, or inflicts Confuse. Certain equipment and remove the Confuse condition and replace it with another roll of 4x damage. That's really cool! Unfortunately, most of that equipment comes in extremely late, and the early game acquisition is a rare steal helmet from a limited access location enemy. I didn't really get to use Dancer. But I want to. I really want to.
Samurai Gonna be honest. FF5's Samurai feels really awkward, because I can't figure out its general utility. I assume it's to be a sort of tank Knight class style thing, but all I know it as is "Zeninagi," to throw away gil for crazy damage. Which is also useless on certain bosses it'd be really nice to have against. It's just a messy class all around. I don't really care for it too much, especially in clean playthroughs. The lost gil feels like too much given how expensive endgame equipment can be.
Chemist Interesting but the exact opposite of what I like. In general, I don't like finite. I think finite materials are a massive pain in the ass, especially when it involves farming drops or steals. And Chemist operates by using those kinds of materials for various effects. But without a guide or prior knowledge, the effects are completely unknown and may even be detrimental. I feel like it's too high a price to pay for what it's likely to do.
Mime/Sage These are not equivalent classes, but they serve an equivalent function, in that they're in the same bucket as FF3's Ninja. They're the broken superclasses. In the case of Mimic, it gets three command options, which can be Dualcast and two forms of magic, and copies stat bonuses and passives of all mastered classes, which means it is statistically superior in addition to potentially functioning as a Red Mage with all forms of Black and White magic. In the case of Sage, it's a similar deal, having access to all forms of damage and higher tier spell casting more frequently with better stats. That's too much! Their individual components were already pretty strong, but this is silly! It's extra goofy for Sage, which I feel like isn't an objective increase in FF3, given the spell system. You can assign three spells of each level, but like...you can't really alternate anything. If you're substituting for Black Mage, you want to be casting Flare, not using those slots for Arise. If you're substituting for White Mage, you need to be focused on Curaja and Arise, not spamming attacks. It just doesn't feel like the best adjustment given the systems in place.
Freelancer In FF5, Freelancer is to physical what Mime is to magic. It copies passives and stat bonuses of all mastered classes. If you master Thief, Monk, and Summoner, congrats on the best stat increases available. If you master Ninja, Mystic Knight, and Ranger, congrats on being unparalleled. Dual Wield with Rapid Fire is 8 hits, with the enchanted element. It's the easy mode win on Omega, and slaps the shit out of Shinryu just by virtue of having Flare as an element. Admittedly? It's hilarious. I tend to dislike the idea of the basic class being the strongest, I feel like it's a copout even if it is with the effort of mastering others (part of it is I like the costumes and this feels lame), but this? This kinda gets a pass, because that's so funny. It's like my favorite kind of approach, turning the Mystic Knight into the best approach. It is a bit overpowering, but like. It's funny. It's so funny.
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garlicgoon · 1 year
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365 Submissions Day 125: The other pixel art tokens for my friend's Fabula Ultima game
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spotofmummery · 1 year
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((A few familiar names in this FF1 Pixel Remaster playthrough. Amon keeps dying because monsters love to stomp the red mage, apparently.))
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alexis-dot-com · 1 year
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i’m slowly working my way through the final fantasy pixel remasters and just finished ffii. i had a surprisingly good time with it, despite it being labelled the black sheep of the classic series. the remastered soundtrack is phenomenal and the characters while pretty flat had great designs. the game overall was actually extremely, uh, okay.
idid grind a little at the start which snowballed into me becoming ridiculously overlevelled by end-game, to the point i beat the emperor in two turns with the also overpowered blood sword. definitely a unique ff game and well worth a play through if only to see how far the series has come.
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kandani · 9 months
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"Here lies Link" ー Final Fantasy
I'm laughing too much at this easter egg
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unclequeer · 1 year
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💜
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