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#experimenting a bit with my art style :p
driedscones · 16 days
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👑 Jude & Cardan 👑
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eskymoos · 2 months
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Keegan P Russ As a Romantic Partner
Headcannons by Eskimos
I.  A Methodical Maestro with a Playful Twist It's been confirmed that his personality type is ISTP, which means that his brain is his strongest weapon. He is methodical and very tactful with his language and would always offer a hand to you. Feeling lost? He's always there with a good solution. Feeling sad? He's the guy to ask for advice. Even if he lacks experience in some fields he's very quick to learn and perfect them so I suppose he'd also be a bit competitive. Keegan doesn't miss an opportunity to beat you to everything you like. All while playing dumb in order to cherish the amazement on your end. *** ''How'd you do that?! Wow!''
''Just luck, I guess,'' he'd say with an indifferent shrug while a childish grin creeps onto his face.
*** II. The Jester of your Heart Keegan is very reserved but he's a skilled people reader. He would quickly get used to your moods and soon you wouldn't even have to tell him when you're feeling sad. He just steals a glimpse and he already knows what to do. However, sometimes the cocky side of him comes out in the most inconvenient time and things tend to get more spicy. Whenever you give him the silent treatment for no reason, he begins threading on thin ice with you. *** ''Whatcha want for dinner, sweet pea?'' *Silence.* ''What's wrong, my beautiful?'' He asks, coming closer to you. When you turn the other way to further provoke him, he guides his hands to your hips and presses the weight of his chest to your back. ''Funny little thing. Have you given a vow of silence? I like when we play this game, y'know.'' His hands drop lower and lower and his mouth comes to caress the back of your neck. His hot breath makes your hairs stand. ''Your heart's beating fast.'' III. Under the Hard Scales of His Heart
Independence is Keegan's last name. He never learned how to embrace the art of teamwork, though his job required it. At times he was too disconnected to properly do the job. In a relatioship he might have some trouble turning to you for assistance. Whenever something is on his mind, he blocks out the world and faces it on his own. He's likely to turn down tips from other people. Not from you though. The first time you lent your hand for help, he was quite surprised and even a bit suspicious. It unlocked a part of him he never knew he had. He felt cared for and seen. In time Keegan learned to trust your word and be less stubborn when you tried to aid him. IV. Tsunami of Love
That's what he is. A natural disaster. A tornado of energy and a tsunami. Behind closed doors he is much less calm. His love language is mostly acts of service and physical touch but sometimes the two mix together into something even more grand. If you happen to be struggling under a pile of undone work, he would find the perfect moment to distract you. Before you can even get a word out, he has already picked you up from the chair and carrying you to your room bridal style. *** ''What are you doing, Keegan?!''
He continues to march through the house and whistle proudly. Keegan tosses you onto the bed like you don't weight anything at all.
''Stay here.'' He commands, exiting and closing the door behind him.
In a few minutes time he comes back with your favorite chocolates and a beer for himself. ''I will be your only occupation today.'' *** V. The Kids' Favorite The way I see it, Keegan would have very specific sense of humor. His jokes can be very sharp and borderline offensive but the moment a kid comes in sight he turns into a soft cinnamon roll.
He has this energy that kids absolutely adore because he's a great listener and adapts to the circumstances easily. There's something about the purity of the young generation that makes him feel protective. ***
One time you saw him play with a small group of children after a difficult operation. He was kneeling down in front of a little girl and his eyes glimmered as she tried to pronounce his name. The child obviously had rhotacism (cannot pronounce the letter r) and he found it quite adorable. ''Keegan Russ. Russ. Can you say it?'' Keegan bit his lip, holding back a chuckle.
''Keegan Hhhus.'' The girl tried to repeat it but failed terribly. Keegan burst out laughing.
''Rrrrrrrr,'' he growled playfully and she giggled at it.
''Grhhhrr!''
''Oh, you're growling at me now? Come here you.'' Keegan extended his arms to trap her in a harmless embrace.
There was something about his love for children that won your heart every time. ***
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guppyfish77 · 4 months
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Another year Another summary of Art! An Entire Year of Submas lets gooooooooooo!!!! This year I feel like I really pushed myself when it comes to illustrations and I feel like I've learned a lot! But at the same time I feel a little tired, next year I think I wanna relax and experiment a bit more, I gotta learn to loosen up! Might get more art out if I do :p
I also feel the Submas grip ever so lightly relaxing (unless they decide to do Unova remakes haha XD), so I might introduce some of my numerous ocs in 2024! I'll probably start with the conductor oc ;]
Thank you for all your support! (you are all very nice! ToT), I still have a good amount of submas stuff planned in the works so look forward to that (๑•̀ㅂ•́)و✧
If you are interested, I also have some commentary and behind the scenes for some of my submas illustrations! I wanna talk about it and now seems like a good time to do so now that the year is over! (Beware! its going to be long!)
All titles are linked to the original post
Lunch Break
hoho! This one is the sort of AU thing in which the only thing that changes is that I give Emmet a Victini friend (not a part of his team, I dubbed them the "victory duo" because Emmet likes winning and Victini is the Victory Pokemon), I planned out a few wordless comics regarding the idea, they were all very lighthearted slice of life kind of stuff, usually Victini causing some mischief and the brothers having to deal with it
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and here's the thumbnails for this piece! I played around with various angles but decided to keep it simple and choose a straight on angle. It was originally a snack break and Emmet sharing a granola bar with Victini, but as I was planning it, submas unexpectedly showed up in the Pokemon Anime where they were serving ekiben, after learning about it it quickly turned into a lunch break! (how fun when new information lines up with an art piece you are working on hoho! ^ ^) After studying what foods Ekiben usually have in them (there was quite a variety!) I took what I learned and try to make the food look like the gear station logo :D
In the background there are children drawings because in the battle subway one of the trainer classes you can face off against are preschoolers, and I thought at least one of them would share their drawings with the subway bosses (and of course why wouldn't they hang it up?), there is also a trophy in which you can get in the players room if you beat the subway bosses on the super trains (one day, battling competitively is not my forte), I did my best to make Emmet's office feel lived in by adding a little bit of clutter (like adding a note) but overall very organized
(hey hey that joltik mug looks familiar in the corner there, its the same one Rei is holding in the christmas drawing)
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Bonus Emmet and Victini Drawings
aw come on dude, not on the trains!
ah this one, it gave me quite a bit of frustration! This piece I used to challenge myself on perspective, and challenge me it did! The version you see now is I believe the 6th iteration of this drawing! The reason for restarting so many times is because I originally wanted it to be in 3 point perspective, but I couldn't get it to look right so its now in 2 point... Haha Some valuable lessons learned there!
This illustration was inspired by the history of New York Subway Trains and Graffiti! I read about it when I got to visit the New York Transit Museum and found it super interesting!! Then I went I gotta do something with this! Since Unova is based in New York after all!
I got so many subway surfer comments, they don’t know I forgot subway surfers existed while making this and that I am a huge nerd lmao
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I had a lot of fun designing the graffiti on the train (yes it says among us) stylizing the fictional letters was so fun! I studied some graffiti to see how they do it, I could've pushed the graffiti style more but then it would be illegible! I also mixed in elements of Grafaiai graffiti, and trainer that is running away is the artist trainer class in SCVL because they are graffiti artists! And the train that got graffitied is the Wifi Train, due to BW (and the DS) servers being shut down, I doubt that train gets used much anymore, which makes it a perfect target!
Derailed!
hohoho! This was a fun one! I'm not sure how many of you guys read my tags, but in there I did state that this piece was based off the fact that model trains are powered by electrifying the rail it runs on (very low watts mind you) and the fact that Joltik eats electricity, but thats not the only inspiration, it was also inspired by those videos of cats laying on the layout and derailing the train!
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Theres quite a variety of thumbnails for this idea (including a comic!), and the idea was there in 2022, but this year I decided to fully commit to it! I started rendering the top right one and almost finished it, but it felt really boring to me, so I switched it up and made some thumbnails in a new perspective and viola! thats what ended up being finished!
The train that is being derailed are Sanriku Railway Type 36s, based off a model train I have in my collection! (While sharing this fact on the original post Haiku Bot detected it as a Haiku?! and this art went out of my target audience, that certainly was a day (⊙□⊙;))
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Also I straight up put a picture of Thomas the Tank Engine in the background, I'm not sure if people noticed cuz its quite blurry, the fact that nobody said anything means I probably would’ve gotten away with it before sharing this fact, so hehe :3c
Unexplained Melancholy
eyy! this one! It started out wholly different
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It was originally me dropping Warden Ingo in various natural landscapes around Hisui as I didn't feel like drawing anymore linear perspective (ah, but heres the thing, all environments require a little bit of perspective lol), and it was just going to be Warden Ingo hanging out in a lush forest, specifically by the train rock that was shown in his concept art! but after sitting on it, I realized I could do something more with it! by making it a snowy environment I could make callbacks to Emmet's coat being white! hence the "SNOWY!!!" being scribbled there, that was added like weeks afterwards, Then I realized I could push it even more by making the whole environment about Emmet's colors! So the new thumbnail is in color because thats whats its about!
The moon smile thing was stumbled on by complete accident, while working on it it felt empty there and I added Emmet's smile to fill the space before going "moon!!!"
The piece is also a sort of a parallel to last years piece “I am Emmet, I wish for Ingo and I to be a two-car train once more” composition wise, sort of, I tried to at least 👍
Black Tower and Whitetree Hollow
Ah! I was quite proud of this one! Black City and White Forest are some of my favorite places in Unova mainly because the parallels are so very cool!
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As the thumbnails suggest it was all going to be in complete black and white, as I was working on it though I could not help but add some values in there so yup! I quite like both compositions but the perspective won me out, plus that one focuses more on the characters than the other one (as much as I love backgrounds, it really is supposed to be about Emmet and Ingo U_U)
Being places of duality and having a battle challenge in there, it really fit them!
Emmet drops the hottest single of all time 🔥🔥🔥
Not really much to say about this one since it was very much done on a whim, but
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its not the first time I drew Emmet with his hat backwards, I did this little doodle around the same time I did the train graffiti piece, been wanting to do something with this silly idea, and when I heard that audio, I went :o
Following Some Rumors of a Time Machine
the finale! I decided to choose Area Zero because its a very cool place! I am inspired by cool places! and I decided to give it my all for this one!
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The thumbnail I made was more for jotting down the idea, and the landscape was going to be more eyelevel? Later I decided to make it so you were looking down into the crater and you get to see the fog blocking the crystal caverns, to show that Emmet was going deeper into Area Zero and the Deepest part is his destination (the time machine, not the underdepths, I didn't know about that yet haha!) I was always going to make Emmet encounter a Slither Wing, with it being based off Volcarona, a gen 5 pokemon :]
Anyways, That's all I have to say! I hope you found it interesting! (and enjoyed my varying quality in sketches and thumbnails XD) Thanks for listening! see you in 2024! ✌
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UNCHAINED SANGUINEOUS HEARTMAKER {Guilty Gear}
Riding the high of a resounding Epiphany.
...Did I pull another "Desdinova" purely out of sheer A.B.A hopium? (I kept the lines sketchy, though, because I could not be arsed to try and mimic Strive's linework style again after the pain from last time ahjsdgajhsdgadk)
Yes. Yes I did.
So, those Season 3 character survey results, huh? The A.B.A hopium is real. I really do wonder what they'd do with her if she was brought to Strive, so I decided to try my hand at a "Strive-ified" A.B.A design.
Make sure to check under the cut for the "concept art" I made + their associated information.
So, design background info:
So, she's a... weirdo homunculus, right? An artificial human, created by a mad scientist she never met, so she was alone and never really learned how to... "people". That key in her head also keeps on reminding me of the bolts lodged in the sides of pop-culture-ified Adam's (Frankenstein's monster) head. She's also desperately trying to find a human(oid) body for the demon/magical foci Paracelsus/Flament Nagel, who she is deeply in love with. Artificially-created human, medical themes, artificial human form, deeply in love...
So what if she decided that, with her attempts at finding a body for him repeatedly failing (XX endings don't count, XX's canonicity is completely FUCKED lmao), why doesn't she just... create one herself instead?
In other words, the creation becomes the creator. Lil' bit of "Bride of Frankenstein" thrown in, if the guy making the bride (or in this case, groom) was the monster itself.
So, making her into a key-axe-wielding mad scientist homunculus.
I tried to make her pose reminiscent of a dance move, specifically a "dip".
I hope you like it!
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GG ABA Strive fandesign sheet 01
The first drawing I got done of my design for A.B.A (featuring a base-shapes Paracelsus for scale). Featuring her color palette (F1 is base flesh, F2 is scarring, H is hair, B is bandages, C1 is primary coat color, C2 is secondary coat color, C3 is tertiary coat color, E is "edges", M1 is one of the metal colors, A is "accents", M2 is the second metal color, and the square below that is the eye colors), weird ragged patchwork "lab-coat", boot details, "branding", and some of the text on her design.
- The phrase printed along the front edge of her coat (and the heels of her boots) is "LOCK&SEE" (the "&" stylized to look like/replaced with a keyhole symbol), a spin on the phrase "Lock and Key", fitting with her obsession with keys and tendency towards twisting sayings/phrases into mondegreens. Also implies hiding something.
- The brand on the back of her coat is meant to look like the coffin shape on the back of Paracelsus's head during Moroha Mode, with the nose hole and right eye hole visible. Text above it reads "PARACELSUS" (with the P and R stylized to have curved horns in the back like MM Para), and the text underneath reads "FLAMENT NAGEL" (with similar "horn" stylization on the F).
- The scarring is damage from her not wearing proper protective gear during her experiments (because she doesn't seem like one to wear proper PPE lmao), much of it taking up most of the left side of her upper torso/arm (meant to mirror Strive Faust's stitching).
- She's both grimy and very... "DIY", so her stitching is very hodgepodge.
- The text along the stitching on the back of her coat reads "The More The Moodier.", a play on one of her mondegreen win-quotes in XX (against I-No: "People say "the more the gloomier", but she's just too much to take...") but with the same alliteration as "the more the merrier" which it was derived from.
- The brand on the right side of her shorts is the same as on her back, but without the "FLAMENT NAGEL" and with "PARACELSUS" underneath instead of above.
- The key markings (gloves, boots) all have the same key-blade shape as Paracelsus.
- I had some trouble figuring out some of her colors, as they differed between the sprites (blue metal, glove. and trim) and official artwork (dark brown metal + glove, blue trim), so I decided to have dark brown for the keys and dark blue for the studded trim and left glove.
- The laces of her boots and the buttons on her coat are meant to resemble Para's mouth stitches
- Made her head-key/neck keys have a little skull decoration similar to some of her XX art (it's very inconsistent).
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GG ABA Strive fandesign sheet 02
The second "Strive-ified" A.B.A design sheet I made.
- Both of the large gloves look the same, with the red bands and Paracelsus-blade key markings.
- The dark blue left-hand glove is (mostly) the same. I like to think that it's her "woobie", what with her tendency to get attached to inanimate objects.
- The dark blue cropped tank-top is meant to only be visible in Moroha. The text reads "MOCK&KEY" (the "&" stylized to look like/replaced with a stylized keyhole symbol, the top part of the keyhole meant to look like a coffin), another spin on "Lock and Key" like the previously-mentioned "LOCK&SEE" compounded with her believing herself to be superior to humans. Moroha is what was locked-up.
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GG ABA Strive fandesign sheet 03
Third sheet I made.
- Noting specific design changes during Moroha. Coat opens + key "eyes" gain red glow.
- Design for her head + neck keys.
- Design for her bloodpacks. Text reads "FRASCO". Symbol underneath meant to look like a "flask" shape made out of an upside-down keyhole.
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GG ABA Strive fandesign sheet 04 (Para)
The fourth sheet I made, featuring Paracelsus and his colors.
I honestly didn't change much lmao. His design is already weird by GG standards, mostly just tweaked some things.
- Made his eyes asymmetrical. Right has small iris and no pupil, left has beady pupil. Wanted to make him look "cartoony (western) neurotic/nervous" while hinting at his "main" glowy eye in Moroha being his right eye.
- I blurred/smudged the blood along the bottom edge to imply that A.B.A dragging him around wore away some of it.
- I added some spikes to his collar for a "punk" look, which glow red in Moroha.
- I kept his mouth stitches in Moroha. The mouth-corner stitches remain, while the middle stitches are tied around his left horn.
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GG ABA Strive fandesign sheet 05
The final sheet I made, featuring mechanic ideas, "meta" stuff, and a design for repurposing an older move into a reversal super.
- Non-replenishable resources don't really fly in Strive, so I decided to make them replenishable through an alternate version of Bonding (a.k.a Keygrab). One Keygrab variant for Moroha, one Keygrab variant for a bloodpack. Starts off with no bloodpacks. Max three bloodpacks at a time. Functionality basically the same as XX.
- Turned Altercation (i.e. Enter Goku Moroha) into a Moroha-exclusive reversal super. Goku Moroha is not something that flies by modern fighting game characters, let alone Strive, so GM would definitely get axed. Still keeping Altercation as an absolute weirdo of a move, taking different resources depending on how much she has of each.
- Not sure what to actually do with Moroha's function/moveset, but having an "Install" state is the big thing that defines A.B.A's playstyle, so she'd probably keep at least base Moroha.
- Evidence: Concealment becomes a full reversal that only hits one hit as opposed to three, because most people cancel it after the first hit anyway lmao
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Meet Baxter🐟🧪
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Meet my take on Baxter, an old Vivziepop character shown in the past, at the moment a background character in the show, many believe he could join due to concept art and suppose scrapped episode concepts online. In my take, I’m making him part of the group! Ngl his designs been one of my favs because of the fish motif and color scheme.
Here’s a link for his Wiki page Info. Baxter
Character:
I can see my Baxter act as the Hotel’s medical expert. Perhaps the closest so far they have to a medical professional. He dabbles a lot in Biomedical/Chemsitry science in contrast to Pentious who’s more of an inventor. Fun fact, Baxter also died in the 1900’s and his names of English origins so he and Pen could’ve known eachother! Supposedly Bax died via boating incident, drowning.
I can imagine Charlie got him to join, speaking to his scientific interests, making him invested in the hotel as one of his newest and greatest experiments yet. Can a Sinner be redeemed and go to Heaven?
I def want him and Sir P to become science buddies and do all kinds of crazy experiments. I can see him be a mix of Kreiger from Archer , Abed from Community along with some bits of what he’s supposedly like from the wiki. I can see him have a voice like Richard Steven Horvitz(Invader Zim, also does Moxxie in Helluva Boss), Paul Rugg(Freakazoid) or perhaps David Tennants Voice(Dr. Who!) “ Baxter's personality is considered still in development, but Vivziepop likens him to the character Myron Reducto from the show Harvey Birdman in his mannerisms. He is a screechy, neurotic, fidgety, anti-social "gremlin" and an all-round mess. He is introverted and wants nothing to do with anyone, preferring to do science alone in peace”.
youtube
Abed clips.
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Design:
His design has always been one of my favourites, especially because of the color scheme, the fish theme and blues are amazing!
Made his eyes dark for a flowy effect and to make them more fish like.
Removed the red ❤️
Added wet marks on his coat aswell as some tatter.
Added webbing for her gloves and feet protection.
Made his hat more like a bowler/derby hat. Was popular 1900’s style.
Added more bioluminescence. Added a gradient affect with the fins.
For my Gang I’m going for a rainbow motif, he represents Blue as he’s a sea creature and the color blue can often symbolize intelligence but also things such as stubbornness and timidity.💙🌈
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Gave him more an underbite. I can imagine in his full demon form it becomes bigger with more teeth sticking out and more eery glow!
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Added lil nostrils.
Made his hair more fin like!!!!
Fun fact, Only female Anglerfish have the lights. TRANS BAXTER 🏳️‍⚧️ ⚧️ . I can also see him be Intersex and mainly goes by He/him pronouns. here’s Baxter concept art. He’s the guy in blue.
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I’ve also done some of the rest of the gang such as Alastor(links for the others in his page) and even other characters such as Mimzy who was also once suppose to be a main character.
What do u think? Do u think he’d be a great part of the cast? I’d love to know💖
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dreamatduskk · 2 months
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Hi! Would you happen to have recs for other blogs/artists like yourself? Or even just people who inspire you/your art?
hmm not sure if i can pick artists like myself (cuz its usually just one or two aspects i think are similar (my art is a big mashup of bits and pieces i love)) but i can def share some artists that inspire me! they'll mostly be on twitter tho cuz thats where i follow most of em ;p
@/Belial43157741 : super cool techwear/light mech elements to their art and great colors. their art usually has more minimalist shading which gives it a super clean look while still showing the form of the hard surface elements in their drawings
@/VibeStrike (NSFW) : love how soft their lines are and the shapes they use to draw bodies! once again someone who uses more minimal shading, although they tend towards softer/more blended colors/shadows which has a very soft and touchable look to it. i totally ripped off their paw style cuz i love it so much lol
@/Deceased_Bunny : their work was what got me to use that crispy ass binary brush and chromatic aberration more! I also really like the shapes they use for bodies and their art made me realize i could just give all my characters cute little paws lol. I love their little tableaus/scenes and how they can populate a room. great vibes
@/godbirdart : Their ref/outfits sheets were a huge inspiration for how i do a lot of my backgrounds. i love how they include a lot of icons/text in the layouts and it gives it this really sleek yet maximalist look, somehow balancing a lot of details while not distracting from the focal point of the characters
@/ISANANIKA : similar to prev, love their text layouts and more graphic approach especially with their work for Howl Out (their clothing brand)
@/scpkidd : love their character designs and how they can incorporate so many colors and hues in a piece while still having it look really harmonious. their use of textured brushes (especially in environments) def was one of the things that got me to start using procreate more
@/yapa_yappa : huge fan of their compositions that combine 3d models and 2d illustration/animated elements... not something i've done too much of yet but i really want to start experimenting with that combo more its such a cool effect
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bioluminesced · 3 months
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saw your last fanart (16 of january) and it's so good
it beats me how this kind of colouring/painting is done though. how do you pick the right colours? the right places? the value of colour and it's warmth?
i always have trouble with colouring because i have a very strict basic knowledge of shadows and colours and no visual imagination
sorry for such a long ask
hi anon!! no need to apologize this is such a kind ask and i still really struggle with this sometimes. i didnt start experimenting with color in my art until around summer of 2022 and before that it was so frustrating to color that i almost didnt produce any colored work.
i also have complete aphantasia so my visual imagination is very limited! this leads to a lot of trial and error in my work because i cant tell what looks good until i simply try it lol
i will try to answer about my process as thoroughly as possible! but a lot of it is seriously just vibes, and playing around. a lot of what helped me was studying how artists i liked used color in THEIR work and trying to work it into my style.
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a lot of the vibrancy and harmony in my work comes from my base layer, which i put under the sketch like im “priming” the canvas. when im coloring later on i let this base layer inform my choices and also let it show through in places for unification of the colors. its a lot like doing an underpainting except i dont go crazy on the range of values
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the hardest part for me is doing the base colors over this layer. i dont have a lot of guidance for this because i kind of just pick colors to start with and then edit them bit by bit until it looks satisfying to me/matching the intended mood and harmonizing with the base layer. i edit the colors mostly by using gradient maps and layer modes until i find a version i like and merge it to just create a normal layer with the colors i want. i keep this base layer underneath my sketch
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i render on top of my sketch/lineart always so i can better define the shapes and have smoother edges. this is the part where i really go crazier with my colors - some conscious decisions i make:
- where can i make my highlights and shadows stand out more? i accomplish this by choosing warm colors on the cool base or cool colors on the warm base. theres blue in the flesh tones of the face and orange in the blue tones of the coat.
- where does the rendering need to be more “clean”? someone viewing an art piece will gravitate to places in the drawing with finer detail, so i put a lot more work into the shapes and colors of the faces and the fish, because this is where i want someone to look the longest
another thing i usually do is pick one really saturated color and place it throughout the drawing. for thos one its that bright red, around the eye, blood, and outline of the fish as well as the characters’ hands.
this part of my process takes me the longest and can be seriously frustrating at times! something i always force myself to do is to keep working on it. whenever im like ok its done! i go back and render for another half hour and it ends up looking a lot better
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gradient mapping the final drawing! for further unification i have a gradient map i made that works for most of my warm pieces
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and i put it on top with an overlay layer mode and then adjust the opacity
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it makes a big difference in the warmth and unification of the final drawing!! so honestly i cheat a little with my colors :P
i hope this helped a little bit with your question! my general advice is to also do some color studies of movies or pictures you like it really helped me get a feel for harmonizing color (and not being afraid to use really vibrant colors!!) again thank you for such an ask and good luck to you!!
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yumeka36 · 6 months
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I recently finished Lies of P and it was amazing! So much love put into making this game like a FromSoft title, but also its own unique experience. If someone told me this was a genuine FromSoft title, I definitely would have believed it! The developers did such a fantastic job on everything - the art style, the music, the combat mechanics, the level design, the lore/setting, the characters...everything was stellar! The game is such a creative take on the story of Pinocchio...and the end credits teased a sequel or DLC based on the Wizard of Oz?! I'm excited! 😃
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I'm only a few trophies away from getting them all on PSN. I save scummed a bit on my first playthrough to get the trophies for the "good" and "bad" endings (omg, the bad ending is so messed up...I literally wanted to cry 😭) So the only trophies I need are the ones for the "tell the truth" ending, get all the special weapons, get all the records, and get all the cryptic vessel rewards. Should be able to do that on my next playthrough in the not so far future!
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nebulacritter · 21 days
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some manga i've read
I have a LOT of manga in my room, so I thought it would be cool to tell you about some of them!
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Mr. Villain's Day Off
I first heard about this series when I saw its anime trailer on YouTube. Coincidentally, I found two books of the original manga in my local Barnes and Noble, so that's why I bought them! I like this series because it's a slice-of-life parody of the sentai genre, and I also appreciate the titular character's love of pandas! I even liked how each of the heroes had backstories.
Favorite Character: Mr. Villain
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X-Gender
This book was a great pick because it discusses queer topics in a respectful and informative manner. It is an autobiography about the author's experiences with their gender and sexuality, and if you're wondering what "x-gender" means, it's a Japanese term for being nonbinary.
Favorite Character: N/A
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Uramichi Oniisan
Oh my god. This series is HILARIOUS. All of the main characters have a dysfunctional, but harmonious dynamic when they work together on stage. Everything Uramichi does or says makes me cry and laugh at the same time.
Favorite Character: Uramichi Omota
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Heaven's Design Team
This is another series that makes me laugh, and I've seen clips of the anime before getting my hands on the manga. It reminds me of those "God creating animals" memes that were popular on Twitter back in the 2010's. It's peak edutainment, and each character has a very eccentric personality!
Favorite Characters: Venus and Yokota
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Kirby Manga Mania
I decided to give this one a try, because who doesn't love Kirby? The art style is bubbly and bright, and the humor goes off the walls! I find it weird how Kirby talks normally instead of going "poyo poyo" all the time.
Favorite Characters: Kirby and King Dedede
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Precarious Woman Executive Miss Black General
Yeezus, that's a long title. I picked this one out because I thought the art style looked cool. It's a story about a villainess with a crush on Totally-Not-Batman. I enjoyed the slapstick and the amazing character design.
Favorite Character: N/A
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Cells at Work!
Here's another edutainment anime. The depictions of each microorganism are really cool, and I liked the scenes where the cells had to fight off against nasty viruses! It even does a good job at explaining how the body works by providing bits and bobs of information throughout the panels.
Favorite Character: N/A
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Little Miss P
I've never seen a manga that talks about periods before, and I'm glad it exists. This book is relatable because I hate it when my period arrives, but I understand getting your period is normal. I'm quite fond of the messy art style, too.
Favorite Characters: N/A
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Merman in My Tub
I remember cheerily reblogging and liking posts about it last year, and I still love it to this day! All of the characters have vibrant personalities, and I really like the designs of each merman. This series is light-hearted and goofy, so that's why I think it's awesome.
Favorite Characters: Agari and Echizen
I'm gonna make two more parts later on. The second one will be about cats, and the third one will be about horror.
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one0p1nk · 1 month
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What do you love the most about your current friends group?
//No order, I'm mentioning people from mundo server and some other servers btw
Beth -> I love my wife's gentle, softspoken nature. I hope Bethy can feel confident enough to tell me about almost anything because talking with her in the chat is always a blessing to me and i really want her to know that. It was never awkward when I'm with her even when she doesn't speak or not. I love her fav ships they're always so sweet/ih/not sure if it should be pun intended JDBDBDB🥰
Klai -> My henchwoman is incredible, idk but I feel like she has a lot of patience too when interacting with me--- always so understanding with everyone and would try her best to make everyone feel better despite of her own struggles. She's very generous, yes, and how she likes keeping up silly ramblings with me about worlds is what I mostly adore about her. Even solsticea has a special spot in my heart 🥺
Joe -> I love joey/p. They feed me art, they're my supportive dogboy/ih, and I'm glad they existed or else communion and doomed yaoi wouldn't have been in my dictionary DJHDDHDB in other words, I love their humor and friendliness makes me wanna keep them like a pocket friend/ih
Yami -> I love her vibes, I love her art, I love her art streams, I love when I talk to her, and I love her bc she's my angelfish/p🥰 She helps me walk away from dangers that try to reach me sometimes, is fun when she brings me to McDonalds while at it sniffles;;; thanks to her I'm very absorbed to ToD sometimes and still do that, how long was it since HDDBFBFB
Tae -> some of Shrimpy's humor stuck into me/ih and I love hearing her talk. Her voice is very calming to me that it makes me feel quite safe, it really sounds very friendly....;;; Her voice is also iconic i would wish to watch it in a lot of kinds of anime genres no matter if is piece of life or horror, it's incredible the way she narrates or voice acts dialogues in games on stream dhfbfbffb
Sleepy -> I like her art pieces. I want to draw as fast as her but I'd rather polish quality over time in my case since art styles really vary JDBFFBB- I like the moments when she’s glad to try and help people, and try to stay cheerful sometimes despite of the pressure she has to experience at times. I hope in the future these can flourish well and that she gets to achieve her goals somehow no matter how bumpy the road can be for her.
Lupi -> Lupita is supportive and wouldn't hurt me in any form;; despite that I don't see her as often as the others, I feel safe around her like I've never seeing her judge me before or is probably because I don't remember sobs;;; but yeah, she brings good vibes when we're hanging out heheheheh
Al -> I love Al/p for listening to me about Hana's reversed harem stuff and trying to learn dyanthus lore from me back at the lore wide discord server/ih. I love the times we gush over fnaf together too <3/ih and also freaking like how for some reason I imagine you as a squishy entity idk why/lh
Emma -> I love Emma and Tatya and Bartholomew and Georgie and everytime we interact really I love you/p, she has such great charisma and attitude it boosts my confidence and self-esteem a bit sometimes djnnddn saranghae pookie 🫶🌸
Fifi -> Fifita, my precious rat friend and portable incinerator room/hj, I thank her for letting me love and ship her blorbos and draw them JDDBBD her art makes me smile a lot even when she draws her scrunkles, Dreams of delirium is chef's kiss;;;
Anwyll -> Anwy is a new friend I just met, and I'm already holding hands gently with him/p. I love how we have this mutual agreement about pretty blonde boys BDDBFBFBFB--- I love their blorbos too, especially Nevi(hes so pretty i like making Lau rizz him a bit/ih) and Edvin (I love farmers, I think they're so neat as heck)
Mango -> He has a nice sense of humor, I'll take that---/ih I love his art, the way he drew my goofy son once, and how he named almost everyone in dinosaur parody(I'm still sobbing from that JDBDBDB;;) and he's nice to talk with when he's not sus and... confusing, I don't understand what he says sometimes but its best to not know 🤔😊/lh
Kory -> I nearly lost my friend, Korita. It could have been one of my greatest regrets 😔 but anyway, I love her blorbos, but what I mostly love is her been spoody as usual and just taking every problem like a tough one(she's trying her best okay/lh). A nice spooder. 🥺/pos
Mandika -> I get excited when talking to Mandita, it's either neat or concerning/pos. But nonetheless I like receiving these rare art requests from her, it's my excuse to laugh and cry internally at the same time as I enjoy seeing her giggles and go silly JDDBBFFB
Clown -> I love payasito's craziness, that's a very Clown thing to do- even if I can be skeptical when she’s acting 'normal' around their spouse Law sometimes/ih/j
Orange -> magical girl Naranja save me magical girl Naranja;;; SHES TECHNICALLY AN ORANGE!!! A POG, GOOD VIBES ORANGE;; sobs sobs 😭✨️ I love her ideas and her art feels like a cool fresco snacks, and her blorbos are so well designed and written I can distinguished them well JDBFNFN
Nakki -> My brother Nakki is not often around lately, but I appreciate the times he has the patience to teach me and help me with Minecraft/lh. I love his pink lemonade recipe even tho I feel like the way he makes it will be the one overuling my amateur lemonade skills anyway JDBFNFB
Skye -> turns out Skye is held dead and half alive??? But well I love them anyway, still o' glorious in my heart/p. They're the perfect definition of a laid back, modest pookie/ih
Sam -> I love Samito's writings and drawings they make me giggle and kick my feet hehehehehe.... and I recently discovered his Gepard rp interpretation--- I have mixed feelings but at least leaning positive because I love a good humor Geoard once in a while JFBFBGN they really inspired me to ship Orpehmi more often and ngl, it feels nice to covert into it/ih
I feel like I have more friends I haven't mentioned, but just so you know to all of them. I'm glad I've met you guys, you've helped me learn new things and understand from the lessons I have to take myself better with your support, understanding, and patience despite my occasional autistic awkwardness.🥰/lh
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ruleofbirds · 2 months
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𝚍𝚎𝚟𝚕𝚘𝚐_𝟶𝟷.𝟷
Kia Ora, Te Ao!
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Hello, World! It's official - Robbie has a tumblr now. Absolutely unfathomable. Honestly, it's mostly because it was this or Wordpress (or a more obscure indie dev forum) and this seemed the most accessible and quirky. I'm sure this won't lead to another awful endless scrolling habit. Any advice for the visual side of things is warmly received! I want this blog to be a fun part of the week, because a lot of fun will be had developing RoB. Just realised that acronym happens to be my name. Could be worse.
Okay! Now that the initial ramble into the void is out of the way, it's time to get into the c o n c e p t.
This tumblr is a devlog for my NZ ecosystem simulator currently titled "rule of birds", which I will be working on for the next 8 weeks as part of Blackbird Foundation's "Protostars" program. This means a weekly check-in with the other creatives in the program, the organizers at Blackbird, and a post for all of you here.
I'm breaking this week's post into 3 sections just to cover the bases;
01.1 -a bit about my creative practice and how it led to this project
01.2 -a discussion of "flocking" in programming (using p5.js)
01.3 -a discussion of NZ natural history
So here's the intro post, where I ramble about myself for a sec.
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So! basically, I specialize in spatial design, I love working with anything nature-related, and I want to make a video game.
Lately I've been on a tangent based around art in NZ's cultural context - the design principles behind whakairo (Maori woodcarving) and how their composition conveys meaning, how histories of spirituality, tribal and colonial relations affected design, and my own art interpreting my natural surroundings with photography and charcoal drawing. I can neither confirm nor deny whether there will be an art zine compiling a wee bit of this work on the community table at the Whanganui Zinefest this Saturday.
That tangent branched off into a focus on natural history that's the keystone of rule of birds. My motivation for focusing on an ecosystem simulator is to articulate a basis for the sort of games I want to come out of Aotearoa. The sim will be the proof of concept - and I suppose this blog will be the manifesto.
I feel like there's a massive demand for games exploring NZ history - like, imagine a big-budget maori-led release set in pre-colonial time, with all the unique aspects of survival, resource management and day to day activity that involved - or an assassin's creed type action game based during the time of Te Kooti. It goes unsaid that Kupe is one of the best parts of Sid Meier's Civilization VI - iykyk.
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What I think separates a good game from a great one is how alive the virtual world feels - rather than being led through an a-to-b progression of events presented in the same visual style I've seen countless times before, if the world can react in a dynamic way, and the details in the background are crafted to feel organic and immersive, I'm going to want to stop and wander off the beaten track that an objective marker may be pointing me towards.
The last game that caught my attention in this way - and coincidentally the one that made me want to put my coding knowledge to the test with gamedev - was, of course, Rain World. To everyone who knows me, I'm sure you're surprised I've made it three paragraphs without bringing this game up. I'm not going to go into too much detail here, because there is *a lot*, but key points are you are one creature among many scavenging for food in a brutal biomechanical ecosystem, hibernating between cycles of cataclysmic rain, and the game plays like basically nothing else due to how the coded behaviour of every entity in the world follows its own logic that has much more to do with its own survival than the experience of you as a player.
Here's a nice little illustration of the physics behind a movement-sensing tentacle monster, to give a sort of discrete example - but the creatures that act according to behavioural karma systems and the dynamics of how the different lizards scuffle and coordinate with each other is worth looking into too, if this is your thing.
(Source: GDC, Curious Archive)
Now, I really want to jump into some of this behavioural coding stuff, so I'm just going to move on to collecting things for the next post - hope this has been an interesting read! if you somehow found this page in your tumblr algorithm, welcome! I'll also be posting bits on the instagram page @robbiek_devlogs and you can check out my other work on my main insta @robbiek_art
Hei kōnā mai,
Robbie K
Next up: simulation in coding, natural history research post #1
Next week: Adventures in Godot Engine!
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cemetaryvampire · 2 months
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doodle!! :p
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I love it so much omfg
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I just recently remembered that art is about fun, and not how good the anatomy, colors, or anything else is
experimenting a bit with my art style as well
I had the most fun drawing this then any other drawing in a while
Characters used:
me. I drew me./silly
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biggrump · 4 months
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Video Games I played in 2023 (and maybe even enjoyed)
A completely unorganized list of games I played this year that I wanted to talk about because they were great.
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1. Ultrakill - My biggest time sink of the year. Found out about this game about a year ago due to FUNKe talking about it a lot. Was hooked from the first level, and after beating it I replayed several levels until I mastered the mechanics, then looked for all the secret levels, then P-ranked all of Act 1 and then the P-1 boss fight several times over (Act 2 is hard to P-rank). However enjoyment did kinda dry up for a bit after I actually got good at the game but then Hakita dropped the first part of act 3 a while ago and it started all over again. Here's hoping the last 2 chapters stick the landing and keep scratching that itch (which they probably will let's be honest)
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2. Metal Gear Solid series - Played all of the games aside from 4 which couldn't run on my PC (had to watch a long play for it) and Peace Walker just cause I got distracted by other stuff. The first game didn't really resonate with me on a deeper level but its storytelling, gameplay mechanics, and 4th wall breaks are amazing, especially for the time. 2 and 3 hit far harder and are some of the best games I've ever played. I could talk for hours about every facet of 2's creativity with its meta narrative and constant questioning of reality but then I wouldn't have time to talk about other games here. Just know that it is now my favorite game ever made. 3, while not quite as crazy and predictive with its plot, is just a really good story about a small group of characters that is incredibly written and told. I also really enjoyed 5's gameplay and a lot of the more subtle storytelling, and while 4 has an utterly incomprehensible plot with tons of holes, the character writing, voice acting, and graphics are phenomenal. I want whatever Kojima smokes when he comes up with these.
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3. Red Dead Online - I played this with my brother and encountered a modder on my first day. Think that really informed my take on this game because he gave me a shit ton of money and I was able to use it to get a bounty license which took up most of my time in that game. We'd just queue up a bounty mission and play some Oingo Boingo and Talking Heads while we ride, do the bounty, then watch random videos while we waited till the last minute to drop off the bounty bc of how Rockstar decided to set up the system. We also met a couple people online and overall just had a great experience bein a rootin tootin shootin cowboy. Also my guy looks doofy as fuck.
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4. The Artful Escape - Impulse bought this game after I watched a vid by Jexonite where he played every game published by Annapurna because the premise seemed fun and I thought it looked cool. Turns out the game does look cool, incredible even. But the art style is kind of all this game has going for it, aside from some solid voice actors (Jason Schwartzman and Lena Headey were cool and Mark Strong was completely unrecognizable). Gameplay is basically just a walking sim that occasionally tells you to press buttons to play notes on your guitar and the story took a pretty generic turn. Has absolutely zero replay value but I did enjoy playing it.
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5. BPM - The first roguelike I've ever gotten into, probably because it has a guns in it. I got all the way up to the last level then died to a low level enemy and have not gotten that far in the game since. The OST goes insanely hard though and is part of the reason why I keep coming back to it. It's also insanely addicting so be warned.
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6. Hotline Miami - Probably holds the record for the game that pissed me off the most this year. An insanely fun and fast paced shooter game where your reaction timing is everything and that every nerd with a YouTube channel has already picked apart. Even though some of the AI is complete jank it is so satisfying clearing rooms in this game. The art style is also quite good and the soundtrack introduced me to a ton of new artists. Also is a strong case for environmental storytelling needing to be more prevalent in games. I can figure out what's going on I'm a smart guy.
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7. Katana Zero - A very Hotline Miami inspired game aka a game with a pixelated art style and a synthwave soundtrack where the goal is to clear rooms and you die in one hit. I feel a bit more mixed about this game compared to Hotline honestly. I really liked the time slowing mechanic, the mobility, and the way you can reflect bullets with your sword. I also like how the enemy AI actually stays consistent through each run of the level, whereas with Hotline there were some enemies who could move erratically and fuck everything up even if you plan a solid route. However, I think because of how the story was told I don't think it had as much of an impact on me. I can't really remember a lot of the important details but I can remember that a lot of plot threads were left unresolved. Also, while I do like the combat a lot, I feel like it's missing the sandbox approach that Hotline had. Honestly not a game I would necessarily come back to, but if the dev made a sequel I would buy it (especially if we get to play as Dragon more he was cool as fuck). I'll also give the game props for actually having an OST unlike Hotline.
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8. Undertale - What could I say about this game that hasn't already been said by the entire population of South Dakota? It is very fun and I am glad I finally took the plunge and played it. Now I just have to finish the other routes at some point lol
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9. Lethal Company - I played this game with multiple friend groups and it was incredibly fun but also terrifying. If you haven't played yet, the best advice I can give is to just go in completely blind and figure shit out on your own. Also, try to actually go into the buildings instead of staying in the ship like a goo goo ga ga dingus.
Other stuff I played worth mentioning (Smaller stuff or games I revisited/haven't finished a full playthrough of):
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1. A Hat in Time DLC - Played the original game late last year and loved it, but didn't get the DLC so I didn't play it for some time. Played it this year and had a blast. The Nyakuza Metro level is so detailed, you can really tell the devs poured their heart and soul into making this game look as great as it does. Made me rediscover my love for the base game.
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2. Titanfall 2 - Not my first time playing it but replayed the single player on PC for the first time (played on Xbox before) and realized the characters and level design were way better than I remembered. I then started pestering everyone I knew to play it and the ones who did seem to like it too. I also popped off multiple times in the multiplayer so it was nice to have a multiplayer game that I'm good at.
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3. The Magic Circle - Played for a few hours and then stopped, but the premise is quite fun and I am eager to revisit at some point in the future.
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4. The Looker - This one was just funny idrk what else to say. (I have not played The Witness)
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avelera · 1 year
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i know that giving sanctuary has a lot of stuff about “dad with dead son” angst for plot reasons and stuff but i have to admit sometimes i think of either hob or dream in the like …classic middle class white american dad fit of a polo shirt and cargo shorts or something equally ugly (big chunky sketchers shoes, those neon reflective sunglasses, god forbid a golf club) and i lose my mind laughing so thank you for indirectly planting that seed in my brain
Oh goodness, WHAT AN IMAGE indeed.
That said---! I could see it. I mean, for Hob I could see it. If there WAS a modern AU of Giving Sanctuary, the modern equivalent or vibe I see for Hob is like... guy who waited until his late 30s to have a kid, who really made sure he had a high paying job, met the exact right person, had the perfect house etc etc then loses his family and falls into a depression where he loses everything and can't hold it together as a result. And yes, he absolutely wears a polo shirt and ugly khakis at Robyn's like...5th birthday party or something and there is photographic evidence that Dream, for all he's starting to love this guy, still cannot entirely forgive ;P
That said, the timing gets weird with immortality because there is a distinct theme in the story around losing an adult son, someone he spent 20 years knowing and who Hob was about to send out in the world to start his own family, only to lose him. So maybe the better vibe would be "If the events of GS took place in the 20th/21st century but the characters were still immortal." Would be an interesting visual challenge to do like what is Hob's 1589 equivalent in the modern era, except maybe an update of 1989 but with a beard?? A flashy Rolex?
Whereas Dream is the sort of father I don't really see shown very much in media, which is someone with actually a bit of style who nevertheless had a child while pretty young? Like, people have kids all the time while they're quite young, I don't even mean teen pregnancy stuff I mean, 21 year olds who are adults settling down and starting a family is hardly the most outrageous thing!
So for Dream's human/modern AU GS equivalent (or NOT Human AU just "What if the events around Orpheus happened in the 21st century instead?) I see him and Calliope as like... that Goth/Artist couple who got married around age 21 when none of their peers were getting married, like everyone (aka the other Endless and all her sisters) thought they were crazy to settle down and have a kid, it was so against type for both of them, everyone thought they were much more into their art but instead they took the time to start a family.
And then they lost that child, broke up horrifically over it, and the Dream who meets Hob in this 21st c GS equivalent, emotionally speaking, is now a 30-something year old, still a goth, still very much an artist, but who has this sort of life experience that almost no one in his age group has had, who has this depth of trauma brought to his life that gets interpreted all the time as him just being this artistic, introverted, misanthrope y'know? He's a goth, that's Why He's Like
That, and no one actually ASKS him what went wrong in his life to make him like this because if they did, hearing "I got married to a fellow artist when I was 21 and happy and optimistic about the world, we had a son who died, and my wife and I split up by the time I was in my mid-20s, and now I'm in my 30s and I've been traumatized and convinced the world is out to get me ever since, so I've buried myself in my work to cope" is just NOT the answer one expects to hear!
So a modern Giving Sanctuary would be Hob, y'know, at the end of his rope, at absolute rock bottom, meeting up with Dream (human or not) in a bar like they agree to while Hob is now unhoused after losing it all and hey, if we go full modern/human AU, maybe Hob is someone Dream got a job for years ago as a favor to his sister, thinking Hob would crash and burn at it only for Hob to actually do very well! So Hob and Dream still agree to meet up every year since then y'know, just following up on this favor (Dream hoping the first couple times it was just to see Hob fail miserably because he thought the guy was a jock and an idiot) only for Hob to confess why his life has fallen apart is his son dying and to see Dream's reaction and to actually be the first person *ever* to hear the story and not be like 'What were you doing getting married when you were 21??" and instead being... actually sympathetic? And asking if he's ok?? Because it really is a huge problem that men who lose their children tragically don't get anywhere near the same support and sympathy that women do?
So yeah the grounded elements of Giving Sanctuary actually DO work in a modern update, absolutely!
And Hob absolutely wore a polo shirt and like... a Rolex to the modern 1589-equivalent meeting which was held at like... Dream's art gallery showing, showed a bunch of pictures of his wife and kid on his phone while bragging about his high paying job, and Dream took one look at this fucking chad and peaced the fuck out of that noise, only to have Hob show up a year after to be the only goddamn person ever who has actually understood the fact that 10 years later, Dream is still traumatized by having his life fall apart in his early 20s. The End.
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artofmaquenda · 1 year
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You might've been asked this before but how do you do your moonpaintings?
Probably with a cup for collection right but are they safe to keep around or should they be thrown away? I might try doing some of my own
Bonus question: How did you come across this method of art?
No worries! So yeah I do use a menstrual cup, and you can wash them and reuse them, I guess that was kind of the purpose of the cups anyway! It takes some time to figure out (at least that was the case for me, I still manage to mess it up but I'm lucky I can stay at home most of the time :P) And Iv always been into more unusual things, like taxidermy/vulture culture/ furry and want to try new (weird) things, especially when subjects are a bit taboo, or when it is something I have issues with myself, it makes me question myself why and dive deeper into what triggers me (for me that is one of the reasons/purposes of art). I also seek novelty in creating, so this was the best newest thing. I'm not sure how I came up with it, but it felt like a waste of pigment not to try it out sometime LOL. As I began sharing it, I found out about other artists that use the same medium, so it is kind of a thing, but they all have different reasons to use it. 
It ended up being a very powerful experience for me because I hated my period and the pain it caused (except that I sleep really well during that time, and I actually love crying around that time xD). So with the excitement of being able to paint with it, I gave myself positive reenforcement. I became more aware of my bodily needs, I have less PMS symptoms now, and I try to be less hard on myself for being less ''productive''. With these paintings I also practise to be less critical and try different styles and tecniques. It is a long process but now I am more fascinated and appreciative of what my body signals and functions tell me. On top of that, sharing it also teaches me that it is OK if not everyone likes what I do, I don't have to please others. When others are disgusted I feel less upset, as a lot of people are not self-aware. I can only hope for people to question their reactive emotions and dive deeper into that. I've been steadily painting with it for almost two years? I'm not sure, anyway the novelty/hyperfixation has worn off a bit now and I do feel less need to work with it, I feel I took what I needed from it, all good things come to an end at some point. :P Not saying I won't ever paint with it again, like the urge was still there last month but I like moving on to new things sometime :)
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angellicdecay · 1 month
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my art program isn't working so i had to use ms paint. it made me experiment a lot more and the final product looks rly nice ^p^ . I also changed my style a bit to a more moe one (^_^)
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