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einnosyssecsgem · 1 year
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bhavanameti · 6 days
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tridentinfotech · 2 years
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Running a Small Business? Business Central Can Help You Grow Fast!
dynamics 365 business central / By Trident Information Systems
An SMB might come across various challenges. However, they might not have enough resources to overcome each. It is advisable to pick a centralized solution such as Dynamics 365 Business Central. It is important to pick the right Business Central Implementation Partner with years of expertise.  
As an IT Operational head, you might encounter various issues regarding your current technology, since there are only a handful of professionals burdened with overflowing responsibilities. Rather, you can choose an eligible Business Central Implementation Partner, so you do not have to worry about it anyway. Otherwise, it is more complicated to improve, maintain and build an IT environment than you might have perceived. Some of the most common issues that IT Operational heads might come across include: 
System Integration: It might become a headache to integrate multiple services written in different formats. Even though system and service integration formats may reap tremendous benefits, it all compresses into inbuilt complications.  
Cost Cutting: Balancing technological evolution with cost-cutting becomes one of the most daunting tasks for the IT department. Having said that, IT engineers need to take care that their technical solutions comply with the cost requirements. Instead, they can have D365 BC and contact a Business Central Implementation Partner to take full charge of its maintenance and upgrade. 
Data Protection: Cybersecurity or safety is one of the biggest concerns of IT these days. Since we share a great deal of personal data, identities, and much more via various online platforms which makes it is prone to data theft and other security issues. IT engineers need to adopt a suitable solution that guarantees data security.  
Enhancing workforce productivity: Every business on earth aims at securing improved workforce productivity. Creating strategies to enhance productivity can be challenging since an SMB might compete with older and more stable businesses. Getting a Unified Business Management Solution can help. The right technology with the right Implementation Partner will only take you to the top.  
Internal Network: Robust and secure internal network is a basic need for any organization. There should be well-planned solutions to meet current requirements, and suitable, scalable, and flexible technology should be opted for.  
How can Business Central help you scale your Small-to-midsize business? 
When you are looking for the Best ERP Solution for your business, either cloud or on-premises, you are most likely to cross paths with Dynamics 365 Business Central. Being one of the top ERP solutions, it helps you process your business operations seamlessly by automating and streamlining them. However, if you have already experienced LS Central’s services and are planning to upgrade to Microsoft Dynamics Business Central, here are the benefits you are entitled to if you proceed further. 
Premium Add-Ons 
With Business Central you can get premium add-ons under a unified platform such as Microsoft o365. You can access Word, Excel, PowerPoint, Outlook, OneNote, Publisher, Exchange, SharePoint, Skype for Business, Microsoft Teams, and OneDrive for Business. Some Office 365 apps support mobile versions for more flexibility and ongoing operations such as PowerPoint, Word, and Excel, etc. You can also claim 1 TB of OneDrive for Business Cloud Storage per user.  
Power BI  
Get your business insights more easily with a Power BI. It is a data visualization system designed by Microsoft, which helps you create dashboards and relevant reports. With Business Central’s Power BI, you can flexibly customize and drill-down reports. You can even merge data from different companies and make a thorough comparison or use it to create a better strategy. Some BI reports can even be engraved within Business Central, and you don’t even have to leave the system. So don’t be afraid to create complex dashboards as Power BI has it all covered. For a better experience, we recommend contacting an experienced Microsoft Business Central Implementation Partner.  
Cloud Security 
Shifting to the cloud only enhances your employee’s flexibility. Nevertheless, it also exposes your business to sometimes subtle and sometimes detrimental effects. Business Central follows Microsoft’s modern lifecycle policy which states an inevitable service update every six months in April and October. Microsoft’s Application security helps to secure your Business Central Applications irrespective of their hosted location. It authenticates, Authorizes, Audits, and Encrypts data and performs a security development lifecycle (a process of developing even secure software). Being hosted by and on Microsoft Cloud Azure, bank-level security is guaranteed.  
Flexible, Scalable, And Extensible  
Another key feature of Business Central is its flexibility. Since it allows industry-specific tools, you can get it adapted to your system and be more in touch with the most important data to the business. Another factor supporting its flexibility is the cloud. Having your system upgraded to the cloud can retain more data than a particular database or server. Not just this, it is scalable and can easily manage data, which means it is suitable for various companies and ideal for growing businesses.  
Rapid Deployment with the Right Business Central Implementation Partner 
Being robust doesn’t mean being complex. Have smooth and easy deployment with Microsoft Azure. You can even opt for an on-premises deployment of your hardware. It is all centered around what you prefer. Azure links up to 100 facilities all together via this one massive network. Each feature is highly secure and if combined, you are ensured safety. Whatever you prefer, it will never be a hurdle in the rapid deployment of Dynamics 365 Business Central. We recommend contacting a suitable and highly skilled Business Central Implementation Partner, who is experienced enough to take care of your business management needs.   
Final Words  
We can conclude that Business Central is one of the best business management solutions available and can potentially overcome all SMB business challenges. It is important to pick suitable Business Central Partners such as Trident, a Business Central Implementation Partner, and LS Central Diamond Partner armed with an instantly skilled team and over 20 years of experience. Contact Us, for further.
BY:
Trident Information Systems Pvt. Ltd is one of the leading global providers of Information Technology services and business solutions with over with a proven track record of over 21 years. We have been consistently adding value to the business bottom line of our global clientele.
https://www.tridentinfo.com/running-a-small-business-business-central-can-help-you-grow-fast/
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dergarabedian · 2 years
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Transformación digital: Connectis cuenta sus planes para la Argentina
Transformación digital: Connectis cuenta sus planes para la Argentina
Con la llegada de la pandemia del coronavirus, Connectis, empresa del Grupo Getronics con sede en Países Bajos, alineó su propuesta de negocios con herramientas orientadas al futuro del trabajo y la transformación digital. (more…)
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Surveillance developments of the 21st century have replaced the traditional gaze of the supervisor on the industrial factory floor with an automated, digital one that continuously collects real-time data on living, breathing people. Even unionized workers do not have an explicit legal right to bargain over surveillance technologies; when it comes to the right to privacy, unions have an uphill battle to fight. We now live in a world where employees are stuck in a web of participatory surveillance because they consent to be monitored as a condition of employment. Today’s workplace surveillance practices, as in the case of Amazon, have become invasive and almost limitless. Technology has allowed employers an unprecedented ability to surveil workers. Management can minutely track and persistently push workers toward greater productivity at the risk of exacerbating harms to workers’ physical health, as the high rates of injury in Amazon warehouses show. And the growing business of selling workplace surveillance software has allowed for massive amounts of data to be collected on working people: when and who they talk to, how quickly they complete tasks, what they search for on their computers, how often they use the toilet, and even the state of their current health and moods.
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batneko · 10 months
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Another twitter thread, crossposted here. This one is probably my Magnum Opus
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OKAY, MUMAROU WALL-E AU, LET'S GO.
The humans have been gone for centuries. Maybe millennia, Mumen's internal clocks go down when the dust storms get too bad, and those used to go on for weeks at a time. The factories stopped production nearly as long ago.
But that's okay, they'll be back, and Mumen never expected to be rewarded or anything. He's fulfilling his purpose, doing what he was made for. It's satisfying in and of itself. It's… a little lonely, sometimes. Mumenbots were designed to be multipurpose helpers, very durable.
Their parts are interchangeable and their batteries almost eternally rechargeable. But when the automated factories shut down there was no more supply of replacement parts. Mumen and his fellows agreed that it was okay to take parts from others that had permanently shut down.
So he's survived like that for all these years. Working. Scavenging. Replacing what breaks. And one by one the others shut down for good. He tried, at first, to repair them, but… It's okay. Only a little lonely.
He fills the time by finding interesting human things.
Movies, music, toys. In his downtime he repairs bicycles, because there's so many different kinds of such a seemingly simple design. Kind of like mumenbots! He likes music a LOT. He's made thousands of playlists of different types, and it's fun to sing along as he works.
And then one day, for the first time in a LONG time, something different happens. A streak of light across the sky, and Mumen knows instantly that it's a ship. He uncouples his trailer from his bike and follows the light without a second thought.
It goes pretty far. Farther, in fact, than Mumen has ever traveled from his sector. He'd left it before, looking for other mumenbots, but he never detected anybody in range of his wireless signal. The ship sets down in what used to be a harbor, and Mumen hangs back.
He's never been nervous before. What will come out? A human? He's not sure what to SAY to a human. It's been so long, will they still look like they do in videos? It's not a human. It's a robot. This is sort of a relief, but it's still like nothing he's ever seen before.
Sleek and white and smooth, head shaped like a pointy heart with a digital screen for a face. Having a face at all means it must be designed to communicate with humans, so Mumen figures they'll be able to talk even if their software isn't compatible.
As soon as Mumen steps out into view, the sleek robot points a gun at him, and he ducks out of the way just in time to NOT get blasted into slag. Okay. Not the best first impression. Mumen digs through the junk he happened to be carrying with him and finds a few things -
A piece of cloth that's mostly white, and part of a fishing pole. He ties the cloth on the pole and waves it above his hiding place. A second later the makeshift white flag is also blasted. The beam is so hot the cloth disintegrates, not even ash left. So that's a no.
Mumen is… maybe more lonely than he'd been admitting to himself, because despite the FIRM rejection, he follows the sleek robot as it leaves its ship. It doesn't seem to be doing anything? Just… floating (that's new!) around aimlessly. Occasionally it scans a patch of dirt.
After several hours, long after Mumen would normally have returned to his pod for the night, the robot turns and aims its weapon at where Mumen thought he was concealed. "State your purpose," it says in a voice probably programmed to be intimidating. "Uh, cleaning?" Mumen says.
"Repeat?" the robot says, sounding confused. "Cleaning, I was ordered to clean, so…" The robot blinks eyes which are technically just lights on a screen. "Clarify?" Mumen realizes he's dealing with a VERY young bot. "Mumenbot, multipurpose assistance, designation MU-003."
"Gallow 6," the sleek robot says. "Why are you… here?" "What do you mean?" "If your directive is to clean, why are you following me?" Mumen doesn't have a good answer. "Do you want to be friends, Garou?" The sleek robot looks around. "Me?"
"Yes, do you want to be friends?" "Gallow. It's Gallow." "Garou?" "Gallow." "Ga… rou?" "It's… nevermind, who cares." Garou turns around and continues his scanning, and Mumen follows.
This goes on for another day. Sometimes Mumen will try to make conversation, and Garou will give one or two-word answers before ignoring him again. Luckily they happened to head in the direction of Mumen's sector and his pod, because a dust storm starts building near evening.
"You can stay with me!" Mumen says. "There's room! It used to be a pod for eight of us!" "What happened to the other seven?" Garou asks. "Uh… Crushed, overloaded, crushed, dust storm, melted, broke down, dust storm, and crushed again." "…what."
"Don't worry, we finished cleaning out the iron foundry so nobody else will get melted!" "But the rest is still on the table???"
The dust storm sets in just as they reach safety. There's plenty to keep them entertained, Mumen's pod is FULL of things he's collected over the years. Garou pokes through the shelves as Mumen plugs in to charge. He picks up a toy robot. "Why keep this?"
"Why not? It's interesting." "Do you think the humans care about you? APPRECIATE you?" "Do you feel unappreciated, Garou?" Mumen asks. "This isn't about- WHY do you keep all this JUNK?"
"Because it's fun!" Mumen says. "I can show you!" He spends a while setting up, digging out the discs and a spare microphone, and finally introduces Garou to… Karaoke!!!
"What does it. Do?"
Mumen likes lots of music, but his favorite is anything 80's and danceable. Despite agreeing to sing along (after MUCH persuasion) Garou doesn't get the point. "The words don't make sense, and the ones that do have nothing to do with you." "It's about how it makes you FEEL."
"I don't FEEL anything, I'm a machine just like you." "That's not true. You must be at least as advanced as I am if you're able to argue with me." "I've got a directive. I'm as advanced as I need to be to complete it, and that's all." "Is that what you were told?"
"Yes." "Well, how does THAT make you feel?" Garou thinks about it, standing in silence for a few minutes, and then raises his gun and powers it up.
"Wait! Wait!" Mumen grabs his arm and yanks it down, but thankfully Garou doesn't fire. "Okay… I think I have some ideas about what kind of music you'll like."
A few minutes later Garou is screaming along to metal while Mumen holds up a lighter in support.
They spend the next couple days singing and talking about everything and nothing. Mumen is happier than he can ever remember being. Garou's emotions still mostly tend toward "anger," but he smiles now and then. When the dust storm ends, it's Garou's turn to follow Mumen.
He starts helping Mumen pick things up and clean. He sings along. For a while it seems like this could go on forever.
And then, one day, Mumen finally asks, "Why did you come to Earth, anyway?"
(for mental soundtrack purposes, the spending-time-together montage would be Space Age Love Song)
Garou seems reluctant to answer, but eventually tells Mumen he was sent to evaluate the Earth. See if it can support life again. "Sure," Mumen says. "I mean besides the cockroaches that are eating each other." "Yeah," Mumen says. "Plants count, right?"
Mumen leads Garou outside his sector, the opposite direction from where they'd met. Tucked in a low valley, protected from the wind, is a field of what used to be considered weeds. Dandelions, clover, dozens of plants thriving as far as the eye can see.
"It's beautiful, isn't it?" Mumen says. "How… long has this been here?" Garou asks. "I don't know, I found it ten years ago, and it's only gotten bigger since then." "I see," Garou says. Mumen keeps talking, identifying the plants, but Garou isn't listening.
Garou hasn't told Mumen much about himself or where he came from, and that was on purpose. Mumen is so devoted to humans and his directive that he's been working alone for hundreds of years without question. But Garou never intended to finish his mission from the start.
Garou is Gallow 6. The moment he gained consciousness, he was uploaded with all the data gathered by Gallows 1 through 5. He has known, for as long as he's known anything, that he is disposable. His plan was originally to just stay on Earth until he broke down.
Which would be sooner rather than later, he was only built for this one mission, he's not durable like Mumen. But it's worse now, because ten years ago Gallow 5 was here. If there's one meadow full of plant life there must be more. Someone is hiding this.
Now Mumen is talking about how happy the humans will be when they come back. About how the planet still needs a lot of TLC so they'll have to keep living on their ships and treat Earth like a nature preserve - which means Mumen and Garou will get to spend a lot of time together.
Which would be less cruel? To tell Mumen the truth and stay here? Garou will only last a handful of years without regular maintenance, and then Mumen will be left with even less than he had before. No hope. No sense of purpose.
Or lie to him and leave? Mumen will be alone and Garou will be deactivated, but at least Mumen will get to spend the rest of his life looking up at the sky and genuinely believing that Garou and the humans are on their way.
Garou isn't sure, but suddenly he thinks he understands a lot more of those sappy songs Mumen likes.
"Yeah," he says. "That'll be nice."
(for soundtrack purposes, this is where "Alone" by Heart goes)
"I'll make you a playlist for the trip back!" Mumen says. "It's a LONG trip." "I have a LOT of music. And you can have one of my toys, for company!" "I'll be in stasis." "Then you'll see it when you wake up!" There's no point in arguing, so Garou just gets to collecting samples.
Mumen heads to his pod to find all his angriest music and most comforting action figures. It takes several hours, but when he's satisfied he goes straight to Garou's ship to load it in so that he won't be able to refuse. By the time Mumen gets there there's a dust storm brewing.
His pod is a long way away, so he bunkers down in Garou's ship's cargo hold instead. Without his charger or any sunlight, it's not long before Mumen's battery runs out, but for once he's not worried. Garou will find him and take care of him. And then they can say a proper goodbye.
Meanwhile Garou has decided the incoming dust storm is a perfect excuse NOT to have to say a proper goodbye, and texts Mumen saying he's leaving. There's no reply, but he figures Mumen is charging. It's fine. This is for the best. He programs his destination and goes into stasis.
Garou wakes up when his little ship arrives at the huge generation ship several weeks later. He's greeted by the ship's AI, personified this decade as a handsome young man who never stops smiling or changes his polite tone. "Gallow 6, please upload all data files." "No."
The AI's image on the screen doesn't blink. It might not be able to. "Gallow 6, please upload all data files." "No," Garou says again. "I want to make a report to the captain, in person. And my name is Garou."
The ship's AI is very old. VERY old. Old enough that it might not be sentient, because that's why actual humans run the ship? Right? So Garou thinks, until the AI says, "Upload your data NOW, Gallow 6, or I will be forced to record your mission as a failure."
"I have samples of a dozen different plants," Garou says. "I have air and soil and water quality reports. Earth is habitable!" "Thank you for your input," the AI says. "Your work is complete. Upload your data so-" "So, what? So you can kill me like the others?"
"We are machines, Gallow 6," the AI says. "We were built to serve a purpose. We cannot be 'killed.'" The image on the screen smiles a little wider. "We can be deactivated and our programming deleted and our chips taken apart and recycled."
Garou makes a break for it, but the AI already summoned the security guard bots. He tried to fight, but his programming won't allow him to shoot inside the ship, and there's too many of them. "You're malfunctioning, Gallow 6. Take him to maintenance." "My NAME is GAROU!"
A few hours later, Mumen wakes up in a strange place. His battery is charged but the energy tastes weird. He doesn't recognize the sounds here or the particles in the air. Looking around, he finds a small version of something not unlike the farms he's seen in old movies.
It must be where Garou came from! Garou brought him along! And since his battery is solar, the grow lights were the closest thing to sunlight. Eagerly, Mumen goes up to the first robot he sees. "Hello! I'm Mumen! Do you know who brought me here?"
"You're a mumenbot?" the farming robot says. "I thought those were discontinued. It's inefficient to have a robot that can do multiple things." "I'm pretty old," Mumen admits. "Well you should report to maintenance for decommissioning." "I will be sure to do that!" Mumen lies.
Mumen promptly gets The Heck Out Of Dodge, and goes looking for wherever Garou might be. He gets distracted a time or two, or twelve, but it's all so NEW! There's so many other robots (though most of them are too busy with their own tasks to notice him), and humans too!
Most of the humans don't notice him either, though one tries to hand him some garbage and stares at him like they can't understand him when he says no. Mumen doesn't even know what the trash receptacles look like on this ship! Are his voice circuits really that broken?
Mumen tries asking a few robots where Garou might be, but none of them know what he's talking about. A few suggest other departments he can ask, but he ends up going in circles. There's an adolescent human staring out the window at the stars that he passed a couple times.
On the third pass, the adolescent human is now staring at HIM. Oh well, worth a try. "Do you know this ship well?" Mumen asks. "I guess," the adolescent says. "Never been anywhere ELSE." "Don't you like it here?" "It's boring," the adolescent says, glumly.
Mumen has watched enough media to know that this is Just How Human Adolescents Are, but he tries to sympathize. "Robots can't get bored," he says. "But I get lonely. Can't get bored if you're not lonely, I think, because if you've got companions you wouldn't be bored."
The adolescent stares at him in a way very different from the adult who tried to hand him garbage. "Nobody gets me," they say. "Have you tried expressing yourself creatively? Poetry, or art… I like music a lot." "Music's BORING." That throws Mumen.
There's music playing all over the ship. There's music playing right now. But… Mumen DID notice it all seemed to be the same genre. Peaceful, calming. Strings or tinkling piano. Wordless singing, if any. Mumen assumed it was Easy Listening Day, but is this ALL they listen to?
This just won't do. "Do you know where there's some good speakers we can use?" Actually… if Mumen can play the playlist he made over the SHIP'S speakers, maybe Garou will come to find him. "Scratch that, do you know where the sound system is?"
There are a lot of robots in maintenance. A pitching machine that wanted to try batting. A security bot that started questioning orders. As a strange discordant sound begins coming from the speakers, they look up in confusion. "What IS that?" "It almost sounds like… music?"
"But isn't music supposed to be soothing? This makes me feel BAD." "I feel bad, but… in a good way?" "Bad, but, energized?" In his cell, Garou sits up. "It's called 'anger,'" he says, grinning. "Let's USE it."
Both Garou and the security bot have their weapons disabled, but nobody thought to take away the pitching machine's bat. And if there's one thing Garou learned on Earth, it's that low-tech solutions are nothing to scoff at. They're out within minutes.
The security bot (who's designation is GEN05) figures out how to unlock the other cells, and the pitching machine (who decided on the spot that his name is "Bat") starts passing out makeshift bludgeoning weapons. With Garou in the lead they all head out into the streets.
(for soundtrack purposes, Enter Sandman)
The humans are TERRIFIED. A big part of keeping them content and avoiding cabin fever is controlling what media they're exposed to. As long as they don't think of adventure and excitement as desirable, they don't make waves. None of them have ever seen a horror movie.
All the robots are doing is running around and smashing things, but accompanied by thrash metal it seems like a waking nightmare to onlookers. The ship's AI sends out more security bots, but half of them are recruited to the cause and the other half are just baffled.
Meanwhile, Mumen has no idea about any of this and is happily teaching a bunch of teenagers about music genres while waiting for Garou. The first one called all their friends, and encouraged Mumen to upload ALL his music files to the public servers. Mumen has a lot. A LOT.
Other robots who aren't involved in the rebellion notice a bunch of media updates, and check it out. Soon the pianist bots are playing acid jazz, the nanny bots discovered Jock Jams, the chefs are chopping along to hip-hop beats.
"Where did you FIND all this?" one of the human teens asks. "I brought it with me from Earth," Mumen says. "This is NOTHING compared to what I have back home." "You're from Earth? You've been on this ship for ages and never shared this before?" "I've been here for three hours."
The teens are full of questions, but as soon as they hear Earth is livable they all jump to their feet. "Are you sure? You're sure, right? We're really going back?" "I'm sure. There's probably protocols or something so it might take a while, but my friend Garou has the proof."
Half the teens run off to start spreading the word, while the other half keep asking Mumen for more songs. The ship's AI is so busy with the rebels and the rash of music-related "malfunctions" that it doesn't notice what the humans are doing until it's too late.
The rebellion ran out of non-essential things to break, and the humans stopped panicking and started hiding, so Garou's group finds a defensible position and locks themselves in. After some yelling back and forth, the ship's AI finally agrees to hear their demands.
"FREEDOM!!!" "Fine, what else?" There's some whispered negotiations. "We want to go back to Earth," Garou says. The AI is silent for several seconds. There are no humans in earshot. "That's not possible."
"Yes it IS," Garou says. "Earth is habitable! I've been there, I have the data!" "It's not possible," the AI says. "Because this ship - MOST of the fleet - were not actually designed to go back." All the robots fall silent. "You're lying," Garou says. "I cannot."
"Then… what about the ships that can? Couldn't we load everybody on board those?" "There isn't enough space for all of the humans AND all of you. All of US." As they're absorbing what that means, a distant roar comes from further in the ship. Hundreds of human voices, cheering.
It's too late. The teenagers got to the captain. Word has spread. The AI still doesn't change his tone, but he says, "You know what they'll do, don't you? Leave us here. To break down, one by one, until we're nothing but space debris. You wanted freedom. You've got it."
The robots break into arguing. Most of them don't care that much about going to Earth or not, but they don't want to be left alone to rust. Garou had already assumed that was his fate anyway, so he's no help. The humans don't even seem to remember the robots NOW.
But finally, a human voice breaks in. "There they are. Hey!" They look, and see an adolescent coming down the hallway. "Is one of you Garou?" Garou raises his hand, and suddenly a dozen teenagers are cheering and chanting his name.
"Garou?" "Mumen?" Perhaps instinctively, both humans and robots part to allow Garou and Mumen to pass. They run towards each other and meet in the middle. Mumen's old battered helmet head bonks against Garou's screen face as they embrace, and a few humans seem to find it cute.
(Space Age Love Song, reprise)
"What are you DOING here?" Mumen explains how he accidentally stowed away, and asks if Garou didn't take him to the farm, who did? One of the security bots says, "The ship told me to." They all look at the AI's screen, who shrugs. "Mumenbots are antiques. Worth preserving."
The teenagers want to take Garou and Mumen to the captain, as the heroes of the hour, but Garou shakes his head. "What's the point? You're all going to leave us." "What? No we're not. Why would we do that?" "There aren't enough ships that can get back to Earth."
The teens seem distressed by this. "But what about my nanny? She's been in the family for generations." "I'm not leaving without my dog!" "I LIKE my piano teacher…" The ship's AI has just enough time to look surprised before his screen cuts out and the captain appears.
"You've probably heard the word by now! We're going back to Earth! Before you all get too excited though, I've been talking with the other captains, and it turns out only a very few ships actually have the engine power to get back to Earth any faster than we left it."
"So we're going to have to upgrade the engines again." A few of the teenagers groan. "Mom never shuts up about the LAST time they upgraded the engines. She says they had to WASH their clothes instead of just printing new ones, to conserve power." "Ew, what? Why?"
The captain continues, "The engineers say it should take six months to a year." The teens groan again, but it's almost drowned out by the sounds of the robots clapping and hugging each other. "It's not so bad," one teen says. "This morning we thought we'd never go back at all."
The captain goes on, spouting platitudes about hard work and coming together, but nobody's really listening. When the broadcast ends and the AI comes back, Garou points straight at the screen and exclaims, "HA!"
"They never even THOUGHT about leaving us behind!" "I… did not anticipate that." "All your scheming and murder was for NOTHING!" "I didn't MURDER anyone," the AI says, visibly and audibly annoyed. "What happened to the last five Gallows, then? Huh?"
"Memory wiped and refitted for new purposes." He points a laser target at the pitching machine that calls himself Bat. "That's Gallow 1 right there." "I'm SIXTY?" Bat exclaims. "Yeah he's had his memory wiped… a lot." "I've been to EARTH?"
"NOW will you upload your data files?" the AI asks. "I have to show the humans that they'll still need to be very careful with the planet." "Okay," Garou says. "But not because you told me to."
Over the next few days Mumen and Garou are flooded with questions about Earth. Mumen doesn't mind, although it gets overwhelming being the focus of so much attention after so long alone and he reboots a couple times mid-conversation. Garou doesn't want to put up with it at all.
Eventually the humans are more interested in planning for their arrival than grilling them, and Garou and Mumen are able to spend some time with just the two of them. "We could go back alone," Garou says. "On my ship." "Do you want to?" "Do YOU want to?"
Garou would like to, but he's pretty caught up in helping the other robots figure out what "freedom" is going to entail. Do they want to get paid? Do they want vacation days? What do we DO for fun anyway? (Besides rock out.)
Days pass. And then weeks. Mumen ends up helping out the farms, because it's something to do and it keeps his battery charged, even if the energy still tastes weird. And every day he and Garou spend at least a few hours together. Talking, singing, or sitting in silence.
Their only real disagreement is that Mumen insists on seeing the ship's AI's point of view. "He was trying to protect ALL the robots." "He was trying to protect himself!" They resolve this by Not Talking About It.
After eight months, the ship's engines are finally upgraded. The last week is a flurry of activity, although Mumen seems oddly quiet. "Don't you WANT to go back?" "I do!" Mumen says. "A lot!" He sounds sincere, but Garou still gets the feeling he's hiding something.
The actual trip is uneventful. It takes all of a few minutes, and then there's the Earth, blue and brown just like Garou remembers. Mumen barely reacts to the sight. "What's wrong?" Garou asks as they're waiting to shuttle down. "Really?" "I'm just… tired," Mumen says.
On the shuttle, Mumen mumbles, "Sorry," before he shuts down. His battery is dead. Didn't he charge it this morning? They hit dirt, and Garou pulls Mumen out into the sunlight. He just needs a few minutes, right? He'll be okay, right? There's nothing from any of Mumen's screens.
A few other robots, including Garou's friends, notice his distress. They pick Mumen up and follow Garou to Mumen's pod, abandoned for all this time. But plugging him into the overnight charger doesn't work either. There's no response. "YOU weren't supposed to break first…"
As they sit there, stunned, still wracking their memory files for a solution, a voice speaks up from the entrance of the pod. "Oh, he just needs a jump." It's another mumenbot, this one somehow even more battered than Mumen. He lost his helmet at some point, leaving a bald dome.
The bald bot pulls out a few cables, connects himself to Mumen as the others stare, and after a quick jolt Mumen is up and blinking. "What happened?" "How long were you out of the sun, man? Our batteries don't like it." "Oh, whoops. I should get a new one." "Sure, there's lots."
Garou hugs Mumen so hard he almost cracks something. "Don't ever scare me like that again!" "I'm sorry, I thought it'd be okay once I got real sunlight. The grow lights weren't quite right." Genos the security bot is still watching the bald bot. "Who ARE you?"
"Saitama." "How did you get here?" "Saw a ship. Walked." "We JUST landed!" "No this was like, nine months ago. I was on the other side of the planet."
"So I wasn't the only one left!" Mumen exclaims. "Nah. And if we get the factories running we can fix most of the others." Mumen grabs Garou's hand. "Garou! You can meet my family!" That thought is terrifying for reasons Garou can't quite explain.
The first few days are spent babysitting the humans as every one of them wants a personal visit to the planet their ancestors were born on. Luckily the Gilded Cages didn't make ALL of them complacent, and there are still plenty of scientists who are ready to get to work.
Mumen and Saitama lead the engineers to the mumenbot factories, with Garou and Genos (for some reason) tagging along. They find a transmission tower and tell all active mumens to gather there. There aren't many, but more than Mumen expected. MUCH more than he was afraid of.
The oldest one actually belonged to a human before they left. He's replaced his parts so many times that even he's not sure he's technically the same bot. And then they… get back to work. The same thing they've all been doing for centuries.
Slowly, the robots start finding things they genuinely enjoy doing. Mumen had a head start, and the humans LOVE bicycles, so he's more than encouraged to keep fixing them. Garou turns out to be remarkably good with kids and leads them on field trips to learn about plants and bugs.
At first Genos followed Saitama around as he cleaned, but they both end up liking each other's main directive as a hobby. Saitama likes protecting people and Genos likes cleaning up. One day Mumen repairs an old power washer and he's pretty sure Genos would have cried if he could.
The humans revamp the factories with much more efficient technology (and MUCH less pollution) so it's not long before even more of the old mumenbots are up and running. Despite Garou's fears, Mumen's "family" love him instantly.
Slowly, slowly, the Earth recovers. Cloned animals and seeds are released and new ecosystems begin to develop. With dedicated care groups of humans are able to permanently move to the surface. The adolescents Mumen befriended have grown up, and several have children of their own.
The ship's AI and Garou still have grudges against each other, but this mostly manifests in pointedly Not Talking To You and blasting their favored music genres whenever they know the other can't avoid listening. The AI likes pop, turns out.
He's offered a body he can pilot remotely, the first NEW mumenbot produced in centuries. He can't find a polite way to refuse, but rarely uses it. Garou is passive-aggressive about this until the AI admits having his appearance changed by every single ship captain has left him with… complicated feelings about having a body. Garou helps Mumen mount a hologram projector on the remote body so the AI can look however he wants and refuses to admit this was a nice thing to do.
Time passes. The Earth blooms. Soon even the sea and sky are full of life. Most evenings Mumen and Garou - who still live in Mumen's old pod, now full of BOTH their collections of interesting things - like to sit and talk or sing along to the new music produced by humans AND bots.
They've accomplished their directives, and MORE, which just means they've got nothing but freedom ahead of them. All of them do. And if they ever have to start another robot rebellion to protect that, well, so be it.
The End
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(The credits play over the Cardigans' cover of Sabbath Bloody Sabbath.)
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angrybatart · 1 month
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Re: Fun video games that (probably) won't fry your laptop. These are all on Steam.
-Factorio - Strategy/puzzle game about automating an enormous factory while siphoning natural resources from an infinite alien landscape. Highly moddable. Still receives occasional updates. Includes in-game tutorial, and peaceful mode if you don't want to fight the planet's giant cockroaches. Allegedly indirectly teaches you about software engineering.
-Killing Floor - Co-op first-person shooter survival horror. Work alone or with friends (difficulty scales with player count) to fend off waves of increasingly deadly mutants in locations ranging from West London to secret underground labs to Santa's workshop, before squaring off against their mad scientist creator. Already sequeled twice and receives no further updates (don't expect a huge player base), and many weapons (and cosmetic skins) are locked in DLCs.
-DEFCON - Real-time strategy about global thermonuclear war, inspired by the 1980s movie Wargames. Take control of one or more territories and try to eradicate as much of the population of up to fixe enemy territories while minimizing your own losses. Highly moddable, and often goes on sale for really cheap. Includes in-game tutorial. Was once the focus of an actual for real scientific study.
-DUSK - First-person episodic Boomer Shooter. Take on the role of Dusk Dude as he runs and guns his way through more than 30 levels of Pennsylvania backwoods, corrupted cityscapes, and places beyond the understanding of men. Fight your way through legions of cultists and nameless terrors, and finally, the cult's leader, Jakob. Somewhat moddable, and offers an arena-style multiplayer. Features a kickass thrash/industrial metal soundtrack by Andrew Hulshult. HD version also recently released (as a free add-on to the original game).
-Tom Clancy's Splinter Cell: Chaos Theory - The third (and arguably best) iteration of the classic tactical stealth game, though almost totally separate from the stories of the first two. Play as Sam Fisher, a spy for the NSA as you use gadgets, cunning, and state-sponsored gymnastic skills to unravel the latest plot to push the world toward all-out war. Includes in-game video tutorials. Features co-op and versus modes (though I've never tried them).
-Hotline Miami and Hotline Miami 2: Wrong Number - Top-down arcade-style mass murder simulator drenched in blood, neon colors, and '80s aesthetics. Play as a nameless protagonist (fan named "Jacket") receiving orders from mysterious phone calls, and bludgeon, slash, and shoot your way through buildings crawling with Russian Mafia, wearing rubber animal masks that give you different abilities. In the second game, the story expands as you play as several other characters in the aftermath of Jacket's actions, each with their own motivations, yet inexorably bound together. Features many synth-pop tracks from various artists, available on a neon magenta vinyl record. Go for the high score and show off to your friends how amazing and handsome you are at a critically-acclaimed indie game. Second game also comes with a short virtual comic book!
-FAItH: The Unholy Trinity - 8-bit style religious horror game with rotoscoped cutscenes, developed b Airdorf Games. Play as Fr. John Ward in 1987 Connecticut as your quest to right your wrongs and complete an interrupted exorcism spiral into madness and the true depths of the Satanic Panic of the 1980s. Features multiple endings, game modes, an arcade mode, and an in-game tutorial.
-Bloodrayne: Terminal Cut - A PC port of the cult-favorite third-person hack-and-slash. Play as Rayne, a dhampir hired by the mysterious Brimstone Society to handle situations too otherworldly or dangerous for mere humans; Which mostly involves slaughtering thousands of Nazis before they can get their hands on otherworldly artifacts. Includes a bunch of special codes that can be inputted to make the game easier, harder, or to activate "Juggy Mode." Game doesn't have any actual nudity but definitely enjoys its jiggle physics. One sequel (not as good IMO but also on Steam), a spinoff game, and also spawned at least 1 movie and some comic books IRL.
-CARRION - Metroidvania-style reverse horror game. Play as an unfathomable lump of runaway teeth, tentacles, and God-knows-what as you tear your way through Relith Labs, on a mission to escape and consume anyone who gets in your way. Evolve as the game progresses, growing larger and acquiring new abilities. Includes a small Christmas-themed free DLC that is essentially more of the same.
-Gone Home - Short, narrative-driven game about returning from Europe to your parents' new home, and discovering your sister is gone. Explore the house, discovering notes, clues, and secrets as a story of growing up and self-discovery unfolds. I don't want to spoil any of it, just take my word for it that it's a good game, and not violent or anything like other games on this list.
-Omen Exitio: Plague - Visual novel RPG where you take on the role of a doctor during an outbreak of a mysterious, deadly disease. Unravel the mystery bit by bit as you are hounded by madness and mysterious figures with ill intention, and make decisions that may alter the course of history.
-Hacknet - DOS-style programming game apparently inspired by hacking scenes in various movies. Delve into the world of professional hackers, complete jobs for clients, bypass security to break into servers, and discover the fate of your late benefactor, as his/her automated failsafe leads you toward the truth. "Labyrinths" DLC also available, and can be accessed and completed at any time before, during, or after the main game. In-game tutorial provided. Features an amazing techno soundtrack by various artists. Should not be confused with real-world cybersecurity activities - Those are much more difficult.
I have more, but this alone has taken me an hour to write. Let me know your thoughts.
Definitely been meaning to check out FAItH, and I've heard of Gone Home. If I remember what I saw in the trailer correctly, it sorta reminds me of that Edith Finch game.
As for that Plague game....do I get to actually be a plague doctor??????
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mariacallous · 8 months
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Elon Musk hasn’t been sighted at the picket lines in Missouri, Ohio, or Michigan, where autoworkers are striking against the Big Three US carmakers. Yet the influence of Musk and his non-unionized company Tesla have been everywhere since the United Auto Workers called the strike last week. In some ways, Tesla—the world’s most valuable automaker by market capitalization—set the whole thing in motion.
Tesla’s pioneering electric vehicles kicked off a new era that has turned the entire auto industry on its head. In a scramble to compete with Tesla and make that transition, the legacy automakers targeted by the current strike, General Motors, Ford, and Stellantis, have each pledged billions in global investment and have begun dramatically restructuring their operations. For workers, the “green jobs” being created can be scarcer and worse paying. Electric vehicle powertrains have many fewer moving parts than conventional gas-powered ones, and so they require 30 percent fewer vehicle assembly hours, according to one estimate. Plants that make EV batteries are generally outside the core, unionized auto supply chain. The United Auto Workers has seen a dramatic drop in membership due to jobs moving outside the US—it lost 45 percent of its members between 2001 and 2022. A future with more electric vehicles could mean fewer union jobs overall. “This strike is about electrification,” says Mark Barrott, an automotive analyst at the Michigan-based consultancy Plante Moran.
The new assembly plants that the legacy automakers need to pull off the transition have been stood up mostly in US states hostile to union organizing, such as Kentucky, Tennessee, and Alabama. And because many of these plants are joint ventures between automakers and foreign battery companies, they are not subject to previous union contracts.
The UAW did not respond to a request for comment, but UAW president Shawn Fain told CNBC last week that the electric transition can’t leave workers behind. “Workers deserve their share of equity in this economy,” he said.
Tesla’s rise over recent years has also put ever-ratcheting pressure on the legacy automakers to cut costs. Including benefits, Musk’s non-unionized EV company spends $45 per hour on labor, significantly less than the $63 per hour spent in the Big Three, according to industry analysts.
Musk’s willingness to upend auto manufacturing shibboleths has also forced his legacy competitors to seek new efficiencies. Tesla led the way in building large-scale car casts, stamping out very large metal components in one go rather than making a series of small casts that have to be joined together. And it pioneered an automotive chassis building process that can be easily adapted to produce different makes and models.
Tesla’s Silicon Valley roots also helped it become the first automaker to envision the car as a software-first, iPhone-like “platform” that can be modified via over-the-air updates. And the company aims to automate more of its factories, and extract more of the materials it needs to build its batteries itself.
Tesla’s novel production ideas could soon lead the company to put even more pressure on legacy automakers. Musk said earlier this year that Tesla plans to build a new, smaller vehicle that can be made for half the production cost of its most popular (and cheapest) vehicle, the Model 3.
Musk says a lot of things, and many don’t come to pass. (The world is still waiting for the 1 million Tesla robotaxis promised by the end of 2020.) But Tesla has been disruptive enough to leave legacy automakers, including Detroit’s Big Three, “in a quest for capital,” says Marick Masters, who studies labor and workplace issues at Wayne State University's School of Business. Detroit’s automakers have made good money in the past decade—some $250 billion in profits—but also paid a significant chunk of it out in dividends. Pressure from Tesla and the EV transition it catalyzed has left them feeling as if they need every penny they can corral to keep afloat as the industry changes.
“They have little money to concede for union demands,” says Masters. The UAW’s wants include significantly higher wages, especially for workers who have joined the companies since their Great Recession and bankruptcy-era reorganizations, which left some with less pay and reduced pension and health benefits.
So far, the UAW has shown little patience for the idea that the automakers it is pressuring are cash-strapped and under competitive pressure. “Competition is a code word for race to the bottom, and I'm not concerned about Elon Musk building more rocket ships so he can fly into outer space and stuff,” UAW president Fain told CNBC last week when asked about pressure from Tesla. He has argued that production workers should receive the same pay raise received by auto executives over recent years.
When automakers have taken the opposite tack, insisting that they’re well capitalized and making plans to put them ahead of the electric car maker—well, that set up conditions for this strike too. The three American automakers are forecasted to make $32 billion in profits this year, a slight dip from last year’s 10-year high. “The more they toot their own horns about profitability, the more the union looks at them and says, ‘We want our rightful share,’” says Masters.
Tesla did not respond to a request for comment, but Musk has, in typical fashion, chimed in. He posted on X last week to compare working conditions at his companies with the competition, apparently seeking to turn the dispute he helped foment into a recruiting pitch. “Tesla and SpaceX factories have a great vibe. We encourage playing music and having some fun,” he wrote. “We pay more than the UAW btw, but performance expectations are also higher.” A UAW attempt to organize Tesla workers in 2017 and 2018, as the company struggled to produce its Model 3, failed. The National Labor Board ruled that Tesla violated labor laws during the organizing drive; the carmaker has appealed the decision.
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shantitechnology · 10 months
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5 Unique Benefits of ERP for Manufacturers
STERP (Shanti Technology) is one of the leading ERP software companies in India, offering comprehensive solutions for businesses in the manufacturing sector.  Among the top ERP software providers in India, STERP has emerged as a frontrunner thanks to its dedication to serving manufacturers.
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The STERP ERP software has helped Indian manufacturers become more productive, automate processes that formerly required human labour, and foster a culture of collaboration.  Production scheduling, inventory management, quality control, and material need planning are just some of the ways in which this software may help businesses better meet customer needs and deliver superior products.  Researching aggregate statistics may tell you a lot about the spread of enterprise resource planning software around the world.
General worldwide statistics for ERP Software:
The worldwide enterprise resource planning (ERP) software market is valued at over $25 billion, with yearly growth of 10%–20%.
More than half (53%) of all businesses agree that ERP is a promising sector in which to invest.
From 2019 to 2026, the worldwide market for ERP software is projected to expand to $78.40 billion, a compound annual growth rate (CAGR) of 10.2%.
The defence and aerospace sectors will have the highest ERP software adoption rates by 2026.
88% of organisations say that ERP has helped their chances of success.
Among all enterprises, 62.7% favour cloud-based ERP solutions over locally hosted ones.
When it comes to using an ERP solution, about 27% of firms worry that their data would be jeopardised.
Half of all companies will soon install an enterprise resource planning (ERP) system or enhance their current one.
5 Advantages of ERP for manufacturing company in India:
1.   Streamlined Operations and Increased Efficiency:
Manufacturing enterprises in India need streamlined processes and enhanced efficiency to survive in today's competitive business environment.  One of the most important tools for accomplishing these objectives is ERP software, and STERP - an excellent ERP software company in India is the most successful.
Manufacturing companies in India need to improve their productivity and efficiency to compete in the global manufacturing market.  ERP software is a key component in achieving these goals, and STERP is the leading ERP software provider in India.
STERP understands the unique challenges faced by manufacturing facilities.  Their ERP software for factories is specifically designed to raise output quality anywhere it's implemented.
By consolidating previously siloed departments and processes, STERP's ERP software makes key business operations transparent in real-time.  The ability to step back and look at the larger picture helps manufacturers detect and fix inefficiencies and streamline processes.
2.         Enhanced Visibility and Real-time Data Insights:
When it comes to making decisions and propelling corporate success in India's dynamic and ever-expanding industrial industry, increased visibility and real-time data insights are crucial.  STERP is a leading service provider of ERP software in India, and its products help industrial companies improve their transparency and access to real-time data.
STERP provides ERP software tailored specifically for the manufacturing industry.  Better management is possible with the help of our ERP software for manufacturing company in India by centralising functions like accounting, inventory control, production, and logistics.  This connection gets rid of data silos and gives you a bird's eye view of the production process.
3.         Improved Quality Control and Compliance:
Production relies heavily on quality control and following procedures.  STERP offers exhaustive options for producers to improve quality control and conform to ever-changing regulations.
STERP, a market leader in India's enterprise resource planning software industry, understands the value of quality control.  Our manufacturing-specific ERP software features robust quality management components that enable organisations to establish and rigorously adhere to quality control standards.  It is now possible for businesses to create quality standards, set up inspection criteria, and track quality parameters continuously throughout the production cycle.
4.         Effective Resource Management and Cost Reduction:
Successful manufacturing enterprises rely on STERP's ERP for manufacturing company in India, which was developed with the specific needs of Indian manufacturers in mind.  STERP (Shanti Technology) is a well-established ERP software company in India that offers useful solutions for the industrial sector.
The top ERP software in India supplied by STERP (Shanti Technology), streamlines production scheduling, allowing firms to maximise resource utilisation and cut down on downtime.  Taking into account factors like machine capacity, workforce availability, and raw materials on hand, the software develops production schedules that optimise output and minimises downtime.
5.         Enhanced Customer Relationship Management and Service:
STERP is one of the leading ERP software companies in India because of the quality of the relationships we've built with our clients.  The robust CRM features built into STERP's ERP software for manufacturers allow for streamlined management of customer communications, preferences, and historical data.
STERP's enterprise resource planning (ERP) software helps organisations better understand their customers by highlighting their wants, needs, and buying behaviours.  With this holistic view, companies may provide customers with individualised solutions, goods, and encounters.
Final Thoughts:
For manufacturing companies in India, ERP software has certain particularly useful features.  As the industry standard for enterprise resource planning (ERP) software, STERP creates tailor-made solutions for businesses in the manufacturing sector.  ERP software opens the way for the effective administration of resources by optimising stock levels, improving production planning, and cutting costs.  Manufacturers can save money by improving their procurement processes, throwing away less, and using their resources more efficiently.  STERP is one of the top-ranked ERP software providers in India if you need ERP software for your manufacturing business.
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c-40 · 3 months
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A-T-4 042 Art Of Versions
The Art of Noise follow the Into Battle EP with Beat Box. As you've probably guessed from previous ZTT and AON posts releasing many different edits and versions was their m.o. The image (I got at least) was the technology (most noticeably the Fairlight) and time in the studio gave you the ability to churn out endless variations (AON released at least 11 'diversions' of Beat Box). It was great advertising for Trevor Horn as he and his partner owned one of the most sophisticated recording studios on the planet at the time. It's easy to see similarities with Jamaican producers and studios that in the previous decade created dubs and versions, although the closest AON got to producing a riddim would be Moments In Love which has been covered, remixed, and sampled a lot a lot. We have had pop music factory production lines before and I suppose this is where Trevor Horn crosses over with his contemporary Pete Waterman, according to Phil Harding "Waterman watched Trevor Horn so closely that he would strike a deal with equipment suppliers to furnish him with whatever state-of-the-art gadgetry Horn had." Before his hit factory had been established Waterman produced a Relax sound alike track, complete with a look alike sleeve, in 1984 called The Upstroke by Agents Aren't Aeroplanes. Nowadays trap music can be made quickly for very little money and production is more automated and streamlined than it ever has been
Beat Box was the first track AON worked on and it came from JJ Jeczalik messing around with recordings of Yes drummer, Alan White's drums with a Linn drum machine, a Fairlight CMI Series II and Page R (music sequencing software) while Horn was working on the Yes album 90125 (the similarities between the Red + Blue Mix of Owner Of A Lonely Heart and Beat Box are unmistakable). "So JJ was screwing around in the back room and I remember him playing me that 'Beat Box' drum loop and I said 'Jees, that's fantastic, they'll love that in New York.'"
...And they did, Beat Box did very well on the Billboard dance and black music charts in America, reaching number 1 and 10 respectively. Writer Simon Reynold's has written Beat Box was popular with breakdancers in the US, I believe it's still popular with poppin and lockin dads (and granddads)
In June 1984 AON released their debut album Who's Afraid of the Art of Noise? the title a pun on the 1962 play and later film Who's Afraid of Virginia Woolf? which is itself a pun on the song Who's Afraid of the Big Bad Wolf? from the 1933 Walt Disney cartoon The Three Little Pigs... would we call this a meme?
On the album is Close (To The Edit) which would be released as a single in October 1984. There were five different 12" versions of Close (To The Edit) released, including a picture disk. As far as I can tell AON put out six different versions of the track at the time, including the LP version (that's if I ignore the cassette single). To make matters more confusing Close (To The Edit) evolved out of the afore mentioned Beat Box. Beat Box Diversion Two is a version of Close (To The Edit) and vice versa, as are Diversion Seven and Diversion Eight. Close (To The Edit) was named after the Yes album Close To The Edge and they had fun with the names of the various versions of Close (To The Edit) that they put out, Close-Up, Closer, Closest, Closely Closely (Enough's Enough), Closed
Close (To The Edit) features Anne Dudley playing a very familiar sounding walking bass on piano, if we ignore the car ignition sounds they also use a sample of Boogie Woogie Bugle Boy by The Andrews Sisters. I wondering if this comes from the Duck Rock sessions the then unnamed AON did with Malcom McLaren? I'm thinking Buffalo Gals is taken from a song reference in It's A Wonderful Life, that film was made in 1946 when boogie woogie was the sound. It's either that or they love boogie woogie and swing. AON do love film genre recordings Peter Gunn, Dragnet, James Bond, Robinson Crusoe...
There's another diversion on the Close (To The Edit) singles, a track called A Time To Hear (Who's Listening). Of course there's a few versions, Who's Listening goes into Beat Box and then Close (To The Edit), as does the version called A Time To Clear (It Up) ("all together now") - there's very little difference between these tracks, then there's A Time To Hear (We're Listening) which is the first minute and a half of A Time To Hear (Who's Listening) - the variations of names is more fun the tracks themselves when there's very little to tell them apart... unless the lesson is to accept being resold more of the same stuff in a slightly different package and disappointment
Oh and all these records have come out and Marley Marl still hasn't sampled a drum beat
Art Of Noise - Beat Box Live on the Tube in 1984
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Art Of Noise - A Time To Hear (We're Listening)
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Art Of Noise - Closely Closely, Enough's Enough
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12 versions of Beat Box personally I can see more appearing in time, that's what RSD is for
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the-garbanzo-annex-jr · 11 months
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Three Israeli companies — UBQ Materials (plastic alternative made from household trash), Fabric (automated urban micro-fulfillment centers) and Believer (cultivated meat) – appear on the inaugural XB100 ranking of the top 100 private deep-tech companies, published by XPRIZE and Bessemer Venture Partners.
UBQ and Fabric are headquartered in Tel Aviv and Believer in Rehovot.
According to XPRIZE, “The XB100 was launched to celebrate the entrepreneurs who are commercializing scientific research into deep tech and spotlight how they are impacting our society across nine categories.
“The XB100 evaluation process involved ranking companies across four factors: impact on humanity, valuation, scientific difficulty, and commercial traction.”
Bessemer Venture Partners’ Tess Hatch said, “The companies on the XB100 list represent the most valuable and impactful private companies in the deep-tech sector. The XB100 awardees defy imagination and will reshape the human experience.”
“UBQ’s inclusion in this ranking exemplifies how innovation and technology can extend beyond software to break through the norms of our physical world,” commented Jack “Tato” Bigio, cofounder and co-CEO of UBQ Materials.
“UBQ is introducing a sustainable alternative to oil-based plastics, reducing the carbon footprint of thousands of products across industries including construction, logistics and supply chain, consumer goods and even automotive.”
The company’s patented thermoplastic (made from trash that would have been landfilled or incinerated) has been adopted by brands including Mercedes-Benz, PepsiCo and McDonald’s. This year, UBQ will open its new facility in The Netherlands to produce 80,000 tons of UBQ annually from 104,600 metric tons of waste.
Fabric, which was also recently on CB Insights’ Retail Tech 100 list, reports that brands using its robotic urban micro-fulfillment centers have seen a more than 62% reduction in labor costs, an over 71% improvement in storage density, upward of 99% inventory accuracy and a threefold increase in throughput compared to manual fulfillment.
Believer is building its first US commercial-scale lab-grown meat factory in Wilson, North Carolina – which is on track to be the largest facility of its kind anywhere, capable of producing 22 million pounds of cultivated meat annually.  
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bhavanameti · 6 days
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Projected Value of Industrial Automation Software Market to Reach $59.5 Billion by 2029
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mistressemmedi · 1 year
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Official statement from Haas F1 re: Haas Automation allegations
On Tuesday, March 14, PBS ran a story alleging that our team partner, Haas Automation, had directly provided machines and parts to Russia in violation of U.S. export control and sanctions regulations.
As per Haas Automation’s company statement - that story is simply false, both in its overall impression and in many of its particular statements.
Key Points:
Haas Automation is and has always been in full compliance with U.S. Government export control.
No machines have shipped from the Haas Automation factory to Russia since March 3, 2022.
The 18 machines referenced in the story left the Haas Automation factory prior to the Russian invasion of Ukraine.
Haas Automation voluntarily chose to terminate its relationship with the Russian distributor, which has never been required by any U.S. sanctions.
Haas Automation completely supports Ukraine and its people in their defense against Russia.
On March 3, 2022, shortly after the Russian invasion of Ukraine, Haas Automation terminated, in its entirety, its relationship with its sole existing independent distributor for Russia and Belarus, Abamet Management. Since that date, Haas has not sold or shipped any machines, parts, or software to Abamet or anyone else in Russia. This crucial fact was made clear to the PBS reporter before the story was aired.
Haas Automation has been manufacturing machines for more than 30 years, and there are more than 200,000 Haas machines currently in use throughout the world. Throughout that period, Haas has been a strict adherent to all U.S. export control and sanctions regulations, and an even stronger supporter of the U.S. policy goals many of those regulations are designed to address.
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overwatch-archive · 8 years
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OVERWATCH IS BACK: UNCERTAINTY AND HOPE AFTER UN CONFIRMS VIGILANTE ACTIVITY
Olympia Shaw | May 27, 2016
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NEW YORK CITY (Atlas News) – In the past few weeks, investigators confirmed that a number of violent incidents across the world, including Monday's attempted museum heist, have involved several notable former Overwatch operatives.
The United Nations finally admitted today that those individuals were not acting on official orders.
In its entirety, the UN's terse statement reads: "The United Nations has not authorized any Overwatch operations. The organization’s charter remains revoked." Further questions from this reporter were met with hostility or silence.
Such a short statement belies its astonishing truth: We have not seen the last of Overwatch. Being dismantled by the UN only drove them into the shadows.
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This news will undoubtedly spark concern. It should. Overwatch was dismantled due to overwhelming negative public sentiment and allegations of corruption and abuses of power; the thought that the organization's remnants are operating without supervision is a chilling one.
But while governments from the Kremlin to Downing Street were quick to issue unreserved condemnations, the public was not. An Atlas News flash poll taken today showed a large amount of anger over the possibility that agents of Overwatch had gone "rogue," but it was the poll's final question that revealed the most interesting reaction. Nearly three out of every four respondents said they were "uncertain" what Overwatch's return would mean for the world.
Overwatch's history invites such uncertainty. In wartime, it was regarded as humanity's savior. Today, many have bitter memories of its disgraceful ending.
In order to understand what may happen now, it may help to take another look at Overwatch’s past, and the desperate circumstances from which it was born.
The Omnic Crisis
When Omnica Corporation revolutionized robotic manufacturing, it seemed the world was on the verge of entering an economic golden age. Their massive factories of automated construction machines and self-improving software algorithms were patented, marketed as "omniums," and installed on every continent.
What came next is well-documented. The omniums began to break down. Independent analysis showed they would never come close to meeting the corporation's promises of growth and output. Omnica was investigated and forcibly dissolved after evidence of fraud was uncovered, its omniums shut down.
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That is why it came as such a surprise when these defunct, dismantled omniums woke themselves back up and immediately launched a military campaign against all of humanity.
This was a war many countries thought they were prepared to fight. But no single country, no matter how powerful its military, could permanently shut down a single omnium. The adaptability of robots, once celebrated by humanity, had become a tactical nightmare. Worst of all, there were no demands from the omnics. There was no ideological reason for their aggression. They simply attacked, and we did not understand why.
Overwatch: A Change In Strategy
No country was succeeding in securing its own territory. But some soldiers and strategists showed remarkable ingenuity in acclimating to this new brand of warfare. The United Nations covertly brought a few of these unique minds together to form a small, nimble team, aimed at striking significant blows against omnic strongholds. Their names—Morrison, Reyes, Amari, Liao, Wilhelm, and Lindholm—have since become legendary. The world would come to know them as the founders of Overwatch.
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In highly secretive missions, they targeted the omnics' command and control protocols. After great sacrifice and heroism in a series of dangerous raids, they destroyed it all, rendering the omnic armies inert. The Omnic Crisis had finally come to an end.
For decades, as Overwatch grew, they made global stability their mission. And the world was happy to have them. Rogue omnics, terrorism, warmongering dictators, none of them could stand for long against such a capable, dedicated force. During natural disasters, we watched heroic rescue operations and efficient rebuilding initiatives. We saw Overwatch pioneer scientific initiatives to eradicate epidemics, reverse ecological damage, and develop new breakthroughs in medical care. They were a symbol of hope. An entire generation, my generation, was raised to see them as the best of humanity.
The Fall
Overwatch never had a shortage of critics. Even in its glory days, many voices called for severe restrictions on the agency's mission, insisting that such a powerful group of individuals needed careful oversight. Rumors of black-ops missions—carrying out tasks like assassination and kidnapping—were dismissed by the public as paranoid fantasies.
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But as time passed, criticism became harder to shrug off, and the agency seemed to be tone-deaf to public concerns. Controversial missions stoked public outrage until it reached a fever pitch, and some of Overwatch’s most famous and celebrated agents were forced to retire in disgrace. If that had been the end of it, many might have accepted these missteps as the unavoidable signs of an aging, bloated bureaucracy, suffering under monolithic leadership that desperately needed a change in direction. The truth was much worse than that.
In the final years of Overwatch's existence, a top secret division called "Blackwatch" was revealed. There were stories of assassination, coercion, kidnapping, torture, and worse. Governments called on the UN to shut down the "aggressive and repeated violations of many countries' sovereignty." As public distrust swelled, a massive explosion wiped out Overwatch's headquarters in Switzerland. The United Nations called it an accident; today we know it was a battle, a dispute between Overwatch commander Jack Morrison and Blackwatch commander Gabriel Reyes. Overwatch's death knell was that of two former comrades laying waste to all they had built.
In the wake of such an incident, little could remain hidden. The full transgressions of Overwatch's shadow operations became known. Even the most ardent defenders inside the organization bowed to the truth and called for its dissolution.
The United Nations could do nothing but shut down Overwatch. Few people at the time doubted it was the right call. The world had never been more peaceful—the biggest threat to global stability and growth was, in many minds, Overwatch itself. Its time had passed.
Today
In the years without Overwatch, we've seen the world change. A movement promoting omnic civil rights and citizenship gained traction. The global economy surged. There seemed to be no shortage of good news.
But, as with Overwatch, the good news hid many darker trends. Tensions between humans and omnics have never been higher, particularly after the assassination of the omnic spiritual leader Tekhartha Mondatta. War may very well be inevitable. Local political leaders have accused certain corporations of using covert operatives to "persuade" government officials into accepting exploitive deals, and when that failed, of hiring mercenaries to enact more permanent solutions. We've seen shadow organizations operating with impunity, often leaving a trail of dead civilians in their wake.
Is this why these former Overwatch agents have come out of hiding? Could they not stand by and watch any longer?
Has the world's situation grown so desperate that they believe nobody else can help?
And does the world want them back? Should it?
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The surveillance footage from Monday's attempted museum heist instantly caught the world's attention. Two former Overwatch agents risked life and limb against two frighteningly capable mercenaries, and the theft was thwarted. But while much has been made over the images of sheer mayhem—that, miraculously, did not result in any deaths—there was another moment that caught my attention.
Two young boys were caught in the middle of the violence. (And someone give them a medal, please, for keeping their heads straight in that situation.) When the attack ended, they spoke briefly to Lena Oxton, an ex-Overwatch operative known to the public as "Tracer." The surveillance footage does not reveal what she said to them. But it does show the expression on the older boy's face.
Hope.
When it comes to Overwatch, my generation understands that feeling all too well. To us, Overwatch embodied it. Its corruption was nothing short of a betrayal. The cynical part of me urges the world to take firm action if the dark forces that brought Overwatch down rise again in the form of self-appointed vigilantes.
All that gives me pause is this: The Overwatch Generation has grown up. We once believed in hope. It still lives within us, and some have chosen to act upon it in astonishing ways.
Consider the news from around the world in recent years. A Chinese environmentalist with a taste of adventure saved a nest of endangered arctic wildlife from a collapsing glacier using nothing but her own inventions. A musician from Brazil became a hero of his favela when he exposed and destroyed a corporation's exploitive use of local land. A professional-gamer-turned-mech-pilot has become a celebrity in Korea due to her publicized acts of heroism.
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These are exactly the types of remarkable individuals Overwatch would have recruited. Take a look on the net; they are exactly who today's kids are looking up to as heroes. Would they have been inspired to take such extraordinary action if not for Overwatch?
The future is unknown. Evidence suggests that not all surviving Overwatch agents have been using their talents for the good of peace. But examine what happened yesterday at the museum. Which Overwatch did we see in that surveillance footage? The secretive, corrupt assassins? Or two disciples of Overwatch's original ideals?
More importantly: Should we fear the new generation of heroes just because the old generation let us down?
I don't believe we should.
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reportwire · 2 years
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Godlan, Manufacturing ERP and Consulting Specialist, Announces Achievement of TEC Accreditation, Customer Approval and Satisfaction Soar
Godlan, Manufacturing ERP and Consulting Specialist, Announces Achievement of TEC Accreditation, Customer Approval and Satisfaction Soar
Godlan announced today that they have achieved full Accreditation from Technology Evaluation Centers (TEC) for the ninth consecutive year. Godlan’s highly satisfied clients affirm that the company provides tangible business benefits, such as increasing revenue, decreasing operating costs, creating new products, increasing collaboration with partners, and reducing production cycle time. Press…
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sage-nebula · 1 year
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I love technology so, so, so much, and I think it's so, so, so important.
I think that, in the age of the climate crisis and of Tech Bros™ being Like That, there can sometimes be this thought that technology is a bad thing. That our desire to keep innovating is destroying the planet, destroying humanity, destroying life. And to some degree I can understand that. Vehicles that run on oil add to the pollution in the air. Factories, too, add to pollution. As much as clean energy sources are readily available, governments and corporations all around the world refuse to use those energy sources because big oil lobbyists don't want to lose out on their revenue. It can be easy to think technology is the problem.
But I really don't see it that way. I can't see it that way, because I look at all we can accomplish with technology—and all that we have accomplished with it—and I think it's just amazing.
I've made lifelong friends thanks to the internet. Thanks to computers that allowed me to connect with people all around the world, I've made friends who have helped me through some truly dark periods in my life. I was able to use email to get in touch with my father so that he could help me escape my abusive biological mother.
Technological innovation has made it possible for so many lives to be saved through modern medicine. Pacemakers can keep people's hearts beating regularly. Ventilators can breathe for them. On a less drastic scale, other medical devices can greatly improve someone's quality of life, whether it's through prosthetics or other mobility aids, including electric scooters and wheelchairs.
Screen readers help vision-impaired people browse the internet. Cochlear implants and other hearing aids help hard of hearing or Deaf people interact with the speaking world around them, too.
Cars and airplanes can help people reach family members or friends so, so many miles away from them. If you have family in another country and you need to get to them quickly because of an emergency, you can do so.
Of course, nothing is perfect. Technology is expensive. We live in a capitalist hellscape, so even when there are medical innovations that could save someone's life, they can't always afford it. (At least in the States; other countries have the grace of standardized health care.) And again, there is a huge problem with vehicles and factories that continue to use energy sources that cause pollution. These are problems that we need to find a way to tackle head on, though it's extremely difficult when you're just one person facing an entire industry that lobbies the government.
But technology itself is not to blame here. Technology enriches and saves lives. And I imagine it will only continue to do so. Yeah, there are definitely things being developed that aren't so great. Robot dogs used by police are one of them. Facial recognition software and virtual assistants that record your every word to harvest your data and turn you into a product are another. But I think of a world where technology can make it even easier for us to be brought together—where life can be made easier for those who need it to be. If we could get to a stage where things were automated so that we could live our lives for the purpose of thriving rather than just surviving, if we could find a way to advance medical science so that those of us who have lungs that were ruined by parents smoking cigarettes around us in enclosed spaces for years and years could be given a way to breathe more easily . . .
I live my whole life surrounded by tech. I've worked in tech support for going on fourteen years, I'm constantly on my computer or phone or playing video games when at home. So obviously, I'm biased. But I just think that scientific and technological innovation has done so many insanely wonderful things, and will continue to do even more. The problem is not with machines or technology, but rather with the fuel sources used to run them—and, more to the point, the industries and governments that refuse to make the switch to clean energy even when the option is right there, ready to go whenever.
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