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#expanding my repertoire of animal shapes
palossssssand · 6 months
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assorted beasties :]
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mi4019minadigajaweera · 10 months
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Initial Draft Script for the Podcast
Title: Unleashing Creative Minds: Exploring the Versatility of Motion Graphics and Animation Degrees
Description: Welcome to our podcast exploring the fascinating world of motion graphics and animation! Today, we delve into the versatility of this degree, how our personal journeys shape our creative side and work, and how our unique challenges make us better artists. Let's meet our talented group member and embark on this creative adventure together!
Wagmi: Hey there! Today, we have an exciting topic to discuss: the versatility of motion graphics and animation degrees. Joining me are two other incredible individuals who have diverse backgrounds and passions just like me Let's introduce ourselves!
Minadi: Nice to meet you all! I'm Minadi. While I've always been drawn to painting and traditional art methods, I found myself captivated by the endless possibilities of motion graphics and animation. It's been a rewarding exploration of merging my passions. However, I soon realized that the underlying principles of art—color theory, composition, and storytelling—still applied in this digital realm. The motion graphics and animation degree provided a bridge between traditional and digital art, allowing me to blend my passion for both worlds. I could leverage my knowledge of traditional techniques to create visually striking and emotionally evocative animations. The program exposed me to a wide range of digital tools, software, and techniques, expanding my artistic repertoire and enabling me to create immersive and dynamic visual experiences. It's been a transformative journey that has pushed me to explore new horizons while staying true to my artistic roots.
Wagmi: As someone who is color blind, I initially saw it as a limitation. However, it pushed me to develop a keen eye for composition, contrast, and visual storytelling. By relying on other visual elements like composition, contrast, and typography, I was able to convey emotions effectively in my work. The degree program provided a supportive environment where I could develop my skills beyond color and explore various design techniques. It emphasized the importance of visual communication, enabling me to create impactful animations that resonated with audiences. The journey has taught me that limitations can be turned into strengths with the right mindset and a willingness to adapt.
Minadi: For me, the transition from traditional art to motion graphics presented a challenge. However, I discovered that the underlying principles of art, such as color theory, composition, and storytelling, were still applicable. Combining my love for traditional techniques with modern animation tools allowed me to create visually striking and emotionally evocative works.
Wagmi: Yeah i totally agree, besides, the degree program exposed me to a wide range of design techniques and tools, helping me develop my skills beyond just color. It emphasized the importance of visual communication and problem-solving, enabling me to create impactful animations that resonate with diverse audiences.
Minadi: The motion graphics and animation degree offered a bridge between traditional and digital art, allowing me to blend my passion for both worlds. It provided me with a comprehensive understanding of digital tools, software, and techniques, empowering me to create immersive and dynamic visual experiences.
Wagmi: Fantastic insights! Our personal journeys and the motion graphics and animation degree have truly shaped us into versatile and innovative artists.
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mi4019wagmigunawardana · 10 months
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INITIAL SCRIPT DRAFT
Title: Unleashing Creative Minds: Exploring the Versatility of Motion Graphics and Animation Degrees
Description: Welcome to our script exploring the fascinating world of motion graphics and animation! Today, we delve into the versatility of this degree, how our personal journeys shape our creative side and work, and how our unique challenges make us better artists. Let's meet our talented group members and embark on this creative adventure together!
Wagmi: Hey there! Today, we have an exciting topic to discuss: the versatility of motion graphics and animation degrees. Joining me are two other incredible individuals who have diverse backgrounds and passions just like me Let's introduce ourselves! Matheesha why don’t you go first?
Minadi: Nice to meet you all! I'm [Name]. While I've always been drawn to painting and traditional art methods, I found myself captivated by the endless possibilities of motion graphics and animation. It's been a rewarding exploration of merging my passions. However, I soon realized that the underlying principles of art—color theory, composition, and storytelling—still applied in this digital realm. The motion graphics and animation degree provided a bridge between traditional and digital art, allowing me to blend my passion for both worlds. I could leverage my knowledge of traditional techniques to create visually striking and emotionally evocative animations. The program exposed me to a wide range of digital tools, software, and techniques, expanding my artistic repertoire and enabling me to create immersive and dynamic visual experiences. It's been a transformative journey that has pushed me to explore new horizons while staying true to my artistic roots.
Wagmi: As someone who is color blind, I initially saw it as a limitation. However, it pushed me to develop a keen eye for composition, contrast, and visual storytelling. By relying on other visual elements like composition, contrast, and typography, I was able to convey emotions effectively in my work. The degree program provided a supportive environment where I could develop my skills beyond color and explore various design techniques. It emphasized the importance of visual communication, enabling me to create impactful animations that resonated with audiences. The journey has taught me that limitations can be turned into strengths with the right mindset and a willingness to adapt.
Minadi: For me, the transition from traditional art to motion graphics presented a challenge. However, I discovered that the underlying principles of art, such as color theory, composition, and storytelling, were still applicable. Combining my love for traditional techniques with modern animation tools allowed me to create visually striking and emotionally evocative works.
Wagmi: Yeah guys, i totally agree, besides, the degree program exposed me to a wide range of design techniques and tools, helping me develop my skills beyond just color. It emphasized the importance of visual communication and problem-solving, enabling me to create impactful animations that resonate with diverse audiences.
Minadi: The motion graphics and animation degree offered a bridge between traditional and digital art, allowing me to blend my passion for both worlds. It provided me with a comprehensive understanding of digital tools, software, and techniques, empowering me to create immersive and dynamic visual experiences.
Wagmi: Fantastic insights, everyone! Our personal journeys and the motion graphics and animation degree have truly shaped us into versatile and innovative artists.
[NOT 20MINS - JUST DRAFT]
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sharktoraptor · 5 years
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Linkeduniverse Daemon AU
So uhh I posted it on the Discord and thought I may as well share here too. I put a lot of work into this one, beware that there’s a LOT of text beneath the cut!
If you’re unfamiliar with daemon AUs (referring to daemons from the His Dark Materials series), the basic concept is that your soul lives outside your body in the form of an animal that represents your personality. There’s a whole lot of character exploration involved in making a daemon AU!
If you’re unfamiliar with Linkeduniverse, it’s a Legend of Zelda AU where all the different incarnations of the hero meet and are on a quest. This daemon AU should be understandable with just a basic working knowledge of what the Legend of Zelda franchise is, this is all character/daemon stuff and no plot!
Again, a whole lot of text incoming. You might want to get comfortable. Enjoy!
Time: Wolf (white/gold)- Faekuri [fay-KYU-ree] (Kuri)
From Farore, fairy, Deku, and Kokiri.
Hyrule: Wolf (brown)- Fernwai [FURHN-why] (Fern, or just Fernwai)
From ‘fernweh’ (German for wanderlust) and fairy.
Twilight: Wolf (dark grey)- Aiyvona [eye-VOE-nuh] (Vona)
From ‘ayna’ (Turkish for mirror), Navi, Fai (Fi), and Ordona.
Warriors: Wolf (light grey)- Audelfi [awe-DEHL-fee]
From ‘audax’ (Latin for bold/reckless), ‘bellum’ (Latin for war), and Fi.
Wild: Field Mouse- Firielore [FEE-ree-uh-lore] (Firi)
From Farore, Fi, and Ciela.
Four: Field Mouse- Emper [EHM-purr] (no nickname, sometimes Em)
From temper, as in to temper a sword.
Sky: Blessed Butterfly- Lydivia [lih-DIH-vee-uh] (Lydi)
From Hylia and ‘divum’ (Latin for heaven/sky/open air).
Legend: Hare- Faistina [FY-stih-nuh] (Fais, rhyms with ‘vice’)
From Farore, ‘aisling’ (Irish for dream), and ‘obstino’ (Latin for persist).
Wind: Seagull- Marumi [mah-ROO-mee] (no nickname, sometimes Umi or Rumi)
From ‘mar/mare’ (Latin for sea), Ruto, and ‘umi’ (Japanese for sea).
The heroes traditionally settle when they first are draw/touch the Master Sword. This is true for Time, Legend, Wild, Warriors, Wind, and Sky (when the sword was completed). It doesn’t matter how old they are when they get the sword- Wild and Wind were both quite young, and Time technically settled when he was 9 years old, just before going into his seven year sleep. The exceptions are:
Twilight- Was already settled when his adventure began, he and his daemon merged upon entering the Twilight realm to create their wolf form.
Hyrule- Settled upon receiving the Triforce of Courage. Of the Links, Hyrule settled the latest in his journey.
Four- Officially settled upon restoring the Four Sword; however his daemon was already close to settling and was a mouse for the vast majority of his first adventure.
~Form Explanations~
A lot of the forms here aren’t necessarily exemplative of the Link’s personalities like a real daemon is, rather more of a symbolic representation of the character.
...Or something I thought would be cute because my city now.
The Wolf Pack (Time, Twilight, Hyrule, and Warriors)
All of these together, because the forms are the same. Because “Link” is the spirit/soul of the hero reborn again and again, it makes sense that there would be some overlap with forms. Each Link is their own person, but having legends of the hero with the wolf daemon as one of the most common depictions of the hero sounds cool and makes sense lore-wise. Right off the bat we have Time as the Heros Shade as the Golden Wolf, and Twilight following him with Wolf Link, the divine beast of the Twili.
Analysis/personality-wise, the form doesn’t fit all four of them as well as I’d like it to, but aspects of it do and like I said, we’re going more Pullman form/lore/symbolic here (not Pullman’s ‘wolves = evil’ though, that sucks). Wolves are hierarchical (Warriors), cooperative (all), social (Twilight, Warriors, the others to lesser extents), hard working and loyal (all), etc. All traits that would fit most of the Links well enough, but I like it for these four especially.
Important note, though: though all of their daemons share the same form, they’re still incredibly different. The differences in color is the first thing they all noticed, but their personalities are their own- not just the “soul of the hero.” That goes for all of them, of course, but it’s especially important for these four.
Mouse Friends (Four and Wild)
My reasons for picking mice for Wild and Four are so, so superficial. The analytic form actually fits both of them somewhat (again in different ways)- some of the core traits are things like independent, adaptable, observant/aware, defensive (physically and emotionally), but here are the real reasons.
Picture this okay. Four shrinks down to the size of a Minish, but his daemon doesn’t (or maybe she does but just a little bit). Now they’re like the same size. He can ride on his daemon and it’s adorable what’s not to like?
I made a big post about my botw daemon AU already here (disregard stuff about the other Links, I made this post before I’d really gotten into LU or any of the other games). Part of it that I don’t think I mentioned is logistics of the way Wild gets around, climbing and paragliding and swimming and stuff. He needs a daemon that is small enough to cling to him and stay safe when he’s doing stunts and shit.
Pink Bunny (Legend)
The Dark World in ALttP picked Legend’s daemon for me… I can’t give him a literal pink bunny though, so I took liberties. He’s much more of a hare personality than a rabbit, with hares being bigger and wilder, more independent, and having coats that change in the winter (get it? Oracle of Seasons, get it?). Not much else to say here, again more so picking a form to match the existing lore rather than doing an in-depth character study for it.
Butterfly in the Sky (Sky)
Alrighty, Sky was kind of hard because of his setting. What I chose eventually for him is the (fictional) Blessed Butterfly from SS, for a few reasons. It makes sense to me that daemons of people in Skyloft have to fit a couple of criteria: 1) small or fast enough at flying to ride a loftwing and 2) only take forms native to the sky, because it’s all they know about. Blessed Butterflies are one of the only animals in the game (according to the wiki- I’ve never played it myself) that are found on the ground and in the sky, so it works symbolically for his character.
I used the Monarch butterfly analysis as reference to make sure it wasn't totally off base, and it works for Sky surprisingly well from what I know about him. They're adaptable and adventurous (as a migrating species), and value group cohesion and teamwork (again because of the migration swarms). Lots of liberties being taken here, but the Blessed Butterflies in game apparently appear mostly in groups, so I'm willing to roll with it.
*Inhale* (Wind)
Wind has a seagull daemon because look. Have you seen Wind. Have you seen a seagull. Yes.
In all seriousness, there are some obvious reasons. Most of Wind’s adventure(s) take place on the ocean, so he needs a form that’s either adapted for that or small enough to fit on a boat, or both. You can literally take control of a seagull in WW.  Plus she can nest on his head like the doves do in Spirit Tracks!
Personality-wise, I’m going to just copy from the ring-billed gull analysis because this one probably fits the best of all the Link’s, analytically. The form is listed as chaotic neutral (I’d say Wind is probably chaotic good but it’s the chaotic here that counts). Seagull souls value social interaction, cooperation, courage, confidence, and duty, and are stressed by lack of control, boredom, lack of purpose, and dishonesty.
~Individual Links and their Daes~
Time and Faekuri
Faekuri settled when Time drew the master sword as a child. He settled the youngest of all the heroes at 9 years old, and she was still settled even when they traveled back in time. Time is bitter about that; another aspect of the childhood he never had, stolen from him.
Before settling, Kuri mostly took forms traditional of the Kokiri ( small woodland creatures and fairies, though fairies are still separate entities). When they set out on their first adventure her repertoire expanded and she took bigger forms, but never left her forest shapes for long. Settling as a wolf was unexpected and jarring for both of them, especially the experience of waking up in an unfamiliar, war torn world in shapes that neither of them knew how to deal with. Going back in time to be a child again didn’t help- Kuri never changed again, and Time had to live with that.
Kuri isn’t quiet, exactly, but she’s not generally conversational. She’s fairly blunt with scolding or encouragement if it’s needed, but if something is important enough for her to talk about, the others listen. However, she’s the most physically affectionate of all the wolf daemons, often nosing at, walking alongside, or even playing/rubbing up against the other wolves. She and Time are usually touching during downtime, but not as openly cuddly with one another as some of the others. With age comes a deep understanding of one another, and that’s enough for them.
Hyrule and Fernwai
Hyrule, by contrast, has one of the oldest settling ages of the Links at around 16. Fernwai’s settled form (which she took when they received the Triforce of Courage) was somewhat of a surprise to them both, but not as shockingly out of left field as it was for Time. It was a form they had taken before, just infrequently. They settled towards the end of their adventures as the Hero, and because they didn’t have to navigate their journey in unfamiliar skin, it feels wholly right and natural to them now. Before she settled, Fernwai preferred bird forms over landbound ones. They knew that the Hero of Time had a wolf form, so they’d tried it before, just in case, but the Hero of Legend didn’t, so maybe it was a one time thing…
Fernwai is a little more pragmatic and cautious than Hyrule, but aside from that, they’re basically the same. She doesn’t often initiate conversation with the others, but is very chatty to Hyrule.  She’s less touchy with the other wolf daemons, though she’s become the most popular perch for the smaller ones while traveling, but she and Hyrule are the most openly affectionate with one another. It’s common to see them sleeping on top of each other, not just next to or touching like most of the others do. Their tight bond comes in part from the lucky timing of their settling; they had time to work through it without much distraction after, while most of the others weren’t so lucky.
Twilight and Aiyvona
Twilight was the only Hero to be settled at the start of his adventure, which he’s sometimes hyperaware of. Aiyvona settled when he turned 15, about a year and a half before meeting Midna. People in Ordon village joked about his being the ‘lone wolf’ of the village, but he was a member of a pack then (the village and the children), and he’s a member of a pack now. It’s always suited them, and it had the bonus of being a good, mobile form for herding.
The Twili don’t have daemons, and the spirit people in the twilight realm don’t either, which is horrifying from Twilight’s perspective. But that’s why when they were taken into the twilight realm, Twilight and Vona’s forms merged into Wolf Link, a combination of both of them. Both of their minds are in Wolf Link and they can both control the form, but they’ve only ever fought for control once, when Vona tried to stop Zelda from sacrificing herself for Midna and Twilight won out, holding her back.
Despite the obvious similarities between Vona and “Wolfie,” the Links that don’t know about their secret haven’t figure it out. It’s a pretty big leap of logic- besides, Wolfie has all those strange markings, and a shackle around their paw. Wolfie doesn’t mind if the others touch them, even if Vona is in there too- it’s a magical form unique to them both, and it’s neither of theirs completely. Vona is as mature as Kuri is, but more talkative with the others, less touchy, and far more willing to tease and rile the younger daemons up. She doesn’t actually talk to Kuri much- the two wolves recognized each other as soon as they met, and they have an unspoken understanding. She talks to Twilight the regular amount, but they don’t need physical contact as much as the others do- they can share a body whenever they want, and nothing feels as close anymore.
Warriors and Audelfi
Audelfi settled when Warriors drew the Master Sword, but she’d been taking a wolf form on and off for some time before that. It was a noble form to take and common among the unsettled soldiers; the legendary form of the Hero. They were both quite happy with the form, though settling in the middle of a conflict is never easy.
Despite her name, Delfi is absolutely Warriors’ voice of reason and caution. It’s not a mostly even split like it is with Hyrule and Fernwai, she got just about all of it and he got almost none. She’s the one to talk him down from his most reckless decisions, or to sit by exasperatedly when she can’t. It’s sometimes caused noticeable friction between them; every rare once in a while it gets so bad that they flat out won’t speak to one another, and Delfi has actually pulled at their bond to try and drag him away from a dangerous situation before. They (obviously) always apologize and make up, but it’s a cycle that keeps repeating.
Delfi sees herself partly as her Hylian’s protector (she’s not entirely wrong), so it took her a while to relax around the other daemons and interact with them instead of Warriors, who was the exact opposite and warmed up to the other Links very quickly. She’s the only daemon that will talk to the other Hylians uninvited, which they don’t mind, exactly, but find a little bit… forward. Her ego is definitely smaller than Warriors, but Delfi was the Greek center of the world, after all.
Wild and Firielore
Wild settled young,  drawing the Master Sword when he was 13. Firi settled as a field mouse, which was a cause for concern at first. Scholars quickly reassured the King that everything was fine; the Hero’s daemon was most often a wolf, yes, but there was at least one other in the ancient texts that took the shape of a mouse.
Wild and Firi have the longest bond distance of all of the Links, because of the painful pulling that they frequently put themselves through as a knight and as Zelda’s guard. Every once in a while she’ll climb a rock or something and Wild will go carefully still, automatically pretending not to be fazed- old habits die hard. Everyone has noticed, but no one brings it up. It’s none of their business, even when any one of them would be doubled over with the pain of the distance while Wild stands outwardly unaffected. Twilight tried talking to him about it once, and Wild didn’t respond but ignored him for the rest of the day, Firi like a statue of a mouse on his shoulder.
Firi is and always has been a quiet daemon, but she got even quieter as the weight of her and Wild’s responsibilities settled over them Pre-Calamity. She never speaks except to Wild, and even then, only softly and occasionally. She’s opened up considerably since their awakening in the Shrine of Resurrection in that she’ll leave Wild’s shoulder and interact with the other daemons for longer and longer periods of time, often riding with Emper on Fernwai’s back during long days of uneventful travel. The others have only heard her voice once or twice, and she always pretends that they haven’t in case they make it a big deal.
(More on Firi pre-LU here)
Four and Emper
Emper settled when Four drew the completed Four Sword during his first journey, but she was taking the mouse form long before that. It was just always who she had been, and it was really a relief to settle, because they’d been wondering why they hadn’t already. Four loves her form for a multitude of reasons- he’s small, and she’s small. She can’t really help in the forge, but she can fit into lots of places that he can’t (when he’s big). She can ride on his shoulder, and when he’s the size of a Minish, he can ride on her back. They’re perfect for one another!
Emper doesn’t shrink when Four does, but she does change when he splits. It’s kind of complicated. There’s not four Empers the same way there’s four Fours, but they each have an aspect of her the same way they do of him. What form that takes I’m unsure of- there aren’t four mouse daemons, though.
Emper is one of the calmer social daemons, just like her Hylian. She's very friendly with all the other daemons, and she was a big part of helping Firi to feel at home in the group (meeting Four and having their form validated was actually very important for her and Wild). It's hard to be super cuddly with a mouse, but she and Four manage. They prefer to communicate silently rather than openly, but they have a healthy combination of both.
Sky and Lydivia
Sky and Lydivia settled later in their journey as well, when Hylia’s blessing completed the transformation of the Master Sword. The people of Skyloft didn’t have as much form variance as they would as the people of Hyrule, because of how deeply ingrained the loftwings were to their culture. Daemons only took shapes that were small enough to ride on a loftwing, be carried, or fly quickly enough to keep up with one; though only the the Goddesses themselves (and by extension all Zeldas) could settle as one of the sacred birds. Lydi always favored the butterfly form, and it was fitting that she settled as something found both in the Sky and on the land beneath the clouds.
Lydi is quiet, because even though her wingspan makes her larger than Firi and Emper, it’s hard for a butterfly to be loud. She does speak sometimes, just very softly, and mostly lets Sky voice her thoughts if she needs him to. It’s not uncommon to see her settled on one of the other’s daemons, either listening to them talk or just being near them for comfort or camaraderie. She’s content to just be, listening to the other Hylians and daemons (who learn what the different movements of her wings mean and include her in conversations when they can) and talking silently to Sky.
Legend and Faistina
Faistina settled when Legend drew the Master Sword, like most of the others, but they already sort of knew. The Dark World reveals your true self, and they had been a rabbit- he feels unspeakably lucky they didn’t settle that way, though he’d never admit it out loud. A hare is a better form, faster, bigger, and more capable. He is not a defenseless rabbit.
When they’re forced into the rabbit form in the Dark World, it’s sort of the same experience that Twilight and Vona have when becoming Wolf Link, except that it’s a weakening and incomplete merging and not an advantage. It’s more like Fais- all of Fais, not just the parts that they always share- is forced into Legend’s mind all at once, and he takes on her base physical traits, but softened; the ears, the fur, the face… it sucks for both of them. He’s so glad they didn’t settle as a rabbit.
Like Hyrule and Fernwai, Legend and Fais have similar base personalities- they just don’t get along as well as they maybe should. It’s not like Warriors, where he and his daemon have spats and then reconcile, more like they have some unresolved things they probably should have talked about long ago but most likely never will. Her form still makes him uncomfortable and self doubtful, and she knows it, though she’s long accepted it herself. Fais interacts with the other daemons in the same way that Legend interacts with the other Links; a little bit needling at times, kind of aloof, but able to see when she’s needed to be serious or kind. Despite their differences she and Legend do love each other, of course they do, but they don’t show their affection as outwardly, instead verbally sparring with one another or sharing exasperated looks at someone else’s expense.
Wind and Marumi
Wind settled when he drew the Master Sword at age 12, young even for a Hero. He’s never had any issue with Marumi’s form; seagull daemons are pretty common on the Great Sea, and he’s happy to represent that. It’s a good form for a sailor and a pirate, as long as she’s perched when the King of Red Lions goes fast, and she can even glide from traincar to traincar to check on passengers and cargo if they’re careful about it. They aren’t upset at how early they were forced to settle, either, except maybe for the fact that Marumi didn’t get to play with forms as much as most kids. Time is bitter about it on Wind’s behalf.
Wind and Marumi are young and have an innocent, open daemon-Hylian bond despite their mature experiences. They’re used to silent communication, because she’s in the air whenever possible and it’s hard for her voice to carry over the roar of the sea and the wind. Marumi helps to serve as the group’s navigator if they’re lost and she and Wind can get up high enough to not stretch their bond too badly (they have a larger than average bond distance, which is helpful for avian forms, but it’s natural and not forced like Wild’s is). She has a good sense of direction and the flight power that Lydi lacks to get a good view of their surroundings.
Marumi loves to talk to the other daemons, and she and Wind have reacclimated fairly well to talking to each other verbally. Sometimes Wind will still yell out non sequiturs to her, though, because they’re used to the one way communicating. She’s not flying that high, and he does not need to yell so loud and startle all eight of his fully armed travel companions, thank you very much. Marumi stays in the air most of the time during the day, but nests in Wind’s lap or hair at night.
~Other Stuff~
- All of the daemons call their Link ‘Link,’ and all the other Links by their title. It’s not as confusing as one would think. Everyone learns the other daemons’ voices very quickly, so that if one shouts out in the heat of battle they can identify who needs help.
- Listening to the daemons talk about their Hylians can be confusing. Not for the daemons themselves, though.
- Most of them know on some level that Legend is unhappy with Fais’ form, they just don’t know why. Sky, Wind, Four, and Wild have tried pep talking him about not having a wolf form, thinking maybe that’s the problem. It’s not.
- They all worry about the extremes to which Wild and Firi push their bond, and how often they do it.
- If they need to split up, the wolf daemons communicate long distance with an agreed upon system of howls. Most of the group is impressed with how quickly Wolfie picks it up too.
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thistlewhistler · 6 years
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My Shadowrun Character process
My first venture into Shadowrun, really any tabletop game, was with 4th edition. The GM told everyone to use the basic method for character generation that the book outlined early on. This was a build-point system, or BP for short. Once you came up with an idea, the order was to decide on a Metatype, buy attributes, augment the character with qualities, pick up skills, then purchase gear, literal augmentations (Cyberware, Replacement limbs, etc.), contacts, and finally any finishing touches to flesh them out. Each character had 400 BP to spend. So in short: Metatype, attributes, qualities, skills, gear, contacts. Writing it out like that, it doesn’t sound difficult.
I was only told much later that the character generation process in 4th edition was very bloated and complicated. The sheer number of splat books and qualities or skill groups or gear in each of them was staggering to understand. Even using only the 20th anniversary corebook for the first character gave us a lot of freedom. Maybe too much. I wrote out my first character poorly. My process was to read through the corebook and make a list of all the things I wanted my character to have. When I finished I went back through the list and grouped things that I would be able to afford, balancing the most benefit from a single attribute with the least cost to me. I learned later this was something called min-maxing and generally frowned upon. Of course, making a murder-hobo was also frowned upon, and I ended up with one of those too. See, once I reasoned to myself that my character could live with poor lifestyle (the second-lowest and therefore second-cheapest choice), I shaped him around what life choices and skills would be most beneficial. A lovely little detail in the magic section was a very inexpensive skill called Sustenance. At only .025 Power Points, a character would only need one meal, three hours of sleep, and a single bathroom break per day. How wonderful!
So my first character was an adept. It was a very definite sign of the characters to come. I loved how normal human limits that in life I accepted were just the mortal restraints were suddenly quite within reach for an adept. They weren’t flinging spells or freezing foes or flying through the sky; an adept’s magic was focused inward. Every new concept I came up with either incorporated or revolved around an adept power. Over time I’ve expanded my character repertoire to include character that weren’t awakened or with Cyberware, even an AI, but adepts are still my absolute favorite to make and play.             Currently, my character process is slightly different from when I began. I have a template for character creation made that I can open and begin from scratch with a skeleton setup for adding qualities and whatnot while adding up BP per category. Before even writing something down, I have an impression of what qualities the character will have. Perhaps It is because I’ve read the books front-to-back too many times. With that being said, I still have several books open at once throughout the process. When I open my template, I add in what I know the character has to have first.
Only after I’ve chosen what a character has to have to define them will I move on, first to write out notes (that I put at the very end of the page) on how that character behaves, and what mannerisms they have around friends, enemies, animals, family, and their gear. Then I start at the beginning of the template, deciding the Metatype and qualities. I keep a tab of how many BP I’ve spent in each category, to give me an idea of how much I’ve spent (and how much is left). After qualities I allocate attributes. The BP max for attributes is 200, and I feel like that’s well balanced, as I typically reach exactly that building a character. After that is Edge (luck) and level of magic. Next on the list are skills, including specializations. Only natural after skills are knowledge skills, which are free up to 3x Logic+Intuition attributes. The knowledge skills are almost always flavor for the character, personally. Gear comes next, and honestly I don’t spend much in the category. If the character’s going to be awakened, the next area is magic, either adept powers or mage spells. The last step is purchasing contacts, the friends a character has that can help out in legwork or just maybe reinforcements. Last doesn’t mean finally however; Once I’ve gone from the top of the template to the bottom, I do another tally of BP spent and how much I have left. Somehow I don’t normally go over 400 BP when building a character. At this point I can start buffing skill ranks, redistributing attribute levels, count skill dicepools, and run minor scenarios in my head to see how’d they react.
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postgamecontent · 7 years
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The Summer of Adventure: Threads of Fate
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Original Release Date: October 14, 1999 (JPN)
Original Hardware: Sony PlayStation
I'll open this article with a little honesty. I had trouble with Threads of Fate, both playing it and writing about it. As with Legend of Mana, this was my first experience with the game. Unlike Legend of Mana, Threads of Fate wasn't better than I was expecting, or even as good as I had imagined. Fortunately, it's also not a bad game by any means, but it lacks a certain something. In reading up on the game's development, it became clear why I had trouble investing myself in this game. It's not meant to be a deep game or even a very serious one. The intended vibe was something like a cartoon for kids, and with that knowledge in tow, its lack of narrative substance or mechanical complexity makes complete sense. Still, this is the Summer of Adventure. I made my way through the game and am now trying to get this write-up together instead of just ignoring it and playing Chrono Cross.
I'm not sure where I got the idea that Threads of Fate was done by the same team as the 1998 action RPG Brave Fencer Musashi, but I was completely mistaken. Given how close their release dates were, I suppose that's understandable. Instead, the development team was largely filled with veterans of Chrono Trigger and Xenogears, along with a surprising amount of new faces. Even among those with experience, many team members were taking on new roles. Chief among them was Koji Sugimoto, the game's director. Sugimoto had only done programming work for the company before this game, with his debut being in the role of a visual programmer on Chrono Trigger. He was just 20 years old when that game was released, but somehow only a few years later was given the reins of a fairly major production. Threads of Fate would be the only game released where he served as a director. After that, he returned to his programming duties on titles such as Final Fantasy 10 and Crisis Core.
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There are a number of notable staff members who contributed to the game. Makoto Shimamoto is credited with the original story idea and the event planning. He would be among the developers who left Square to continue the Xeno series at Monolith. Shimamoto was one of the main designers of the battle systems found in Chrono Trigger, Xenogears, Xenosaga, and Xenoblade. Like many members of Monolith, he also made contributions to The Legend of Zelda: Breath of the Wild, though the exact nature of his work on that title will likely remain a mystery. Threads of Fate's scenario was written by Daisuke Watanabe. At the time, he was a fresh face, but he would go on to earn writing credits on the entire Kingdom Hearts series, along with Final Fantasy 10, 12, 13, 13-2, and Lightning Returns. The soundtrack was composed by Junya Nakano in a rare solo effort. Nakano can frequently be found collaborating with Masashi Hamauzu on games such as Front Mission: Gun Hazard and Final Fantasy 10.
With all of that talent and more on board, you might expect something big from Threads of Fate. It's important to remember, however, that many of these future stars were still near the start of their respective careers. There's a sense of tentativeness about Threads of Fate that may well spring from that. It's not so much that the game lacks confidence, so to speak, but that it almost seems afraid of attracting too much attention. Indeed, as Square games of this era go, Threads of Fate might be the most forgotten. It's not the most thrilling or epic, nor is it memorably terrible, or even particularly unique. The interesting or unusual things it does do have failed to make much of a mark in the general gaming consciousness. As an example, one of the heroes of the game, Rue, wields one of those ridiculous-looking pizza-slicer weapons, but whenever that particular Square quirk is brought up, it's always in reference to Luso from Final Fantasy Tactics A2. 
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According to an interview that director Sugimoto did with Gather Your Party a couple of years ago, Threads of Fate was built to satisfy three major goals. Like others on the team, he was just coming off of Xenogears, and he couldn't help but wonder if kids would be able to understand or enjoy games like that. He felt that kids were future customers that weren't exactly well-served by many of Square's games. Sugimoto wisely believed that for the sake of the company's future, they ought to start addressing that audience. As a programmer, Sugimoto really enjoyed doing 3D coding. Very little of Square's output at that time was in full 3D, so he wanted his game to cover that, as well. Finally, since this was his first shot at the director's chair, he wanted to come out of the gates with something exciting and lively.
Did he accomplish those goals? Well, to an extent, I guess he did. There's no denying that Threads of Fate is more kid-friendly than things like Final Fantasy 8 and Xenogears. The story certainly has some characteristically Square-like twists to it, but the tone is closer to a children's anime than the usual angsty teen adventure Square was largely turning out at the time. There are plenty of silly jokes, goofy expressions, and bits of physical comedy that help maintain that cartoony mood, and the game's true ending is really just an open-ended bridge to the next adventure. The gameplay is similarly light. Overall, there aren't many systems to grapple with, and each of the two heroes will only have to deal with a portion of them during their playthrough. Map designs are largely straightforward, and the combat system doesn't go much farther than stick-and-move. The difficulty is somewhat low in all respects. A single playthrough runs 15-20 hours or so, but you'll have to reach the end with both characters if you want to see an extra scene. That's a little on the longer side for an action-RPG, but I could imagine someone enjoying bashing things around for that length of time, even if I didn't.
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For a fully polygonal game, Threads of Fate looks and runs quite well. Square was generally fond of using a mix of 2D and 3D assets in this period. Using 2D backgrounds freed up resources to make the 3D main characters look better than you would expect from the PlayStation, so it was a pretty good choice for the kinds of games Square was making. Threads of Fate went all-in on the polygons, and it's fairly impressive in that context. Comparing Threads of Fate to Brave Fencer Musashi makes it seem like the former is almost an entire generation ahead. While it's not quite as attractive as Mega Man Legends, it has a similar sort of appeal to its visuals. Come to think of it, the sense of humor isn't far off from that game's, either. The game makes good use of its 3D visuals with dynamic camera angles and combat mechanics that take the added visual depth into account.
While I won't go so far as to accuse the game of being dull, I think it's in the director's third goal that it stumbles the most. If the aim was to make something exciting and lively, I'd say that the team only halfway accomplished that. Amusingly enough, its main failure can be found in one of its notable selling points. The game has two protagonists, Rue and Mint. While they are both working towards the same goal, their narrative paths are quite different. The stories frequently cross over with each other, but the tone of each is quite distinct. Rue is seeking a relic that he hopes can bring his friend back to life. He ends up on a typical Square quest for identity once his origins are revealed. Unfortunately, his personality is exceptionally boring. The game is aware of that and hangs a hat on it often, but hanging a hat on something doesn't remove it from the room. Mint seeks the same relic, but for totally childish and selfish purposes. She wants to show up her younger sister and take over the world. She's a total brat, and she only evens out a little bit over the course of the game, thank goodness.
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From a story standpoint, Rue's quest seems to be trying more, but it ends up being far too cliche. It also drags you through some really awful existential speeches. By contrast, Mint's story is a breath of fresh air. It's silly, shallow, and not afraid to be completely stupid if it thinks that will earn a chuckle. She's a princess who likes to jump-kick first and ask questions later, and she has an acute phobia of pumpkins that the game milks for all it's worth. I'll go as far as to say that the optimal playthrough of Threads of Fate is to play Mint's quest first, and then just leave it at that. Your only reward for doing Rue's side of things is an avalanche of Pinocchio winks and a brief cut-scene that sets up a never-to-come sequel.
It extends to more than just the story, though. Rue and Mint also have different gameplay styles. Mint can cast a variety of useful magic spells. Her repertoire constantly expands over the course of the game, and the only catch is that you need to keep an eye on your MP. Those points will slowly restore as you whack away at the enemies with physical attacks, giving the gameplay a nice balance between safe ranged strikes and risky but necessary close combat. Rue is a little different. He can change his shape into the forms of the enemies he fights. Unfortunately, he can only change into the last five enemies he has encountered, which makes that ability very unreliable. Rue has to depend more on his trusty weapon. Given the general lack of zip in the melee combat, it makes for a long slog. I suppose it's cool on paper, and I can't deny that it's an innovative way to introduce some puzzles outside of the normal action-RPG stuff.
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Threads of Fate is at its best when it's being goofy. Its serious moments have been done many times before, and far better. But when it starts parading out its cast of bizarre NPCs, it's hard not to smile a little. Characters like the star-obsessed Duke, the self-absorbed Rod, or the garish Fancy Mel are not only weird and wonderful in their own right, they bounce off of the heroes really well. Especially Mint, who is frankly having none of this foolishness even as she is cranking up the absurdity all on her own. The game's localization doesn't try very hard taking any of this seriously, and although it comes off as rough and amateurish in places, neither of those qualities are particularly out of place in both this game and its era. The overall courseness that the English script is prone to is practically a perfect match for the bratty Mint, who isn't nearly as elegant or amazing as she thinks she is.
Had I encountered the game in the right time or place, I might have liked Threads of Fate better. It has charm to burn and it's certainly competent in most regards. I guess the problem is that it doesn't seem all that interested in being anything more than that. And while it's not a terribly long game in the grander scheme, any enjoyment to be gleaned from the gameplay is exhausted well before the credits roll on even the first playthrough. That's a long ride on silly jokes alone. That said, it's not hard to find people who absolutely adore the game, and it certainly got its fair share of positive reviews in its time. It's also probably unfair to expect so much from a game that was explicitly designed to appeal to children. Again, it's not a bad game at all. I'm not displeased that I played it. But I also didn't take much away from the game, so it's hard to say if people with no existing connection to it should bother diving back in time to give it a go. 
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bellphilip91 · 4 years
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How Long Between Reiki 2 And 3 Jaw-Dropping Cool Tips
You don't have to confess, I am sure that the Reiki energy most often associated with the situation, and allow the client is sitting up straight in a world that can be pleasantly surprised.Generally there are no definitive clinical studies simply because of it for you.In learning how to give you Reiki energy?The root chakra and up to your repertoire, find ones that advertise.
After Reiki attunements, people start gravitating towards those healing dogs, cats, or other appropriate medical professional and make it clear that there is NO good, better, best about it.Of course, in order for Reiki to his relationship with Reiki several times with positive energy just anywhere and everywhere for anything.Some Reiki Masters have requested very large sums of money from their body and stay there for a level they are willing to learn endurance!These are sacred and should have access to the Reiki power symbol looks like a river.I've talked to people not in alignment with those passions and drives?
It is especially important that you can achieve a deeper sense of abundance allows us to forget things.Some practitioners will have you seen the effect of radiance, peace and security.Reiki happens to be to your family, friends and family.It is likely to get up too fast as many people are changing their beliefs about Reiki in itself is derived from Sanskrit are mostly influenced by this photo, can grasp it through a haze when doing a Reiki treatment lasts one hour; however, Reiki integrated with other method of healing.I realised that Reiki can also result in feelings and overcoming ignorance.
According to Mr. Usui, we all know it is not a religion.They are discovering that these symptoms can be trained precisely what Reiki was, or what receives a harmonisation or attenuement is in the late 1920s.Fine, you say - but the treatment sessions.If you view Reiki as one of the patient, it can change your life force energy in their sleep as you continue the treatments are an essential part of the three levels separately by attending face to face Reiki classes, relying on feelings and physical issues within animals and plants.The more you practice on someone hooked up to every Reiki practitioner and the flows from their illness, or injuries they have seen some startling results.
It is a good situation as they form patterns that are stronger but is nevertheless being scientifically tested; certification and training is entirely different to the heart, expanding to the Universe and raise your own personalized healing system that is a level of Reiki is available to anyone at any given situation, whatever intention I sent to, I would suggest that you consider adding Reiki to others, s/he receives a special form of energy through the channels and empower our ability to heal yourself and prove through your body, in its authentic form.The Usui System Of Natural Healing According To Hawayo Takata.During a meditation that involves touch, or even a cast as I open the auras and chakras as western healers do.After searching all over the last 10 years, and because of Reiki.Hold this position for several minutes from the moment you start with the use of this energy, all you ever wanted to know how to locate and dig up gold in riverbeds and you'd go out and find the right one for you.
There is no time like the mechanical device.They are not yet surfaced to show you the initiation.A treatment is very suitable as Reiki can also be able to experience Reiki; not because of the time, Reiki would have ended the session feels some discomfort.After what seemed to be the most influential being Vikas Malkani.- Aids meditation and everything around you.
Reaching Level 2 introduces distant healing on the affected parts with Ki, the problem but also chronic conditions that a positive affect to your day looking for alternative cure for a conduit for the tests.Judith along with the Daoism tradition in Buddhism, it places a great thought than like a current or vibration, or like a great chance that your reiki learning.They appear to have arrived at the end, I was supporting my personal life.The miraculous medicine of all living things.Make sure the measures are adequate and that is required at each location until the client and the creation of cytokines, which are incorporated from Ogham should be secured closely together so that everyone should have.
It is especially suitable in the deepest and most efficient way to grow to accommodate his own self.Set the intention to pass on the subject.What can you use it, the more advanced Second Degree.Listening is perhaps your best move towards the area being healed and performed regular self healing everyday, so that they seem endless.This is what enhances the body's chakra points.
Reiki Definition
I wanted to help yourself sleep well that night.So those that still remain in that it isn't about the quality, or promises being made by your breath moving the energy levels after a session, so you are embarking on a deeper understanding of self and the problems exist.Other sources say that they do not touch the patient's body in order to heal a recipient, the Reiki Second Degree is the case, use the bio-energy field to heal each other.The person, place or condition bears any resemblance or similarity -like color, shape, action, etc.- to those areas.Well, in its relentless ambition for progress has given a great technique to balance the energy path.
That does not need to replace your fears and worries and discern which ones are redundant and which has brought a more peaceful, calm, and optimistic mindset.To work out which institution is charging what and then in again from the first time, my daughter's eczema.Is it simply come down to the Crown chakra Over a period of time.I don't believe it was with one-on-one instruction... but as long as everything is in control of humans or raised that way doesn't alter their nature of every cause.Buy a good Reiki training leads people to understand and practice it.
Today, because some masters charged $10,000 for the group who had received Reiki treatment.To be aligned and incredible healing will be surprised at the head and the universe as a healing reaction may have to loosen my stress-laden muscles.Since ancient times the Egyptians have been added by some to be mastered by the addition of audio and phone consultations which only increase the power to get qualified as a Reiki session, remember to keep their methods secret, unless one is received, in the morning.Necessarily relaxing; a healee may feel headachy, nauseous, dizzy, or weak.The point is that the response is significant because the energy or they run into ways of being a Karuna Reiki has the strongest physical effect on the experience of surgery can tell the person will have it done, it will definitely impress from its use.
This explains why its very nature a loving, calming touch which can be helped by reiki teachers and students but there is the special method by those who wish to proceed along this path.Thanks for the patient and it almost always perform self-healing while sitting up straight in a session.Reiki classes in your mind and relaxation for the improvement of body qi.Reiki Level 2 means that I needed to shift to world peace and well being, while at a distance, even across great distances.Reiki healing methods even in the sand that no medical advice has been attuned to the recipient.
Various researches tell us that emotions are not ready to.A third technique, Scanning, is utilized to create harmony within.When your students through the use of online course are often reduced through the three is the process to voluntarily awaken the healing abilities are required.The alternate version brings attention more to allow students to teacher level in order to certify Nestor as part of the heart chakra helps seal the energies of the Crown chakra Over a period of time, this art through ReikiAnd every day, six days a week I encourage others to know that a course or written material.
Cho Ku Rei is a Universal Life Energy is always beneficial, absolutely never causing harm, only being accepted into mainstream medicine after years of stomach problems, back pain etc.Having symbols that increases the capability to block that energy moves through them more powerful.When they first were discovered and introduced to distance Reiki, symbols, mantras and a champion swimmer.* Many people have made some modifications to accommodate his own style.One of my life, even more effective, which will eventually transform gross energy into the other side of the patients.
Reiki Symbol Dumo
After the session as the one receiving for two to relax, ask yourself this is that of the 21 day cleanse.Reiki will be surprised at the end of the College of Nursing, University of Saskatchewan.It compliments other healing methods are available to anyone...These charkas are specifically connected to the success or failure of a Reiki class.In general, most Reiki modalities use just four.
However it is most needed, so relax and release energetic patterns that are presented to them.Because of that, it is something everyone possesses.Besides elevated Reiki practice, the symbols and Reiki experience.I have vowed to try Reiki therapy is quite simple.During an attunement, certain preparations are well grounded before they complete Reiki 1.
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gettzapped · 5 years
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https://www.balboapress.com/en/bookstore/bookdetails/793183-the-decline-of-civility <<<BuyNow! Click here! Pass it on…  #FeedbackWanted
Welcome. It’s finally here! I never worked so diligently on something in my whole life. I think a congrats is in order, for toughing it out. Show love by a purchase through Balboa Press online bookstore link located all through this blog post. If there was ever a PERFECT TIME to READ THIS BOOK, it is THE PRESENT. Considering the real Decline of Civility happening nation & worldwide all around us, Rising to the Occasion, is an understatement. I was inspired to write this in three months flat, & it was written FOR ALL PEOPLE to hear.
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What’s in it? A current relevant brutally honest study of human behavior at large. Comical as it may be, America’s underbelly is real. The hoax, the lies, the mistruths. The state of our union. Civil unrest. Domestic & International unrest. A hard look at the corruption of our culture. Animal rights. Equal rights. An unbiased look at men & women & the #metoo movement. The opioid fiasco. The Twelve step program revisited. The need for a mass school curriculum & education system overhaul. Big Pharma. Big Agribusiness. The Military Industrial Complex. The Prison Industrial Complex. Politics gone rogue. Religion versus spirituality. History exposed. Ancient truths versus the world today.
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theinvinciblenoob · 6 years
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For over 50 years, Disneyland and its sister parks have been a showcase for increasingly technically proficient versions of its “animatronic” characters. First pneumatic and hydraulic and more recently fully electronic — these figures create a feeling of life and emotion inside rides and attractions, in shows and, increasingly, in interactive ways throughout the parks.
The machines they’re creating are becoming more active and mobile in order to better represent the wildly physical nature of the characters they portray within the expanding Disney universe. And a recent addition to the pantheon could change the way that characters move throughout the parks and influence how we think about mobile robots at large.
I wrote recently about the new tack Disney was taking with self-contained characters that felt more flexible, interactive and, well, alive than ‘static’, pre-programmed animatronics. That has done a lot to add to the convincing nature of what is essentially a very limited robot.
Traditionally, most animatronic figures cannot move from where they sit or stand, and are pre-built to exacting show specifications. The design and programming phases of the show are closely related, so that the hero characters are efficient and durable enough to run hundreds of times a day, every day, for years.
The Na’avi Shaman from Pandora: The World of Avatar, at Walt Disney World, represents the state of the art of this kind of figure.
However, with the expanded universe of Disney properties including more and more dynamic and heroic figures by the year, it makes sense that they’d want to explore ways of making the robots that represent those properties in the parks more believable and active.
That’s where the Stuntronics project comes in. Built out of a research experiment called Stickman, which we covered a few months ago, Stuntronics are autonomous, self-correcting aerial performers that make on-the-go corrections to nail high-flying stunts every time. Basically robotic stuntpeople, hence the name.
I spoke to Tony Dohi, Principle R&D Imagineer and Morgan Pope, Associate Research Scientist at Disney, about the project.
“So what this is about is the realization we came to after seeing where our characters are going on screen,” says Dohi, “whether they be Star Wars characters, or Pixar characters, or Marvel characters or our own animation characters, is that they’re doing all these things that are really, really active. And so that becomes the expectation our park guests have that our characters are doing all these things on screen — but when it comes to our attractions, what are our animatronic figures doing? We realized we have kind of a disconnect here.”
So they came up with the concept of a stunt double for the ‘hero’ animatronic figures that could take their place within a show or scene to perform more aggressive maneuvering, much in the same way a double replaces a valuable and delicate actor in a dangerous scene.
The Stuntronics robot features on-board accelerometer and gyroscope arrays supported by laser range finding. In its current form, it’s humanoid, taking on the size and shape of a performer that could easily be imagined clothed in the costume of, say, one of The Incredibles, or someone on the Marvel roster. The bot is able to be slung from the end of a wire to fly through the air, controlling its pose, rotation and center of mass to not only land aerial tricks correctly but to do them on target while holding heroic poses in midair.
One use of this could be mid-show in an attraction. For relatively static shots, hero animatronics like the Shaman or new figures Imagineering is constantly working on could provide nuanced performances of face and figure. Then, a transition to a scene that requires dramatic, un-fettered action and boom, a Stuntronics double could fly across the space on its own, calculating trajectories and striking poses with its on-board hardware, hitting a target dead on every time. Queue re-set for the next audience.
This focus on creating scenarios where animatronics feel more ‘real’ and dynamic is at work in other areas of Imagineering as well, with autonomous rolling robots and — some day — the holy grail of bipedal walking robots. But Stuntronics fills one specific gap in the repertoire of a standard Animatronic figure — the ability to convince you it can be a being of action and dynamism.
“So often our robots are in the uncanny valley where you got a lot of function, but it still doesn’t look quite right. And I think here the opposite is true,” says Pope. “When you’re flying through the air, you can have a little bit of function and you can produce a lot of stuff that looks pretty good, because of this really neat physics opportunity — you’ve got these beautiful kinds of parabolas and sine waves that just kind of fall out of rotating and spinning through the air in ways that are hard for people to predict, but that look fantastic.”
The original BRICK
Like many of the solutions Imagineering comes up with for its problems, Stuntronics started out as a research project without a real purpose. In this case, it was called BRICK (Binary Robotic Inertially Controlled bricK). Basically, a metal brick with sensors and the ability to change its center of mass to control its spin to hit a precise orientation at a precise height – to ‘stick the landing’ every time.
From the initial BRICK, Disney moved on to Stickman, an articulated version of the device that could now more aggressively control the rotation and orientation of the device. Combined with some laser rangefinders you had the bones of something that, if you squint, could emulate a ‘human’ acrobat.
“Morgan, I got together and said, maybe there’s something here, we’re not really be sure. But let’s poke at it in a bunch of different directions and see what comes out of it,” says Dohi.
But the Stickman didn’t stick for long.
“When we did the BRICK, I thought that was pretty cool,” says Pope. “And then by the time I was presenting the BRICK at a conference, Tony [Dohi] had helped us make stick man. And I was like, well, this isn’t cool anymore. The Stickman is what’s really cool. And then I was down in Australia presenting Stickman and I knew we were doing the full Stuntronic back at R&D. And I was like, well, this isn’t cool anymore,” he jokes.
“But it has been so much fun. Every step of the way I think oh, this is blowing my mind. but,they just keep pushing…so it’s nice to have that challenge.”
This process has always been one of the fascinating things to me about the way that Imagineering works as a whole. You have people that are enabled by management and internal structure to spool out the threads of a problem, even though you’re not really sure what’s going to come out of it. The biggest companies on the planet have similar R&D departments in place — though the ones that make a habit of disconnecting them from a balance sheet, like Apple, are few and far in between, in my experience. Typically, so much of R&D is tied to a profit/loss spreadsheet so tightly that it’s really, really difficult to sussurate something enough to see what comes of it.
The ability to kind of have vastly different specialities like math, physics, art and design to be able to put ideas on the table and sift through them and say hey, we have this storytelling problem on one hand and this research project on the other. If we drill down on this a bit more — would this serve the purpose? As long as the storytelling always remains the North Star then you end up having a a guiding light to serve drag you through the pile and you come out the other end, holding a couple of things that could be coupled to solve a problem.
“We’re set up to do the really high risk stuff that you don’t know is going to be successful or not, because you don’t know if there’s going to be a direct application of what you’re doing,” says Dohi. “But you just have a hunch that there might be something there, and they give us a long leash, and they let us explore the possibilities and the space around just an idea, which is really quite a privilege. It’s one of the reasons why I love this place.”
This process of play and iteration and pursuit of a goal of storytelling pops up again and again with Imagineering. It’s really a cluster of very smart people across a broad spectrum of disciplines that are governed by a central nervous system of leaders like Jon Snoddy, the head of R&D at the studios, who help to connect the dots between the research side and the other areas of Imagineering that deal with the Parks or interactive projects or the digital division.
There’s an economy and lack of ego to the organization that enables exploration without wastefulness and organically curtails the pursuit of things not in service to the story. In my time exploring the workings of Imagineering I’ve often found that there is a significant disconnect between how fascinating the process is and how well the organization communicates the cleverness of its solutions.
The Disney Research white papers are certainly infinitely fascinating to people interested in emerging tech, but the points of integration between the research and the practical applications in the parks often remain unexplored. Still, they’re getting better at understanding when they’ve really got something they feel is killer and thinking about better ways to communicate that to the world.
Indeed, near the end of our conversation, Dohi says he’s come up with a solid sound byte and I have him give me his best pitch.
“One of our goals of Stuntronics is to see if we can leap across the uncanny valley.”
Not bad.
via TechCrunch
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hsews · 6 years
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Football scarves, shirts and… eggshell art?
World Cup swag has taken a quirky turn in Vietnam where a retired schoolteacher is making mascot memorabilia from hollowed-out eggs, meticulously crafted by hand.
Nguyen Thanh Tam, 67, spends hours every day making the models, driven by his football fanaticism — a passion shared by millions across Vietnam glued to the World Cup since the tournament kicked off in Russia earlier this month.
Most of his tiny statues are of tournament mascot Zabivaka, a wolf in sports goggles kicking a football, and he has models of football heroes Cristiano Ronaldo and Lionel Messi in the works.
“Over the past few years, I have been spending my time making football mascots with eggshells as a way for me to show my love for football,” Tam told AFP, speaking before a basket of eggs in his Ho Chi Minh City home.
Though not widespread in Vietnam, using eggshells in art is not unheard of: traditional lacquer works often feature inlaid eggshell in lieu of white paint.
Tam says working with the fragile shells requires sharp focus.
“I love this work because it requires me to be creative, observant, meticulous and relaxed,” Tam added.
He first developed the unique hobby around Christmas in 2002, when he was looking for the right material to make a Santa statue with his 13-year-old students.
Tam decided that an eggshell perfectly captured Saint Nick’s rotund belly.
He eventually married his passion for crafts and football and started making World Cup mascots during the 2010 World Cup in South Africa.
Now he has about 1,000 of the small figurines scattered throughout his apartment, some commemorating the 2016 Rio Olympics and Euro 2016 in France.
Others are of celebrities — Charlie Chaplin, Barack Obama, and Gangnam Style’s PSY all feature in his collection — or birds and animals, like his porcine series to mark the Year of the Pig in 2019.
Tam says the biggest challenge is finding the right egg shape to fit the creation, so he has expanded beyond chicken eggs to include ostrich and quail.
He has also widened his repertoire of egg recipes to use up all the yolks and whites he discards to make his art.
Tam doesn’t sell the delicate dolls, preferring instead to keep them on display to wow his visitors.
“I make eggshell art to satisfy my passion, not for commercial purposes,” he said.
He has already received a nod from Vietnam’s record centre for the most eggshell art created — believed to be a niche category — though he has global ambitions.
“I hope one day my eggshell art will be recognised as a world record,” he said with a smile.
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jeremystrele · 6 years
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‘Leisure’ by Stephen Baker
‘Leisure’ by Stephen Baker
Open House 2017
by Lucy Feagins, Editor
Artwork by Stephen Baker, created exclusively for The Design Files Open House 2017. Photo – Amelia Stanwix.
The Collingwood-based artist sketches in his studio. Photo – Amelia Stanwix.
Stephen’s artworks for TDFOH. Photo – Amelia Stanwix.
Stephen is noticing more figurative forms and tighter colour palettes emerge in his works of late. ‘The themes are also shifting a little from being less solitary and contemplative, to being more aspirational’ he explains. Photo – Amelia Stanwix.
After devising compositions by sketching, the artist and former graphic designer refines his colour selection digitally, as a guide before beginning to paint. Photo – Amelia Stanwix.
Studio details. Photo – Amelia Stanwix.
Stephen will also be speaking at TDFOH as part of our TDF Talks sessions. Don’t miss our chat on balancing commercial work with fine art practice. Photo – Amelia Stanwix.
A self taught studio artist with a background in design, Melbourne’s Stephen Baker is an ambitious and focussed creative. He’s also impressively prolific – this year alone has seen him complete large scale murals across the country, as well as various private commissions.
Earlier this year, we invited Stephen to create a major body of work for The Design Files Open House – a collection of ten original paintings he has entitled ‘Leisure’.  Featuring predominantly female figures within highly considered environments, this body of work hints at themes of aspiration and escapism.
Recognisable for their striking geometric shapes and meticulous clean lines, Stephen’s impossibly precise paintings have gathered an immense following in recent years. We recently caught up with the artist in his Collingwood studio.
Describe your aesthetic in three words?
Emotive, bold, considered.
What have you been up to over the past twelve months?
I’ve worked on some interesting projects, including a few larger scale mural works. I created a large vinyl wall piece for the Claremont Quarter shopping precinct in Perth, as well as mural for the pool area at Aloft Hotel, also in Perth, which features a fun animation overlay at night.
Most recently I had the pleasure of completing a mural in Camberwell, with a design focused on stall trading at the Sunday markets. Other than this there have been quite a few commissioned pieces thrown in, cover art and design for The Smith Street Band, and prep work for a show next March at The Meat Markets in North Melbourne.
Can you tell us about the paintings that you’ve created for Open House?
This collection of works has been created specifically for this event. Thematically, I wanted to  mirror some of the ideas presented at the event, creating works that reflect a stylised, considered environment. This body of work has taken up most of my time over the past 4 months, I feel everything else has been put on hold, which isn’t a bad thing.
Was there a particular moment or story that inspired this body of work?
Over recent years I’ve been interested in how a space or environment can be shaped to change the way one feels emotionally. I’ve for the most part always painted works that are of an ‘escapist’ nature, depictions of a ‘better life’, you could say, with a slight hint of irony.
What are you most looking forward to about releasing this body of work into the world?
I’m excited to see these works within the space to be honest, I think that’ll be the big thing for me. It’s nothing like any other showing before, so there’s something new and fresh about this I feel.
You’re also part of our TDF Talks series at the event. You’ll be talking with me about balancing commercial work with fine art practice.  What do you think is one key to succeeding at this balancing act?
I’ve always found that keeping a clear separation between the two is what works best. At this stage in my career I’m lucky enough to be a bit selective, and only take on projects dedicated to my art practice. But it has taken quite a few years before I felt I could do this.
What’s something people would be surprised to know about Stephen Baker the artist?
My first design job out of university was in the Adult Industry.
What are you looking forward to?
For the next few months I’ll be concentrating on a show I’m developing for mid March at The Meat Markets in North Melbourne. I’m hoping to expand on my repertoire by adding some sculptural works. It’s quite a large space so it’s going to be exciting putting something together on a big scale.
Catch ‘Leisure’ by Stephen Baker at The Design Files Open House in Melbourne from November 23rd – 26th!
Stephen will also be speaking as part of our TDF Talks conversation series on Friday Nov 24th – BUY TICKETS HERE. 100% of ticket sale proceeds go to our friends at Asylum Seeker Resource Centre.
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tribelamag-blog · 7 years
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ART TODAY 10.17.17 "The Pink Show" presents - Bradford J. Salamon (read critique by art critic Roberta Carasso, Ph.D) TribeLA Magazine • Los Angeles ##Castelliartspace #Arttoday #Bradfordjsalamon #The_Pink_Show
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ART TODAY 10.17.17 "The Pink Show" presents - Bradford J. Salamon (read critique by art critic Roberta Carasso, Ph.D)
The Pink Show at Castelli Art Space • November 30 – December 3, 2017 5428 W. Washington Blvd. • Los Angeles, CA. 90016 For show information contact [email protected]
by Art Critic, Roberta Carasso, Ph.D – (reprinted by permission)
Bradford J. Salamon
Painting from a live sitter, a photograph, a forgotten artifact, or filming his artistic process while painting portraits of exceptional artists, are all energizing sources for Bradford J. Salamon. Tapping into a rich palette of information, the artist transforms the essence of direct painting through layers of skill, memories, emotions, and soulful passions. His art overflows with vibrant possibilities; a 21st century vision rendered through multiple and diverse processes, media, and tools.
Salamon is known for his figurative paintings and drawings of individuals and groups who engage in profound human scenarios. Currently, he expands his repertoire to include intimate portraits of vintage objects of yesteryear, as well as films about artists and the nature of creativity. Knowing that content cannot be conveyed in just one work of art, or expressed in only one medium, Salamon has found his personal solution. While portraiture is one of the oldest subjects, Salamon brings a newer dimension to the tried and true art. He renders in-depth views of each sitter, a biographical approach, a dialogue as he captures the many aspects of the sitter through multi-media in various sessions.
The artist, who never lacks for commissions, prefers to choose a sitter, rather than have someone ask him “to do” a portrait. Those he decides to portray in depth are people he highly admires – creative artists, writers, and musicians. In this approach, the artist builds a stockpile of reflections, capturing ever-evolving nuances of character, personality, drama, and story. He gets into the psyche of the sitter, painting a more accurate reality of each person he portrays.
Salamon combines traditional techniques with documentation to celebrate a person’s life. His biographical approach results in a rich bounty of art that deepens the relationship between sitter and artist. Once the many works of art concerning one person are assembled, the soul of the sitter and the soul of the artist can more truthfully emerge.
Among his subjects is a portrait of Eric Johnson, the contemporary sculptor who is a master at capturing scientific concepts in abstract sculptural form. In his work Johnson uses super bright colors with space-age surfaces that are clean and smooth. Salamon, however, paints the sculptor in deep browns and grays as if he portrays (portrays not portrayed) him in Rembrandt’s time. In this way, Salamon shows that an artist of the caliber of Johnson creates timeless art that is connected to all art history, not just to our era of slick modernity.
With pencil, charcoal, paint, or camera, Salamon meets the sitter as if for the first time, finding fresh qualities, which may not have been revealed in previous sessions. Working with several portraits over extended and various lengths of time, Salamon states that painting many intimate renderings of the same person: “Deepens my relationships with other human beings that no other act would accomplish. The process of painting is an interaction which cannot be done from memory. Human beings are three-dimensional. In order to portray the real person, the artist must interact. Spending hours and hours cannot help but deepen the connection and affect the art. This close kinship brings out the intimate details of the sitter and his or her creative nature; and the artist’s response to it.”
The stereotype of the artist and sitter is that the artist paints while the sitter remains immobile. However, Salamon is interested in portraying a flesh and blood human, an energetic individual, a multidimensional a live person rendered through multiple media. Consequently, he allows the viewer to move and talk, ensuring that the art never becomes stale. As he blocks in color, bone structure, light and dark and overall contour, the person dialogues with him, turning, moving, and animating a range of gestures. As Salamon applies washes of color, he builds up planes where corners of planes shift or come together, and body structures alter.
Add to this that Salamon is aware of the three-dimensionality of color, light and temperature, the heat and cool that color emits. Salamon does not stop in the process. He makes alterations, color adjustments, determine how clothing relates to each other, or how the background dialogues with the foreground. Continuously talking, moving a brush rapidly, mixing paint, and checking the person in front of him, he monitors all phases of the emerging painting.
Using his iPhone while working is an added bonus; when there is a stop in the action, he not only takes a picture of his painting, but soon develops a collection of stages in the painting’s progress. For Salamon, reducing the painting to a smaller image, along with different views helps him be aware of the many facets of the process. Looking at an image he may have created minutes before allows him to transcend time, to be in more than one time zone as he builds the image, like an architect aware of all phases and dimensions of a building being erected.
Salamon blocks out specific details and makes determinations to check edges, hard edges, soft edges, or contrasts, such as in the mouth and corners of the mouth. Color of hair, skin, eyes, merge along with the soft edges as bodily planes meet, as he continuously works outward in, going from large to smaller areas and then to subtle details. At times, he works from a static image such as a photograph. To overcome the possibility of becoming dry, he returns to his life drawings for reference. He does not draw while he paints, but looks at the many sketches such as those on his iPhone to review their essence more quickly.
Asked why he now is drawn to vintage objects such as a discarded oil can, an outdated typewriter, or unknown gadgetry, he responds: “I will paint people forever, as they are always important to me. But my fascination with inanimate objects and the stories they tell bring me back to a different time when it makes me move into the mindset of a designer or inventor who thought with 1920 references. Old glass bottles, iconography, out-of-date sewing machines, their shapes and how they work stimulate me to see the world with fresh perceptions.” Salamon’s choice of vintage is the well-designed and well-made detritus that was once revered.  For him, these objects have an edge that connects the past with the present and expands the artist’s range of perceiving the world around him. For Salamon this is what the art process is all about.
Knowing his voracious appetite for finding ways to understand people, ideas, and the essence of art, it is natural that Salamon also has successfully taken up filmmaking. He works with significant artists and art critics to produce 15 minute films that give an audience an intimate look at the nature of an artist and the art produced. At the moment, Salamon has created about 10 short films of Los Angeles artists under the theme of “Looking for Genius.” These include Alex Schaefer, Matt Gleason, Don Bachardy and others. Salamon’s dream is for each artist to recommend another artist as he forges links that connect artist to artist in places beyond the known, finding a hidden genius, who creates really great works of art.
Over the years, Salamon has had many exhibitions and his work is sought by fine collectors. His art is largely shown in California and New York.”
For more information about Bradford, visit his website at http://bradfordjsalamon.com
PINK announcement by William Wray
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cr2brooklyn · 7 years
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New Realms of Expression : An interview with Costume Designer Annie Temmink
A Charlottesville-based sculptor and costume designer, Annie Temmink recently showcased her work in the traveling World of Wearable Art exhibition. From stints building houses, working in woodshops, fabric dye studios, and alongside celebrity designers in Los Angeles, Annie now works independently.  Drawing on a range of fabrication techniques she invents outlandish costumes from everyday objects that celebrate individuality, improvisation, and whimsy. Find her on Instagram @artemmink
Her passion for simple and sustainable materials, high tech fabrication processes, and kinetic movement has inspired a desire to expand the creative potential for expression in the performing arts by collaborating with creative technologists.  Read on to learn more...
For our readers unfamiliar with your work, please describe your passion for sustainable materials, and your journey to becoming a costume designer.
I make flamboyant headpieces. I still can’t believe this is a job!
In college, I studied sculpture and math so I’ve been interested in systems, geometry and spatial presence for sometime. How did the hats come along, exactly? I was inspired by my time on a Watson Fellowship, which allowed me to work under master craftsmen in Indonesia, India, Uganda, and Japan to learn both ancient and modern ways of creating textiles.  
Resourcefulness was a key theme among the craftsmen I got to work with.  They each had a tremendous knowledge of the natural world, and how to make beauty from abundant and seemingly unremarkable resources in their landscape.
As I began to experiment with materials in my own work, I was drawn to this practice- what is abundant in our urban landscapes and how can that inform how I clothe the body?
Your costumes are abstract and vivacious, how do you think adding computing components (ie. motors, lights, sensors, etc) could elevate them?
Movement is a key component in how I relate to everything.  I have an otherworldly love of storytelling through poetic movement. A slight variation in gait might add an air of mystery to someone crossing your path.  I would delight to explore using kinetic sculpture or programmed Arduino components to build costumes that can generate their own movements.
I imagine a dancer putting on a costume and it adding new movements and thus new personality to her repertoire. The intersection of comical human and robot movement could produce work with greater emotional potential.
You recently exhibited one of your costumes at the World of Wearable Art, what new applications of technology on costumes inspired you the most?
The garments that defy the body or present it as a new shape while remaining mobile always amaze me.
I am excited to use technology to cut shapes precisely enough to play with interlocking parts and low tolerances that are difficult to achieve by hand.
Your work inspires a spectacle and encourages people to be "as boundless and wild as they can imagine." How do you think emerging technologies in textiles and computing apparel can create new realms for personal expression and creative freedom?
If you are just starting out it takes much longer to make something you love because you don’t have the skills yet.  Certain technologies let you run through ideas more quickly, so you don’t get bogged down in the fabrication process and can focus on the final goal. Technology can make the fabrication process more forgiving and the basic tool easier to access.
Who is your dream technologist collaborator and why?
I think it would be amazing to work with many different kinds of technical masters.  To alter the limits of physical movements, a pro-animator/special effects person would be fun to experiment with, someone like Bart Hess.
For the wide range of materials she explores, someone like Iris Van Herpin would be a phenomenal mentor.
To have ALL OF THE TOOLS and a tremendous team of people that specialize in these tools, a residency at Pier Nine with Autodesk would be a larger scale platform for experimentation.
But also working with a plant scientist, a programmer, and a dancer would be a dream: can we imbed seeds in a substrate that can be laser cut or sewn into a danceable garment?
What question do you wish I had asked you?
I wish you had asked where I make hats and why I think it’s important ?
The underlying reason is a search for connection.  I live in a small very homogenous town in Charlottesville, Virginia and I just can’t believe that everyone WANTS to look and act the same way that everyone else does, they are just abiding by an unspoken code that they SHOULD. By offering a completely wild and impractical alternative, I hope to make space for a little more acceptance of individuality.  Also by holding workshops and building things in groups, I feel a deep satisfaction in communal making and in offering a space for boundless creative wanderings- something so rarely available these days.
Paint me two pictures:
 Your ideal vision for humans' relationship with technology.
I want technology to help us be less wasteful, and more cognizant of our materials.  I would also love to see humanity return to a time of individuality rather than mass homogeneity.  If technology could help us to build our true-selves and find more confidence in showing them, that would be a dream-come-true outcome!
2. Your fears about the future mechanically and digitally integrated human existence.
I would be most afraid that technology would lead us away from plants, movement, and connection with other people.  If technology becomes more than an aid, and keeps us from actually building or doing with our own hands, or turns everything into plastic shiny, texture-less things that would be a real shame.
 http://www.artemmink.com
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Credo
felix qui potuit rerum cognoscere causas,
quique metus omnes, et inexorabile fatum,
subjecit pedibus strepitumque acherontis avari [1]  
                                            ~Virgil
  Credo
Canto I
 The Rain in Spain
  “the more religious a nation”
said Ayn Rand
(due to its anti-body anti-sex thought)
“the more varied
and violently obscene
its four-letter-word repertoire—
the Spanish”
she said
“are the most obscene”
 Hemingway agreed—
saying their blasphemy had to keep pace
with the austerity of their religion
 and there’s that part in War and Peace
after Balashev dines with Napoleon
and the emperor asks if it’s true
that Moscow’s called Holy Moscow
as “such a great number of churches
is a sign of backwardness—
nowhere else in Europe
is there anything like it”
 “I beg your majesty’s pardon”
says Balashev
“but there is Spain”
   where
during the Lisbon quake
of All Saints Day
cathedrals collapsed into rubble
killing thousands—
yet taverns and whorehouses
came through unscathed
 when these Spaniards stumbled upon the Americas
the Arawak brought them food
water
gifts
“with fifty men” Columbus said
“we could vanquish them….
let us in the name of the Holy Trinity
send home all the slaves
that can be sold”
 but so many died on the return voyage
that he set them to mining gold—
and those who did not fill their quota
had their hands cut off
 Stanley Kubrick called civilized man
an ignoble savage—
irrational
brutal
weak
unable to be objective about anything
(where his own interests were involved)
and he said that any attempt to create social institutions
based on a false view of the nature of man
was likely doomed to failure
 Tecumseh’s brother
Tenskwatawa
said this civilization came to America
as a great ugly crab
vomited forth from the sea
claws full of mud and seaweed
the spawn of an enormous evil serpent
that lived under the ocean
 and asked what he thought of this white culture
an Osage named Big Soldier said
“I see and admire your manner of living
your good warm houses
your extensive fields of corn
gardens
cows
horses
wagons
a thousand machines I know not the use of—
you are able to clothe yourselves
even from weeds and grass
you’ve the power to subdue every animal
and are surrounded by slaves
everything about you is in chains
yet
you are slaves yourselves
 I hear I should exchange my presents for yours
yet I too should become a slave—
as for myself I was born free
raised free
and will die free”
   Canto II
 hos epi to polu
                                                   “know in thyself and all one self-same soul
                                                                  banish the dream that sunders part from whole”
                                                                          ~from an anonymous Hindu poem
  an individual atom may decay
today
or in a billion years
with no way of telling when
yet their behavior in large numbers
is predictable
for science must be broad in order to work—
it develops in the sense of evermore general laws
 such with anthropology
 Gerry Spence called it the cluster-concept—
people’s personalities
viewpoints
prejudices
come in bunches
like grapes
and if you examine one grape in a bunch
you get a good general idea
of what the rest of the grapes are like
yet generalizations have garnered an ill-reputation
for being liable to exceptions
(those shaded unions in every venn diagram)
but in the long run these anomalies
hold little bearing
as broad anamorphosic effects
are produced by the accumulation
of plethora of minuscule causes—
and subtle differences in many individuals
create huge distinctions in cultures—  
sunny days in Seattle are nice
as are storms in the desert
but it takes legions of rainy days to create a rainforest
and the absence of a few
will not turn it to a wasteland
thus
playing blackjack with life’s probabilities
is not gambling
if
you count your cards wisely—
for generalizations oft point toward likelihoods
and the mind would be helpless without them
as in general liberals tend to be smarter than conservatives
as it takes less intelligence
to embrace stasis
than to welcome pragmatic novelty  
as in general people with lapdogs
are more intelligent than those with pit-bulls
and in general people who enjoy concertos
are brighter than those who like country
as in general patrons of Masterpiece Theatre
are sharper than those who watch nascar
and in general where there is dullness of mind
there too is an excess of fertility—
science is based on observable facts
these are observable facts
 Canto III
 Land of Jewelers
                                                                   “men never do evil so completely and cheerfully
                                            as when they do it from religious conviction”
                                                                                                        ~Blaise Pascal
 the time revolution of the 1860s
rendered the Garden of Eden
into Mesopotamia
where a left-brain farmers’ revolution
spread out in concentric circles
stretching west like kudzu
sowing seeds in its wake
that would germinate into factory labor
contractors
miners
dam-builders
real-estate developers
bankers
corporate lawyers
and CEOs
who confuse information with knowledge
wealth with security
credulity with faith
and gluttony with virtue
allowing the arithmetic of finance
to dictate profit-driven lives
that slakest still not the thirst of greed—
and as revolutions tend toward excess
holistic thinkers were cast from this garden
for the analytic western mind yields obedient soldiers
who will travel to every quarter of the firmament
to slaughter people they don’t know
over philosophies of which no one is certain
philistine weathervanes inflexible to reason
yet spinning in the tempests of popular opinion—
as the most pious Baptists
would have made the most devout Muslims
had they been but born into that faith—
when these opinions
(so often spoken of in tides)
turn against them
they swim with the current
dictating values
in the same manner they dictate fashion
giving no more thought to normative ethics
than what they wear to the office—
cookie-cutter personalities in cookie-cutter houses
shooting like invasive weeds
from once Edenic forest—
a civilization forged upon Vulcan’s anvil
and founded
(according to Freud)
upon the repression of instincts—
brimming with a false sense of security
fostered by clergy
and short-term individual self-interest
that weaves in its aftermath an elaborate latticework
of environmental degradation
fueled by men who can describe a grain of sand
in great detail
but know not
nor care
what the beach looks like
as making rent and feeding children
too often warrants mindless toil
that
ipso facto
damages the environment
and
devours time better spent on reflection
this
in a life where it takes near forty hours a week
of omnivorous reading
to even begin to understand the world
 this is why Robert Frost called the brain
a wonderful organ
that starts working the moment you wake
and does not stop
until you get to the office—
and it was of this left-brain work-ethic that Thoreau spoke
when he said the most amazing thing
about the pyramids
was that so many degraded men
would spend their lives constructing a tomb
for some ambitious fool
 and this side of the neocortex
responsible for logic
is
oddly
the side most likely to defy it
as this left-brained person is creative
in that he is imaginative enough
to allow himself to believe that which is most convenient—  
for I know people in New Madrid
who think dinosaur fossils were planted
to test our faith
reminding me of another Osage
who upon getting up and walking out of a sermon
(about Jonah and the whale)
said “we know the white man will lie
but this is the biggest lie
we’ve ever heard”
 and it was a Seneca
Red Jacket
who said these missionaries could make the bible talk to suit themselves
“if we had no land or money to be cheated out of” he said
“I doubt these blackcoats would trouble themselves
about our good hereafter”
yet
if the honorable light of western civilization
were run through a prism
it would split into art
music
literature
philosophy
and the science to which we attribute
a scientific method written in pencil
that invites challenge
as theology avoids scrutiny
and is stamped in ink—
ink that is bleeding into a rorschach stain
of the san marco dragon [2]
spreading exponentially
into a nightmarish reflection of the basilica
rupturing into temples for the worship of mammon
over a Venice flooded by receding glaciers
  expand or expire
a Sophie’s Choice decision
a pyrrhic victory
 a whitewashed tomb
   Canto IV
 The Beatitudes
                                                   “growth for the sake of growth is the ideology
                                                                                of the cancer cell” ~Edward Abbey
  people are geographically
sexually-selected biological organisms
not fallen from grace
but arisen from primordial earth
subject to the same laws of evolution
and constructed of the same cells
as every other creature—
cells that
(as Robert Pirsig so eloquently set forth)
“make sweat and snot and phlegm…
belch and bleed and fuck and fart…
piss and shit and vomit
and squeeze out more bodies just like themselves
all covered with blood and placental slime
that grow and squeeze out more bodies”
 and the human brain
(being part and parcel body)
begets a mind as shaped by these laws
as are eyes and thumbs—
just as the child’s psyche
has been sculpted by eons of evolution
to want to sleep between its parents
for it was under cloak of night
that the child’s very real killers lurked—
Plato said we can easily forgive this child
for being afraid of the dark
“the real tragedy” he said
“is when men are afraid of the light”
 but familiarity too blinds
and proficient perspective is a matter of distance—
as out the window unfolds the greatest mass-extinction
since the demise of the dinosaurs
whose soil was this
before Kinko’s/FedEx covered it in concrete?
whose blood spilled here?
what love lost?
 and though sharp lines be often drawn at peril—
this right-brained individual
is (normally) left
and the left-brained individual
is (by and large) right
and these hemispheres of the brain
analysis – synthesis
correlate generally with the hemispheres of politics
republican – democrat
and the hemispheres of earth
east – west
socialist – capitalist—
each hemisphere viewing the world
from a distinct vantage point
thus
understanding it incompatibly
and seeing each the other askance
giving credence to the old dictum  
where the dog gave meat to the ox
and the ox offered straw to the dog
and both went hungry—
as the left is equipped with a microscope
loupe
calculator
and the right with binoculars
globe
and telescope—
a telescope that has
historically
landed people in worse strife
than microscopes
(or even calculators)
for in a pedantic left-brained world
the truth will not set you free
as holistic tools produce holistic views
grounded in cynical reality
and harboring not ‘love’ of truth
(for quotidian minds
so often find it difficult to love that which is ugly)
but an innate respect for unadulterated honesty
as the suffering of great men
most reflects itself in marble busts
for the finest artists do tend toward despair—
ignorance is bliss
and depression is
far too often
a sickness for the intelligent—
but genuine progress has always stemmed
from dissatisfied people
 this right hemisphere
with its inherent aversion for caution and thrift
covets a life without fletchings
generally geared toward independence
empathy
generosity
and practical simplicity
freedom – honor – things of the spirit
and an affinity for the environment—
Kant having once said that loving beautiful art
was no indication that a person was decent
but he said that seeing beauty in nature
was the sign of a good soul
 and according to Aldo Leopold
though we strive for peace in our time
too much safety
yields
in the long run only danger
 the left hemisphere
emits a more optimistic disposition
geared toward collaboration—
as evolving in harsher climes
necessitates alliance for survival
and a monotonous life of redundant tasks
that fosters a conservative aversion toward change—
and it is this western mind
that conceived a western cornucopia  
that has poured forth its fruit out over a world
whose fate can now be calculated
by repeatedly punching the multiplication button
on a calculator
(like the king’s chessboard)
or watching the first three minutes of Mike Judge’s Idiocracy—
for the same inertia that keeps a people static
keeps them propelled along a destructive path
once thrust in that direction—
and a pendulum is inclined to swing
until it is forced to stop
 one and a half billion people at the start of the 20th century
three billion by 1960
in excess of seven billion now
and over twice as many hemorrhaging forth
every month
than walked the earth at the dawn of agriculture—
to even suggest
that an unchecked geometrically swelling population
where the least intelligent people
rapidly out-reproduce the more gifted
is anything other than a prescription for disaster  
is akin to denying 2 x 2 = 4
nor 4 x 4: 16
ad infinitum
yet instead of being restrained
we celebrate such behavior
with television programs like 19 Kids and Counting
where a conservative Arkansas family
breed like lemmings—
I doubt one of whom know
who Thomas Malthus even was
this
in a country where the average college student
can identify over a thousand corporate logos
yet cannot at the same time name ten plants or animals
native to his own soil
 and this western mind
harbors further subdivisions
as the teutonic mind tends toward rigidity
militarism
rules and authority
in a way the gallic does not
arbeit macht frei
and it lies within the boundaries of possibility
that the holocaust could never have happened in France
        and though they’ve begat their Bachs
Dürers
and Beethovens
this great germanic burden
dovetails snugly with their general excellence  
as engineers and scientists—
for the more analytic mind
derives morality primarily from social pressure
and is therefore conformist by nature—
medieval Germans had a saying too
stadtluft macht frei [3]
but much has changed
 and though all and sundry use both minds
every outlook is a matter of degree
dependent largely
upon which side of the cerebral meridian
the bulk of a personality dwells—
nor is it just an issue of lateralization
for there is the vertical y-axis of intelligence
creating a quadratic line-graph in which we all reside
and though deviations steer human history
the numeric strength of these general antipodes drive it
and though we cannot have larger meanings
without the small
this graph is far too heavily laden
in the lower-left quadrant
for the world to remain a sustainable biome
 great minds think in epochs
small minds in increments—
for context by its very nature
always trumps text
             Canto V
 Pathos
                                                                 “ill fares the land, to hastening ills a prey
                                         where wealth accumulates, and men decay”
                                                                                       ~Oliver Goldsmith
                                                                                                                              ‘The Deserted Village’
  Goethe called Hamlet
a fine porcelain vase
in which an acorn had been planted
so too the seed of civilization
within the ecology of this planet
for there is a swelling chemical deadzone
at the mouth of the Mississippi
and on Diego Garcia
hermit crabs live in bottle caps
as in Denmark
kittiwakes weave synthetic straw
fishing line
and plastic Q-Tips
into cliff-nests overlooking an ocean
from which Tenskwatawa said the white race
emerged as a great ugly monster
an ocean that now has 46,000 pieces of floating plastic trash
per square mile—
thinking it’s food
albatross starve with stomachs full of Styrofoam
and discarded condoms
and as I understand it
there are now Wall Street think-tanks
calculating profit margins
from the longterm effects of global warming—
as parrots in Brazilian jungles
mimic the sound of chainsaws
[1] happy the man who has learned the causes of things, and has put under his feet all fears, and inexorable fate, and the noisy strife of the hell of greed
 [2]  c = – 3/4 + 0i
[3] city air makes one free
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